Gen 6 FEAR ME- ORAS Pure Hackmons stall (200th post, #1 on ladder, 1706 ELO, 94.0% GXE)

Electra102

Banned deucer.

Rate My Team- FEAR ME (ORAS Pure Hackmons stall)​

#1 on ladder, 1706 ELO, 94.0% GXE, 200th post​

:sm/chansey: :sm/sableye: :sm/regigigas: :sm/groudon-primal: :sm/giratina: :sm/steelix-mega:

(Click on a GIF for the team)

Introduction​

I have been playing Pure Hackmons for quite a while now- I started playing on the ORAS Pure Hackmons ladder around 2022, as a reference. However, despite all of my time spent on this format, I had never topped the ladder in either any Pure Hackmons format. This team is the first to break that streak, as shown in the below screenshot.

nQkBP1z.png

Only saying that this milestone is huge for me is not enough- I want to go into more detail as to why this is so important for me.

I started taking Pure Hackmons seriously in the summer of 2024, when I was drafted to play in the first-ever Hackmons Premiere League. My performance in that tournament was genuinely horrible- I went 0-4, which hurt my confidence so badly that I stopped playing in any Smogon tournaments until OMCL I. To me, I had tried my best in HPL I, and my best was not even remotely close to good enough, so there was little point in trying to play in any more tournaments for the time being.

I have had issues with my self-confidence for as long as I can remember, mostly thanks to dealing with self-hatred, drug-resistant depression, and more since elementary school. My performance in HPL I only reinforced my self-hatred, since my brain now had proof as to why I was so worthless. I know, it sounds more than a bit ridiculous- why exactly does being bad in one tournament mean that I'm worthless?

At the time, however, I was still rather depressed, and Pure Hackmons was one of the only things I still cared about. Playing and talking about Pure Hackmons was one of the very few things I still had the energy and motivation to do, and HPL I had just shown me that all of my effort and the hundreds of hours I had spent on Pure Hackmons was all for nothing.

At the time, this absolutely crushed me.

OMCL I came around, and I randomly decided to sign up for ORAS PH, despite me still recovering from HPL I. I was drafted, and didn't do horribly- I went 3-4 overall and 2-1 in PH sets (3-2 if you count sets where someone else I was supporting was playing), and while I wasn't entirely happy with my performance (I did horribly in my set versus NToTheN, and I came scarily close to losing badly to Excaliju), it was definitely an improvement.

ORAS PH Occasional was hosted some time later, and I chose to sign up for that as well. I did not do well (at least in my opinion) thanks to a combination of not preparing enough and not taking enough time to think through the vast majority of my plays. I was and still am angry with myself over how my performance was in that tournament. However, one semi-good thing came out of my last set of that tournament- I got to try a team built around a brand-new Level 2 Sableye-Mega set that I had created some time earlier. It died in one hit and I lost that game, but I still got to test the team in serious play, and later returned to improve it.

The team went through several more iterations and teamstyles until I settled upon what is now the current version of it, which is what I topped the ladder with. As I said before, this was the first time I had ever topped a Pure Hackmons ladder, and to say that this is huge for me is a massive understatement. In my mind, I have finally proven to myself that I can do well in Pure Hackmons if I put my mind to it, and that I was no longer the player I was back in HPL I. Finally, I had achieved something in Pokemon Showdown and Pure Hackmons that I could see and be proud of.

With all of that being said, I'm sure you have had more than enough of my rambling on this, so it is finally time to get into me rambling about my teambuilding process.

Teambuilding Process​

Pre-Draft​

:sm/sableye-mega:
FEAR (Sableye-Mega) @ Flame Orb
Ability: Wonder Guard
Level: 2
EVs: 76 HP
Quiet Nature
IVs: 0 Atk / 0 Def / 0 SpD / 0 Spe
- Psycho Shift
- Curse
- Pain Split
- Magic Coat

This is (to my knowledge) the original set for FEAR Sableye-Mega. You can probably tell what it does just by reading the moveset, but I want to go more in-depth as to why it is so effective.

This set is an incredible progress-maker thanks to the massive amounts of damage it can inflict in such a short amount of time. Save for rather niche scenarios, you are only forced out by attackers with Fairy-type moves and/or Mold Breaker, and the former can be scouted for while the latter is announced on switch-in. You can't even trap it easily with something like Shadow Tag, since its Ghost-type makes it is immune to trapping. All of this is to say that it can often be borderline impossible to KO it, but anyone facing it has to force it out somehow, or else it will happily shred their entire team. You can't even really hide behind a Substitute and wait for its burn or hazards to KO it (at least, not easily), since it still has Curse, plus it having 15 max HP means Stealth Rock or end-of-turn damage from burn only loses it 1 HP due to damage from both being always rounded down.

