The Rules said:3 v 3 Gym Singles
DQ: 2 Days.
Infinite Chill/Recovery
1 Mega Evolution
Arena=Lost Woods
Items=On
Abilities=All
Switch=OK
Subs: 3
Turn Order determined by Coin Flip
Arena: Lost Woods
Following the instructions of the Gym League people, you rent a Gogoat, mount it and enter a strange forest. "Search for the Sound of Music", the instructions said.
"What a lousy advice. How can I find Music in these Woods?" - You say to yourself.
Still, you heard that the Fire Gym was an easy target, so you move on. Somewhere in the trail, you feel...weird, as if you were not there anymore...or as if "there" wasn't there anymore.
"I knew I shouldn't have eaten those nachos..." - You speak loudly to yourself before dismissing the feeling entirely.
You and your rented Gogoat continue to move forward, following the trail. You can find footprints of many species...and yet you don't recognize any of them. Also, the woods seem to...shine? Despite being really late, there are enough sources of light around, allowing you to see your way quite clearly.
"Too many weird Fireflies here...well, at least it isn't dark" - you think. Well, aren't you naive?
After a good hour, the trail divides into two. Before falling to despair, you manage to hear a faint sound. A song of sorts. Well...strap me a bow and call me Snubbull, music in the woods. You decide to follow it and in no time you find...
GAAAAHHH!!!
You yell, after seeing the such an odd kid. Needless to say, your Gogoat fled before you could say "what the fuck".
"Heheh, Are you looking for someone, big guy?" - The kid asks.
"Erm...I am looking for the Fire Gym Leader." - You answer.
"I don't know any 'Fire Gym Leader', Tee Hee Heee! But if you want some fire, there is this guy here who has been wandering around for quite some time. He was with a strange Fox with Nine Tails and a Flaming big Pig. Maybe he is the one you are looking for? If so just follow the music." - The kid says.
After thanking the kid you follow the music, running as fast as you can for some time when suddenly...
THUD
"Ouch! That hurts! You should pay attention!"
"Sorry! I was looking for the Fire Gym Leader. I was told by a very scary kid that he was here" - You say.
"Ah, then look no further, I am the guy you are looking for. I am Frosty, Fire Gym Leader, owner of the Bonfire Badge, at your service"
"Awesome! Then let's head to your gym so I can defeat you!" - You say.
"Well...here is the thing. I heard that there is some kind of abandoned temple here from where this music is supposed to come, so I thought I might as well open my gym there, since I like music and why not? But I can't seem to find it haha. So we will battle here! Just don't disturb the fairies and spirits of the woods and you will be fine trust me you won't want to disturb them. Also...erm...can we battle while running? I don't think staying put here is the best idea."
You take a good while to check your surroundings and you notice the following aspects of the Woods:
- There is a water pond, grass source, some rocks and you can see the sky. And the sun is starting to raise and shine amid the treetops. Every move can be used here, with the sole exception of Fissure, as that will probably disturb the woods, and that would be bad. Also, you don't think you will manage to summon Hail or Sandstorm without the respective stones;
- Dense Woods means that spread moves (Surf, Hyper Voice, Lava Plume, Heat Wave, Blizzard, Rock Slide etc etc etc) won't....spread that easily. Also, the sturdy roots weaken the power of EQ, Bulldoze and Magnitude. Spread moves will have the damage dealt multiplied by 0.5 instead of just the bap by 0.75 when used in doubles+;
- No move or ability or item, with the sole exception of Fake Out, can Flinch. All pokemons are already scared enough at the Woods, they won't pay attention at trickery for the most part.
- You are in the middle of a forest, so Grassy Terrain is always up, stacking with other "terrains".
- The battle occurs in movement, as both you and the dumb gym leader are trying to escape the dangerous woods. Because of that, hazards (Sticky Web, Stealth Rock, Spikes and Toxic Spikes) have no effect and moves such as Reflect, Light Screen, Safeguard, Magic Room, Trick Room, Sunny Day, Rain Dance, Hail, Sandstorm, Water sport, Mud sport have their duration lowered by 1 round/3 actions as they won't be able to keep up with you for that long.
