Pet Mod Fakemon Frontier

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Fakemon Name: Encrave
Set Number: 3
Stats: 90/110/70/70/110/90 (540)
Typing: Water/Ghost
Abilities: Dazzling / Clear Body | Water Absorb
Movepool: Spirit Shackle, Flip Turn, Recover, Will-o-Wisp, Haze, whatever else
Description: Devs wanted Scald gone (unless...?) and also we need a fat Water so I did that.
 

Fragmented

procrastinating...
is a Pokemon Researcher
Fakemon Name: Terraceros
Set Number: 1
Weight: 31.5 kg
Typing: Ground/Bug
Abilities: Compound Eyes/-/Oblivious
Stats: 65/90/101/71/65/143
Movepool: Aerial Ace, Agility, Astonish, Bone Rush, Bug Buzz, Counter, Cross Chop, Defog, Dig, Double-Edge, Earth Power, Earthquake, Endeavor, Feint, First Impression, Flail, Grass Knot, High Horsepower, Horn Attack, Leech Life, Lunge, Megahorn, Pounce, Rain Dance, Reversal, Rock Slide, Rock Smash, Sandstorm, Spikes, Stone Edge, Strength, Sunny Day, Swords Dance, Throat Chop, Thief, Trailblaze, U-turn, Protect, Endure, Rest, Sleep Talk, Substitute, Tera Blast, Helping Hand, Facade, Take Down
Flavour: Big horn beetle
Role: Revenge killer with its bonkers speed, while also generating momentum with fast U-turns. Can also function as a suicide lead. Megahorn and Bone Rush are high BP STAB moves that help to offset its middling Atk, which it can also boost with SD.

Fakemon Name: Bunbuncha (Mega-Lopunny)
Set Number: 2
Weight: 70.0 kg
Typing: Normal/Fighting
Abilities: Scrappy
Stats: 95/95/85/95/85/95
Movepool: Agility, Assurance, Attract, Aura Sphere, Boomburst, Bulk Up, Close Combat, Detect, Disable, Double-Edge, Drain Punch, Echoed Voice, Encore, Entrainment, Fire Punch, Flamethrower, Focus Blast, Giga Impact, Hyper Beam, Hyper Voice, Ice Punch, Mach Punch, Memento, Pound, Power-Up Punch, Psych Up, Rapid Spin, Strength, Swagger, Switcheroo, Thunder Punch, Thunder Wave, U-turn, Victory Dance, Work Up, Protect, Endure, Rest, Sleep Talk, Substitute, Tera Blast, Helping Hand, Facade, Take Down
Flavour: Stereo with fists.
Role: Specs Boomburst spammer, can also set up with Victory Dance but is handled by the likes of Scorpixie and Manchini.

Fakemon Name: Spoutergeyst
Set Number: 3
Weight: 100.0 kg
Typing: Water/Ghost
Abilities: Screen Cleaner/Serene Grace/Steam Engine
Stats: 45/50/120/90/155/105
Movepool: Acid Spray, Aqua Cutter, Aqua Ring, Aurora Beam, Blizzard, Block, Bubble Beam, Charm, Chilling Water, Clear Smog, Confuse Ray, Curse, Disable, Dive, Encore, Flip Turn, Giga Drain, Hex, Hydro Pump, Ice Beam, Icy Wind, Infernal Parade, King Shield, Leech Seed, Life Dew, Liquidation, Muddy Water, Pain Split, Perish Song, Psyshock, Rain Dance, Scald, Shadow Ball, Stored Power, Strength Sap, Surf, Taunt, Tickle, Torment, Water Spout, Waterfall, Whirlpool, Protect, Endure, Rest, Sleep Talk, Substitute, Tera Blast, Helping Hand, Facade, Take Down
Flavour: i love scald i love scald i love scald i love scald i love scald i love scald i love scald i love scald i love scald i love scald i love scald i love scald
Role: Spreader of burns, bane of physical attackers. Gave it Toxapex-like bulk, but its best recovery move is Pain Split. (post sub-review edit: added Leech Seed, and just to hammer in the point, gave it King Shield and Strength Sap as well).
 
Last edited:
Fakemon Name: Malchemy
Set Number: 1
Weight: 25kg
Stats: 85/86/101/71/59/143 (545)
Typing:

Abilities: Liquid Ooze / Water Absorb / Power of Alchemy
Movepool: Acid Armor, Body Press, Brick Break, Defog, Explosion, Fire Punch, Growth, Gunk Shot, Haze, Hex, Ice Punch, Knock Off, Memento, Nasty Plot, Parting Shot, Poison Jab, Psychic, Psyshock, Recover, Shadow Ball, Sludge Bomb, Sludge Wave, Spikes, Taunt, Torment, Toxic, Toxic Spikes, Venoshock, Gen 9 Universals
Acid, Acid Spray, Belch, Body Slam, Bubble Beam, Chilling Water, Curse, Harden, Mean Look, Minimize, Mud Shot, Mud-Slap, Poison Gas, Pound, Rain Dance, Scary Face, Screech, Self-Destruct, Shadow Punch, Shadow Sneak, Sludge
Description: Fast bulky pivot/utility mon. Soaks up hits real good. Can run AcidPress if that's your style, maybe.
Flavour: Streamlined slime creature flowing out of a chemical flask.

POST-SUB REVIEW PATCH NOTES: +Growth, +Spikes, +15 Attack. Hopefully makes it more distinct from Vamplin by giving it more of a role as a hazards setter as well as a weirdo setup mon with Growth, which could Maybe Do Something if Sun ever enters the metagame. Maybe. (Probably not.)