However, I noticed one rather big flaw with the set- while it can force in Fairy-type coverage users and/or Mold Breakers and chip them heavily, this is at the cost of having to switch while they are out. On the turn you switch, a Mold Breaker is able to do almost whatever it wants- it can put the switch-in to sleep, it can use Shell Smash, it can use an attack almost for free, and so on and so forth. I liked but wasn't satisfied with the original set, so I started making changes to it to try to alleviate the Mold Breaker problem, which led me to this next set.

:sm/sableye-mega:
FEARpass (Sableye-Mega) @ Leftovers
Ability: Wonder Guard
Level: 2
EVs: 76 HP
Quiet Nature
IVs: 0 Atk / 0 Def / 0 SpD / 0 Spe
- Substitute
- Curse
- Pain Split
- Baton Pass

One note I want to make was that switching Flame Orb to Leftovers was NOT my idea, but was given to me by Glory some time before I made this set.

The idea I had for this set was pretty simple- FEAR Sableye-Mega does FEAR Sableye-Mega things, but it now can hide behind a Substitute, and can even choose to pass it to my own Mold Breaker. With a Substitute up, unless you are facing a sound move user that can hit it (such as Mold Breaker Chatter Rayquaza-Mega or Pixilate Boomburst Diancie-Mega), your Substitute can absorb a hit for you while you get to safely pivot out. I liked and still like this set, but there was still a major issue- it is still forced to switch versus Fairy-coverage attackers and Mold Breakers, even with Baton Pass, which means Sableye-Mega's main job of heavily damaging everything is still interrupted. After a bit more time, I eventually came up with the following set, which I named the team after.

:sm/sableye-mega:
FEAR me (Sableye-Mega) @ Leftovers
Ability: Wonder Guard
Level: 2
EVs: 76 HP
Modest Nature
IVs: 0 Atk / 0 Def / 0 SpD / 0 Spe
- Substitute
- Curse
- Pain Split
- Gastro Acid

It's beautiful, isn't it?

Most Mold Breakers won't help you anymore, since this set will hide behind a Substitute and nullify your ability with Gastro Acid when you break said Substitute. Attackers with Fairy coverage don't like it either, since if the Substitute is still up, they are forced to take one or two rounds of damage from Pain Split and/or Curse. This set still has its flaws- it is still deathly afraid of Encore or Taunt, and Fairy-coverage attackers plus Mold Breaker Chatter or Pixilate Boomburst still force it out. However, one of its worst enemies (Mold Breakers) were now almost entirely dealt with.

This set was my starting point. I decided to build a team with it, and I made the following team as my first draft (click on an icon for the team).

Draft 1​

:chansey: :sableye-mega: :rayquaza-mega: :ferrothorn: :groudon-primal: :regigigas:

:sableye-mega: Sableye-Mega (Wonder Guard) + :rayquaza-mega: Rayquaza-Mega (Mold Breaker)
I tried to build this original draft in such a way that Sableye-Mega was the real win condition, but I chose to add a Rayquaza-Mega as an option to support it and/or make its own progress, in addition to occasionally go for the win. The Rayquaza-Mega set was almost entirely chosen for supporting Sableye-Mega, due to it being able to force sleep and hazards while annoying anything that resists Flying.

:chansey: Chansey (Imposter) + :regigigas: Regigigas (Huge Power)
I had been (and still am) obsessed with the combination of Imposter Chansey and a Huge Power or Shadow Tag user with Extreme Speed. I’ll be talking a lot more about this combination later on, but to summarize, this is an incredible combination that outright wins me a lot of games (barring insane hax) thanks to very few people preparing enough for Imposter.

:ferrothorn: Ferrothorn (Wonder Guard)

I threw on Ferrothorn since I still needed a second Wonder Guard, and it helps some versus Mold Breaker Diancie-Mega, and the Stealth Rock resistance means I can stall No Guard users out of Gastro Acid PP more easily.

:groudon-primal: Groudon-Primal (Shadow Tag)
I thought at the time that I needed a dedicated answer to Diancie-Mega, so Groudon-Primal was thrown on to serve as my main answer to to it, thanks to its STAB Thousand Arrows and resistance to Fairy and Fire.

