Ubers Excadrill [QC: 2/2] [GP: 2/2]

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[Overview]

Excadrill is a unique utility Pokemon that combines the ability to set Stealth Rock and remove entry hazards with Rapid Spin. Thanks to Sand Rush, Excadrill outspeeds nearly the entire metagame and can use its powerful Earthquake to also serve as a potent revenge killer or Swords Dance sweeper. However, lead Excadrill can almost never set Stealth Rock again if they are cleared, heavily diminishing its value as opposed to bulky entry hazards setters such as Necrozma-DM that can come in several times in a battle. This means that lead Excadrill is limited to hyper offense teams that can punish Defoggers. When not being used as a lead, its mediocre bulk means that careful switching is needed to get it into battle. Furthermore, the limited duration of sand means that it usually can only stay in for a few turns before needing to switch out. Running Sand Rush Excadrill means that you are also required to use Tyranitar on your team, which constrains teambuilding.

[SET]
name: Entry Hazard Lead
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Rock Tomb
move 4: Earthquake / Toxic
item: Focus Sash
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Stealth Rock provides invaluable chip damage throughout a game, while Rapid Spin allows Excadrill to clear entry hazards against other leads, improving matchups against other hyper offense leads such as Aerodactyl, Mew, and Shuckle. Keep in mind that Slurpuff can bounce back Stealth Rock with Magic Coat and prevent Excadrill from spinning with Yawn, Froslass can block Rapid Spin and create a guessing game with Taunt while always being able to set a layer of Spikes, and Cloyster can clear Excadrill's hazards while easily taking it out with Icicle Spear after a Shell Smash. The Speed boost also allows Excadrill to threaten Eternatus with Earthquake if it uses Toxic Spikes on the first turn while also dissuading fast threats such as Calyrex-S from coming in. Be careful about spinning on Ferrothorn and Rocky Helmet Necrozma-DM, as hazards are not cleared if Excadrill faints from recoil. Rock Tomb 2HKOes Ho-Oh, preventing it from using Defog, while also deterring sweepers from setting up in front of Excadrill. Furthermore, the Speed drop allows a teammate to outspeed the foe, deterring setup such as Geomancy from Xerneas. Earthquake allows Excadrill to dent other leads such as Necrozma-DM, Eternatus, and Ferrothorn while preventing it from being used as setup fodder by Substitute users such as Zekrom and Zygarde-C, whereas Toxic allows Excadrill to pressure bulky Pokemon such as Yveltal with passive damage. Focus Sash guarantees it can take a hit to set Stealth Rock, and Mold Breaker allows Excadrill to ignore the rare Magic Bounce and and hit Giratina-O through Levitate. A Jolly nature is used to outspeed maximum Speed Necrozma-DM.

Excadrill fits on hyper offensive teams that appreciate its ability to reliably set Stealth Rock while keeping them off your side. Powerful sweepers such as Xerneas, Calyrex-S, Groudon and Zekrom that can punish Defoggers and appreciate walls being chipped are therefore a perfect match. It struggles to spin against Ghost-types such as Calyrex-S, so Yveltal is recommended to both threaten them and prevent Defog with Taunt. Excadrill also often fails to prevent Stealth Rock from Rocky Helmet Necrozma-DM, which can be pressured with Pokemon such as Kyogre, Groudon, and Calyrex-S.

[SET]
name: Sand Rush
move 1: Earthquake
move 2: Rock Slide
move 3: Rapid Spin / Toxic
move 4: Swords Dance / Toxic
item: Life Orb / Leftovers
ability: Sand Rush
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Sand Rush allows Excadrill to outspeed most of the metagame under sand. Rock Slide is vital coverage for Flying-types such as Yveltal and Ho-Oh, while Rapid Spin allows Excadrill to remove entry hazards in a pinch. The Speed boost can also be useful to continue attacking after sand ends. Swords Dance turns Excadrill into a powerful sweeper, though it is limited by sand turns. Alternatively, Toxic allows Excadrill to perform a more support-oriented revenge killing role, letting it cripple Pokemon such as Yveltal, Zygarde-C, Landorus-T, and Lugia. Life Orb allows Excadrill to consistently OHKO threats such as physically defensive Necrozma-DM and specially defensive Yveltal and 2HKO untransformed or offensive Zygarde-C at +2, as well as having a good chance at OHKOing Eternatus and Ho-Oh with slight chip damage without any boosts. On the other hand, Leftovers allows it to play a more slower-paced game and avoid being stalled into defeating itself with recoil by foes such as Tangrowth and Zygarde-C. Though a Jolly nature is preferred to outspeed maximum Speed Necrozma-DM outside sand as well as Adamant Sand Rush Excadrill under sand, Adamant can be used for extra power.

Tyranitar is a mandatory teammate to provide Sand Stream support. It also sets Stealth Rock to help Excadrill pick up KOs and checks both Calyrex-S and Lunala, which can revenge kill and wall Excadrill, respectively. As Excadrill is prone to having its weather replaced by Groudon and Kyogre, Pokemon that can deal with them such as Lunala and Eternatus, respectively, are helpful partners. Pokemon that appreciate Steel-types and Eternatus removed such as Xerneas and Kyogre can benefit from its support. Excadrill can also lure certain walls such as Landorus-T into being poisoned, which helps other Pokemon such as Marshadow KO them.