Fakemon Name: Ascleraph
Set Number: 2 (Audino-Mega)
Weight: 444kg
Stats: 103/60/126/80/126/50 (545)
Typing
:

Abilities: Unnerve / Healer / Natural Cure
Movepool: Blizzard, Calm Mind, Heal Bell, Healing Wish, Heat Wave, Hurricane, Hyper Voice, Ice Beam, Moonblast, Night Shade, Psychic, Psyshock, Roost, Shadow Ball, Thunder, Thunderbolt, Thunder Wave, Tri Attack, Wish, Gen 9 Universals
Air Cutter, Air Slash, Ancient Power, Charm, Dual Wingbeat, Extrasensory, Fairy Wind, Follow Me, Gust, Icy Wind, Last Resort, Leer, Life Dew, Light Screen, Metronome, Pound, Rain Dance, Reflect, Safeguard, Sky Attack, Sing, Sunny Day, Tailwind, Twister, Water Pulse, Whirlwind, Wing Attack, Zen Headbutt
Description: Audino-Mega but real. Big funny cleric/pivot type creature, with a wide movepool as Normal types are wont to have.
Flavour: Biblically accurate angel. Be not afraid, etc

POST-SUB REVIEW PATCH NOTES: -Stealth Rock, U-Turn to make the mon less splashable and reduce the amount of role compression it has.

Fakemon Name: Siredonna
Set Number: 3
Weight: 44kg
Stats: 95/65/110/60/130/65 (525)
Typing:

Abilities: Synchronise / Storm Drain
Movepool: Scald, Recover, Whirlpool, Hex, Will-O-Wisp, Perish Song, Heal Bell, Haze, Calm Mind, Ice Beam, Taunt, Encore
Description: Brought back from her smash hit appearance in my slate 4 subs where she was an Umbreon-based mon, Siredonna is a bulky Water that can fulfill cleric/support roles with Heal Bell, as well as spreading burns with Scald, which in turn powers up its Hexes, which makes it less passive. Knock Off weakness means it's very much breakable by strong physical attacks. She returns to this slate with a new and improved secondary ability option in Storm Drain, replacing the Inner Focus inherited from Umbreon.
Flavour: evil mermaid/siren type creature (always female)
Aqua Ring, Aqua Tail, Baby-Doll Eyes, Bubble Beam, Charm, Chilling Water, Confusion, Curse, Disarming Voice, Doubleslap, Draining Kiss, Echoed Voice, Fake Tears, Flatter, Growl, Icy Wind, Hydro Pump, Hyper Voice, Life Dew, Light Screen, Mist, Misty Terrain, Pound, Rain Dance, Reflect, Relic Song, Round, Safeguard, Screech, Sing, Snowscape, Surf, Gen 9 Universal TMs

POST-SUB REVIEW PATCH NOTES: This is a resub so I plan to put just as much effort in changing it after the sub review.
 
Last edited:
Fakemon Name: Extermigator
Set Number: 1
Weight: 828 kg
Stats: 130 / 110 / 80 / 70 / 80 / 50 (520 BST)
Typing: Water / Poison
Abilities: Thick Fat / Corrosion (Rough Skin)
Movepool: Swords Dance, Gen 9 Universals, Absorb, Brine, Bubble Beam, Captivate, Confide, Crunch, Double-Edge, Fire Fang, Flip Turn, Giga Drain, Giga Impact, Gunk Shot, Headbutt, Hone Claws, Hydro Pump, Hyper Beam, Ice Beam, Ice Fang, Icy Wind, Leech Life, Liquidation, Mega Drain, Poison Fang, Poison Jab, Poison Tail, Psychic Fangs, Rain Dance, Sludge Bomb, Sludge Wave, Surf, Tackle, Take Down, Thunder Fang, Toxic, Venom Drench, Venoshock, Water Gun, Water Pulse, Waterfall
Description: Bulky water, but not really. It's a bulky wallbreaker that sets up with Swords Dance and just zonks things out of existence with Liquidation and Gunk Shot. It has the ability to take hits and the defensive typing to pretty much always get a SD up and threaten to deal massive damage. Rough Skin lets it act sort of as a wet Garchomp, punishing physical attackers and hitting them back for big damage. Corrosion lets it spread Toxic with abandon, wearing down other mons quickly over time.

Fakemon Name: Kindueling (Kin + Dueling + Kindling) (:kangaskhan-mega:)
Set Number: 2
Weight: 666 kg
Stats: 105 / 125 / 100 / 60 / 100 / 100
Typing: Fire / Fighting
Abilities: Parental Bond
Movepool: Gen 9 Universals, Arm Thrust, Axe Kick, Blaze Kick, Body Slam, Brick Break, Bulk Up, Bulldoze, Burn Up, Confide, Detect, Drain Punch, Dynamic Punch, Ember, Facade, Fire Blast, Fire Punch, Fire Spin, Flame Charge, Flame Wheel, Flamethrower, Fling, Focus Blast, Focus Punch, Hammer Arm, Headbutt, Heat Wave, Helping Hand, High Horsepower, Ice Punch, Incinerate, Iron Head, Iron Tail, Mega Kick, Mega Punch, Overheat, Rock Smash, Rock Tomb, Solar Beam, Sucker Punch, Sunny Day, Superpower, Thunder Punch, Will-O-Wisp, Work Up
Description: I love pbond!!!! shame that the one thing that has it was banned to ubers because of Seismic Toss. Thankfully, this user of the ability does not have that- but it does have some interesting tools to use with it. Namely, Flame Charge letting it double its speed with one use. Combined with its high power moves and good bulk, it can become a very threatening win condition after one Flame Charge. But it does come with a few downsides. It’s defensive typing leaves something to be desired, being weak to the common Earthquakes and Water moves, and it doesn’t have a particularly strong STAB move.

Fakemon Name: Hauntianying (haunt + kan dianying (Mandarin for "to watch a movie".) it's a haunted movie camera since dianying also means "electric shadow")
Set Number: 3
Weight: 6 kg
Stats: 88 / 110 / 85 / 85 / 110 / 88 (566)
Typing: Ghost / Electric
Abilities: Shadow Shield
Movepool: Gen 9 Universals, Agility, Astonish, Body Slam, Brick Break, Charge, Charge Beam, Confuse Ray, Crunch, Curse, Dark Pulse, Destiny Bond, Discharge, Eerie Impulse, Electric Terrain, Electro Ball, Explosion, Facade, Flash, Flash Cannon, Foul Play, Hex, Iron Head, Lash Out, Lick, Light Screen, Magnet Rise, Magnetic Flux, Memento, Night Shade, Overheat, Parabolic Charge, Parting Shot, Phantom Force, Power Trip, Reflect, Rising Voltage, Self-Destruct, Shadow Ball, Shadow Bone, Shadow Sneak, Shift Gear, Shock Wave, Spark, Spite, Steel Beam, Tackle, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Uproar, Wild Charge, Will-O-Wisp
Description: Shift Gear sweeper. Shadow Shield lets it tank a hit a lot of times, especially on the special side, and set up at least one Shift Gear. Once its set up, it's solidly fast and strong, with a not oft-resisted STAB in Shadow Bone letting it do good damage to a lot of Pokemon out there. Ghost and Electric are pretty strong currently, with only Skoloboros resisting both, and it can get hit by uhhh brick break maybe idk