Issues with this draft

Shadow Tag Groudon-Primal was doing almost nothing in most games, including ones that had an opposing Diancie-Mega. I also wasn't satisfied with Regigigas, and thought that I could make that slot more effective. Ferrothorn also felt like it was doing nothing in most games, but I didn't think I could change it without giving up either Aromatherapy or Defog.

Draft 2​

:chansey: :sableye-mega: :rayquaza-mega: :ferrothorn: :metagross-mega: :kyogre-primal:
I wasn’t happy with how the first draft performed in my tournament match, and I chose to make a couple of changes to it in an attempt to better optimize it.

:groudon-primal: Groudon-Primal -> :metagross-mega: Metagross-Mega

Metagross-Mega fills roughly the same role as Groudon-Primal, except it can also trap and KO some Xerneas sets in addition to any Rayquaza-Mega sets that don’t have Ground coverage (which is nearly impossible to Imposter-proof anyways). It also provides an actual Imposter-proof to my Rayquaza-Mega that isn't just me hoping I get lucky with confusion turns.

:regigigas: Regigigas -> :kyogre-primal: Kyogre-Primal

Kyogre-Primal also serves the same role that Regigigas does, but it trades STAB on Extreme Speed and some base Attack and Speed for STAB on Water Shuriken and much better special bulk (I was able to EV the set to tank two +2 Oblivion Wings from Rayquaza-Mega, as a reference).

Issues with this draft

It honestly just didn't feel right. I couldn't put my finger on it, but the team overall felt like it could be far better than it currently was. However, this turned out to require a rework of half of the team, which resulted in its third draft. Ferrothorn also still felt like it wasn't very effective in the vast majority of games.

Draft 3​

:chansey: :sableye: :groudon-primal: :groudon-primal: :giratina: :steelix-mega:
I wasn’t confident on the overall teamstyle I was going for at the time, so I chose to try turning the third draft into a stall team. It performed a lot better than I expected, especially considering I'm still rather new to building stall.

:ferrothorn: Ferrothorn -> :groudon-primal: Groudon-Primal (Wonder Guard)

I took a risk with this slot- I swapped Ferrothorn to Groudon-Primal, giving up Aromatherapy for the entire team in the process (Defog was moved to Steelix-Mega). I wanted an answer to opposing Magic Bounce Steel-types, and I heard about Wonder Guard Groudon-Primal being good on stall, so I decided to give it a try. As I continued using this team, I found that it did rather well in a few matchups that I hadn't originally thought about- traditional Wonder Guard sweepers tend to not be able to hit it, and its unique weaknesses and bulk lets it do rather well into Dual Mewtwo-Mega-X structures. Its weaknesses are also shockingly uncommon, and anything that has that kind of coverage tends to be obvious (Scald is mainly used by Kyogre-Primal, Water Shuriken is mostly on Huge Powers, Thousand Arrows tends to be run on a few Ground types and some sweepers, etc.).

:kyogre-primal: Kyogre-Primal ->:groudon-primal: Groudon-Primal (Huge Power)

Thanks to me adding Poison Heal Giratina and Magic Bounce Steelix-Mega, I felt okay using a Huge Power with less special bulk and non-STAB Water Shuriken, and I really liked gaining a powerful STAB option in Precipice Blades. Swapping Kyogre-Primal to Groudon-Primal also gives me the option to force my opponent into guessing games every time one of the two Groudon-Primals switch in (assuming I play well, at least).

:rayquaza-mega: Rayquaza-Mega + :metagross-mega: Metagross-Mega

These two did not feel like they fit well for the kind of team I was now going for, so I dropped both in favor of the next two.

:giratina: Giratina (Poison Heal)

I really wanted both a Prankster Giratina (to deny Mold Breakers the chance to sweep) and a Poison Heal user (to block Dark Void and force out certain Mold Breakers) at the same time. However, I only had one slot left (assuming I ran a Magic Bouncer, which I really needed), so I tried to get what I wanted out of both sets with Poison Heal Giratina. I'll be able to better explain how I did this in a later section.

:steelix-mega: Steelix-Mega (Magic Bounce)

I needed a Steel-type Magic Bouncer, and I decided to go with Steelix-Mega over the usual Registeel thanks to Steelix-Mega's extra physical bulk. I'll explain this set in a lot more depth in a later section.

Issues with this draft

This draft definitely felt a lot better, but I was noticing how bad my matchup into Mold Breaker Gengar-Mega was. I kind of had to hope that it missed Dark Void, that it didn't realize one of my Groudon-Primals could KO it with Water Shuriken, that I got lucky with sleep turns, or something else along those lines. This was not something I was willing to accept, so I moved on to the next draft.