[STRATEGY COMMENTS]

Other Options
====

Steel Beam can be used on the lead set to prevent Defoggers that are slower than Excadrill from using Defog while maintaining momentum.

Checks and Counters
====

**Ghost-types**: Ghost-types can block Excadrill's Rapid Spin. Lunala can easily remove Excadrill's entry hazards with Defog, but it's vulnerable to Toxic. Giratina goes one step further by curing itself from Toxic poison with Rest. Choice Scarf Calyrex-S can use Trick on Excadrill to let a teammate easily clear its Stealth Rock and can revenge kill it even under sand.

**Bulky Grass-types**: Tangrowth walls Sand Rush Excadrill, KOes it with Earthquake, and can punish Rapid Spin with Rocky Helmet, though it needs to be wary of Toxic. Zarude can also defeat Excadrill through Bulk Up and Power Whip, and it can cure Toxic poison with Jungle Healing. Physically defensive Ferrothorn can take it out with Body Press.

**Bulky Ground-types**: Groudon, Landorus-T, and Zygarde-C can all withstand a boosted hit from Excadrill and take it out with a Ground-type move. Defensive Zygarde-C is an especially good check to Sand Rush Excadrill, as it can use Rest to remove Toxic poison.

**Skarmory and Corviknight**: Skarmory and Corviknight can withstand all of Excadrill's attacks while taking it out with Body Press. Rocky Helmet whittles down Excadrill if it tries to spin, letting Skarmory keep Spikes up against it. Corviknight's Pressure allows it to stall out Stealth Rock's PP with Defog.

**Resetting Weather**: Kyogre and Groudon can mitigate Excadrill's sweeping capability by changing the weather and can take it out with their STAB moves, though they have to be careful of switching into Earthquake, especially if they're slower.

**Taunt**: Taunt prevents lead Excadrill from using Stealth Rock, though it can punish Taunt users such as Yveltal and Aerodactyl with Rock Tomb.

[CREDITS]
- Written by: [[Mr Geets, 510170]]
- Quality checked by: [[Fc, 511624], [Minority, 222996]]
- Grammar checked by: [[Milak, 262594], [Estronic, 240732]]
 
Last edited:

Fc

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Ubers Leader
Comments in Blue
Additions in Green
Removals in Red
[Overview]
  • Excadrill is a unique utility Pokemon that combines reliably setting up Stealth Rocks and removing entry hazards with Rapid Spin.
  • However, it can almost never set up Stealth Rocks again if they are cleared, heavily diminishing its value as opposed to bulky entry hazards setters such as Necrozma-DM that can come in several times in a battle. This means that lead Excadrill is limited to hyper offensive teams that can punish Defoggers.
  • Thanks to Sand Rush, Excadrill outspeeds nearly the entire metagame and can use its powerful Earthquake to also serve as a potent revenge killer or Swords Dance sweeper.
  • However, its mediocre bulk means that careful switching is needed to get it into battle. Furthermore, the limited nature of sand means that it usually can only stay in for a few turns before needing to switch out.
  • Running Sand Rush Excadrill means that you are also required to use Tyranitar on your team, which constrains teamslots.
[SET]
name: Entry Hazard Lead
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Rock Tomb
move 4: Earthquake / Toxic
item: Focus Sash
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
  • Stealth Rocks provides invaluable chip damage throughout a game.
  • Rapid Spin allows you to clear entry hazards from other leads. The speed boost also allows you to threaten Eternatus with Earthquake if it uses Toxic Spikes on the first turn, while also dissuading fast threats such as Zacian from coming in. Be careful about spinning on Ferrothorn and Rocky Helmet Necrozma-DM, as hazards are not cleared if Excadrill faints from recoil.
  • As an addition to the point above, add a quick mention about the HO lead mu's, with spin helping against a lot of them but mons like Froslass forcing 50/50's and always getting spikes up if it chooses, Slurpuff mcoat + yawn being annoying, etc. since the opposing HO mu is more defined than against balance team mons since they can lead whatever feels best rather than having 1 dedicated lead
  • Rock Tomb 2HKOs Ho-Oh, preventing it from using Defog, while also deterring sweepers from setting up in front of Excadrill. Furthermore, the speed drop allows Excadrill to slow down its foe so that a teammate can outspeed it, deterring setup such as from Geomancy Xerneas.
  • Earthquake allows Excadrill to dent other leads such as Necrozma-DM, Eternatus and Ferrothorn while preventing Excadrill from being setup fodder against Substitute users such as Zekrom and Zygarde-C.
  • Toxic allows Excadrill to pressure bulky Pokemon such as Yveltal with passive damage.
  • Focus Sash guarantees Excadrill can take a hit to set up Stealth Rocks.
  • Mold Breaker allows Excadrill to ignore the rare Magic Bounce and and hit Giratina-O through Levitate.

