First of all if you came here thinking this was a team based on trapping the opponents with poke's like Magnezone and Gothitelle you should probably leave.
Traphouse: Where drugs are sold / made.
"If you ain't a hoe get out of my house traphousssssssssssse"-Bobby Shmurda
"I been smoking weed since like the 6th grade"- Bobby Shmurda
"If you ain't a hoe get out of my house traphousssssssssssse"-Bobby Shmurda
"I been smoking weed since like the 6th grade"- Bobby Shmurda
Anyway now that we got that out of the way welcome to my RMT. I usually mess around on the ladder with gimmick teams(ik trick room is gimmicky too) but after getting permanently locked on showdown :))) I decided to make a serious team and try to get high in the ladder since I consider myself a decent battler. That failed miserably due to my weak attention span and need for gimmicks. So I went back to one of my favorite teams to use back in gen 5, Trick Room. I brought back my original core and added some Gen 6 stuff to it. It ended up all right getting me to about 1770 on the ladder before I experienced a hella tilt but I was pleased with the results considering I just made this team fucking around while I was high on Angel Dust(Just Kidding?) Anyway I was wondering what suggestions you guys had on here to help me improve this team because its definitely one of my all time favorite teams I've ever used.
"Back to baggin ROCKS ROCKS ROCKS"- Chief Keef
Crack (Diancie) @ Focus Sash
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 252 Attack/ 4 SpD
Brave Nature
IVs: 0 Spe
- Explosion
- Diamond Storm
- Trick Room
- Stealth Rock
I needed a trick room setter who could also set up stealth rock and was bulky enough to take a hit. Diancie is usually my lead most of the time unless I think my opponent is going to lead with a steel type like Scizor, Bisharp, or Excadrill. Diancie has pretty good bulk and helps to protect my team from Talonflame, Thundurus, Dragonite, most flying types in general and Mega Heracross. Diamond Storm is for people who are too dumb to switch out their Talonflames and Thundurus.
EDIT: Changed leftovers to focus sash which helped me alot more as it let me set up rocks or trick room depending on my opponents team and I also switched explosion with moonblast to help me sacrifice diancie for momentum which is crucial on trick room teams.
"Dress nicely and do some ecstasy."- Rondonumbanine
Ecstasy (Porygon2) @ Eviolite
Ability: Trace
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Ice Beam
- Thunderbolt
- HP Fighting
Porygon2 is my 2nd trick room setter and with his natural bulk and eviolite and i dumped his evs into hp and sp attack. This allows me to take a hit from pokemon like Garchomp, Talonflame, Latios and etc and set up trick room and then KO them. Ice beam is there for dragons, Gliscor, and Lando while thunderbolt helps me deal with Talonflame and Azumarill.
"Cocaine is one hell of a drug"- Rick James
Cocaine (Cofagrigus) @ Leftovers
Ability: Mummy
Shiny: Yes
EVs: 174 HP / 82 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Will-O-Wisp
- Shadow Ball
- Trick Room
- Nasty Plot
Cofagrigus is so underrated and is the savior of this team more often than not. Cofagrigus's bulk allows it to survive almost any hit (except boosted/stab knock off's) and will-o-wisp them or activate trick room in return. The thing that makes Cofag so valuable to this team though is his ability mummy which transfers upon physical contact moves. This is extremely helpful to my team against ability dependent physical attacking pokemon like Azumarill, Medicham, Mega Mawile, Talonflame and many others who become useless with mummy. Cofagrigus is also capable of sweeping under trick room after getting a nasty plot off as shadow ball has great coverage. Will-O-Wisp is for those stubborn attackers who don't wanna switch out. The EVs sp attack allow cofag to become a threat after one nasty plot.
"I ain't with the drama, You can meet my llama"- Chief Keef
Steroids (Conkeldurr) @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Hammer Arm
- Mach Punch
- Poison Jab
- Fire Punch
Edit:Used to be AV conk but i switched to life orb sheer force set because i need more POWER but this set works way better as Conk can surprise Clefable and Scizor who both give my team major problems with fire punch and poison jab. Mach Punch is there for priority and Hammer Arm over drain punch because who needs recovery when you have POWER. Most people assume he is assault vest guts Conk and dont bother to status him until they see the life orb recoil from hammer arm or mach punch.
"I just tried to get some hot pockets when I was attacked by a SeaBear" -Unidentified man on Angel Dust
Angel Dust (Reuniclus) @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Psyshock
- Focus Blast
- Shadow Ball
Reuniclus is a bawss. Once trick room is up he just tears apart anything not named Chansey. Magic Guard is a great ability and allows me to send Reuniclus out to sponge status. Psyshock is my main stab and OHKO's assault vest Conkeldurr and Mega Venusaur who are annoying to the rest of my team. Shadow ball is for latios/latias/alakazam and other psychic/ghost types and focus blast is for T-tar, heatran, and Excadrill and friends. Reuniclus always nets a kill when he is in the game and he would be the mvp of the team if it wasn't for this next guy...
