Sayonara
don't forget
[youtube]Nu4wvvoA9-s[/youtube]
Made by Sayonara and BKC. Written by Sayonara.
Introduction
Hello. With the recent Garchomp re-test in the OU tier, BKC and I decided to build a team featuring the mighty Garchomp - a team to be used in the OU Suspect Ladder on Pokemon Showdown!. We didn't intend to build a team that was too focused on offense, but one that was more balanced, which would allow Garchomp to sweep late-game. The team was pretty successful and fun to use, and BKC even managed to peak at #1 on the OU Suspect Ladder under the alt quintessence (great job!). Without further ado, we present to you Fade to Black, a suspect BW OU team.
Closer Look
Hippowdon @ Leftovers ***Life it seems will fade away
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature (+SpD, -SpA)
- Stealth Rock
- Slack Off
- Earthquake
- Whirlwind
With Garchomp being the star of the team, we didn't want to have to deal too much with opposing Rain or Sun teams, so we decided to use weather of our own - Sand. While Garchomp doesn't benefit from Sand without being access to Sand Veil as its ability, it does appreciate not being outsped by Chlorophyll users and not being hit harder by Water moves, which would have been the case if Rain was present. Hippowdon acts as a nice mixed wall, and a lead. When it sent in, it can usually easily set up Stealth Rock, as most opponents switch out their physical attacker, fearing a physically defensive set. Slack Off is useful for Hippowdon to regain health, keeping it healthy throughout the match, which helps during weather wars, especially since Politoed and Ninetales don't boast a recovery move. Even without significant Attack investment, Earthquake still hits really hard, thanks to STAB and a 112 Attack stat. Finally, Whirlwind is used to pHaze out set-up sweepers trying to use Hippowdon as a set-up fodder.
Rotom-W @ Leftovers ***Drifting further everyday
Ability: Levitate
EVs: 248 HP / 100 Def / 160 SpD
Calm Nature (+SpD, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-W acts as a scout and a great answer to Rain teams, which are often troubled by this Washing Machine. It also helps deal with Tornadus-T, tanking Hurricanes. We opted for a more bulky Rotom-W, which is reflected in the chosen EV spread, which helps deal with Tornadus-T in addition to allowing Rotom-W to tank a couple of physical hits as well. Volt Switch allows Rotom-W to scout, providing offensive momentum for the team and giving the team an advantageous switch-in. Hydro Pump is a strong STAB that hits hard, allowing it to take down opposing Gliscor and Terrakion. Will-O-Wisp is used to help deal with physical threats, who are usually crippled. It also helps against Ferrothorn. Finally, Pain Split is used to gain health back, and it abuses the washing machine's low HP to gain health back quickly. Leftovers is used for recovery, helping enhance its survivability.
Amoonguss @ Leftovers ***Getting lost within myself
Ability: Regenerator
EVs: 160 HP / 96 Def / 252 SpD
Calm Nature (+SpD, -Atk)
- Spore
- Giga Drain
- Hidden Power Ice
- Sludge Bomb
Amoonguss also helps deal with Rain teams, resisting Water moves. It has pretty good synergy with Rotom-W, being able to come in on Grass-type moves aimed towards Rotom-W, while Rotom-W can switch-in Ice, Flying and Fire-type moves Amoonguss loathes. With Regenerator, a useful ability, Amoonguss can switch-in and out on numerous occasions, healing 1/3 of its health upon switching out. Spore is very useful, incapacitating an opponent for pretty much the entire game, thanks to BW's sleep mechanics. Giga Drain is its main STAB, allowing Amoonguss to heal itself. Hidden Power Ice hits Dragons attempting to use Amoonguss as set-up fodder, like Garchomp and Dragonite. Sludge Bomb is used for coverage. The weird EV spread lets Amoonguss tank a +2 Outrage from Garchomp, which is helpful. The rest of the EVs are poured in HP and Special Defense, allowing Amoonguss to serve as a decent special wall.