  • Excadrill fits on hyper offensive teams that appreciate its ability to reliably set Stealth Rocks while keeping them off your side. Powerful sweepers such as Xerneas, Calyrex-S, Groudon, Zekrom and Zacian that can punish Defoggers and appreciate walls getting chipped for it are therefore a perfect match.
  • Excadrill struggles to spin against ghost types such as Calyrex-S so a Pokemon that can threaten them like Yveltal is recommended. (Add a small mention how Yveltal can also taunt on slower defog which makes it an even better partner)
  • Excadrill often fails to prevent Stealth Rocks from Rocky Helmet Necrozma-DM, which can be pressured with Pokemon such as Kyogre, Groudon and Calyrex-S.
[SET]
name: Sand Rush
move 1: Earthquake
move 2: Rock Slide
move 3: Rapid Spin / Toxic
move 4: Swords Dance / Toxic
item: Life Orb / Leftovers
ability: Sand Rush
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
  • Sand Rush allows Excadrill to outspeed most of the metagame under sand.
  • Rock Slide is vital coverage for flying types such as Yveltal and Ho-Oh.
  • Rapid Spin allows Excadrill to perform as a hazard remover in a pinch. The speed boost can also be useful to continue attacking after sandstorm turns are up.
  • Swords Dance turns Excadrill into a powerful sweeper, though it is limited by sand turns.
  • Alternatively, Toxic allows Excadrill to perform a more support-oriented revenge killing role, letting it cripple Pokemon such as Yveltal, Zygarde-C, Tangrowth and Lugia.
  • Life Orb grants Excadrill a hefty power boost. This allows it to consistently OHKO threats such as physically defensive Necrozma-DM, specially defensive Yveltal and Zacian as well as 2HKO untransformed or offensive Zygarde-C at +2. It also allows Excadrill to have a good chance at OHKOing Eternatus and Ho-Oh with slight chip damage without any boosts.
  • On the other hand, Leftovers allows it to mitigate its mediocre bulk and avoid recoil damage. (I wouldn't say it necessarily mitigates its bulk, but rather lets it work slowly instead of taking the recoil which should be mentioned that it helps against very bulky teams with Pokemon like rest Zygarde and Tangrowth which can just lo recoil stall)
  • Though Jolly is preferred to outspeed Modest +1 Calyrex-S (modest caly-s is like super fringe imo since like 99% are timid, if there's anything more common that it actually can help with mention it but this can be left in if not, more input can probably be given on that) under Sand as well as maximum speed Necrozma-DM outside Sand, Adamant can be used for extra power.

  • Tyranitar is mandatory to provide Sand Stream support. It also sets Stealth Rocks to help Excadrill pick up KOs and checks both Calyrex-S which can revenge kill Excadrill and Lunala which can wall it.
  • As Excadrill is prone to having its weather replaced by Groudon and Kyogre, Pokemon that can deal with them such as Lunala and Eternatus respectively are helpful partners.
  • Pokemon that appreciate Steel-types and Eternatus removed such as Zacian, Xerneas and Kyogre can benefit from Excadrill's support.
  • Excadrill can also lure certain walls such as Tangrowth into being poisoned, which helps other Pokemon break them. (add examples here, notably Marshadow sticks out but other things like zacian can benefit as well)

[STRATEGY COMMENTS]

Other Options
====

Steel Beam can be used on the lead set to prevent Defoggers that are slower than Excadrill from using Defog while maintaining momentum.

Checks and Counters
====

**Ghost-type Pokemon**: Ghost-types can block Excadrill's Rapid Spin to prevent it from clearing hazards. Lunala can easily defog away Excadrill's hazards, but is prone to Toxic. Giratina goes one step further by healing away Toxic with Rest. (add scarf calyrex-s mention which can trick lead and take sash while making exca defog bait, as well as outspeeding it even in sand)

**Bulky Grass-type Pokemon**: Tangrowth walls Sand Rush Excadrill, knocks it out with Earthquake and can punish Rapid Spin with Rocky Helmet, though it needs to be wary of Toxic. Zarude can also defeat Excadrill through Bulk Up and Power Whip, and can cure poison with Jungle Healing. (phys.def body press ferro can also be mentioned)

**Skarmory and Corviknight**: Skarmory can withstand all of Excadrill's attacks while taking it out with Body Press. Rocky Helmet whittles down Excadrill's HP if it tries to spin, letting Skarmory keep Spikes up against it. (add mention of corviknight, who beats lead exca harder due to pressure and walls sd pretty much just as well)

**Resetting Weather**: Kyogre and Groudon can mitigate Excadrill's sweeping capability by changing the weather and can take it out with their STAB, though they have to be careful of switching into Earthquake, especially if slower.

**Taunt**: Taunt prevents lead Excadrill from using Stealth Rocks, though it can punish Taunt users with attacks, such as Yveltal and Aerodactyl with Rock Slide Tomb.

**Bulky Ground-types**:
Zygarde, Groudon, and Lando-T all really annoy it, with especially zygarde at least needing a mention due to it being one of if not the best sd switch in

[CREDITS]
- Written by: [[Mr Geets, 510170]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]
QC 1/2
Small Stamp.gif
 
Sexcadrill is now ready for QC2

I replaced modest +1 caly with adamant sand rush excadrill. I'd like further input on this as the other options to put there are +2 untransformed zyg (can be toxiced in a pinch) as well as +1 marshadow and +1 naganadel
 

Minority

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Go ahead and combine the two paragraphs of the intro into one, and also start with the good and transition to the bad. I understand you're describing the pros and cons of the two sets, but it would just read a lot better if they were combined and you merely make it clear through language when you transition to discussion on Sand Rush.

