[Fire] Leader Frosty vs Flamestrike

6 v 6 Gym Triples
3 Day DQ
Infinite Chill/Recovery
0 Mega Evolutions
Arena=Lost Woods
Items=On
Abilities=All
Switch=OK
Subs: 3
Turn Order determined by Coin Flip
Arena: Lost Woods

Following the instructions of the Gym League people, you rent a Gogoat, mount it and enter a strange forest. "Search for the Sound of Music", the instructions said.

"What a lousy advice. How can I find Music in these Woods?" - You say to yourself.

Still, you heard that the Fire Gym was an easy target, so you move on. Somewhere in the trail, you feel...weird, as if you were not there anymore...or as if "there" wasn't there anymore.

"I knew I shouldn't have eaten those nachos..." - You speak loudly to yourself before dismissing the feeling entirely.

You and your rented Gogoat continue to move forward, following the trail. You can find footprints of many species...and yet you don't recognize any of them. Also, the woods seem to...shine? Despite being really late, there are enough sources of light around, allowing you to see your way quite clearly.

"Too many weird Fireflies here...well, at least it isn't dark" - you think. Well, aren't you naive?

After a good hour, the trail divides into two. Before falling to despair, you manage to hear a faint sound. A song of sorts. Well...strap me a bow and call me Snubbull, music in the woods. You decide to follow it and in no time you find...

Skull_Kid_MM_Sprite.png
GAAAAHHH!!!

You yell, after seeing the such an odd kid. Needless to say, your Gogoat fled before you could say "what the fuck".

"Heheh, Are you looking for someone, big guy?" - The kid asks.

"Erm...I am looking for the Fire Gym Leader." - You answer.

"I don't know any 'Fire Gym Leader', Tee Hee Heee! But if you want some fire, there is this guy here who has been wandering around for quite some time. He was with a strange Fox with Nine Tails and a Flaming big Pig. Maybe he is the one you are looking for? If so just follow the music." - The kid says.

After thanking the kid you follow the music, running as fast as you can for some time when suddenly...

THUD

Spr_B2W2_Backpacker_M.png
"Ouch! That hurts! You should pay attention!"

"Sorry! I was looking for the Fire Gym Leader. I was told by a very scary kid that he was here" - You say.

Spr_B2W2_Backpacker_M.png
"Ah, then look no further, I am the guy you are looking for. I am Frosty, Fire Gym Leader, owner of the Bonfire Badge, at your service"

"Awesome! Then let's head to your gym so I can defeat you!" - You say.

Spr_B2W2_Backpacker_M.png
"Well...here\ is the thing. I heard that there is some kind of abandoned temple here from where this music is supposed to come, so I thought I might as well open my gym there, since I like music and why not? But I can't seem to find it haha. So we will battle here! Just don't disturb the fairies and spirits of the woods and you will be fine trust me you won't want to disturb them. Also...erm...can we battle while running? I don't think staying put here is the best idea *gulp*"

You take a good while to check your surroundings and you notice the following aspects of the Woods:


- There is a water pond, grass source, some rocks and you can see the sky. And the sun is starting to raise and shine amid the treetops. Every move can be used here, with the sole exception of Fissure, as that will probably disturb the woods, and that would be bad. Also, you don't think you will manage to summon Hail or Sandstorm without the respective stones;
- Dense Woods means that spread moves (Surf, Hyper Voice, Lava Plume, Heat Wave, Blizzard, Rock Slide etc etc etc) won't....spread that easily. Also, the sturdy roots weaken the power of EQ, Bulldoze and Magnitude. Spread moves will have the damage dealt multiplied by 0.5 instead of just the bap by 0.75 when used in doubles+;
- No move or ability or item, with the sole exception of Fake Out, can Flinch. All pokemons are already scared enough at the Woods, they won't pay attention at trickery for the most part.
- You are in the middle of a forest, so Grassy Terrain is always up, stacking with other "terrains".
- The battle occurs in movement, as both you and the dumb gym leader are trying to escape the dangerous woods. Because of that, hazards (Sticky Web, Stealth Rock, Spikes and Toxic Spikes) have no effect and moves such as Reflect, Light Screen, Safeguard, Magic Room, Trick Room, Sunny Day, Rain Dance, Hail, Sandstorm, Water sport, Mud sport have their duration lowered by 1 round/3 actions as they won't be able to keep up with you for that long.
- Fairies are everywhere and can be summoned at will by any pokemon for assistance. Every pokemon can use the move "dazzling gleam".
- Finally, the free spirits like being...well...free, and won't let any one take that from them. Because of that the ability "Air Lock" is negated by the wicked magic that is around. Be happy that you didn't turn into a pig.

