Monotype Expert Belt Greninja (Water)

maroon

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RMT & Mono Leader
[OVERVIEW]

Water
========

Expert Belt allows Greninja to take advantage of its fantastic coverage and ability Protean, allowing it to take on Flying, Water, and Ground teams quite easily.

[SET]
name: Expert Belt (Water)
move 1: Ice Beam
move 2: Grass Knot
move 3: Hidden Power Electric
move 4: Extrasensory
item: Expert Belt
ability: Protean
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Ice Beam hits Dragon-, Flying-, Ground-, and Grass-type Pokemon such as Kommo-o, Tornadus-T, Garchomp, and Tapu Bulu. Grass Knot nails Water- and Ground-type Pokemon such as Mega Swampert, Gastrodon, and Hippowdon. Hidden Power Electric is coverage that allows Greninja to specifically target Mantine, which easily switches into its other attacks. Extrasensory allows Greninja to hit Poison- and Fighting-type threats such as Mega Venusaur, Toxapex, and Keldeo.

Set Details
========

Maximum Special Attack and Speed investment alongside a Timid nature allow Greninja to hit as fast and hard as possible. Protean allows Greninja to gain STAB on all of its moves attacks, making it an incredible all-out attacker. Expert Belt increases damage done by super effective attacks.

Usage Tips
========

Greninja has amazing coverage that it can easily take advantage of. Since it commonly runs Choice Scarf, it can spam one attack to bluff a Choice Scarf and lure in Pokemon that resist the coverage move it is pretending to be locked into. Greninja is amazing in the mirror matchup, as with its combined coverage of Grass Knot and Hidden Power Electric, it can easily hit every Water-type Pokemon super effectively, making it a dangerous threat late-game. The same thing goes for the Flying and Ground matchups, as its Ice- and Grass-type coverage can hit all Pokemon bar Excadrill and Mega Steelix for super effective damage in the Ground matchup. Greninja is frail and therefore weak to common priority attacks such as Dragonite's Extreme Speed and Breloom's Mach Punch, so it should switch out to a teammate such as Toxapex to handle these attacks. Furthermore, it should switch out of offensive Pokemon that it can't OHKO such as Kyurem-B, since it is so frail that oftentimes they will be able to OHKO Greninja in return. Because of this, Greninja should only be brought in safely to avoid taking unnecessary damage. Additionally, while Greninja certainly does not appreciate the chip damage from being poisoned or burned, it should absolutely at all costs avoid paralysis, as it severely cripples its ability to act as a fast revenge killer and allows it to get OHKOed by slower threats such as Kommo-o.

Team Options
========

Toxapex is a great defensive pivot that can switch into threats such as Mega Venusaur for Greninja and makes a solid wall thanks to Recover. Additionally, it provides Toxic Spikes support, chipping down Greninja's threats and allowing it to clean late-game more easily. Swampert and Mega Swampert provide Stealth Rock support and an Electric-type immunity. Swampert is a solid defensive tank that can switch into threats such as Tapu Koko and Terrakion for Greninja. Mega Swampert on the other hand is a more offensive option that is extremely threatening with rain, taking on Greninja's checks such as Tapu Koko and Volcarona with Earthquake and Waterfall. Keldeo and Greninja share similar checks and can help break each other's down. Keldeo can break bulky cores from types such as Normal and Flying with Calm Mind and Taunt or be a more offensive threat and just muscle through Pokemon such as Chansey with Choice Specs-boosted Secret Sword. It also takes on Steel-types such as Mega Scizor and Ferrothorn that otherwise wall Greninja. Mega Sharpedo is a great late-game cleaner that appreciates Greninja's ability to weaken many of its checks such as Hippowdon and Celesteela, allowing it to clean more easily. It is also able to outspeed threats such as Tapu Koko and Mega Lopunny for Greninja. Running Mega Sharpedo allows Greninja to run Extrasensory, allowing it to take on Pokemon such as Mega Venusaur that would otherwise wall it. Rotom-W and Mantine can clear entry hazards for Greninja as well as provide it with a Ground immunity. Rotom-W can provide a slow pivot with Volt Switch and cripple physical attackers such as Azumarill with Will-O-Wisp. On the other hand, Mantine is a solid special wall with access to Roost, allowing it to easily switch into attacks such as Latios's Draco Meteor. Gyarados can support Greninja by taking on its checks such as Mega Venusaur and Chansey with boosted Supersonic Skystrike. In return, Greninja can break past physical walls for Gyarados such as Celesteela and Swampert. Additionally, it provides Greninja with a solid switch-in to Ground-type attacks. Thanks to rain and Choice Specs-boosted Hurricane, Pelipper is able to take on a plethora of Grass- and Poison-type Pokemon for Greninja such as Ferrothorn, Mega Venusaur, and Toxapex. Additionally, it can pivot in Greninja safely with U-turn, can clear hazards with Defog, and shares similar checks with Greninja, allowing them to both help break down the other's checks. Manaphy helps break down Poison-type threats to Greninja such as Alolan Muk and Mega Venusaur after one Tail Glow boost thanks to Surf and Psychic, respectively.

