Evos for Everyone (Slate 21- Keep it Simple)

Samtendo09

Ability: Light Power
is a Pre-Contributor

Original Pokemon Name: Maractus
New Pokemon Name: Fiestary (fiesta + Barbary fig)
Evolution Method: Level up past level 29 when on Sunny Day.
Type:

Ability: Water Absorb / Chlorophyll | Drought (HA)
Stats: 95 / 102 / 77 / 118 / 92 / 67 | BST: 551
Move Additions: Flamethrower, Fire Blast, Will-O-Wisp, Fire Punch, Solar Blade, Quiver Dance, Earth Power
Competitive Niche (OU): Logically, I try to stay faithful to Maractus' stats except on Special Defense which can compliment with Quiver Dance. Although majorly a sun-setter with a boosted Fire Blast and an instant Solar Beam/Blade, and Growth allows it to become a Mixed Wallbreaker under the sun.



Original Pokemon Name: Carnivine
New Pokemon Name: Carnicopter (Carnivore + helicopter)
Evolution Method: Win a battle after defeating a Bug-type Pokémon past level 32 without fainting.
Type:

Ability: Hotheaded* | Stakeout (HA), 20% chance to appear if evolved from Carnavine
(Hotheaded: Sap Sipper clone; Ice-type immunity, raise Attack by 1 when about to be hit by an Ice move.)

Stats: 94 / 135 / 75 / 90 / 75 / 95 | BST: 564
Move Additions: Psychic Fangs, Thunder Fang, Gunk Shot, Earthquake, Horn Leech, Bounce, Aerial Slam*
Aerial Slam: Flying-type, Physical, 120 BP, 85 BP, 20% chance to reduce target's Speed by one stage.
Competitive Niche (OU): Carnicopter is a decently fast Physical Wallbreaker who can punish switch-in with Stakeout or avoid Ice-type attacks with Hotheaded. It got Power Whip and Aerial Slam as strong STABs, Earthquake as general coverage against Rock, Fire, Poison and Steel, and Gunk Shot to punish Fairy-type like Tapu Bulu. It can be swept by Choice Scarf user, but can wear its own Choice Scarf for revenge killing.
 
Maractus: Origin0, ToadBrigade, colourcodedchaos
Carnivine: colourcodedchaos, Scoopapa, Samtendo09
Rayquaza: Scoopapa, ToadBrigade

So yeah, I'm not leading this Pet Mod anymore. It was a super fun experience and a good learning experience too, but I don't have the same amount of time I used to and it's causing this Pet Mod to lose steam, and I don't think anyone wants that. Funnily enough, stepping down from leading it will give me more time to actually submit evolutions of my own.
 
Maractus: Scoopapa, Origin0, colourcodedchaos
Carnivine: ToadBrigade, Scoopapa, Origin0
Rayquaza: Scoopapa, ToadBrigade
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
Maractus: Scoopapa, Origin0, colourcodedchaos
Carnivine: ToadBrigade, Scoopapa, Origin0
Rayquaza: Scoopapa, ToadBrigade
 
Official Post: Slate 7 Winners

Congratulations to Origin0 for winning with Maractus evos Tambouro and Pitayattle, and myself for winning with Snaradrone ( Carnivine ) and Quazone ( Rayquaza )


Original Pokemon Name: Maractus
New Pokemon Name: Tambouro (tambourine + saguaro)
Evolution Method: Level up past level 36 when Sandstorm weather is active
Type:

Ability: Water Absorb / Sand Stream / Dancer (HA)
Stats: 100 / 86 / 95 / 120 / 90 / 70 | BST: 561 (+25 HP, +28 Def, +14 SpA, +23 SpD, +10 Spe, +100 BST)
Move Additions: Earth Power, Power Gem, Stealth Rock, Petal Dance, Sandstorm, Shore Up, Rapid Spin
Competitive Niche (OU): Bulky sand setter with hazard control in Stealth Rock, Spikes, and Rapid Spin. Shore Up provides great recovery in sand, and if your team already has a sand setter, it can run Water Absorb to help fight off opposing Water-types that threaten sand teams.
==========
New Pokemon Name: Pitayattle (pitaya + rattle)
Evolution Method: Level up past level 36 when Harsh Sun weather is active
Type:

