Gen 2 Fearow (NU) [DONE]

:gs/Fearow:
[SET]
name: RestTalk
move 1: Double-Edge
move 2: Drill Peck / Hidden Power Ground
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]
Fearow is a very simple yet solid Pokemon and one of GSC NU's hardest hitters, thanks to its great Attack and a scarcely resisted STAB move in Double-Edge. It notably obtains crucial 2HKOs on common Pokemon, such as Primeape, Magmar, and Dugtrio and can be a major threat to teams lacking a Normal-resistant Pokemon such as Sudowoodo or Graveler. Fearow also has excellent Speed, letting it outspeed Xatu and Primeape, two of the tier's most important Pokemon, which can be extremely useful for offensive teams that may struggle with these threats. Its decent bulk alongside an immunity to Spikes means it is able to come in more easily than one might think, as Pokemon such as Xatu fail to 2HKO it without Double-Edge recoil. However, Fearow has a poor matchup against the tier's Normal-resistant Pokemon such as Sudowoodo, Shuckle, Magnemite, and Graveler, meaning it can be a liability at times, as well as struggling against Weezing, one of the most common Pokemon in the tier.

Double-Edge is Fearow's strongest STAB and deals solid damage to Pokemon that don't resist it. Drill Peck lets Fearow 2HKO Primeape, Hitmonlee, and Gloom. Alternatively, Hidden Power Ground is an option to OHKO Magnemite, 2HKO Magcargo, and chip Sudowoodo, Graveler, and Pupitar on the switch, although replacing Drill Peck will make Fearow less effective against most foes when using Sleep Talk. Lastly, Rest and Sleep Talk give Fearow much improved longevity when switching into Pokemon such as Xatu while also meaning it can rid itself of crippling paralysis from Pokemon such as Gloom.

Fearow is most at home on offensive teams and naturally pairs well with many of the tier's other offensive Pokemon. Spikes from Pineco are useful for exerting more pressure on Pokemon such as Dewgong and Weezing when they switch into Fearow. Dugtrio and Primeape are excellent partners, as they can switch into the Rock- and Steel-types that threaten Fearow, while Fearow can deal well with Gloom for Primeape and Xatu for Dugtrio. Likewise, Octillery is a good answer to Rock-types and can also check Water-types such as Dewgong, if running Hidden Power Electric, as well as Dugtrio. Hidden Power Grass Weezing is able to lure in Graveler and Pupitar and can use Explosion on Dewgong, which is a problematic Pokemon for Fearow. Faster Pokemon, such as Persian and Rapidash, can also be annoying for Fearow, so pairing it with a Pokemon like Octillery or Sudowoodo to deal with these threats is a good idea.

[SET]
name: Three Attacks
move 1: Double-Edge / Return
move 2: Hidden Power Ground
move 3: Drill Peck / Toxic
move 4: Substitute / Curse
item: Leftovers

[SET COMMENTS]
This set trades the better longevity of RestTalk Fearow for more moveslots, and this Fearow set has a better shot against the tier's Normal-resistant Pokemon. This set provides less team support than the standard RestTalk Fearow and fits onto different kinds of teams, usually ones with paralysis support or other Normal-type Curse users. Fearow can fit Hidden Power Ground much more easily on this set, which lets it OHKO Magnemite while chipping Rock-types like Sudowoodo for decent damage. Fearow can also run Substitute, letting it ease prediction and dodge status like Gloom's Stun Spore. Curse is also an option, as it notably gives Fearow a chance to defeat Graveler and Sudowoodo one-on-one if they switch in. Fearow also outspeeds Pokemon below base 45 Speed after a Curse, such as Graveler, Sudowoodo, Gloom, Octillery, and Wigglytuff. Double-Edge is the preferred STAB move due to its power and ability to KO Pokemon like Primeape, but Return is a fine option for negating recoil. Drill Peck is the standard option for the third move, letting Fearow hit Primeape and Gloom harder, but Toxic pairs well with Substitute, has solid synergy with Spikes, and can force an opposing Pokemon to use Rest. Paralysis support is useful with this set, pairing well with Substitute due to the potential full paralysis chance as well as with Curse due to its Speed drop.

[CREDITS]
- Written by: [[Reeece, 508601]]
- Quality checked by: [[cherryb0ng, 421511], [Siatam, 175539]]
- Grammar checked by: [[Milak, 262594]
 
Last edited by a moderator:
[SET COMMENTS]
Fearow is a very simple yet solid Pokemon, and one of GSC NU's hardest hitters thanks its great Attack and a scarcely resisted STAB in Double Edge. It notably obtains crucial 2HKOs on common Pokemon, such as Primeape, Xatu, Magmar,
It only has a 22.5% chance to 2HKO and only on Hidden Power Electric variants, like you said.

Its decent bulk alongside an immunity to Spikes means it is able to come in easier then one might think as well, as Pokemon such as Xatu fail to 2HKO it.
Actually, Fearow recieves 11.3-13.5% recoil damage, so Xatu has a decent chance of 2HKOing it in the right context.
Fearow is most at home on offensive teams, and naturally pairs well with many of the tiers other offensive Pokemon. Spikes from Pineco are useful for exerting more pressure on Pokemon such as Dewgong and Weezing when switching into Fearow. Dugtrio and Primeape are excellent partners, as they can switch into the Rock- and Steel- types that threaten Fearow, while Fearow can deal well with Gloom for Primeape, and Xatu for Dugtrio. Likewise, Octillery is a good answer to Rock-types, and can also check Water-types such as Dewgong if running Hidden Power Electric. Weezing is able to lure Graveler and Pupitar with Hidden Power Grass, and can Explode on a problematic Pokemon for Fearow, such as Dewgong.
With the direction in which the team is going, I would suggest including that Octillery is also an element of support versus Dugtrio. In fact, I would include that pokemon that outspeed Fearow can be a bit of a hindrance, including Rapidash and Persian. So on dedicated offensive teams you probably want Primape or a Water type to check these but on more balanced teams it would warrant a rock type like Sudowoodo or maybe Pupitar.
-You could also include a Sub +3 attacks set, perhaps with Return?
 

Siatam

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Reeece said:
Xatu fail to 2HKO it without recoil.
Would specify Double-Edge.

Reeece said:
name: Sub+3 Attacks
move 1: Double-Edge
move 2: Hidden Power Ground
move 3: Drill Peck / Toxic
move 4: Substitute
item: Leftovers
On the Sub + 3 Attacks set I believe it is worth slashing Curse alongside/over Substitute.
Using Curse on an opponent's switch enables Fearow to beat Sudowoodo, Graveler, and Pupitar one-on-one.

Additionally at -1 Speed Fearow still outspeeds base 45 and lower Pokemon, notably the aforementioned Sudowoodo and Graveler. As well as Magnemite, Gloom, Octillery, Wigglytuff and Dunsparce.

It is worth mentioning that the 3 attacks set will not provide the same level of team support as RestTalk and fits onto different sorts of teams. Such as teams providing paralysis support, or used in conjunction with a Curse Normal type.

Paralysis helps enable Curse Fearow and can be taken advantage of by Substitute. Three attacks Fearow can also harass or use Curse to beat most the the tier's Normal checks, to the benefit of Wigglytuff, Dunsparce, and to a lesser extent Stantler.
Fearow and the accompanying Normal still need support to get past Shuckle.

QC +1 Once the second set is fleshed out.
 
It only has a 22.5% chance to 2HKO and only on Hidden Power Electric variants, like you said.


Actually, Fearow recieves 11.3-13.5% recoil damage, so Xatu has a decent chance of 2HKOing it in the right context.

With the direction in which the team is going, I would suggest including that Octillery is also an element of support versus Dugtrio. In fact, I would include that pokemon that outspeed Fearow can be a bit of a hindrance, including Rapidash and Persian. So on dedicated offensive teams you probably want Primape or a Water type to check these but on more balanced teams it would warrant a rock type like Sudowoodo or maybe Pupitar.
-You could also include a Sub +3 attacks set, perhaps with Return?
Would specify Double-Edge.


