Gen 1 Exeggcute (NU) [QC 2/2] [GP 1/1]

[OVERVIEW]

What Exeggcute lacks in stats, it makes up for in status moves and typing, utilizing its key Psychic and Electric resistances to spread sleep and paralysis. Its typing does come with drawbacks, however, making it extremely vulnerable to the plentiful Fire- and Ice-type attacks in the tier. Even though it resists Earthquake, its very low Speed and lack of viable Grass-type STAB moves makes Golem only fear status, and its low Special and Ice weakness make it an extremely unreliable switch-in to Nidoking. Its physical bulk, while passable, is insufficient to avoid OHKOs from Kingler's and Pinsir's +2 Hyper Beams, making its team more vulnerable to being swept by them. Additionally, its low offensive stats leave it rather passive after it spreads status.

Despite these faults, Exeggcute is a contender in RBY NU. It is one of the few Pokemon available that can inflict sleep. It can switch into, status and wear down the opponent's Mr. Mime without exposing your own Mr. Mime to paralysis, keeping it healthy so it can run rampant later in the match. Its resistance to Mr. Mime's, Electrode's, and Venomoth's primary attacks, and it taking paralysis without much worry, makes it good support for teams otherwise vulnerable to these Pokemon. Water-types in particular have good synergy with Exeggcute, covering for its weakness to Fire and Ice while Exeggcute in turn covers their Electric weakness. Powerhouses below base 90 Speed like Nidoking and Pinsir enjoy Exeggcute as a relatively safe means to escape heavy damage or paralysis from Mr. Mime, Electrode, or Venomoth, as well as inflicting status that they can take advantage of to blow apart the opposing team. And while Exeggcute can't fight Ground- and Water-types one on one, its resistances to their STAB attacks let it bait their weaker coverage moves to more safely switch in teammates.

[SET]
name: Support
move 1: Sleep Powder
move 2: Stun Spore
move 3: Psychic
move 4: Rest / Explosion

[SET COMMENTS]
Set Description
=========

Exeggcute's primary goal is to get in and put something to sleep with Sleep Powder as soon as it can, then attempt to spread paralysis with Stun Spore to support its team. Teammates shouldn't paralyze Pokemon Exeggcute struggles to handle like Fire-types before Exeggcute gets in and puts a foe to sleep. Psychic is Exeggcute's STAB move and hits most Pokemon in the tier for neutral damage. Psychic's 33.2% chance of reducing Special helps Exeggcute to overcome its passiveness, preventing most Pokemon from safely using it to recover with Rest or burn sleep turns. For example, Blastoise and Seadra can't trap Exeggcute in a Rest loop at -1 Special and can no longer reliably 2HKO it with Blizzard. Special drops can also create opportunities to spread status. At -1 Special, even the nuclear Fire Blasts from Moltres can't OHKO Exeggcute from full health without a critical hit, giving a healthy Exeggcute the option to boldly stay in on Fire-types and cripple them with status without falling to Fire Blast.

Rest gives Exeggcute longevity against Mr. Mime and Electrode, letting it continually frustrate their attempts to make progress and provide a safe switch for Pokemon vulnerable to them. However, due to its low bulk and common weaknesses, it invites sweepers like Nidoking and Raticate in to throw out devastating attacks while it is asleep. Explosion is a more aggressive option over Rest, trading the ability to continually wall Mr. Mime and Electrode for taking out over two thirds of Mr. Mime's maximum HP, leaving it in KO range of Seismic Toss or any decently powerful attack. Explosion also takes out about half the maximum HP of everything else that isn't Mr. Mime or a Rock-type, heavily weakening one of the opponent's Pokemon once Exeggcute has done its job spreading status and is no longer needed.

[STRATEGY COMMENTS]
Other Options
=============

Psywave ignores stats and typing and can deal up to 150 damage, which can heavily pressure Psychic-types that are otherwise only concerned about Exeggcute's status moves. However, its shaky 79.03% accuracy and highly variable damage make it unreliable and usually not worth using. Toxic is an alternative means of crippling partial trappers such as Moltres and Charizard attempting to switch in, impairing their partial-trapping moves with continual poison damage. Double-Edge could be used to pressure Mr. Mime slightly more heavily than Psychic; however, Exeggcute's dismal Attack stat only threatens a 5HKO and the move weakens Exeggcute with recoil damage. Alternatively, Egg Bomb avoids recoil damage at the cost of a poor 74.7% accuracy. Solar Beam is Exeggcute's only Grass-type attack, and it threatens Kingler, Kabutops, and Golem with a OHKO and inflicts massive damage on Blastoise and Seadra. However, since the opponent can simply switch out during its charge turn, Solar Beam is only possibly useful late-game when they might lack healthy teammates or Grass-resistant Pokemon to tank it.

Checks and Counters
===================

**Bulky Water-types**: Defensive Water-types like Blastoise are faster than Exeggcute, aren't threatened much by its Psychic or Explosion, aren't affected heavily by paralysis, shred Exeggcute with Ice-type attacks, and have a decent chance of waking up later in the match if they take Sleep Powder.

**Fire-types**: All fully-evolved Fire-types outspeed and OHKO Exeggcute with Fire Blast, and they are either 5HKOed or 4HKOed by Exeggcute's weak Psychic. Due to their Speed and Fire Spin resistance, they also stand a good chance to wake up if they take Sleep Powder, making them decent sleep absorbers. Stun Spore on the switch heavily cripples them, though.

**Clefable and Wigglytuff**: Both Clefable and Wigglytuff outspeed and 2HKO Exeggcute with Blizzard, and if they don't have that, they can 3HKO with two Body Slams followed by Hyper Beam. They are already slower than most of the tier and thus aren't crippled much by paralysis, and Psychic only 5HKOs them, letting them bully Exeggcute without much issue once Sleep Powder isn't an option.

**Unevolved Psychic-types**: Exeggcute and Drowzee can easily use each other to get in and spread status once sleep can no longer affect them. However, Exeggcute will struggle to break other Exeggcute with Rest without Psywave or attempting to trade with Explosion, Drowzee needs luck with Special drops or full paralysis to break through Rest Exeggcute, and Explosion Exeggcute can trade with Drowzee after some chip damage.

**Fearow, Raticate, and Nidoking**: In a pinch, these fast offensive Pokemon 2HKO Exeggcute to win one-on-one, but all are severely crippled by paralysis and Nidoking especially does not take Psychic well. They are very effective at punishing Rest Exeggcute, taking advantage of its sleeping turns to switch in safely and blow holes in its team if Exeggcute doesn't let itself be KOed.

[CREDITS]
- Written by: [[Enigami, 233818]]
- Quality checked by: [[May, 236353], [pac, 520967]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

Plague von Karma

Banned deucer.
It's been approximately a month since this was posted and just getting it here took a while. Do you plan on getting this into a QC-able state?
 

Plague von Karma

Banned deucer.
Seems pac hasn't got to this, so I'll give some feedback. Get back to me after implementing or if you have questions and I'll likely pass a QC.
Add
Remove
Comments
(AH) = Hyphenate
(AC) = Add Comma


[OVERVIEW]

What Exeggcute lacks in stats, it makes up for in status moves and typing. Its typing does come with drawbacks, however, making it extremely vulnerable to the plentiful Fire- and Ice-type attacks in the tier. Even though it is resistant to Earthquake, its very low Speed and lack of Grass STAB makes Golem largely unafraid of Exeggcute outside of status, and its low Special and Ice weakness makes it an extremely unreliable switch-in to Nidoking even with the threat of status moves. Additionally, its low offensive stats leave it rather passive after it spreads status, and its mediocre defensive stats makes Exeggcute fairly easy to overwhelm with strong physical attacks.