Spr_B2W2_Backpacker_M.png
"You are quite the observer, haha. It seems that you are ready, so let's begin this. En Garde!"

Summary
- All moves, except for Fissure, can be used. Hail and Sand can't be summoned without the respective stones.
- Instead of using the 0.75 BAP multiplier, the entire damage dealt by a spread move is multiplied by 0.5. So the formula is: ((BAP [Ignore standard spread modifier] *Screens + stuff - stuff)*Weakness/Resistance+Stat Stage Differences+Type-Specific-Item)*0.5 = Damage
- No flinches (except for fake out)
- Hazards are useless and other field effects's duration is lowered by 1 round/3 actions
- Grassy Terrain is always up, stacking with others if needs be
- Every pokemon can use Dazzling Gleam.
- Air Lock has no effect.

Team Frosty:
038.png

Ninetales [Keaton] (Female)
Nature:
Timid (A 15% increase (rounded up) in Base Speed and a +13% increase in accuracy on this Pokemon's attacks; Subtracts * from Attack)
Type: Fire

Abilities:
Flash Fire/Drought (H) [UNLOCKED]


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 115 (100 x 1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5


Attacks (62/79+X):
Attract
Bide
Calm Mind
Captivate
Confuse Ray
Covet
Dark Pulse
Dig (*)
Disable (*)
Double Team (*)
Dream Eater
Ember
Endure
Energy Ball (*)
Extrasensory (*)
Faint Attack
Fire Blast (*)
Fire Spin
Flail
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Foul Play
Giga Impact
Grudge
Guard Swap
Heat Wave
Hex
Hidden Power (Ice)
Hyper Beam
Hypnosis
Imprison
Incinerate
Inferno
Mimic
Nasty Plot
Overheat
Pain Split
Payback
Power Swap
Protect
Psych Up
Psyshock
Quick Attack
Reflect
Rest
Return
Roar
Role Play
Safeguard
Skull Bash
Sleep Talk
Snore
Solarbeam
Spite
Substitute
Tail Slap
Tail Whip
Toxic
Will-o-Wisp

Shadow Mend
467.png


Magmortar [Gouen] (Male)
Nature: Hasty (+15% to speed, +11% accuracy; Subtracts One (1) Rank From Defense)

Type: Fire

Abilities: Flame Body/Vital Spirit (H) [UNLOCKED]


Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 96 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Moves (63/94+X):
Barrier
Belly Drum
Bide
Brick Break
Bulldoze
Clear Smog
Confuse Ray
Counter
Covet
Cross Chop
Dual Chop
Dynamic Punch
Earthquake
Ember
Endure
Faint Attack
Fire Blast
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Follow Me
Giga Impact
Heat Wave
Helping Hand
Hidden Power Ice
Hyper Beam
Incinerate
Iron Tail
Lava Plume
Leer
Low Kick
Low Sweep
Mach Punch
Metronome
Mimic
Overheat
Power Swap
Power-Up Punch
Protect
Psychic
Rest
Rock Slide
Rock Tomb
Skull Bash
Sleep Talk
Smog
Smokescreen
Snore
Solar Beam
Substitute
Sunny Day
Taunt
Teleport
Thief
Thunderbolt
Thunderpunch
Torment
Toxic
Uproar
Will-o-Wisp
609.png