- Fairies are everywhere and can be summoned at will by any pokemon for assistance. Every pokemon can use the move "dazzling gleam".
- The free spirits like being...well...free, and won't let any one take that from them. Because of that the ability "Air Lock" is negated by the wicked magic that is around. Be happy that you didn't turn into a pig.
- Finally, the forest seems so ominous that you can't help but worry about your own safety. You feel you should either use only one pokemon at a time and keep the others for protection or just send out many at once and maybe scare the local dangers with all the explosions. The Leader seems to not care either way. The Challenger can choose to do the battle in Singles or Triples format.
"You are quite the observer, haha. It seems that you are ready, so let's begin this. En Garde!"
Summary
- All moves, except for Fissure, can be used. Hail and Sand can't be summoned without the respective stones.
- Instead of using the 0.75 BAP multiplier, the entire damage dealt by a spread move is multiplied by 0.5. So the formula is: ((BAP [Ignore standard spread modifier] *Screens + stuff - stuff)*Weakness/Resistance+Stat Stage Differences+Type-Specific-Item)*0.5 = Damage
- No flinches (except for fake out)
- Hazards are useless and other field effects's duration is lowered by 1 round/3 actions
- Grassy Terrain is always up, stacking with others if needs be
- Every pokemon can use Dazzling Gleam.
- Air Lock has no effect.
- The challenger chooses if the battle will be singles or triples. Any challenge made without specifying the battle format will be considered illegal and will be ignored for all intentions and purposes.
Following the instructions of the Gym League people, you rent a Gogoat, mount it and enter a strange forest. "Search for the Sound of Music", the instructions said.
"What a lousy advice. How can I find Music in these Woods?" - You say to yourself.
Still, you heard that the Fire Gym was an easy target, so you move on. Somewhere in the trail, you feel...weird, as if you were not there anymore...or as if "there" wasn't there anymore.
"I knew I shouldn't have eaten those nachos..." - You speak loudly to yourself before dismissing the feeling entirely.
You and your rented Gogoat continue to move forward, following the trail. You can find footprints of many species...and yet you don't recognize any of them. Also, the woods seem to...shine? Despite being really late, there are enough sources of light around, allowing you to see your way quite clearly.
"Too many weird Fireflies here...well, at least it isn't dark" - you think. Well, aren't you naive?
After a good hour, the trail divides into two. Before falling to despair, you manage to hear a faint sound. A song of sorts. Well...strap me a bow and call me Snubbull, music in the woods. You decide to follow it and in no time you find...
GAAAAHHH!!!
You yell, after seeing the such an odd kid. Needless to say, your Gogoat fled before you could say "what the fuck".
"Heheh, Are you looking for someone, big guy?" - The kid asks.
"Erm...I am looking for the Fire Gym Leader." - You answer.
"I don't know any 'Fire Gym Leader', Tee Hee Heee! But if you want some fire, there is this guy here who has been wandering around for quite some time. He was with a strange Fox with Nine Tails and a Flaming big Pig. Maybe he is the one you are looking for? If so just follow the music." - The kid says.
After thanking the kid you follow the music, running as fast as you can for some time when suddenly...
THUD
"Ouch! That hurts! You should pay attention!"
"Sorry! I was looking for the Fire Gym Leader. I was told by a very scary kid that he was here" - You say.
"Ah, then look no further, I am the guy you are looking for. I am Frosty, Fire Gym Leader, owner of the Bonfire Badge, at your service"
"Awesome! Then let's head to your gym so I can defeat you!" - You say.
"Well...here is the thing. I heard that there is some kind of abandoned temple here from where this music is supposed to come, so I thought I might as well open my gym there, since I like music and why not? But I can't seem to find it haha. So we will battle here! Just don't disturb the fairies and spirits of the woods and you will be fine trust me you won't want to disturb them. Also...erm...can we battle while running? I don't think staying put here is the best idea."