Ability: Dancer / Drought / Storm Drain (HA)
Stats: 85 / 86 / 85 / 130 / 85 / 90 | BST: 561 (+10 HP, +18 Def, +24 SpA, +18 SpD, +30 Spe, +100 BST)
Move Additions: Flamethrower, Fire Blast, Heat Wave, Overheat, Petal Dance, Will-O-Wisp, Rapid Spin
Competitive Niche (OU): Sun setter and abuser, with options like Synthesis, Growth, and Solar Beam alongside its Fire STAB. It can also provide Rapid Spin and Spikes support but be careful as it's still weak to Stealth Rock. If your team has another sun setter, Storm Drain can be run to provide extra insurance against rain teams, especially since it is also neutral to Ice and Ground moves.
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Evolves when leveled up holding the item Helicopter Seed
Original Pokemon Name: Carnivine
New Pokemon Name: Snaradrone ( snare + Droseraceae + drone )
Type:

Ability: Chlorophyll / Unburden
Stats: 85 / 115 / 80 / 120 / 80 / 85 | BST: 570
Move Additions: *Twirling Strike, Acrobatics, Weather Ball, Earthquake, Stone Edge, Taunt, U-turn
*Twirling Strike - 55 BP physical Flying-type move | 85% acc | hits opponent twice ( buffed Gear Grind clone )
Competitive Niche (OU): With the tier having a really good sun setter in Torkettle, I'm trying to make both of these pokemon good sun abusers in order to try to get a team archetype going. Snaradrone's Grass/Flying typing pairs pretty well with Torkettle's Fire/Steel typing, as it can take Ground and Fighting attacks aimed at Torkettle. Snaradrone aims to beat out Scarf users and Heatran, who might otherwise give Sun teams trouble and it can also provide offensive Defog, Taunt, or U-turn support. Unburden is no slouch, either, as Snaradrone is pretty bulky with +1 Def and has a good physical movepool alongside Swords Dance.
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Evolves when leveled up with Kyogre and Groudon in the party
New Pokemon Name: Quazone (Quazar + Ozone)
Type:

Removed Moves: Dragon Ascent, Focus Blast, V-Create, Hyper Beam, Giga Impact,
Ability: Air Lock
Stats: 50 / 100 / 45 / 100 / 45 / 65 | BST: 405
Competitive Niche: Functions like a more traditional Dragon / Flying type, without Dragon Ascent or V-Create. It still has a wide movepool and can be an all out attacker, Dragon Dance or Swords Dance sweeper, but it will have to resort to Dragon STAB for most of its sets. Air Lock is just the flavor ability as Quazone has good stats and movepool for LC and doesn't need much else.[/Hide]
The next slate will be up shortly!
 
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Slate 8: One of a Kind


Lapras: Near and dear to many of us after getting one at the end of saving Silph co., lets make nessie viable!
Maximum Ability Ranking: 4
Maximum Movepool Additions: 5


Rotom: You originally find it possessing a TV in a haunted mansion. This has a lot of potential both competitively and flavor-wise.
Maximum Ability Ranking: 3.5
Maximum Movepool Additions: 4 ( if you want you can give it specifically the 5 appliance moves )
*You can give your Rotom evo appliance formes, but it must keep the same ability(s), movepool, and primary type as the base forme. Basically, only give a new stat spread for appliance formes if you want it to have them. Also note that Rotom-W is OU which means the Water forme would not be OU legal.


Articuno: Legendary bird number Uno. Some might say the coolest one. How will you make it's prevo viable despite that awful typing?

On a side note, the Spreadsheet is up to date again so check that out to get an idea of what we've created so far!

Edit: I bumped Lapras' max ability ranking up to 4. Sorry if anyone already started creating one.
 
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Original Pokemon Name: Lapras
New Pokemon Name: Lochnes (Loch Ness)
Evolution Method: Evolves by leveling up past level 40 with max happiness
Type:

Ability: Water Absorb / Shell Armor / Liquid Voice (HA)
Stats: 140 / 105 / 90 / 105 / 110 / 70 | BST: 620 (+10 HP, +20 Atk, +10 Def, +20 SpA, +15 SpD, +10 Spe, +85 BST)
Move Additions: Recover, Earthquake, Earth Power, Boomburst, Icicle Crash
Competitive Niche (OU): Very bulky with access to reliable recovery, with moderate mixed offenses. Liquid Voice allows it to use Boomburst as a powerful and perfectly accurate Water STAB that bypasses Substitutes. However, Lapras has low speed and a weakness to Stealth Rock, leaving it vulnerable to being worn down, especially if not using Recover.
Lochnes @ Choice Specs
Ability: Liquid Voice
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Boomburst
- Ice Beam
- Freeze-Dry
- Earth Power / Hidden Power-Fire