Sub Review Patch Notes:
-didn’t change extermigator. he’s perfect the way he is
-got rid of a whole mess of strong stabs from kindueling
-replaced poltergeist with the BONE
 
Last edited:
Fakemon Name: Molcano (Mole + Volcano)
Set Number: 1
Weight: Drilbur's weight
Stats: 67/103/101/71/50/143 (BST 535)
Typing: Ground/Fire
Abilities: Technician/Hyper Cutter/Rocky Payload
Movepool: Swords Dance, Earthquake, Bulldoze, Fire Lash, Flare Blitz, Flame Wheel, Fire Fang, Rock Slide, Smack Down, Stone Edge, Flamethrower, Ember, Gen 9 Universals, Sunny Day, Overheat, Tar Shot, Scratch, Dig, Earth Power, Bite, Crunch, Body Slam, Incinerate, Fury Cutter, Drill Run, Fury Swipes, Growl, Super Fang, Tearful Look, Withdraw, Work Up
Description: Fast offensive.

edit: dropped attack by 5, replaced Earth Eater with Rocky Payload.


Fakemon Name: Exsteam (Extreme + Steam)
Set Number: 2 (Mega Pidgeot)
Weight: 20 kg
Stats: 83/80/80/135/80/121
Typing:
Water/Fighting
Abilities: No Guard
Movepool
: Aura Sphere, Surf, Heat Wave, Vacuum Wave, Earth Power, Scorching Sands, Scald, Muddy Water, Power Gem, Whirlpool, Mega Kick, Mega Punch, Gen 9 Universals, Rain Dance, Rock Smash, Mud Slap, Fire Punch, Aqua Jet, Soak, Tri Attack, Water Pulse, Bubble Beam, Water Gun, Hyper Voice
Description: For the rock types.

Edit: Removed Focus Blast, Hydro Pump. Added Aura Sphere

Fakemon Name: Knyghtic (Knight + Psychic)
Set Number: 3
Weight: Bisharp's weight
Stats: 80/110/100/65/95/100 (BST 550)
Typing: Psychic/Steel
Abilities: Synchronize/Steadfast/Sheer Force
Movepool: Psyshield Bash, Iron Head, Sacred Sword, Bullet Punch, Gen 9 Universals, Metal Claw, Smart Strike, Swords Dance, Night Slash, Play Rough, Leaf Blade, Guard Swap, Wonder Room, Ally Swap, Metal Burst, Power Swap, Power Shift, Power Trick, Psychic, Confusion, Psychic Terrain, Skill Swap, Speed Swap, Strength, Teleport, Trick, Trick Room, Tri Attack, Mirror Coat
Description: physical psychic real.

Edit: Removed Psyblade. Replaced Sharpness with Steadfast.
 
Last edited:

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
Fakemon Name: Armored Sentinel
Set Number: 1
Weight: 119.2 kg
Stats: 83 / 101 / 101 / 71 / 71 / 143 | 570
Typing: Grass / Steel
Abilities: Protosynthesis
Movepool: Absorb, Aerial Ace, Air Cutter, Air Slash, Amnesia, Assurance, Bide, Body Slam, Bounce, Brick Break, Bullet Seed, Cut, Defense Curl, Defog, Dig, Double Team, Double-Edge, Endure, Energy Ball, Explosion, Extrasensory, Facade, Fake Out, False Swipe, Flash, Flash Cannon, Focus Blast, Fury Cutter, Giga Drain, Giga Impact, Grass Knot, Grassy Glide, Grassy Terrain, Growth, Harden, Headbutt, Heat Wave, Hurricane, Hyper Beam, Icy Wind, Iron Head, Knock Off, Leaf Blade, Leaf Storm, Leaf Tornado, Leech Seed, Low Kick, Low Sweep, Mega Drain, Mega Kick, Mimic, Mud-Slap, Nasty Plot, Natural Gift, Nature Power, Night Slash, Ominous Wind, Payback, Pound, Power Swap, Power-Up Punch, Power Whip, Protect, Psych Up, Quick Attack, Razor Leaf, Razor Wind, Refresh, Rest, Retaliate, Revenge, Rock Slide, Rock Smash, Rock Tomb, Rollout, Round, Screech, Secret Power, Seed Bomb, Self-Destruct, Shadow Ball, Silver Wind, Sleep Talk, Smart Strike, Snarl, Snore, Solar Beam, Solar Blade, Spite, Strength, Substitute, Sucker Punch, Sunny Day, Swagger, Swift, Swords Dance, Steel Beam, Synthesis, Tackle, Tailwind, Take Down, Thief, Throat Chop, Torment, Twister, Whirlwind, Worry Seed, X-Scissor
Description: fast sd user with defensive typing to take hits but not great offensive typing.

Fakemon Name: Grapplecia (grapple + plecia neartica, a double-headed bug)
Set Number: 2
Weight: 333 kg
Stats: 105 / 125 / 100 / 60 / 100 / 100 | 590
Typing: Bug / Fighting
Abilities: Parental Bond
Movepool: Megahorn, Attack Order, Bug Buzz, Pollen Puff, Leech Life, Lunge, X-Scissor, U-Turn, Skitter Smack, Steamroller, Bug Bite, Pounce, Struggle Bug, Fury Cutter, Pin Missile, Infestation, Silk Trap, Defend Order, Counter, Focus Punch, High Jump Kick, Close Combat, Focus Blast, Low Kick, Superpower, Collision Course, Hammer Arm, Dynamic Punch, Jump Kick, Sky Uppercut, Body Press, Drain Punch, Brick Break, Circle Throw, Revenge, Force Palm, Rock Smash, Mach Punch, Bulk Up, Poison Jab, Toxic, Toxic Spikes, Trailblaze, Dual Wingbeat, Roost, Body Slam, Iron Defense, Counter
Description: pretty fat tank who can do stuff with lunge and pjab and stuff.