On the Sub + 3 Attacks set I believe it is worth slashing Curse alongside/over Substitute.
Using Curse on an opponent's switch enables Fearow to beat Sudowoodo, Graveler, and Pupitar one-on-one.

Additionally at -1 Speed Fearow still outspeeds base 45 and lower Pokemon, notably the aforementioned Sudowoodo and Graveler. As well as Magnemite, Gloom, Octillery, Wigglytuff and Dunsparce.

It is worth mentioning that the 3 attacks set will not provide the same level of team support as RestTalk and fits onto different sorts of teams. Such as teams providing paralysis support, or used in conjunction with a Curse Normal type.

Paralysis helps enable Curse Fearow and can be taken advantage of by Substitute. Three attacks Fearow can also harass or use Curse to beat most the the tier's Normal checks, to the benefit of Wigglytuff, Dunsparce, and to a lesser extent Stantler.
Fearow and the accompanying Normal still need support to get past Shuckle.

QC +1 Once the second set is fleshed out.
Implemented both, will move this to GP!
 

TailGlowVM

Now 100% more demonic
AM check
add remove comments
(AC) - add comma (RC) - remove comma
[SET]
name: RestTalk
move 1: Double-Edge
move 2: Drill Peck / Hidden Power Ground
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]
Fearow is a very simple yet solid Pokemon, and one of GSC NU's hardest hitters, (AC) thanks to its great Attack and a scarcely resisted STAB in Double Edge Double-Edge. It notably obtains crucial 2HKOs on common Pokemon, such as Primeape, Magmar, and Dugtrio, (AC) thanks to this, and can be a major threat to teams lacking a Normal-resist Normal resist (RC) such as Sudowoodo or Graveler. Fearow also has excellent Speed, letting it outspeed Xatu and Primeape, two of the tiers tier's most important Pokemon, which can be extremely useful for offensive teams that may struggle with these threats. Its decent bulk alongside an immunity to Spikes means it is able to come in easier more easily then one might think as well, as Pokemon such as Xatu fail to 2HKO it without Double-Edge recoil. However, Fearow has a poor matchup vs against the tiers tier's Normal-resists Normal resists, such as Sudowoodo, Shuckle, Magnemite, and Graveler, meaning it can be a liability at times, as well as struggling and it struggles vs against Weezing and Dewgong, two common Pokemon in the tier.

Double-Edge is Fearow's strongest STAB, and deals solid damage to Pokemon that don’t resist it. For the second move, Drill Peck lets Fearow 2HKO Primeape, Hitmonlee, and Gloom. Alternatively, Hidden Power Ground is an option to OHKO Magnemite, 2HKO Magcargo, and chip Sudowoodo, Graveler, and Pupitar on the switch, although Fearow will lose the guaranteed Sleep Talk roll against Pokemon such as Xatu. Lastly, Rest and Sleep Talk give Fearow much improved longevity when switching into Pokemon such as Xatu, while also meaning and it also means it is not ruined by paralysis from Pokemon such as Gloom.

Fearow is most at home on offensive teams, and naturally pairs well with many of the tiers tier's other offensive Pokemon. Spikes from Pineco are useful for exerting more pressure on Pokemon such as Dewgong and Weezing when switching they switch into Fearow. Dugtrio and Primeape are excellent partners, as they can switch into the Rock- and Steel- types Steel-types that threaten Fearow, while Fearow can deal well with Gloom for Primeape (RC) and Xatu for Dugtrio. Likewise, Octillery is a good answer to Rock-types, and can also check Water-types such as Dewgong if running Hidden Power Electric. Octillery can also check Dugtrio well. Weezing is able to lure Graveler and Pupitar with Hidden Power Grass, and can Explode use Explosion on a problematic Pokemon for Fearow, such as Dewgong. Faster Pokemon, (AC) such as Persian and Rapidash, (AC) can also be annoying for Fearow, so pairing it with a Pokemon like Octillery or Sudowoodo to deal with these threats is a good idea.