Original Pokemon Name: Rotom
New Pokemon Name: Rotogeist (Rotom + geist/ghost)
Evolution Method: Evolves by using a Dusk Stone
Type:
Normal forme:

AC forme:

Freezer forme:

Oven forme:

Chainsaw forme:

Tank forme:

Ability: Levitate
Stats:
Normal forme: 65 / 50 / 87 / 120 / 87 / 111 | BST: 520 (+15 HP, +10 Def, +25 SpA, +10 SpD, +20 Spe, +80 BST)
Alternate formes: 65 / 65 / 127 / 115 / 127 / 96 | BST: 600 (+15 HP, +20 Def, +10 SpA, +20 SpD, +10 Spe, +80 BST)
Move Additions: Plasma Jolt*, Moonblast, Flash Cannon, Recover
Plasma Jolt: Electric-type Vacuum Wave
Competitive Niche (OU/Ubers): Rotogeist has multiple formes just like its prevo. Rotogeist-Normal is a fast special attacker that gets new moves like its signature special Electric priority. The alternate formes are slower but much bulkier, and they gain reliable recovery which can allow them to function as bulky attackers or pivots. Rotogeist-Tank may have a niche in Ubers, being immune to Precipice Blades and resistant to Fire allows it to wear down Primal Groudon with Foul Play and Recover.
Rotogeist-Normal @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Plasma Jolt
- Shadow Ball
- Moonblast
- Volt Switch / Thunderbolt

Rotogeist-AC @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
IVs: 0 Atk
Bold Nature
- Plasma Jolt
- Air Slash
- Recover
- Volt Switch / Discharge

Rotogeist-Freezer @ Icium-Z / Choice Specs
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Plasma Jolt
- Blizzard
- Recover / Moonblast
- Volt Switch / Thunderbolt

Rotogeist-Oven @ Leftovers / Firium-Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Plasma Jolt
- Overheat
- Recover
- Volt Switch / Thunderbolt / Will-O-Wisp

Rotogeist-Chainsaw @ Grassium-Z / Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Plasma Jolt
- Leaf Storm
- Recover
- Volt Switch / Thunderbolt / Defog

Rotogeist-Tank @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
IVs: 0 Atk
Bold Nature
- Foul Play
- Hydro Pump
- Recover
- Volt Switch


Original Pokemon Name: Articuno
New Pokemon Name: Artizzard (Arctic + blizzard)
Evolution Method: Evolves by leveling up past level 40 while holding Never-Melt Ice
Type:

Ability: Pressure / Snow Cloak (HA)
Stats: 70 / 40 / 60 / 55 / 85 / 50 | BST: 360 (-20 HP, -45 Atk, -40 Def, -40 SpA, -40 SpD, -35 Spe, -220 BST)
Move Subtractions: N/A
Competitive Niche (LC): Artizzard is very bulky in LC, allowing it to attempt PP-stalling opponents with Pressure and Roost. Freeze-Dry hits Water-types like Chinchou super effectively while Hurricane hits Fighting-types like Timburr and Mienfoo. Hidden Power-Fire can be used to hit Steel-types like Magnemite, or Artizzard can be a bulky pivot with U-turn.
Artizzard @ Eviolite
Ability: Pressure
EVs: 196 HP / 196 Def / 116 Spe
IVs: 0 Atk
Bold Nature
- Freeze-Dry
- Roost
- Hurricane
- Hidden Power-Fire / U-turn / Substitute
 
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lapras.gif

Original Pokemon Name: Lapras
New Pokemon Name: Lapragon (sue me I suck at names)
Evolution Method: Evolves by leveling up while holding a Dragon Scale
Type: Dragon / Ice
Ability: Heatproof / Shell Armor (Refrigerate)
Stats: 130 / 120 / 75 / 60 / 115 / 100 | BST: 600
Move Additions: Earthquake, Icicle Crash, Dragon Hammer, Wild Charge, Recover
Competitive Niche (OU): Its what Kyurem could have been. It has great offensive STAB as well as lots of bulk and two cool abilities to choose from. It has multiple offensive options to pair with it's ice STAB that dictate what it wants to beat.
 