Garchomp @ Yache Berry ***Simply nothing more to give
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+Spe, -SpA)
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Fang
The beast. Garchomp is an extremely powerful Pokemon you don't want to mess with. Thanks to above-average bulk, and a resistance to Stealth Rock, it can find a couple of opportunities to set up and start causing havoc. Swords Dance doubles its already strong Attack stat. Earthquake is its main STAB, hitting anything that doesn't resist it really hard. Dragon Claw hits opposing Dragons who are immune to Earthquake, such as Dragonite and Salamence. Fire Fang is used to hit Steel-types who resist Dragon Claw and are immune to Earthquake, notably Skarmory and Bronzong, the #1 Garchomp counters in OU. Yache Berry helps Garchomp tank Ice-type hits, being only 2HKO'd by Mamoswine's Ice Shard, allowing Garchomp to eliminate it. With a base 102 speed stat, Jolly lets Garchomp outspeed non-Scarfed Landorus, Salamence and Victini. Rough Skin is rarely used, although it can be useful.
Forretress @ Leftovers ***Emptiness is filling me
Ability: Sturdy
EVs: 252 HP / 220 Def / 36 SpA
Relaxed Nature (+Def, -Spe)
- Spikes
- Rapid Spin
- Hidden Power Ice
- Volt Switch
Forretress is an important defensive backbone of the team, being able to tank numerous physical attacks thanks to titanic physical bulk. It also provides Rapid Spin support, meaning entry hazards will not be detrimental to the team. Spikes support is also really nice, as it weakens the opposition to the point where Garchomp and Genesect can run through the opposing team. It helps turning 2HKOs in OHKOs. Hidden Power Ice is used to deal with SubToxic Gliscor, who can be annoying. While Volt Switch isn't going to hit hard, if it can hit a switch-in target, that gives a great advantage to the team, obtaining an advantageous switch-in. It also helps Forretress escape Magnezone's Magnet Pull. With 36 SpA EVs, Hidden Power Ice will usually 2HKO Gliscor, which is useful. The rest of the EVs are dumped in HP and Defense, easing Forretress' role as a physical wall. Sturdy can be useful to avoid being OHKO'd at full health, while Leftovers grants recovery.
Genesect @ Choice Scarf ***Need the end to set me free
Ability: Download
EVs: 96 Atk / 248 SpA / 164 Spe
Hasty Nature (+Spe, -Def)
- U-Turn
- Bug Buzz
- Flamethrower
- Ice Beam
Genesect is an amazing revenge-killer, wallbreaker and scout. With Download, it can often grab Attack boosts, and hit hard with U-Turn, providing the team with early offensive momentum, as it is usually sent as a lead when not selecting Hippowdon to lead. Bug Buzz hits harder than U-Turn and is often used when obtaining a SpA boost from Download. Flamethrower is a very handy coverage move, nailing KOs on Skarmory, Scizor, Ferrothorn and Forretress, who would otherwise be troublesome. Ice Beam is used to hit Dragons, Landorus and Gliscor hard, allowing Genesect to take them out. The EV spread gives Genesect enough speed to outpace opponents like Scarf Haxorus, while maximizing Special Attack and placing the remaining EVs in Attack to boost U-Turn's power. Maximizing Speed isn't necessary, as Genesect can't outspeed ScarfMence, Scarf Victini and Scarf Landorus anyways, due to an unfortunate Base 99 Speed stat. When the opponent is weakened late-game, this guy just runs through teams.
Conclusion
Well, that's pretty much it for this team, that was a pretty nice success. I'd like to thank BKC for agreeing to work with me on this team, and Kevin Garrett for the formatting used for this RMT. I'd like to thank everyone who took the time to read this, and I hope you liked the team. We also used different version of the team, like one consisting of SR Fire Blast Garchomp | Spikes Ferro | Bulky Starmie | SubSplit Gar | ScarfTar | Scarf Genesect and another one consisting of SR Spikes Forre | SubSplit Gengar | Slowbro | Celebi | ScarfTar | SpDef Zapdos or Shed Shell ResTalk SpD Tran. All rates are welcome - don't be shy!
