Fartfetch'd (Analysis) [QC: 3/3] [GP: 2/2]

scorpdestroyer

it's a skorupi egg
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#1
And Kingler12345 thought Chatot was the worst bird

I mean, trading this away for Spearow is like selling a bucket of shit for $100.

Wait, wrong analogy. The bucket might actually be useful

Okay so this needs an analysis because currently there's only the OU one, which can be misleading to new players

In the write-up, I added encore and dual screens support, as well as entry hazard support in AC.

[Overview]

<p>Farfetch'd has terrible stats, a shallow movepool, and is completely outclassed by every other Normal / Flying type in the tier. Do not even bother trying Farfetch'd out, as it will disappoint you every time.</p>

[SET]
name: Swords Dance "Sweeper"
move 1: Swords Dance
move 2: Brave Bird
move 3: Leaf Blade
move 4: Quick Attack
item: Life Orb
ability: Defiant
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>This is the best set Farfetch'd can run, which admittedly isn't that impressive. Swords Dance patches up Farfetch'd's Attack stat, but yet might find a bit of trouble setting up due to its frailty. Brave Bird is Farfetch'd's main STAB move, and, unlike Return, can OHKO Ludicolo on the switch even when unboosted. Leaf Blade allows Farfetch'd to get past Rock-types, thus giving it a niche over other Normal- and Flying-types; it is extremely weak without a boost, though. For example, even with Stealth Rock support, an unboosted Leaf blade cannot OHKO Carracosta and Golem. Finally, Quick Attack allows Farfetch'd to pick off weakened opponents and gets around its low Speed. However, Quick Attack is otherwise extremely weak and will fail to do anything of note against bulkier opponents.</p>

[ADDITIONAL COMMENTS]

<p>An Adamant nature is used because Farfetch'd needs all the power it can get. A Jolly nature allows Farfetch'd to outspeed Modest Ludicolo and Samurott, but Farfetch'd is extremely pathetic offensively without an Adamant nature. U-turn is an interesting move option, allowing Farfetch'd to flee from opponents and gain momentum for the team. Farfetch'd absolutely needs entry hazard support because its pathetic offenses mean it falls short on several KOs without it. For instance, Farfetch'd cannot OHKO Golem 100% of the time unless Stealth Rock and a layer of Spikes is on the opponent's side of the field. Probopass is a decent teammate as it provides Stealth Rock support, provides a slow Volt Switch to bring in Farfetch'd safely, and traps and defeats Steel-type opponents for it. Roselia covers up on Farfetch'd's weakness to Electric-type moves and sets up Spikes to aid it. Rapid Spin support from Wartortle and Torkoal is beneficial to allow Farfetch'd to switch in more times and thus possibly survive weaker hits. Mold Breaker Sawk blasts through Steel-types and defeats opposing Stealth Rock leads that possess the Sturdy ability. Due to Farfetch'd's pitiful bulk, it appreciates support to allow itself to set up more easily. Dual screens and Encore support are useful to help it out. Ampharos is a good teammate, taking Electric-type attacks aimed at Farfetch'd, setting up dual screens, and utilizing a slow Volt Switch to bring it in safely.</p>

[Other Options]

<p>Baton Pass is a decent move to allow Farfetch'd to escape to a teammate, possibly with a Swords Dance boost, but it cannot be used with Leaf Blade, Quick Attack, or Defiant. Stick is an item to be considered so that Farfetch'd can possibly dish out multiple critical hits, but it is reliant on luck and lacks power without a critical hit. Revenge is an interesting option to hit Steel-types, but the negative priority means that Farfetch'd is likely to be KOed before it even gets to move. Agility patches up Farfetch'd's poor Speed, but without a boost from Swords Dance, it is extremely weak and it is too frail to be setting up both Swords Dance and Agility in the same match, making this move largely useless. Toxic is a decent option that allows Farfetch'd to cripple bulkier opponents, but Farfetch'd isn't going to last long enough to stall opponents out. Finally, a much easier and more effective alternative is to use another Normal / Flying type, such as Swellow or Braviary; at least they can get off one or two KOs per game.</p>

[Checks and Counters]