Draft 4​

:chansey: :sableye: :regigigas: :groudon-primal: :giratina: :steelix-mega:
This is what became my semi-final draft of this team, and is what I topped the ladder with. I will be talking about it a lot more in the next section, but I’ll still go over my changes here.

:groudon-primal: Groudon-Primal (Huge Power) -> :regigigas: Regigigas

The main thing Regigigas does over Groudon-Primal is help some against the Mold Breaker Gengar-Mega matchup, since I had noticed that my team was really struggling versus it. The matchup is still rough, but now it was quite a bit easier to beat it (or at least work around it).

:groudon-primal: Groudon-Primal (Wonder Guard)

I had originally tried a set with Thousand Waves that I thought Imposter-proofed itself, but I never actually calculated the damage from Imposter's Thousand Waves. I only found out how much it did in a later game, where I ended up taking around 75% from the first Imposter I trapped. I quickly ditched the self-proof idea and moved my 252 Attack EVs and Attack-boosting Nature into Defense. Since I had Thousand Waves to trap Steel-type Magic Bouncers and Imposter, I chose to swap it to Lava Plume, which gives me the option to try to burn my opponent while still hitting most of said Steel-type Magic Bouncers for super-effective damage.

The Team​

:chansey: :sableye: :regigigas: :groudon-primal: :giratina: :steelix-mega:
(Click on an icon for the team)​
:sm/chansey:
Chansey @ Eviolite
Ability: Imposter
EVs: 248 HP / 164 Def / 96 SpD
Sassy Nature
IVs: 0 Atk / 30 SpA / 0 Spe
- Whirlwind
- Sleep Talk
- Chatter
- Wish

It wouldn't really be an Electra team without Imposter. I've said before why I spam Imposter in almost all of my teams, but I'll give an explanation for those who do not know.

From my experience, Imposter is one of the most consistent additions one can make to a team in ORAS PH, due to it allowing you to reliably scout your opponent's movesets and therefore drastically lower the chance of anything surprising you. When paired alongside a strong-enough Extreme Speed user, it can take advantage of how most people rely on Substitute to answer Imposter, meaning it can serve as one of the best answers to a lot of the format, especially any opposing Mold Breaker Groudon-Primals and Rayquaza-Megas, which are the top Mold Breakers in ORAS PH (although Groudon-Primal seems to have fallen off a bit). If I somehow fail to prevent a Substitute from being passed to something (which does not happen often with this team), I can usually break the Substitute with Extreme Speed and either try to go for the KO or switch to Chansey and punish my opponent's lack of Imposter-proofing.

You would be surprised by how well this strategy works- most people stick to either Groudon-Primal or Rayquaza-Mega for their Mold Breaker, and almost nobody takes Imposter seriously enough to have a reliable Imposter-proof to their teams that isn’t just passing a Substitute. Even if my opponent knows my strategy, it can still work in my favor, since they will be forced to restrict how they can play until my Imposter user faints.

This set in particular is one I have been using since a bit before my match versus NToTheN in OMCL, and I personally consider this set to be just about optimal for Sleep Talk Imposter Chansey. The idea is pretty simple- if you can't transform versus a special attacker, you can try to Whirlwind them out normally or through Sleep Talk.

The Nature and IVs let you be minimum speed while making Hidden Power be Fire-type, which won't matter in most games, but it is going to help against some of the teams with Mold Breakers that carry it, plus you lose almost nothing by running this. The EVs allow you to achieve these damage calculations, which are rather important in case Chansey didn't transform-

+2 252+ SpA Life Orb Rayquaza-Mega Oblivion Wing vs. 248 HP / 96+ SpD Eviolite Chansey: 253-300 (35.9 - 42.6%) -- guaranteed 3HKO after Stealth Rock
252+ Atk Huge Power Gyarados-Mega switching boosted Pursuit (80 BP) vs. 248 HP / 164 Def Eviolite Chansey: 594-699 (84.4 - 99.4%) -- guaranteed 2HKO

I won't be covering individual moves since I think they are self-explanatory, but I will mention that Chatter is not callable by Sleep Talk, so Sleep Talk can only call either Whirlwind or Wish, and both are beneficial when facing down a special Mold Breaker sweeper (which is the majority of them).

