Exploud (BW2 Revamp) [QC 3/3] (GP 2/2)

#1

Me and my big mouth!

Skeleton

[Overview]

<p>Exploud has only one role in the NU metagame, and that is being a specially based wallbreaker. Scrappy allows Exploud to break through the Ghost-types that trouble most Normal-type attackers without missing a beat. With a decent offensive movepool rich with coverage options and above average attacking stats, it would seem like it excels at this role. Sadly, while it has the right moves to threaten many defensive Pokemon, its offenses are just shy of being powerful in comparison to the average offensive threat. Exploud's low Speed and mediocre defenses are another sour note, as it cannot stand against the power of offensive teams. Together, these factors usually make Exploud a liability in NU's fast-paced metagame.</p>

[Set]
name: Wallbreaker
move 1: Hyper Voice
move 2: Surf
move 3: Fire Blast
move 4: Low Kick
item: Life Orb
ability: Scrappy
nature: Naive
evs: 68 Atk / 252 SpA / 188 Spe

[SET COMMENTS]

<p>Exploud's above average attacking stats make it a viable wallbreaker. Hyper Voice provides Exploud with STAB and works well in conjunction with Scrappy to deter Ghost-types from switching in. Surf hits the Rock-types that resist Hyper Voice, while Fire Blast targets Steel-types. Low Kick takes advantage of Exploud's usable Attack and hits several of the special walls that take Exploud's other moves easily, most notably Lickilicky and Regice.</p>

[ADDITIONAL COMMENTS]

<p>The power boost provided by Life Orb makes it the only viable item. With Life Orb, Exploud can 2HKO Lickilicky after Stealth Rock damage with Low Kick. The Speed EVs allow Exploud to outspeed Modest Ludicolo. Unfortunately, it is unable to outspeed Timid Ludicolo or any other mildly fast attacker, making it vulnerable to offensive teams. Hammer Arm is a very viable option over Low Kick because it can inflict more damage upon Audino and Zweilous, but the Speed drop means that Exploud will still lose to Miltank. Ice Beam can hit Altaria hard, but it doesn't have much use otherwise. Entry hazard setters are very useful for Exploud to make up for its average power. Golurk and Seismitoad are good teammates to set up Stealth Rock, which allows Exploud to gain KOs on Misdreavus, Lickilicky, and Torkoal. Scolipede and Roselia are good Spikes users, giving Exploud the opportunity to score KOs on several Pokemon, including Golurk, Bastiodon, and Alomomola. Pokemon that enjoy the removal of physical walls are good teammates for Exploud, with Kangaskhan, Golurk, and Samurott being good examples. Fighting-types, such as Sawk and Primeape, are notable for appreciating Exploud's ability to beat Misdreavus and Weezing. Teammates that can handle opposing Fighting-types, such as Musharna and Misdreavus, are very beneficial. Misdreavus is especially helpful because it can also act as a spinblocker to prevent the entry hazards Exploud benefits from being easily removed.</p>

[Other Options]

<p>Exploud has a decent movepool that contains interesting options such as Shadow Ball, Extrasensory, and Icy Wind, but the moves already listed are usually the best options. Taunt can be useful to allow Exploud to act as an anti-lead and also disrupt stall teams though. Expert Belt can be used to boost Exploud's moves without causing recoil, but Life Orb's boost is generally superior because Exploud doesn't take attacks very well and Expert Belt doesn't boost its STAB. Choice Specs can also be used, but Exploud is very weak for a Choice Specs attacker and appreciates being able to change moves. Soundproof is somewhat helpful on Baton Pass chains, as the ability gives Exploud a helpful immunity to Roar and Perish Song.</p>

[Checks and Counters]

<p>Specially defensive Altaria is a decent counter if Exploud lacks Ice Beam, as it isn't 2HKOed by any other move. Fighting-types such as Sawk and Primeape easily OHKO Exploud, though most can't safely switch in. Gurdurr is a notable exception, as it can take any hit thanks to its good bulk and recover with Drain Punch. While it has excellent neutral coverage against most of the tier, Exploud is not that powerful, so many Pokemon can simply take a hit and retaliate back hard. As Exploud is relatively slow and frail, most offensive Pokemon can easily outspeed and take it out.</p>
 
#3
Thanks Raseri! :D So what do you (all) think about Hasty as the main nature to power up Hammer Arm a little more (and moving HP to Atk ofc)?
 

ebeast

she's probably sexting nprtprt
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#4
[Overview]
First 4 points are largely unnecessary with the 4th point not even making sense. (Special Attacker not beat by physical walls, not really anything revolutionary lol) Instead it should be replaced with the role that Exploud has in the metagame. Mention how it's a specially based wallbreaker that can get past common special walls (Lickilicky, Audino, Regice, Probopass, Bastiodon, Zweilous) Move the last point about how it's really slow and has trouble vs offensive teams right after it. Also add a point about that even though it has the right moves to heavily threaten a bunch of Pokemon, its a little on the weak side with its lackluster offenses.