[STRATEGY COMMENTS]
Other Options
=============

Dark Pulse can be used over Extrasensory to give Greninja the ability to hit Psychic- and Ghost-type Pokemon for super effective damage such as Mew, Victini, and Blacephalon.

Water
--------
Hidden Power Fire allows Greninja to hit Steel-type Pokemon such as Ferrothorn and Mega Scizor that would otherwise wall it. Grassium Z allows Greninja to turn Grass Knot into Bloom Doom, allowing it to pick off Rotom-W more easily, which would allow it to break through Water's defensive core with more ease.

[CREDITS]
- Written by: [[maroon, 305839]]
- Water analysis by: [[maroon, 305839]]
- Quality checked by: [[Havens, 391540], [Decem, 362454], [Misaka Mikoto, 240969]]
- Grammar checked by: [[Estronic, 240732], [The Dutch Plumberjack, 232216]]
 
Last edited:

Havens

WGI World Champion
is a Tiering Contributoris a Contributor to Smogonis a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnus
[OVERVIEW]

Water
========

* Expert Belt Greninja allows it to take advantage of its fantastic coverage and ability in Protean allowing it to take on Flying, Water, and Ground teams quite easily.

[SET]
name: Expert Belt (Water)
move 1: Grass Knot
move 2: Ice Beam
move 3: Hidden Power Electric
move 4: Dark Pulse / Extrasensory
item: Expert Belt
ability: Protean
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Grass Knot nails Water- and Ground-type Pokemon such as Mega Swampert, Gastrodon, and Hippowdon.
* Ice Beam hits Dragon-, Flying-, Ground-, and Grass-type Pokemon such as Kommo-o, Tornadus-T, Garchomp, and Tapu Bulu.
* Hidden Power Electric is coverage that allows Greninja to specifically target Mantine, which otherwise easily switches into its other attacks. Might want to also mention Toxapex if it's not running Extrasensory..
* Dark Pulse gives Greninja the ability to hit Psychic- and Ghost-type Pokemon for supereffective damage such as Mew, Victini, and Blacephalon.
* Extrasensory allows Greninja to hit Poison- and Fighting-type threats such as Mega Venusaur, Toxapex, and Keldeo.

Set Details
========

* Maximum Special Attack and Speed investment alongside a Timid nature allow Greninja to hit as fast and hard as possible.
* Protean allows it to always use STAB attacks making it an incredible more threatening all out attacker. more threatening is really an understatement imo
* Expert Belt increases damage done by super effective attacks.

Usage Tips
========

* Greninja has amazing coverage that it can easily abuse, since it commonly also runs Choice Scarf, it can lure in resists to its current attack, and then switch up the attack and OHKO the target. Such as in the Flying-type matchup, where it would use Ice Beam against Tornadus-T, but Mantine switches in, it can switch its attack to Hidden Power Electric. Wording is a bit weird here; fix the second sentence. You can say that you should use one move at a time to bluff a Choice Scarf more effectively.
* Greninja is amazing in the mirror matchup as with its combined coverage of Grass Knot and Hidden Power Electric it can easily hit every Water-type Pokemon for super effective making it a dangerous threat late-game. Same goes for the Flying and Ground matchups as its coverage can hit all Pokemon bar Excadrill and Mega Steelix for super effective damage in the Ground matchup.
* Greninja is frail and therefore weak to common priority attacks such as Dragonite's Extreme Speed and Breloom's Mach Punch and should switch out to a teammate such as Toxapex to handle these attacks.
* Alongside it switching out of common priority attackers it should also switch out of Pokemon that it can't OHKO, since it is so frail often times if the Pokemon isn't passive it will be able to OHKO Greninja in return.
* Because of this Greninja should only be brought in safely to avoid taking unnecessary damage. through an aggressive double or after a teammate has fainted, allowing it to safely switch in.
* Additionally, while Greninja certainly does not appreciate the chip damage that being poisoned or burnt has, it should absolutely at all costs avoid Paralysis as it severely cripples it ability to act as a fast revenge killer allowing it to get OHKOed by slower threats such as Kommo-o.


Team Options
========

* Toxapex is a great defensive pivot that can switch into threats such as Mega Venusaur for Greninja and is a solid wall thanks to Recover. Additionally it provides Toxic Spikes support which chips Greninja's threats allowing it to clean easier late-game.
* Swampert and Mega Swampert provide Stealth Rock support and an Electric-type immunity. Swampert is a solid defensive tank that can switch into threats such as Tapu Koko and Terrakion for Greninja. Mega Swampert on the other hand is a more offensive threat that is extremely threatening inside the rain, taking on Greninja's checks such as Tapu Koko and Volcarona with Earthquake and Waterfall respectively.
* Keldeo and Greninja share similar checks and help break each others down. Keldeo can break fat cores such as Normal and Flying with Calm Mind and Taunt, or be a more offensive threat and just muscle through Pokemon such as Chansey and Mantine with Choice Specs boosted Secret Sword and Hidden Power Electric. If you're using HP Electric on Gren for Mantine specifically, I'm not sure of the purpose of using it someplace else.
* Mega Sharpedo is a great late-game cleaner that appreciates Greninja's ability to weaken many of its checks such as Hippowdon and Celesteela, allowing it to cleaner easier. Running Mega Sharpedo allows Greninja to run Extrasensory allowing it to take on Pokemon such as Mega Venusaur, that would otherwise wall it.
* Rotom-W and Mantine can clear hazards for Greninja as well as provide it with a Ground-immunity. Rotom-W can provide a slow pivot with Volt Switch and cripple physical attackers such as Azumarill with Will-O-Wisp. While Mantine is a solid wall with access to Roost allowing it to easily switch into attacks such as Latios's Draco Meteor.
* Gyarados supports it by taking on its checks such as Mega Venusaur and Chansey with boosted Supersonic Skystrike. In return Greninja can break past physical walls for Gyarados such as Celesteela and Swampert. Additionally it provides Greninja with a solid switchin to Ground-type attacks.
* Thanks to rain and Choice Specs boosted Hurricane, Pelipper is able to take on a plethora of Grass- and Poison-type Pokemon for Greninja such as Ferrothorn, Mega Venusaur, and Toxapex. Additionally it can pivot in Greninja safely with U-turn, clear hazards with Defog, and shares similar checks with Greninja allowing them to both help break down the others checks.
* Manaphy is a powerful nuke that can become a very threatening Special Attacker after a Tail Glow boost and is virtually unwallable in Rain, even being able to do significant damage to Chansey with +3 Hydro Vortex in rain. It Manaphy also helps break down Poison-type threats to Greninja such as Alolan Muk and Mega Venusaur after one Tail Glow boost, thanks to Surf and Psychic respectively.

