Starting to see a trend with all my posts coming at 3-4 am but yeah, this seemed like a cool thread and it was fun taking a little trip down memory lane. While I'm not too happy with the tier's current state, I definitely had a lot of fun playing/building the last few years and this gen was a net positive for sure. It really made me re-evaluate my approach to building and opened my eyes to the importance of positioning in-game, two areas maybe more important than all the others in this shitty game we all continue to play fsr.
https://pokepast.es/94fcf65d89d7240d
Tbh this may be the only thing I can look back on during snake 1 fondly. Even though I played like shit in the
game itself and ultimately got bailed out by hax vs Tesung, iirc I laddered for a suspect or two with this team as well and I just loved how it played. I actually ended up revamping this for a game in snake 2, seen
here. Throw up your hazards, pivot around, kill shit with Nidoking, then ideally clean up with Cofagrigus. Speaking of, Cofagrigus was the coolest mon ever in early SM UU. Blanket checked a bunch of stuff while taking full advantage of the newly released Z moves etc. Unfortunately, Bisharp and now more so Mimikyu kinda killed this man's already-dwindling viability off entirely, but ye, he was cool.
https://pokepast.es/9930ff6453bfed06
The classic Pak+Pearl (but mostly Pearl) team
™. Our biggest discovery in SPL 9 was definitely big Moltres. This was way before the Rotom-H days, where everything let it in for free (notably Breloom and as a result, Amoonguss), everyone used consistently shitty answers to birds, and
everything just got Defog in USM. There was no Defog here, but point is, Moltres was a threat and a half and on the up and up. If it was seen, it was mostly people using Z-move sets like Agility, which were still good, but Specs was RIDICULOUS at the time. In the game I used this, I faced Mega Aerodactyl, Empoleon, and Latias, but it still came away with
4 kills and dominated the game. This team was re-used in a shit load of other tournaments later on, intentionally or not, and it was one of my favorites for sure.
https://www.smogon.com/forums/threads/barbed-wire-tsareena-spikes.3641137/
Obviously, I actually RMT'd this one (kinda like the one above should have been
cough Pearl cough). I never used this myself in any tournaments, mainly because I played ORAS in UUPL VI, but I passed it to a couple of teammates and those games can be seen
here and
here. This was the main reason I started to like Tsareena so much as a mon, and this team p much aligned with the Cofag team above in putting one of my favorite team styles on full display. Same deal: throw your hazards, pivot around, hit things hard, but this time spin block better and clean with broken SD Gliscor. While I did revamp it for a Snake 2
game last year, I've come to the conclusion that it's mostly an outdated team style and Gliscor's departure was truly its downfall in the end. Can't say I miss him much though.
https://www.smogon.com/forums/threads/mega-manectric-voltturn-by-pak.3652117/
My other RMT this gen, this one fairly recent. Probably my proudest moment on this site was winning the most recent UUPL, and this team was my favorite creation during that time period of week-in and week-out team slavery. Maybe you're seeing the pattern of me really liking momentum-based, fast-paced teams with hazards this gen, but this one follows that concept to a tee as well. No Spikes on this one but Taunt rocks Krook is an absolute beast so I'll say he counts in the hazards department. It also has my staple Scarf Sciz so that's cool too. Anyway though, this team was just weirdly good at generating momentum and natural progress, and more than anything stressed playing well in the game itself, which I strive for with just about every team. UUPL games
here (
Darksafadao :cwldog:),
here, and
here bop.