The mention of it being useful on Baton Pass chains and Trick Room should be removed and left to Other Options. (Mainly Soundproof's usage on Baton Pass teams)

[Set]
A few things here: Make Low Kick the only option for the last slot; Altaria is kind of irrelevant and Low Kick gets the same damage on all of the targets barring Audino and Zweilous, without the Speed drop and without a chance to miss. Add Hammer Arm and Ice Beam to AC.

Next thing is that the EVs and natures should be fixed. Make it: 68 Atk / 252 SpA / 188 Spe with a Naive nature. If this wants to outspeed Modest Colo then you only need 188 Spe and 68 Atk EVs allow you to 2HKO Lickilicky and Regice with Low Kick. Item should only be Life Orb with Choice Specs not mentioned. Its main role is wallbreaking, there are better all-out Specs attackers out there.

[Set Comments]
First point seems contradictory, instead of saying you have you could instead use: It uses its good coverage to break past defensive Pokemon. Mentions of Hammer Arm and Ice Beam should be removed and moved over to AC. Mention of Specs should be removed. Move EV explanation over to AC. When doing that edit it to it says 188 Spe outspeeds max Speed neutral nature Ludicolo and Samurott and that 68 Atk EVs allow it to 2HKO Lickilicky and Regice with Low Kick. (Lickilicky after SR, mention that)

[Additional Comments]
No need for the first two points as Fire Blast is always better than Overheat on Exploud and there is no Specs set. Add Lickilicky to the list of mons that SR helps KO. Remove the last point, TR sucks.

[Checks and Counters]
Mention that it's relatively frail and it completely gets destroyed by anything offensive. Add Gurdurr as it can tank hits and Drain Punch or Mach Punch when low. Mention that since Exploud is weak, most Pokemon can take a hit and retaliate back.

QC Approved 2/3
 

tennisace

cardiac cats
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Administrator
#6
When you mention Expert Belt in AC, the largest reason not to use it is that it will never power-up your STAB Hyper Voice, in addition to the reasons you listed.



3/3 gp this shit
 

Arkian

What's wrong with being confident?
is a Contributor Alumnus
#7
GP Check

ADD
REMOVE
COMMENTS

Diff said:
[Overview]
(Add line)
<p>Exploud has only one role in the NU metagame, and that is being a special attack basedly offensive wallbreaker. Scrappy allows Exploud to break through the Ghost-types that trouble most Normal-type attackers without missing a beat. With a decent offensive movepool to provide coverage and above average attacking stats, it looks to be amazing at this role. Sadly, while it has the right moves to threaten many defensive Pokemon, its offenses are on the weak side when compared to the average offensive Pokemon. Its low Speed and mediocre defenses are another sour note for Exploud, (AC) asince it cannot stand against the power of offensive teams. That makes Exploud a liability in the offensive metagame that is NU.</p>

[SetET]
name: Wallbreaker
move 1: Hyper Voice
move 2: Surf
move 3: Fire Blast
move 4: Low Kick
item: Life Orb
ability: Scrappy
nature: Naive
evs: 68 Atk / 252 SpA / 188 Spe

[Set CommentsET COMMENTS]
(Add line)
<p>Exploud's above average attacking stats make it a viable wallbreaker, which this set makes the most of. Hyper Voice is the move thatwill be Exploud will use most often's main move because it has STAB and Scrappy prevents Ghost-types from switching in safely. Surf hits the Rock-types that resists Hyper Voice, while Fire Blast hits Steel-types. Low Kick takes advantage of Exploud's usable Attack and hits several of the special walls that takes Exploud's other moves easily, most notably Lickilicky and Regice. Life Orb is the only item of choice because the boost allows Low Kick to 2HKO Lickilicky after Stealth Rock damage with the given Attack EVs. The remaining EVs maximize Exploud's Special Attack while the Speed EVs allow it to outspeed Modest Ludicolo. Unfortunately, it is unable to outspeed Timid Ludicolo or any other mildly fast attacker, making it a liability against offensive teams.</p> This should all be in AC.