You take a good while to check your surroundings and you notice the following aspects of the Woods:
- There is a water pond, grass source, some rocks and you can see the sky. And the sun is starting to raise and shine amid the treetops. Every move can be used here, with the sole exception of Fissure, as that will probably disturb the woods, and that would be bad. Also, you don't think you will manage to summon Hail or Sandstorm without the respective stones;
- Dense Woods means that spread moves (Surf, Hyper Voice, Lava Plume, Heat Wave, Blizzard, Rock Slide etc etc etc) won't....spread that easily. Also, the sturdy roots weaken the power of EQ, Bulldoze and Magnitude. Spread moves will have the damage dealt multiplied by 0.5 instead of just the bap by 0.75 when used in doubles+;
- No move or ability or item, with the sole exception of Fake Out, can Flinch. All pokemons are already scared enough at the Woods, they won't pay attention at trickery for the most part.
- You are in the middle of a forest, so Grassy Terrain is always up, stacking with other "terrains".
- The battle occurs in movement, as both you and the dumb gym leader are trying to escape the dangerous woods. Because of that, hazards (Sticky Web, Stealth Rock, Spikes and Toxic Spikes) have no effect and moves such as Reflect, Light Screen, Safeguard, Magic Room, Trick Room, Sunny Day, Rain Dance, Hail, Sandstorm, Water sport, Mud sport have their duration lowered by 1 round/3 actions as they won't be able to keep up with you for that long.
- Fairies are everywhere and can be summoned at will by any pokemon for assistance. Every pokemon can use the move "dazzling gleam".
- The free spirits like being...well...free, and won't let any one take that from them. Because of that the ability "Air Lock" is negated by the wicked magic that is around. Be happy that you didn't turn into a pig.
- Finally, the forest seems so ominous that you can't help but worry about your own safety. You feel you should either use only one pokemon at a time and keep the others for protection or just send out many at once and maybe scare the local dangers with all the explosions. The Leader seems to not care either way. The Challenger can choose to do the battle in Singles or Triples format.
"You are quite the observer, haha. It seems that you are ready, so let's begin this. En Garde!"
Summary
- All moves, except for Fissure, can be used. Hail and Sand can't be summoned without the respective stones.
- Instead of using the 0.75 BAP multiplier, the entire damage dealt by a spread move is multiplied by 0.5. So the formula is: ((BAP [Ignore standard spread modifier] *Screens + stuff - stuff)*Weakness/Resistance+Stat Stage Differences+Type-Specific-Item)*0.5 = Damage
- No flinches (except for fake out)
- Hazards are useless and other field effects's duration is lowered by 1 round/3 actions
- Grassy Terrain is always up, stacking with others if needs be
- Every pokemon can use Dazzling Gleam.
- Air Lock has no effect.
- The challenger chooses if the battle will be singles or triples. Any challenge made without specifying the battle format will be considered illegal and will be ignored for all intentions and purposes.