Kinda not sure how I feel about having mentions of rain when this Gren set isn't using a Water move that would abuse a rain boost. Like Gren is fine since it's helping vs Venu but idk about Manaphy for its power in rain.

[STRATEGY COMMENTS]
Other Options
=============

Water
--------
* Greninja has no other viable other options.
* Gunk Shot maybe? If you really wanna bluff the scarf I'd figure you'd have this for Koko.

[CREDITS]
- Written by: [[maroon, 305839]]
- Water analysis by: [[maroon, 305839]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <username2>]]
QC 1/3
 

mushamu

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is a Tutor Alumnusis a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Former Smogon Metagame Tournament Circuit Champion
[OVERVIEW]

Water
========

* Expert Belt Greninja allows it to take advantage of its fantastic coverage and ability in Protean allowing it to take on a multitude of types such as Flying, Water, and Ground teams quite easily. I think this is a better way of phrasing it. other coverage moves like hidden power fire are most definitely not out of the question to take on what greninja needs to beat

[SET]
name: Expert Belt (Water)
move 1: Grass Knot kind of nitpicky but id put ice beam at move 1 because it is imo, the most important coverage move on greninja. up to you whether or not you want to
move 2: Ice Beam
move 3: Hidden Power Electric
move 4: Dark Pulse / Extrasensory
item: Expert Belt
ability: Protean
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Grass Knot nails Water- and Ground-type Pokemon such as Mega Swampert, Gastrodon, and Hippowdon.
* Ice Beam hits Dragon-, Flying-, Ground-, and Grass-type Pokemon such as Kommo-o, Tornadus-T, Garchomp, and Tapu Bulu.
* Hidden Power Electric is coverage that allows Greninja to specifically target Mantine, which otherwise easily switches into its other attacks. If Greninja is not running Extrasensory, Hidden Power Electric can also be used to target Toxapex.
* Dark Pulse gives Greninja the ability to hit Psychic- and Ghost-type Pokemon for supereffective damage such as Mew, Victini, and Blacephalon.
* Extrasensory allows Greninja to hit Poison- and Fighting-type threats such as Mega Venusaur, Toxapex, and Keldeo.

Set Details
========

* Maximum Special Attack and Speed investment alongside a Timid nature allow Greninja to hit as fast and hard as possible.
* Protean allows it to always use STAB attacks making it an incredible all out attacker.
* Expert Belt increases damage done by super effective attacks.

Usage Tips
========

* Greninja has amazing coverage that it can easily abuse, since it commonly also runs Choice Scarf, it can spam one attack to bluff a Choice Scarf, and lure in pokemon that resist the coverage move it is pretending to be locked into.
* Greninja is amazing in the mirror matchup as with its combined coverage of Grass Knot and Hidden Power Electric it can easily hit every Water-type Pokemon for super effective making it a dangerous threat late-game. Same goes for the Flying and Ground matchups as its coverage can hit all Pokemon bar Excadrill and Mega Steelix for super effective damage in the Ground matchup. in the ground mu specify grass knot / ice beam and for flying hp electric / ice beam, if you're going to specify knot / hp electric for water
* Greninja is frail and therefore weak to common priority attacks such as Dragonite's Extreme Speed and Breloom's Mach Punch and should switch out to a teammate such as Toxapex to handle these attacks.
* Alongside it switching out of common priority attackers it should also switch out of Pokemon that it can't OHKO such as x, x, and x, since it is so frail often times if the Pokemon isn't passive it will be able to OHKO Greninja in return.
* Because of this Greninja should only be brought in safely to avoid taking unnecessary damage.
* Additionally, while Greninja certainly does not appreciate the chip damage that being poisoned or burnt has, it should absolutely at all costs avoid Paralysis as it severely cripples it ability to act as a fast revenge killer allowing it to get OHKOed by slower threats such as Kommo-o.