Chandelure [Jalhalla] (M)

Nature: Timid (+ Speed, - Attack, +10%acc)

Type: Ghost / Fire
Abilities: Flame Body/Flash Fire/Infiltrator [UNLOCKED]

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+) (+10%acc)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
AC
5/5

Attacks (64/64 - MOVEPOOL COMPLETE):
Acid
Acid Armor
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power Water
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psych Up
Psychic
Rest
Return
Round
Safeguard
Shadow Ball
Sleep Talk
Smog
Snore
Solarbeam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-o-Wisp

Shadow Mend
479.png

Rotom [Bellum]
Nature: Modest (+SpA, -Atk)

Type: Ghost/Electric

Stats:

HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Spr_4p_479O.png
479-frost.png
479-wash.png
479-mow.png

Rotom-H / Rotom-F / Rotom-W / Rotom-C [Bellum]
Nature: Modest (+SpA, -Atk)

Type: Fire/Electric | Ice/Electric | Water/Electric | Grass/Electric

Stats:

HP: 90
Atk: Rank 2 (-1)
Def: Rank 4
SpA: Rank 5(+1)
SpD: Rank 4
Spe: 86
Size Class: 2 | 4 | 3 | 2
Weight Class: 3 | 5 | 4 | 3
Base Rank Total: 20

MC: 0

Abilities: Levitate

Attacks (53/53 - Movepool Maxed):
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electroball
Electroweb
Endure
Facade
Flash
Frustation
Hex
Hidden Power Grass
Light Screen
Mudslap
Natural Gift
Ominous Wind
Overheat
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Thundershock
Toxic
Trick
Uproar
Volt Switch
Will-o-Wisp

Overheat
Hydro Pump
Blizzard
Leaf Storm
WDkMq.png

Pyroak [Fyrus] (Male)
Nature: Brave (+ Atk, - Spe, -10% Evasion)
Type: Grass/Fire

Abilities: Rock Head/Battle Armor/Chlorophyll (H) UNLOCKED

Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5


Attacks (89/89 - Movepool Complete):
Absorb
Amnesia
Ancientpower
Aromatherapy
Attract
Blaze Kick
Block
Bulldoze
Bullet Seed
Confide
Counter
Double Edge
Double Team
Dragon Tail
Dragonbreath
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustation
Giga Drain
Giga Impact
Grass Knot
Grasswhistle
Grassy Terrain
Growth
Headbutt
Heat Crash
Heat Wave
Hidden Power Ice
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Tail
Lava Plume
Leaf Tornado
Leech Seed
Light Screen
Low Kick
Low Sweep
Natural Gift
Nature Power
Overheat
Petal Blizzard
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Secret Power
Seed Bomb
Sleep Talk
Snore
Solarbeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-o-Wisp
Wood Hammer
Worry Seed
Zap Cannon
323.png

Camerupt [King Dodongo] (M)
Nature: Quiet
Type: Fire/Ground
Abilities: Magma Armor/Solid Rock/Anger Point (H, Unlocked)


Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (66/77):

Amnesia
Ancientpower
Attract
Body Slam
Bulldoze
Confide
Curse
Dig
Defense Curl
Double Edge
Double Team
Earth Power
Earthquake
Endure
Ember
Eruption
Explosion
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Frustration
Giga Impact
Growl
Growth
Heat Wave
Hidden Power Water
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mud Bomb
Nature Power
Overheat
Protect
Return
Rest
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Sandstorm
Scary Face
Self-Destruct
Sleep Talk
Solarbeam
Stealth Rock
Stockpile
Stomp
Stone Edge
Substitute
Sunny day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-o-Wisp
Yawn
delphox.png

Delphox [F] [Koume]
Types: Fire/Psychic

Abilities::
Blaze / Magician (H) [UNLOCKED]