:sm/sableye:
Sableye @ Leftovers
Ability: Wonder Guard
Level: 2
EVs: 76 HP / 76 Spe
Modest Nature
IVs: 0 Atk / 0 Def / 0 SpD
- Substitute
- Curse
- Pain Split
- Gastro Acid

This funny guy is what makes the team really work. It can force switches unlike anything else, especially versus Mold Breakers. My opponent can be put in serious trouble if I have Spikes set up, since this set forces one to switch almost constantly or else face heavy damage from Pain Split and Curse. On top of that, you can't even reliably use Substitute to answer it, since it has Leftovers to heal itself without Pain Split and will Curse you the second it can. It has 76 Speed EVs so it hits 8 Speed, which is important since most FEAR sets opt to run minimum Speed, and Sableye-Mega (the most common user of FEAR) cannot hit 8 Speed, and you want to outspeed opposing FEAR sets since most of them rely on Pain Split for recovery, which can be blocked by your Substitute.

I already explained earlier in this RMT in-depth as to how and why this set works so well, so I'm going to move on.

:sm/regigigas:
Regigigas @ Choice Band
Ability: Huge Power
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Extreme Speed
- Water Shuriken
- Pursuit
- Trick

Regigigas is this team's dedicated revenge killer against things that Imposter can't handle, in addition to breaking Substitutes so that Chansey can do what it does best. The EVs are pretty simple- 176 Speed EVs ensures you will always outspeed Adamant Groudon-Primal, which is useful when facing the Belly Drum + Extreme Speed Mold Breaker set. Attack is maxed out, and the remainder of the EVs are dumped in HP.

Extreme Speed- The move I'm clicking most often, in order to break any Substitutes in Chansey's way, and can occasionally OHKO something that isn't behind a Substitute.
Water Shuriken- Extreme Speed is great, but it isn't as great versus Mold Breakers that resist or are immune to Normal, such as Diancie-Mega or Gengar-Mega. Thus, I have Water Shuriken to answer them and break their Substitutes.
Pursuit- Pursuit lets me force Pokemon like Aegislash to lose its Substitute, and it alongside Water Shuriken puts Gengar-Mega into a guessing game where it risks being KOed if it incorrectly guesses which move Regigigas is about to use.
Trick- The last move on this Regigigas set never seemed to matter much, so I threw on Trick in case I wanted to shut down a Wonder Guard that can otherwise come in for free on this set. It also helps a bit in the stall matchup, since almost nothing on stall wants to have Trick used on them.

:sm/groudon-primal:
Groudon-Primal @ Shed Shell
Ability: Wonder Guard
EVs: 152 HP / 252 Def / 4 SpD / 100 Spe
Impish Nature
- Knock Off
- Lava Plume
- Recover
- Spikes

Groudon-Primal serves as my second Wonder Guard in addition to being a hazard setter that can annoy Magic Bouncers. The EVs here are also simple- 100 EVs in Speed lets you outspeed maximum Speed Aegislash, meaning even if they set up a Substitute, you can break it with Knock Off or Lava Plume before Aegislash can pass it. You have maximum Defense investment, throw most of the remaining EVs into HP (save for four of them, since that would put you at an even HP value), and the last four EVs go into Special Defense.

Knock Off- Knock Off is a holdover from when this set still had Thousand Waves (the idea being to remove Shed Shells from Magic Bouncers), but I've found having Knock Off to still be useful. There may be a more optimal move in this slot that I am just not aware of or that I forgot about, but Knock Off is definitely not a bad option here.
Lava Plume- Lava Plume is my usual method of dealing with Magic Bouncers, since the majority of them are weak to Fire. Since I combine this with Knock Off, I can put opposing stall teams in annoying spots where they have some team members burned, but may not want to click Aromatherapy (since it removes the poison from their Poison Heal users, which ideally will no longer have their Toxic Orbs).
Recover- A recovery move, so you don't slowly lose Groudon-Primal to entry hazards or other chip damage.
Spikes- Entry hazards to better support Sableye-Mega and to allow Steelix-Mega to make some progress with Whirlwind.

:sm/giratina:
Giratina @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 100 Def / 156 Spe
Jolly Nature
- Dragon Tail
- Scald
- Cotton Guard
- Heal Order

To my knowledge, this is a pretty standard set for Poison Heal Giratina. The Speed EVs allow you to outspeed +0 Adamant Groudon-Primal, which means you can click Cotton Guard or Scald on the Belly Drum + Mold Breaker set before they are able to hit you with a +6 Thousand Arrows. Said Speed EVs also let you outspeed Adamant Gyarados-Mega, which would otherwise be able to Pursuit trap Giratina. This set also has maximum HP investment (Giratina hits 504 HP, which is divisible by 8 and therefore lets you heal the most with Poison Heal), and the rest of the EVs are dumped in Defense.