Made by Sayonara and BKC. Written by Sayonara.
Introduction
Hello. With the recent Garchomp re-test in the OU tier, BKC and I decided to build a team featuring the mighty Garchomp - a team to be used in the OU Suspect Ladder on Pokemon Showdown!. We didn't intend to build a team that was too focused on offense, but one that was more balanced, which would allow Garchomp to sweep late-game. The team was pretty successful and fun to use, and BKC even managed to peak at #1 on the OU Suspect Ladder under the alt quintessence (great job!). Without further ado, we present to you Fade to Black, a suspect BW OU team.
Closer Look
Hippowdon @ Leftovers ***Life it seems will fade away
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature (+SpD, -SpA)
- Stealth Rock
- Slack Off
- Earthquake
- Whirlwind
With Garchomp being the star of the team, we didn't want to have to deal too much with opposing Rain or Sun teams, so we decided to use weather of our own - Sand. While Garchomp doesn't benefit from Sand without being access to Sand Veil as its ability, it does appreciate not being outsped by Chlorophyll users and not being hit harder by Water moves, which would have been the case if Rain was present. Hippowdon acts as a nice mixed wall, and a lead. When it sent in, it can usually easily set up Stealth Rock, as most opponents switch out their physical attacker, fearing a physically defensive set. Slack Off is useful for Hippowdon to regain health, keeping it healthy throughout the match, which helps during weather wars, especially since Politoed and Ninetales don't boast a recovery move. Even without significant Attack investment, Earthquake still hits really hard, thanks to STAB and a 112 Attack stat. Finally, Whirlwind is used to pHaze out set-up sweepers trying to use Hippowdon as a set-up fodder.
Rotom-W @ Leftovers ***Drifting further everyday
Ability: Levitate
EVs: 248 HP / 100 Def / 160 SpD
Calm Nature (+SpD, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-W acts as a scout and a great answer to Rain teams, which are often troubled by this Washing Machine. It also helps deal with Tornadus-T, tanking Hurricanes. We opted for a more bulky Rotom-W, which is reflected in the chosen EV spread, which helps deal with Tornadus-T in addition to allowing Rotom-W to tank a couple of physical hits as well. Volt Switch allows Rotom-W to scout, providing offensive momentum for the team and giving the team an advantageous switch-in. Hydro Pump is a strong STAB that hits hard, allowing it to take down opposing Gliscor and Terrakion. Will-O-Wisp is used to help deal with physical threats, who are usually crippled. It also helps against Ferrothorn. Finally, Pain Split is used to gain health back, and it abuses the washing machine's low HP to gain health back quickly. Leftovers is used for recovery, helping enhance its survivability.
Amoonguss @ Leftovers ***Getting lost within myself
Ability: Regenerator
EVs: 160 HP / 96 Def / 252 SpD
Calm Nature (+SpD, -Atk)
- Spore
- Giga Drain
- Hidden Power Ice
- Sludge Bomb
Amoonguss also helps deal with Rain teams, resisting Water moves. It has pretty good synergy with Rotom-W, being able to come in on Grass-type moves aimed towards Rotom-W, while Rotom-W can switch-in Ice, Flying and Fire-type moves Amoonguss loathes. With Regenerator, a useful ability, Amoonguss can switch-in and out on numerous occasions, healing 1/3 of its health upon switching out. Spore is very useful, incapacitating an opponent for pretty much the entire game, thanks to BW's sleep mechanics. Giga Drain is its main STAB, allowing Amoonguss to heal itself. Hidden Power Ice hits Dragons attempting to use Amoonguss as set-up fodder, like Garchomp and Dragonite. Sludge Bomb is used for coverage. The weird EV spread lets Amoonguss tank a +2 Outrage from Garchomp, which is helpful. The rest of the EVs are poured in HP and Special Defense, allowing Amoonguss to serve as a decent special wall.