In set comments for the hazard lead you don't explain why Jolly is the only nature. It may be obvious to some people, but the reader perspective needs this key detail briefly explained (what critical Pokemon you need to outspeed).

It struggles to spin against ghost types such as Calyrex-S so a Pokemon that can threaten them like Yveltal is recommended. Yveltal can also use Taunt to prevent Defog.
Combine these sentences and adjust your wording to make it a little more clear that Yveltal is a largely mandatory partner.

Life Orb grants Excadrill a hefty power boost. This allows it to consistently OHKO threats such as physically defensive Necrozma-DM, specially defensive Yveltal and Zacian as well as 2HKO untransformed or offensive Zygarde-C at +2. It also allows Excadrill to have a good chance at OHKOing Eternatus and Ho-Oh with slight chip damage without any boosts.
These sentences are all talking about the merits of Life Orb, so combine and condense them.

Though Jolly is preferred to outseed Adamant Sand Rush Excadrill under Sand as well as maximum speed Necrozma-DM outside Sand, Adamant can be used for extra power.
I'm not sold on the main benefit being outspeeding opposing Excadrill (which is a somewhat niche offensive threat), so I think you should mention that it outspeeds max Speed Necrozma-DM first.

Everything else looks good to go.


QC: 2/2
 
amcheck add remove (comment) (AC) = add comma; (RC) = remove comma

[Overview]

Excadrill is a unique utility Pokemon that combines reliably setting up Stealth Rocks and removing entry hazards with Rapid Spin. Thanks to Sand Rush, Excadrill outspeeds nearly the entire metagame and can use its powerful Earthquake to also serve as a potent revenge killer or Swords Dance sweeper. However, Lead Excadrill can almost never set up Stealth Rocks again if they are cleared, heavily diminishing its value as opposed to bulky entry hazards setters such as Necrozma-DM that can come in several times in a battle. This means that lead Lead Excadrill (I capitalized this to be consistent with your previous capitalization.) is limited to hyper offensive teams that can punish Defoggers. When not being used as a lead, its mediocre bulk means that careful switching is needed to get it into battle. Furthermore, the limited nature of sand means that it usually can only stay in for a few turns before needing to switch out. Running Sand Rush Excadrill means that you are also required to use Tyranitar on your team, which constrains teamslots.

[SET]
name: Entry Hazard Lead
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Rock Tomb
move 4: Earthquake / Toxic
item: Focus Sash
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Stealth Rocks provides invaluable chip damage throughout a game, while Rapid Spin allows you to clear entry hazards from other leads, improving matchups against other hyper offense leads such as Aerodactyl, Mew, (AC) and Shuckle. However, Slurpuff, Froslass, and Cloyster can prevent Excadrill from setting up with Magic Coat and Yawn, blocking Rapid Spin altogether and having access to Taunt and Spikes, and being able to KO Excadrill with ease and having access to its own Rapid Spin, respectively. Keep in mind that Slurpuff can deflect Stealth Rocks with Magic Coat and prevent Excadrill from spinning with Yawn; Froslass can block Rapid Spin and create a guessing game with Taunt, while always being able to set up a layer of Spikes if it so chooses; and Cloyster can clear Excadrill's hazards while easily taking it out with Shell Smash and Icicle Spear. (You can choose to keep the previous removal in place of my addition, but I am just providing an alternative to compress things down a bit.) The speed Speed boost also allows you to threaten Eternatus with Earthquake if it uses Toxic Spikes on the first turn, while also dissuading fast threats such as Zacian from coming in. Be careful about spinning on Ferrothorn and Rocky Helmet Necrozma-DM, as hazards are not cleared if Excadrill faints from recoil. Rock Tomb 2HKOs Ho-Oh, preventing it from using Defog, while also deterring sweepers from setting up in front of Excadrill. Furthermore, the speed Speed drop allows it to slow down its foe so that a teammate can outspeed it, deterring setup such as from Geomancy Xerneas. Earthquake allows Excadrill to dent other leads such as Necrozma-DM, Eternatus, (AC) and Ferrothorn while preventing it from being setup fodder against Substitute users such as Zekrom and Zygarde-C, whereas Toxic allows Excadrill to pressure bulky Pokemon such as Yveltal with passive damage. Focus Sash guarantees it can take a hit to set up Stealth Rocks and Mold Breaker allows Excadrill to ignore the rare Magic Bounce and and hit Giratina-O through Levitate. A Jolly nature is used to outspeed maximum speed Necrozma-DM at maximum Speed.

