Fezandipiti
HP: 88 / Atk: 91 / Def: 82 / SpA: 70 / SpD: 125 / Spe: 99 / BST: 555
Abilities: Toxic Chain, Technician
New Ability: Toxic Chain - The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move.
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Acrobatics
Aerial Ace
Beat Up
Brave Bird
Cross Poison
Double Kick
Dual Wingbeat
Facade
Fly
Giga Impact
Gunk Shot
Lash Out
Peck
Play Rough
Poison Jab
Poison Tail
Quick Attack
Shadow Claw
Tail Slap
Take Down
Tera Blast
Thief
U-Turn
Wing Attack
Acid Spray
Air Cutter
Dark Pulse
Dazzling Gleam
Disarming Voice
Heat Wave
Hex
Hurricane
Hyper Beam
Icy Wind
Moonblast
Shadow Ball
Sludge Bomb
Swift
Tera Blast
Uproar
Venoshock
Agility
Attract
Calm Mind
Charm
Endure
Flatter
Light Screen
Nasty Plot
Poison Gas
Protect
Rest
Roost
Sleep Talk
Spite
Substitute
Swagger
Swords Dance
Tailwind
Taunt
Toxic
Pros
Cons
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Potential Sets
Defensive Pivot
Fezandipiti @ Heavy-Duty Boots
Ability: Toxic Chain
Tera Type: Water / Grass / Flying
EVs: 252 HP / 4 Def / 252 Spe
Jolly/Timid Nature
- Play Rough / Moonblast
- Taunt / Gunk Shot / Thief
- U-turn
- Roost
Pretty standard set, stays healthy with Roost while fishing for poisons and momentum with U-Turn. This set is about invests in HP and Spe but HP and SpD also obviously works well, becoming extermely tough to kill for special attackers, but really exposing that weakness to EQ. Tera Water improves matchups vs Great Tusk and Gholdengo, also allows it to survive against a Kingambit with Iron Head but is still essentially a free SD. A downside to Water however, is that you are sort of put in a bind vs Curse Garg who will eventually win pretty much every time with enough time so maybe another Tera is better idk. While Fezandipiti has a lower SpA stat, Moonblast can be used over Play Rough for better damage on Great Tusk, Iron Valiant, and Kingambit, especially on the former. Taunt and Toxic are the sum total of Fezandipiti's utility and either could be useful on this set, Thief could maybe, kinda sorta, potentially provide some utility as well as something to click against the likes of Gholdengo and Glowking who otherwise ignore the rest of the kit.
Offensive SD
Fezandipiti @ Life Orb
Ability: Technician
Tera Type: Fairy / Ground / Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Thief / Gunk Shot
- Double Kick / Dual Wingbeat / Tera Blast / Roost / Taunt
- Swords Dance
I doubt offensive Technician Fezandipiti has a place in OU but I will include this set nonetheless. With Technician, Dual Wingbeat becomes 120 BP while Thief and Double Kick both become 90 BP moves with some nice side benefits from each. Play Rough + Thief is the best neutral coverage available for 2 attacks without Tera if you want to run Roost or Taunt in this set. A special version of this set is also possible with Nasty Plot or Calm Mind.
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At the moment I find it difficult to balance the EVs in a way that takes advantage of Fez's great special bulk but doesn't melt to all the Ground types in the tier, even with max/max defensive investment Great Tusk still has a 1/16 chance to OHKO with Headlong Rush with 252 Atk. I assume a more optimal EV spread with speed and good defences will eventually come along, maybe if by some miracle hazards Spikes aren't absolutely everywhere you could run some Shucca sets, but that is a distant fantasy atm. I feel like I've talking about Fezandipiti's weaknesses a lot though so I will mention that Fezandipiti has very good matchups against Dragapult, Hamurott, Greninja, and more. It definitely has the ability to annoy a lot of the tier with its bulk and ability, but it can honestly feel difficult to put together 4 moves that feel like they will do each something in any given game, the utility movepool is so disappointingly lackluster for singles. Anyways, I'm admittedly skeptical of Fezandipiti's viability in OU especially considering the likes of Glowking, Amoonguss, and presumably Clefable adapting to the hazard-laden meta Gen 9 seems to be headed towards. Nevertheless, Fezandipiti's unique ability to Toxic opposing pokemon while retaining momentum and without worrying about Taunt all while being able to keep itself healthy give it an interesting niche against the bulkier teams of the tier. So what are your thoughts, do I have the wrong read on the situation? Let me know.
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