Team Options
========

* Toxapex is a great defensive pivot that can switch into threats such as Mega Venusaur for Greninja and is a solid wall thanks to Recover. Additionally it provides Toxic Spikes support which chips Greninja's threats allowing it to clean easier late-game.
* Swampert and Mega Swampert provide Stealth Rock support and an Electric-type immunity. Swampert is a solid defensive tank that can switch into threats such as Tapu Koko and Terrakion for Greninja. Mega Swampert on the other hand is a more offensive threat that is extremely threatening inside the rain, taking on Greninja's checks such as Tapu Koko and Volcarona with Earthquake and Waterfall respectively.
* Keldeo and Greninja share similar checks and help break each others down. Keldeo can break fat cores such as Normal and Flying with Calm Mind and Taunt, or be a more offensive threat and just muscle through Pokemon such as Chansey with Choice Specs boosted Secret Sword. name steels like ferro and msciz that this set cant break through
* Mega Sharpedo is a great late-game cleaner that appreciates Greninja's ability to weaken many of its checks such as Hippowdon and Celesteela, allowing it to cleaner easier. Running Mega Sharpedo allows Greninja to run Extrasensory allowing it to take on Pokemon such as Mega Venusaur, that would otherwise wall it. i think you could say how it outspeeds faster pokemon such as x and x after a speed boost
* Rotom-W and Mantine can clear hazards for Greninja as well as provide it with a Ground-immunity. Rotom-W can provide a slow pivot with Volt Switch and cripple physical attackers such as Azumarill with Will-O-Wisp. While Mantine is a solid wall with access to Roost allowing it to easily switch into attacks such as Latios's Draco Meteor.
* Gyarados supports it by taking on its checks such as Mega Venusaur and Chansey with boosted Supersonic Skystrike. In return Greninja can break past physical walls for Gyarados such as Celesteela and Swampert. Additionally it provides Greninja with a solid switchin to Ground-type attacks.
* Thanks to rain and Choice Specs boosted Hurricane, Pelipper is able to take on a plethora of Grass- and Poison-type Pokemon for Greninja such as Ferrothorn, Mega Venusaur, and Toxapex. Additionally it can pivot in Greninja safely with U-turn, clear hazards with Defog, and shares similar checks with Greninja allowing them to both help break down the others checks.
* Manaphy helps break down Poison-type threats to Greninja such as Alolan Muk and Mega Venusaur after one Tail Glow boost, thanks to Surf and Psychic respectively.

[STRATEGY COMMENTS]
Other Options
=============

Water
--------
* Hidden Power Fire
* Grassium Z
* optional but spikes maybe?
* delete grass knot and extrasensory in OO since it's now the main set


[CREDITS]
- Written by: [[maroon, 305839]]
- Water analysis by: [[maroon, 305839]]
- Quality checked by: [[Havens, 391540], [<username2>, <userid2>], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <username2>]]
QC 2/3

 

Astra

talk to me nice
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Community Leader Alumnus
add remove (comments)
[OVERVIEW]

Water
========

Expert Belt Greninja allows it Greninja to take advantage of its fantastic coverage and ability in Protean, (AC) allowing it to take on Flying, Water, and Ground teams quite easily.

[SET]
name: Expert Belt (Water)
move 1: Ice Beam
move 2: Grass Knot
move 3: Hidden Power Electric
move 4: Extrasensory
item: Expert Belt
ability: Protean
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Ice Beam hits Dragon-, Flying-, Ground-, and Grass-type Pokemon such as Kommo-o, Tornadus-T, Garchomp, and Tapu Bulu. Grass Knot nails Water- and Ground-type Pokemon such as Mega Swampert, Gastrodon, and Hippowdon. Hidden Power Electric is coverage that allows Greninja to specifically target Mantine, which otherwise easily switches into its other attacks. Extrasensory allows Greninja to hit Poison- and Fighting-type threats such as Mega Venusaur, Toxapex, and Keldeo.