Excadrill fits on hyper offensive teams that appreciate its ability to reliably set Stealth Rocks while keeping them off your side. Powerful sweepers such as Xerneas, Calyrex-S, Groudon, Zekrom, (AC) and Zacian that can punish Defoggers and appreciate walls being chipped are therefore a perfect match. It struggles to spin against ghost types Ghost-types such as Calyrex-S so Yveltal is recommended to both threaten them and prevent Defog with Taunt. Excadrill also often fails to prevent Stealth Rocks from Rocky Helmet Necrozma-DM, which can be pressured with Pokemon such as Kyogre, Groudon and Calyrex-S.

[SET]
name: Sand Rush
move 1: Earthquake
move 2: Rock Slide
move 3: Rapid Spin / Toxic
move 4: Swords Dance / Toxic
item: Life Orb / Leftovers
ability: Sand Rush
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Sand Rush allows Excadrill to outspeed most of the metagame under sand. Rock Slide is vital coverage for flying types Flying-types such as Yveltal and Ho-Oh while Rapid Spin allows Excadrill to perform as a hazard remover in a pinch. The speed Speed boost can also be useful to continue attacking after Sandstorm ends. sandstorm turns are up. Swords Dance turns Excadrill into a powerful sweeper, though it is limited by sand Sand turns. Alternatively, Toxic allows Excadrill to perform a more support-oriented revenge killing role, letting it cripple Pokemon such as Yveltal, Zygarde-C, Tangrowth, (AC) and Lugia. Life Orb allows Excadrill to consistently OHKO threats such as physically defensive Necrozma-DM, specially defensive Yveltal and Zacian, (AC) and 2HKO untransformed or offensive Zygarde-C at +2, as well as have a good chance at OHKOing Eternatus and Ho-Oh with slight chip damage. without any boosts. On the other hand, Leftovers allows it to play a more slow game and avoid being stalled into defeating itself with recoil by foes such as Tangrowth and Zygarde-C. Though a Jolly nature is preferred to outseed outspeed maximum speed Necrozma-DM at maximum Speed outside Sand, (AC) as well as Adamant Sand Rush Excadrill under Sand, Adamant can be used for extra power.

Tyranitar is a mandatory teammate to provide Sand Stream support. It also sets Stealth Rocks to help Excadrill pick up KOs and checks both Calyrex-S which can revenge kill it and Lunala which can wall it. As Excadrill is prone to having its weather replaced by Groudon and Kyogre, Pokemon that can deal with them such as Lunala and Eternatus respectively are helpful partners. Pokemon that appreciate Steel-types and Eternatus removed such as Zacian, Xerneas and Kyogre can benefit from its support. Excadrill can also lure certain walls such as Tangrowth into being poisoned, which helps other Pokemon such as Marshadow and Zacian break KO them.

[STRATEGY COMMENTS]

Other Options
====

Steel Beam can be used on the lead set to prevent Defoggers that are slower than Excadrill from using Defog while maintaining momentum.

Checks and Counters
====

**Ghost-type Pokemon**: Ghost-types can block Excadrill's Rapid Spin to prevent it from clearing hazards. Lunala can easily defog away Excadrill's hazards, but is prone to Toxic. Giratina goes one step further by healing away Toxic with Rest. Scarf Calyrex-S can Trick Excadrill to let a teammate easily Defog away its rocks and can revenge kill it even under sand Sand.

**Bulky Grass-type Pokemon**: Tangrowth walls Sand Rush Excadrill, knocks it out KOes it with Earthquake, (AC) and can punish Rapid Spin with Rocky Helmet, though it needs to be wary of Toxic. Zarude can also defeat Excadrill through Bulk Up and Power Whip, (RC) and can cure poison with Jungle Healing. Physically defensive Ferrothorn can take it out with Body Press.

**Bulky Ground-type Pokemon**: Groudon, Landorus-T and Zygarde-C can all withstand a boosted hit from Excadrill and take it out with a Ground-type move. Defensive Zygarde-C is an especially good check to Sand Rush Excadrill as it can Rest away Toxic.

**Skarmory and Corviknight**: Skarmory and Corviknight can withstand all of Excadrill's attacks while taking it out with Body Press. Rocky Helmet whittles down Excadrill's HP if it tries to spin, letting Skarmory keep Spikes up against it. Corviknight's Pressure allows it to stall out Stealth Rocks with Defog.

**Resetting Weather**: Kyogre and Groudon can mitigate Excadrill's sweeping capability by changing the weather and can take it out with their STAB, though they have to be careful of switching into Earthquake, especially if slower.

**Taunt**: Taunt prevents lead Excadrill from using Stealth Rocks, though it can punish Taunt users with attacks, such as Yveltal and Aerodactyl with Rock Tomb.