Note: Giratina actually had -4 HP EVs and +4 Defense EVs until I started working on this RMT, which was after I topped the ladder and hit my ELO of 1706 and GXE of 94.0%.

Dragon Tail- A phazing move that can’t be Taunted. This move tends to help out more versus the Rayquaza-Mega matchup, but helps some versus Groudon-Primal and the occasional alternate Mold Breaker sweeper (although most of them run Judgment with a Plate that deals super-effective damage to Giratina).
Scald- A decent utility move that allows me to spread burns and force out Groudon-Primal. It is also good to have versus Diancie-Mega, if I can call when it switches in.
Cotton Guard- Cotton Guard allows Giratina to take on some incredible physical attackers, from Huge Power Gyarados-Mega to Belly Drum Groudon-Primal. It especially helps versus Huge Powers since the majority of them will carry Pursuit, which would otherwise be horrible for Giratina to face.
Heal Order- Reliable recovery move does reliable recovery move things.

:sm/steelix-mega:
Steelix-Mega @ Shed Shell
Ability: Magic Bounce
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Knock Off
- Whirlwind
- Defog
- Slack Off

For my last slot, I knew I wanted a Steel-type Magic Bounce user to patch up several of this team's weaknesses. Registeel is well-tested and is known to serve this role well, whereas Steelix-Mega is less tested, but it can serve the same role as Registeel, all while trading some special bulk for more physical bulk. This helps it a lot when it has to switch out versus an Pursuiting Huge Power Gyarados-Mega, since that was a problem that I had noticed when using Registeel on another stall team. Steelix-Mega in particular can also help versus Mold Breaker Zekrom, which my team would otherwise have a hard time with.

As for why I need a Steel-type of all types for Magic Bounce, there are a few reasons. For one, I did not have any good answer to Flying + Dragon coverage Rayquaza-Mega (save for hoping Imposter wins the speed tie, which was not ideal), and my mono-Flying coverage Rayquaza-Mega matchup was still not amazing. An extra resistance to Fairy is also nice, especially since I couldn't fit Whirlwind on Groudon-Primal, and I needed a way to answer Substitute + Baton Pass Xerneas.

Knock Off- Knock Off allows Steelix-Mega to not instantly be forced out by Mold Breakers with Taunt, and it deals okay damage at the same time. It also allows me to occasionally remove a Prankster Giratina's Safety Goggles, so it can no longer safely click Spore versus anything else on my team.
Whirlwind- Phazes out any Rayquaza-Megas that are risky to take on with Chansey or Giratina (most likely because they have Dragon coverage). Also helps out some versus any Plate Mold Breakers that aren't able to OHKO Steelix-Mega.
Defog- Any stall team really needs Defog, so I needed to fit it somewhere. Steelix-Mega was a good candidate for it thanks to its typing, which makes it double-resist Stealth Rock and immune to Toxic Spikes.
Slack Off- Reliable recovery move does reliable recovery move things.

Checks and Counters​

:arceus: :dialga: :diancie-mega: :gengar-mega: :xerneas: Any Plate Mold Breaker sweeper that isn't Zekrom

I've already talked about these quite a bit, but to summarize, Chansey and Regigigas won't necessarily be able to handle them all reliably, especially when it comes to Gengar-Mega and some Dialga sets. This can be mitigated some with good play, but these matchups are still going to be rough.

:deoxys-speed: :metagross-mega: :rayquaza-mega: No Guards with Fissure

The matchup here isn't unwinnable, especially since you still have Chansey and Regigigas to try to revenge kill them. Similar to Plate Mold Breaker sweepers, good play will help, but Fissure will always be rough to face.

:beedrill-mega: :deoxys-speed: :groudon-primal: Trick users

You sadly cannot block Trick with this draft of the team, so even if you can predict when Trick will be used, you still have to choose who gets to lose their item. This matchup is helped some since Chansey doesn't mind having a Choice Scarf and Regigigas has Trick and its own Choice item, but Trick will almost never be good for this team to face.

Changes and Improvements​

I chose to write this RMT while focusing on the team version that I topped the ladder with (with a tiny optimization for Giratina's EVs), but I still think this team could be improved further. I'll go over some potential changes below.

:sm/chansey:
Chansey @ Eviolite
Ability: Imposter
EVs: 248 HP / 164 Def / 96 SpD
Sassy Nature
IVs: 0 Atk / 30 SpA / 0 Spe
- Whirlwind
- Sleep Talk
- Chatter
- Wish

:chansey: Chansey -> :blissey: Blissey

One may want to have the option to bluff Wonder Guard at team preview by using Blissey over Chansey, but I would only ever think about doing this if Eviolite is already switched out for another item. On top of that, anyone who actually knows me, this team, and/or my teambuilding patterns will never fall for this.