Set Details
========

Maximum Special Attack and Speed investment alongside a Timid nature allow Greninja to hit as fast and hard as possible. Protean allows it Greninja to always use make all of its moves STAB attacks, (AC) making it an incredible all-out (AH) attacker. Expert Belt increases damage done by super effective attacks.

Usage Tips
========

Greninja has amazing coverage that it can easily abuse, (RC) since take advantage of. (AP) Since it commonly also runs Choice Scarf, it can spam one attack to bluff a Choice Scarf, (RC) and lure in pokemon Pokemon that resist the coverage move it is pretending to be locked into. Greninja is amazing in the mirror matchup, (AC) as with its combined coverage of Grass Knot and Hidden Power Electric, (AC) it can easily hit every Water-type Pokemon for super effectively, (AC) making it a dangerous threat late-game. Same The same thing goes for the Flying and Ground matchups, (AC) as its coverage can hit all Pokemon bar Excadrill and Mega Steelix for super effective damage in the Ground matchup with its Ice- and Grass-type coverage. Greninja is frail and therefore weak to common priority attacks such as Dragonite's Extreme Speed and Breloom's Mach Punch, (AC) so it and should switch out to a teammate such as Toxapex to handle these attacks. Alongside it switching out of common priority attackers, (AC) it should also switch out of Pokemon that it can't OHKO such as Kyurem-B, since it is so frail that oftentimes (no space) if the Pokemon isn't passive it the Pokemon will be able to OHKO Greninja in return if it isn't passive. Because of this, (AC) Greninja should only be brought in safely to avoid taking unnecessary damage. Additionally, while Greninja certainly does not appreciate the chip damage that being poisoned or burnt has, it should absolutely at all costs avoid Paralysis paralysis, (AC) as it severely cripples its ability to act as a fast revenge killer allowing and allows it to get OHKOed by slower threats such as Kommo-o.

Team Options
========

Toxapex is a great defensive pivot that can switch into threats such as Mega Venusaur for Greninja and is a solid wall thanks to Recover. Additionally, (AC) it provides Toxic Spikes support, (AC) chipping Greninja's threats and which chips Greninja's threats allowing it to clean easier late-game more easily. Swampert and Mega Swampert provide Stealth Rock support and an Electric-type immunity. Swampert is a solid defensive tank that can switch into threats such as Tapu Koko and Terrakion for Greninja. Mega Swampert on the other hand is a more offensive threat that is extremely threatening inside the with rain, taking on Greninja's checks such as Tapu Koko and Volcarona with Earthquake and Waterfall respectively. Keldeo and Greninja share similar checks and can help break each other's (add apostrophe) down. Keldeo can break fat cores from types such as Normal and Flying with Calm Mind and Taunt, (RC) or be a more offensive threat and just muscle through Pokemon such as Chansey with Choice Specs-boosted (AH) Secret Sword. It also takes on Steel-types such as Mega Scizor and Ferrothorn that otherwise wall Greninja. Mega Sharpedo is a great late-game cleaner that appreciates Greninja's ability to weaken many of its checks such as Hippowdon and Celesteela, allowing it to cleaner easier more easily. It is also able to outspeed threats such as Tapu Koko and Mega Lopunny for Greninja. Running Mega Sharpedo allows Greninja to run Extrasensory, (AC) allowing it to take on Pokemon such as Mega Venusaur, (RC) that would otherwise wall it. Rotom-W and Mantine can clear hazards for Greninja as well as provide it with a Ground- (RH) immunity. Rotom-W can provide a slow pivot with Volt Switch and cripple physical attackers such as Azumarill with Will-O-Wisp. While On the other hand, (AC) Mantine is a solid wall with access to Roost, (AC) allowing it to easily switch into attacks such as Latios's Draco Meteor. Gyarados can supports it Greninja by taking on its checks such as Mega Venusaur and Chansey with boosted Supersonic Skystrike. In return, (AC) Greninja can break past physical walls for Gyarados such as Celesteela and Swampert. Additionally, (AC) it provides Greninja with a solid switch-in (AH) to Ground-type attacks. Thanks to rain and Choice Specs-boosted (AH) Hurricane, Pelipper is able to take on a plethora of Grass- and Poison-type Pokemon for Greninja such as Ferrothorn, Mega Venusaur, and Toxapex. Additionally, (AC) it can pivot in Greninja safely with U-turn, clear hazards with Defog, and shares similar checks with Greninja, (AC) allowing them to both help break down the other's (add apostrophe) checks. Manaphy helps break down Poison-type threats to Greninja such as Alolan Muk and Mega Venusaur after one Tail Glow boost, (RC) thanks to Surf and Psychic, (AC) respectively.

