EV Guide

EV Guide (Completed Version

This is the finished version of the guide... Last edited March 28th, 2006 at 1:15 PM EST

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<h1>Effort Values Guide</h1>

<h2>Introduction</h2>
<p>Effort Values, or EVs for short, can have a huge impact on your pokemon and the battles they participate in. EVs will let swampert survive Hidden Power Grass, or will let skarmory outspeed magneton, and many other things. Having a proper EV spread (distribution of EV points on a pokemon) can mean the difference between a win and a loss.</p>
<p>A total of 255 EV points can be put onto any one stat, and a total of 510 points total can be given to any pokemon. <b>However</b>, it is important to note that a stat will only increase after every four EV poins. In other words, putting 12 EVs and putting 15 EVs both result in the same thing: a 3 point increase to the stat.</p>

<h2>How to get EVs</h2>
<p>In Netbattle, and in the un-released Competitor, you only have to "decide" how many EV points you want on each stat, and you can fully customize each pokemon's EV spread in minutes. However, in the Pokemon games, it isn't so easy.</p>
<p>After you defeat a certain pokemon, every pokemon that receives experience in battle (meaning level 100 pokemon do not receive EVs in battle) also receive a certain number of EV points depending on the defeated pokemon. Every pokemon gives at least one EV point, and no pokemon gives more than three. Which means you will be fighting a lot of battles to get your pokemon's stats the way you want them. Luckily, Nintendo gave you a couple of things to help you along the way.</p>
<ul><li><b>Macho Brace:</b> A hold item that doubles the amount of EV Points that the pokemon holding it receives in battle.
<li><b>PokeRus:</b> A rare "virus" that has no negative effects. When a pokemon has it, it gets twice as much EV Points.</ul>

<h2>Vitamins</h2>
<p>Vitamins can also speed up the EV training process. There are six different vitamins, one for each stat, and each vitamin adds 10 EVs and increases your pokemon's happiness. Unfortunately, vitamins cannot be used on stats that already have 100 EVs on them, which means you will still need to do some EV training. Regardless, they do save time. I recommend you save your money until a day where all vitamins are half-priced (it will be announced on TV), and splurge away. Here is what each vitamin does:</p>
<ul><li>HP Up raises HP
<li>Protein raises Attack
<li>Iron raises Defense
<li>Calcium raises Special Attack
<li>Zinc raises Special Defense
<li>Carbos raises Speed</ul>

<h2>IVs</h2>
<p>Like EVs, Individual Values also have a large effect on the stats of your pokemon. However, unlike EVs, you cannot change the IVs of your pokemon. For each stat, the IV itself is a number from 0, which gives you the lowest possible stat, to 31, which gives you the highest. For example, if you take two vaporeons (at level 100), one with an ATK IV of 31, and another with an ATK IV of 0, you will see that the difference between the stats is exactly 31. At half the level, the difference becomes half of 31, and so on.</p>
<p>Stats aren't the only thing affected by IVs. The type and base power of Hidden Power is also determined by the pokemon's IVs. In general, the higher the IVs, the stronger Hidden Power will be (with a maximum base power of 70). However to control the type, you must specific combinations of IVs. For example, a pokemon with an IV of 31 in every stat will have a dark-type Hidden Power, and if that pokemon instead had a special attack IV of 0, the Hidden Power becomes type electric, and has a base power of 59.</p>
<p>While you cannot change the IVs of a pokemon, you can have a large influence on what IVs a newly hatched pokemon have. When breeding, 3 of the baby pokemon's IVs are chosen completely at random. The other three IVs come from its parents. At least one comes from its father, and at least one from its mother, the third comes is randomly from either parent. After you have hatched a pokemon, you can take it to the Battle Frontier (Emerald version only). Directly north of the Pokemon Center, there is an old man that gives you an estimate of what the overall IVs are, as well as what stat the highest IV is in. If you don't have Emerald Version (or you want more accurate information) you can use an IV calculator, which compares the stats of your pokemon (you will have to level up the pokemon a bit, because IVs have a smaller impact on the stats at lower levels).</p>