Nature: Timid (-1Atk, +Spe, +17% accuracy)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 4
Spe: 120 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (52/57):
Attract
Blast Burn
Calm Mind
Confide
Cut

Double Team
Dream Eater
Embargo
Ember
Facade
Fire Blast
Fire Pledge
Fire Spin
Flame Charge
Flamethrower
Frustration
Future Sight
Giga Impact
Grass Knot
Heat Wave
Hidden Power Rock
Howl
Hyper Beam
Hypnosis
Incinerate
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mystical Fire
Overheat
Power Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Rain Dance
Rest
Return
Role Play
Round
Safeguard
Scratch
Shadow Ball
Sleep Talk
Solarbeam
Substitute
Sunny Day
Swagger
Switcheroo
Tail Whip
Thief
Toxic
Trick Room
Will-o-Wisp
Wish
392.png

Types: Fire/Fighting

Abilities: Blaze/Iron Fist(U)

Nature: Hasty (+Spe, -1Def, +18% accuracy)

Stats:
Hp: 100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 125 (+)
Size Class: 3
Weight Class: 4
Base Stat Total: 21

EC: 9/9
MC: 0
AC: 5/5

Moves (81/102):

Acrobatics
Aerial Ace
Assist
Attract
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Close Combat
Counter
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endeavor
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Heat Wave
Helping Hand
Hidden Power Ice
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Nasty plot
Overheat
Poison Jab
Power-Up Punch
Protect
Punishment
Quick Guard
Rest
Roar
Rock Slide
Rock Smash
Rock Tomb
Role Play
Scratch
Shadow Claw
Slack Off
Sleep Talk
Solar Beam
Stone Edge
Submission
Substitute
Sunny Day
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-turn
Uproar
Vaccum Wave
Will-o-Wisp
VolkrakenFront_zps2e599d39.png


Volkraken [Tentalus] (M)

Nature: Timid (-1Atk, +1Spe, +14% acc)

Type: Fire/Water

Abilitits: Analytic/Infiltration/Pressure (U)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks (50/56):
Aqua Jet
Aqua Ring
Assurance
Attract
Bite
Captivate
Confide
Constrict
Destiny Bond
Dive
Double Team
Facade
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash
Flash Cannon
Fling
Giga Impact
Heat Wave
Hidden Power (Ice)
Hydro Pump
Hyper Beam
Incinerate
Leech Life
Memento
Overheat
Payback
Power Gem
Protect
Quash
Rain Dance
Reflect
Rest
Scald
Scary Face
Sleep Talk
Substitute
Sunny Day
Surf
Thief
Tickle
Torment
Toxic
U-turn
Water Gun
Water Pulse
Whirlpool
Will-o-Wisp
Frosty brings his usual team of 9 pokemon. Pay attention to Ninetales for the amazing team support it brings in the form of Drought. Sun is amazing for the fire gym, especially against a team that isn't heavy on the Fire resists.

Team Flamestrike:
CyclohmM.png

Cyclohm - Shockstrike (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Abilities: Shield Dust/Static/Overcoat (Hidden)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
Total Moves: 53

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Attract
Bide
Blizzard
Charge
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Pulse
Dragon Rage
Dragon Tail
Endure
Fire Blast
Flamethrower
Growl
Heal Bell
Hidden Power Grass
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Power Gem
Protect
Rain Dance
Rest
Roar
Shock Wave
Slack Off
Sleep Talk
Sonicboom
Spark
Substitute
Sunny Day
Surf
Tackle
Thunder
Thunderbolt
Thunder Shock
Thunder Wave
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Weather Ball
Whirlwind
Zap Cannon
gallade.png

Gallade - Mindstrike (M)
Nature: Jolly (+15% Spe, +10% Acc, -1 SpA)
Type: Psychic/Fighting
Abilities: Steadfast/Justified (Hidden)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (80*1.15^)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Total Moves: 77

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Brick Break
Calm Mind
Close Combat
Confuse Ray
Confusion
Destiny Bond
Disable
Double Team
Drain Punch
Dual Chop
Earthquake
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Focus Punch
Fury Cutter
Grass Knot
Growl
Heal Pulse
Helping Hand
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mimic
Mud-Slap
Night Slash
Pain Split
Protect
Psychic
Psycho Cut
Psych Up
Rain Dance
Reflect
Rest
Rock Slide
Rock Tomb
Safeguard
Shadow Ball
Shadow Sneak
Skill Swap
Slash
Sleep Talk
Snatch
Stone Edge
Stored Power
Substitute
Swagger
Swords Dance
Taunt
Telekinesis
Teleport
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
X-Scissor
Zen Headbutt

Raid-only Attacks:
Dispel
Shadow Mend
nidoking.png

Nidoking - Sludgestrike (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Poison/Ground
Abilities: Poison Point/Rivalry/Sheer Force (Hidden)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Total Moves: 36

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Bide
Chip Away
Counter
Dig
Disable
Double Kick
Double Team
Drill Run
Earthquake
Earth Power
Endure
Fire Blast
Fire Punch
Flamethrower
Focus Energy
Fury Attack
Head Smash
Helping Hand
Horn Attack
Ice Beam
Leer
Megahorn
Peck
Poison Jab
Poison Sting
Protect
Rock Slide
Sludge Bomb
Stone Edge
Substitute
Sucker Punch
Tackle
Taunt
Thrash
Thunderbolt
Toxic Spikes
TomohawkFrontM_zps03414c39.png

Tomohawk - Galestrike (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Abilities: Intimidate/Prankster/Justified (Hidden)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
Total Moves: 42

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Air Slash
Aura Sphere
Baby-Doll Eyes
Brick Break
Bulldoze
Confuse Ray
Double Team
Earth Power
Fly
Focus Blast
Focus Energy
Fury Swipes
Grass Knot
Harden
Heat Wave
Hidden Power Ice
Hurricane
Hyper Beam
Hyper Voice
Morning Sun
Noble Roar
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Roar
Rock Slide
Rock Smash
Roost
Safeguard
Scratch
Sleep Talk
Solar Beam
Stealth Rock
Substitute
Sunny Day
Superpower
Taunt
Whirlwind
Yawn
StratagemFront.png

Stratagem - Paleostrike (U)
Nature: Timid (+15% Spe, +26% Acc, -1 Attack)
Type: Rock
Abilities: Levitate/Technician/Mold Breaker (Hidden)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 150 (130*1.15^)
Size Class: 2
Weight Class: 3
Base Rank Total: 21
Total Moves: 39

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Acupressure
Ancient Power
Dazzling Gleam
Defense Curl
Disable
Double Team
Flash Cannon
Earth Power
Electro Ball
Endure
Energy Ball
Fire Blast
Flamethrower
Giga Drain
Heat Wave
Hidden Power Fighting
Hyper Beam
Magnetic Flux
Metal Sound
Mud Shot
Ominous Wind
Paleo Wave
Power Gem
Rock Blast
Rock Polish
Rollout
Shadow Ball
Sleep Talk
Smack Down
Stealth Rock
Substitute
Sunny Day
Swagger
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball

Raid-only Attacks:
Dispel
carracosta.png

Carracosta - Shellstrike (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Water/Rock
Abilities: Solid Rock/Sturdy/Swift Swim (Hidden)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 27 (32/1.15v)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 67/67 MAXED (+4 CC)

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Ancient Power
Aqua Jet
Aqua Tail
Attract
Bide
Bite
Blizzard
Block
Body Slam
Brine
Bulldoze
Confide
Crunch
Curse
Dig
Dive
Double Team
Earth Power
Earthquake
Facade
Flail
Focus Blast
Frustration
Giga Impact
Guard Swap
Hidden Power Grass
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Iron Head
Iron Tail
Knock Off
Low Kick
Protect
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sandstorm
Scald
Shell Smash
Slam
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Strength
Substitute
Superpower
Surf
Swagger
Toxic
Waterfall
Water Gun
Water Pulse
Whirlpool
Wide Guard
Withdraw
Flamestrike, despite having a better fire-type gym leader name than Frosty, bring no fire-types. Instead, he brings a variety of pokemon, all of which are useful against fire-types. Pay attention to Shockstrike the Cyclohm, for the difficulty Frosty will have hurting it.

ASBot says that Frosty sends out first.
 
Oh crap sorry I forgot this.

Flavor will be edited in soon enough. But for now.

038.png

Keaton the Ninetales with Charcoal
467.png

Gouen the Magmortar with Magmarizer
609.png

Jalhalla the Chandelure with Dusk Stone

 
...and this is the part where I have no bloody idea what to do ._. Also ack your Magmortar is only one move behind mine; I must keep the title of "best trained Magmortar"!

EZOEU.gif


Brandon took off running along with the Gym Leader, still not entirely sure what to do. Triples wasn't at all his game, but when you fight a Gym Leader you play by their rules, so here he was. This was his first Gym Battle, and he was determined to at least put up a good showing. "Alright then! Mindstrike, take some Leftovers. Galestrike, take a Damp Rock. And Shockstrike, you can have a Rare Candy. This is going to be tough, and we're not nearly as well prepared as we should be, but let's give it our all!"

Mindstrike: Knock Off (Chandelure) -> Stone Edge (Chandelure)
If you are targeted by Taunt use Magic Coat and push actions back
If Chandelure is under the effects of a protective or evasive action when you would act, target Magmortar instead
If Chandelure uses Acid Armor, and Chandelure has no Defense boosts, use Shadow Ball (Chandelure) that action
If Chandelure is KOed, replace all remaining actions with Stone Edge (Magmortar)

Galestrike: Rain Dance -> Earth Power (Chandelure)
If a Pokemon uses Dazzling Gleam in a combo, use Confuse Ray on the fastest Pokemon using it and push actions back
If Sunny Day is used by a Pokemon who is not taunted, use Taunt on that Pokemon and push actions back
If Ninetales reactivates Drought, and Ninetales is not taunted, use Taunt (Ninetales) and push actions back
If Chandelure is KOed when you would use Earth Power, use Earth Power (Magmortar) instead

Shockstrike: Hydro Pump (Chandelure) -> Power Gem (Chandelure)
If Ninetales uses a Hidden Power Ice + Hyper Beam combo targeting you, and you did not use Protect on your previous action, use Protect (self) and push actions back
If Magmortar uses a Hidden Power Ice + Hyper Beam combo targeting you, and you did not use Protect on your previous action, use Protect (self) and push actions back
If Chandelure is under the effects of a protective or evasive action when you would act, and you are not using Protect, target Magmortar instead
If Chandelure is KOed, replace all remaining actions with Power Gem (Magmortar)
 
Last edited:
I really should order in this eventually.

Chandelure: COMBO (Hyper Beam + Shadow Ball) at Gallade - cooldown
Magmortar: Helping Hand (Chandelure's Hyper Beam) - Hyper Beam (Gallade)
Ninetales: Flame Burst (Gallade) - Flame Burst (Gallade)

if the combo isn't deemed acceptable please let me know. I have seen it being accepted more than once, for the record.
 
Round 1
Frosty vs Flamestrike
609.png
467.png
38.png
vs
475.png
im9QfIq.png
ann_cyclohm.png

KO|100|100|HP|5|98|102
KO|67|85|EN|86|83|86

KO|Sluggish|Fine|Status|Fine|Fine|Fine
1/3/6/3|4/2/6/3|2/3/3/4|Stats|5/3/2/4|1/3/5/3|1/6/5/3
Grassy Terrain forever, Rain 5r

Either Frosty or I miscalced something here, which caused Frosty's plan to fall apart. Gallade survived Magmortar's Hyper Beam with ONE HP remaining. ONE.
Ninetales activated Drought!
-10 en

----------

Magmortar used Helping Hand!
-23 en

Tomohawk used Rain Dance!
-10 en

Ninetales used Flame Burst!
Crit? (<76) 742 no
-5 en
-(7+3-3-1.5)+4=9.5 hp Gallade
-6 hp Tomohawk
-6 hp Cyclohm

Gallade used Knock Off!
Crit? (<76) 498 no
-7 en
-(10+3)*1.5=20.25 hp Chandelure

Cyclohm used Hydro Pump!
Hit? (<961) 27 yes
Crit? (<76) 648 no
-8 en
-(11+3+3)*1.5=25.5 hp Chandelure

Chandelure used Hyper Beam+Shadow Ball!
Crit? (<76) 406 no
-23 en
-(15*2+8+3+3)*1.5=66 hp Gallade

+2 hp Chandelure, Gallade, Cyclohm
+2 hp Gallade

----------

Ninetales used Flame Burst!
Crit? (<76) 1097 no
-9 en
-(7+3-3-1.5)+4=9.5 hp Gallade
-6 hp Tomohawk
-6 hp Cyclohm

Magmortar used Hyper Beam!
Crit? (<76) 888 no
-10 en
-(15+3)=18 hp Gallade

Gallade used Stone Edge!
Hit? (<1081) 437 yes
Crit? (<151) 231 no
-7 en
-(10+3)*1.5=20.25 hp Chandelure

Tomohawk used Earth Power!
-SpD? (<121) 321 no
Crit? (<76) 402 no
-7 en
-(9+3)*1.5=18 hp Chandelure

Cyclohm used Power Gem!
Crit? (<76) 1153 no
-6 en
-(8+3)*1.5=16.5 hp Chandelure
KO

+2 hp Gallade, Cyclohm
+2 hp Gallade
 
hey look I forgot Leftovers! how lovely.

matters little though. Actually it is a good thing.

Pyroak with Miracle Seed IN

Switch Phase Initiated!
Ninetales OUT
Delphox with Rare Candy IN


Counterswitch?
 
Let's roll!

Magmortar: Flame Burst (Tomohawk) - Dazzling Gleam
IF
Tomohawk is under successful P/E AND Magmortar is to attack only it THEN Redirect towards Cyclohm
IF Cyclohm is under P/E AND Tomohawk is under P/E AND A1 THEN Fire Spin (Gallade) A1
IF Gallade is to use Destiny Bond AND in a combo AND with a damaging priority move AND the ref feels the combo is feasible THEN kill avnomke COMBO (Mach Punch + Mach Punch) at Gallade
KO SUB: IF Gallade is KO'd when Magmortar is to attack A2 THEN Thunderbolt (Tomohawk) A2

Delphox: Sunny Day - Psychic (Tomohawk)
IF
Taunted AND Delphox is set to Sunny Day THEN Psychic (Tomohawk) on the first instance AND Dazzling Gleam on the second AND push back
IF Magmortar is Confused A1 THEN Fire Spin (Gallade) A1
IF Delphox's only target is under P/E THEN Dazzling Gleam

Pyroak: Flare Blitz (Tomohawk) - Flare Blitz (Tomohawk)
[ONLY ONCE] IF
Rain is up AND Pyroak isn't taunted THEN Sunny Day
IF Tormented AND Flare Blitz is to be used AND Flare Blitz was used on the action prior THEN Dazzling Gleam
[ONLY ONCE] IF Cyclohm is to use Hurricane AND aimed at Pyroak THEN Protect
 
EZOEU.gif


"Alright then... Time to roll the dice!"
Mindstrike: Helping Hand (Cyclohm, Hyper Beam) -> Protect (self)
Galestrike: Earth Power (Magmortar) -> Earth Power (Magmortar)
Shockstrike: Hyper Beam + Hydro Pump (Magmortar) -> cooldown (Hydro Pump (Magmortar))
 
