Approved by OmegaDonut
So everyone's surely aware at this point of this potent defensive Gen. V duo, with their Celetran-ish type combination and apparent boon to Stall strategy.
Nattorei
Type: Grass / Steel
Ability: Steel Thorns (Rough Skin clone)
Stats: 74 / 94 / 131 / 54 / 116 / 20
Weaks:
Resists:
Immunities:
Notable Moves:
Spikes
Stealth Rock
Leech Seed
Curse
Ingrain
Toxic
Protect
Thunder Wave
Power Whip
Explosion
Gyro Ball
Nattorei has great bulk, typing, and moves. Steel Thorns + Leech Seed + Toxic can sap opponents' health very quickly. Needs to keep Shanderaa far, far away, and probably Magnezone, too. Will probably always run Shed Shell. Note that Spikes is legal with Leech Seed and Stealth Rock, but not both at the same time.
Burunkeru
Type: Water / Ghost
Ability: Water Absorb / Cursed Body / lolDamp (DW)
Stats: 100 / 60 / 70 / 85 / 105 / 60
Weaks:
Resists:
(Cursed Body / Damp)
Immunities:
(Water Absorb)
Notable Moves:
Recover
Toxic
Taunt
Protect
Will-O-Wisp
Evil Eye
Shadow Ball
Surf
Boiling Water
Burunkeru has everything it needs for longevity. Good stats, typing, Water Absorb, and Recover help it stick around to Spinblock. Will-O-Wisp and Boiling Water will make physical attackers and Pursuiters think twice before switching in, which is good because Burunkeru's Defense stat is lacking.
Pros:
Cons:
Potential Teammates (will update with thread):
Potential Counters (will update with thread):
So everyone's surely aware at this point of this potent defensive Gen. V duo, with their Celetran-ish type combination and apparent boon to Stall strategy.
Nattorei
Type: Grass / Steel
Ability: Steel Thorns (Rough Skin clone)
Stats: 74 / 94 / 131 / 54 / 116 / 20
Weaks:
Resists:
Immunities:
Notable Moves:
Spikes
Stealth Rock
Leech Seed
Curse
Ingrain
Toxic
Protect
Thunder Wave
Power Whip
Explosion
Gyro Ball
Nattorei has great bulk, typing, and moves. Steel Thorns + Leech Seed + Toxic can sap opponents' health very quickly. Needs to keep Shanderaa far, far away, and probably Magnezone, too. Will probably always run Shed Shell. Note that Spikes is legal with Leech Seed and Stealth Rock, but not both at the same time.
Burunkeru
Type: Water / Ghost
Ability: Water Absorb / Cursed Body / lolDamp (DW)
Stats: 100 / 60 / 70 / 85 / 105 / 60
Weaks:
Resists:
Immunities:
Notable Moves:
Recover
Toxic
Taunt
Protect
Will-O-Wisp
Evil Eye
Shadow Ball
Surf
Boiling Water
Burunkeru has everything it needs for longevity. Good stats, typing, Water Absorb, and Recover help it stick around to Spinblock. Will-O-Wisp and Boiling Water will make physical attackers and Pursuiters think twice before switching in, which is good because Burunkeru's Defense stat is lacking.
Pros:
- They cover each others' weaknesses. Like CeleTran and MagneMence before them, this duo resists each others' weaknesses. Burunkeru is immune to Fighting moves and resists Fire moves that hit Nattorei SE and Nattorei resists all of Burunkeru's 4 weaknesses in Dark, Electric, Ghost, and Grass, so switching between the two to avoid devastating SE attacks should be quite advantageous and open up room elsewhere on the team typing-wise.
- Together, they resist 15 of the 17 Attack types. This is great. Burunkeru and Nattorei together resist every attacking type in the game besides Flying (whatever) and Ground (shoot). Having such a great spread of resistances in just two Pokemon will be a huge help to Stall players.
- Good defensive stats. 74 / 131 / 116 and 100 / 70 / 105 are bulky enough (Burunkeru could use a Def boost, but it's still bulkier than Rotom-A, which is good.), meaning they can take repeated hits. Add to that the fact that both have means of recovery (Leech Seed, Recover) and you're looking at two really good walls.
- Entry Hazards + Spin blocking. Nattorei has access to both Stealth Rock and Spikes and Burunkeru has the Ghost typing required to make sure layers stay on the field.
Cons:
- No Ground resist. A resistance to Earthquake is such a highly valued one, and this combo lacks it. Both need to stay away from SD Doryuuzu unless they can catch it with a Power Whip / WoW / Surf / Boiling Water on the switch, which is unfortunate, since Dory could be Gen. V's premier offensive Rapid Spinner. Thank goodness you get to pick out four other Pokemon for your team.
- Gen. V is pretty strong. It's the strongest of the generations by good measure. All the new 140+ attackers and the (initially) non-existent banlist allowing former Ubers to run around will make players play a lot smarter if they want to keep their Stallmons around.
Potential Teammates (will update with thread):
- Zapdos: Immune to Earthquake, resists Flying moves, good stallmon in general. Ice weakness mitigated by Burunkeru, Rock by Nattorei.
- Latias: With Wish it can heal up Nattorei, who only has Leech Seed in terms of self-recovery. Can Phaze opponents through entry hazards. Resists Fire, Grass, Electric, Water (3rd Water resist!), and Fighting and is immune to Ground, but shares Burunkeru's Dark and Ghost weaknesses.
- Erufuun: Can switch in on setup-Pokes who try to stat up while forcing duo out and Encore / Stun Spore. Frail, though, and shares Fire weakness with Nattorei.
- Blissey: Classic stallmon can switch into any Special Attack fearlessly. New Wish mechanics makes it even better than it was last Gen. in terms of supporting.
Potential Counters (will update with thread):
- Sazandora: Commonly carries Fire and Dark moves.
- Offensive Zapdos: Commonly runs Thunderbolt and Heat Wave. Lightningrod boosts its SpA, so it can really run through this core if it gets a boost.
- Breloom: SubPuncher with Seed Bomb hits both for SE damage. Spore.
- Shanderaa: Big threat with 145 SpA and Fire/Ghost STAB which wrecks this duo. Shadow Tag.