Garchomp @ Yache Berry ***Simply nothing more to give
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+Spe, -SpA)
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Fang
The beast. Garchomp is an extremely powerful Pokemon you don't want to mess with. Thanks to above-average bulk, and a resistance to Stealth Rock, it can find a couple of opportunities to set up and start causing havoc. Swords Dance doubles its already strong Attack stat. Earthquake is its main STAB, hitting anything that doesn't resist it really hard. Dragon Claw hits opposing Dragons who are immune to Earthquake, such as Dragonite and Salamence. Fire Fang is used to hit Steel-types who resist Dragon Claw and are immune to Earthquake, notably Skarmory and Bronzong, the #1 Garchomp counters in OU. Yache Berry helps Garchomp tank Ice-type hits, being only 2HKO'd by Mamoswine's Ice Shard, allowing Garchomp to eliminate it. With a base 102 speed stat, Jolly lets Garchomp outspeed non-Scarfed Landorus, Salamence and Victini. Rough Skin is rarely used, although it can be useful.
Forretress @ Leftovers ***Emptiness is filling me
Ability: Sturdy
EVs: 252 HP / 220 Def / 36 SpA
Relaxed Nature (+Def, -Spe)
- Spikes
- Rapid Spin
- Hidden Power Ice
- Volt Switch
Forretress is an important defensive backbone of the team, being able to tank numerous physical attacks thanks to titanic physical bulk. It also provides Rapid Spin support, meaning entry hazards will not be detrimental to the team. Spikes support is also really nice, as it weakens the opposition to the point where Garchomp and Genesect can run through the opposing team. It helps turning 2HKOs in OHKOs. Hidden Power Ice is used to deal with SubToxic Gliscor, who can be annoying. While Volt Switch isn't going to hit hard, if it can hit a switch-in target, that gives a great advantage to the team, obtaining an advantageous switch-in. It also helps Forretress escape Magnezone's Magnet Pull. With 36 SpA EVs, Hidden Power Ice will usually 2HKO Gliscor, which is useful. The rest of the EVs are dumped in HP and Defense, easing Forretress' role as a physical wall. Sturdy can be useful to avoid being OHKO'd at full health, while Leftovers grants recovery.
Genesect @ Choice Scarf ***Need the end to set me free
Ability: Download
EVs: 96 Atk / 248 SpA / 164 Spe
Hasty Nature (+Spe, -Def)
- U-Turn
- Bug Buzz
- Flamethrower
- Ice Beam
Genesect is an amazing revenge-killer, wallbreaker and scout. With Download, it can often grab Attack boosts, and hit hard with U-Turn, providing the team with early offensive momentum, as it is usually sent as a lead when not selecting Hippowdon to lead. Bug Buzz hits harder than U-Turn and is often used when obtaining a SpA boost from Download. Flamethrower is a very handy coverage move, nailing KOs on Skarmory, Scizor, Ferrothorn and Forretress, who would otherwise be troublesome. Ice Beam is used to hit Dragons, Landorus and Gliscor hard, allowing Genesect to take them out. The EV spread gives Genesect enough speed to outpace opponents like Scarf Haxorus, while maximizing Special Attack and placing the remaining EVs in Attack to boost U-Turn's power. Maximizing Speed isn't necessary, as Genesect can't outspeed ScarfMence, Scarf Victini and Scarf Landorus anyways, due to an unfortunate Base 99 Speed stat. When the opponent is weakened late-game, this guy just runs through teams.
Conclusion
Well, that's pretty much it for this team, that was a pretty nice success. I'd like to thank BKC for agreeing to work with me on this team, and Kevin Garrett for the formatting used for this RMT. I'd like to thank everyone who took the time to read this, and I hope you liked the team. We also used different version of the team, like one consisting of SR Fire Blast Garchomp | Spikes Ferro | Bulky Starmie | SubSplit Gar | ScarfTar | Scarf Genesect and another one consisting of SR Spikes Forre | SubSplit Gengar | Slowbro | Celebi | ScarfTar | SpDef Zapdos or Shed Shell ResTalk SpD Tran. All rates are welcome - don't be shy!