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Evolves after attempting to possess the power plant.
Original Pokemon Name: Rotom
New Pokemon Name: Plutom
Type:

Ability: Levitate
Stats: 55 / 55 / 87 / 128 / 87 / 123 | BST: 535
Appliance Stats: 55 / 70 / 122 / 135 / 122 / 97 | BST: 600
Move Additions: Nasty Plot, Recover
Competitive Niche (OU): Plutom is a fast Nasty Plot sweeper with a great set of resistances and immunities. It also has a great speed tier, outspeeding Tornadus-T and Greninja. It is a bit of a glass cannon, however, and vulnerable to pursuit. The appliance formes gain a big stat boost as well as Recover, which should give them niches over (eviolite) Rotom-W.


Evolves when leveled up in freezing waters.
Original Pokemon Name: Lapras
New Pokemon Name: Lazura ( Lapis Lazuli + Azure )
Type:

Ability: Water Absorb / Shell Armor / *Frozen Aura
*Frozen Aura - Boosts the power of Ice attacks for all pokemon on the field by 33%

Stats: 135 / 85 / 80 / 115 / 100 / 85 | BST: 600
Move Additions: Calm Mind, Icicle Crash, Glaciate, Focus Blast, Aura Sphere
Competitive Niche (OU): Frozen aura boosts Ice Beam to 119 BP and Freeze Dry to 93 BP, giving it strong STAB attacks alongside Hydro Pump. Although it's held back by its Ice typing, it can function pretty well vs. stall and balance with Specs or Sub+CM sets. On Specs sets, Glaciate can deal with offensive switch-ins. Freeze Dry + Focus Blast provides coverage for Sub+CM sets. It can beat almost any wall, but it will depend on what set it's running.


Forme change of Lazura when taken to the frozen Giant Chasm from Black/White
Original Pokemon Name: Lapras
New Pokemon Name: Lazura-Ancient Forme
Type:

Ability: Water Absorb / Shell Armor / *Frozen Aura
Stats: 135 / 115 / 100 / 85 / 80 / 85 | BST: 600
Move Additions: Calm Mind, Icicle Crash, Glaciate, Focus Blast, Aura Sphere
Competitive Niche (OU): Very bulky Dragon Dance sweeper akin to Zygarde. It gains a lot by swapping Ice typing for Dragon, however it can't take advantage of Frozen Aura nearly as well, and it's stopped more easily by the likes of Ferrothorn, Toxapex, and Tapu Bulu. It would probably opt for Water Absorb or Shell Armor as its ability. This version also makes for a very scary Perish Trapper, which again would terrorize Balance and Stall.


Evolves when leveled up on a frozen mountain.
Original Pokemon Name: Articuno
New Pokemon Name: Blizzichi
Type:

Removed Moves: Sheer Cold
Ability: Pressure, Snow Cloak
Stats:
60 / 45 / 70 / 65 / 100 / 60 | BST: 400
Competitive Niche: This is pretty much similar to regular Articuno's stat distribution. I left the stats a bit on the high side to compensate for that 4x SR weakness, so hopefully with an Eviolite it can make something work.
 
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Evolved when levelled up over water at level 36+.
New Pokemon Name: Glacidal (glacier + tidal)
Type:

New Moves: Wish, Recover, Calm Mind, Trick Room, Scald (if Crabominable can learn it, so can Glacidal)
Ability: Water Absorb, Regenerator, Absolute Zero (Weak Armour clone - lowers speed and raises Special Attack when hit by a physical move)
Stats: 143 / 85 / 85 / 120 / 105 / 35 (573 BST)
Competitive Niche: While Glacidal has big HP and can pass big Wishes to its teammates and be a cleric with Heal Bell while keeping itself healthy with Regenerator, its main gimmick will be its ability to be a successful Trick Room setter and attacker. It is able to set up Trick Room as well as boost its Special Attack and 'Speed' at the same time allowing it to dominate unprepared teams for four turns. Freeze-Dry and Water STAB give it perfect coverage of the OU metagame allowing to run Trick Room and Recover/Wish as support moves or Calm Mind for extra offensive presence. Outside of Trick Room it is almost deadweight as other Pokemon are able to fill its defensive role better.


