[SET]
name: Defensive Regenerator
move 1: Knock Off
move 2: Spikes
move 3: Power Whip / Body Press
move 4: Thunder Wave / Iron Defense
item: Rocky Helmet / Chople Berry
ability: Regenerator
nature: Careful
evs: 248 HP / 72 Def / 188 SpD
[SET COMMENTS]
Thanks to its excellent utility movepool and useful defensive typing, Regenerator Ferrothorn is an excellent support Pokemon. Knock Off is its most consistent attack, remove important items such as Leftovers and Rocky Helmet from foes. Spikes supports its teammates by providing chip damage, and combined with Knock Off can help chip Pokemon even if they carry Heavy-Duty Boots. Power Whip is a powerful STAB option that deals significant damage to Water-type Pokemon, notably Tapu Fini to prevent it from clearing Spikes with Defog, and also 2HKOes Tapu Koko. Body Press can be used instead to target Heatran and opposing Ferrothorn. Thunder Wave further cripples switch-ins, slowing them and potentially denying their entry hazard removal. If Ferrothorn runs Body Press, Iron Defense is an alternative that allows it to beat Magic Bounce Blissey and Corviknight one-on-one, which otherwise prevent it from setting Spikes. It can also beat some Fighting-type Pokemon like Terrakion and Mienshao if they switch in on the turn Ferrothorn boosts its Defense. Rocky Helmet helps it punish contact moves, usually U-turn and Flip Turn from the likes of Landorus-T and Barraskewda. Chople Berry allows Ferrothorn to survive a Close Combat from Terrakion and Barraskewda and OHKO back with Power Whip. The given EV spread allows it to avoid the 2HKO from Primarina's Weather Ball, as well as check Tapu Koko more reliably.
Regenerator Ferrothorn finds its place on almost all team styles. Primordial Sea Zapdos is a great partner for Ferrothorn, as it can take on Fire-types like Heatran that force Ferrothorn out, while Ferrothorn can handle Rock- and Water-type moves that threaten Zapdos. Zapdos also complements Ferrothorn's Spikes by threatening all common Defoggers and spinners such as Mandibuzz and Corviknight and pivoting with either U-turn or Volt Switch to rack up Spikes damage. Heatran can form a hazard stack core together with Ferrothorn and also deny Defog with Taunt. Together with Tapu Fini, they form a solid defensive Fire / Water / Grass core with a lot of useful utility options. Offensive threats appreciate Ferrothorn's Spikes to help them pick up more key KOs, especially those that can pivot to wear down their checks and counters such as Galarian Zapdos and Primordial Sea Barraskewda. The former also deters Fire-type moves aimed at Ferrothorn, while the latter can repeatedly switch into Fighting-type moves if it has Regenerator. Even with Chople Berry, Ferrothorn can't switch in directly against strong Close Combat, so bulky Pokemon that resist Fighting make for great partners, such as Mew and the aforementioned Tapu Fini.
[SET]
name: Specially Defensive
move 1: Leech Seed
move 2: Knock Off / Body Press
move 3: Power Whip / Gyro Ball
move 4: Spikes / Curse / Protect
item: Leftovers
ability: Bulletproof / Flash Fire / Primordial Sea
nature: Careful
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
Specially defensive Ferrothorn is a solid answer to dangerous specially offensive threats such as Tapu Koko and Primarina. Leech Seed is mandatory because of its lack of a reliable recovery move, allowing it to chip switch ins such as Corviknight and Kommo-o while restoring HP. Knock Off removes items from them, discouraging Pokemon that heavily rely on their item such as Zapdos from switching in. Body Press is another option which targets foes that don't mind losing their item such as Magic Bounce Blissey and opposing Ferrothorn, as well as hits Heatran. Power Whip lets Ferrothorn pressure Water-types such as Tapu Fini and Swampert; however, Gyro Ball is a good alternative that hits foes like Tapu Lele and Togekiss harder. Spikes is a great last option to support its teammates, as Ferrothorn forces many switches. Protect instead lets it scout moves from Choice item Pokemon such as Terrakion and get more health back from Leftovers and Leech Seed. If Ferrothorn runs Body Press and Gyro Ball, Curse can also be considered, potentially sweeping against unprepared opponents. Bulletproof allows Ferrothorn to comfortably wall Sheer Force Tapu Lele, and should be paired with Gyro Ball to OHKO it in return. Flash Fire and Primordial Sea negate Ferrothorn's Fire weakness, allowing it to check dangerous attackers such as Heatran and Entei, with Flash Fire being more vulnerable to Mold Breaker Heatran while Primordial Sea risks getting overridden by a Desolate Land switch-in and doesn't stop Will-O-Wisp. Leftovers helps Ferrothorn make up for its lack of reliable recovery. 252 HP EVs maximizes Leftovers recovery; if Gyro Ball is used, Ferrothorn should run 0 Speed and a Sassy nature to make it hit as hard as possible.