Fakemon Name: Skadraugr (Skadi, ice goddess + draugr, old Norse for ghost/undead)
Set Number: 3
Weight: 80 kg
Stats: 90 / 130 / 50 / 50 / 130 / 90 | 540
Typing: Ghost / Ice
Abilities: Snow Warning / Shadow Shield / Supreme Overlord
Movepool: Ally Switch, Astonish, Attract, Aurora Veil, Avalanche, Blizzard, Body Slam, Bulldoze, Calm Mind, Captivate, Confide, Confuse Ray, Curse, Dark Pulse, Destiny Bond, Disable, Double Team, Double-Edge, Dream Eater, Embargo, Encore, Endure, Energy Ball, Facade, Flash, Fling, Foul Play, Freeze-Dry, Frost Breath, Giga Drain, Giga Impact, Hail, Headbutt, Hex, Hyper Beam, Ice Beam, Ice Punch, Ice Shard, Ice Spinner, Icicle Spear, Icy Wind, Imprison, Iron Defense, Iron Head, Iron Tail, Light Screen, Liquidation, Magic Coat, Mimic, Mist, Mud-Slap, Natural Gift, Night Shade, Ominous Wind, Pain Split, Payback, Phantom Force, Powder Snow, Protect, Psych Up, Psychic, Rain Dance, Reflect, Rest, Rock Slide, Rock Smash, Rock Tomb, Round, Safeguard, Secret Power, Shadow Ball, Shadow Claw, Shadow Sneak, Sheer Cold, Shock Wave, Signal Beam, Skill Swap, Sleep Talk, Snatch, Snore, Spirit Shackle, Spite, Strength, Substitute, Sucker Punch, Sunny Day, Swagger, Taunt, Telekinesis, Tera Blast, Thief, Thunder, Thunderbolt, Toxic, Trick, Trick Room, Waterfall, Water Pulse, Weather Ball, Will-o-Wisp, Wonder Room, Zen Headbutt
Description: snow setter or late-game cleaner. ghost ice does well in the meta.
 
Last edited:

LOrd Fernado

I COULD BE BANNED!
Fakemon: Speedust (Speed + Dust)
Set Number: 1
Typing:

Abilities: Inner Focus / Steadfast / Iron Fist
Stats: 77 / 106 / 101 / 71 / 91 / 143 [BST:590]
Movepool: Arm Thrust, Close Combat, U-Turn, Earthquake, Ice Spinner, Gen 9 Universals, Earth Power, Mach Punch, Thunder Punch, Fire Punch, Ice Punch, Dual Chop, Drain Punch, Agility, Howl, Double Kick, Quick Attack, Leer, Tackle, Confide, Sandstorm, Sunny Day, Rain Dance, Stone Edge, Head Smash, Mud Shot, Mud-Slap, Coaching, Rapid Spin, Glare, Aura Sphere, Vacuum Wave, Headlong Rush, Rock Slide, Rock Tomb, Bulldoze, Sand Attack, Flash Cannon, Iron Head, Flamethrower, Fire Blast, Work Up, Eerie Impulse, Giga Impact, Hyper Beam, Facade, Flail, Flame Charge, Dymanic Punch, Taunt, Torment
Description: Fast Choice Band that hard counters Yolkrak and the many Rock types we have
 
Last edited:
Fakemon Name: Kaerust
Set Number: 2 ( :aggron: )
Weight: 250 kg
Stats: 105 / 55 / 90 / 110 / 95 / 75 (530)
Typing: Water / Steel
Abilities: Filter
Movepool: Aggron's Movepool
Description: Fat-ish water for the meta except it can also punch holes in teams instead of going bulky. Click the Herb Meteor Beam and follow it up with either Hydro Pump or one of your many other attacks of choice. Can also run Automize, IronPress, or pebble setter if you prefer those. Lacks recovery but Filter and Water/Steel already make it a very tough wall to crack.
Flavor: Just imagine a big frog but it's clearly covered in chunks of rusty metal.

Fakemon Name: Magiheel (i am struggling with a good name and am open to suggestions)
Set Number: 3
Weight: 48 kg
Stats: 100 / 80 / 65 / 65 / 80 / 100 (490)
Typing: Fighting / Fairy (Weak to Fairy)
Abilities: Sheer Force / Scrappy
Movepool: Gen 9 Universals +
Physical: Foul Play, Play Rough, Spirit Break, High Jump Kick, Reversal, Mach Punch, Close Combat, Axe Kick, Trop Kick, Stomping Tantrum, Triple Axel, Body Slam, Rapid Spin, Zen Headbutt, Rock Slide, Stone Edge, Aqua Step (wasn't sure which move it wants most for the second rule but there's options)
Special: Focus Blast (if you feel spicy / need to punch through a physical wall)
Status: Bulk Up, Detect
Moonblast, Dazzling Gleam, Charm, Misty Terrain, Baby-Doll Eyes, Double Kick, Low Kick, Low Sweep, Vacuum Wave, Aura Sphere, Coaching, Stomp, Mega Kick, Work Up, Power Shift, Agility
Description: Decided to try my hand at a "meets all four rules" sub and came up with this. It's a lean, Mean, Sheer Forcin' Machine. STAB Sheer Force Axe Kick is a hell of a drug so 80 attack is probably fine, especially with Bulk Up to power up further and an acceptable Speed tier of 100. Scrappy is mostly there for flavor, but that can probably be used for a niche supporting role with having an unblockable hazard clear.
Flavor: My brain started at "Hitmonlee but a Magical Girl that's still physical" and arrived here. Is a 100% Female Pokémon for all one person who makes a sub with Cute Charm down the line.


post-mossy review patch notes (mossy is super based for doing that btw)
- kaerust hp dropped by 10 (first time in a while i've actually overtuned something, may drop it down further if needed)
- magiheel gets play rough now for a less bad fairy stab and also zen headbutt to help with two of the poisons (they're both bulky but it helps, at least)
 
