Pet Mod EXTREME ROULETTEMONS (Complete for now!)

Cookie Butter

formerly the someone
DuoM2, DeinoDNA, Gravity Monkey

Lots of great subs guys, it was very hard to choose. Had to narrow it down to "Well, this one has ONE type/interaction I don't like, that one doesn't..."
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Alright, voting is closed! The winner is DeinoDNA, and by only a single point! There were a lot of very good, well thought out subs this slate, big props to him for winning.
Red -> Artificial
Orange -> Ghoul
Yellow -> Piscine
Green -> Reptile
Blue -> Slime
Purple -> Mineral
Pink -> Beast
Gray -> Arthropod
Black -> Avian
White -> Plant

Burn -> Acid
Poison -> Bleed
Toxic -> Severe Bleeding
Paralyze -> Chilled
Freeze -> Hunger
Powder -> Dust
Trap and Sleep are not renamed

Explanations (Designs and Aesthetics):
Artificial -
Related to machines, technologies, electronic devices, buildings, and other types of man-made objects.
Ghoul - Related to ghosts, goblins, witches, fairies, and other fairy tale monsters.
Piscine - Related to fish and other aquatic animals.
Reptile - Related to reptiles, amphibians, and animals with reptilian characteristics.
Slime - Related to sticky substances, slimes, and diseases.
Mineral - Related to rocks, gems, and metal ores.
Beast - Related to mammals and animals with mammalian characteristics.
Arthropod - Related to insects, arachnids, and crustaceans.
Avian - Related to birds and other flying/gliding animals.
Plant - Related to plants and fungi.

Explanations (Type Matchups and Immunities):
Artificial -> Avian: Birds sometimes crash into buildings, windows, and other structures.
Artificial -> Mineral: Machines are used to destroy rocks and dig up minerals and ores.
Ghoul -> Plant: Some ghouls can be considered monstrous entities that harm nature.
Ghoul -> Artificial: Ghouls and spiritual entities are infamous for tampering with technological devices and machines.
Ghoul -> Beast: Ghouls are typically smarter than beasts and as such they would be able to outsmart or tame beasts.
Piscine -> Piscine (self weak): Many aquatic animals eat other aquatic animals.
Piscine -> Ghoul: Fish meat smells bad and I'm pretty sure spiritual entities, much like everyone else, do not like horrible smells.
Reptile -> Mineral: In some stories, reptiles (especially dragons) are known to steal and horde gems and crystals.
Reptile -> Slime: Many reptiles have strong immune systems that would allow them to overcome diseased or sticky entities.
Slime -> Slime (self resist): I imagine that slimy substances would mix together rather than having one substance overcome and completely dissolve the other.
Slime -> Beast: Sticky substances can easily get caught in the fur of mammals and weigh them down.
Slime -> Mineral: Acids and bases can be used to dissolve rocks and minerals.
Mineral -> Ghoul: Crystals and gems are thought to ward off evil spirits.
Beast -> Beast (self resist): Many mammals have loose skin so they have less of a chance of being injured from scratches and bites.
Beast -> Reptile: After the extinction of the dinosaurs, mammals took the title of the dominant animal group from the reptiles.
Avian -> Arthropod: Many flying animals such as birds and bats love to eat bugs and spiders.
Avian -> Slime (no effect): Sticky substances can easily get caught between feathers and prevent birds from flying. This would make avian Pokemon hesitant to attack slime Pokemon.
Avian -> Piscine: Many birds eat fish. It would be hard for an aquatic animal to attack an airborne animal.
Plant -> Plant (self resist): Many plants live in close proximity with each other and as such they must be able to survive the negative effects of neighboring plants.
Plant -> Artificial: This is the most interesting matchup since most people would say that Artificial beats Plants, but I wanted to try something different. It is true that human technologies can destroy and harm plants and nature itself, but plants and nature can overcome human technologies and machines. They can survive and even thrive in man-made environments (examples include vines that cling to the sides of buildings and weeds that grow in between the cracks in driveways). When plants and machines are left to their own devices, the plants take over and grow all over the machines (just look at pictures of cars that are left in the woods). After there is a natural disaster, nature recovers way faster than we can and even takes over abandoned towns and cities. In the short term machines beat plants, but in the long term plants beat machines.

Explanations (Statuses and Immunities):
Acid -
Acids can resemble flames because they both have the ability to burn things. Slime Pokemon would be immune to this because many Slime Pokemon would already be considered acidic.
Bleed - Much like poison, this would drain a Pokemon of their energy and make them lose health. Beast Pokemon would be immune to this because mammals have loose skin that helps lessen the chances of receiving nasty wounds. Piscine Pokemon would be immune because water can help with blood clotting and all fish have a slimy coat that helps in the process of blood clotting.
Severe Bleeding - Kind of like bleeding, but much more severe.
Chilled - It is hard to move when you are cold. Beasts are immune to this because mammals are warm-blooded animals and as such they can survive in cold temperatures (I would've loved it if black/avian was immune to this because birds are also warm-blooded animals, but that decision is completely out of my control).
Hunger - Sometimes you are so hungry that you barely have the strength to move (or is that just a trope?). Reptile Pokemon are immune to this because many reptiles have a slow metabolism. Having a slow metabolism means you do not have to eat often. Some reptiles can go months without eating.
Dust - Dust is not much different from powder. Many ghouls tend to be in dusty places such as abandoned buildings, so they must be able to tolerate the dust particles.

Thank you for coming to my TED talk.

Part 3 - Making Moves
Next, we'll be moving onto the move phase. A few things I need to note...
- To get your move, there's two moves next to each typing. You have to combine them to get a new one.
- If you want to combine two moves, you can either take from one of the base moves or average the two. If one move has 8 PP, the other has 64, you can average those and get 36. For the secondary effect, I'm going to be very lenient with stretching because the end goal is more important to me than the fact that they're fused. Just try not to pull from nowhere.
- Everyone here needs three physical, three special, and three status moves, and they can get one additional free space of sorts.
- The types of each pair are already preset, but not the moves' categories. I'd make it so you can only use the category of one of your two moves, but I'm not doing that since this could force impossible scenarios where you can't fit the three in each rule. You can even make two attacking moves into a status move if need be, although I'd prefer you not.
- For additional effects like Sound, Dance, and Punch, it's your choice to assign one of those to one of your moves, unless both or neither have that effect. Swords Dance + Dragon Dance must be a dancing move, Fire Punch + Confide can be a punch move, Fire Blast + Shadow Claw cannot be a sound move.
- I'm going to be encouraging everyone to make new field effects, terrains, etc...although maybe not entry hazards if you have Spikes. If everyone with Spikes were to do that then we'd have like seven new entry hazards, and I may have to add more hazard removal if that ends up being the case. Not ideal.
- There's also sometimes the move has an effect on a specific type or field effect, like Curse changing with Ghost-type moves. In cases like Curse or Magic Powder where the type matches the move then assume it stays the same, but for things like Magnet Rise then I randomized the new type.
- If you have a move like Rising Voltage or Synthesis that corresponds to a certain field effect, then you can apply that to "electric-based terrains" or "gives a boost in sun-based weathers and worsens in others," or something. Only if you want to.
- Like I said earlier, I might manually add more healing moves to make the number similar to what base Roulettemons had proportionally. Might not have to though.
- I will be very lenient with vetoing moves. Your move would probably have to be on the level of Baton Pass to get banned, or it'd have to be exceedingly good on everything that may learn it.
- In order to submit your moves, just post them in the thread whenever you're done with all ten of them. I don't have proper formatting laid out yet but I just wanted to focus on posting this for the night because of how busy my day has been.
- I'm sure I missed something here, let me know if that's the case.

With that out of the way, let's get into the moves. Tagging A Golden Waddle Dee anaconja AquaticPanic BitBitio Cookie Butter DuoM2 earl El Cadaver Ema Skye Gravity Monkey J2__PT kakaks Lapzaplerq Magmajudis Mossy Sandwich NeonNitroGlycerin readytolose Scoopapa Smoshfan2003 Squawkerz TheUltraFinder zxgzxg (already tagged DeinoDNA earlier this post)

Artificial - Roost, X-Scissor
Ghoul - Pollen Puff, Outrage
Piscine - Iron Head, Surf
Reptile - Flamethrower, Thunder Wave
Slime - Attack Order, Copycat
Mineral - After You, Hyper Voice
Beast - Smokescreen, Swift
Avian - Low Kick, Lock-On
Plant - Dark Pulse, Slash
Arthropod - Triple Axel, Water Shuriken

Artificial - Rock Polish, Screech
Ghoul - Bulk Up, Earth Power
Piscine - Magnet Rise, Smog (Magnet Rise Ground -> Ghoul immunity)
Reptile - Thunder Wave, X-Scissor
Slime - Astral Barrage, Power Whip
Mineral - Heavy Slam, Precipice Blades
Beast - Lunar Dance, Dragon Dance
Avian - Charm, Overdrive
Plant - Avalanche, Safeguard
Arthropod - Outrage, Waterfall