Specially defensive Ferrothorn finds its place in teams that need an utility special wall that can also handle either Tapu Lele or Fire-type Pokemon. Fighting-types such as Terrakion threaten Ferrothorn, therefore teammates that can handle it are appreciated. For example, Intimidate Corviknight can form an entry hazard control duo with Ferrothorn and check Terrakion, while Ferrothorn takes on Heatran and Volcanion for Corviknight. Similarly, Tapu Fini can cover for Ferrothorn's weaknesses, provide a midground switch in case a Desolate Land Pokemon overrides Ferrothorn's Primordial Sea, and cripple defensive threats with Trick. Offensive threats with pivot like Galarian Zapdos and Talonflame utilize Ferrothorn's Spikes well. Tapu Koko, in particular, can take on Galarian Zapdos and pressure common entry hazard removers. Genesect struggles against Desolate Land Pokemon, most importantly Heatran, which Ferrothorn can switch in against. Garchomp can stack entry hazards alongside Ferrothorn with Stealth Rock and also set up Swords Dance to punish hazard removal attempts.
[STRATEGY COMMENTS]
Other Options
=============
Ferrothorn's wide movepool allows it to run many different move combinations to suit its team needs. Toxic can be run over Thunder Wave if it wants to specifically target Zapdos. Ferrothorn can also run Stealth Rock, however in general there are better Stealth Rock users and it becomes too passive if it runs both entry hazards.
Checks and Counters
===================
**Fighting-type Pokemon and Coverage**: Strong Fighting-type moves such as Close Combat from Terrakion and Barraskewda or High Jump Kick from Cinderace can heavily damage Ferrothorn. However, they need to watch out for Chople Berry, especially Close Combat users since Ferrothorn can take advantage of the Defense drop and KO them back in return. They also don't want to switch in directly as they rely on their items and fear Thunder Wave.
**Fire-type Pokemon and Coverage**: If Ferrothorn doesn't have a Fire immunity, Fire-type moves like Fire Blast from Azelf and Flare Blitz from Talonflame threaten to OHKO it. Pokemon with Desolate Land such as Volcanion and Heatran can override Ferrothorn's Primordial Sea as they switch in, and Heatran in particular can also negate Flash Fire variants if it runs Mold Breaker.
**Magic Bounce and Taunt**: Magic Bounce and Taunt greatly limit Ferrothorn's usefulness by denying status, entry hazards, and also setup in the case of Taunt. Users can then proceed to set hazards, boost on their own, or simply chip Ferrothorn down. Examples of Magic Bounce and Taunt users include Tapu Koko, Kommo-o, and Mandibuzz.
[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[Osake, 524664], [UT, 523866]]
- Grammar checked by: [[UT, 523866]]
name: Defensive Regenerator
move 1: Knock Off
move 2: Spikes
move 3: Power Whip / Body Press
move 4: Thunder Wave / Iron Defense
item: Rocky Helmet / Chople Berry
ability: Regenerator
nature: Careful
evs: 248 HP / 72 Def / 188 SpD
[SET COMMENTS]
Thanks to its excellent utility movepool and useful defensive typing, Regenerator Ferrothorn is an excellent support Pokemon. Knock Off is its most consistent attack, remove important items such as Leftovers and Rocky Helmet from foes. Spikes supports its teammates by providing chip damage, and combined with Knock Off can help chip Pokemon even if they carry Heavy-Duty Boots. Power Whip is a powerful STAB option that deals significant damage to Water-type Pokemon, notably Tapu Fini to prevent it from clearing Spikes with Defog, and also 2HKOes Tapu Koko. Body Press can be used instead to target Heatran and opposing Ferrothorn. Thunder Wave further cripples switch-ins, slowing them and potentially denying their entry hazard removal. If Ferrothorn runs Body Press, Iron Defense is an alternative that allows it to beat Magic Bounce Blissey and Corviknight one-on-one, which otherwise prevent it from setting Spikes. It can also beat some Fighting-type Pokemon like Terrakion and Mienshao if they switch in on the turn Ferrothorn boosts its Defense. Rocky Helmet helps it punish contact moves, usually U-turn and Flip Turn from the likes of Landorus-T and Barraskewda. Chople Berry allows Ferrothorn to survive a Close Combat from Terrakion and Barraskewda and OHKO back with Power Whip. The given EV spread allows it to avoid the 2HKO from Primarina's Weather Ball, as well as check Tapu Koko more reliably.
Regenerator Ferrothorn finds its place on almost all team styles. Primordial Sea Zapdos is a great partner for Ferrothorn, as it can take on Fire-types like Heatran that force Ferrothorn out, while Ferrothorn can handle Rock- and Water-type moves that threaten Zapdos. Zapdos also complements Ferrothorn's Spikes by threatening all common Defoggers and spinners such as Mandibuzz and Corviknight and pivoting with either U-turn or Volt Switch to rack up Spikes damage. Heatran can form a hazard stack core together with Ferrothorn and also deny Defog with Taunt. Together with Tapu Fini, they form a solid defensive Fire / Water / Grass core with a lot of useful utility options. Offensive threats appreciate Ferrothorn's Spikes to help them pick up more key KOs, especially those that can pivot to wear down their checks and counters such as Galarian Zapdos and Primordial Sea Barraskewda. The former also deters Fire-type moves aimed at Ferrothorn, while the latter can repeatedly switch into Fighting-type moves if it has Regenerator. Even with Chople Berry, Ferrothorn can't switch in directly against strong Close Combat, so bulky Pokemon that resist Fighting make for great partners, such as Mew and the aforementioned Tapu Fini.
