
Everybody was Kung Fu Fighting!
Introduction:
Okay well this team is one that I've been working on for quite some time, and most of the credit goes to Froztykidd (a friend of mine on the Imperial League) for showing me how effective some of these Pokémon can be. I would like some feedback before going on a Standard laddering attempt, and any and all feedback is greatly appreciated.
Okay well this team is one that I've been working on for quite some time, and most of the credit goes to Froztykidd (a friend of mine on the Imperial League) for showing me how effective some of these Pokémon can be. I would like some feedback before going on a Standard laddering attempt, and any and all feedback is greatly appreciated.

Team Building Process:
I wanted to build a team around the idea of a late game Infernape sweep. Why Infernape? Because he is incredibly threating for teams that are unprepared for him. However, in order to accomplish this, I need to lure out Infernape's counters and beat them one by one. So, for an Infernape sweep, I obviously need Infernape

Next, I needed a Pokémon that covered the majority of Infernape's counters and weaknesses. Infernape is eaten alive by bulky waters, so I decided on something that can eat them alive. I came up with Zapdos.


Now there are 2 rather common Pokémon that can annihliate Zapdos, and those would be Rotom-A and Tyranitar. Tyranitar is taken care of, to an extent, with Infernape, but Rotom-A can do a ton of damage to both of these guys. So I needed a reliable Rotom-A counter, and I chose one of the Pokémon no one really sees in OU anymore, sadly: Umbreon.



Now, Umbreon is eaten alive by Lucario and opposing Infernape, so I chose a tried and true Bulky Pokémon that can easily sweep an unprepared team, Metagross.




Now, you might think it odd for Metagross to counter Infernape, and I did too, until I discovered a lead that would allow Metagross to not only counter Infernape, but to beat it senseless. Dual Screen Azelf came to my rescue, opening the game wide open for Metagross to decimate teams. Behind dual screens, Metagross can pillage seaside residentials and raze enemy villages to the ground.





After a ton of testing, I had a rather noticable weakness to...half the meta. Yeah, it was pretty bad. Late game CroCune and Empoleon sweeps prevented Infernape to do anything. So I needed a sort of filler Pokémon that could actually put a hole into opposing teams. Surprisingly, I chose the UU wonder, Alakazam.






Conclusion: This team is centered around a late-game Infernape sweep, so it tries to elimanate Infernape counters early on.

Team at a glance:







Weakness/Resistance Chart:


In Depth Analysis:
Lead
The Innocent - Azelf - Jolly @Light Clay
252 HP/4 Def/252 Speed

Reflect
Light Screen
Taunt/Explosion/U-Turn
Stealth Rock/Explosion/U-Turn
One of the few leads not completely screwed over by the now-standard Attacking Lead Machamp, this particular Azelf screws over the standard Payback+BP KO chance. Behind Reflect, which I usually use first turn against Machamp, Payback only does 45.2% - 53.7%, which gives Azelf time do something else, or just Explode.
I can't really decide on the final 2 moves. Taunt stops set-up sweepers, and opposing SR leads, but Explosion and U-turn provide free set up for Metagross and a scouting oppurtunity respectivly. Stealth Rock is useful, as on any team, but, like I said, I am having a ton of trouble choosing.

Mid-game Sweeper
Genghis Khan - Metagross - Adamant @Life Orb
48 HP/252 Atk/12 Def/196 Speed

Agility
Meteor Mash
Earthquake
Explosion
Ah, Agiligross. This thing, simply put, is insanely dangerous. Meteor Mash posseses STAB, and the chance to increase attack can make Metagross even more dangerous. Earthquake hits anything that Meteor Mash doesn't, aside from flyers (ahem, Skarmory). Instead of an elemental punch, I chose Explosion for the last set just for sheer insane power.
Since I chose Explosion for the last slot, this particular Metagross can't do anything to Rotom-A or Skarmory, but Rotom-A and Skarmory and handled easily enough by Umbreon and Zapdos/Infernape, respectively. Having Explosion allows me do deal with some important checks to Infernape, like Bulky Waters that would love to switch in to Metagross, only to have him explode in their face.
196 Speed allows me to outspeed base 100's after a speed boost, so Metagross can outspeed and explode on the single most dangerous Pokémon in OU, Dragon Dance Salamence.

