WIP
( I accidentally his save instead of preview, forgive me)
Fidgit
Q/C: 0/2
GP: 0/1
Overview
########
+ Great utility movepool.
+ Good Speed and Defense stats (But not great).
+ Immunity to common Electric attacks.
+ Either has extended utility duration or immunity to Spore.
- Persistent only works on 5 moves.
- No Prankster.
- Poor offensive stats and movepool.
- Disappointing Special Defense.
- Susceptible to common offensive typings (Ground, Water, Ice. Psychic is less common).
Hazard Layer
########
name: Hazard Layer
move 1: Spikes / Stealth Rock / Toxic Spikes
move 2: Spikes / Stealth Rock / Toxic Spikes / U-Turn
move 3: Whirlwind
move 4: Encore
ability: Vital Spirit
item: Focus Sash
EVs: 4 HP / 252 Def / 252 Spe
nature: Timid / Jolly
Moves
========
- Spikes is the best hazard to lay, dealing reliable damage to non-airborn opponents.
- Toxic Spikes deals reliable damage, but is resisted by Steel types and is easily removed by Poison types.
- Most common threats in the CAP tier resist or are immune to Stealth Rock, the exceptions including Talonflame and Pinsir-M. The project seems to consistently try minimizing Stealth Rock damage except where it benefits the concept (Mollux, Aurumoth, Volkraken), so this will be a less reliable move.
- It is never a bad idea to carry U-Turn to deal some damage and run away. One hazard is usually all you have the time to set up anyways.
- Whirlwind helps Fidgit abuse his hazards by forcing a Pokemon in and dealing them damage. Can also be used to stop stat boosted sweepers (I.E. Cawmodore, Revenankh, Clefable).
- Encore forces the opponent to use an attack, either enabling the laying of more hazards or a safe switch in.
Set Details
========
- Focus Sash ensures that at least 1-2 (Speed dependent) hazards are set up, or guarantees a force switch with Whirlwind.
- Maximum speed gives Fidgit a higher speed than most opponents.
- Vital Spirit prevents Spore, while Persistent fails to affect Encore. The latter is still viable, but less useful than Vital Spirit.
Usage Tips
========
- Can be used as a suicide lead, so all opposing Pokemon take hazard damage until they are spun or defogged away.
- Can be switched in after Rapid Spinners or Defoggers have been eliminated.
- Can be switched in against stat boosted sweepers, forcing them out.
- Can be switched in to take nasty Electric attacks and retaliate with an Encore.
- In the event that Focus Sash has been triggered and Fidgit is still alive, it can be sacrificed to take damage that would otherwise harm a more useful switch it.
Team Options
========
- Fits onto any team that needs hazard support.
- Can potentially replace the need for Unaware/Haze if there is the threat of a stat boosted sweeper.
- Synchronizes with Water/Flying Pokemon as a viable switch in to eat Electric attacks.
- NO DEFOG. This will erase your hazards too.
Support
########
name: Support
move 1: Tailwind / Trick Room
move 2: U-Turn
move 3: Wish
move 4: Rapid Spin / Encore
ability: Persistent
item: Focus Sash
EVs: 4 HP / 252 Def / 252 Spe
nature: Jolly / Impish
Moves
========
- Tailwind speeds up all allies, and Fidgit can take advantage of it. Additionally, it is extended by Persistent.
- Trick Room helps Fidgit's slower allies rise up in the speed tier, but Fidgit cannot take advantage of it. It is also extended by Persistent.
- U-Turn can be used to deal some damage or take alternatively take some when the need to switch out arises. Deals some damage on targets weak to Bug, but nothing significant.
- Wish heals, something that all Pokemon appreciate, without the need for the physically squishy Chansey/Blissey.
- Rapid Spin removes hazards on Fidgit's side of the field. Fidgit does not have access to the superior Defog.
- Encore forces the opponent to use an attack, enabling a safe switch in against threatening opponents.
Set Details
========
- On Tailwind sets, Jolly ensures maximum speed, allowing Fidgit to easily outspeed the opposition.
- On Trick Room sets, Impish does not boost Fidgit's speed, but rather his defenses, allowing him to stay in the fight longer.
- Focus Sash ensures that Fidgit does at least something useful before being taken out.
- Persistent can affect both Trick Room and Tailwind, extending their duration by two turns.
Usage Tips
========
- This set is also a good lead, enabling fast access to Tailwind or Trick Room, and can scout with a speedy U-Turn.
- If someone is in dire need of healing, a Fidgit switch in followed by a wish is greatly beneficial.
- Rapid Spin can be used to deal with hazards that have been lain on your side of the battlefield.