"BITCH CAUGHTA BODY BOUTA WEEK AGOOOOOOOOOOOOOOOOOOOOOOO" - Bobby Shmurda
Crystal Meth (Abomasnow) @ Abomasite
Ability: Soundproof
EVs: 4 HP / 252 Atk / 252 SpA
Quiet Nature
- Ice Shard
- Blizzard
- Giga Drain
- Earthquake
Crystal Meth is one of the hardest drugs out there so it only makes sense that my team has Mega Abomasnow, one of the hardest motherfucking pokemon in the whole goddamn game. I know Mega Mawile is the preferred mega but seeing as Mawile is most likely get banned (RIP) and wanting to be different I chose Mega Abomasnow. After using it for a couple of games I realized its potential for greatness. Abomasnow after its mega evolution gains a decent amount of bulk and hits like a fucking truck. Usually when Diancie is in the game if my opponents pokemon can't hurt it they will send out a water type if they don't have a steel like Azumarill or Rotom-W, I usually trick room on the turn they switch and then if i predict a waterfall/hydro pump/volt switch i switch into Abomasnow who manages to take the hit without taking too much, then I mega evolve and proceed to dent my opponents team. Blizzard is the go to move here as it does heavy damage to almost every pokemon that doesn't resist it. Giga Drain is for the water types. Ice shard is for priority when trick room is down to revenge kill and earthquake is for Heatran who would otherwise wall Abomasnow completely. Abomasnow is definitely the MVP of this team and manages to get at least 2-3 kills when trick room is up. Evs are max in sp Atk and Atk cause wynaut and soundproof because sometimes before i mega evolve I can get a safe switch into bug buzz, hyper voice, or heal bell.
Errr anyway that is the team for you if you have any suggestions to make it better or you just wanna be a meanie and bash it to make me feel sad that is cool as well. Sorry if it's misspelled and poorly written I was very tired (and on heroin) when I posted this. Thank you ( ͡° ͜ʖ ͡°)!
Threats:
SCIZOR: I usually switch into Cofagrigus to give him mummy which helps me deal with him better, sometimes I am able to catch Scizor with a burn which helps alot but yeah he does alot of damage to everything on my team and its hard to stop him from setting up sometimes i gotta sack something so i can send Conk into fire punch if he doesn't switch out.
MEGA MAWILE:
CLEFABLE: It doesn't really matter what set it is. If it gets to 2 calm minds its usually gg. Added poison jab on conk to help me deal with it better.
I'm sure the others but I'm really to tired to remember.
Since I see you nubs are stealing my team anyways. (Savages)
Crack (Diancie) @ Focus Sash
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Trick Room
- Explosion
- Diamond Storm
Ecstasy (Porygon2) @ Eviolite
Ability: Trace
Shiny: Yes
EVs: 252 HP / 252 SpA
Quiet Nature
IVs: 30 Def / 30 SpA / 30 SpD / 2 Spe
- Trick Room
- Thunderbolt
- Hidden Power [Fighting]
- Ice Beam
Cocaine (Cofagrigus) @ Leftovers
Ability: Mummy
Shiny: Yes
EVs: 174 HP / 82 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Trick Room
- Will-O-Wisp
- Shadow Ball
- Nasty Plot
Steroids (Conkeldurr) @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Hammer Arm
- Mach Punch
- Poison Jab
- Fire Punch
Angel Dust (Reuniclus) @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Psyshock
- Focus Blast
- Shadow Ball
Crystal Meth (Abomasnow) @ Abomasite
Ability: Soundproof
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 SpA
Quiet Nature
- Ice Shard
- Earthquake
- Blizzard
- Giga Drain
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Trick Room
- Explosion
- Diamond Storm
Ecstasy (Porygon2) @ Eviolite
Ability: Trace
Shiny: Yes
EVs: 252 HP / 252 SpA
Quiet Nature
IVs: 30 Def / 30 SpA / 30 SpD / 2 Spe
- Trick Room
- Thunderbolt
- Hidden Power [Fighting]
- Ice Beam
Cocaine (Cofagrigus) @ Leftovers
Ability: Mummy
Shiny: Yes
EVs: 174 HP / 82 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Trick Room
- Will-O-Wisp
- Shadow Ball
- Nasty Plot
Steroids (Conkeldurr) @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Hammer Arm
- Mach Punch
- Poison Jab
- Fire Punch
Angel Dust (Reuniclus) @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Psyshock
- Focus Blast
- Shadow Ball
Crystal Meth (Abomasnow) @ Abomasite
Ability: Soundproof
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 SpA
Quiet Nature
- Ice Shard
- Earthquake
- Blizzard
- Giga Drain
"What happens in the traphouse stays in the traphouse"
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