<h2>Making a Good EV Spread</h2>
<p>Most of the time, there won't be one proper EV spread for any particular pokemon. When choosing the right EV spread you have to consider, what moves you plan on using, and what areas the rest of your team can cover. For example, surviving Raichu's Thunderbolt isn't as important if you have a Dugtrio on your team. A good EV spread should take advantage of a pokemon's strong points, while at the same time protecting it from the most obvious weaknesses. For example, giving special defense EVs to Marowak will allow it to survive any super effective attack, making it harder to counter. But if you waste too many EVs on special defense, it won't have enough attack to KO that pokemon in one hit, or it won't have enough speed to outspeed other important pokemon. As you can see, making an EV spread can quickly become complicated, but here are a few tips on making and perfecting EV spreads:</p>
<ul><li><b>Battle</b>. See what stats are most important on the particular pokemon, do you need to outspeed a lot of things, or do more damage?
<li><b>Calculate.</b> Having enough power to do 70% to a pokemon is not very useful. Set your attack (or special atttack) so that you can OHKO (100% damage) them, or so that you can 2HKO them (54% with leftovers). If it's somewhere in the middle, you are wasting EVs. Make use of damage calculators (Smogon will have one soon), and <a href="http://www.smogon.com/rs/articles/magicstat">this guide</a> on "magic" numbers.
<li><b>Analyze.</b> Consider what weaknesses your other pokemon have. If your five other pokemon are Heracross, Machamp, Medicham, Breloom, and Blaziken (not recommended you use this as a team) Then your Zapdos will need a lot more defense EVs so that it can repeatedly switch in on flying attacks.</ul>

<h2>Places to Train</h2>
<p>These are best places to train in Ruby, Sapphire, and Emerald. Note that some are trainers and some are wild pokemon. Trainers give more experience, but it can take some time before they fight you, and you might have to fight them a couple of times before they have the pokemon listed below</p>

<h3>Ruby, Sapphire, and Emerald</h3>
<ul><h4>HP</h4>
<ul><li>Whismur - Rusturf Tunnel - 1 EVs
<li>Expert Timothy - Route 115 - 2 EVs
<li>Tuber Lola - Route 109 (on land) - 6 EVs</ul>

<h4>Attack</h4>
<ul><li>Shuppet (rare in Ruby version) - Mt. Pyre - 1 EV
<li>Triathlete Maria - Route 117 - 2 EVs
<li>Triathlete Dylan - Route 117 - 2 EVs
<li>Black Belt Nob - Route 115 - 8 EVs</ul>

<h4>Defense</h4>
<ul><li>Clamperl - Underwater - 1 EVs
<li>Pokemaniac Steve - Route 114 - 5 EVs
<li>Kindler Bernie - Route 114 - 4 EVs
<li>Hiker Trent - Route 112 - 9 EVs</ul>

<h4>Special Attack</h4>
<ul><li>Spinda - Route 113 - 1 EVs
<li>Triathlete Abigail - Route 110 - 2 EVs
<li>Triathlete Benjamin - Route 110 - 2 EVs</ul>

<h4>Special Defense</h4>
<ul><li>Tentacool - Abandoned Ship - 1 EV
<li>Tentacruel - Abandoned Ship - 2 EV</ul>

<h4>Speed</h4>
<ul><li>Electrike, Wingull, Zigzagoon - Route 118 - 1 EV
<li>Linoone, Manectric - Route 118 - 2 EVs
<li>Pokefan Isabel - Route 110 - 2 EVs
<li>Twins Amy + Liv - Route 103 - 2 EVs</ul></ul>

<h3>Fire Red and Leaf Green (credit to Amazing Ampharos for this section)</h3>
<ul><h4>HP</h4>
<ul><li>Dunsparce - Three Island (through cave) - 1 EV</ul>

<h4>Attack</h4>
<ul><li>Paras - Mt. Moon (B1) - 1 EV
<li>Pokemon Ranger Nicolas - Sevault Canyon - 6 EVs</ul>

<h4>Defense</h4>
<ul><li>Tangela - Route 21 - 1 EV
<li>Biker Ruben - Cycling Road - 6 EVs</ul>

<h4>Special Attack</h4>
<ul><li>Gastly - Lavender Tower - 1 EV
<li>Haunter - Lavender Tower - 2 EVs
<li>Slugma - Mt. Ember (B3) - 1 EV
<li>Pokemon Ranger Madeline - Sevault Canyon - 6 EVs</ul>

<h4>Special Defense</h4>
<ul><li>Tentacool - One Island (water - 1 EV
<li>Tentacruel - One Island (water) - 2 EVs
<li>Aroma Lady Miah - Sevault Canyon - 6 EVs</ul>

<h4>Speed</h4>
<ul><li>Diglett - Diglett's Cave - 1 EV
<li>Dugtrio - Diglett's Cave - 2 EVs
<li>Picnicker Becky - Route 115 - 6 EVs</ul></ul>