Artificial - Throat Chop, Rapid Spin
Ghoul - Petal Blizzard, Steel Beam
Piscine - Bullet Punch, Misty Terrain (Misty Terrain Dragon -> Ghoul resistance)
Reptile - Cross Chop, Parting Shot
Slime - Moonblast, Sticky Web
Mineral - Earth Power, Thunder Fang
Beast - Surging Strikes, Topsy-Turvy
Avian - Charge, Sing
Plant - Acid Armor, Play Rough
Arthropod - Belly Drum, Jungle Healing

Artificial - Heal Pulse, Rapid Spin
Ghoul - After You, Growth
Piscine - Skill Swap, Steam Eruption
Reptile - Power Swap, Sleep Powder
Slime - Cosmic Power, Role Play
Mineral - Rock Slide, Wild Charge
Beast - Earthquake, Hyper Voice
Avian - Hurricane, Storm Throw
Plant - Icicle Crash, Tri Attack
Arthropod - Feint, Poison Fang

Artificial - Seismic Toss, Calm Mind
Ghoul - Facade, Pollen Puff
Piscine - Electric Terrain, Eruption
Reptile - Haze, Heal Bell
Slime - Psych Up, Thrash
Mineral - Petal Blizzard, Calm Mind
Beast - Baton Pass, Magma Storm
Avian - Agility, Supersonic
Plant - Crabhammer, Water Shuriken
Arthropod - Stealth Rock, Mystical Fire

Artificial - Scald, Gravity
Ghoul - Tail Whip, Expanding Force
Piscine - Vacuum Wave, Giga Drain
Reptile - Thousand Waves, Gunk Shot
Slime - Roar, Anchor Shot
Mineral - Thunderous Kick, Explosion
Beast - Endure, Crafty Shield
Avian - Fake Tears, Volt Tackle
Plant - Dragon Dance, Leaf Blade
Arthropod - Corrosive Gas, U-Turn

Arthropod - Shadow Claw, Fire Blast
Arthropod - Gyro Ball, Cotton Guard
Arthropod - Magic Powder, Pain Split
Arthropod - Gravity, Tail Whip
Arthropod - Hail, Icicle Crash
Arthropod - Shadow Bone, Aqua Ring
Arthropod - Skitter Smack, Corrosive Gas
Arthropod - Clangorous Soul, Spite
Arthropod - Energy Ball, Psychic Terrain
Arthropod - Volt Switch, Roost

Artificial - Teeter Dance, Head Smash
Ghoul - Sunsteel Strike, Explosion
Piscine - Milk Drink, Disable
Reptile - Sleep Talk, Outrage
Slime - Sacred Sword, Brave Bird
Mineral - Play Rough, Fire Blast
Beast - Pain Split, Aromatic Mist
Avian - Eerie Impulse, Poison Fang
Plant - Rock Blast, Spikes
Arthropod - False Surrender, Fire Punch

Artificial - Hypnosis, Burn Up
Ghoul - Taunt, Shadow Bone
Piscine - Shore Up, Healing Wish
Reptile - Hydro Pump, Bolt Strike
Slime - Acupressure, Poison Gas
Mineral - Rain Dance, Reflect (Rain Dance reduces power of Fire -> Slime moves)
Beast - Glare, Eerie Impulse
Avian - Flower Shield, Power Swap
Plant - Mat Block, Poison Fang
Arthropod - Bone Rush, Quick Attack

Artificial - After You, Gravity
Ghoul - Aromatherapy, Moonlight
Piscine - Skill Swap, Sparkling Aria
Reptile - Endure, Iron Tail
Slime - Fire Spin, Sweet Kiss
Mineral - Fire Blast, Magical Leaf
Beast - Giga Drain, Teleport
Avian - Doom Desire, Supersonic
Plant - Misty Terrain, Terrain Pulse (Misty Terrain reduces power of Dragon -> Reptile moves)
Arthropod - Super Fang, Fusion Flare

Artificial - Shift Gear, Gastro Acid
Ghoul - Skill Swap, Sacred Sword
Piscine - Focus Energy, Stealth Rock
Reptile - Fire Blast, Screech
Slime - Dragon Dance, Scary Face
Mineral - Aqua Jet, Sparkling Aria
Beast - Milk Drink, Low Kick
Avian - Play Rough, Nature’s Madness
Plant - Pyro Ball, Dual Chop
Arthropod - Wood Hammer, Eruption

Artificial - Blaze Kick, Rock Polish
Ghoul - Gear Grind, Overheat
Piscine - Phantom Force, Venom Drench
Reptile - Grass Knot, Sing
Slime - Recover, Seed Bomb
Mineral - Trop Kick, Weather Ball
Beast - Shadow Bone, X-Scissor
Avian - Aqua Tail, Soak
Plant - Liquidation, Crabhammer
Arthropod - Moongeist Beam, Fishious Rend

Artificial: Fell Stinger, Night Shade
Avian: Acrobatics, Fire Lash
Beast: Charge, Grassy Terrain
Ghoul: Thousand Waves, Sleep Powder
Mineral: Guard Swap, Jaw Lock
Piscine: After You, Metal Sound
Plant: Belly Drum, Snipe Shot
Reptile: Photon Geyser, Facade
Slime: Bulldoze, Poison Powder
Arthropod: Struggle Bug, Eruption

Artificial - Nasty Plot, Nature’s Madness
Ghoul - Baby-Doll Eyes, Fleur Cannon
Piscine - Bullet Seed, Payback
Reptile - Photon Geyser, Behemoth Blade
Slime - Coaching, Fire Spin
Mineral - Block, Role Play
Beast - Aromatherapy, Thunder Fang
Avian - Toxic Spikes, Stored Power
Plant - Grass Pledge, Bolt Strike (Pledge counts as no additional effect in singles)
Arthropod - Leer, Sucker Punch

Artificial: Drill Peck, Phantom Force
Avian: Stone Edge, Dream Eater
Beast: Synthesis, Bind
Ghoul: Thunderbolt, Liquidation
Mineral: Covet, Fire Fang
Piscine: Mind Blown, Bolt Beak (jesus)
Plant: Calm Mind, Breaking Swipe
Reptile: Snarl, Dazzling Gleam
Slime: Thunder Fang, Lovely Kiss
Arthropod: Discharge, Iron Defense

Artificial - Behemoth Bash, Zing Zap
Ghoul - Trick Room, Wood Hammer
Piscine - Acupressure, Kinesis
Reptile - Charm, Fake Tears
Slime - Iron Head, Lunge
Mineral - Torment, Final Gambit
Beast - Sweet Kiss, Psystrike
Avian - Zen Headbutt, Shadow Claw
Plant - Shore Up, Fire Lash
Arthropod - Super Fang, Expanding Force

Artificial - Solar Beam, Clear Smog
Ghoul - Bolt Strike, Dragon Energy
Piscine - Final Gambit, Draco Meteor
Reptile - Flying Press, Close Combat (Flying Press adds Flying -> Slime-type)
Slime - Arm Thrust, U-Turn
Mineral - Dragon Darts, Drain Punch
Beast - Eerie Spell, Stomping Tantrum
Avian - Psyshock, Transform
Plant - Earthquake, Drill Peck
Arthropod - Play Nice, Scary Face

Artificial - Confide, Shell Side Arm
Ghoul - Oblivion Wing, Dragon Darts
Piscine - Cross Chop, Fusion Bolt
Reptile - Mach Punch, Thief
Slime - Sacred Fire, Frost Breath
Mineral - Trop Kick, Psycho Shift
Beast - Attack Order, Nasty Plot
Avian - Hypnosis, Safeguard
Plant - Psychic, Darkest Lariat
Arthropod - Fire Blast, Spikes

Artificial - Electroweb, Doom Desire
Ghoul - Aura Sphere, Psych Up
Piscine - Psycho Cut, Surging Strikes
Reptile - Air Cutter, Flamethrower
Slime - Teatime, Night Slash
Mineral - Seismic Toss, Facade
Beast - Stomping Tantrum, V-Create
Avian - Counter, Rock Slide
Plant - Revenge, Steel Beam
Arthropod - Lash Out, Lovely Kiss

Artificial - Breaking Swipe, Double-Edge
Ghoul - Acupressure, Clanging Scales
Piscine - Drain Punch, Lava Plume
Reptile - Misty Terrain, Stun Spore (Misty Terrain reduces power of Dragon -> Ghoul moves)
Slime - Iron Head, Confuse Ray
Mineral - Plasma Fists, Low Sweep (Plasma Fists changes type from Normal -> Beast-type and becomes Mineral)
Beast - Trick Room, Psystrike
Avian - Bug Buzz, Amnesia
Plant - Core Enforcer, Baby-Doll Eyes
Arthropod - Yawn, Coil

Artificial - Venoshock, Moonlight
Ghoul - Rock Tomb, Freezing Glare
Piscine - Block, Searing Shot
Reptile - Cross Chop, Nasty Plot
Slime - Fire Fang, Fairy Lock
Mineral - Accelerock, Icicle Crash
Beast - Air Slash, Aeroblast
Avian - Behemoth Bash, Cotton Spore
Plant - Electric Terrain, Entrainment
Arthropod - Oblivion Wing, Overdrive

Artificial - Head Smash, Mist
Ghoul - Magic Powder, Nasty Plot
Piscine - Court Change, Rising Voltage
Reptile - Toxic, Doom Desire
Slime - Belly Drum, Block
Mineral - Dragon Tail, Rock Tomb
Beast - Curse, Head Charge
Avian - Poison Gas, Drill Peck
Plant - Spectral Thief, Heavy Slam
Arthropod - Triple Axel, Drain Punch