Despite this, Exeggcute fills a valuable defensive niche in the NU metagame, utilizing its key Psychic and Electric resistances to take advantage of Mr. Mime and Electrode to spread sleep and paralysis while chipping away at the opponent's Pokemon with its own Psychic STAB. This gives Exeggcute a place on teams as a solid teammate to the Water-, Flying-, (AC) and Poison-types that are threatened Mr. Mime and Electrode, such as Blastoise and Moltres.

You kind of battered Exeggcute a bit in the first paragraph, are you sure you can't expand on the positives or big up the current ones more? Perhaps how it can double switch against Water-type attacks and stuff? I dunno.

[SET]
name: Support
move 1: Sleep Powder
move 2: Stun Spore
move 3: Psychic
move 4: Rest / Explosion

[SET COMMENTS]
Set Description
=========

Exeggcute's primary goal should be to get in and put something to sleep with Sleep Powder as soon as it can, then attempt to spread paralysis with Stun Spore to support its team. Before Exeggcute is able to do so, paralyzing Pokemon Exeggcute struggles to handle like Fire-types (consider rewording in a way that lets you give examples) should be avoided so they can't block sleep. Psychic is Exeggcute's STAB and primary means of pressuring sleeping Pokemon to switch out, and hits most Pokemon in the tier for neutral damage. Psychic's 33.2% chance of reducing the opponent's Special helps Exeggcute to make up for its low stats, potentially making Exeggcute very threatening to almost any Pokemon if Special drops stack up. (cite calcs improved by Psychic's special drop to sell this point more and make it feel less like info the dex already gives)

Rest gives Exeggcute longevity against Mr. Mime and Electrode, letting it continually frustrate their attempts to make progress and provide a safe switch out for Pokemon vulnerable to them. However, due to its low bulk and common weaknesses, (AC, flow) it invites sweepers like Nidoking and Raticate to switch in and throw out devastating attacks while it is asleep. Explosion is a more aggressive option over Rest, trading the ability to continually wall Mr. Mime and Electrode for a sacrificial blow that will take out about half the HP of anything that doesn't resist it. (Perhaps sell the Mime bit more, as I'd wager that Mime is actually a big target for Explosion)

[STRATEGY COMMENTS]
Other Options
=============

Psywave ignores stats or typing and can deal up to 150 damage, which can heavily pressure Psychic-types that are otherwise only concerned about Exeggcute's status moves if Psywave rolls high numbers. However, its variable damage and very shaky accuracy makes it highly unreliable and difficult to justify dropping one of Exeggcute's core moves. (Factoring in Desync Clause Mod and x/256 notation, it has 79.03% accuracy. Not sure if you want to note that to be specific, we did it with UU Butterfree.)

Cite Mega Drain; it 2HKOes Golem and Kabutops every time, which I think can be acceptable on teams weak to them. Alongside Psychic special drops it can also be quite a nuisance for Water-types. You could get away with Toxic too, as Fire-types do sometimes try to switch in on it. If you're based, though, Leech Seed is a funny way to make AgiliSpin mons and Dragonair cry too, as while you switch it just prevents any damage from being dealt at all; main issue is that it's a secondary status. Double-Edge deals more damage to Mr. Mime without offing yourself in the process, so maybe bring that up too? This section can generally be padded out much more.


Checks and Counters
===================

**Bulky Water-types**: Defensive Water-types like Blastoise are faster than Exeggcute, aren't threatened much by Exeggcute's Psychic or Explosion, shred Exeggcute with Ice attacks, aren't affected heavily by paralysis, and have a decent chance of waking up later in the match if they take sleep. (Mention MD Eggz against Kabutops!!)

**Fire-types**: All fully-evolved (AH) Fire-types outspeed and OHKO Exeggcute with Fire Blast, and are either 5HKO'd or 4HKO'd by Exeggcute's weak Psychic. Due to their Speed and Fire-resistance, (RH) they also stand a good chance to wake up if they take Sleep Powder, making them decent sleep absorbers. They are heavily crippled by paralysis though, so they need to be wary of switching into Stun Spore.