<p>Steel-types are resistant to every move Farfetch'd normally uses and easily KO it. Klang in particular can set up Gear Grind while Farfetch'd Swords Dances and OHKO with Shift Gear. Regirock shrugs off everything in Farfetch'd's arsenal and easily OHKOes with Stone Edge. Rotom-S is bulky enough to shrug off unboosted hits, doesn't take too much damage from a +2 Quick Attack, outspeeds, and OHKOes. Because Farfetch'd is so weak, anything reasonably bulky can easily take hits from it and KO it back. Similarly, due to Farfetch'd's poor bulk and Speed, anything that is faster than it that doesn't take too much damage from Quick Attack can easily defeat it by coming in on Swords Dance. In other words, Farfetch'd is countered by the majority of the metagame.</p>

[Overview]

- Really terrible in terms of stats, movepool
- outclassed by a hoard of other birds in NU
- leaf blade is cool I guess, but without stab it can't even OHKO golem
- don't use it. please. It's worse than shit

[SET]
name: FUCK ME WITH A STICK
move 1: Swords Dance
move 2: Brave Bird
move 3: Leaf Blade
move 4: Quick Attack
item: Life Orb
ability: Defiant
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spd

[SET COMMENTS]

- Fartfetch'd can make its attack stat slightly viable with SD, but it might have trouble setting up
- Brave Bird is STAB. It's its most powerful move and so it must be used. Still don't expect it to do a lot without a boost
- Leaf Blade covers Rock-types, I guess it separates itself from other birds
- Quick Attack finishes off weakened stuff, gets around low speed, OHKOes Jynx at +2. But super weak otherwise

[ADDITIONAL COMMENTS]

- Jolly can be used to outrun jolly Rampardos but you're weak
- Life Orb is essential to give it all the power it needs
- Baton Pass is a nice move but it's illegal with Leaf Blade and Defiant
- U-turn is cool to run away
- Probopass provides a slow Volt Switch and kills Steel-types and can actually take hits
- Rapid Spin support so it doesn't die as fast as it would otherwise, Torkoal and Wartortle can do this
- Mold Breaker Sawk handles sturdy sr leads and Steel-types

[Other Options]

- Stick but lacks power and is luck reliant
- Revenge but negative priority is bad
- Agility but you're weak
- Toxic lets you do SOME damage
- use another bird

[Checks and Counters]

- almost everything
- Steel-types, all of them. Especially Klang which sets up on it
- Regirock can defeat it
- Rotom-S is bulky enough to tank unboosted hits and can revenge kill it
- Anything faster than it that isnt weak to its moves and is reasonably bulky can beat it
 
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#6
fuck the rules Im the NU c&c leader. Please stick to the rules, let people have a chance to look it over and make suggetions.
 

scorpdestroyer

it's a skorupi egg
is a Tiering Contributor Alumnusis a Contributor Alumnus
#7
Wrote this up
who the hell named it FUCK ME WITH A STICK
Fartfetch'd is a good name, raseri pls approve

Edit: k just saw raseri's post. QC 3/3 has to wait. sorry :/
 
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FLCL

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#9
"Jolly nature allows Farfetch'd to outspeed Jolly Rampardos" change this to modest ludicolo and samurott since jolly rampardos is hardly relevant
 
#13
add remove comment
[Overview]

<p>Farfetch'd has terrible stats, a shallow movepool, and is completely outclassed by every other Normal/Flying-type Normal / Flying type in the tier. Do not even bother trying Farfetch'd out, as it will disappoint you every time.</p>

[SET]
name: Fartfetch'd (lol)
move 1: Swords Dance
move 2: Brave Bird
move 3: Leaf Blade
move 4: Quick Attack
item: Life Orb
ability: Defiant
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spd Spe

[SET COMMENTS]

<p>This is the best set Farfetch'd can run, which admittedly still isn't impressive. Swords Dance patches up on Farfetch'd's Attack stat slightly, although it might find a bit of trouble setting up due to its frailty. Brave Bird is Farfetch'd's main STAB move, and it is used over Return because Farfetch'd needs all the power it can get. Leaf Blade allows Farfetch'd to get past Rock-types, and sort of gives it a niche over other Normal- and Flying-types. However, it is extremely weak without a boost and STAB. For example, it cannot even OHKO Carracosta and Golem even with Stealth Rock support without a boost. Finally, Quick Attack allows Farfetch'd to pick off weakened opponents and gets around its low Speed. It also OHKOes Jynx at +2. However, it is extremely weak otherwise and will fail to do anything of note against bulkier opponents.</p>