[CREDITS]
- Written by: [[Mr Geets, 510170]]
- Quality checked by: [[Fc, 511624], [Minority, 222996]]
- Grammar checked by: [[username1, userid1], [username2, userid2]
 

Milak

Stoïque fierté
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Add (AC=Add comma, AH=Add hyphen)
Remove (RC=Remove comma, RSC=Remove semicolon)
Comments

It seems like you missed a lot of edits from Lunaflare's amcheck, so I would recommend being extra careful when implementing this official check.
1/2 once implemented
[Overview]

Excadrill is a unique utility Pokemon that combines reliably setting up Stealth Rocks and removing the ability to set Stealth Rock and remove entry hazards with Rapid Spin. Thanks to Sand Rush, Excadrill outspeeds nearly the entire metagame and can use its powerful Earthquake to also serve as a potent revenge killer or Swords Dance sweeper. However, Lead Excadrill can almost never set up Stealth Rocks Rock again if they are cleared, heavily diminishing its value as opposed to bulky entry hazards setters such as Necrozma-DM that can come in several times in a battle. This means that Lead Excadrill is limited to hyper offensive teams that can punish Defoggers. When not being used as a lead, its mediocre bulk means that careful switching is needed to get it into battle. Furthermore, the limited nature duration of sandstorm means that it usually can only stay in for a few turns before needing to switch out. Running Sand Rush Excadrill means that you are also required to use Tyranitar on your team, which constrains teamslots teambuilding.

[SET]
name: Entry Hazard Lead
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Rock Tomb
move 4: Earthquake / Toxic
item: Focus Sash
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Stealth Rock provides invaluable chip damage throughout a game, while Rapid Spin allows you to clear entry hazards from against other leads, improving matchups against other hyper offense leads such as Aerodactyl, Mew,(AC) and Shuckle. Keep in mind that Slurpuff can deflect bounce back Stealth Rocks Rock with Magic Coat and prevent Excadrill from spinning with Yawn; Froslass can block Rapid Spin and create a guessing game with Taunt,(RC) while always being able to set up a layer of Spikes if it so chooses;(RSC) ,(AC) and Cloyster can clear Excadrill's hazards while easily taking it out with Shell Smash and Icicle Spear after a Shell Smash. The Speed boost also allows you to threaten Eternatus with Earthquake if it uses Toxic Spikes on the first turn,(RC) while also dissuading fast threats such as Zacian from coming in. Be careful about spinning on Ferrothorn and Rocky Helmet Necrozma-DM, as entry hazards are not cleared if Excadrill faints from recoil. Rock Tomb 2HKOes Ho-Oh, preventing it from using Defog, while also deterring sweepers from setting up in front of Excadrill. Furthermore, the Speed drop allows it to slow down its foe so that a teammate can to outspeed it the foe, deterring setup such as from Geomancy from Xerneas. Earthquake allows Excadrill to dent other leads such as Necrozma-DM, Eternatus, and Ferrothorn while preventing it(space)from being used as setup fodder against by Substitute users such as Zekrom and Zygarde-C, whereas Toxic allows Excadrill to pressure bulky Pokemon such as Yveltal with passive damage. Focus Sash guarantees it can take a hit to set up Stealth Rocks Rock,(AC) and Mold Breaker allows Excadrill to ignore the rare Magic Bounce and and hit Giratina-O through Levitate. A Jolly nature is used to outspeed maximum Speed Necrozma-DM.

Excadrill fits on hyper offensive teams that appreciate its ability to reliably set Stealth Rock while keeping them off your side. Powerful sweepers such as Xerneas, Calyrex-S, Groudon, Zekrom,(AC) and Zacian that can punish Defoggers and appreciate walls being chipped are therefore a perfect match. It struggles to spin against Ghost-types(AH) such as Calyrex-S,(AC) so Yveltal is recommended to both threaten them and prevent Defog with Taunt. Excadrill also often fails to prevent Stealth Rock from Rocky Helmet Necrozma-DM, which can be pressured with Pokemon such as Kyogre, Groudon,(AC) and Calyrex-S.

[SET]
name: Sand Rush
move 1: Earthquake
move 2: Rock Slide
move 3: Rapid Spin / Toxic
move 4: Swords Dance / Toxic
item: Life Orb / Leftovers
ability: Sand Rush
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Sand Rush allows Excadrill to outspeed most of the metagame under sand. Rock Slide is vital coverage for Flying-types such as Yveltal and Ho-Oh,(AC) while Rapid Spin allows Excadrill to perform as a hazard remover remove entry hazards in a pinch. The Speed boost can also be useful to continue attacking after Sandstorm sandstorm ends. Swords Dance turns Excadrill into a powerful sweeper, though it is limited by sand turns. Alternatively, Toxic allows Excadrill to perform a more support-oriented revenge killing role, letting it cripple Pokemon such as Yveltal, Zygarde-C, Tangrowth,(AC) and Lugia. Life Orb allows Excadrill to consistently OHKO threats such as physically defensive Necrozma-DM, specially defensive Yveltal,(AC) and Zacian and 2HKO untransformed or offensive Zygarde-C at +2, as well as have having a good chance at OHKOing Eternatus and Ho-Oh with slight chip damage without any boosts. On the other hand, Leftovers allows it to play a more slower-paced game and avoid being stalled into defeating itself with recoil by foes such as Tangrowth and Zygarde-C. Though a Jolly nature is preferred to outspeed maximum speed Speed Necrozma-DM outside Sand sand as well as Adamant Sand Rush Excadrill under Sand sand, Adamant can be used for extra power.