Last edited:
Sorry, my bad. Won't happen again (very probably) :(

Round 2
Frosty vs Flamestrike
655.png
467.png
ann_pyroak.png
vs
475.png
im9QfIq.png
ann_cyclohm.png

100|KO|120|HP|13|15|97
85|KO|79|EN|58|65|59

Fine|KO|Fine|Status|Fine|Burned|Sluggish
2/3/5/4|4/2/6/3|4/4/3/3|Stats|5/3/2/4|1/3/5/3|1/6/5/3
Grassy Terrain forever, Sun 3r
Frosty:
38.png

100
85
Fine

KO:
Frosty:
609.png
Frosty is out of it this match, as yet another blunder leads to Gallade surviving another round and Tomohawk doing so as well. In addition, Magmortar falls. However, unless Flamestrike chooses to switch, he'll be ordering first with two pokemon below 20 hp, which is never a good situation to be in.
Gallade used Helping Hand!
-19 en

Delphox used Sunny Day!
-9 en

Magmortar struggled!
NOTE: Flame Burst has 6 en cost, meaning it can't be used while sluggish
Crit? (<76) 400 no
-5 en
-(5+1.5)=6.5 hp Tomohawk
-2.6 hp Magmortar

Tomohawk used Earth Power!
-SpD? (<121) 441 no
Crit? (<76) 1009 no
-7 en
-(9+3)*1.5=18 hp Magmortar

Pyroak used Flare Blitz!
Burn? (<121) 670 no
Crit? (<76) 1074 no
-8.5 en
-(13+3+3+1.5)=20.5 hp Tomohawk

Cyclohm used Hyper Beam+Hydro Pump!
Hit? (<1021) 705 yes
Crit? (<76) 14 yes
-27 en
-(15*2+12+3-3+2+3)*1.5=70.5 hp Magmortar

+2 hp Magmortar, Gallade, Cyclohm
+2 hp Gallade

----------

Gallade used Protect!
-7 en

Delphox used Psychic!
-SpD? (<121) 250 no
Crit? (<76) 903 no
-5.5 en
-(9+3+1+3)*1.5=24 hp Tomohawk

Magmortar used Dazzling Gleam!
Crits? (<76) 1123, 794, 192 no
-6 en
-(8+3)*1.5/2/2.5=2.2 en Gallade
-(8+4.5)*1.5/2=9.375 hp Tomohawk
-(8+4.5)*1.5/2=9.375 hp Cyclohm

Tomohawk used Earth Power!
-11 en
-(9+3)*1.5=18 hp Magmortar
KO

Pyroak used Flare Blitz!
Burn? (<121) 119 yes
Crit? (<76) 998 no
-12.5 en
-(13+3+3+1.5)=20.5 hp Tomohawk

-2 hp Tomohawk
+2 hp Gallade, Cyclohm
+2 hp Gallade
 
I know I'm encroaching on DQ a bit here but I feel like absolute shit right now and need to actually think about what I'm going to do so if I could get an extra day to rest and recover before switching/ordering I'd greatly appreciate it. If not then feel free to DQ me; heavens know I deserve to be DQed in /something/ after falling off the face of the earth for 5-6 days ~_~
 
Thanks, you are a gentleman and a scholar :)

EZOEU.gif


"Hmm... Galestrike, you've done great so far, but I think for now you've done enough. Paleostrike, take his place!"

Tomohawk -> OUT
Stratagem -> IN

Counterswitch?
 
Considering that Flamestrike hasn't logged on in 17 days and I happen to have a challenge to take, I will go ahead and push the DQ button.

Avnomke if you please.
 
DQ :/

Rewards:
Me: 19 UC
Frosty: 11 CC (13 CC? I'm not really sure)
Ninetales, Magmortar, Delphox, 1 mon of choice: 3 MC​
 
Back
Top