National Dex Ubers Extreme Trick Room Setting (Trick Room Setter Arceus) [QC 2/2] [GP 1/1]

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Anchor9

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[Insert image of Arceus gaming with extremeness]

[SET]
name: Trick Room Setter
move 1: Trick Room
move 2: Taunt
move 3: Healing Wish
move 4: Extreme Speed
item: Mental Herb
ability: Multitype
nature: Impish
evs: 248 HP / 216 Def / 44 SpD
tera type: Steel / Ghost

[SET COMMENTS]

* Due to its excellent bulk and Normal typing, Arceus is an excellent Trick Room setter. These qualities combined with a Mental Herb make it extremely difficult for threats such as Primal Kyogre, Zacian-C, and even Marshadow to stop Trick Room from being set up. Arceus also serves as a weak but useful revenge killler that can take out extremely chipped threats such as Primal Groudon and Yveltal with Extreme Speed.
* Taunt prevents slow entry hazard setters such as Ferrothorn and Primal Groudon from setting hazards. It also prevents threats such as Necrozma-DM and, most importantly, Coil Zygarde from setting up or hindering it with Thunder Wave or Glare. In addition, Taunt prevents Ho-Oh from using Whirlwind to cancel Trick Room or from using Defog to remove entry hazards.
* Extreme Speed allows Arceus to revenge kill any weakened targets that a teammate wasn’t able to finish off such as a defensive Primal Groudon; however, the lack of Attack investment makes Extreme Speed extremely weak, so the move should not be used often.
* The given EV spread avoids an OHKO from Choice Band Marshadow’s Low Kick and a 2HKO from Life Orb Yveltal’s Dark Pulse.
* Tera Steel prevents Glimmora and Smeargle from using Mortal Spin to clear entry hazards set by teammates such as Glimmora or bounced back by Hatterene. Tera Ghost is more niche, but it denies Iron Treads from using Rapid Spin while allowing Arceus to set Trick Room against Extreme Speed Arceus in an emergency.
* Arceus is an excellent Trick Room setter throughout the game thanks to its giant bulk allowing it to set up Trick Room against nearly any unboosted threat. However, it is not to be used as the lead Trick Room setter due to its inability to deny entry hazards from opposing leads such as Deoxys-S, Mental Herb Shuckle, and Mega Diancie.
* Pokemon that appreciate Trick Room support such as Calyrex-I and Melmetal make excellent teammates for Arceus. They also appreciate Arceus denying Necrozma-DM from using Morning Sun and Zygarde from using Coil and Rest, allowing them to wallbreak past these threats more efficiently.
* Arceus appreciates additional Trick Room setters to support it in setting Trick Room and preventing entry hazards. Therefore, Hatterene and Cresselia make excellent teammates. Hatterene is able to deny entry hazards from most leads such as Shuckle, Deoxys-S, and Mega Diance, unlike Arceus. Cresselia is also able to restore the PP of teammates with low-PP STAB moves such as Melmetal and Calyrex-I.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/anchor9.652323/
Set(s) by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
 
Last edited:
let me know when this is applied so I can stamp it.
add remove comment
[SET]
name: Trick Room Setter
move 1: Trick Room
move 2: Taunt
move 3: Healing Wish
move 4: Extreme Speed
item: Mental Herb
ability: Multitype
nature: Impish
add tera steel/ghost
evs: 248 HP / 216 Def / 44 SpD

[SET COMMENTS]