Last edited:
Fakemon Name: Asmophias
Set Number: 2 (
Mega Banette Icon-cutout.png
[Sprite by ericgl1996])
No. of Restrictions: 2 (Abilities and Statspread)
Weight: 800 kg
Stats: 64 / 165 / 75 / 93 / 83 / 75 [BST: 555]

Mega Banette Stats.png


Typing:

Abilities:
Prankster
Movepool: Gen 9 universals +
Bitter Blade, Fire Fang, Flame Charge, Flare Blitz, Heavy Slam, Iron Head, Night Slash, Psycho Cut, Sacred Sword...
Fire Blast, Flamethrower, Heat Wave, Lava Plume, Overheat, Flash Cannon...
Bulk Up, Curse, Encore, Iron Defense, Parting Shot, Rock Polish, Spikes, Sunny Day, Taunt, Toxic, Trick, Will-O-Wisp...
Bulldoze, Cut, Dig, False Swipe, Flame Wheel, Headbutt, Metal Claw, Pounce, Take Down...
Burn Up, Ember, Fire Spin, Flame Burst, Incinerate, Mud Shot, Mud-Slap, Swift...
Acupressure, Focus Energy, Laser Focus, Scary Face, Screech...
Description: Mega Banette is... a really bizarre mega. It's one of those mega forms that just seems like a massive mishmash of components, like the developers had no rhyme or reason for making the mega, they just threw things at the wall and saw what would stick, nothing about the mega seems coherent to me. The only stats that the mega gave was +50 points to attack and then no other stat going above 100 points, which seems easy to fix but they for some reason didn't. They also decided to give Mega Banette Prankster which I'm sure there's some reason for doing this, but it seems very unsynergetic to its kit, like the main set that Mega Banette uses with Prankster is freaking Destiny Bond, like what. Mega Banette's movepool doesn't work with Prankster at all.

Now time to fix that. I decided to make Asmophias an interesting wallbreaker, with its main draw being its use of Bitter Blade and acting as a pseudo-switch into some mons. With its monstrous Attack of 165 it will basically never have an issue with damage, but Bitter Blade gives it some much needed longevity with its good defensive typing. Prankster does well with this mon's movepool too now, with Prankster Bulk Up, Parting Shot, Wisp, or Spikes even being some options that you can run. Prankster Bulk Up in particular seems like a nice way of turning Asmophius into a good wincon, tho Rock Polish also seems like a good option since its Attack stat is already so high. All in all this mon has a lot more utility now and with Bitter Blade gives it a decent playstyle that isn't akin to other Prankster mons (that isn't just either Dual Screens or status spreading).

Flavor: The concept for a mon like this started with the concept for what I wanted to use from Set 2, then built off of that. Thus, we got a Fire/Steel type, and I realized that this mon uses a sword attack as its main attacking move. But I also didn't want to make a humanoid mon, since the mon whose signature move this is is already humanoid, but I also didn't just want to make it an inanimate sword like Aegislash. So, I instead realized that this could be a Swordfish, but a swordfish that swims in lava and primarily eats rocks, while hunting Slugma and Fire-types that live near volcanoes. They jump over and into patches of lava while sniping Pokemon that are standing on solid ground. Their name is a combination of Asmodius + Xiphias, the former being the king of the nine hells for published materials like D&D while the latter comes from Xiphias, the scientific name for Swordfish.
 
Last edited:

Mossy Sandwich

Gunning for the top
is a Community Contributoris a Tiering Contributor
Fakemon Name: Flameedle :beedrill::ceruledge:
Set Number: 1
Weight: 4,5kgs
Stats: 65/90/101/71/60/143 (530 BST)
Typing: Bug/Fire
Abilities: Swarm/Hyper Cutter/(Long Reach)

Viable Moves: Bitter Blade, Drill Run, Flare Blitz, Knock Off, Leaf Blade, Leech Life, Sacred Sword, Swords Dance, U-Turn, Will-O-Wisp, Gen 9 Universal TMs

Flavor Moves: Acrobatics, Aerial Ace, Agility, Brick Break, Bug Bite, Bug Buzz, Cut, Ember, False Swipe, Fire Blast, Fire Spin, Flame Charge, Flamethrower, Fury Cutter, Giga Drain, Giga Impact, Harden, Heat Wave, Hyper Beam, Infestation, Night Slash, Overheat, Pin Missile, Poison Jab, Pounce, Razor Wind, Scratch, Screech, Skitter Smack, Slash, Sludge Bomb, Struggle Bug, Sunny Day, Tailwind, Thief, X-Scissor

Description: Flameedle is a very fast Swords Dance sweeper that uses its high BP Draining moves to get the job done. With its surprisingly good physical bulk and just good enough special bulk, it can be rather difficult to fully take it down as it'll stay healthy between Bitter Blade and Leech Life. It also has some other move options such as Drill Run to hit Rock and Fire types, Leaf Blade for Rock and Water types, Knock Off for Lanburn or U-Turn as a general chipping option before it commits to Swords Dance. However, despite its incredible speed and the general usefulness of its draining moves, it has quite a few issues. First of all, it's locked into Boots as it would otherwise likely die trying to do anything and, with 90 base attack and 90-80BP STABs, it has trouble getting 1HKO's on neutral targets. It may also have a difficult time picking its coverage options and it has to deal with two powerful Aqua Jet users. However, don't underestimate its ability to outspeed the entire meta and stay healthy at all times.
 

Mossy Sandwich

Gunning for the top
is a Community Contributoris a Tiering Contributor
Sub Review. This is also an opportunity for me to say yall should check the Submission Guide near the start of the thread, I put a few hours into that, it better be useful. Oh also this doesn't count as a veto post.
Osmosync: Simple+Stored Power seems like it could get out of hand to me. Notably, this has very good bulk and would have the potential to run something like Agility+Weakness Policy. The ability to get such strong Stored Powers so easily seems crazy. I think the Psyshield Bash/Aqua Step combo is actually interesting, especially with Body Press, but I feel like Stored Power might be a bit too extreme of an option for a Simple abuser. Also kind of strange as a bulky water cause lack of recovery and overall utility means you're not gonna be slotting it to fill defensive utility as much.