Pyroak [Fyrus] (Male)
Nature: Brave (+ Atk, - Spe, -10% Evasion)
Type: Grass/Fire
Abilities: Rock Head/Battle Armor/Chlorophyll (H) UNLOCKED
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (89/89 - Movepool Complete):
Absorb
Amnesia
Ancientpower
Aromatherapy
Attract
Blaze Kick
Block
Bulldoze
Bullet Seed
Confide
Counter
Double Edge
Double Team
Dragon Tail
Dragonbreath
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustation
Giga Drain
Giga Impact
Grass Knot
Grasswhistle
Grassy Terrain
Growth
Headbutt
Heat Crash
Heat Wave
Hidden Power Ice
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Tail
Lava Plume
Leaf Tornado
Leech Seed
Light Screen
Low Kick
Low Sweep
Natural Gift
Nature Power
Overheat
Petal Blizzard
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Secret Power
Seed Bomb
Sleep Talk
Snore
Solarbeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-o-Wisp
Wood Hammer
Worry Seed
Zap Cannon
Camerupt [King Dodongo] (M)
Nature: Quiet
Type: Fire/Ground
Abilities: Magma Armor/Solid Rock/Anger Point (H, Unlocked)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19
Mega Camerupt [King Dodongo] (M)
Type: Fire/Ground
Abilities: Magma Armour / Solid Rock / Anger Point (H) / Sheer Force (Mega)
STATS
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks (75/77+X):
After You
Amnesia
Ancientpower
Attract
Body Slam
Bulldoze
Confide
Curse
Dig
Defense Curl
Double Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Endure
Ember
Eruption
Explosion
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Frustration
Giga Impact
Growl
Growth
Heat Wave
Hidden Power Water
Howl
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Nature Power
Overheat
Protect
Return
Rest
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Sleep Talk
Snore
Solarbeam
Spit Up
Stealth Rock
Stockpile
Stomp
Stone Edge
Strength
Substitute
Sunny day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-o-Wisp
Yawn
Volcarona [F] [Mothula]
Types: Bug/Fire
Abilities: Flame Body/Swarm(U)
Nature: Bold (-1Atk, +1Def)
Stats:
HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks (46/65):
Amnesia
Bug Bite
Bug Buzz
Ember
Endure
Fiery Dance
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fly
Foresight
Gust
Harden
Heat Wave
Hidden Power Rock
Hurricane
Hyper Beam
Incinerate
Leech Life
Light Screen
Magnet Rise
Morning Sun
Overheat
Protect
Psychic
Quiver Dance
Rage Powder
Rest
Roost
Safeguard
Silver Wind
Solarbeam
String Shot
Struggle Bug
Substitute
Sunny Day
Take Down
Thrash
Toxic
U-Turn
Whirlwind
Will-o-Wisp
Zen Headbutt
Mollux [M] [Dera Zol]
Types: Fire/Poison
Abilities: Dry Skin/Illuminate(U)
Nature: Timid (-1Atk, +Spe)
Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 88 (+)
Accuracy: +9%
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: ---
MC: 0
AC: 5/5
Moves (69/75):
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power (Ice)
Hyper Beam
Inferno
Infestation
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solarbeam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-o-Wisp
Withdraw
Dispel
Charizard [M] [Argorok]
Types: Fire/Flying
Abilities: Blaze/Solar Power (U)
Nature: Lonely (+1Atk, -1Def)
Stats:
HP: 100
Atk: 4 (+)
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Type: Fire / Dragon
Abilities: Blaze / Solar Power (U) / Tough Claws
Stats (Mega Charizard X):
HP: 100
Atk: Rank 6 (+)
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 100
SC: 3
WC: 5
BRT: 24
Type: Fire / Flying
Abilities: Blaze / Solar Power (U) / Drought
Stats (Mega Charizard Y):
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 3
Spe: 100
SC: 3
WC: 4
BRT: 25
EC: 9/9
MC: 0
AC: 5/5
Moves (78/118):
Aerial Ace
Air Cutter
Air Slash
Beat Up
Belly Drum
Bide
Blast Burn
Brick Break
Bulldoze
Confide
Counter
Crunch
Defog
Dig
Double Team
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dynamic Punch
Earthquake
Ember
Endure
Fire Blast
Fire Fang
Fire Pledge