<h2>The Undo Button</h2>
<p>If your pokemon was already trained, or your dog trained it for you, that pokemon probably has EVs you don't want. In Emerald version, there are six berries you can use to remove these EVs. Each berry removes 10 EVs and increases your pokemon's happiness.</p>
<ul><li>Pomeg Berry lowers HP
<li>Kelpsy Berry lowers Attack
<li>Qualot Berry lowers Defense
<li>Hondew Berry lowers Special Attack
<li>Grepa Berry lowers Special Defense
<li>Tamato Berry lowers Speed</ul>

<h2>Conclusion</h2>
<p>EVs are an important part of pokemon and can be the key to victory. Whether you are battling a friend, playing Battle Frontier, or battling on Netbattle, make sure you always consider EVs when raising (or choosing) your pokemon. Always be sure you are using the "snap" feature on Netbattle, and, as always, experiment to your heart's content.</p>
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Hmm, it looks good so far. I'd imagine this would be useful to people trying to EV train. =)
 
I don't think the memento thing is really relevant, because its only useful for whatever EVs lati@s gives, but i'll put it in if enough people want me to.
 
Good job, we needed an EV Guide. I'll add some information that I wrote for my site:

Code:
<h3>Items that affect EVs</h3>

<b>Vitamins (HP UP, Protein, Iron, Calcium, Carbos, Zinc)</b>
Everytime you use one of these items, your Pokemon gains 10 EVs in that particular stat it raised. A Pokemon can only have 10 of each Vitamin, meaning it can only gain 100 EVs in each stat from Vitamins. Still, that helps a lot, because 100 subtracted from the total 252 is 152. You'll only need 152 EVs before you are done training that stat.

<b>Macho Brace</b>
This is a very important item for EV training. The Macho Brace is a hold item that cuts the user's Speed in half, but it doubles the EVs you gain from each opponent you defeat. That means instead of fighting 252 Zigzagoons to get 252 EVs for your Speed, you will only need to fight 126 Zigzagoons to get the same amount when holding the Macho Brace.

<b>EXP. Share</b>
Not only does the EXP. Share give EXP to the user holding it, it also gives EVs to the user. The user doesn't even have to be in battle to get this. This is a good way to train low level Pokemon in both experience and EVs.

<b>Berries<b>
From the Emerald version onwards, certain berries will decrease a Pokemon's EVs. This can be useful if you've trained a Pokemon to a high level, but didn't pay attention to the EVs. By feeding them enough of these Berries, their EVs will be erased and you can start EV-training them properly.

Pomeg Berry: -10 HP EVs
Kelpsy Berry: -10 Attack EVs
Qualot Berry: -10 Defense EVs
Hondew Berry: -10 Sp. Attack EVs
Grepa Berry: -10 Sp. Defense EVs
Tamato Berry: -10 Speed EVs

<h3>PokeRus</h3>
The PokeRus is a rare disease that your Pokemon has a chance of getting. PokeRus doesn't have any other effect besides doubling the EVs you gain after each opponent you defeat. It can be combined with the Macho Brace so that you can gain EVs 4 times quicker. So instead of fighting 252 Zigzagoons to get 252 EVs for your Speed, you will only need to fight 63 to get the same amount when having both the Macho Brace and PokeRus. But getting PokeRus is rare and completely random, so don't count on it.
 
<b>Berries<b>
From the Emerald version onwards, certain berries will decrease a Pokemon's EVs. This can be useful if you've trained a Pokemon to a high level, but didn't pay attention to the EVs. By feeding them enough of these Berries, their EVs will be erased and you can start EV-training them properly.

Pomeg Berry: -10 HP EVs
Kelpsy Berry: -10 Attack EVs
Qualot Berry: -10 Defense EVs
Hondew Berry: -10 Sp. Attack EVs
Grepa Berry: -10 Sp. Defense EVs
Tamato Berry: -10 Speed EVs

Just a question.... so these berries would have these effects in "Emerald onwards" games... so that does include, say, Pokemon XD, right? I recently got a level 76 Celebi from someone who went to the 10th Anniv. events, and I would LOVE to get rid of whatever EVs it got during those 6 levels o_o
 
I have LG so I can do some Trainer EV yields when I have time.

I meant Emerald onwards, as in the berries will have the same effects in D/P (or at least it would make sense that they should). Don't know about XD, I never played it.
 