:eviolite: Eviolite -> :spooky_plate: Spooky Plate

Even with Regigigas, this team is still sketchy at times into Plate Mold Breakers. While this team can handle Zekrom well, it doesn't like seeing the Mold Breaker Fairies (Xerneas and Diancie-Mega) or some Dialga sets. It also has an especially rough time with Gengar-Mega (which seems to be gaining some popularity on ladder). A lot of these Mold Breaker sweepers are also designed to be Imposter-proofed by another team member, so you can't even rely on them staying in on Imposter.

Spooky Plate seems like it provides a decent answer to this problem. Spooky Plate allows you to OHKO Gengar-Mega with Judgment, and since a lot of Plate Mold Breakers rely on a Giratina to Imposter-proof, Spooky Plate would also mean you can occasionally pull of a surprise reverse-sweep. On top of all of this, the only Plate Mold Breaker that is able to reasonably take on a Spooky Plate Judgment is Arceus, which wasn't able to Imposter-proof itself anyways.

:eviolite: Eviolite -> :shed_shell: Shed Shell

This is not an optimization most people should ever try, but if you are playing in a tournament and your opponent expects heavy Imposter usage from you, they might bring something like Arena Trap or even Magnet Pull to answer it. In these scenarios, Shed Shell is definitely an option, although it does mean you give up on the bulk of Eviolite (which is part of why Chansey makes this team so consistent) or the matchup improvements of Spooky Plate.

EVs: 248 HP / 164 Def / 96 SpD -> ???

Chansey unfortunately cannot perform either of the two damage calculations it is EV'd for if it loses the Eviolite boost. In fact, you can't ever perform the two damage calculations I mentioned earlier, even with maximum investment into that side of bulk. I would have to completely redo this EV spread if I want it to be optimal, but maximum special bulk investment is still a good option if anyone trying this team out is lazy. I'll provide some calculations for Blissey below, since it does a bit better than Chansey here.

+2 252+ SpA Sky Plate Rayquaza-Mega Oblivion Wing vs. 248 HP / 32+ SpD Blissey: 301-355 (42.2 - 49.7%) -- guaranteed 3HKO
+2 252+ SpA Life Orb Rayquaza-Mega Oblivion Wing vs. 248 HP / 136+ SpD Blissey: 302-356 (42.3 - 49.9%) -- guaranteed 3HKO
252+ Atk Huge Power Gyarados-Mega Pursuit (40 BP) vs. 248 HP / 32 Def Blissey: 603-709 (84.5 - 99.4%) -- guaranteed 2HKO
252+ Atk Huge Power Gyarados-Mega Pursuit (40 BP) vs. 248 HP / 68 Def Blissey: 528-622 (74 - 87.2%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Huge Power Gyarados-Mega switching boosted Pursuit (80 BP) vs. 248 HP / 244+ Def Blissey: 603-709 (84.5 - 99.4%) -- guaranteed 2HKO

Wish -> King's Shield (if Blissey)

Although losing the recovery of Wish is awful, King's Shield is not callable by Sleep Talk, meaning Sleep Talk will only be able to call Whirlwind. In addition to that, King's Shield allows Blissey to take an 80 BP Pursuit from Adamant Huge Power Gyarados-Mega (assuming said Gyarados-Mega is at -2 Attack) while having enough EVs left over to perform the below damage calculation versus Life Orb Rayquaza-Mega.

+2 252+ SpA Life Orb Rayquaza-Mega Oblivion Wing vs. 248 HP / 136+ SpD Blissey: 302-356 (42.3 - 49.9%) -- guaranteed 3HKO

:sm/sableye:
Sableye @ Leftovers
Ability: Wonder Guard
Level: 2
EVs: 76 HP / 76 Spe
Modest Nature
IVs: 0 Atk / 0 Def / 0 SpD
- Substitute
- Curse
- Pain Split
- Gastro Acid

:sableye: Sableye -> :spiritomb: Spiritomb

As long as you have the EVs to hit 8 Speed, it doesn't really matter if you use Spiritomb instead of Sableye. For reference, Spiritomb will need 196 Speed EVs to hit 8 Speed. Sableye-Mega cannot ever hit 8 Speed, however, so it is unfortunately unoptimal to run it on this set.