[STRATEGY COMMENTS]
Other Options
=============

Dark Pulse can be used over Extrasensory, (RC) giving to give Greninja the ability to hit Psychic- and Ghost-type Pokemon for super effective (space) damage such as Mew, Victini, and Blacephalon.

Water
--------
Hidden Power Fire allows Greninja to hit Steel-type Pokemon such as Ferrothorn and Mega Scizor which that would otherwise wall it. Grassium Z allows Greninja to turn Grass Knot into Bloom Doom, allowing it to pick off Rotom-W easier, allowing it to which would allow it to break through Water's (add apostrophe) defensive core with more ease.

[CREDITS]
- Written by: [[maroon, 305839]]
- Water analysis by: [[maroon, 305839]]
- Quality checked by: [[Havens, 391540], [Decem, 362454], [Misaka Mikoto, 240969]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <username2>]]
1/2 :blobthumbsup:
Estronic-GP-small.gif
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Water
========

Expert Belt allows Greninja to take advantage of its fantastic coverage and ability Protean, allowing it to take on Flying, Water, and Ground teams quite easily.

[SET]
name: Expert Belt (Water)
move 1: Ice Beam
move 2: Grass Knot
move 3: Hidden Power Electric
move 4: Extrasensory
item: Expert Belt
ability: Protean
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Ice Beam hits Dragon-, Flying-, Ground-, and Grass-type Pokemon such as Kommo-o, Tornadus-T, Garchomp, and Tapu Bulu. Grass Knot nails Water- and Ground-type Pokemon such as Mega Swampert, Gastrodon, and Hippowdon. Hidden Power Electric is coverage that allows Greninja to specifically target Mantine, which otherwise easily switches into its other attacks. Extrasensory allows Greninja to hit Poison- and Fighting-type threats such as Mega Venusaur, Toxapex, and Keldeo.

Set Details
========

Maximum Special Attack and Speed investment alongside a Timid nature allow Greninja to hit as fast and hard as possible. Protean allows Greninja to make gain STAB on all of its moves STAB attacks, making it an incredible all-out attacker. Expert Belt increases damage done by super effective attacks. (to allow Greninja to do what in practice?)

Usage Tips
========

Greninja has amazing coverage that it can easily take advantage of. Since it commonly runs Choice Scarf, it can spam one attack to bluff a Choice Scarf and lure in Pokemon that resist the coverage move it is pretending to be locked into. Greninja is amazing in the mirror matchup, as with its combined coverage of Grass Knot and Hidden Power Electric, it can easily hit every Water-type Pokemon super effectively, making it a dangerous threat late-game. The same thing goes for the Flying and Ground matchups, as its Ice- and Grass-type coverage can hit all Pokemon bar Excadrill and Mega Steelix for super effective damage in the Ground matchup with its Ice- and Grass-type coverage. Greninja is frail and therefore weak to common priority attacks such as Dragonite's Extreme Speed and Breloom's Mach Punch, so it should switch out to a teammate such as Toxapex to handle these attacks. Alongside it switching out of common priority attackers, Furthermore, it should also switch out of offensive (p sure this is the implication of that passive thing?) Pokemon that it can't OHKO such as Kyurem-B, since it is so frail that oftentimes they will be able to OHKO Greninja in return if it isn't passive. Because of this, Greninja should only be brought in safely to avoid taking unnecessary damage. Additionally, while Greninja certainly does not appreciate the chip damage that from being poisoned or burnt has burned, it should absolutely at all costs avoid paralysis, as it severely cripples its ability to act as a fast revenge killer and allows it to get OHKOed by slower threats such as Kommo-o.