The Defensive Wall
n00bKillah Zapdos - Bold @Leftovers
248 HP/252 Def/32 Speed
248 HP/252 Def/32 Speed

Discharge/Thunderbolt
Hidden Power (Ice)/Hidden Power (Grass)
Heat Wave
Roost
Zapdos, a Pokémon I wish I saw more of on OU teams. This thing counters so many things, it's crazy. Discharge can be nice for parahaxing, which is quite welcome on any team, especially if it allows me to paralyze opposing sweepers. Hidden Power (Ice) stops dragons and Gliscor cold (no pun intended), as well as bulky ground Pokémon that could destroy Zapdos.
Zapdos does have a problem with Tyranitar, SubPassing Jolteon, Rotom-A, and, most notably, Swampert, but these Pokémon are handled by the rest of my team.

The Hole-Puncher
Mr. T - Alakazam - Timid @Life Orb/Leftovers
4 HP/252 Sp. Atk/252 Speed
4 HP/252 Sp. Atk/252 Speed

Substitute
Psychic
Focus Blast
Grass Knot/Shadow Ball
Who'd think that something as frail as Alakazam could counter so many problems with my team. I sub up on something that can't touch Alakazam, or to scout an opponent's move. Certainly, Alakazam's physical defense is rather...lacking, but his speed and power make up for it. If I have Grass Knot on this guy, then I'll give Infernape Vacuum Wave instead of Grass Knot.
Alakazam likes to attract Scizor, so I only bring him in when I see Tyranitar, Swampert, or Suicune/Starmie. He's only designed to last a few turns, to destroy whatever could counter Infernape later on.

The Specially Defensive Tank
Mrs. Smith - Umbreon - Sassy @Leftovers
252 HP/60 Atk/200 Sp. Def
252 HP/60 Atk/200 Sp. Def

Wish
Protect
Curse/Toxic
Payback
A not-so-custom version of Umbreon that has proven to be a lifesaver for me. Able to stall out opposing stall players, Umbreon has proven to be incredible late-game. Right now, I'm running Curse over Toxic so I can have Umbreon raise to insane levels of both defense and special defense, allowing it to tank on both sides of the spectrum. Wish is a valuable asset, being able to heal Metagross and Infernape, should I switch them out.
Being eaten alive by Lucario is a non-threat, as half my team can easily handle the Aura-Slinging Wolf.

The End-Game Sweeper
Bruce Lee - Infernape - Naive @Life Orb
252 Sp. Atk/4 Sp. Def/252 Speed
Nasty Plot
252 Sp. Atk/4 Sp. Def/252 Speed

Nasty Plot
Focus Blast/Close Combat
Grass Knot/Vacuum Wave
Fire Blast/Flamethrower
This is it. The end game is here, and it knows Kung Fu!! Infernape, while not usually considered an endgame sweeper (usually played as a wallbreaker/midgame sweeper), I find it to be a fantastic endgame sweeper, provided that his counters are eliminated. Like I said earlier, if Alakazam winds up with Grass Knot, I'll give Infernape Vacuum Wave, to deal with SubPetaya Empoleon, who is seeing a lot more endgame play.

Conclusion:
Well, there it is. My Infernape-based RMT. I think this is a fairly solid team, and it does pretty well on Shoddy, but I would definetly like some advice before a serious ladder attempt (this will also be my first serious ladder attempt...so yeah). Being relatively new to competitive Pokémon, I'm not really sure about some of the more obscure playstyles out there, so any and all help would be appreciated.
Well, there it is. My Infernape-based RMT. I think this is a fairly solid team, and it does pretty well on Shoddy, but I would definetly like some advice before a serious ladder attempt (this will also be my first serious ladder attempt...so yeah). Being relatively new to competitive Pokémon, I'm not really sure about some of the more obscure playstyles out there, so any and all help would be appreciated.

Suggestions Needed For:
- Something a bit less frail than Alakazam, but can still accomplish his role
- Perhaps an easier way to elimate threats like DD Tyranitar
- An overall rating for this RMT, in terms of presentation (since it's the first time I've worked this hard on an RMT)
- If there is a better Infernape set for a late-game sweep, or if there is a late-game sweeper that would fit this team, that'd be great!

Closing Thoughts
I've worked pretty hard on this team myself, but I'd like to give credit where credit is due. Froztykidd deserves all credit for the addition of Zapdos, Azelf, and Alakazam to this team, and I apologize to him if he thinks the sets are too similiar to his own. Thank you all very much for reading this RMT and for giving me your input.

Threat List (Taken from Philip7086's Mighty Morphin Power Rangers RMT)

-SD Variant: Infernape eats it, Zapdos eats it, and Alakazam can revenge it with Focus Blast
-CB Variant: The CB version essentially has the same counters as the SD version, so no problems there

-MixMence: Metagross goes BOOOOOOOM. Umbreon can take care of it by Cursing. Infernape can KO after a Nasty Plot with Fire Blast (factoring in SR). Zapdos can kill with Hidden Power (Ice)
-DD LO Mence: It has no chance against Metagross/Zapdos
-DD Bulky Mence: See DD LO Mence
-SpecsMence: Haven't really faced one of these, and it's far less common than the others
-CBMence: See SpecsMence.

Umbreon can beat all variants one-on-one. I switch from Metagross to Umbreon, to take the Will-O-Wisp/Overheat, and then begin Curse+Wish stalling it out.
Tyranitar:

-ScarfTar: Infernape can beat it after a Nasty Plot with Vacuum Wave
-CBTar: See ScarfTar
-DDTar: Could be a problem if it gets a few DD's in. I just try not to let that happen. =)

-Lead Shuca/SashTran: Light Screen first, then bring in Metagross to destroy it,
-ScarfTran: If I see it come in against Metagross, it's screwed, as my agiligross easily outspeeds it.
-SpecsTran: See ScarfTran
-LO Tran: Metagross destroys it
-SubHeatran: Metagross can beat it, if I can predict the set properly. If it subs up, I'll have to sacrifice something to break that sub.

-Bulky DD: Infernape can beat it with Grass Knot after a NP. Zapdos can KO with Discharge/Thunderbolt easily.
-Life Orb DD: See Bulky DD
-Restalk: See Bulky DD
-Thunder Wave or Substitute: See Bulky DD

-Lead Gross: Set up Reflect, then SR, switch to my own Metagross. Profit $$$
-CBGross: Actually, the CB version can be beaten by Zapdos easily.
-Agiligross: My Metagross actually outspeeds standard Agiligross, so I can beat it one on one. Zapdos can also take it down.

-Scarf Jirachi: Metagross
-Expert Belt Jirachi: Metagross
-CM Jirachi: Metagross
-Support Jirachi: Metagross, but I need to make sure I get an agility in.

-MixApe: Alakazam outspeeds and KO's with Psychic
-Physical Ape: See MixApe
-ScarfApe: See MixApe
-NP Ape: See MixApe

-SD: Metagross can easily beat it, as can Infernape after a NP
-Specs: Same as SD set, but Umbreon can have the option to setup on it.

-LO Gengar: Gengar is eaten by Umbreon and Alakazam
-ScarfGengar: Umbreon is my only option here, unless Alakazam has a sub up.

-Standard Mixpert: Taunt, then use as setup fodder for Dual Screens. If I can predict Ice Beam, I'll switch in Alakazam to KO with Grass Knot
-CBPert: Alakazam can revenge it, Metagross can Explode on it
-Cursepert: Azelf can taunt it, then See CBPert
Starmie:

-LO Starmie: Umbreon can beat it one-one
-Rapid Spinner: Rocks help, but aren't a necessity. I'll use Umbreon to setup on it.
-Choice Starmie: See Rapid Spinner

-WishBliss: After a NP, Infernape can KO with Focus Blast. If I opt for CC, then Infernape can beat it even more easily.
-Non-wish Bliss: See WishBliss

-Lead Azelf: Try to win the speed tie with Taunt, then setup screens. If I don't win the speed tie, scare it away with Umbreon
-NP Azelf: If people used this more often, it'd be an insane threat to this team. Not much I can do, but Umbreon can still beat it, to an extent
-Scarf Azelf: If it tricks, I'm doomed. No solid switch in for him.

-SD Gliscor: Metagross Explodes, Zapdos can KO with HP Ice
-Stall Gliscor: See SD Variant
-BP Gliscor: Taunt with Azelf, then proceed to KO with Zapdos

-Substitute: Metagross eats it alive
-Scarf: After Agility, Metagross eats it alive

-Spiker: I scout for Brave Bird by taunting with Azelf. If it uses Brave Bird, or switches, then Zapdos can come in. Otherwise, Infernape can come in and setup.