* Due to its excellent bulk, and ability to revenge kill threats snowballing, Arceus is an excellent Trick Room setter. It’s Normal typing, combined with its large bulk and Mental Herb, makes it near impossible for Primal Kyogre, Zacian-C, and even Marshadow to stop Trick Room from being set up. This really should be reworded. The main niche is mental herb allowing it setup TR v most mons. It is just puffing it up a bit much. Talking about how it is one of the better TR setters is fine.
* Taunt prevents slow entry hazard setters such as Ferrothorn and Primal Groudon from setting hazards. It also prevents threats such as Necrozma-DM and most importantly Coil defensive Zygarde from setting up. It also prevents Ho-Oh from preventing TR with Whirlwind
* Extreme Speed allows Arceus to revenge kill any weakened targets such as a defensive Primal Groudon that a teammate wasn’t able to finish off. Mention how it is piss weak and isn't clicked very often
* The given EV spread avoids a OHKO from Choice Band Marshadow’s Low Kick and a 2HKO from Yveltal’s Dark Pulse.
* Tera Normal provides a boosted Extreme Speed to revenge kill any weakened threats. However, Arceus should rarely Tera as the Tera Normal boost is rarely needed and teammates such as Melmetal and Calyrex-I need Tera to wallbreak past their checks. Go with Ghost or Steel to prevent Rapid / Mortal Spin
* Arceus is best used as a late-game setter thanks to its giant bulk allowing it to set up Trick Room against nearly any unboosted threat.Reword this to say it isn't the first TR setter. It is fine setting TR both mid-and late-game. It’s Normal-typing can be extremely punishing for teams with only Choice Band Marshadow as speed control, as Arceus can use Marshadow as an easy way to reset Trick Room and heal the teammate Marshadow was trying to revenge kill. It dies to CB most of the time with Rocks up. It also can't do anything back. HO generally uses tera stellar which will OHKO. Just the first sentence is fine.
* Pokemon that appreciate Trick Room support such as Calyrex-I and Melmetal make excellent teammates for Arceus. They also appreciate Arceus denying Necrozma-DM from using Morning Sun and Zygarde from using Coil and Rest, allowing them to wallbreak past these threats more efficiently.
* Arceus appreciates additional Trick Room setters to support. Therefore Hatterene and Cresselia make excellent teammates. Hatterene is able to deny entry hazards from most leads such as Shuckle, Deoxys-S, and Mega Diance unlike Arceus. Cresselia is able to also restore the PP of teammates with low-PP STAB moves such as Melmetal and Calyrex-I. Explain why you'd use Cresselia over Lunala if that is the case.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/anchor9.652323/
Set(s) by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/

Grammar checked by:
 
bumboclaat Implemented except the part about mentioning Lunala. I don’t think they’re really comparable since Lunala can’t restore ally health and PP since it doesn’t have Lunar Dance or even Healing Wish. I guess it can Teleport, but that’s not really comparable to Cresselia.
 
Fair enough. There is some GP stuff but 2/2
Ahem, there's still yet to be a second QC check for 2/2.

I'll go ahead and do one, however, ping me after applying this to corroborate for a stamp.


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[SET]
name: Trick Room Setter
move 1: Trick Room
move 2: Taunt
move 3: Healing Wish
move 4: Extreme Speed
item: Mental Herb
ability: Multitype
nature: Impish
evs: 248 HP / 216 Def / 44 SpD
tera type: Steel / Ghost

[SET COMMENTS]

* Due to its excellent bulk and Normal typing, Arceus is an excellent Trick Room setter. These qualities combined with a Mental Herb makes it extremely difficult for threats such as Primal Kyogre, Zacian-C, and even Marshadow to stop Trick Room from being set up. Arceus also serves as a weak but useful revenge killler that can take out extremely chipped threats such as? with Extreme Speed.
* Taunt prevents slow entry hazard setters such as Ferrothorn and Primal Groudon from setting hazards. It also prevents threats such as Necrozma-DM and most importantly Coil Zygarde from setting up. mention that it also prevents them from hindering it with status In addition, Taunt prevents Ho-Oh from using Whirlwind to cancel Trick Room or from Defogging off entry hazards.
* Extreme Speed allows Arceus to revenge kill any weakened targets such as a defensive Primal Groudon that a teammate wasn’t able to finish off. However, the lack of Attack investment makes Extreme Speed extremely weak, so the move should not be used often.
* The given EV spread avoids a OHKO from Choice Band Marshadow’s Low Kick and a 2HKO from Life Orb Yveltal’s Dark Pulse.
* Tera Steel prevents Glimmora and Smeargle from using Mortal Spin to clear entry hazards set by teammates such as Glimmora or bounced back by Hatterene. Tera Ghost is more niche, but it denies Iron Treads from using Rapid Spin while allowing Arceus to set Trick Room against Extreme Speed Arceus in an emergency.
* Arceus is an excellent Trick Room setter throughout the game thanks to its giant bulk allowing it to set up Trick Room against nearly any unboosted threat. However, it is not to be used as the lead Trick Room setter due to an inability to deny entry hazards from opposing leads such as Deoxys-S, Mental Herb Shuckle, and Mega Diance Diancie.
* Pokemon that appreciate Trick Room support such as Calyrex-I and Melmetal make excellent teammates for Arceus. They also appreciate Arceus denying Necrozma-DM from using Morning Sun and Zygarde from using Coil and Rest, allowing them to wallbreak past these threats more efficiently.
* Arceus appreciates additional Trick Room setters to support support what?. Therefore Hatterene and Cresselia make excellent teammates. Hatterene is able to deny entry hazards from most leads such as Shuckle, Deoxys-S, and Mega Diance unlike Arceus. Cresselia is able to also restore the PP of teammates with low-PP STAB moves such as Melmetal and Calyrex-I.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/anchor9.652323/
Set(s) by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
 