Once the guide is finished, the Site Admins (for example, me) can decide whether it should go up on the site, and if it should, we'll put it up. The only way you can speed up the process is finish it and do it well. =)
 
You should probably mention that you should make sure that the Pokemon that you are training has the IVs that you want so that you dont waste time EVing up a Pokemon and then finding out it has bad IVs/the wrong hidden power type. Just a little tip so that no one wastes their time since EV training can take a good bit of time to complete if you don't have the patience to sit there for a while (it takes a good chunk of time; ask anyone who had to stay up late to EV train for the next day's JAA).
 
I have LG so I can do some Trainer EV yields when I have time.

I meant Emerald onwards, as in the berries will have the same effects in D/P (or at least it would make sense that they should). Don't know about XD, I never played it.

I recently tried it on XD and found horrific results.

"A berry imported from a distant land"

So no EV berries.

EDIT: Memento Latios give 3 Sp.atk EV's.
 
Adding DV/IV information to this wouldn't be a bad idea, considering these two are often asked about in the same topic/context.

Some headers need to be changed (<b> is never used for titles, that's what <h2> <h3> etc are for), but you don't have to worry about that, that's why we, the Site Staff Slut Squat, are here.
 
k

For Sapphire/Emerald, Shuppets at Mt. Pyre is good for getting atk EVs.

hmm I would have liked for the entire list to apply to all three games... in any case I do appreciate the help. Especially since you revitalized the thread :p

You should probably mention that you should make sure that the Pokemon that you are training has the IVs that you want so that you dont waste time EVing up a Pokemon and then finding out it has bad IVs/the wrong hidden power type. Just a little tip so that no one wastes their time since EV training can take a good bit of time to complete if you don't have the patience to sit there for a while (it takes a good chunk of time; ask anyone who had to stay up late to EV train for the next day's JAA).

yep

Adding DV/IV information to this wouldn't be a bad idea, considering these two are often asked about in the same topic/context.

Some headers need to be changed (<b> is never used for titles, that's what <h2> <h3> etc are for), but you don't have to worry about that, that's why we, the Site Staff Slut Squat, are here.

- Fixed all the bolded titles
- Added a few paragraphs on IVs..

If you tell me exactly what format you want it in, as well as what else you feel should be changed, I can easily change it myself.
 
If you insist...

<u> tags should be <h4> I think, in the following piece.

"<h3>Ruby, Sapphire, and Emerald</h3>
<pre><u>HP</u>
Whismur - Rusturf Tunnel - 1 EVs
Expert Timothy - Route 115 - 2 EVs
Tuber Lola - Route 109 (on land) - 6 EVs"

Paragraphs on Smogon's CMS work with <p></p> and not with <pre>.

Lists like the places to train, list of vitamins and list of EV training aid should be done with list tags. <ul></ul> makes a list, use <li></li> for every list item.

May as well add about the problem you cannot gain any EVs at L100 apparently.
 
You should mention that you should stack HP EVs before putting any in Defense for best overall defensive ability unless your HP is like Blissey level in the Making a Good EV Spread section. For example, Celebi, which I chose because of its equal defenses, assuming a neutral nature, gets slightly (but very very similar) more defenses from 140 HP EVs than from 100 EVs in both defenses, saving 60 EVs.
 
Surfing in Hoenn ponds (like the one beside the Winstrate's house) and fighting wild Marills for HP EVs is often overlooked in most guides I read, for some reason. Marills give 2 HP EVs / battle before Macho Brace or Pokérus, letting you gain EVs at twice the rate that you would in Rusturf tunnel. Plus, with the exception of the rarely-seen Goldeen, they're the only Poké that you run into.
 
If you're intending to put Diamond/Pearl EV training in there, here... The only thing I don't know is what these people's names are, yet. However, they're easy to track because they're the only trainers of their type in a route--or they have some unique feature, like they're the only one of their type who's walking around. If not having the names really annoys you, well, at least you know where to look in general, and we'll have the English names in less than a month. >_>


Also, I'm listing the number of Pokemon as well as the EVs, since the new EV-boosting items make it so that you may want to fight a greater number of Pokemon... Or you may want to fight a smaller number of Pokemon to reap the benefits of Pick Up. Whatever the case, I think the size of the team is a relevant factor.
Bolding for the best trainers of their kind, either using the Macho Brace or the new items. These are all final teams, so fight a couple times first to make sure they have their full levels/evolutions.


HP
Route 209 - Cowgirl (?) - 5 EVs, 5 Pokemon
Route 210 - Bird Tamer (lower level) - 4 EVs, 2 Pokemon
Route 212 - Fisherman (lower one) - 4 EVs, 4 Pokemon
Route 213 - TuberM (pacing) - 6 EVs, 3 Pokemon

Cowgirl's levels are 14/15/15/15/16, all Bidoof. TuberM's are 51/52/53, all Gastrodon. If Tuber's team takes too much time to knock off (which can happen unless you're raising a Ludicolo or something), the Fisherman's levels are 17/17/18/20. Bird Tamer's a middle ground, level 38 and 42, and good for Pick Up.