[SET]
name: 3 Attacks
move 1: Double-Edge / Return
move 2: Hidden Power Ground
move 3: Drill Peck / Toxic
move 4: Substitute / Curse
item: Leftovers

[SET COMMENTS]

This set trades the better longevity of RestTalk Fearow for more moveslots, and this Fearow set has a better shot against the tiers tier's Normal-resists Normal resists. This set provides less team support than the standard RestTalk Fearow and fits onto different kind kinds of teams, usually ones with paralysis support or other Curse normals Curse-using Normal-types. Fearow can fit Hidden Power Ground much easier more easily on this set, which lets it OHKO Magnemite while chipping the Rock-types like Sudowoodo for decent damage. Fearow can also run Substitute, letting it ease prediction and dodge status like Gloom's Stun Spore. Curse is also an option, as it notably gives Fearow a chance to defeat Graveler and Sudowoodo one on one one-on-one if they switch in. Fearow also outspeeds Pokemon below base 45 base Speed after a Curse, such as Graveler, Sudowoodo, Gloom, Octillery, and Wigglytuff. Double-Edge is the preferred STAB due to its power and KO thresholds against Pokemon like Primeape, but Return is a fine option for negating recoil. Drill Peck is the standard option for the 3rd third move, letting Fearow hit Primeape and Gloom harder, but Toxic pairs well with Substitute,has Substitute, has solid synergy with Spikes, and can force an opposing Pokemon to use Rest. Paralysis support is more Sets shouldn't be compared like this useful with this set, pairing well with Substitute due to the potential full paralysis chance, as well as Curse due to its Speed drop.
 

Milak

Stoïque fierté
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Staff Alumnus
TG: add remove comments (AC=add comma, RC= remove comma)
Milak: Add Remove (RP=Remove period) Comments
1/1 please implement carefully
[SET]
name: RestTalk
move 1: Double-Edge
move 2: Drill Peck / Hidden Power Ground
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]
Fearow is a very simple yet solid Pokemon,(RC) and one of GSC NU's hardest hitters, (AC) thanks to its great Attack and a scarcely resisted STAB move in Double Edge Double-Edge. It notably obtains crucial 2HKOs on common Pokemon, such as Primeape, Magmar, and Dugtrio, (AC) thanks to this,(RC) (I don't see the need for this tbh) and can be a major threat to teams lacking a Normal-resist Normal resist Normal-resistant Pokemon (RC) such as Sudowoodo or Graveler. Fearow also has excellent Speed, letting it outspeed Xatu and Primeape, two of the tiers tier's most important Pokemon, which can be extremely useful for offensive teams that may struggle with these threats. Its decent bulk alongside an immunity to Spikes means it is able to come in easier then more easily than one might think as well, as Pokemon such as Xatu fail to 2HKO it without Double-Edge recoil. However, Fearow has a poor matchup vs against the tiers tier's Normal-resists Normal resists,(RC) Normal-resistant Pokemon such as Sudowoodo, Shuckle, Magnemite, and Graveler, meaning it can be a liability at times, as well as struggling and it struggles vs (no point in changing the structure when it doesn't drastically improve flow) against Weezing and Dewgong, two common Pokemon in the tier.

Double-Edge is Fearow's strongest STAB,(RC) and deals solid damage to Pokemon that don’t resist it. For the second move,(RC) Drill Peck lets Fearow 2HKO Primeape, Hitmonlee, and Gloom. Alternatively, (this was indeed correct, as you can see there's two options for the 2nd moveslot) Hidden Power Ground is an option to OHKO Magnemite, 2HKO Magcargo, and chip Sudowoodo, Graveler, and Pupitar on the switch, although Fearow will lose the guaranteed Sleep Talk roll against Pokemon such as Xatu. Lastly, Rest and Sleep Talk give Fearow much improved longevity when switching into Pokemon such as Xatu,(RC) while also meaning (again, this was perfectly fine, just make sure you remove the comma if "while" isn't used for contrast) and it also means it is not ruined crippled by paralysis from Pokemon such as Gloom.