- Just like the hazard layer set, this set is good for tanking Electric attacks or lethal switch in damage that would eliminate a more useful switch in.
Team Options
========
- For a Tailwind set, Pokemon who are on the slower end of the spectrum without being slow enough for Trick room to become viable make great team mates. (60 - 90 speed, including Revenankh, Mollux, Necturna)
- For a Trick Room set, Pokemon that are laughably slow make good allies as they take the upper hand over the tier's speed demons (< 60 speed, Quagsire, Ferrothorn, Azumarill)
- Wish goes good on any team that lacks Chansey / Blissey, Rapid Spin goes good on any team that lacks a spinner. Fidgit can take both roles.
- U-Turn makes anything that can resist one of Fidgit's weaknesses a good team mate (Mollux for Water and Ice, Malaconda for Psychic and Ground)
- Synchronizes with Water/Flying Pokemon as a viable switch in to eat Electric attacks.
Other Options
########
With a broad movepool, Fidget has many other options:
- Gravity helps with Landorus sweeps, and is prolongued by Persistent.
- Safeguard and Heal Block are less useful, but are the other two moves affected by Persistent.
- Fidgit has access to Light Screen and Reflect, but are currently unaffected by Persistent.
- Taunt shuts out other supports / tanks. Torment stops offensive sweepers, especially those who are choice locked.
- Toxic Spikes is typically better than Toxic, but the latter is still viable.
- Earth Power / Sludge Bomb help fend off those pesky Taunters with a STAB attack.
Checks & Counters
########
**Magic Bounce** These moves render Fidgit's hazard set useless, as well as some of his other options for moves. However, it does not affect his Support set.
**Taunt** Especially from Prankster users such as the infamous Tomohawk. These are arguably worse for Fidgit, as they shut down both of his sets, and force him to withdraw.
**Spinners / Defoggers** These shut down his hazard set by removing his hazards.
**Colossoil** Fills the roles of most of the above, and serves as Fidgit's worst nightmare. Rebound sends hazards back Fidgit's way, Rapid Spin undoes his progress, and STAB Earthquake does him away in 1-2 turns. It doesn't help that he is one of the most common Pokemon in the metagame.
**Skill Link Cloyster** Icicle Spear can hit multiple times, bypassing Focus Sash. While other Skill Link users are also threats, their STABS are no where near as menacing as Cloyster's.
( I accidentally his save instead of preview, forgive me)
Fidgit
Q/C: 0/2
GP: 0/1
Overview
########
+ Great utility movepool.
+ Good Speed and Defense stats (But not great).
+ Immunity to common Electric attacks.
+ Either has extended utility duration or immunity to Spore.
- Persistent only works on 5 moves.
- No Prankster.
- Poor offensive stats and movepool.
- Disappointing Special Defense.
- Susceptible to common offensive typings (Ground, Water, Ice. Psychic is less common).
Hazard Layer
########
name: Hazard Layer
move 1: Spikes / Stealth Rock / Toxic Spikes
move 2: Spikes / Stealth Rock / Toxic Spikes / U-Turn
move 3: Whirlwind
move 4: Encore
ability: Vital Spirit
item: Focus Sash
EVs: 4 HP / 252 Def / 252 Spe
nature: Timid / Jolly
Moves
========
- Spikes is the best hazard to lay, dealing reliable damage to non-airborn opponents.
- Toxic Spikes deals reliable damage, but is resisted by Steel types and is easily removed by Poison types.
- Most common threats in the CAP tier resist or are immune to Stealth Rock, the exceptions including Talonflame and Pinsir-M. The project seems to consistently try minimizing Stealth Rock damage except where it benefits the concept (Mollux, Aurumoth, Volkraken), so this will be a less reliable move.
- It is never a bad idea to carry U-Turn to deal some damage and run away. One hazard is usually all you have the time to set up anyways.
- Whirlwind helps Fidgit abuse his hazards by forcing a Pokemon in and dealing them damage. Can also be used to stop stat boosted sweepers (I.E. Cawmodore, Revenankh, Clefable).
- Encore forces the opponent to use an attack, either enabling the laying of more hazards or a safe switch in.
Set Details
========
- Focus Sash ensures that at least 1-2 (Speed dependent) hazards are set up, or guarantees a force switch with Whirlwind.
- Maximum speed gives Fidgit a higher speed than most opponents.
- Vital Spirit prevents Spore, while Persistent fails to affect Encore. The latter is still viable, but less useful than Vital Spirit.
Usage Tips
========
- Can be used as a suicide lead, so all opposing Pokemon take hazard damage until they are spun or defogged away.
- Can be switched in after Rapid Spinners or Defoggers have been eliminated.
