Hi there! I'm new to the forum and to teambuilding, but I've been playing randbats on showdown and doing my best to learn as much of the game as possible for a long time.
When I created this team, I set out with the vision of making something I could take into AG, using only low tier mons, to punish legend spammers. Made it further up the ladder than I anticipated (1500 peak) after a bit of trial and error, and came out with this after a couple of iterations.
Now, I'd really love to be able to battle in the NU tier, and I'm looking for some ideas on how to improve. I've never really consulted with anyone, or had anyone to play the game with outside of showdown matchmaking, so this is kind of a big step for me. Any and all ideas appreciated!
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Bug Buzz
- Sticky Web
- Thunder
Weezing @ Blunder Policy
Ability: Neutralizing Gas
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Haze
- Toxic Spikes
- Pain Split
Mudsdale @ Rocky Helmet
Ability: Stamina
EVs: 252 Atk / 252 Def / 4 SpD
Adamant Nature
- Body Press
- Iron Defense
- Rock Slide
- Earthquake
Quagsire @ Lum Berry
Ability: Unaware
EVs: 252 HP / 4 SpA / 252 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic
- Earth Power
Whimsicott @ Heavy-Duty Boots
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Tailwind
- Giga Drain
- Moonblast
Talonflame @ Heavy-Duty Boots
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Roost
- U-turn
- Dual Wingbeat
- Flare Blitz
When I created this team, I set out with the vision of making something I could take into AG, using only low tier mons, to punish legend spammers. Made it further up the ladder than I anticipated (1500 peak) after a bit of trial and error, and came out with this after a couple of iterations.
Now, I'd really love to be able to battle in the NU tier, and I'm looking for some ideas on how to improve. I've never really consulted with anyone, or had anyone to play the game with outside of showdown matchmaking, so this is kind of a big step for me. Any and all ideas appreciated!
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Bug Buzz
- Sticky Web
- Thunder
Galvantula has always been one of my favorite mons. Between it's incredible speed, it's ability to set webs and para as a first turn option (100% accuracy twave, baby, come on) and compound eyes Thunder, this feels like a no brainer to me. Galvantula is almost always my lead unless I see a mon with a troublesome ability/can use a multihit move, in which case I use...
Weezing @ Blunder Policy
Ability: Neutralizing Gas
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Haze
- Toxic Spikes
- Pain Split
Weezing's Neutralizing Gas has saved me from so much cheese on the ladder that it's probably earned "MVP" for this team. Combine that with great defensive stats, T-spikes removal, sustain, and will-o-wisp to ruin the days of some big threats, this mon has my whole heart. Obviously, the pure poison typing causes it to struggle some, but I find it can live through some punishing attacks regardless. B-Policy for whiffed Will-O-Wisps, in the event it's imperative I cut a mon's attack for the rest of my team's sake.
Mudsdale @ Rocky Helmet
Ability: Stamina
EVs: 252 Atk / 252 Def / 4 SpD
Adamant Nature
- Body Press
- Iron Defense
- Rock Slide
- Earthquake
Mudsdale is my physical wall and body press monster. Toss it out to read a physical attack, see it soak up the damage and raise it's defense. ID for even more defense, body press for big damage. Rock Slide and EQ for coverage.
Quagsire @ Lum Berry
Ability: Unaware
EVs: 252 HP / 4 SpA / 252 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic
- Earth Power
Quagsire was actually the pokemon that made me want to start this team to begin with, and take into AG. Unaware, toxic/recover stall. I'm evil, and it's funny. Lum Berry in case of the odd Toxic/failed read/haxx. Scald for possible burn, EP because I prefer it to EQ.
Whimsicott @ Heavy-Duty Boots
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Tailwind
- Giga Drain
- Moonblast
Prankster defogger, Prankster Tailwind. Having a super speedy Giga Drain and Moon blast are definitely a plus. Unsure if the Giga Drain/grass type move coverage is more valuable than something like sub or leech seed, but I've enjoyed it thus far.
Talonflame @ Heavy-Duty Boots
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Roost
- U-turn
- Dual Wingbeat
- Flare Blitz
Heavy hitter, fire-flying type. STAB Dual Wingbeat to break subs, Roost to regain Gale Wings buff, Flare Blitz because it hits hard as hell, U-Turn to save my own ass, and Boots for rocks in case Whimsicott is gone. Used to be Expert Belt, but found that this took a lot of pressure off of Whims if typing/tempo was bad.