Fearow is most at home on offensive teams,(RC) and naturally pairs well with many of the tiers tier's other offensive Pokemon. Spikes from Pineco are useful for exerting more pressure on Pokemon such as Dewgong and Weezing when switching they switch into Fearow. Dugtrio and Primeape are excellent partners, as they can switch into the Rock- and Steel- types Steel-types that threaten Fearow, while Fearow can deal well with Gloom for Primeape (RC) and Xatu for Dugtrio. Likewise, Octillery is a good answer to Rock-types,(RC) and can also check Water-types such as Dewgong,(AC) if running Hidden Power Electric.(RP) Octillery can also check ,(AC) as well as Dugtrio well. Weezing is able to lure in Graveler and Pupitar with Hidden Power Grass,(RC) and can Explode use Explosion on Dewgong,(AC) which is a problematic Pokemon for Fearow,(RC) such as Dewgong. Faster Pokemon, (AC) such as Persian and Rapidash, (AC) can also be annoying for Fearow, so pairing it with a Pokemon like Octillery or Sudowoodo to deal with these threats is a good idea.

[SET]
name: 3 Attacks
move 1: Double-Edge / Return
move 2: Hidden Power Ground
move 3: Drill Peck / Toxic
move 4: Substitute / Curse
item: Leftovers

[SET COMMENTS]

This set trades the better longevity of RestTalk Fearow for more moveslots, and this Fearow set has a better shot against the tiers tier's Normal-resists Normal resists Normal-resistant Pokemon. This set provides less team support than the standard RestTalk Fearow and fits onto different kind kinds of teams, usually ones with paralysis support or other Curse normals Curse-using Normal-types Curse users. Fearow can fit Hidden Power Ground much easier more easily on this set, which lets it OHKO Magnemite while chipping the Rock-types like Sudowoodo for decent damage. Fearow can also run Substitute, letting it ease prediction and dodge status like Gloom's Stun Spore. Curse is also an option, as it notably gives Fearow a chance to defeat Graveler and Sudowoodo one on one one-on-one if they switch in. Fearow also outspeeds Pokemon below base 45 base Speed after a Curse, such as Graveler, Sudowoodo, Gloom, Octillery, and Wigglytuff. Double-Edge is the preferred STAB move due to its power and ability to KO thresholds against Pokemon like Primeape, but Return is a fine option for negating recoil. Drill Peck is the standard option for the 3rd third move, letting Fearow hit Primeape and Gloom harder, but Toxic pairs well with Substitute,has Substitute, has solid synergy with Spikes, and can force an opposing Pokemon to use Rest. Paralysis support is more Sets shouldn't be compared like this useful with this set, pairing well with Substitute due to the potential full paralysis chance,(RC) as well as with Curse due to its Speed drop.
 
TG: add remove comments (AC=add comma, RC= remove comma)
Milak: Add Remove (RP=Remove period) Comments
1/1 please implement carefully
[SET]
name: RestTalk
move 1: Double-Edge
move 2: Drill Peck / Hidden Power Ground
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]
Fearow is a very simple yet solid Pokemon,(RC) and one of GSC NU's hardest hitters, (AC) thanks to its great Attack and a scarcely resisted STAB move in Double Edge Double-Edge. It notably obtains crucial 2HKOs on common Pokemon, such as Primeape, Magmar, and Dugtrio, (AC) thanks to this,(RC) (I don't see the need for this tbh) and can be a major threat to teams lacking a Normal-resist Normal resist Normal-resistant Pokemon (RC) such as Sudowoodo or Graveler. Fearow also has excellent Speed, letting it outspeed Xatu and Primeape, two of the tiers tier's most important Pokemon, which can be extremely useful for offensive teams that may struggle with these threats. Its decent bulk alongside an immunity to Spikes means it is able to come in easier then more easily than one might think as well, as Pokemon such as Xatu fail to 2HKO it without Double-Edge recoil. However, Fearow has a poor matchup vs against the tiers tier's Normal-resists Normal resists,(RC) Normal-resistant Pokemon such as Sudowoodo, Shuckle, Magnemite, and Graveler, meaning it can be a liability at times, as well as struggling and it struggles vs (no point in changing the structure when it doesn't drastically improve flow) against Weezing and Dewgong, two common Pokemon in the tier.