Artificial - High Jump Kick, Aura Sphere
Ghoul - Synthesis, Freeze-Dry (Freeze-Dry super effective on Water -> Ghoul)
Piscine - Moonlight, Obstruct
Reptile - Autotomize, Spirit Break
Slime - Sacred Sword, Burning Jealousy
Mineral - Eerie Spell, Skitter Smack
Beast - Bullet Seed, Shell Side Arm
Avian - Icicle Crash, Leech Seed
Plant - Psych Up, Role Play
Arthropod - Spikes, V-Create

Artificial - Pyro Ball, Hone Claws
Ghoul - Block, Dragon Energy
Piscine - Rising Voltage, Facade
Reptile - Trick, Soak
Slime - Energy Ball, Coaching
Mineral - Fusion Flare, Parabolic Charge
Beast - Weather Ball, Slime Flare
Avian - Thousand Arrows, Wish
Plant - Leech Seed, Oblivion Wing
Arthropod - Life Dew, Taunt

Artificial - Thunder Fang, Hex
Ghoul - Simple Beam, Swords Dance
Piscine - Sludge Bomb, Swagger
Reptile - Cotton Spore, Final Gambit
Slime - Fusion Bolt, Psycho Shift
Mineral - Dynamax Cannon, Psystrike
Beast - Jaw Lock, Lava Plume
Avian - Body Press, Extrasensory
Plant - Roost, Grassy Glide
Arthropod - Hypnosis, Doom Desire


Here's mine...
Name: Venom Shot
Fused From: Shadow Claw / Fire Blast
Type: Arthropod
BP: 90 (averaged)
Acc: 100% (Shadow Claw)
PP: 16 (Averaged)
Category: Special
Effect: 10% chance to inflict Acid. High critical hit ratio.

Name: Exo Bash
Fused From: Gyro Ball / Cotton Guard
Type: Arthropod
BP: ---
Acc: 100% (Gyro Ball)
PP: 8 (Gyro Ball)
Category: Physical
Effect: Does more damage the lower the user's Defense is than the target.

Name: Type Split
Fused From: Pain Split / Magic Powder
Type: Arthropod
BP: ---
Acc: --- (Pain Split)
PP: 32
Category: Status
Effect: The target's type is changed to match the user's.

Name: Revealing Lens
Fused From: Tail Whip / Gravity
Type: Arthropod
BP: ---
Acc: 100% (Tail Whip)
PP: 48 (Tail Whip)
Category: Status
Effect: The target's Evasion is lowered by 1.

Name: Swarm Storm
Fused From: Hail / Icicle Crash
Type: Arthropod
BP: 43 (Averaged)
Acc: 90% (Icicle Crash)
PP: 16
Category: Physical
Effect: Sets Swarm as the current weather. All Pokemon that are not Arthropod-type lose 1/16th of their max HP each turn. Arthropod-type Pokemon are immune to flinching while active.

Name: Trilo Bite
Fused From: Shadow Bone / Aqua Ring
Type: Arthropod
BP: 85 (Shadow Bone)
Acc: 100% (Shadow Bone)
PP: 16 (Shadow Bone)
Category: The user begins to heal 1/16th of their max HP at the end of each turn. Ends upon switching out.
Effect:

Name: Ambush
Fused From: Skitter Smack / Corrosive Gas
Type: Arthropod
BP: 70 (Skitter Smack)
Acc: 100% (Corrosive Gas)
PP: 16 (Skitter Smack)
Category: Special
Effect: Removes the target's item if their Sp. Atk has been lowered. Note that this does not boost in base power like Knock Off.

Name: Shell Molt (this one might change - i'm only posting these quickly to get examples out there)
Fused From: Clangorous Soul / Spite
Type: Arthropod
BP: ---
Acc: ---
PP: 8 (Clangorous Soul)
Category: Status
Effect: The user's stats all raise by 1 and they lose 33% of their max HP, but all moves they use lose four times the usual PP amount per use.

Name: Infested Terrain
Fused From: Psychic Terrain / Energy Ball
Type: Arthropod
BP: --- (Psychic Terrain)
Acc: --- (Psychic Terrain)
PP: 16
Category: Status
Effect: The user sets up Infested Terrain. Changes to active Pokemons' Sp. Def stats are ignored while this terrain is active, and Arthropod-type moves become 1.3x stronger.

Name: Skitter Away (this one might be too much of a stretch, so i might change it)
Fused From: Volt Switch / Roost
Type: Arthropod
BP: 70 (Volt Switch)
Acc: 100 (Volt Switch)
PP: 16 (Volt Switch)
Category: Special
Effect: If the target has healed this turn, the user switches out.
 
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Ema Skye

Work!
I think I did this right but yell at me if I didn't (not actually plz)

Will come back to these as I have ideas

Move Name: Perplexing Ooze (Fire Spin + Sweet Kiss)
Type: Slime
Category: Status
Acc: 85
PP: 15 (max 24)
Description: The user sprays the foe with a strange substance that both confuses and traps it.
Effect: Confuses foe if it hits, and traps foe for 3-5 turns.

Move Name: Cognition (Teleport + Giga Drain)
Type: Beast
Category: Special
BP: 60
Acc: 100
PP: 10 (max 16)
Description: Using its higher intelligence, the user restores its HP after attacking the foe, and then switches out.
Effect: 50% HP recovery and pivot out. -6 priority.

Name: Spectral Scream (Moonlight + Aromatherapy) [Sound]
Type: Ghoul
Category: Status
PP: 5 (max 8)
Description: With a painful shout, the user halves its own HP to restore 25% HP to its allies.
Effect: User: -50% HP, Allies: +25% HP

Name: Conifer Cannon (Misty Terrain + Terrain Pulse)
Type: Plant
Category: Special
BP: 50
Acc: 100
PP: 15 (max 24)
Description: The user attacks with a barrage of its needles that sprout new growth for five turns. While this new growth is present, reptile moves do half damage and grounded Pokemon are protected from status.
Effect: Damage and sets Coniferous Terrain.

Name: Maiden Voyage (Sparkling Aria + Skill Swap)
Type: Piscine
Category: Special
BP: 90
Acc: 100
PP: 15 (max 24)
Description: The user recklessly sets off into battle. Before attacking, it swaps abilities and status conditions with the foe.
Effect: Swaps abilities and status before doing damage.

Name: Metal Blast (Fire Blast + Magical Leaf)
Type: Mineral
Category: Physical
BP: 120
Acc: --
PP: 5
Description: The user attacks with a heavy mineral that can't miss.
Effect: Deals damage and bypasses accuracy checks.

Name: Bird Flu (Doom Desire + Supersonic)
Type: Avian
Category: Special
BP: 140
Acc: 100
PP: 5
Description: The user spreads a contagious disease that lasts for two turns.
Effect: Turns 1+2: Nothing. Turn 3: deals damage and confuses

Name: Facial Recognition (After You + Gravity)
Type: Artificial
Category: Status
PP: 15 (max 24)
Description: Recognizing the foe's actions, the user uses the foe's last move with increased accuracy.
Effect: Copies foe's last move with 1.3x accuracy.

Name: Tail Detach (Endure + Iron Tail)
Type: Reptile
Category: Physical
BP: 100
Acc: 75
PP: 15 (max 24)
Description: After attacking with its tail, the user prepares to detach it to guarantee its survival. It will survive any hit with 1 HP left, but drops its defense. This move may fail if used multiple times.
Effect: Deals damage and sets Endure. If Endure triggers, stays at 1 HP and lowers user's defense.

Name: Fusion Fang (Super Fang + Fusion Flare)
Type: Arthropod
Category: Physical
BP: -
PP: 10 (max 16)
Description: The user attacks with strong jaws to deal half of the foe's HP as damage. If it has been powered up, this damage increases.
Effect: Halves foe's current HP. If attacked by "Fusion Bolt-based moves", deals 75% of foe's current HP as damage instead.
 
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Name: Artifact Zapper
Fused from: Behemoth Bash / Zing Zap
Type: Artificial
BP: 100 (Behemoth Bash)
Acc: 100% (both)
PP: 8 (Behemoth Bash)
Category: Special
Effect: 30% chance to make the target flinch.

Name: Ghoulish Hammer
Fused from: Wood Hammer / Trick Room
Type: Ghoul
BP: 60 (averaged)
Acc: 100% (Wood Hammer)
PP: 8 (Trick Room)
Category: Physical
Effect: -7 priority. has 33% recoil. Summon Trick Room.

Name: Torrential Intimidation
Fused from: Acupressure / Kinesis
Type: Piscine
BP: - (both)
Acc: - (Acupressure)
PP: 24 (Kinesis)
Category: Status
Effect: lowers target's random stat by 2 stages.

Name: Lizard Acid
Fused from: Charm / Fake Tears
Type: Reptile
BP: - (both)
Acc: 100% (both)
PP: 32 (both)
Category: Status
Effect: lowers the target's Attack and Special Defense by 1 stage.