**Clefable and Wigglytuff**: Both outspeed and 2HKO Exeggcute with Blizzard, and if they don't have that, can 3HKO with 2 Body Slams followed by Hyper Beam. They are already slower than most of the tier and aren't crippled much by paralysis, and are only 5HKO'd by Psychic, letting them bully Exeggcute without much issue once Sleep Powder isn't an option.

**Unevolved Psychic-types**: Exeggcutes and Drowzees can easily use each other to get in and spread status once sleep can no longer affect them. However, Exeggcutes will struggle to break other Exeggcutes with Rest without Psywave or attempting to trade with Explosion, and Drowzee needs luck with Special drops, (AC) or full paralysis, (AC) or and Seismic Toss to break through Rest Exeggcute, and Explosion Exeggcute can trade with Drowzee after some chip damage.

**Fearow, Raticate and Nidoking**: In a pinch, these fast offensive Pokemon can take on Exeggcute one on one threatening 2HKOs, but all are severely crippled by paralysis and Nidoking especially does not take hits from Psychic well. They are very effective at punishing Rest Exeggcute, taking advantage of its sleeping turns to switch in safely and blow holes in the enemy team if Exeggcute doesn't let itself be KO'd.

[CREDITS]
- Written by: [[Enigami, 233818]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
Reworked some parts, implemented the add/remove sections and most of the comments. I did not, however, add any mention Mega Drain. Alas, poor Exeggcute somehow managed to be the ONLY Grass-type in RBY to not learn Mega Drain, or any other Grass-type attack that is not Solar beam. Which is why I never mentioned Mega Drain in the first place. However, I did think of a couple scenarios where Solar Beam could theoretically be useful (mostly specific end game scenarios), so I added that along with Double Edge and Egg Bomb to pad OO as requested. Eggy's Other Options are kinda awful, which is why it was originally so short. Toxic wasn't a bad idea though with how handy that can be to shut down Fire Spin.
 

Adeleine

after committing a dangerous crime
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Add/Fix Remove Comment
(AC): Add Comma

[OVERVIEW]

What Exeggcute lacks in stats, it makes up for in status moves and typing, utilizing its key Psychic and Electric resistances to spread sleep and paralysis. Its typing does come with drawbacks, however, making it extremely vulnerable to the plentiful Fire- and Ice-type attacks in the tier. Even though it is resistant to resists Earthquake, its very low Speed and lack of Grass-type STAB moves outside of Solar Beam makes Golem largely unafraid of Exeggcute outside of status, and its only fear status. Exeggcute's low Special and Ice weakness makes it an extremely unreliable switch-in to Nidoking even with the threat of status moves. Additionally, its low offensive stats leave it rather passive after it spreads status, and its mediocre defensive stats make Exeggcute fairly easy to overwhelm with strong physical attacks. (assuming you did mean physical, could you elaborate a bit on why that is, bc its Def is higher than its Spc)

Despite these faults, Exeggcute has some valuable qualities that make it is a contender in RBY NU. It is one of the few Pokemon available that can inflict sleep on the opponent. foe. It can switch into, cripple with status status, and wear down the opponent's Mr. Mime without exposing your own Mr. Mime to paralysis, keeping it healthy so it can run rampant later in the match. Its resistance to Mr. Mime's, Electrode's, (AC) and Venomoth's primary attacks, (AC) and capability to take it taking paralysis without much worry, (AC) makes it good support for teams that would be otherwise vulnerable to these Pokemon. Water-types in particular have good synergy with Exeggcute, covering for its weakness to Fire- and Ice-type attacks Fire and Ice, while Exeggcute in turn covers their Electric weakness. Powerhouses below base 90 Speed like Nidoking and Pinsir also enjoy Exeggcute's presense, providing them with enjoy Exeggcute as a relatively safe means to escape taking heavy damage or paralysis from Mr. Mime, Electrode, (AC) or Venomoth, (AC) while Exeggcute inflicts as well as inflicting status that they can take advantage of to blow apart the opposing team. And while Exeggcute lacks the ability to can't fight Ground- and Water-types one on one, Exeggcute's resistances can be utilized to tank its resistances to their STAB attacks and let it bait out their weaker coverage moves to make it safer for teammates to switch in. more safely switch in teammates.