Tyranitar is a mandatory teammate to provide Sand Stream support. It also sets Stealth Rocks Rock to help Excadrill pick up KOs and checks both Calyrex-S which can revenge kill it and Lunala,(AC) which can revenge kill and wall it Excadrill,(AC) respectively. As Excadrill is prone to having its weather replaced by Groudon and Kyogre, Pokemon that can deal with them such as Lunala and Eternatus,(AC) respectively,(AC) are helpful partners. Pokemon that appreciate Steel-types and Eternatus removed such as Zacian, Xerneas,(AC) and Kyogre can benefit from its support. Excadrill can also lure certain walls such as Tangrowth into being poisoned, which helps other Pokemon such as Marshadow and Zacian KO them.

[STRATEGY COMMENTS]

Other Options
====

Steel Beam can be used on the lead set to prevent Defoggers that are slower than Excadrill from using Defog while maintaining momentum.

Checks and Counters
====

**Ghost-type Pokemon**: Ghost-types can block Excadrill's Rapid Spin to prevent it from clearing hazards. Lunala can easily defog away Excadrill's hazards, but is prone it's vulnerable to Toxic. Giratina goes one step further by healing away Toxic with Rest. Choice Scarf Calyrex-S can use Trick on Excadrill to let a teammate easily Defog away its rocks Stealth Rock and can revenge kill it even under Sand.

**Bulky Grass-type Pokemon**: Tangrowth walls Sand Rush Excadrill, KOs KOes it with Earthquake, and can punish Rapid Spin with Rocky Helmet, though it needs to be wary of Toxic. Zarude can also defeat Excadrill through Bulk Up and Power Whip, and it can cure poison with Jungle Healing. Physically defensive Ferrothorn can take it out with Body Press.

**Bulky Ground-type Pokemon**: Groudon, Landorus-T,(AC) and Zygarde-C can all withstand a boosted hit from Excadrill and take it out with a Ground-type move. Defensive Zygarde-C is an especially good check to Sand Rush Excadrill,(AC) as it can use Rest away to remove Toxic poison.

**Skarmory and Corviknight**: Skarmory and Corviknight can withstand all of Excadrill's attacks while taking it out with Body Press. Rocky Helmet whittles down Excadrill's HP if it tries to spin, letting Skarmory keep Spikes up against it. Corviknight's Pressure allows it to stall out Stealth Rocks Rock PPs with Defog.

**Resetting Weather**: Kyogre and Groudon can mitigate Excadrill's sweeping capability by changing the weather and can take it out with their STAB moves, though they have to be careful of switching into Earthquake, especially if they're slower.

**Taunt**: Taunt prevents lead Excadrill from using Stealth Rock, though it can punish Taunt users such as Yveltal and Aerodactyl with attacks, such as Yveltal and Aerodactyl with Rock Tomb.

[CREDITS]
- Written by: [[Mr Geets, 510170]]
- Quality checked by: [[Fc, 511624], [Minority, 222996]]
- Grammar checked by: [[Milak, 262594], [username2, userid2]
 

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[Overview]

Excadrill is a unique utility Pokemon that combines the ability to set Stealth Rock and remove entry hazards with Rapid Spin. Thanks to Sand Rush, Excadrill outspeeds nearly the entire metagame and can use its powerful Earthquake to also serve as a potent revenge killer or Swords Dance sweeper. However, lead Excadrill can almost never set up Stealth Rock again if they are cleared, heavily diminishing its value as opposed to bulky entry hazards setters such as Necrozma-DM that can come in several times in a battle. This means that lead Excadrill is limited to hyper offensive offense teams that can punish Defoggers. When not being used as a lead, its mediocre bulk means that careful switching is needed to get it into battle. Furthermore, the limited duration of sandstorm means that it usually can only stay in for a few turns before needing to switch out. Running Sand Rush Excadrill means that you are also required to use Tyranitar on your team, which constrains teambuilding.

[SET]
name: Entry Hazard Lead
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Rock Tomb
move 4: Earthquake / Toxic
item: Focus Sash
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Stealth Rock provides invaluable chip damage throughout a game, while Rapid Spin allows you Excadrill to clear entry hazards against other leads, improving matchups against other hyper offense leads such as Aerodactyl, Mew, and Shuckle. Keep in mind that Slurpuff can bounce back Stealth Rock with Magic Coat and prevent Excadrill from spinning with Yawn, (semicolon -> comma) Froslass can block Rapid Spin and create a guessing game with Taunt while always being able to set up a layer of Spikes, and Cloyster can clear Excadrill's hazards while easily taking it out with Icicle Spear after a Shell Smash. The Speed boost also allows you Excadrill to threaten Eternatus with Earthquake if it uses Toxic Spikes on the first turn while also dissuading fast threats such as Calyrex-S from coming in. Be careful about spinning on Ferrothorn and Rocky Helmet Necrozma-DM, as entry hazards are not cleared if Excadrill faints from recoil. Rock Tomb 2HKOes Ho-Oh, preventing it from using Defog, while also deterring sweepers from setting up in front of Excadrill. Furthermore, the Speed drop allows a teammate to outspeed the foe, deterring setup such as Geomancy from Xerneas. Earthquake allows Excadrill to dent other leads such as Necrozma-DM, Eternatus, and Ferrothorn while preventing it from being used as setup fodder by Substitute users such as Zekrom and Zygarde-C, whereas Toxic allows Excadrill to pressure bulky Pokemon such as Yveltal with passive damage. Focus Sash guarantees it can take a hit to set up Stealth Rock, and Mold Breaker allows Excadrill to ignore the rare Magic Bounce and and hit Giratina-O through Levitate. A Jolly nature is used to outspeed maximum Speed Necrozma-DM.