Name: Slimy Shot
Fused from: Iron Head / Lunge
Type: Slime
BP: 80 (both)
Acc: 100% (both)
PP: 24 (both)
Category: Physical
Effect: 30% chance to make the target flinch. 30% chance to lowers the target's Attack by 1 stage.

Name: Mineral Gambit
Fused from: Torment / Final Gambit
Type: Mineral
BP: - (Final Gambit)
Acc: 100% (both)
PP: 16 (averaged)
Category: Special
Effect: does damage equal to user's HP. User faints. Activate Torment on the target.

Name: Beastly Roar
Fused from: Sweet Kiss / Psystrike
Type: Beast
BP: 100 (Psystrike)
Acc: 87.5% (averaged)
PP: 16 (both)
Category: Special
Effect: Confuse the target.

Name: Griffin Claw
Fused from: Zen Headbutt / Shadow Claw
Type: Avian
BP: 80 (Zen Headbutt)
Acc: 90% (Zen Headbutt)
PP: 24 (both)
Category: Physical
Effect: high critical hit ratio.

Name: Nutrition Recovery
Fused from: Shore Up / Fire Lash
Type: Plant
BP: - (Shore Up)
Acc: - (Shore Up)
PP: 24 (Fire Lash)
Category: Status
Effect: heals user by 2/3 of its max HP. Lowers user's Defense by 1 stage.

Name: Bug Fang
Fused from: Super Fang / Expanding Force
Type: Arthropod
BP: 80 (Expanding Force)
Acc: 90% (Super Fang)
PP: 16 (both)
Category: Physical
Effect: does damage equal to 1/2 target's current HP instead without any Terrain in effect.
 
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DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
I know Lapzaplerq's post was on accident, but just to be sure there isn't any bad precent set - please try not to submit until all 10 of your moves are finished. I really don't want anyone's moves being overlooked if at all possible. Thank you!
 
Fossilizing Punch
Components: Plasma Fists, Low Sweep
Type:

PP: 24
Category:

Power: 100
Accuracy: 100
Makes contact. Is a punch move. For the rest of the turn, Beast-type moves become Mineral-type moves, and if any Pokemon uses a Beast-type move, that Pokemon's Speed is lowered one stage.

Jurassic Terrain
Components: Misty Terrain, Stun Spore
Type:

PP: 16
Category:

The user sets up Jurassic Terrain, which lasts for 5 turns. Pokemon cannot be inflicted by the Chill status while it is active and are immune to dust moves, and Ghoul-type moves become 50% weaker.

Cryptobiosis
Components: Yawn, Coil
Type:

PP: 24
Category:

The user falls asleep for 1-3 turns, replacing any other non-volatile status conditions, and its Attack, Defense, and accuracy are raised by one stage. At the end of each turn that this Pokemon remains asleep due to the effects of Cryptobiosis and is on the field, further raises Attack, Defense, and accuracy by one stage.

Goo Tackle
Components: Iron Head, Confuse Ray
Type:

PP: 24
Category:

Power: 40
Accuracy: 100
Makes contact. 30% chance to flinch. 30% chance to cause confusion. The two effect chances are calculated independently.

Angelic Cry
Components: Bug Buzz, Amnesia
Type:

PP: 16
Category:

Power: 90
Accuracy: 100
Sound move. 10% chance to lower foe's Special Defense by 2.

Mow Down
Components: Breaking Swipe, Double-Edge
Type:

PP: 24
Category:

Power: 90
Accuracy: 100
Makes contact. 100% chance to lower the foe's Attack by 1 stage. Does 33% of the damage dealt back to the user as recoil damage.

Banshee Wail
Components: Acupressure, Clanging Scales
Type:

PP: 8
Category:

Power: 110
Accuracy: 100
Sound move. Lowers a random stat (including Accuracy and Evasion) of the user by one stage.

Whirlpool Drain
Components: Drain Punch, Lava Plume
Type:

PP: 16
Category:

Power: 75
Accuracy: 100
Heals the user for half of the damage done. Hits all adjacent Pokemon in a Double Battle.

Nullifying Seed
Components: Core Enforcer, Baby-Doll Eyes
Type:

PP: 32
Accuracy: 100
Category:

Nullifies the foe's ability, and lowers its Attack by 1. It has +1 priority.

Wild Paradigm
Components: Trick Room, Psystrike
Type:

PP: 8
Category:

Sets up Trick Room and Wonder Room simultaneously. They last for 5 turns. This move has -7 priority.
 
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Name: Snare Trap
Fused from: Electroweb / Doom Desire
Type:
1618138921408.png

BP: 100 (averaged, then rounded up to the nearest multiple of 5)
Acc: 100% (Doom Desire)
PP: 5 (max 8) (Doom Desire)
Category: Special
Effect: On the turn Snare Trap is selected, this attack will do nothing other than state that the user has chosen Snare Trap. Two turns later, Snare Trap will do damage against the target and lower their Speed by one stage.

Name: Sap Energy
Fused from: Aura Sphere / Psych Up
Type:
1618138933656.png

BP: 80 (Aura Sphere)
Acc: Can't Miss (Aura Sphere)
PP: 10 (Max 16) (Psych Up)
Category: Special
Effect: Cannot miss. On hit, resets all of the user's stat changes and copies the stat changes of the pokemon hit by this attack onto the user.

Name: Sharpened Scales
Fused from: Psycho Cut / Surging Strikes
Type:
1618138944257.png

BP: --
Acc: --
PP: 5 (Max 8) (Surging Strikes)
Category: Status
Effect: Guarantees Critical Hits on the user's next 3 moves

Name: Acidic Claws
Fused from: Air Cutter + Flamethrower
Type:
1618138992936.png

BP: 75 (Averaged)
Acc: 100% (Flamethrower)
PP: 15 (Max 24)
Category: Physical
Effect: Critical Hits land more easily. Has a 10% chance to inflict Acid.

Name: Midnight Snack
Fused from: Teatime / Night Slash
Type:
1618139322200.png

BP: --
Acc: --
PP: 10 (Max 16)
Category: Status
Effect: Causes both active pokemon to consume their active item if applicable. If the user consumes an item this way, their critical hit ratio is increased.

Name: Trembling Earth
Fused from: Seismic Toss / Facade
Type:
1618139489706.png

BP: --
Acc: 100%
PP: 20 (Max 32)
Category: Physical
Effect: Deals damage equal to the opponent's level. Damage is doubled if the user is inflicted with a status condition.

Name: Beastly Wrath
Fused from: Stomping Tantrum / V-Create
Type:
1618139657528.png

BP: 100 (Averaged, Rounded to nearest multiple of 5)
Acc: 95%
PP: 5 (Max 8)
Category: Physical
Effect: Deals 50% more damage if the user's last move failed.

Name: Airborne Assault
Fused from: Counter / Rock Slide
Type:
1618139710670.png

BP: 40 (Averaged, rounded to nearest multiple of 5)
Acc: 100%
PP: 10 (Max 16) (Rock Slide)
Category: Special
Effect: If the user goes first, has a 30% chance to cause Flinching. If the user goes after the pokemon attacking it and took more than zero damage from their attack, instead deals damage equal to 2x as much damage as the user took from the attacker this turn.

Name: Sylvan Terror
Fused from: Revenge / Steel Beam
Type:
1618139732879.png

BP: --
Acc: --
PP: 5 (Max 8) (Steel Beam)
Category: Status
Effect: If the user took damage this turn, their next attack will deal double damage.

Name: Guile Fang
Fused from: Lash Out / Lovely Kiss
Type:
1618139758543.png

BP: 75 (Lash Out)
Acc: 75% (Lovely Kiss)
PP: 10 (Max 16) (Lovely Kiss)
Category: Physical
Effect: If any of the user's stats were lowered this turn, inflicts Sleep.
 

Attachments

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Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
Name: Upgrade
From: Shift Gear + Gastro Acid
Type:

BP: -
Acc: -
PP: 16
Category: Status
Effect: Raises user's Atk by 1 stage and Spe by 2 stages, and nullifies the user's ability. Can't be re-used as long as the user's ability is nullified.

Name: Spirit Strike
From: Sacred Sword + Skill Swap
Type:

BP: 90
Acc: 100
PP: 24
Category: Physical
Effect: This move and its effects ignore the abilities of other Pokemon. Contact.

Name: Zen Vibrations
From: Stealth Rock + Focus Energy
Type:

BP: -
Acc: -
PP: 32
Category: Status
Effect: The next ally who switches in has its critical hit ratio raised by 2.

Name: Sonic Hiss
From: Fire Blast + Screech
Type:

BP: 110
Acc: 85
PP: 8
Category: Special
Effect: Has 10% chance to decrease the target's special defense by 2 stages. Sound.

Name: Divide
From: Dragon Dance + Scary Face
Type:

BP: -
Acc: -
PP: 32
Category: Status
Effect: Raises the user's speed by 2 stages.

Name: Diamond Flash
From: Aqua Jet + Sparkling Aria
Type:

BP: 40
Acc: 100
PP: 32
Category: Special
Effect: If the user has not fainted, the target is cured of its status condition. +1 Priority.