[Additional CommentsDDITIONAL COMMENTS]

<p>Life Orb is the only item of choice because, with the given Attack EVs, the boost allows Low Kick to 2HKO Lickilicky after Stealth Rock damage. The remaining EVs maximize Exploud's Special Attack while the Speed EVs allow it to outspeed Modest Ludicolo. Unfortunately, it is unable to outspeed Timid Ludicolo or any other mildly fast attacker, making it a liability against offensive teams.</p> You already mention that Exploud is a liability against offensive teams in the Overview, so I don't see the point in mentioning it again; however, if you feel it's necessary, keep it, if not, then please remove it.

<p>Hammer Arm is a very viable option over Low Kick for its higher bBase pPower against Audino and Zweilous, but the Speed drop also means that it will still lose to Miltank. Ice Beam is slightly useful ican order to hit Altaria hard, but it doesn't have much use other uwise. Hazard setters are very useful for Exploud to make up for its average power. Golurk and Seismitoad are good teammates to set up Stealth Rocks, which allows Exploud to gain the KOs on Misdreavus, Lickilicky, and Torkoal. Scolipede and Roselia are good Spikes users, asince Spikes allow Exploud to score KOs on several Pokemon, specifically Golurk, Bastiodon, Alomomola, and several other PokemonAlomomola. Pokemon that enjoy the removal of physical walls are good teammates for Exploud, with Kangaskhan, Golurk, and Samurott being good examples of suchoices Pokemon. Fighting-types, such as Sawk and Primeape, are notable for appreciating Exploud's ability to beat Misdreavus and Weezing in particular. A teammate that can handle opposing Fighting-types, such as Musharna and Misdreavus, are very beneficial. Misdreavus is especially helpful because it can also act as a spinblocker to prevent your hazards from being easily removed.</p>

[Other Options]

<p>Exploud has a decent movepool, (RC) withat contains interesting options likesuch as Shadow Ball, Extrasensory, and Icy Wind, (AC) though the moves already listed are usually the best options. Expert Belt can be used to boost Exploud's moves without causing recoil, but the boost of Life Orb is generally superior because Exploud doesn't take attacks very well regardless, and iExpert Belt doesn't boost its STAB. Choice Specs can also be used, but Exploud is very weak for a Choice Specs attacker. Soundproof is somewhat helpful if you are using Exploud as a Baton Pass chain recipient. Taunt can be useful to allow Exploud to act as an anti-lead and also disrupt Sstall teams.</p>

[Checks and Counters]

<p>Specially Ddefensive Altaria is a decent counter if Exploud lacks Ice Beam, (AC) asince it isn'(apostrophe)t 2HKOed by any of Exploud's moves. Fighting-types such as Sawk and Primeape easily OHKO Exploud, though they can't safely switch in. Gurdurr is a notable exception, asince it can take any hit thanks to its good bulk and recover with Drain Punch. While it has excellent neutral coverage against most of the tier, Exploud is not that powerful, so many Pokemon can simply take a hit and retaliate back hard. SinceAs Exploud is relatively slow and frail, most offensive Pokemon can easily outspeed and take it out.</p> You should generally replace the word "since" with either "as", or "because". Only use "since" if the other two do not fit into the sentence.
Great job WhiteDMist!


GP Approved 1/2
 
#8
Ok implemented! I'm keeping the second mention that you commented on mostly because I need to emphasize just how bad Exploud is, especially against offensive teams that are everywhere in NU. Though if you, or anyone else, has an idea of how to do that without being repetitive, I'm all ears! Thanks Rohail!
 

Arkian

What's wrong with being confident?
is a Contributor Alumnus
#9
Ok implemented! I'm keeping the second mention that you commented on mostly because I need to emphasize just how bad Exploud is, especially against offensive teams that are everywhere in NU. Though if you, or anyone else, has an idea of how to do that without being repetitive, I'm all ears! Thanks Rohail!
Perhaps you could change it to: "Unfortunately, it is unable to outspeed Timid Ludicolo or any other mildly fast attacker, making it a liability againstvulnerable to offensive teams."
 