[SET]
name: Specially Defensive
move 1: Leech Seed
move 2: Knock Off / Body Press
move 3: Power Whip / Gyro Ball
move 4: Spikes / Curse / Protect
item: Leftovers
ability: Bulletproof / Flash Fire / Primordial Sea
nature: Careful
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
Specially defensive Ferrothorn is a solid answer to dangerous specially offensive threats such as Tapu Koko and Primarina. Leech Seed is mandatory because of its lack of a reliable recovery move, allowing it to chip switch ins such as Corviknight and Kommo-o while restoring HP. Knock Off removes items from them, discouraging Pokemon that heavily rely on their item such as Zapdos from switching in. Body Press is another option which targets foes that don't mind losing their item such as Magic Bounce Blissey and opposing Ferrothorn, as well as hits Heatran. Power Whip lets Ferrothorn pressure Water-types such as Tapu Fini and Swampert; however, Gyro Ball is a good alternative that hits foes like Tapu Lele and Togekiss harder. Spikes is a great last option to support its teammates, as Ferrothorn forces many switches. Protect instead lets it scout moves from Choice item Pokemon such as Terrakion and get more health back from Leftovers and Leech Seed. If Ferrothorn runs Body Press and Gyro Ball, Curse can also be considered, potentially sweeping against unprepared opponents. Bulletproof allows Ferrothorn to comfortably wall Sheer Force Tapu Lele, and should be paired with Gyro Ball to OHKO it in return. Flash Fire and Primordial Sea negate Ferrothorn's Fire weakness, allowing it to check dangerous attackers such as Heatran and Entei, with Flash Fire being more vulnerable to Mold Breaker Heatran while Primordial Sea risks getting overridden by a Desolate Land switch-in and doesn't stop Will-O-Wisp. Leftovers helps Ferrothorn make up for its lack of reliable recovery. 252 HP EVs maximizes Leftovers recovery; if Gyro Ball is used, Ferrothorn should run 0 Speed and a Sassy nature to make it hit as hard as possible.
Specially defensive Ferrothorn finds its place in teams that need an utility special wall that can also handle either Tapu Lele or Fire-type Pokemon. Fighting-types such as Terrakion threaten Ferrothorn, therefore teammates that can handle it are appreciated. For example, Intimidate Corviknight can form an entry hazard control duo with Ferrothorn and check Terrakion, while Ferrothorn takes on Heatran and Volcanion for Corviknight. Similarly, Tapu Fini can cover for Ferrothorn's weaknesses, provide a midground switch in case a Desolate Land Pokemon overrides Ferrothorn's Primordial Sea, and cripple defensive threats with Trick. Offensive threats with pivot like Galarian Zapdos and Talonflame utilize Ferrothorn's Spikes well. Tapu Koko, in particular, can take on Galarian Zapdos and pressure common entry hazard removers. Genesect struggles against Desolate Land Pokemon, most importantly Heatran, which Ferrothorn can switch in against. Garchomp can stack entry hazards alongside Ferrothorn with Stealth Rock and also set up Swords Dance to punish hazard removal attempts.
[STRATEGY COMMENTS]
Other Options
=============
Ferrothorn's wide movepool allows it to run many different move combinations to suit its team needs. Toxic can be run over Thunder Wave if it wants to specifically target Zapdos. Ferrothorn can also run Stealth Rock, however in general there are better Stealth Rock users and it becomes too passive if it runs both entry hazards.
Checks and Counters
===================
**Fighting-type Pokemon and Coverage**: Strong Fighting-type moves such as Close Combat from Terrakion and Barraskewda or High Jump Kick from Cinderace can heavily damage Ferrothorn. However, they need to watch out for Chople Berry, especially Close Combat users since Ferrothorn can take advantage of the Defense drop and KO them back in return. They also don't want to switch in directly as they rely on their items and fear Thunder Wave.
**Fire-type Pokemon and Coverage**: If Ferrothorn doesn't have a Fire immunity, Fire-type moves like Fire Blast from Azelf and Flare Blitz from Talonflame threaten to OHKO it. Pokemon with Desolate Land such as Volcanion and Heatran can override Ferrothorn's Primordial Sea as they switch in, and Heatran in particular can also negate Flash Fire variants if it runs Mold Breaker.
**Magic Bounce and Taunt**: Magic Bounce and Taunt greatly limit Ferrothorn's usefulness by denying status, entry hazards, and also setup in the case of Taunt. Users can then proceed to set hazards, boost on their own, or simply chip Ferrothorn down. Examples of Magic Bounce and Taunt users include Tapu Koko, Kommo-o, and Mandibuzz.
[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[Osake, 524664], [UT, 523866]]
- Grammar checked by: [[UT, 523866]]
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