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Magnezone [Mags] (-)
Type: Electric/Steel
HP: 1
EN: 28%
Item: Charged Stone
Stats: 3/4/7/3/52 SC: 3 WC: 5
Ability: Magnet Pull, Sturdy, Analytic
Status: -10% Eva, -2 Acc(Decays end of this round), Encored(1a), Cannot Endure (this Round)
Field Effects: None!
Round 5: The Pantomime Tricks!:
There is a distant sound echoeing around the arena filled with fairies, the sound seems to be an eerie call that is becoming louder and clearer with every swing of the pendulum clock that hangs across the main stand where the records board of the gym leader hangs. The call reminds the inhabitants of the arena of a long forgotten folklore that doesn't end well.
The screeching sound of a metallic claw on a rough board, sent a spine chilling effect around the arena and all the fairies were frightened to their bones. The Gym Leader calms everyone down but his revolving signature is creeping the shit out of the fairies and they all seem petrified to their seats as the amalgamated magnet struggles to perform the action which it was entitled to act on.
The pantomime who is loyal to Elevator Music to such as extent, that he could face a Metallic Army on his own, just on the word of his trainer; does not mind the ailing magnet and coolly performs a swapping of skills with it, to give the destined to fail magnet an ability that the pantomime would no longer require in this battle.
Being slow as most creatures formed of metal would be, that was the last action Mags would perform today as he falls to a quick confusion cast on it by the tricky Bipedal Pantomime, who also ends up conserving his energy for the battle ahead.
What lies in store of us, at this juncture of the battle, where the first pokemon has bitten the dust? How long will the knight be able to hold his ground? Will the pantomime reign supreme today? All answers lie within the question and all questions come from answers. Don't go anywhere as you wouldn't know where to find us if the creepy creatures find you on your way forward.
Speed Order: Mr. Mime, Magnezone
Action 1:
Turn Order: Mr. Mime, Magnezone
Mr. Mime uses Skill Swap (Soundproof [Mr. Mime] <-> Sturdy [Magnezone])!
EN Used: 6
Magnezone uses Struggle!
Accuracy Check(6000): 9871 (miss)
EN Used: 5
Mr. Mime: Hidden Power ~ Thunderbolt ~ Hidden Power
IF (Double Team is used) THEN (use Shock Wave on the first instance, Icy Wind on the second instance, and Shock Wave on the third instance)
IF (Light Screen is used) THEN (use Brick Break)
IF (Swagger is used) AND (you are not paralyzed) THEN (use Safeguard)
The Metallic Fairy of the challenger, who resembles a key structure, decides to faint the Pantomime in this round no matter what and fires cannons after cannons of silver light towards the Pantomime who attacks the Floating Key with his Hidden Power and Thunderbolt... finally the Floating Key gets the better of the Pantomime, but at what cost? Will the Floating Key Survive another round? A question that lingers inside the mind of the challenger as he eagerly awaits in his metallic armor for the pokemon that would be sent out against his Floating Key; the answer to which is in the possession of the Gym Leader who is coolly listening to his Elevator Music.
Speed Order: Mr. Mime, Klefki
Action 1:
Turn Order: Mr. Mime, Klefki(-2)
Mr. Mime uses Hidden Power [Fire]!
Crit Check(625): 2411 (no)
Damage: (6 + 7.5 + 3 - 4.5)*1.5 = 18
EN Used: 4
Mega Aggron [Kaji]
Type: Rock, Steel
HP: 68
EN: 73%
Item: Aggronite
Stats: 5/10/2/4/43 SC: 4 WC: 11
Ability: Sturdy / Rock Head / Heavy Metal / Filter
Status: -10% Eva
Team FF7Hero:
Magnezone [Mags] (-)
Type: Electric/Steel
HP: -8
EN: 23%
Item: Charged Stone
Stats: 3/4/7/3/52 SC: 3 WC: 5
Ability: Magnet Pull, Sturdy Soundproof, Analytic
Status: -10% Eva, -1 Acc(Decays end of next round), KO'd
"Well executed, Keyholder. See if you can help negate some of this Togekiss's power."