Double-Edge is Fearow's strongest STAB,(RC) and deals solid damage to Pokemon that don’t resist it. For the second move,(RC) Drill Peck lets Fearow 2HKO Primeape, Hitmonlee, and Gloom. Alternatively, (this was indeed correct, as you can see there's two options for the 2nd moveslot) Hidden Power Ground is an option to OHKO Magnemite, 2HKO Magcargo, and chip Sudowoodo, Graveler, and Pupitar on the switch, although Fearow will lose the guaranteed Sleep Talk roll against Pokemon such as Xatu. Lastly, Rest and Sleep Talk give Fearow much improved longevity when switching into Pokemon such as Xatu,(RC) while also meaning (again, this was perfectly fine, just make sure you remove the comma if "while" isn't used for contrast) and it also means it is not ruined crippled by paralysis from Pokemon such as Gloom.

Fearow is most at home on offensive teams,(RC) and naturally pairs well with many of the tiers tier's other offensive Pokemon. Spikes from Pineco are useful for exerting more pressure on Pokemon such as Dewgong and Weezing when switching they switch into Fearow. Dugtrio and Primeape are excellent partners, as they can switch into the Rock- and Steel- types Steel-types that threaten Fearow, while Fearow can deal well with Gloom for Primeape (RC) and Xatu for Dugtrio. Likewise, Octillery is a good answer to Rock-types,(RC) and can also check Water-types such as Dewgong,(AC) if running Hidden Power Electric.(RP) Octillery can also check ,(AC) as well as Dugtrio well. Weezing is able to lure in Graveler and Pupitar with Hidden Power Grass,(RC) and can Explode use Explosion on Dewgong,(AC) which is a problematic Pokemon for Fearow,(RC) such as Dewgong. Faster Pokemon, (AC) such as Persian and Rapidash, (AC) can also be annoying for Fearow, so pairing it with a Pokemon like Octillery or Sudowoodo to deal with these threats is a good idea.

[SET]
name: 3 Attacks
move 1: Double-Edge / Return
move 2: Hidden Power Ground
move 3: Drill Peck / Toxic
move 4: Substitute / Curse
item: Leftovers

[SET COMMENTS]

This set trades the better longevity of RestTalk Fearow for more moveslots, and this Fearow set has a better shot against the tiers tier's Normal-resists Normal resists Normal-resistant Pokemon. This set provides less team support than the standard RestTalk Fearow and fits onto different kind kinds of teams, usually ones with paralysis support or other Curse normals Curse-using Normal-types Curse users. Fearow can fit Hidden Power Ground much easier more easily on this set, which lets it OHKO Magnemite while chipping the Rock-types like Sudowoodo for decent damage. Fearow can also run Substitute, letting it ease prediction and dodge status like Gloom's Stun Spore. Curse is also an option, as it notably gives Fearow a chance to defeat Graveler and Sudowoodo one on one one-on-one if they switch in. Fearow also outspeeds Pokemon below base 45 base Speed after a Curse, such as Graveler, Sudowoodo, Gloom, Octillery, and Wigglytuff. Double-Edge is the preferred STAB move due to its power and ability to KO thresholds against Pokemon like Primeape, but Return is a fine option for negating recoil. Drill Peck is the standard option for the 3rd third move, letting Fearow hit Primeape and Gloom harder, but Toxic pairs well with Substitute,has Substitute, has solid synergy with Spikes, and can force an opposing Pokemon to use Rest. Paralysis support is more Sets shouldn't be compared like this useful with this set, pairing well with Substitute due to the potential full paralysis chance,(RC) as well as with Curse due to its Speed drop.
Implemented. This is ready to be uploaded now!
 

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