add remove comment
GP Team done
[Insert image of Arceus gaming with extremeness]

[SET]
name: Trick Room Setter
move 1: Trick Room
move 2: Taunt
move 3: Healing Wish
move 4: Extreme Speed
item: Mental Herb
ability: Multitype
nature: Impish
evs: 248 HP / 216 Def / 44 SpD
tera type: Steel / Ghost

[SET COMMENTS]

* Due to its excellent bulk and Normal typing, remove extra space Arceus is an excellent Trick Room setter. These qualities combined with a Mental Herb makes make it extremely difficult for threats such as Primal Kyogre, Zacian-C, and even Marshadow to stop Trick Room from being set up. Arceus also serves as a weak but useful revenge killler that can take out extremely chipped threats such as Primal Groudon and Yveltal with Extreme Speed.
* Taunt prevents slow entry hazard setters such as Ferrothorn and Primal Groudon from setting hazards. It also prevents threats such as Necrozma-DM and, (AC) most importantly, (AC) Coil Zygarde from setting up or hindering it with Thunder Wave or Glare. In addition, Taunt prevents Ho-Oh from using Whirlwind to cancel Trick Room or from Defogging off using Defog to remove entry hazards.
* Extreme Speed allows Arceus to revenge kill any weakened targets such as a defensive Primal Groudon that a teammate wasn’t able to finish off (RP)such as a defensive Primal Groudon; however , the lack of Attack investment makes Extreme Speed extremely weak, so the move should not be used often.
* The given EV spread avoids a an OHKO from Choice Band Marshadow’s Low Kick and a 2HKO from Life Orb Yveltal’s Dark Pulse.
* Tera Steel prevents Glimmora and Smeargle from using Mortal Spin to clear entry hazards set by teammates such as Glimmora or bounced back by Hatterene. Tera Ghost is more niche, but it denies Iron Treads from using Rapid Spin while allowing Arceus to set Trick Room against Extreme Speed Arceus in an emergency.
* Arceus is an excellent Trick Room setter throughout the game thanks to its giant bulk allowing it to set up Trick Room against nearly any unboosted threat. However, it is not to be used as the lead Trick Room setter due to an its inability to deny entry hazards from opposing leads such as Deoxys-S, Mental Herb Shuckle, and Mega Diancie.
* Pokemon that appreciate Trick Room support such as Calyrex-I and Melmetal make excellent teammates for Arceus. They also appreciate Arceus denying Necrozma-DM from using Morning Sun and Zygarde from using Coil and Rest, allowing them to wallbreak past these threats more efficiently.
* Arceus appreciates additional Trick Room setters to support it in setting Trick Room and preventing entry hazards. Therefore, (AC) Hatterene and Cresselia make excellent teammates. Hatterene is able to deny entry hazards from most leads such as Shuckle, Deoxys-S, and Mega Diance, (AC) unlike Arceus. Cresselia is also able to also restore the PP of teammates with low-PP STAB moves such as Melmetal and Calyrex-I.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/anchor9.652323/
Set(s) by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
 
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