- Can be switched in against stat boosted sweepers, forcing them out.
- Can be switched in to take nasty Electric attacks and retaliate with an Encore.
- In the event that Focus Sash has been triggered and Fidgit is still alive, it can be sacrificed to take damage that would otherwise harm a more useful switch it.
Team Options
========
- Fits onto any team that needs hazard support.
- Can potentially replace the need for Unaware/Haze if there is the threat of a stat boosted sweeper.
- Synchronizes with Water/Flying Pokemon as a viable switch in to eat Electric attacks.
- NO DEFOG. This will erase your hazards too.
Support
########
name: Support
move 1: Tailwind / Trick Room
move 2: U-Turn
move 3: Wish
move 4: Rapid Spin / Encore
ability: Persistent
item: Focus Sash
EVs: 4 HP / 252 Def / 252 Spe
nature: Jolly / Impish
Moves
========
- Tailwind speeds up all allies, and Fidgit can take advantage of it. Additionally, it is extended by Persistent.
- Trick Room helps Fidgit's slower allies rise up in the speed tier, but Fidgit cannot take advantage of it. It is also extended by Persistent.
- U-Turn can be used to deal some damage or take alternatively take some when the need to switch out arises. Deals some damage on targets weak to Bug, but nothing significant.
- Wish heals, something that all Pokemon appreciate, without the need for the physically squishy Chansey/Blissey.
- Rapid Spin removes hazards on Fidgit's side of the field. Fidgit does not have access to the superior Defog.
- Encore forces the opponent to use an attack, enabling a safe switch in against threatening opponents.
Set Details
========
- On Tailwind sets, Jolly ensures maximum speed, allowing Fidgit to easily outspeed the opposition.
- On Trick Room sets, Impish does not boost Fidgit's speed, but rather his defenses, allowing him to stay in the fight longer.
- Focus Sash ensures that Fidgit does at least something useful before being taken out.
- Persistent can affect both Trick Room and Tailwind, extending their duration by two turns.
Usage Tips
========
- This set is also a good lead, enabling fast access to Tailwind or Trick Room, and can scout with a speedy U-Turn.
- If someone is in dire need of healing, a Fidgit switch in followed by a wish is greatly beneficial.
- Rapid Spin can be used to deal with hazards that have been lain on your side of the battlefield.
- Just like the hazard layer set, this set is good for tanking Electric attacks or lethal switch in damage that would eliminate a more useful switch in.
Team Options
========
- For a Tailwind set, Pokemon who are on the slower end of the spectrum without being slow enough for Trick room to become viable make great team mates. (60 - 90 speed, including Revenankh, Mollux, Necturna)
- For a Trick Room set, Pokemon that are laughably slow make good allies as they take the upper hand over the tier's speed demons (< 60 speed, Quagsire, Ferrothorn, Azumarill)
- Wish goes good on any team that lacks Chansey / Blissey, Rapid Spin goes good on any team that lacks a spinner. Fidgit can take both roles.
- U-Turn makes anything that can resist one of Fidgit's weaknesses a good team mate (Mollux for Water and Ice, Malaconda for Psychic and Ground)
- Synchronizes with Water/Flying Pokemon as a viable switch in to eat Electric attacks.
Other Options
########
With a broad movepool, Fidget has many other options:
- Gravity helps with Landorus sweeps, and is prolongued by Persistent.
- Safeguard and Heal Block are less useful, but are the other two moves affected by Persistent.
- Fidgit has access to Light Screen and Reflect, but are currently unaffected by Persistent.
- Taunt shuts out other supports / tanks. Torment stops offensive sweepers, especially those who are choice locked.
- Toxic Spikes is typically better than Toxic, but the latter is still viable.
- Earth Power / Sludge Bomb help fend off those pesky Taunters with a STAB attack.
Checks & Counters
########
**Magic Bounce** These moves render Fidgit's hazard set useless, as well as some of his other options for moves. However, it does not affect his Support set.
**Taunt** Especially from Prankster users such as the infamous Tomohawk. These are arguably worse for Fidgit, as they shut down both of his sets, and force him to withdraw.
**Spinners / Defoggers** These shut down his hazard set by removing his hazards.
**Colossoil** Fills the roles of most of the above, and serves as Fidgit's worst nightmare. Rebound sends hazards back Fidgit's way, Rapid Spin undoes his progress, and STAB Earthquake does him away in 1-2 turns. It doesn't help that he is one of the most common Pokemon in the metagame.
**Skill Link Cloyster** Icicle Spear can hit multiple times, bypassing Focus Sash. While other Skill Link users are also threats, their STABS are no where near as menacing as Cloyster's.
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