Cooldown~Switcheroo~Flash Cannon
If Togekiss is ordered to use Trick one or three times, use Swagger A2
If Togekiss uses a p/e move A2 or A3, chill and push back
If Togekiss is in the evasive stage of a damaging/evasive move A2 or A3, chill and push back
Round 7: Key'd the Pantomime, but falls to Jubilee Fairy Bird:
The Metallic Key Bunch of the challenger had managed to successfully faint the Pantomime but the cost that he paid was immense as he gave the Jubilee Fairy Bird a chance to setup, and knock him out on a Round where he couldn't do anything. But was switching items worth the remaining health of the Key Bunch? Alas, FF7Hero did not have a lot of options as he had only one chance to use a non damaging attack on the Jubilee Fairy Bird and almost all the attacks that he could choose, could have been blocked by a substitute and Elevator Music ordered his Togekissu to do just that.
Speed Order: Togekiss, Klefki
Action 1:
Turn Order: Togekiss, Klefki
Togekiss uses Substitute(15 HP)!
EN Used: 12
Klefki coolsdown!
Klefki Sluggish for one more action.
Action 2:
Turn Order: Klefki (+1), Togekiss
Klefki uses Switcheroo!
Switcheroo fails to switch items as Togekiss is behind a Substitute!
EN Used: 7
Mega Aggron [Kaji]
Type: Rock, Steel
HP: 68
EN: 73%
Item: Aggronite
Stats: 5/10/2/4/43 SC: 4 WC: 11
Ability: Sturdy / Rock Head / Heavy Metal / Filter
Status: -10% Eva
Team FF7Hero:
Magnezone [Mags] (-)
Type: Electric/Steel
HP: -8
EN: 23%
Item: Charged Stone
Stats: 3/4/7/3/52 SC: 3 WC: 5
Ability: Magnet Pull, Sturdy Soundproof, Analytic
Status: -10% Eva, -1 Acc(Decays end of next round), KO'd
Mega Aggron [Kaji]
Type: Rock, Steel
HP: 68
EN: 73%
Item: Aggronite
Stats: 5/10/2/4/43 SC: 4 WC: 11
Ability: Sturdy / Rock Head / Heavy Metal / Filter
Status: -10% Eva
Field Effects: None!
Round 8: Counter the Heaviness!:
The Metal Armor beast wished to bring the Jubilee bird to rest as a vengeance against its fallen ally the Metallic Key Bunch [Keyholder]; But alas his own urge to faint his foe with a Heavy Impact, had back fired when one of his orders made him to infuses his skin with iron instead of slamming its Iron head of the Jubilee bird. Which resulted in the Jubilee bird surviving the Heavy Impact and countering it for a massive amount of damage that the Metallic Armored Beast couldn't take too lightly and falls to the ground in a huge thud. The Gym Leader has won this battle and has added to his glory another great victory. Would there ever be another Fiery Challenger, one who could prevail over this Fairy Gym Leader? Guess we would have to wait and see...
Speed Order: Togekiss, Mega Aggron
Action 1:
Turn Order: Togekiss, Mega Aggron
Togekiss uses Fire Blast!
Accuracy Check (9500): 105
Critical Hit Check (Scope Lens + Super Luck): Yes
Damage: (11 + 3 + 7.5 - 1 - 2 - 6)*1.5 = 18.75
Effect Chance (2000): 3031 (no)
EN Used: 8
Mega Aggron uses Heavy Slam!
Critical Hit Check (625): 9597 (no)
Move BAP : 4 + 16 = 20
Damage: (20 + 3 + 7.5 - 6)*1.5 = 36.75
Togekiss's substitute took damage and faded!
EN Used: 8