Botatitanic: Seems fine, high BP STABs+having enough speed to run Adamant while still outspeeding the rest of the metagame is a very strong trait, but having to rely on the much lower BP of Rock Slide for coverage limits it. I do feel it has a strangely high BST though, very good bulk for something this fast, not that I see it as an issue.

Doldradrum: This is surprisingly balanced, maybe even a bit bad because of the limitations you have to put unto it. Obviously has Kyurem-B vibes, but having stuff like nonstab Tbolt as a coverage option rather than STAB Ice Beam in Kyu-B's case makes it a bit hard for it to properly get through Dragon resists. Not a fan of it, but it's balanced, mostly just that extreme concepts end up functionning weirdly in a lot of metas.

Encrave: I guess this can definitely have passivity issues due to not having Scald, same way as something like Slowking. Stuff like Ice Beam and Hex can both help by allowing it to hit stuff super-effectively or harder if you add them. For sure a fine mon though, especially with Flip Turn and Wisp, performs its role well. Ghost does pretty little for it currently, due to a serious lack of Fighting, Normal and Bug types, but it's not exactly bringing it down and can help for the future.

Terraceros: Fast SD is a pretty reliable concept for this slate, so this looks fine right away. However, it feels like it has very poor options for our current Ground immunities, notably Batacomb and Puffrost, while being weak to Aqua Jet from our Water types. It's not awful though, Megahorn BP carries a lot and fast U-Turn is very efficient.

Bunbuncha: I really hate how bulky this is. Scrappy Boomburst isn't that big of a deal on its own, but when paired with good versatility and being able to take hits from pretty much everything, it becomes awful to 1v1 properly, pretty much only Harletritus seems consistent into it. It seems like it would be very hard to wall on its own due to Fighting hitting a lot super-effectively and Boomburst having the raw power to break quite a few mons, but the bulk I think is the breaking point. Would probably lower it all around.

Spoutergeyst: Pain Split seems pretty unreliable when you're slow, best mon to use it ever is like Rotom-A and that needs a good amount of speed to enable it properly. It's also decently easy to switch into it despite Serene Grace Scald/Infernal Parade due to Vamplin and even then mons like Skoloboros and Galvanite don't care too much. Would personally increase Speed a bit though.

Malchemy: Works well, has a few good ways to cripple mons too, but I'm not sure if we need another bulky poison, especially one so similar to Vamplin (notably competing for Defog). Would probably look for ways to differentiate them more.

Ascleraph: Looks like a massive pain in the ass to kill and I'd absolutely despise it. Good sub, achieves what it wants to do. Though if you wanted to make its bulk less splashable/more specific to very bulky styles like Stall, you could look into removing some of the role compression options like Rocks and U-Turn. Depends on what you want it to do.

Siredonna: This is a resub so I plan to put just as much effort in rating it.

Extermigator: Water/Poison with Swords Dance should be pretty effective at breaking, not that much to add, it's good.

Kindueling: This has kind of insane damage output between Parental Bond and an item, similar attack stat to Chien-Pao, also with a boosting ability, but with 120BP STABs. For example, Banded Flare Blitz one shots Max HP Batacomb as well as Cetenor which in theory resists its dual STAB. Simply put, Parental Bond off of a high attack stat with access to an item is simply just too strong of a concept if you treat it like any other damage boosting ability, especially when we consider that it's throwing out 120BP STABs and that Fire/Fighting runs through a lot of the metagame currently. While this isn't officially a veto post, I'd expect this to be veto-worthy off of those traits alone, so you have to find a way to make this not so overwhelmingly powerful.

Hautianying: Don't love strong Poltergeists, especially with Shift Gear. Notably, even something as mediocre as Golurk can carve some sort of niche in higher tiers because it has Poltergeist off of high Attack, without setup. I wouldn't be surprised if the optimal way to deal with this is to run itemless mons which would turn it into complete fodder. I'd rather have this rely on something weaker like Shadow Bone or something just to not force extreme counterplay.

Molcano: I think I'd lower attack by 5 or 10, the speed tier allows you to comfortably run Adamant which makes it more powerful than it seems. Fire/Ground is also a very strong STAB combo in general. I've also seen some complaints about the metagame having too many Ground immunities (we have like 4 Levitate mons) so could consider removing Earth Eater if you don't want to add to that. As I've said for other subs though, high speed+SD is pretty unlikely to fail as a concept for this slate.

Exsteam: This just has too high of a power-level for the meta, Pidgeot-Mega's stats are balanced by a lack of an item, but when you've got such high speed and power with high BP drawbackless STAB, it becomes too much to handle alongside Specs or LO. I'm not sure how I would fix this as set 2 mons are notoriously difficult to modify, closest thing would be limiting its STABs to Aura Sphere and Surf?

Knyghtic: This wouldn't use Psyshield Bash seeing as it has Sharpness Psyblade which is just an extremely good STAB option. Would probably recommend just removing one or both of Sharpness and Psyblade to make it focus more on Psyshield Bash.

Armored Sentinel: You know what this does. I don't like Toxic on this, though, it's bulky enough for proper defensive value and I don't want to encourage it to run it.

: As said of an earlier sub, Parental Bond off of 125 base attack with a boosting item and 120BP STABs is pretty absurd, stronger than the likes of Chien-Pao. This has some coverage issues with Bug/Fighting, but if it gets rid of the double resists to its STABs with options like Ice Punch and Knock Off, it just gets to 2HKO fairly bulky resists with its STABs. Probably veto worthy.

Skadraugr: Dual priority with Supreme Overlord is pretty interesting into this meta, yeah, you hit a lot of stuff hard+become a revenge killer which is nice. Honestly it's probably pretty balanced for Supreme Overlord, but its physical coverage is a bit underwhelming for future Ghost and Ice resists, so might want to add some coverage to futureproof.

Speedust: Probably would remove Triple Axel here, it's a really high damage option for a really good coverage type for the mon, while Ice Spinner can be more easily handled by this thing's counters.

Kaerust: I like the lack of recovery on this, but idk if it needs as much bulk since it can threaten a lot of stuff really hard. I think lowering HP might make it a bit more balanced since it can naturally threaten a lot of stuff with its wide special movepool and is hard to kill with Filter.