Name: Munch Around
From: Low Kick + Milk Drink
Type:

BP: -
Acc: 100
PP: 32
Category: Physical
Effect: This move's power is 20 if the target weighs less than 10 kg, 40 if less than 25 kg, 60 if less than 50 kg, 80 if less than 100 kg, 100 if less than 200 kg, and 120 if greater than or equal to 200 kg. Heals the user for 50% of the damage dealt. Contact.

Name: Toppling Gale
From: Play Rough + Nature's Madness
Type:

BP: -
Acc: 90
PP: 16
Category: Special
Effect: Deals damage to the target equal to 1/2 of its current HP, rounded down, but not less than 1 HP. 10% chance to decrease target's Atk by 1.

Name: Ivy Swipes
From: Pyro Ball + Dual Chop
Type:

BP: 40
Acc: 90
PP: 24
Category: Physical
Effect: Hits twice. Each hit has a 10% chance to inflict acid.

Name: Desperate Sting
From: Eruption + Wood Hammer
Type:

BP: 150
Acc: 100
PP: 8
Category: Physical
Effect: Has 1/2 recoil. Contact.
 
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Name: Bandage
Fused From: Venoshock, Moonlight
Type:

Category: Status
PP: 10-16 (Venoshock)
Effect: Heals user's HP by 1/2. Heals by 2/3 is user is bleeding.

Name: Horror Bomb
Fused From: Rock Tomb, Freezing Glare
Type:

Category: Physical
BP: 75 (averaged)
Acc: 100% (Freezing Glare)
PP: 15-24 (Freezing Glare)
Effect: 100% Chance to lower Spe (Rock Tomb)

Name: Piscine Spine
Fused From: Block, Searing Shot
Type:

Category: Physical
BP: 100 (Searing Shot)
Acc: 100% (Searing Shot)
PP: 5-8 (Searing Shot)
Effect: 30% Chance to trap the foe (% of Searing Shot, effect of Block)

Name: Scale Power
Fused From: Cross Chop, Nasty Plot
Type:

Category: Status
PP: 15-24 (averaged)
Effect: Raises SpA by 1, applies Focus Energy effect ( +2 SpA and +1 Crit Ratio but in reverse )

Name: Glue Shot
Fused From: Fire Fang, Fairy Lock
Type:

Category: Special
BP: 65 (Fire Fang)
Acc: 95% (Fire Fang)
PP: 15-24 (Fire Fang)
Effect: Prevents the opponent from switching next turn. 10% Flinch Chance, 10% Acid Chance

Name: Stone Pitch
Fused From: Accelerock, Icicle Crash
Type:

Category: Physical
BP: 62 (averaged)
Acc: 85% (Icicle Crash)
PP: 10-16 (Icicle Crash)
Effect: +1 Priority (Accelerock)

Name: Furry Fury
Fused From: Air Slash, Aeroblast
Type:

Category: Special
BP: 87 (averaged)
Acc: 95% (both)
PP: 10-16 (averaged)
Effect: High Critical hit ratio (Aeroblast), 15% flinch chance (averaged)

Name: Swift Swoop
Fused From: Behemoth Bash, Cotton Spore
Type:

Category: Physical
BP: 100 (Behemoth Bash)
Acc: 100% (both)
PP: 5-8 (averaged)
Effect: Double Damage if the opponent's Speed is -2 or lower. Contact move.

Name: Aromatic Terrain
Fused From: Electric Terrain, Entrainment
Type:

Category: Status
PP: 10-16 (Electric Terrain)
Effect: Sets Aromatic Terrain. Sleep is prevented, Plant moves deal 30% more damage. Plant moves that target the opponent replace their ability with the user's.

Name: Draining Drone
Fused From: Oblivion Wing, Overdrive
Type:

Category: Special
BP: 80 (both)
Acc: 100% (both)
PP: 5-8 (Oblivion Wing)
Effect: Heals for 3/4 of damage dealt. Sound Move.
 
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Magmajudis

Title pending
Name: Techno Beam
Fused from: Solar Beam / Clear Smog
Typing:
1618138921408.png

Category: Special
BP: 120 (Solar Beam)
Acc: 100%
PP: 15 (Clear Smog)
Effect: Charge on the first turn, hits on the second. If the target has any stats changes, takes only one turn and remove the stats changes.

Name: Cold Strike
Fused from: Bolt Strike / Dragon Energy
Typing:
1618138933656.png

Category: Physical
BP: 150 (Dragon Energy)
Accuracy: 100% (Dragon Energy)
PP: 5
Effect: Power equals user's current HP * 150 / user's maximum HP. 20% chance to inflict Chill on the opponent.

Name: Depths' Wrath
Fused from: Final Gambit / Draco Meteor
Typing:
1618138944257.png

BP: -- (Final Gambit)
Acc: 100% (Final Gambit)
Category: Special
PP: 5
Effect: Deals damage to the target equal to the user's Special Attack stat. User faints afterwards.

Name: Acidic Spit
Fused from: Close Combat / Flying Press
Typing:
1618138992936.png

BP: 110 (averaged)
Acc: 100% (Close Combat)
Category: Physical
PP: 10 (Flying Press)
Effect: This move combines Slime in it's type effectiveness.

Name: Slippery Rush
Fused from: Arm Thrust / U-Turn
Typing:
1618139322200.png

Category: Physical
BP: 15 (Arm Thrust)
Accuracy: 100%
PP: 20
Effect: This move hits from two to five times. The user then switches out.

Name: Amber Barrage
Fused from: Drain Punch / Dragon Darts
Typing:
1618139489706.png

Category: Special
BP: 50 (Dragon Darts)
Accuracy: 100%
PP: 10
Effect: Hits two times. The user recovers 1/2 the HP lost by the target, rounded half up.

Name: Rageful Roar
Fused from: Eerie Spell / Stomping Tantrum
Typing:
1618139657528.png

Category: Status
BP: --
Accuracy: 100%
PP: 10 (Stomping Tantrum)
Effect: The opponent's last move loses 3 PP. That effect doubles if the user's last move missed/failed.

Name: Parotting
Fused from: Psyshock / Transform
Typing:
1618139710670 (1).png

Category: Status
BP: --
Accuracy: -- (Transform)
PP: 10
Effect: Copies the opponent's Defense stat.

Name: Branch Barrage
Fused from: Earthquake / Drill Peck
Typing:
1618139732879.png

Category: Physical
BP: 90 (averaged)
Accuracy: 100% (Earthquake)
PP: 20 (Drill Peck)
Effect: No secondary effects.

Name: Venom Sting
Fused from: Play Nice / Scary Face
Typing:
1618139758543.png

Category: Status
BP: --
Accuracy: 100%
PP: 15 (averaged)
Effect: Lowers target's Speed by two and it's Attack by one.
 
Last edited:

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Also wanted to mention a few things...

- Make sure you guys are adding additional effects to moves like Fang, ignores Protect, Sound etc. to your moves as you go.
- If you make any changes to your moves, please tell me about them in DMs or on Discord. I will likely completely miss them otherwise.
- These are all being put onto the metagame spreadsheet as the thread goes on. If you notice any issues with your moves on there, once again, let me know. I'll like your post with your move submissions once I've finished adding them.

Might have more to say later but this is all I can think of for now.
 
Bark Pecker
Combining Acrobatics and Fire Lash.
Type:

PP: 24
BP: 70
Accuracy: 100%
Category:
(Contact)
Description: Using it's pointed beak, the user pokes holes in their foe's defenses. If the user is not holding an item, this attack significantly weakens the opponent.
Effect: 100% to lower foe's defense by 1. If user is unburdened, 100% chance to lower foe's defense by 2.

Call of the Wild
Combining Charge and Grassy Terrain.
Type:

PP: 16
Accuracy: -%
Category:

Description: The user causes the ground to sprout sustenance for 5 turns, and powers up with a snack. Land creatures restore a little bit of HP at the end of every turn.
Effect: Summons Field of Abundance. If the user's next move is Beast-type, it deals double damage. Field of abundance: all beast types get a +1 boost to spdef. All pokemon regain 1/16th HP at the end of each turn.

Caustic Spill
Combining Bulldoze and Poison Powder.
Type:

PP: 32
BP: 60
Accuracy: 85%
Category:

Description: The user liquifies it's body, spilling out corrosive, sticky slime. Affected pokemon are slowed and start bleeding.
Effect: Inflicts bleed and lowers target's speed by 1.

Nightmare Dust
Combining Thousand Waves and Sleep Powder.
Type:

PP: 16
BP: 90
Accuracy: 75%
Category:
(Dust move)
Description: The user scatters a cloud of dust around the foe, causing damage. This may also induce sleep.
Effect: 50% chance to cause sleep.

Full Prune
Combining Belly Drum and Snipe Shot.
Type:

PP: 8
BP: 80
Accuracy: 100%
Category:

Description: After trimming growths from it's body, the user attacks the opponent with newfound precision. After using this move, all the user's future moves will be critical hits.
Effect: Cuts HP by 1/3 to apply laser focus effect that persists until switch-out.

Hive Spirit
Combining Struggle Bug and Eruption.
Type:

PP: 8
BP: ---
Accuracy: 100%
Category:

Description: The user calls upon their connection to the hive to scare the opponent, dropping their spatk. The lower the user's HP, the lower the move's power.
Effect: Damage scales with remaining HP, with a max BP of 150. 100% chance to lower opponent's spatk 1 stage.