:sm/regigigas:
Regigigas @ Choice Band
Ability: Huge Power
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Extreme Speed
- Water Shuriken
- Pursuit
- Trick

:regigigas: Regigigas -> :slaking: Slaking

I originally kept Regigigas instead of changing to Slaking since it isn't Wish-passing and it can sometimes tank a +2 Modest Oblivion Wing from Rayquaza-Mega, but the two are roughly the same. The only real difference between the two in this scenario is that Slaking isn't able to occasionally tank that Oblivion Wing, but in exchange it is able to take physical hits better, and taking Imposter's Pursuit and Gengar-Mega's Secret Sword better is especially nice.

:choice_band: Choice Band -> :shed_shell: Shed Shell

Shed Shell over Choice Band helps out some versus Shadow Tag Baton Pass teams (which are somewhat popular at the moment), so it is definitely an option to consider.

Trick -> Mach Punch / V-Create / Shadow Sneak / Bullet Punch / Explosion / whatever you want

Trick is almost never clicked in the majority of games with this team, so one can swap Trick out for whatever move they think would work better.

:sm/groudon-primal:
Groudon-Primal @ Shed Shell
Ability: Wonder Guard
EVs: 152 HP / 252 Def / 4 SpD / 100 Spe
Impish Nature
- Knock Off
- Lava Plume
- Recover
- Spikes

:shed_shell: Shed Shell -> :red_orb: Red Orb

If Trick becomes a real problem for this team, one can always risk this team's Shadow Tag matchup in exchange for blocking Trick.

Knock Off -> Thousand Waves

Since this EV spread actually allows you to take your own Thousand Waves, you could definitely make Groudon-Primal Imposter-proof itself. This does come at the cost of not being able to hit an incoming Rayquaza-Mega as hard, but I personally think denying Imposter the opportunity to set up Spikes is worth it.

:sm/giratina:
Giratina @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 100 Def / 156 Spe
Jolly Nature
- Dragon Tail
- Scald
- Cotton Guard
- Heal Order

:giratina: Giratina -> :yveltal: Yveltal

This team is rather weak to Fissure thanks to Groudon-Primal being Ground-weak, so one definitely could argue for using Yveltal as the Poison Healer over Giratina. Personally, I prefer the matchup into Groudon-Primal in addition to the trapping immunity of Giratina, especially with the Shadow Tag Baton Pass teams running around on ladder, but Yveltal is definitely an option. If you personally try this team and decide to switch to Yveltal, make sure you give it a different set, since Giratina's set is tailored to be used by, well, a Giratina.

:sm/steelix-mega:
Steelix-Mega @ Shed Shell
Ability: Magic Bounce
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Knock Off
- Whirlwind
- Defog
- Slack Off

:steelix-mega: Steelix-Mega -> :aggron-mega: Aggron-Mega

Switching from Steelix-Mega to Aggron-Mega trades the Electric immunity (which only really helps versus Mold Breaker Zekrom), a bit of physical bulk, and quite a bit of special bulk for no longer being weak to Water (which helps some in the Mold Breaker Diancie-Mega matchup).

Replays​

I meant to challenge some of the better ORAS Pure Hackmons players with this team, but most of them (save for lag=bad) were almost never online when I was. That being said, I still tried to gather a few replays to showcase, even though they honestly aren't great. Please keep in mind that most of these replays here are to showcase how the team works in particular matchups, even if my opponent wasn't exactly a veteran of ORAS PH. I'll update this section with better replays once I have them.

Versus Ettche on ladder (Win, got me to the top of the ladder)
https://replay.pokemonshowdown.com/gen6purehackmons-2634831445?p2

Versus harrimarron 2 on ladder (Win, got my ELO into the 1700s for the first time thanks to this game)
https://replay.pokemonshowdown.com/gen6purehackmons-2634835770?p2

Versus Ettche on ladder (Win, showcases how rough the Gengar-Mega matchup can be)
https://replay.pokemonshowdown.com/gen6purehackmons-2634814887

Versus TheKibHolper on ladder (Win, showcases how this team works versus stall)
https://replay.pokemonshowdown.com/gen6purehackmons-2634809398

Versus lag=bad in a room tournament match (Win, probably could have won without timer)
https://replay.pokemonshowdown.com/gen6purehackmons-2634049879?p2


Conclusion​

I will already be updating this RMT as I get more replays, so I may make a full update post depending on how well the team does in the future. Thank you for reading, especially if you made it all the way through this RMT.

Bonus Rat?​

Brown_Rat_%28Rattus_norvegicus%29.jpg


This image is taken from this Wikipedia article, and is by the user "Dunpharlain". The credit for this image goes to them.
 
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