Evolved when levelled up in an 'Electric place' (Power Plant, Chargestone Cave, etc.) at level 28+.
New Pokemon Name: Rotareneg (generator backwards)
Added Info: Rotom cannot evolve if possessing an appliance. This is mainly because no one want to be dealing with Eviolite or stat boosted Rotom-W or Rotom-H.
Type:

New Moves: Form change moves (limit one at a time).
Ability: Ectoplasm (Cursed body clone - 30% chance to add Ghost typing to opponent upon contact)
Stats:
65 / 55 / 90 / 125 / 90 / 140 (565 BST)
Competitive Niche: Rotareneg has what so many Electric types in OU want - a strong Ice type attack. Ground types can never safely come in on this Pokemon due to having access to Blizzard instead of HP Ice. Even Magnezone, one of the few Pokemon that resists BoltBeam, must be wary of Overheat. Its good mixed defensive stats are offset by its very low HP stat and bad defensive typing meaning it can be revenged by faster with supereffective attacks easily. Despite this, Rotareneg has the offensive capabilities to deserve a place on an OU team over the likes of Mega Manectric and Zerora.

Evolves when levelled up in a cold place (Seafoam Islands, Mount Lanakila, etc.) at level 50+.
New Pokemon Name: Artiprimo (Articuno + Spanish for first)
Type:

Removed Moves: Sheer Cold, Ancient Power (irrelevant at level 5 anyway)
Ability: Pressure, Snow Cloak
Stats:
55 / 50 / 50 / 90 / 60 /60 (365 BST)
Competitive Niche: There's not much Artiprimo can do at level 5 so it will mainly have to rely PP stalling with Sub, Roost, Protect alongside Pressure. Stall isn't as prominent in LC as other tiers so Artiprimo won't fit too easily into the tier but will be able to function very effectively under the right conditions and team composition.
 
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New Moves: Nasty Plot, access to form change moves.
I hate to be the bearer of bad news but this is equivalent to giving Rotom six new moves, which is over the limit. You'll have to narrow down which moves you want to give it.

As far as denying Eviolite to the Rotom formes, I'm not sure about that. For the sake of simplicity I'd like to avoid having a list of NFE's that can't use Eviolite. Don't worry, though, this is something we'll eventually discuss more in depth and deal with. I have half a mind to just ban Eviolite altogether, as it's not really the point of this pet mod.
 
I hate to be the bearer of bad news but this is equivalent to giving Rotom six new moves, which is over the limit. You'll have to narrow down which moves you want to give it.

As far as denying Eviolite to the Rotom formes, I'm not sure about that. For the sake of simplicity I'd like to avoid having a list of NFE's that can't use Eviolite. Don't worry, though, this is something we'll eventually discuss more in depth and deal with. I have half a mind to just ban Eviolite altogether, as it's not really the point of this pet mod.
Fixed the move limit. As for Rotom forms not getting boosts Eviolite, this is equivalent to Pokemon such as Cap Pikachu and Floette-E not being benefitted from Eviolite.
 
New Moves: Nasty Plot, access to form change moves (limit one at a time).
This is not really changing anything as far as I see it. I see that you're trying to make a tradeoff there, but 6 new moves with an added tradeoff is still against the rules.

The Eviolite thing is fine. I still think we might want to assess all the potential Eviolite mons as a group, though.
 


Original Pokemon Name: Lapras
New Pokemon Name: Ventras (from hydrothermal vents)
Evolution Method: Level up while underwater
Type: Water/Fire
Ability: White Smoke / Extremophile (negates Poison-type moves, including Toxic Spikes, instead recovering 25% HP; removes Toxic Spikes on switch) / HA: Pressure
Stats: 130 / 85 / 90 / 100 / 125 / 70 | BST: 600
Move Additions: Lava Plume, Earth Power, Sunny Day, Synthesis, Sludge Bomb
Competitive Niche (OU): Ventras banks on its Poison immunity and titanic Special bulk to slot in alongside Grass- and Fairy-types, tanking hits from things like Gunk Shot Greninja and Gengar without missing a beat, while also eating miscellaneous Toxics that would gimp other fat mons. Its ability also lets it completely no-sell Toxic Spikes, relieving pressure to use a Tspike-immune hazard remover and letting it heal up on things that would otherwise take the opportunity to set them up. And finally, a pair of burn-inducing STABs makes things painful for physical attackers that would try to break it.



Original Pokemon Name: Rotom
New Pokemon Name: Espanys (synapse backwards)
Evolution Method: Level up under psychic terrain.
Type: Electric/Psychic
Ability: Dazzling / HA: Infiltrator
Stats: 50 / 50 / 107 / 130 / 107 / 101 Spe (545 BST)
Move Additions: Calm Mind, Psychic, Ice Beam, Agility
Competitive Niche (OU): Espanys finds a home in OU as a difficult-to-predict Scarf user that can either run Dazzling to clean without fear of priority from mons like Mawile and Zygarde, or Infiltrator to bust up Veil teams and revenge kill Substitute wielders like Zygarde and Mega Gyarados. A double dance set with Calm Mind, Agility, and a Z-move could have surprise value.

EDIT: Removed a movepool addition for Espanys
 
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Original Pokemon Name: Lapras
New Pokemon Name: Laproar (Lapras + Uproar)
Evolution Method: Trade while holding a Metal Coat
Type: Water / Steel
Ability: Lightning Rod / Shell Armor / Iron Barbs
Stats: 130 / 105 / 85 / 95 / 100 / 85 (600 BST)
Move Additions: Scald, Flash Cannon, Sacred Sword, Wish, Spiky Shield
Competitive Niche (OU): With massive mixed bulk and a typing and Ability that grant it a coveted BoltBeam resistance, Laproar's main niche is as a Wish-passing bulky Water that hard-counters Tapu Koko, but it can also take advantage of its acceptable offensive stats and bottomless movepool to run a Dragon Dance set or even a Perish Trapper set.

Laproar @ Leftovers
Ability: Lightning Rod
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
- Scald
- Flash Cannon / Freeze-Dry / Toxic / Heal Bell
- Wish
- Spiky Shield

Bulky Waters have seen a severe drop in OU since the addition of Tapu Koko. Laproar's typing and Ability turn that dynamic around, as it happily switches into Koko and abuses the free turns to spread status or heal up its team. 12 Spe is for creeping uninvested Suicune and Rotom-W.

Laproar @ Steelium Z / Fightinium Z
Ability: Lightning Rod
EVs: 252 Atk / 252 Spe / 4 Def
Jolly Nature
- Dragon Dance
- Waterfall
- Iron Tail / Iron Head
- Sacred Sword / Ice Shard

While this set faces heavy competition from the slower but more powerful Gyarados, Laproar separates itself with its ability to Dance up on Koko, its immunities to Toxic and TWave and its Fairy-smashing Steel STAB. Use Iron Tail with Steelium and Iron Head with Fightinium; Ice Shard, while weak, is also an option to prevent revenge killing from the likes of Scarf Lando-T.

Laproar @ Leftovers
Ability: Lightning Rod
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
- Scald
- Block / Whirlpool
- Perish Song
- Spiky Shield

Azumarill 2.0. Block is more accurate than Whirlpool and can trap Gastrodon, but Whirlpool is still an option if you'd prefer the passive damage.

Imagine this thing as having a spiky steel shell, a smaller shell "Helmet" and a rapier where Lapras' horn is.
 
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New Moves: Nasty Plot, Channel Change (Sketch clone based on it originally possessing a TV).
I don't think a Sketch clone is really in the spirit of the Max Movepool Additions rule. I'll throw you a bone here and say that if you want to give your Rotom evo specifically the 5 appliance moves and nothing else, then you can. Otherwise, 4 moves.

Also I'd like to remind everybody ( especially newcomers ) that the power level of this mod is closer to something like CAP ( maybe a bit higher ), and nowhere near something like Type Optimization. 600 BST is not the norm here and it's mostly happening on this slate because of Lapras' Ice type and Rotom's abysmal HP stat.
 