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fly
Focus Blast
Focus Punch
Frustration
Giga Impact
Growl
Heat Wave
Hidden Power (Ice)
Hone Claws
Hyper Beam
Incinerate
Inferno
Iron Tail
Leer
Metal Claw
Mimic
Outrage
Overheat
Power Up Punch
Protect
Rage
Rest
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Scary Face
Scratch
Shadow Claw
Sky Drop
Slash
Sleep Talk
Smokescreen
Solar Beam
Steel Wing
Substitute
Sunny Day
Swords Dance
Tailwind
Thunderpunch
Toxic
Will-o-Wisp
Wing Attack
Types: Fire/Fighting
Abilities: Blaze/Iron Fist(U)
Nature: Hasty (+Spe, -1Def, +18% accuracy)
Stats:
Hp: 100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 125 (+)
Size Class: 3
Weight Class: 4
Base Stat Total: 21
EC: 9/9
MC: 0
AC: 5/5
Moves (88/102):
Acrobatics
Aerial Ace
Assist
Attract
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Close Combat
Counter
Covet
Cut
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Heat Wave
Helping Hand
Hidden Power Ice
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Nasty plot
Overheat
Poison Jab
Power-Up Punch
Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Scratch
Shadow Claw
Slack Off
Sleep Talk
Solar Beam
Stone Edge
Submission
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-turn
Uproar
Vaccum Wave
Will-o-Wisp
Work Up
Team Zekrom2525
Blastoise
Male
Nature: Calm
Type:
Abilities: Torrent / Rain Dish
Stats:
HP: 100
Atk: 2 -
Def: 4
SpA: 3
SpD: 5 +
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 3
AC: 5/5
KOC: 0
Attacks:
Level Up
Tackle
Tail Whip
Water Gun
Bubble
Withdraw
Bite
Rapid Spin
Protect
Water Pulse
Hydro Pump
Flash Cannon
Egg Moves
Aqua Jet
Aqua Ring
Dragon Pulse
Muddy Water
Water Spout
Aura Sphere
Mirror Coat
TM/HM
Toxic
Ice Beam
Scald
Surf
Waterfall
Iron Defense
Earthquake
Hydreigon
Male
Nature: Bold
Type:
Abilities: Levitate
Stats:
HP: 100
Atk: 3 -
Def: 4 +
SpA: 5
SpD: 3
Spe: 98
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 13
AC: 5/5
KOC: 0
Attacks:
Level Up
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath
Roar
Crunch
Dragon Pulse
Double Hit
Tri Attack
Outrage
Egg Moves
Dark Pulse
Earth Power
Fire Fang
Ice Fang
Thunder Fang
Hyper Voice
TM/HM
Protect
Thunder Wave
Dragon Tail
Substitute
Rock Smash
Rest
Draco Meteor
Blastoise
Male
Nature: Calm
Type:
Abilities: Torrent / Rain Dish
Stats:
HP: 100
Atk: 2 -
Def: 4
SpA: 3
SpD: 5 +
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 3
AC: 5/5
KOC: 0
Attacks:
Level Up
Tackle
Tail Whip
Water Gun
Bubble
Withdraw
Bite
Rapid Spin
Protect
Water Pulse
Hydro Pump
Flash Cannon
Egg Moves
Aqua Jet
Aqua Ring
Dragon Pulse
Muddy Water
Water Spout
Aura Sphere
Mirror Coat
TM/HM
Toxic
Ice Beam
Scald
Surf
Waterfall
Iron Defense
Earthquake
Hydreigon
Male
Nature: Bold
Type:
Abilities: Levitate
Stats:
HP: 100
Atk: 3 -
Def: 4 +
SpA: 5
SpD: 3
Spe: 98
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 13
AC: 5/5
KOC: 0
Attacks:
Level Up
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath
Roar
Crunch
Dragon Pulse
Double Hit
Tri Attack
Outrage
Egg Moves
Dark Pulse
Earth Power
Fire Fang
Ice Fang
Thunder Fang
Hyper Voice
TM/HM
Protect
Thunder Wave
Dragon Tail
Substitute
Rock Smash
Rest
Draco Meteor
Lapras (Lapras) (M)
Nature: Quiet
Type:
Abilities: Water Absorb/ Shell Armor / Hydration (HA Locked)
Stats:
Hp: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
MC: 0
AC: 0/5
Moves:
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Avalanche
Freeze-Dry
Future Sight
Refresh
Sleep Talk
Ice Beam
Protect
Thunderbolt
Rest
Bulldoze
Nature: Quiet
Type:
Abilities: Water Absorb/ Shell Armor / Hydration (HA Locked)
Stats:
Hp: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
MC: 0
AC: 0/5
Moves:
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Avalanche
Freeze-Dry
Future Sight
Refresh
Sleep Talk
Ice Beam
Protect
Thunderbolt
Rest
Bulldoze
Frosty sends out and equips
Zekrom2525 sends out, equips, and orders
Frosty orders
I ref.