#12
GP check. Good job on writing this.
Additions in Blue
Subtractions in Red
Comments in Purple
[Overview]
<p>Exploud has only one role in the NU metagame, and that is being a specially offensive based wallbreaker. Scrappy allows Exploud to break through the Ghost-types that trouble most Normal-type attackers without missing a beat. With a decent offensive movepool rich with coverage options and above average attacking stats, it would seem like it excels at this role. Sadly, while it has the right moves to threaten many defensive Pokemon, its offenses pale in comparison to the average offensive threat (you should consider clarifying this; you say Exploud has above average attacking stats but then say they pale in comparison to the average offensive threat and you later say it's not that powerful in checks and counters; those seem contradictory). Its low Speed and mediocre defenses are another sour note for Exploud, as it cannot stand against the power of offensive teams. This makes Together, these (factors or some other word you want if you want to put a word here) make Exploud a liability in NU's fast-paced metagame.</p>

[Set]
name: Wallbreaker
move 1: Hyper Voice
move 2: Surf
move 3: Fire Blast
move 4: Low Kick
item: Life Orb
ability: Scrappy
nature: Naive
evs: 68 Atk / 252 SpA / 188 Spe

[SET COMMENTS]

<p>Exploud's above average attacking stats make it a viable wallbreaker. Hyper Voice is Exploud's main provides Exploud with STAB and works well in conjunction with Scrappy to deter Ghost-types from switching in. Surf hits the Rock-types that resists resist Hyper Voice, while Fire Blast targets Steel-types. Low Kick takes advantage of Exploud's usable Attack and hits several of the special walls that takes take Exploud's other moves easily, most notably Lickilicky and Regice.</p>

[ADDITIONAL COMMENTS]

<p>The power boost provided by Life Orb makes it the only viable item. With its Life Orb, Exploud can 2HKO Lickilicky after Stealth Rock damage with Low Kick. The Speed EVs allow it Exploud to outspeed Modest Ludicolo. Unfortunately, it is unable to outspeed Timid Ludicolo or any other mildly fast attacker, making it vulnerable to offensive teams.</p>
(combine these two paragraphs)
<p>Hammer Arm is a very viable option over Low Kick because it can inflict more damage towards upon Audino and Zweilous, but the Speed drop also means that it Exploud will still lose to Miltank. Ice Beam can hit Altaria hard, but it doesn't have much use otherwise. Entry hazard setters are very useful for Exploud to make up for its average power. Golurk and Seismitoad are good teammates to set up Stealth Rocks Rock, which allows Exploud to gain the KOs on Misdreavus, Lickilicky, and Torkoal. Scolipede and Roselia are good Spikes users, as Spikes allow giving Exploud the opportunity to score KOs on several Pokemon, including Golurk, Bastiodon, and Alomomola. Pokemon that enjoy the removal of physical walls are good teammates for Exploud, with Kangaskhan, Golurk, and Samurott being good examples of such Pokemon. Fighting-types, such as Sawk and Primeape, are notable for appreciating Exploud's ability to beat Misdreavus and Weezing. A teammate Teammatesthat can handle opposing Fighting-types, such as Musharna and Misdreavus, are very beneficial. Misdreavus is especially helpful because it can also act as a spinblocker to prevent your the entry hazards Exploud benefits from being easily removed.</p>

[Other Options]

<p>Exploud has a decent movepool that contains interesting options such as Shadow Ball, Extrasensory, and Icy Wind, though but the moves already listed are usually the best options. Taunt can be useful to allow Exploud to act as an anti-lead and also disrupt stall teams though. Expert Belt can be used to boost Exploud's moves without causing recoil, but the boost of Life Orb Life Orb's boost is generally superior because Exploud doesn't take attacks very well, (remove comma) and Expert Belt doesn't boost its STAB. Choice Specs can also be used, but Exploud is very weak for a Choice Specs attacker and appreciates being able to change moves. Soundproof is somewhat helpful on Baton Pass chains, as the ability gives Exploud a helpful immunity to Roar and Perish Song. Taunt can be useful to allow Exploud to act as an anti-lead and also disrupt stall teams.</p>

[Checks and Counters]

<p>Specially defensive Altaria is a decent counter if Exploud lacks Ice Beam, as it isn't 2HKOed by any of Exploud's moves other move. Fighting-types such as Sawk and Primeape easily OHKO Exploud, though they most can't safely switch in. Gurdurr is a notable exception, as it can take any hit thanks to its good bulk and recover with Drain Punch. While it has excellent neutral coverage against most of the tier, Exploud is not that powerful, so many Pokemon can simply take a hit and retaliate back hard. As Exploud is relatively slow and frail, most offensive Pokemon can easily outspeed and take it out.</p>
 
#13
Ok melvni, I implemented your check. Before i update the title though, I would like feedback on the overview since I've tried to make that statement you commented on less...confusingly contradicting.
 

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