ORAS OU Fast and furious - Mega Metagross and friends

I'm really starting to get the hang of this team building thing. This team is made to hit hard and fast. It's packed with offensive power and can end games faster than any other team I've used before.

At a glance: Metagross, Keldeo, Weavile, Landorus-Therian, Azumarill, Latias

metagross-mega.gif


Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Bullet Punch
- Earthquake

This was my starting point. One of my all time favorite Pokemon, and a huge offensive powerhouse. Meteor mash and Zen headbutt are the standard STAB moves. Bullet punch for the priority, which helps Metagross beat (or at least get some extra damage on) faster pokemon. Earthquake is there to take care of Opposing Metagross and it's always fun to OHKO an opposing Heatran that doesn't expect it.

keldeo.gif


Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]

The next offensive member. I don't think there's any doubt about how strong this one is. The set is pretty standard. Hidden power electric is there to hit Opposing water types, but most of the time Keldeo isn't the one coming in against them. It puts in a good share of work though, and has finished countless games.

weavile.gif


Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick

This one was my second pick, as it covered most of what metagross doesn't. It has incredibly strong speed and attack which allow it to hit hard and fast. The stab moves are pretty standard, with ice shard in case of faster pokemon. Low kick helps a ton as well, taking care of threats like ferrothorn which otherwise wall the team.u

landorus-therian.gif


Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

This guy is mostly a defensive utility. Stealth rock setter, takes earthquakes, takes care of stuff like Talonflame and Heatran. There's nothing too special about it. Intimidate is always cool.

azumarill.gif


Azumarill @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off

I originally put this one on the team because it's bulky enough to take hits, but it turns out that it can hit very hard. Standard stab moves, and aqua jet just in case, since it's pretty slow. Knock off replaced Superpower since I basically never used the move and it's a bit more effective when I force a switch.

latias.gif


Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Defog
- Roost
- Healing Wish

This one is on the team to provide support for the rest of the team. The team is made to play fast, and this helps out when the game goes long. Defog helps with hazard removal, roost can help it take more hits, Draco meteor can generally take down Rotom-Wash, which is difficult to deal with otherwise. Finally, healing wish prolongs the life of my offensive members.

On to some of the weaknesses I've come across. Opposing water types are fairly difficult to deal with. They slow the game down, especially Mega Slowbro, and my team doesn't like that. Serperior is also extremely powerful when it starts getting boosts, and it's nearly impossible to stop its momentum once it gets going. Skarmory is hard to deal with too. It pretty much walls the whole team. I've had issues with Scizor as well.

So that's the team. It's been doing very well so far, and I've really been enjoying playing it. I'm open to feedback about it. What do you think?
 
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Ehy nice team! :) I think there is very little to change, because is a solid team and a bit standard. My advice is to Change Scarf Keldeo>Specs Keldeo: Scarf keldeo help you against Lopunny, Weavile, Manecrit, and in general is a good RevengeKiller that in this team is missing.
Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
I think that Hidden Power Electric>Ice Wind for help you vs azumarill and Starmie that are a threat for the team.

Change Pursuit>Grass Knot on Metagrooss, Grass Knot is useless in this team, pursuit help you Latios/tias that are a very problem for your team.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Pursuit
Hope help you and gl with the team! :)
 
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This team actually seems really solid, there's not much here that can really be improved all things considered. Bulky Water types seem like such big threats to your team that I really would not replace Grass Knot on Metagross since that enables you to hit them, however, running HP Electric on Keldeo, your team doesn't seem particularly weak to Latis when compared to stuff like Slowbro and Suicune.

The biggest problem with this team, as far as I can tell, is a weakness to Electric-types, on top of the mild Water-weakness you have : Latias, your best Electric check, gets worn down pretty easily. You can kinda fix this without changing any of your Pokemon though. Running Roost over Healing Wish on Latias lets it survive long enough to be able to take on Electric-types pretty consistently. However, another option is Yache Berry on Landorus-T, which not only lets it eat up HP Ices from various Electric-types, it also really helps against other stuff like Weavile (which you can actually beat 1v1 if need be), Mega Lopunny and Mega Metagross if they happen to carry Ice Punch. You do kinda miss leftovers recovery, but on a fast-paced team like this, it shouldn't be too much of a problem.

Another way you could fix your weakness to Electric- and Water-types is by replacing Keldeo with Breloom. Since you already have one water-type, you don't really need two, and while Breloom isn't quite as good as countering Bisharp, it does the job decently, all the while giving you a check to Water-types and extra Electric resistance as well as great utility in Spore. You do become weaker to both Weavile and Bisharp though. I would highly reccomend Bullet Punch over Grass Knot if you do decide to use it, since that gives you an extra Weavile check, and with Breloom around there's less need for GK. Bisharp is a bit harder to deal with though, but, since Sand Rush Excadrill and Charizard-X both seem pretty much covered by Azumarill (and the former also by Breloom), you can probably get away with Rocky Helmet Garchomp over Landorus-T, which does a good job of weakening various physical attackers. Unfortunately, this does make you more vulnerable to bulky Will-O-Wisp Talonflame variants, and since Garchomp relies a lot on its Rocky Helmet, youcan't really slap a Yache Berry on it like you can with Landorus-T, so it's not a perfect change either

latias.gif

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Roost

landorus-therian.gif

Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

breloom.gif

Breloom @ Life Orb / Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Rock Tomb

metagross-mega.gif

Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Grass Knot


garchomp.gif

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast / Toxic / Endure
(btw, you may want to post a bit more lines of description for each of your Pokemon, since it's reecomended to have at least 3 per Pokemon. Also sprites are here if you want to use them to make your RMT look more appealing)
 
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Thanks for the suggestions so far, and I've made some additional adjustments as well. (Basically this is a bump)
 
Albacore pretty much hit all important points but i recognized that a Specs magnezone would fit very well on Azu's slot too. It would trap skarm's, Ferro's, jirachis etc so Metagross,Keldeo and Weavile would have it easier to sweep. Both can definitly work, this probably depends on your prefered Playstyle.
 
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