Moore's Claw
Combining Fell Stinger and Night Shade.
Type:

PP: 24
BP: ---
Accuracy: 100%
Category:
(Contact)
Description: This attack does damage equal to half the user's level. If a pokemon is knocked out with this move, it's damage doubles.
Effect: 1/2 of user's level set damage (50 HP at level 100), damage doubles on KO (100 HP at level 100, then 200 HP, then 400 HP, then 800 HP, then 1600 HP)

Scale Mottle
Combining After You and Metal Sound.
Type:

PP: 32
Accuracy: 100%
Category:

Description: The user lowers the opponent's spdef by marking them with sharp scales, then mimics the move used immediately before it. The move fails if no other move has been used yet.
Effect: Lowers foe's spdef by 2, then uses the opponent's last used move.

Scute Shot
Combining Photon Geyser and Facade.
Type:

PP: 16
BP: 85 70
Accuracy: 100%
Category:

Description: The user attacks a target with their shed skin. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user. If the user is affected by acid, bleed, severe bleed, or chilled, the attack does massive damage.
Effect: Special if user's spatk > atk. Double BP if statused.

Spellbound Swap
Combining Guard Swap and Jaw Lock.
Type:

PP: 16
Accuracy: -%
Category:

Description: Using a brilliant gemstone, the user causes all pokemon on the field to become entranced, unable to flee. The user then swaps stat changes with their foe.
Effect: Traps opponent and swaps stat changes.
 
Last edited:

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
Move Name: Overclock (Teeter Dance + Head Smash)
Type:

Category:

BP: 150
Acc: 80
PP: 10 (max 16)
Description: The user channels all of its power into a single strike. This attack leaves the user Confused.
Effect: Confuses the user after the attack.

Move Name: Anathematize (Sunsteel Strike + Explosion)
Type:

Category:

BP: 250
Acc: 100
PP: 5 (max 8)
Description: The user offers itself as sacrifice, terribly cursing the opponent.
Effect: Hits all active Pokemon. Any Pokemon hit by this attack has their ability suppressed. The user faints after using this move. This move ignores the opponent's ability while attacking. Sound move.

Move Name: Suspend (Milk Drink + Disable)
Type:

Category:

PP: 10 (max 16)
Description: The user enters suspended animation, healing itself. The user cannot frequently enter this state.
Effect: Heals the user for 75% of their maximum HP. This move is then disabled.

Move Name: Frenzy (Sleep Talk + Outrage)
Type:

Category:

BP: 120
Acc: 100
PP: 15 (max 24)
Description: The user goes berserk, attacking the opponent relentlessly. The user then becomes confused. This attack can be selected even while asleep.
Effect: Locks the user into the attack for 2-3 turns, and then inflicts them with confusion. Move still functions while asleep.

Move Name: Slime Crush (Sacred Sword + Brave Bird)
Type:

Category:

BP: 105
Acc: 100
PP: 15 (max 24)
Description: The user completely crushes the opponent with their body, ignoring any and all stat changes.
Effect: Ignores the stat changes of both the user and the target.

Move Name: Refracted Beam (Play Rough + Fire Blast)
Type:

Category:

BP: 100
Acc: 90
PP: 10 (max 16)
Description: The user blasts the opponent with superheated rays of light. May lower the opponent's Attack or inflict them with Acid.
Effect: 10% chance to lower the target's Attack by 1 stage. 10% chance to inflict Acid on the target.

Move Name: Power Through (Pain Split + Aromatic Mist)
Type:

Category:

PP: 10 (max 16)
Description: The user ignores its wounds in order to keep fighting, evening out its HP with the opponent and boosting this Pokemon's Special Defense in the process. This gives the opponent time to prepare, allowing them to also raise their Special Defense.
Effect: Equalizes the user and target's HP. Boosts the user and target's Special Defense by 1 stage.

Move Name: Go For The Eyes (Eerie Impulse + Poison Fang)
Type:

Category:

BP: 50
Acc: 100
PP: 15 (max 24)
Description: The user claws at the opponent's eyes, sharply lowering their Special Attack and sometimes causing Severe Bleeding.
Effect: Lowers the target's Special Attack by 2 stages. 50% chance to inflict Severe Bleeding on the opponent.

Move Name: Brambles (Rock Blast + Spikes)
Type:

Category:

PP: 15 (max 24)
Description: The user sprays a random amount of brambles around the opponent, damaging non-Plant opponents that switch into it.
Effect: Sets 1 to 3 (equal chance for each result) layers of Brambles. Brambles deal 6.25% of max HP damage to Pokemon that switch in. Up to 3 layers of Brambles can be set. Plant-types are immune to this hazard.

Move Name: Sneaky Spray (False Surrender + Fire Punch)
Type:

Category:

BP: 80
Acc: -
PP: 15 (max 24)
Description: The user sneak attacks the opponent, spraying them with acid. This move cannot miss and may inflict Acid.
Effect: Cannot miss. 10% chance to inflict the target with Acid.
 
Last edited:
Name: Metamorphosis
Components: Spikes, V-Create
Type:

Category:

BP: 90 (Average)
Accuracy: 95% (V-Create)
PP: 5-8 (V-Create)
Effect: (Contact)
  • 1st use upon Switching in: No additional effects
  • 2nd use upon switching in: 120 BP, lowers user's Speed by 1 stage
  • 3rd+ use upon switching in: 180 BP, lowers user's Defense and Special Defense by 1 stage.
Upon switching out, damage and downside reset to 1st use


Name: Soul Reap
Components: Synthesis, Freeze-Dry
Type:

Category:

BP: 70 (Freeze-Dry)
Accuracy: 100% (Freeze-Dry)
PP: 20-32 (Freeze-Dry)
Effect: User drains 50% of the damage dealt. Super effective on Ghoul.


Name: Imitation
Components: Psych Up, Role Play
Type:

Category:

BP: - (Average)
Accuracy: - (Average)
PP: 10-16 (Average)
Effect: Copies the opponent's Ability and all stat changes.


Name: Shimmering Scales
Components: Moonlight, Obstruct
Type:

Category:

BP: - (Average)
Accuracy: - (Moonlight)
PP: 10-16 (Obstruct)
Effect: Protects from all damaging attacks. If hit by a Contact move, the user heals 25% Max HP.


Name: Snake Eyes
Components: Autotomize, Spirit Break
Type:

Category:

BP: 75 (Spirit Break)
Accuracy: 100% (Spirit Break)
PP: 15-24 (Average)
Effect: Lowers the target's Speed by 1 stage.


Name: Noxious Fumes
Components: Sacred Sword, Burning Jealousy
Type:

Category:

BP: 70 (Burning Jealousy)
Accuracy: 100% (Average)
PP: 10-16 (Average)
Effect: Ignores the target's positive stat changes when dealing damage. If the opponent has a positive stat change, they gain Acid.


Name: Claw Maul
Components: Bullet Seed, Shell Side Arm
Type:

Category:

BP: 25 (Bullet Seed)
Accuracy: 100% (Average)
PP: 20-32 (Average)
Effect: Hits 2-5 times, each hit has a 10% chance to Bleed the opponent. (Contact)


Name: Petrify
Components: Eerie Spell, Skitter Smack
Type:

Category:

BP: -
Accuracy: 95% (Average)
PP: 8-16 (Skitter Smack)
Effect: Lowers target Special Attack by 3 stages.


Name: Wheel Wrecker
Components: High Jump Kick, Aura Sphere
Type:

Category:

BP: 105 (Average)
Accuracy: 95% (Average)
PP: 15-24 (Average)
Effect: No additional effect (Contact, Ballistic)


Name: Hatchlings
Components: Icicle Crash, Leech Seed
Type:

Category:

BP: 42 (Average)
Accuracy: 90% (Average)
PP: 10-16 (Average)
Effect: 30% Chance to set Hatchlings on the opponent's side of the field. Hatchlings acts similar to Leech Seed, but it triggers right before the opponent makes their move, and they have a 1/8 chance of Flinching the opponent.
 
Last edited:

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Name: Guard Roomba
Fused From: Throat Chop + Rapid Spin
Type:
1618179854703.png

BP: 80
Acc: 100%
PP: 24
Category:
1618179528114.png

Flavour: The user attacks the foe with a cleaning device that will chase the foe until its battery runs out.
Effect: For 2 turns, the target cannot use moves that set Hazards.



Name: Fantasy Beam
Fused From: Petal Blizzard + Steel Beam
Type:
1618179844432.png

BP: 90
Acc: 100%
PP: 24
Category:
1618179728704.png

Flavour:
The user fires magical beams in all directions.
Effect: In a doubles battle, hits adjacent pokémon.



Name: Twisting Dive
Fused From: Bullet Punch + Misty Terrain
Type:
1618179835075.png

BP: 40
Acc: 100%
PP: 48
Category:
1618179528114.png

Flavour: The user makes a quick dive. Under more refreshing waters, the user feels more relaxed.
Effect: +1 Priority. Under [whichever Misty Terrain Based effects other people make], +2 Priority and heals user of status conditions.



Name: Primal Instinct
Fused From: Cross Chop + Parting Shot
Type:
1618179826071.png

BP: ---
Acc: ---
PP: 32
Category:
1618179547923.png

Flavour: The user awakes an ally's primal instinct to raise its battle power, and said ally replaces it in battle.
Effect: User switches out to an ally of choice. Replacement gains the Focus Energy effect.



Name: Abrupt Hypotension
Fused From: Moonblast + Sticky Web
Type:
1618179816916.png

BP: 95
Acc: 100%
PP: 16
Category:
1618179733505.png

Flavour: The user covers the foe with a mucus that lowers the foe's blood pressure. Disorients foes who just joined the field.
Effect: If this move hits an opponent that is switching in, the opponent's Sp Atk and Speed will be lowered by one stage.



Name: Frosted Fragments
Fused From: Earth Power + Thunder Fang
Type:
1618179808200.png

BP: 90
Acc: 100%
PP: 16
Category:
1618179728704.png

Flavour: The foe gets stormed with gelid shards. Weakens foes who are cold.
Effect: If the opponent is Chilled, lowers its Sp Def by one stage.



Name: Furious Turn-Around
Fused From: Surging Strikes + Topsy-Turvy
Type:
1618179611879.png

BP: 75
Acc: 100%
PP: 24
Category:
1618179528114.png

Flavour: The user attacks the foe with mindless rage.
Effect: User's stat changes are treated as reversed when using this move. Contact.



Name: Syrinx Warm-Up
Fused From: Charge + Sing
Type:
1618179585914.png

BP: ---
Acc: ---
PP: 32
Category:
1618179547923.png

Flavour: The user prepares its voice for an ear-busting shriek.
Effect: Raises Sp Def by one stage, next Sound move used by this Pokémon deals 2x damage. sound.



Name: Balanced Stakes
Fused From: Acid Armor + Play Rough
Type:
1618179537205.png

BP: 90
Acc: 95%
PP: 16
Category:
1618179528114.png

Flavour: The user stabs the foe with a wooden stake laced in moss.
Effect: If user's stats are raised, lowers the foe's corresponding stat.



Name: Molt
Fused From: Belly Drum + Jungle Healing
Type:
1618179520539.png

BP: ---
Acc: ---
PP: 16
Category:
1618124193547.png

Flavour: The user molts away its exoskeleton, feeling refreshed for battle.
Effect: Heals 25% HP and +1 Atk. If user has a Status Condition, heals for 50% instead (Note that it does not cure the status).
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
Screeching Halt
Components: Rock Polish, Screech
Type:

PP: 48
Category:

Power: -
Accuracy: 85
Sound move. Lowers the target's Defense and Speed by 2.

Jumpscare
Components: Bulk Up, Earth Power
Type:

PP: 24
Category:

Power: 90
Accuracy: 100
20% chance to lower the target's Attack by 1.

Holy Water
Components: Magnet Rise, Smog
Type:

PP: 24
Category:

Accuracy: - (never misses)
For 5 turns, this Pokemon is immune to Ghoul-type moves. The target starts bleeding.

Spinal Chop
Components: Thunder Wave, X-Scissor
Type:

PP: 24
Category:

Power: 80
Accuracy: 100
Makes contact. 30% to chill the target.

Slime Wave
Components: Astral Barrage, Power Whip
Type:

PP: 16
Category:

Power: 120
Accuracy: 85
No additional effect.

heavy strike? idk
Components: Heavy Slam, Precipice Blades
Type:

PP: 16
Category:

Power: -
Accuracy: 100
Makes contact. Power varies based on user's and target's weights.

Dying Dance
Components: Lunar Dance, Dragon Dance
Type:

PP: 8
Category:

Dance move. User faints; Next hurt Pokemon is cured, max HP/PP, and +1 Atk/+1 Spe.

Sweet Song
Components: Charm, Overdrive
Type:

PP: 24
Category:

Power: 80
Accuracy: 100
Sound move. 30% to lower the target's Attack by 1.

Camo Coat
Components: Avalanche, Safeguard
Type:

PP: 24
Power: 120
Accuracy: 100
Category:

-4 Priority. Summons Safeguard if user is damaged by the target.

Pincer Thrash
Components: Outrage, Waterfall
Type:

Power: 120
Accuracy: 100
PP: 24
Category:

Lasts 2-3 turns. 20% chance that user flinches instead of attacking.
 
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Cookie Butter

formerly the someone
Name: Clean Disc Slice
From: Seismic Toss, Calm Mind
Type:
Artificial
BP: - (Seismic Toss)
Acc: - (Calm Mind)
PP: 20 (both)
Category:
Physical
Description: The user does a clean slice with a clean disc. Damage goes down the more the disc is used.
Effect: Contact-based. Does 100 flat damage at ≤0 stat changes total. For every +1 stat change total the user has, does 25 less damage. Raises SpA and SpD by 1 stage after damage.

Name: Hydra Determination
From: Facade, Pollen Puff
Type:
Ghoul
BP: 70 (Facade)
Acc: 100% (both)
PP: 15 (Pollen Puff)
Category:
Special
Description: Not looking for trouble, the user heals itself instead of attacking. When bothered, it will both attack and heal using its multiple heads.
Effect: This move restores 1/2 of the user's maximum HP, rounded down, instead of dealing damage. If the user is acidified, chilling or bleeding, it deals damage and heals. The effect of losing their turn from the user's Chilled status is ignored.

Name: Hydrothermal Eruption
From: Electric Terrain, Eruption
Type:
Piscine
BP: 75 * user's current HP/maximum HP (average, with Eruption mechanics)
Acc: 100% (Eruption)
PP: 7 (max 12) (average)
Category:
Special
Description: The user creates hydrothermal vents under everyone's feet with explosive fury. The lower the user's HP, the less powerful this attack becomes.
Effect: Sets Hydrothermal Terrain for 5 turns. (Hydrothermal Terrain increases the power of Piscine-type moves by x1.3 and prevents Acid and Chilled statuses on grounded Pokémon. Pokemon already affected by those statuses are not healed.) In Doubles, hits adjecent foes.

Name: Rattle Shed
From: Haze, Heal Bell
Type:
Reptile
BP: - (both)
Acc: - (both)
PP: 17 (max 28) (average)
Category:
Status
Description: The user shakes its rattle so much its skin sheds. The foes are disturbed, while the allies are soothed.
Effect: Cures the user's party of their non-volatile status condition and resets the stat stages of all active Pokemon. Sound-based.

Name: Shadow Slosh
From: Psych Up, Thrash
Type:
Slime
BP: 120 (Thrash)
Acc: 100% (both)
PP: 10 (both)
Category:
Special
Description: The user copies the foe's shape as if it were its shadow. Attempting to show its superiority, it goes on a rampage, then becomes confused.
Effect: The user copies all of the target's current stat stage changes and deals damage. Lasts 2-3 turns. Confuses the user afterwards.

Name: Crystal Meditation Blast
From: Petal Blizzard, Calm Mind
Type:
Mineral
BP: 45 (average)
Acc: 100%
PP: 15 (max 18)
Category:
Physical
Description: The user absorbs the energy of crystals through meditation, then hurls emptied crystals at the foe.
Effect: Raises the user's SpA and SpD by +1 stage before damage. In Doubles, hits adjecent Pokemon.

Name: Wild Hunt
From: Baton Pass, Magma Storm
Type:
Beast
BP: - (Baton Pass)
Acc: 100% (Baton Pass)
PP: 5 (max 8) (Magma Storm)
Category:
Status
Description: After starting a hunt, the user rushes back to switch places with a party Pokémon in waiting. It passes along any stat changes, but leaves a pack of beasts for its ally to deal with.
Effect: The user is replaced with another Pokemon in its party. The selected Pokemon has the user's stat stage changes (except Speed), confusion, and certain move effects transferred to it. However, it prevents the selected Pokemon from switching for four or five turns. Causes damage to the selected Pokemon equal to 1/8 of its maximum HP, rounded down, at the end of each turn during effect. The selected Pokemon can still switch out if using a move that switches the user out. The effect ends if the selected Pokemon leaves the field, or if the selected Pokemon uses moves that remove Hazards successfully. This effect is not stackable or reset by using this or another binding move.

Name: Supersonic Speed
From: Agility, Supersonic
Type:
Avian
BP: - (both)
Acc: - (Agility)
PP: 20 (max 32) (Supersonic)
Category:
Status
Description: The user flies at soaring speeds, making it hard to see where it's going.
Effect: Increases Speed by 3, but confuses the user.

Name: Kelp Knife
From: Crabhammer, Water Shuriken
Type:
Plant
BP: 60 (average, then rounded up to nearest multiple of 5)
Acc: 100% (Water Shuriken)
PP: 10 (max 16) (Crabhammer)
Category:
Physical
Description: The user swiftly attacks with a kelp knife.
Effect: +1 Priority. High critical hit ratio.

Name: Scorpion Charm
From: Stealth Rock, Mystical Fire
Type:
Arthropod
BP: - (Stealth Rock)
Acc: - (Stealth Rock)
PP: 20 BP (Stealth Rock)
Category:
Status
Description: The user draws a magic scorpion circle around the opposing team, which lowers their Special Attack stats upon switching into battle.
Effect: Sets up a Scorpion Charm on the opposing side of the field, lowering the Special Attack by 1 stage of each opposing Pokemon that switches in, unless it is an Avian-type Pokemon.
 