Original Pokemon Name: Rotom
New Pokemon Name: Yrettab (Battery backwards instead of Motor backwards)
Evolution Method: Possess the mysterious Orb
Type: Electric / Ghost
Ability: Levitate / Adaptability
Stats: 70 / 50 / 97 / 115 / 97 / 111 (+20 HP, +20 SpA, +20 Def, + 20 SpD, +20 Spe, +100 BST)
Move Additions: Ice Beam, Giga Drain, Flamethrower, Scald
Competitive Niche (OU): Basically just a buffed Rotom. It now has good spammable STAB and coverage on all of it's forms (except Rotom-Fan lol)
 

Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist

Original Pokemon Name: Lapras
New Pokemon Name: Preciosaur (Plesiosaur + Precious)
Evolution Method: Level 53
Type:

Abilities: Water Absorb / Shell Armor / Slush Rush
Stats: 150 / 94 / 85 / 94 / 97 / 45 (BST: 565)
Move Additions: Draco Meteor, Pain Split, Defog, Agility
Competitive Niche (OU): A juggernaut. It can easily take hits, and respond with powerful moves. It can play a lot of different sets, going from Dragon Dance to defensive pivot to Agility to TR abuser to Hail sweeper? Also, water/dragon is one of the best defensive typings of the game, so he sure likes that.
 
Original Pokemon Name: Lapras
New Pokemon Name: Bennory (Bernoulli)
Evolution Method: Evolves by leveling up while holding a King’s Rock in Rain.
Type: Water/Rock


Ability: Persistence (Clone of Competitive/Defiant for Speed)/ Solid Rock / Desolate (Dragon-type –ate)
Stats: 135 (+ 5)/90 (+ 5)/89 (+ 9)/90 (+ 5)/100 (+ 5)/65 (+ 5) 569 BST
Move Additions: Aqua Ring, Earthquake, Head Smash, Hyper Voice, Rock Tomb
Competitive Niche (OU): A bulky on, especially on the Special side, despite its poor typing. It has decent mixed offenses to punish anything trying to break through it as well. It can use its ability to mitigate its weaknesses, or to gain a third, pseudo STAB (Its third ability is admittedly less helpful with its low speed tier).


Original Pokemon Name: Rotom
New Pokemon Name: Omanyd (Dynamo)
Evolution Method: Evolves by levelling up while holding a Reaper Cloth
Type:
Normal Forme: Electric/Ghost


Wind Turbine Forme: Electric/Flying


Deep Freeze Forme: Electric/Ice


Heater Forme: Electric/Fire


Combine Harvester Forme: Electric/Grass


Dishwasher Forme: Electric/Water



Fairy Lights Forme: Electric/Fairy



Bug Zapper Forme: Electric/Bug



Blow Dryer Forme: Electric/Dragon



Pneumatic Drill Forme: Electric/Rock



Dust Buster Forme: Electric/Ground



Taser Forme: Electric/Dark



Calculator Forme: Electric/Psychic



Smoke Machine Forme: Electric/Poison



Iron Forme: Electric/Steel



Arcade Machine Forme: Electric/Fighting



Ability: Motor Drive
Stats:
Normal forme: 60 (+ 10)/65 (+ 15)/82 (+ 5)/120 (+ 25)/97 (+ 20)/116 (+ 25) 540 BST
Alternate formes: 50/75 (+ 10)/117 (+ 10)/110 (+ 5)/107/86 545 BST
Move Additions: Parabolic Charge, Phantom Force, Gear Shift, Electric Terrain
Competitive Niche (OU/Ubers): Pick the typing to gain the stats and/or resistances and immunities you need. Also, the Electric/Flying forme no longer has a redundant ability. The Water forme gaining a STAB draining move will help make up for the wall’s immunity becoming a weakness and move up to Ubers.



Original Pokemon Name: Articuno
New Pokemon Name: Tundruno (Tundra + Uno)
Evolution Method: Evolves by leveling up while holding Never-Melt Ice in Hail
Type: Flying/Ice


Ability: Snow Warning / Ice Body
Stats: 65 (- 25)/50 (- 35)/55 (- 45)/55 (- 40)/85 (- 40)/50 (- 35) 350 BST
Move Subtractions: Ancient Power, Giga Impact
Competitive Niche (LC): It’s Hail’s time in LC. And that special bulk will certainly help it outlast its opponents with Roost.
 
Move Additions: Calm Mind, Psychic, Psyshock, Ice Beam, Agility
Unfortunately the move additions limit for Rotom is 4, so you'll have to take one of these away. Cool sub though.

Fairy Lights Forme: Electric/Fairy etc.
We're not going to do extra formes like this, partly to save work for whoever ends up entering in all of this code, and partly because we currently stand a good chance of being able to use the prevos' sprites for all of our fakemon evos and I'd like to keep it that way. If you are doing appliance formes they have to have the same secondary types and special moves as the original Rotom ones.

I think I will be closing subs and starting voting in a couple of days. Good work here everyone!
 

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