Team Options
========

Toxapex is a great defensive pivot that can switch into threats such as Mega Venusaur for Greninja and makes a solid wall thanks to Recover. Additionally, it provides Toxic Spikes support, chipping down Greninja's threats and allowing it to clean late-game more easily. Swampert and Mega Swampert provide Stealth Rock support and an Electric-type immunity. Swampert is a solid defensive tank that can switch into threats such as Tapu Koko and Terrakion for Greninja. Mega Swampert on the other hand is a more offensive threat option (repetition) that is extremely threatening with rain, taking on Greninja's checks such as Tapu Koko and Volcarona with Earthquake and Waterfall. Keldeo and Greninja share similar checks and can help break each other's down. Keldeo can break fat bulky cores from types such as Normal and Flying with Calm Mind and Taunt or be a more offensive threat and just muscle through Pokemon such as Chansey with Choice Specs-boosted Secret Sword. It also takes on Steel-types such as Mega Scizor and Ferrothorn that otherwise wall Greninja. Mega Sharpedo is a great late-game cleaner that appreciates Greninja's ability to weaken many of its checks such as Hippowdon and Celesteela, allowing it to clean more easily. It is also able to outspeed threats such as Tapu Koko and Mega Lopunny for Greninja. Running Mega Sharpedo allows Greninja to run Extrasensory, allowing it to take on Pokemon such as Mega Venusaur that would otherwise wall it. Rotom-W and Mantine can clear entry hazards for Greninja as well as provide it with a Ground immunity. Rotom-W can provide a slow pivot with Volt Switch and cripple physical attackers such as Azumarill with Will-O-Wisp. On the other hand, Mantine is a solid special (?) wall with access to Roost, allowing it to easily switch into attacks such as Latios's Draco Meteor. Gyarados can support Greninja by taking on its checks such as Mega Venusaur and Chansey with boosted Supersonic Skystrike. In return, Greninja can break past physical walls for Gyarados such as Celesteela and Swampert. Additionally, it provides Greninja with a solid switch-in to Ground-type attacks. Thanks to rain and Choice Specs-boosted Hurricane, Pelipper is able to take on a plethora of Grass- and Poison-type Pokemon for Greninja such as Ferrothorn, Mega Venusaur, and Toxapex. Additionally, it can pivot in Greninja safely with U-turn, can clear hazards with Defog, and shares similar checks with Greninja, allowing them to both help break down the other's checks. Manaphy helps break down Poison-type threats to Greninja such as Alolan Muk and Mega Venusaur after one Tail Glow boost thanks to Surf and Psychic, respectively.

[STRATEGY COMMENTS]
Other Options
=============

Dark Pulse can be used over Extrasensory to give Greninja the ability to hit Psychic- and Ghost-type Pokemon for super effective damage such as Mew, Victini, and Blacephalon.

Water
--------
Hidden Power Fire allows Greninja to hit Steel-type Pokemon such as Ferrothorn and Mega Scizor that would otherwise wall it. Grassium Z allows Greninja to turn Grass Knot into Bloom Doom, allowing it to pick off Rotom-W easier more easily, which would allow it to break through Water's defensive core with more ease.

[CREDITS]
- Written by: [[maroon, 305839]]
- Water analysis by: [[maroon, 305839]]
- Quality checked by: [[Havens, 391540], [Decem, 362454], [Misaka Mikoto, 240969]]
- Grammar checked by: [[Estronic, 240732], [<username2>, <username2>]]
 

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