Excadrill fits on hyper offensive teams that appreciate its ability to reliably set Stealth Rock while keeping them off your side. Powerful sweepers such as Xerneas, Calyrex-S, Groudon, (AC) and Zekrom that can punish Defoggers and appreciate walls being chipped are therefore a perfect match. It struggles to spin against Ghost-types such as Calyrex-S, so Yveltal is recommended to both threaten them and prevent Defog with Taunt. Excadrill also often fails to prevent Stealth Rock from Rocky Helmet Necrozma-DM, which can be pressured with Pokemon such as Kyogre, Groudon, and Calyrex-S.

[SET]
name: Sand Rush
move 1: Earthquake
move 2: Rock Slide
move 3: Rapid Spin / Toxic
move 4: Swords Dance / Toxic
item: Life Orb / Leftovers
ability: Sand Rush
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Sand Rush allows Excadrill to outspeed most of the metagame under sand. Rock Slide is vital coverage for Flying-types such as Yveltal and Ho-Oh, while Rapid Spin allows Excadrill to remove entry hazards in a pinch. The Speed boost can also be useful to continue attacking after sandstorm ends. Swords Dance turns Excadrill into a powerful sweeper, though it is limited by sand turns. Alternatively, Toxic allows Excadrill to perform a more support-oriented revenge killing role, letting it cripple Pokemon such as Yveltal, Zygarde-C, Landorus-T, and Lugia. Life Orb allows Excadrill to consistently OHKO threats such as physically defensive Necrozma-DM and specially defensive Yveltal and 2HKO untransformed or offensive Zygarde-C at +2, as well as having a good chance at OHKOing Eternatus and Ho-Oh with slight chip damage without any boosts. On the other hand, Leftovers allows it to play a more slower-paced game and avoid being stalled into defeating itself with recoil by foes such as Tangrowth and Zygarde-C. Though a Jolly nature is preferred to outspeed maximum Speed Necrozma-DM outside sand as well as Adamant Sand Rush Excadrill under sand, Adamant can be used for extra power.

Tyranitar is a mandatory teammate to provide Sand Stream support. It also sets Stealth Rock to help Excadrill pick up KOs and checks both Calyrex-S and Lunala, which can revenge kill and wall Excadrill, respectively. As Excadrill is prone to having its weather replaced by Groudon and Kyogre, Pokemon that can deal with them such as Lunala and Eternatus, respectively, are helpful partners. Pokemon that appreciate Steel-types and Eternatus removed such as Xerneas, (RC) and Kyogre can benefit from its support. Excadrill can also lure certain walls such as Landorus-T into being poisoned, which helps other Pokemon such as Marshadow KO them.

[STRATEGY COMMENTS]

Other Options
====

Steel Beam can be used on the lead set to prevent Defoggers that are slower than Excadrill from using Defog while maintaining momentum.

Checks and Counters
====

**Ghost-types Pokemon**: Ghost-types can block Excadrill's Rapid Spin. Lunala can easily defog away remove Excadrill's entry hazards with Defog, but it's vulnerable to Toxic. Giratina goes one step further by healing away curing itself from Toxic poison with Rest. Choice Scarf Calyrex-S can use Trick on Excadrill to let a teammate easily Defog away clear its Stealth Rock and can revenge kill it even under sand.

**Bulky Grass-types Pokemon**: Tangrowth walls Sand Rush Excadrill, KOes it with Earthquake, and can punish Rapid Spin with Rocky Helmet, though it needs to be wary of Toxic. Zarude can also defeat Excadrill through Bulk Up and Power Whip, and it can cure Toxic poison with Jungle Healing. Physically defensive Ferrothorn can take it out with Body Press.

**Bulky Ground-types Pokemon**: Groudon, Landorus-T, and Zygarde-C can all withstand a boosted hit from Excadrill and take it out with a Ground-type move. Defensive Zygarde-C is an especially good check to Sand Rush Excadrill, as it can use Rest to remove Toxic poison.

**Skarmory and Corviknight**: Skarmory and Corviknight can withstand all of Excadrill's attacks while taking it out with Body Press. Rocky Helmet whittles down Excadrill if it tries to spin, letting Skarmory keep Spikes up against it. Corviknight's Pressure allows it to stall out Stealth Rock's PPs with Defog.

**Resetting Weather**: Kyogre and Groudon can mitigate Excadrill's sweeping capability by changing the weather and can take it out with their STAB moves, though they have to be careful of switching into Earthquake, especially if they're slower.

**Taunt**: Taunt prevents lead Excadrill from using Stealth Rock, though it can punish Taunt users such as Yveltal and Aerodactyl with Rock Tomb.

[CREDITS]
- Written by: [[Mr Geets, 510170]]
- Quality checked by: [[Fc, 511624], [Minority, 222996]]
- Grammar checked by: [[Milak, 262594], [username2, userid2]]
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