[SET]
name: Support
move 1: Sleep Powder
move 2: Stun Spore
move 3: Psychic
move 4: Rest / Explosion

[SET COMMENTS]
Set Description
=========

Exeggcute's primary goal should be is to get in and put something to sleep with Sleep Powder as soon as it can, then attempt to spread paralysis with Stun Spore to support its team. Before Exeggcute is able to do so, paralyzing Teammates shouldn't paralyze Pokemon Exeggcute struggles to handle like Fire-types should be avoided so they can't block sleep. before Exeggcute gets in, letting it sleep them. Psychic is Exeggcute's STAB move and hits most Pokemon in the tier for neutral damage. Psychic's 33.2% chance of reducing the opponent's Special helps Exeggcute it to overcome its passiveness, preventing most Pokemon from safely using Exeggcute it to recover with Rest or attempting to wake up after taking sleep. burn sleep turns. For example, Blastoise and Seadra lose the ability to Rest loop Exeggcute can't trap Exeggcute in a Rest loop at -1 Special and can no longer reliably 2HKO Exeggcute it with Blizzard. It Special drops can also create opportunities to spread status. At -1 Special, even the nuclear Fire Blasts from Moltres lose the ability to can't OHKO Exeggcute from full health without a critical hit, giving a healthy Exeggcute the option to boldly stay in on Fire-types and attempt to cripple them with status with a greatly reduced risk of being taken out if the opponent uses Fire Blast. without falling to Fire Blast.

Rest gives Exeggcute longevity against Mr. Mime and Electrode, letting it continually frustrate their attempts to make progress and provide a safe switch for Pokemon vulnerable to them. However, due to its low bulk and common weaknesses, it invites sweepers like Nidoking and Raticate in to switch in and throw out devastating attacks while it is asleep. Explosion is a more aggressive option over Rest, trading the ability to continually wall Mr. Mime and Electrode for the ability to deal with Mr. Mime by sacrificing itself to take taking out over two thirds of its max Mr. Mime's maximum HP, leaving it in range of being KO'd by KO range of Seismic Toss or any decently powerful attack even if Mr. Mime was at full health. Explosion also takes out about half the maximum HP of everything else that isn't Mr. Mime or a Rock-type, letting Exeggcute sacrifice itself to heavily weakening one of the opponent's Pokemon once it Exeggcute has done its job spreading status and is no longer needed.

[STRATEGY COMMENTS]
Other Options
=============

Psywave ignores stats or and typing and can deal up to 150 damage, which can heavily pressure Psychic-types that are otherwise only concerned about Exeggcute's status moves if Psywave rolls high numbers. However, its shaky 79.03% accuracy and highly variable damage makes it unreliable and usually not worth using over Exeggcute's standard moves. Toxic is an alternative means of crippling Fire Spin users partial trappers such as Moltres and Charizard and other Pokemon with partial trapping attempting to switch in, impairing their partial-trapping (added hyphen) moves with continual poison damage. Double-Edge (added hyphen) could be used to pressure Mr. Mime slightly more heavily than Psychic, however Psychic; however, Exeggcute's dismal Attack stat only threatens a 5HKO and the move weakens Exeggcute with recoil damage. Alternatively, Egg Bomb can be used over Double Edge, avoiding avoids recoil damage at the cost of using a move with a poor 74.7% accuracy. Solar Beam is Exeggcute's only Grass-type attack, (AC) and it threatens Kingler, Kabutops, (AC) and Golem with a OHKO and inflicts massive damage on Blastoise and Seadra. However, since the opponent can simply switch out to any Pokemon that isn't weak to Grass attacks during Solar Beam's its charge turn, Solar Beam is only possibly useful in the end game when the opposing team late-game when they might lack healthy teammates or Grass-resists Grass-resistant Pokemon to tank Solar Beam. it.