[ADDITIONAL COMMENTS]

<p>An Adamant nature is used because Farfetch'd needs all the power it can get. (this is the given nature) A Jolly nature allows Farfetch'd to outspeed Modest Ludicolo and Samurott,; however,(AC) Farfetch'd would become is extremely pathetic offensively without an Adamant nature (i mean it still is regardless). Life Orb is the item of choice to power up Farfetch'd as much as possible while still allowing it to boost with Swords Dance. U-turn is an interesting move option, allowing Farfetch'd to flee from opponents and gain momentum for the team. Farfetch'd absolutely needs entry hazard support because its pathetic offenses mean it falls short on several KOs, such as against Golem, without it. Probopass is a decent teammate as it provides Stealth Rock support, provides a slow Volt Switch to bring in Farfetch'd safely, and traps and defeats Steel-type opponents for Farfetch'd. Roselia covers up on Farfetch'd's weaknesses to Electric-type moves and sets up Spikes to aid Farfetch'd. Rapid Spin support from Wartortle and Torkoal is beneficial to allow Farfetch'd to switch in more times and possibly survive weaker hits. Mold Breaker Sawk blasts through Steel-types and defeats opposing Stealth Rock leads, even those with Sturdy. Due to Farfetch'd's pitiful bulk, it appreciates support to allow itself to set up more easily. Dual screens and Encore support are useful to help it out. Ampharos is a good teammate, taking Electric-type attacks aimed at Farfetch'd, setting up dual screens, and utilizing a slow Volt Switch to bring in Farfetch'd safely.</p>

[Other Options]

<p>Baton Pass is a decent move to allow Farfetch'd to escape to a teammate, possibly with a Swords Dance boost, but it is illegal with Leaf Blade, Quick Attack, and Defiant. Stick is an item to be considered and can possible deal out multiple critical hits, but it is reliant on luck and lacks power without a critical hit. Revenge is an interesting option to hit Steel-types, but the negative priority means that Farfetch'd is likely to be KOed before it even gets to move. Agility patches up on Farfetch'd's poor Speed, but without a boost from Swords Dance, it is extremely weak and it is too frail to be setting up both Swords Dance and Agility in the same match, making this move largely useless. Toxic is a decent option that allows Farfetch'd to do some damage to opponents, but Farfetch'd isn't going to last long enough to stall opponents out. Finally, a much easier and more effective alternative is to use another Normal/Flying-type Normal / Flying type, such as Swellow or Braviary: at least they can get off one or two KOs per game.</p>

[Checks and Counters]

<p>Steel-types are resistant to every move from Farfetch'd and easily KO it. Klang, in particular, can set up Gear Grind alongside Farfetch'd while Farfetch'd Swords Dances and OHKO with Shift Gear. Regirock shrugs off everything in Farfetch'd's arsenal and easily OHKOes with Stone Edge. Rotom-S is bulky enough to shrug off unboosted hits, doesn't take too much damage from a +2 Quick Attack, and outspeeds and OHKOes. Because Farfetch'd is so weak, anything reasonably bulky can easily take hits from it and KO it back. Similarly, due to Farfetch'd poor bulk and Speed, anything that is faster than it that doesn't take too much damage from Quick Attack (read: pretty much everything) can easily defeat it by coming in on Swords Dance or at worst revenge killing it. In other words, Farfetch'd is countered by the majority of the metagame.</p>


gp 1/2
 
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scorpdestroyer

it's a skorupi egg
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#15
amcheck implemented, thanks Icecream! I removed mentions of Life Orb in AC (partially because I was too lazy to go calc what kind of KOs it misses). Also, regarding the check, I left out the change in OO about setting up SD and Agility in the same match on the same set, because what I meant was that Agility means Fartfetch'd is weak so SD can't be omitted, but Farty isn't going to set up both in one match and would rather use SD instead, so Agility is usually useless and shouldn't be fit onto the set.