Magiheel: Spirit Break is a bit underwhelming as a secondary STAB, so you could consider Play Rough. Could also consider some sort of Psychic coverage to not be hardwalled by Poisons. It naturally doesn't do a ton to Fighting resists, so being able to at least hit them with your secondary STAB is important which means you don't want to be unable to click anything into mons that resist both.

Asmophias: I really like how well you used the tools for Banette, this looks really solid. It also has very high damage potential in theory, but has a lot of trouble hitting Fire and Water types, which I think is fine considering it has utility options not to be useless against them and it prevents it from going too crazy offensively. Looks very solid overall, the typing would for sure add some interesting interactions and it has a very interesting toolkit on top of that.

This is the best sub in the entire slate.

Anyway I didn't reread this, so might have varying quality, ping me on discord if you have any questions, that's it.
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
A little late but winners!

Set 1 we have Mossy Sandwich with Flameedle...
Fakemon Name: Flameedle :beedrill::ceruledge:
Set Number: 1
Weight: 4,5kgs
Stats: 65/90/101/71/60/143 (530 BST)
Typing: Bug/Fire
Abilities: Swarm/Hyper Cutter/(Long Reach)

Viable Moves: Bitter Blade, Drill Run, Flare Blitz, Knock Off, Leaf Blade, Leech Life, Sacred Sword, Swords Dance, U-Turn, Will-O-Wisp, Gen 9 Universal TMs

Flavor Moves: Acrobatics, Aerial Ace, Agility, Brick Break, Bug Bite, Bug Buzz, Cut, Ember, False Swipe, Fire Blast, Fire Spin, Flame Charge, Flamethrower, Fury Cutter, Giga Drain, Giga Impact, Harden, Heat Wave, Hyper Beam, Infestation, Night Slash, Overheat, Pin Missile, Poison Jab, Pounce, Razor Wind, Scratch, Screech, Skitter Smack, Slash, Sludge Bomb, Struggle Bug, Sunny Day, Tailwind, Thief, X-Scissor

Description: Flameedle is a very fast Swords Dance sweeper that uses its high BP Draining moves to get the job done. With its surprisingly good physical bulk and just good enough special bulk, it can be rather difficult to fully take it down as it'll stay healthy between Bitter Blade and Leech Life. It also has some other move options such as Drill Run to hit Rock and Fire types, Leaf Blade for Rock and Water types, Knock Off for Lanburn or U-Turn as a general chipping option before it commits to Swords Dance. However, despite its incredible speed and the general usefulness of its draining moves, it has quite a few issues. First of all, it's locked into Boots as it would otherwise likely die trying to do anything and, with 90 base attack and 90-80BP STABs, it has trouble getting 1HKO's on neutral targets. It may also have a difficult time picking its coverage options and it has to deal with two powerful Aqua Jet users. However, don't underestimate its ability to outspeed the entire meta and stay healthy at all times.
For Set 2 we have Spiderpig2398's Kaerust...
Fakemon Name: Kaerust
Set Number: 2 ( :aggron: )
Weight: 250 kg
Stats: 105 / 55 / 90 / 110 / 95 / 75 (530)
Typing: Water / Steel
Abilities: Filter
Movepool: Aggron's Movepool
Description: Fat-ish water for the meta except it can also punch holes in teams instead of going bulky. Click the Herb Meteor Beam and follow it up with either Hydro Pump or one of your many other attacks of choice. Can also run Automize, IronPress, or pebble setter if you prefer those. Lacks recovery but Filter and Water/Steel already make it a very tough wall to crack.
Flavor: Just imagine a big frog but it's clearly covered in chunks of rusty metal.
Lastly, Totally_Odette's Hauntianying...
Fakemon Name: Hauntianying (haunt + kan dianying (Mandarin for "to watch a movie".) it's a haunted movie camera since dianying also means "electric shadow")
Set Number: 3
Weight: 6 kg
Stats: 88 / 110 / 85 / 85 / 110 / 88 (566)
Typing: Ghost / Electric
Abilities: Shadow Shield
Movepool: Gen 9 Universals, Agility, Astonish, Body Slam, Brick Break, Charge, Charge Beam, Confuse Ray, Crunch, Curse, Dark Pulse, Destiny Bond, Discharge, Eerie Impulse, Electric Terrain, Electro Ball, Explosion, Facade, Flash, Flash Cannon, Foul Play, Hex, Iron Head, Lash Out, Lick, Light Screen, Magnet Rise, Magnetic Flux, Memento, Night Shade, Overheat, Parabolic Charge, Parting Shot, Phantom Force, Power Trip, Reflect, Rising Voltage, Self-Destruct, Shadow Ball, Shadow Bone, Shadow Sneak, Shift Gear, Shock Wave, Spark, Spite, Steel Beam, Tackle, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Uproar, Wild Charge, Will-O-Wisp
Description: Shift Gear sweeper. Shadow Shield lets it tank a hit a lot of times, especially on the special side, and set up at least one Shift Gear. Once its set up, it's solidly fast and strong, with a not oft-resisted STAB in Shadow Bone letting it do good damage to a lot of Pokemon out there. Ghost and Electric are pretty strong currently, with only Skoloboros resisting both, and it can get hit by uhhh brick break maybe idk
1690999901483.png


Set 2 Pokemon - Aerodactyl, Alakazam, Arbok, Arcanine, Articuno, Beedrill, Blastoise, Butterfree, Charizard, Clefable, Cloyster, Dewgong, Ditto, Dodrio, Dragonite, Dugtrio, Electrode, Exeggutor, Farfetch’d, Fearow, Flareon, Gengar, Golduck, Golem, Gyarados, Hitmonchan, Hitmonlee, Hypno, Jolteon, Jynx, Kabutops, Kangaskhan, Kingler, Lapras, Machamp, Marowak, Mew, Mewtwo, Moltres, Mr. Mime, Muk, Nidoking, Nidoqueen, Ninetales, Omastar, Parasect, Persian, Pidgeot, Pinsir, Poliwrath, Raichu, Rapidash, Raticate, Sandslash, Seaking, Slowbro, Snorlax, Starmie, Tauros, Tentacruel, Vaporeon, Venomoth, Venusaur, Victreebel, Vileplume, Weezing, Wigglytuff, Zapdos