Checks and Counters
===================

**Bulky Water-types**: Defensive Water-types like Blastoise are faster than Exeggcute, aren't threatened much by Exeggcute's its Psychic or Explosion, aren't affected heavily by paralysis, shred Exeggcute with Ice-type attacks, aren't affected heavily by paralysis, and have a decent chance of waking up later in the match if they take Sleep Powder.

**Fire-types**: All fully-evolved Fire-types outspeed and OHKO Exeggcute with Fire Blast, and they are either 5HKO'd or 4HKO'd 5HKOed or 4HKOed by Exeggcute's weak Psychic. Due to their Speed and Fire Spin (I assume?) resistance, they also stand a good chance to wake up if they take Sleep Powder, (AC) making them decent sleep absorbers. They are heavily crippled by paralysis though, so they need to be wary of switching into Stun Spore. Stun Spore on the switch heavily cripples them, though.

**Clefable and Wigglytuff**: Both Clefable and Wigglytuff outspeed and 2HKO Exeggcute with Blizzard, and if they don't have that, they can 3HKO with 2 two Body Slams followed by Hyper Beam. They are already slower than most of the tier and thus aren't crippled much by paralysis, and are only 5HKO'd by Psychic, Psychic only 5HKOes them, letting them bully Exeggcute without much issue once Sleep Powder isn't an option.

**Unevolved Psychic-types**: Exeggcute and Drowzee can easily use each other to get in and spread status once sleep can no longer affect them. However, Exeggcute will struggle to break other Exeggcute with Rest without Psywave or attempting to trade with Explosion, and Drowzee needs luck with Special drops or full paralysis to break through Rest Exeggcute, and Explosion Exeggcute can trade with Drowzee after some chip damage.

**Fearow, Raticate, (AC) and Nidoking**: In a pinch, these fast offensive Pokemon can take on Exeggcute one on one threatening 2HKOs, 2HKO Exeggcute to win one-on-one, but all are severely crippled by paralysis and Nidoking especially does not take hits from Psychic well. They are very effective at punishing Rest Exeggcute, taking advantage of its sleeping turns to switch in safely and blow holes in the enemy its team if Exeggcute doesn't let itself be KO'd. KOed.

[CREDITS]
- Written by: [[Enigami, 233818]]
- Quality checked by: [[Plague von Karma, 236353], [pacattacc, 520967]]
- Grammar checked by: [[Finland, 517429]]

hikari.gif
1/1, just make sure you address the first paragraph comment
 
GP mostly implemented, I would like a quick review of a couple things:

"Even though it resists Earthquake, its very low Speed and lack of Grass-type STAB moves outside of Solar Beam makes Golem only fear status, and its low Special and Ice weakness make it an extremely unreliable switch-in to Nidoking even with the threat of status moves."

I know the sentence here is long, but I didn't implemented the change to "...only fear status. Exeggcute...", because the part about Nidoking is connected to the fact Exeggcute resists Earthquake, and changing the comma into a period makes the Nidoking section look like a separate, unconnected statement. Is there something else I can do here to break it up but keep it connected?


"Its physical bulk, while passable, is insufficient to avoid being threatened by a OHKO from Kingler's and Pinsir's +2 Hyper Beam, making teams its on more vulnerable to being swept by them. Additionally, its low offensive stats leave it rather passive after it spreads status."

I changed the part about "Exeggcute being overwhelmed by physical attacks". Its biggest issue on the physical side is being threatened by OHKOs from Kingler's and Pinsir's +2 Hyper Beams at full health, which makes teams Exeggcute is on a bit more vulnerable to being swept. It reads a bit clunky, but at the moment I'm struggling to come up with a better way to write it.


"Psychic's 33.2% chance of reducing Special helps Exeggcute to overcome its passiveness, preventing most Pokemon from safely using it to recover with Rest or burn sleep turns."

I kept the first "Exeggcute" here instead of replacing "Exeggcute" with "it" so it's a bit clearer that the later "it"s are referring to Exeggcute in this sentence.

Edit: Implemented changes suggested by Finland on Discord
 
Last edited:
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