Attack
Route 203 - Lass (upper area) - 5 EVs, 2 Pokemon
Route 214 - Gambler - 5 EVs, 3 Pokemon
Route 218 - Fisherman (bottom one) - 4 EVs, 2 Pokemon
Route 222 – Fisherman (leftmost one) – 4 EVs, 2 Pokemon
Route 225 – Cooltrainer (standing still) – 4 EVs, 2 Pokemon

The 4-EV trainers are each at level 53; Lass is at 38; Gambler is at 36/37/38.


Defense
Route 210 (tall grass section) - Ninja Boy (middle) - 3 EVs, 3 Pokemon
Route 212 - Collector - 3 EVs, 3 Pokemon
Route 221 – Collector – 3 EVs, 3 Pokemon*

*This guy gets to level 51-53, but he's using three Hippopotas. If you don't like getting nailed with sand every turn every time, fight the three-Geodude teams instead. Ninja Boy has higher levels--23/23/26, vs. the other Collector's 17/18/19--but he's in tall grass, which might be annoying.


Special Attack
Route 212 (rainy section) - Male Pokemon Ranger (northwest end) - 4 EVs, 2 Pokemon
Route 212 (rainy section) - Scientist - 6 EVs, 2 Pokemon
Route 214 - PsychicM (spinning, pacing) - 4 EVs, 2 Pokemon
Route 214 - Collector (right path) - 6 EVs, 3 Pokemon

The Scientist has level 53 Pokemon; the Collector has 20/22/24. Ranger is 21/21, Psychic is 38/42. Not much point to fighting them, but I'm listing mostly to prove that I actually did go around checking all this stuff.


Special Defense
Route 210 (foggy section) - Ninja Boy (upper level) - 3 EVs, 1 Pokemon
Route 230 – SwimmerF (bottom of pair with SwimmerM) – 3 EVs, 2 Pokemon*
Route 230 – SwimmerF (pacing, spinning, top row) – 3 EVs, 2 Pokemon*

*Not recommended unless you're really sick of fighting Dustox and Tentacool for your Special Defense needs. Surfing is very slow to recharge the VS Seeker, not to mention the need for Repels. Still, they are level 50/52 and 50/54 respectively, as opposed to the Ninja Boy's level 27.


Speed
Route 205 (water bridge section) - Fisherman (second from right) - 6 EVs, 6 Pokemon
Cycling Road - TriathleteM (third male from top) - 4 EVs, 2 Pokemon

Triathlete's level 37/39; Fisherman is 10 the whole way. As you might guess, it's one of the infamous all-Magikarp teams, and you might begin to loathe it after a few battles, so Triathlete needs to be listed as an alternate for the sake of sanity.






Also, for your FR/LG section, there are good/better trainers for HP, Attack, Defense, and Speed:

Lass Julia - Route 8 - 4 HP
Twins Eli and Anne - Route 8 - 4 HP
Fisherman Tommy - Kindle Road - 8 Attack
Biker William - Cycling Road (bottom) - 7 Defense
Picnicker Susie - Route 13 - 12 Speed

Picnicker Susie has to level up a few times to get to her Pidgeot/Persian/Raichu/Raticate/Raticate team, but the others start off that way.
 
I recommend you put together a list of all the items that affect EV gain in D/P, combine it with that post, and contribute it yourself as an EV training list for DP... we obviously need one.

If I started working in DP information I would feel inclined to cover everything, which I really don't have time to do right now.

as for the other FR/LG trainers you have to look at the [number of pokemon] / [EVs received in total] ratio, as well as how hard it is to reach that trainer etc... so I will do some research on those trainers to see... once I have breakfast
 
In FR/LG, in One Island, more specifically in Kindle Road, right next to the Ember SPA, there are 3 blackbelts and 2 battle girls itching for battles. Each one of them has either machops, machokes, machamps, mankeys and primeapes, so it's really easy to train for attack evs. Be wary, as pre-Elite 4 they are all level 35~38 and after the first elite 4 stomping they will get to levels 50~something. Hope this helps.
 
I uploaded your current version and added some more information about PokeRus and Macho Brace. Remember <li> tags should be closed with </li> as well, I got that covered though this time around. If you want to edit it please state so.

The guide can be accessed here as well as from the Articles page.
 
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