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Name: Pollutant Emission
From: Scald, Gravity
Type:
1618254309069.png

BP: - (Gravity)
Acc: 100% (Scald)
PP: 5 (max 8) (Gravity)
Category:
1618255136126.png

Description:
The user releases a toxic cloud of emissions. This cloud surrounds the target and inflicts them with Acid.
Effect: The target is inflicted with Acid.
Contact: No

Name: Unseen Force
From: Tail Whip, Expanding Force
Type:
1618255882231.png

BP:
80 (Expanding Force)
Acc: 100% (Both)
PP: 10 (max 16) (Expanding Force)
Category:
1618256095311.png

Description:
Invisible forces attack the target.
Effect: The target's defense stat decreases by one stage.
Contact: No

Name: Leech Strike
From: Vacuum Wave, Giga Drain
Type:
1618256644784.png

BP:
60 (Averaged, Rounded to the nearest multiple of 5)
Acc: 100% (Both)
PP: 10 (max 16) (Giga Drain)
Category:
1618257247695.png

Description:
The user swiftly latches onto the target and absorbs their energy.
Effect: +1 priority. 50% of the damage dealt to the target is restored to the user as HP.
Contact: Yes

Name: Unrelenting Jaws
From: Thousand Waves, Gunk Shot
Type:
1618257300261.png

BP:
90 (Thousand Waves)
Acc: 90% (Averaged)
PP: 10 (max 16) (Thousand Waves)
Category:
1618257309693.png

Description:
The user uses a powerful bite to latch onto the target. The target becomes unable to flee and has a chance of being inflicted with the Bleed status.
Effect: Trap move. Bite move. Prevents the target from fleeing or switching out as long as the user remains in battle. This move has a 30% chance of inflicting the target with Bleed.
Contact: Yes

Name: Sticky Wrap
From: Roar, Anchor Shot
Type:
1618258077491.png

BP:
- (Roar)
Acc: 100% (Anchor Shot)
PP: 20 (max 32) (Both)
Category:
1618258100849.png

Description:
The user uses a limb to ensnare the target with a sticky substance. The target becomes unable to flee.
Effect: Trap move. Prevents the target from fleeing or switching out as long as the user remains in battle.
Contact: Yes

Name: Heavenly Meteor
From: Thunderous Kick, Explosion
Type:
1618258175987.png

BP:
250 (Explosion)
Acc: 100% (Both)
PP: 5 (max 8) (Explosion)
Category:
1618258188133.png

Description:
The user drains all of its energy to summon a huge meteor. The meteor strikes the target and deals a massive amount of damage.
Effect: KOs the user after being used.
Contact: No

Name: Stand Guard
From: Endure, Crafty Shield
Type:
1618258278293.png

BP:
- (Both)
Acc: - (Both)
PP: 10 (max 16) (Both)
Category:
1618258291125.png

Description:
The user endures any attack thrown at it. The user also protects itself and teammates on the field from status moves.
Effect: Protection move. +4 priority. For the rest of the turn, the user will survive any attack that would cause it to faint and leave the user with 1 HP instead. The user and any teammates on the field are protected from status moves. This move has an increased chance of failing after each use (similar to Protect, Detect, Endure, etc).
Contact: No

Name: Tornado
From: Fake Tears, Volt Tackle
Type:
1618258366414.png

BP:
120 (Volt Tackle)
Acc: 100% (Both)
PP: 15 (max 24) (Volt Tackle)
Category:
1618258384386.png

Description:
The user whips up a tornado to engulf the target. This attack sharply reduces the user's Sp. Def Stat.
Effect: Inflicts damage and decreases the user's Special Defense stat by two stages.
Contact: No

Name: Dance of Life
From: Dragon Dance, Leaf Blade
Type:
1618258482030.png

BP:
- (Dragon Dance)
Acc: - (Dragon Dance)
PP: 20 (max 32) (Dragon Dance)
Category:
1618258514794.png

Description:
The user does a dance to celebrate the existence of living things. The user's Speed stat increases and the target's Attack stat decreases.
Effect: Dance move. The user's speed stat increases by one stage and the target's attack stat decreases by one stage.
Contact: No

Name: Bombardier Spray
From: Corrosive Gas, U-Turn
Type:
1618258566881.png

BP:
70 (U-Turn)
Acc: 100% (Both)
PP: 20 (max 32) (U-Turn)
Category:
1618258676421.png

Description:
The user sprays a corrosive, foul-smelling fluid at the opponent. This fluid melts away the target's held item.
Effect: The move deals damage and causes the target's held item to become unusable.
Contact: No
 
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DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
48 hours remain for moves! I haven't been on the computer much todaybut will update the spreadsheet more tomorrow, and I'll likely ping / DM everyone who has yet to finish. If someone doesn't finish their moves by the deadline, I'll be distributing them to everyone else, so if you've already submitted and want to do some more, that will be your chance.

Also, important note - for those of you who haven't added things like Contact, Sound etc. to any of your moves, please do so and DM me once you're done. Not having things like this really limits the effects of abilities like Iron Barbs and Punk Rock, and it can really screw over the people who make abilities with those as components.
 
Artificial - Hypnosis, Burn Up
Type:
artificial.png

Category:

BP: 60 (Hypnosis Accuracy)
Acc: 100 (Burn Up Accuracy)
PP: 16 (max, base is 10, averaging the 5 from burn up and the 20 from hypnosis gives this base 12.5, but to stay consistent with real moves i lowered it to 10)
Description: The user attacks with a beam that isolates the energy of the target.
Effect: On hit the opponent's primary type its replaced by ???.
Extra properties: Single Target

Ghoul - Taunt, Shadow Bone
Type:
ghoul.png

Category:

BP: 40 (average is 42.5, rounded down to 40 to be consistent with real moves)
Acc: -
PP: 24 (Base 15, the average from the 10PP Shadow Bone and the 20PP Taunt)
Description: Strikes the target with a spirit that prevents the usage of status moves for 3 turns.
Extra properties:  Bypasses Substitutes, Contact, Single Target

Piscine - Shore Up, Healing Wish
Type:
piscine.png

Category:

BP: -
Acc: -
PP: 16 (Base 10, same as both moves)
Description: The user leaves the battlefield, leaving behind a fresh ally
Effect: Users lose 50% of their health and switch out, replacements get their status healed and heal by the exact amount of hp lost, the user can faint from this but the move still happens with the healing cut to the exact amount lost.
Extra properties: Self Targetting

Reptile - Hydro Pump, Bolt Strike
Type:
reptile.png

Category:

BP: 110 (Same as Hydro Pump)
Acc: 85 (Same as Bolt Strike)
PP: 8 (base 5, same as both)
Description: The user spits a load of venom on the target, the effects of the venom make the opponent lose body heat.
Extra properties: Single Target, 10% Chance of causing the Chilled status effect (20+0/2, mostly done to stay consistent with fire blast and because paralyzis>burn)

Slime - Acupressure, Poison Gas
Type:
slime.png

Category:

BP: -
Acc: - (same as acupressure)
PP: 48 (base 30, same as acupressure)
Description: The user hits a pressure point with acid, causing bleeding and reducing a random non-evasion, non-accuracy stat by 2.
Extra properties: can choose targetting alies or the self, effect doesn't change though, bounceable.

Mineral - Rain Dance, Reflect (Rain Dance reduces power of Fire -> Slime moves)
Type:
mineral.png

Category:

BP: -
Acc: -
PP: 16 (Base 10, same idea as with Stainless Blast)
Description: For 5 turns crystal dust powers mineral moves.
Extra properties: Self targetting, while active slime type attack damage is halved, mineral type attacks get a 1.5x boost, and mineral types get a 1.5x defense boost, as a weather i would gladly add interactions with dry skin or weather based moves later.

Beast - Glare, Dynamax Cannon
Type:
beast.png

Category:

BP: 50 (100+0/2)
Acc: 100 (same as dynamax cannon)
PP: 24 (15 base, average is 17.5 but moved down to 15 to stick to the values of real moves)
Description: The user hardens its fur, shooting it like needles at the limbs of the target, freezing it in pain.
Extra properties: Single Target, 100% chance to chill the target.

Avian - Flower Shield, Power Swap
Type:
avian.png

Category:

BP: -
Acc: -
PP: 16 (10 base, same as both)
Description: The user joins a flock increasing defense of all avian types on the field by 1 stage and undoing increases on atk/spa of the opponent.
Extra properties: Self Targetting, while the def boost only happens for avians this can be used as a anti offense discount haze by other types.

Plant - Mat Block, Poison Fang
Type:
plant.png

Category:

BP: 50
Acc: - (mat block)
PP: 24 (base 15 from poison fang)
Description: A series of plants attack the opponents with ferocious bytes, may cause severe bleeding.
Extra properties: Targets all adjacent pokémon, Contact, Jaw move, 50% of causing severe bleeding.

Arthropod - Bone Rush, Quick Attack
Type:
arthropod.png

Category:

BP: 40
Acc: 100
PP: 16 (Base 10 from bone rush)
Description: Attacks the target twice on a hurry, if it manages to hit before the target moves it hits 3 times.
Extra properties: Contact, Hits 3 times if the target switches.
 
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