-ResTalk: No one uses this anymore (sadface) due to the rise of the Attacking lead version
-Substitute: Can sub up on Umbreon but Umbreon can beat it, with enough Curses. Alakazam outspeeds and KO's with Psychic
-Attacking Lead: Set up Reflect, then Light Screens, then bring in Metagross to Agility up and sweep. Saves Azelf to setup SR for later

-WishProtect Vaporeon:The one water type I can't beat at all. Grass Knot has a measly 60 BP, so I need to rely on just wearing it down.
Breloom:

-SubPuncher: Use Umbreon to take the Spore, then bring in Zapdos, who can beat it easily.

-Lead: Light Screen first, then Reflect, Switch to Metagross and watch it squirm
-DDNite: If I can coax an Outrage, Metagross can setup. Otherwise, I hope for Zapdos to beat it.
-MixNite: See DDNite

-Defensive: Zapdos vs. Zapdos. Haha, nah, I can beat it with Umbreon and Metagross can explode on it.
-Offensive: Umbreon's my best shot here

-Band/Scarf: Zapdos can beat it, if it manages to heal up from SR before getting hit by a CB Stone Edge

-DD Kingdra: Metagross's explosion is my only real shot to finish this before it starts
-Rain Dance Mix: See DD set

-Offensive CMer: Metagross kills with Explosion,
-ResTalk: Umbreon can beat it as it CM's and as I Curse.
-Roar: See Above 2.

-Defensive: Infernape can beat variants without Psychic, while Umbreon can beat those who do.
-Other: Not much to say here, haven't really battle too many Celebi

-Specs: Metagross can EQ and destroy it, or just explode as it switches out.
-Substitute: Metagross can break the sub easily, and KO.

-AgilityPetaya: Infernape can setup, and proceed to break subs and KO with Vacuum Wave
-AgilityLife Orb: Zapdos can beat it outright

-Spinner: Free setup fodder for Infernape, can be worn down by EQ's from Metagross, taunted by Azelf, etc.

-Standard Leftovers / Light Clay: Can be NP setup fodder as it lays down dual screens, or just keep hitting it with Heat Wave from Zapdos
-Trick: Bring in Alakazam as trick fodder, then KO with Zapdos

-Flinch Kiss: This'd be a difficult one. Umbreon can wear it down, and doesn't mind too many flinches.
-Scarf Trick: Alakazam can take the trick, while Umbreon can wear it down again

-Physical LO: Metagross can easily kill it
-MixVire: See Above

-CB: Metagross can beat it easily behind screens
-Curselax: See Above

-Lead: Switch to Zapdos, to KO

-Lead: Reflect, then bring in Metagross
-CB: See above.

-Toxic Spiker: Azelf can taunt, Umbreon can beat it one on one, barring the poisoning chance of Sludge Bomb. I don't have much experience battling this.

-Standard Wall: Umbreon can easily take it down.

-Lead: Reflect, then switch to Metagross
-LO Sweeper: See Above
-CB: See Above

-Lead: Switch to Umbreon to take the sleep, then use Infernape to setup

-Lead: If Scarfed, Azelf doesn't care too terribly about being slept. Infernape/Metagross gets a free switch in, and can stat boost until kingdom come.

-Wall: NP Grass Knot beats it, Umbreon can wear it down, Alakazam can beat it with Grass Knot also.

-Lead passer: Reflect, then bring in Metagross, so I can kill whatever he BP's to.

-CB: Zapdos loves coming in and eating it alive. I can get a free Roost to recover from SR, and start tanking.
-Scarf: See above.
-SD: See above

-Specs: Metagross can take most of it's attacks, especially behind dual screens.
-Nasty Plot: NP Infernape beats it, as does Metagross

-Wall: Use as setup fodder for Metagross, I'll kill it eventually. If Metagross goes down, Umbreon can clean up
-Dual Screen Lunar Dance: See above
-Trick: Azelf or Alakazam don't mind being Tricked, and Umbreon can clean up.
-Calm Mind: Umbreon

-Standard wall: Infernape setup fodder
-Mean Look Yawn BPer: Metagross gets a free Agility as he switches out, then I can just start firing off attacks to whatever switches in.
Well that's it! Once again, thanks for your time!