Set 3 Moves - Blast Burn, Boomburst, Burn Up, Chloroblast, Draco Meteor, Dragon Energy, Eruption, Explosion, Fleur Cannon, Focus Punch, Frenzy Plant, Giga Impact, Gigaton Hammer, Head Smash, High Jump Kick, Hydro Cannon, Hyper Beam, Last Resort, Leaf Storm, Overheat, Roar of Time, Self-Destruct, Sky Attack, Solar Blade, Steel Beam, Steel Roller, V-create, Water Spout

Set 3 Abilities - Defiant, Earth Eater, Filter, Heatproof, Heavy Metal, Inner Focus, Justified, Levitate, Magician, Overcoat, Prankster, Pressure, Sheer Force, Steadfast, Sturdy

New slate! Same amount of time as usual!
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
Fakemon Name: Suspicio
Set Number: 2
Weight: 119.2 kg
Stats: 50 / 150 / 50 / 50 / 50 / 50 | 400
Typing: Dark / Steel
Abilities: Limber / Imposter
Movepool: Transform
Description: placeholder


Fakemon Name: Warnet
Set Number: 1
Weight: 20 kg
Stats: 90 / 130 / 77 / 71 / 103 / 129 | 600
Typing: Bug / Fighting
Abilities: Swarm / Poison Touch
Movepool:
"viable": Megahorn, Leech Life, Lunge, U-Turn, Bug Buzz, Close Combat, Focus Blast, Knock Off, Poison Jab, Drill Run, Ice Punch
flavor: later
Description: offensive pivot that poisons checks

Fakemon Name: Skadraugr
Set Number: 2
Weight: 80 kg
Stats: 80 / 70 / 90 / 90 / 90 / 110 | 530
Typing: Ghost / Ice
Abilities: Cute Charm / Magic Guard / Unaware
Movepool: Clefable's movepool
Description: mgcm stuff

Fakemon Name: Nervana
Set Number: 3
Weight: 50kg
Stats: 80 / 100 / 95 / 85 / 75 / 95 | 530
Typing: Psychic / Fighting
Abilities: Sturdy / Sheer Force
Movepool:
"viable": Zen Headbutt, Psychic, Psyshock, Calm Mind, Close Combat, Focus Blast, Aura Sphere, Gigaton Hammer, Explosion, Dark Pulse, Taunt, Shadow Ball, Stealth Rock
flavor: later
Description: powerful sf mon who can hit a lot of the meta. gigaton hammer targets fairies and harletritus who wall it otherwise, it can also use explosion for suicide lead sets (which kinda sound bad though)
 
Last edited:
Fakemon Name: Caddismet
Set Number: 1
Weight: 150kg
Stats: 70/60/150/100/80/40 (500)
Typing:

Abilities: Overcoat / Light Metal / Psychic Surge
Movepool: Body Press, Bug Buzz, Calm Mind, Doom Desire, Flash Cannon, Future Sight, Iron Defense, Psychic, Psyshock, Recover, Spikes, Teleport, Tidy Up, Gen 9 Universals

Absorb, Ally Switch, Body Slam, Bug Bite, Confuse Ray, Confusion, Curse, Dig, Gravity, Gyro Ball, Heavy Slam, Imprison, Infestation, Iron Head, Leech Life, Light Screen, Metal Sound, Mirror Coat, Mirror Shot, Pin Missile, Power Split, Power Swap, Power Trick, Psybeam, Psychic Terrain, Rain Dance, Reflect, Rock Blast, Screech, Seed Bomb, Skill Swap, Speed Swap, Steel Beam, String Shot, Struggle Bug, Sunny Day, Swift, Tackle, Trick, Trick Room, Wonder Room, Zen Headbutt
Description: Fat defensive pivot with a solid defensive typing that sets Psychic Terrain with its ability. Can use FuturePort sets with Doom Desire, and can clear hazards with Tidy Up. Suffers a little from passivity.
Flavour: Mystical caddisfly monk coated in gold and other precious metals/items.


Fakemon Name: Kunekrow
Set Number: 2 (Farfetch'd)
Weight: 77kg
Stats: 51/123/111/61/63/101 (510)
Typing:

Abilities: Keen Eye / Inner Focus | Defiant
Movepool: Farfetch'd's movepool, notably Brave Bird, Close Combat, Knock Off, Leaf Blade, Poison Jab, Swords Dance, U-Turn
Description: Wallbreaker that adds a Fighting type to the meta. Utilises Farfetch'd's surprisingly good movepool and ability in Defiant to this end. Probably runs a set of dual STABs, and then any two of a coverage move (most likely Knock Off), U-Turn, or Swords Dance.
Flavour: Scarecrow crow.

Post veto/review post patch notes: -10 Attack. oops

Fakemon Name: Prismyk (Prism + CYMK)
Set Number: 3
Weight: 7.9kg
Stats: 83/57/79/97/103/89 (508)
Typing:

Abilities: Levitate | Sheer Force
Movepool: Defog, Energy Ball, Flash Cannon, Ice Beam, Psychic, Psyshock, Power Gem, Thunderbolt, Tri Attack, Gen 9 Universals

Astonish, Aurora Beam, Confusion, Electric Terrain, Electro Ball, Grassy Terrain, Icy Wind, Light Screen, Mirror Coat, Mirror Shot, Misty Terrain, Psybeam, Psychic Terrain, Rain Dance, Reflect, Reflect Type, Shock Wave, Snowscape, Sunny Day, Terrain Pulse, Thunder Shock, Thunder Wave, Trick, Trick Room, Weather Ball, Wonder Room, Zap Cannon
Description: Takes the stereotype of Normal-types, their wide movepools, and combines it with Sheer Force and acceptable offensive stats to become a versatile attacker. Run your choice of coverage moves and perhaps Tri-Attack for raw STAB boosted damage.
Flavour: Strange alien being made of prisms.

Post veto/review post patch notes: -All Fire moves. Hopefully makes the mon easier to check, particularly by Steels.
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top