GP no. 2, have at it
 

GatoDelFuego

Pinochet used Sky Drop!
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GP Co-Leader
#16
scorpdestroyer

REMOVE CHANGE COMMENTS

[Overview]

<p>Farfetch'd has terrible stats, a shallow movepool, and is completely outclassed by every other Normal / Flying type in the tier. Do not even bother trying Farfetch'd out, as it will disappoint you every time.</p>

[SET]
name: Fartfetch'd
move 1: Swords Dance
move 2: Brave Bird
move 3: Leaf Blade
move 4: Quick Attack
item: Life Orb
ability: Defiant
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>This is the best set Farfetch'd can run, which admittedly isn't that impressive. Swords Dance patches up Farfetch'd's Attack stat, but yet it might find a bit of trouble setting up due to its frailty. Brave Bird is Farfetch'd's main STAB move, and, (AC) unlike Return, can OHKO Ludicolo on the switch even when unboosted. Leaf Blade allows Farfetch'd to get past Rock-types, thus giving it a niche over other Normal- and Flying-types; owever, it is extremely weak without a boost, though. For example, even with Stealth Rock support, an unboosted Leaf blade cannot OHKO Carracosta and Golem. Finally, Quick Attack allows Farfetch'd to pick off weakened opponents and gets around its low Speed. It also OHKOes Jynx at +2. However, Quick Attack is otherwise extremely weak and will fail to do anything of note against bulkier opponents.</p>

[ADDITIONAL COMMENTS]

<p>An Adamant nature is used because Farfetch'd needs all the power it can get. A Jolly nature allows Farfetch'd to outspeed Modest Ludicolo and Samurott, but ; however, Farfetch'd is extremely pathetic offensively without an Adamant nature. U-turn is an interesting move option, allowing Farfetch'd to flee from opponents and gain momentum for the team. Farfetch'd absolutely needs entry hazard support because its pathetic offenses mean it falls short on several KOs without it. For instance, Farfetch'd cannot OHKO Golem 100% of the time unless Stealth Rock and a layer of Spikes is on the opponent's side of the field. Probopass is a decent teammate as it provides Stealth Rock support, provides a slow Volt Switch to bring in Farfetch'd safely, and traps and defeats Steel-type opponents for it. Roselia covers up on Farfetch'd's weakness to Electric-type moves and sets up Spikes to aid it. Rapid Spin support from Wartortle and Torkoal is beneficial to allow Farfetch'd to switch in more times and thus possibly survive weaker hits. Mold Breaker Sawk blasts through Steel-types and defeats opposing Stealth Rock leads that possess the Sturdy ability. Due to Farfetch'd's pitiful bulk, it appreciates support to allow itself to set up more easily. Dual screens and Encore support are useful to help it out. Ampharos is a good teammate, taking Electric-type attacks aimed at Farfetch'd, setting up dual screens, and utilizing a slow Volt Switch to bring it in safely.</p>

[Other Options]

<p>Baton Pass is a decent move to allow Farfetch'd to escape to a teammate, possibly with a Swords Dance boost, but it cannot be used with Leaf Blade, Quick Attack, or Defiant. Stick is an item to be considered so that it Farfetch'd can possibly dish out multiple critical hits, but it is reliant on luck and lacks power without a critical hit. Revenge is an interesting option to hit Steel-types, but the negative priority means that Farfetch'd is likely to be KOed before it even gets to move. Agility patches up on Farfetch'd's poor Speed, but without a boost from Swords Dance, it is extremely weak and it is too frail to be setting up both Swords Dance and Agility in the same match, making this move largely useless. Toxic is a decent option that allows Farfetch'd to cripple bulkier opponents, but Farfetch'd isn't going to last long enough to stall opponents out. Finally, a much easier and more effective alternative is to use another Normal / Flying type, such as Swellow or Braviary; at least they can get off one or two KOs per game.</p>

[Checks and Counters]

<p>Steel-types are resistant to every move Farfetch'd normally uses and easily KO it. Klang in particular can set up Gear Grind while Farfetch'd Swords Dances and OHKO with Shift Gear. Regirock shrugs off everything in Farfetch'd's arsenal and easily OHKOes with Stone Edge. Rotom-S is bulky enough to shrug off unboosted hits, doesn't take too much damage from a +2 Quick Attack, outspeeds, and OHKOes. Because Farfetch'd is so weak, anything reasonably bulky can easily take hits from it and KO it back. Similarly, due to Farfetch'd's poor bulk and Speed, anything that is faster than it that doesn't take too much damage from Quick Attack can easily defeat it by coming in on Swords Dance. In other words, Farfetch'd is countered by the majority of the metagame.</p>

2/2
 
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