I'm really starting to get the hang of this team building thing. This team is made to hit hard and fast. It's packed with offensive power and can end games faster than any other team I've used before.
At a glance: Metagross, Keldeo, Weavile, Landorus-Therian, Azumarill, Latias
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Bullet Punch
- Earthquake
This was my starting point. One of my all time favorite Pokemon, and a huge offensive powerhouse. Meteor mash and Zen headbutt are the standard STAB moves. Bullet punch for the priority, which helps Metagross beat (or at least get some extra damage on) faster pokemon. Earthquake is there to take care of Opposing Metagross and it's always fun to OHKO an opposing Heatran that doesn't expect it.
Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]
The next offensive member. I don't think there's any doubt about how strong this one is. The set is pretty standard. Hidden power electric is there to hit Opposing water types, but most of the time Keldeo isn't the one coming in against them. It puts in a good share of work though, and has finished countless games.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick
This one was my second pick, as it covered most of what metagross doesn't. It has incredibly strong speed and attack which allow it to hit hard and fast. The stab moves are pretty standard, with ice shard in case of faster pokemon. Low kick helps a ton as well, taking care of threats like ferrothorn which otherwise wall the team.u
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
This guy is mostly a defensive utility. Stealth rock setter, takes earthquakes, takes care of stuff like Talonflame and Heatran. There's nothing too special about it. Intimidate is always cool.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
I originally put this one on the team because it's bulky enough to take hits, but it turns out that it can hit very hard. Standard stab moves, and aqua jet just in case, since it's pretty slow. Knock off replaced Superpower since I basically never used the move and it's a bit more effective when I force a switch.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Defog
- Roost
- Healing Wish
This one is on the team to provide support for the rest of the team. The team is made to play fast, and this helps out when the game goes long. Defog helps with hazard removal, roost can help it take more hits, Draco meteor can generally take down Rotom-Wash, which is difficult to deal with otherwise. Finally, healing wish prolongs the life of my offensive members.
On to some of the weaknesses I've come across. Opposing water types are fairly difficult to deal with. They slow the game down, especially Mega Slowbro, and my team doesn't like that. Serperior is also extremely powerful when it starts getting boosts, and it's nearly impossible to stop its momentum once it gets going. Skarmory is hard to deal with too. It pretty much walls the whole team. I've had issues with Scizor as well.
So that's the team. It's been doing very well so far, and I've really been enjoying playing it. I'm open to feedback about it. What do you think?
At a glance: Metagross, Keldeo, Weavile, Landorus-Therian, Azumarill, Latias

Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Bullet Punch
- Earthquake
This was my starting point. One of my all time favorite Pokemon, and a huge offensive powerhouse. Meteor mash and Zen headbutt are the standard STAB moves. Bullet punch for the priority, which helps Metagross beat (or at least get some extra damage on) faster pokemon. Earthquake is there to take care of Opposing Metagross and it's always fun to OHKO an opposing Heatran that doesn't expect it.

Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]
The next offensive member. I don't think there's any doubt about how strong this one is. The set is pretty standard. Hidden power electric is there to hit Opposing water types, but most of the time Keldeo isn't the one coming in against them. It puts in a good share of work though, and has finished countless games.

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick
This one was my second pick, as it covered most of what metagross doesn't. It has incredibly strong speed and attack which allow it to hit hard and fast. The stab moves are pretty standard, with ice shard in case of faster pokemon. Low kick helps a ton as well, taking care of threats like ferrothorn which otherwise wall the team.u

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
This guy is mostly a defensive utility. Stealth rock setter, takes earthquakes, takes care of stuff like Talonflame and Heatran. There's nothing too special about it. Intimidate is always cool.

Azumarill @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
I originally put this one on the team because it's bulky enough to take hits, but it turns out that it can hit very hard. Standard stab moves, and aqua jet just in case, since it's pretty slow. Knock off replaced Superpower since I basically never used the move and it's a bit more effective when I force a switch.

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Defog
- Roost
- Healing Wish
This one is on the team to provide support for the rest of the team. The team is made to play fast, and this helps out when the game goes long. Defog helps with hazard removal, roost can help it take more hits, Draco meteor can generally take down Rotom-Wash, which is difficult to deal with otherwise. Finally, healing wish prolongs the life of my offensive members.
On to some of the weaknesses I've come across. Opposing water types are fairly difficult to deal with. They slow the game down, especially Mega Slowbro, and my team doesn't like that. Serperior is also extremely powerful when it starts getting boosts, and it's nearly impossible to stop its momentum once it gets going. Skarmory is hard to deal with too. It pretty much walls the whole team. I've had issues with Scizor as well.
So that's the team. It's been doing very well so far, and I've really been enjoying playing it. I'm open to feedback about it. What do you think?
Last edited: