[FIRE] Leader Toon vs Challenger JJayyFeather... again

#1
The Rules said:
Format: 3 v 3 Gym Singles (leader b6p3)
DQ: 2 Days, 1 Warnings (3 Days for Refs)
Substitutions: 3 per Pokemon
Switch: OK
Abilities: All
Items: On
Mega Evolutions: 1
Z-Moves: None
Recoveries / Chills: 2 / Infinite per Pokemon
Arena: Sacred Grove
Turn Order: Coin Flip


-All resources are available here; Water, Grass, Rock, with the exception of Fissure, Hail, and Sand (unless they have their respective stones). Don't want to damage these ruins even more by leaving a gaping crack in the middle of it.
-Grassy Terrain is always up, if another terrain is summoned, they stack together....The temple is covered in greenery grass and flowery flowers. 'nuff said.
-Hazards may not be placed and Sport moves have their duration lowered by 3 actions The Gym Leader and the Fairy audience prefer you not to place down any hazardous objects like Rocks or dangerous spikes as a fairy may accidentally trigger them and get hurt in the process...You don't want to see a group of fairies be mad at you, you've seen what a Mega Gardevoir can do.
-No flinches with the exception for Fake Out The fairies fill the temple with energy, making your Pokemon more courageous and filled with high spirits. Not a lot of things can make them shudder.
-Every Pokemon can use Dazzling Gleam The fairies have seen some of the interesting battles the old Fire Leaders in the past have had and they want to be involved as well!
-Air Lock and Cloud Nine have no effect/disabled The constant pressure in the air of these abilities make the fairies feel restricted and uncomfortable. They'll use their own magic to counter them to be free if they need to.
-Pokemon forced out by a Switch-Forcing Move or Red Card, the Pokemon's trainer can choose which Pokemon replaces it spot The fairies' last act of kindness for the Gym Leader and Challenger is using their powers to change the effects of certain moves and item to allow the trainers to be more free and choose their own path

Codifications:

-Camouflage makes the user Grass Type
-Nature Power calls Energy Ball

-Secret Power has a 30% chance to Burn
Team Toon the Fire Master



Delphox [♀] Hecate
Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type:



Abilities: Blaze/Magician
Stats:
HP:
100
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 4
Spe: 120 (+) (+17% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5

Attacks


Covet
Cut
Facade
Fire Punch
Flame Charge
Foul Play
Frustration
Giga Impact
Iron Tail
Low Kick
Power-Up Punch
Return
Scratch
Secret Power
Thief
Thunder Punch
Zen Headbutt



Blast Burn
Dazzling Gleam
Dream Eater
Echoed Voice
Ember
Fire Blast
Fire Pledge
Fire Spin
Flamethrower
Future Sight
Grass Knot
Heat Wave
Hidden Power [Rock]
Hyper Beam
Incinerate
Mystical Fire
Overheat
Psybeam
Psychic
Psyshock
Round
Shadow Ball
Shock Wave
Signal Beam
Solar Beam
Snore



Ally Switch
Attract
Calm Mind
Confide
Double Team
Embargo
Howl
Hypnosis
Laser Focus
Light Screen
Lucky Chant
Magic Coat
Magic Room
Protect
Psych Up
Psychic Terrain
Rain Dance
Recycle
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Switcheroo
Tail Whip
Toxic
Trick
Trick Room
Will-O-Wisp
Wonder Room
Wish

79|79 Moves
MAXXED


Simisear [♂] Chill
Nature: Bashful (No effect on stats)
Type:



Abilities: Gluttony/Blaze
Stats:
HP:
100
Atk: 4
Def: 3
SpA: 4
SpD: 3
Spe: 101
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5

Attacks


Acrobatics
Astonish
Bite
Brick Break
Covet
Crunch
Cut
Dig
Endeavor
Facade
Fire Punch
Flame Charge
Flare Blitz
Fling
Focus Punch
Frustration
Fury Swipes
Giga Impact
Gunk Shot
Iron Tail
Knock Off
Lick
Low Kick
Low Sweep
Natural Gift
Payback
Power-Up Punch
Return
Rock Slide
Rock Smash
Rock Tomb
Scratch
Secret Power
Shadow Claw
Superpower
Thief
Throat Chop



Belch
Disarming Voice
Fire Blast
Fire Pledge
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Grass Knot
Heat Wave
Hidden Power [Ice]
Hyper Beam
Incinerate
Overheat
Round
Snore
Solar Beam
Uproar



Amnesia
Attract
Confide
Double Team
Gastro Acid
Helping Hand
Hone Claws
Leer
Nasty Plot
Play Nice
Protect
Recycle
Rest
Role Play
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Tickle
Torment
Toxic
Will-O-Wisp
Work Up

79|79 Moves
MAXXED


The spirit of Birkal
Rotom [-] Odin
Nature: Modest (+1 SpA, -1 Atk)
Type:



Abilities: Levitate
Stats:
HP:
90
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16



Nature: Modest (+1 SpA, -1 Atk)
Type:


(
/
/
/
/
)
Abilities: Levitate
Stats
HP:
90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 86
Size Class: 1 [Spin] / 2 [Heat, Cut] / 3 [Wash] / 4 [Frost]
Weight Class: 2 [Spin] / 3 [Heat, Cut] / 4 [Wash] / 5 [Frost]
Base Rank Total: 20


EC: N/A
MC: 0
AC: N/A
Attacks


Astonish
Facade
Frustration
Foul Play
Natural Gift
Return
Secret Power
Sucker Punch
Thief



Charge Beam
Dark Pulse
Dream Eater
Disarming Voice
Discharge
Electro Ball
Electroweb
Hex
Hidden Power [Fire]
Mud-Slap
Ominous Wind
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Swift
Thunderbolt
Thunder
Thunder Shock
Uproar
Volt Switch
Thunder Shock/Air Slash/Overheat/Leaf Storm/Hydro Pump/Blizzard



Ally Switch
Charge
Confide
Confuse Ray
Defog
Double Team
Endure
Flash
Light Screen
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Telekinesis
Thunder Wave
Toxic
Trick
Will-O-Wisp
56|56 Moves


Marowak-A [♂] Ghost Rider
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Type:



Abilities: Cursed Body/Lightningrod/Rock Head
Stats:
HP:
100
Atk: 4 (+)
Def: 4
SpA: 2
SpD: 3
Spe: 39 (-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 0
AC: 5/5

Attacks


Aerial Ace
Body Slam
Bone Club
Bonemerang
Bone Rush
Bide
Brick Break
Brutal Swing
Bulldoze
Chip Away
Counter
Dig
Double-Edge
Double Kick
Dynamic Punch
Earthquake
Endeavor
Facade
False Swipe
Fire Punch
Fissure
Flame Charge
Flame Wheel
Flare Blitz
Fling
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Headbutt
Iron Head
Iron Tail
Knock Off
Low Kick
Mega Kick
Mega Punch
Natural Gift
Outrage
Power-Up Punch
Rage
Retaliate
Return
Rock Climb
Rock Smash
Rock Slide
Rock Tomb
Secret Power
Seismic Toss
Shadow Bone
Skull Bash
Smack Down
Stomping Tantrum
Stone Edge
Strength
Submission
Take Down
Thief
Thrash
Throat Chop
Thunder Punch



Ancient Power
Blizzard
Bubble Beam
Dark Pulse
Dream Eater
Earth Power
Echoed Voice
Fire Blast
Flamethrower
Focus Blast
Heat Wave
Hex
Hidden Power [Fairy]
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Mud-Slap
Round
Shadow Ball
Snore
Thunder
Thunderbolt
Uproar
Water Gun



Ally Switch
Attract
Belly Drum
Captivate
Confide
Curse
Detect
Double Team
Endure
Focus Energy
Growl
Iron Defense
Laser Focus
Leer
Mimic
Perish Song
Pain Split
Protect
Rain Dance
Rest
Sandstorm
Screech
Sing
Sleep Talk
Spite
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance
Tail whip
Toxic
Will-O-Wisp

119|119 Moves
MAXXED


Pyroak [♀] Tiki
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Type:



Abilities: Rock Head/Battle Armor/White Smoke
Stats:
HP:
120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 52 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5

Attacks


Blaze Kick
Brutal Swing
Bulldoze
Bullet Seed
Counter
Double-Edge
Dragon Tail
Earthquake
Facade
Flame Charge
Flame Wheel
Flare Blitz
Frustration
Giga Impact
Heat Crash
Headbutt
Iron Head
Iron Tail
Leafage
Low Kick
Low Sweep
Natural Gift
Petal Blizzard
Return
Revenge
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Seed Bomb
Stomping Tantrum
Strength
Throat Chop
Wild Charge
Wood Hammer
Zen Headbutt



Absorb
Ancient Power
Burn Up
Dragon Breath
Dragon Pulse
Earth Power
Ember
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash Cannon
Giga Drain
Grass Knot
Heat Wave
Hidden Power [Ice]
Hyper Beam
Incinerate
Inferno
Lava Plume
Leaf Tornado
Mud-Slap
Overheat
Petal Dance
Psybeam
Round
Snore
Solar Beam
Zap Cannon



Amnesia
Aromatherapy
Aromatic Mist
Attract
Block
Confide
Double Team
Grassy Terrain
Grass Whistle
Growth
Endure
Flash
Iron Defense
Leech Seed
Light Screen
Nature Power
Protect
Rest
Roar
Rock Polish
Safeguard
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-O-Wisp
Worry Seed

101|101 Moves
MAXXED


Emboar [♂] Zhu Baije
Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
Type:



Abilities: Blaze/Reckless
Stats:
HP: 110
Atk: 5
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 56 (-) (-10% Evasion)
Size Class: 3
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5

Attacks

Arm Thrust
Assurance
Body Slam
Brick Break
Bulldoze
Covet
Earthquake
Endeavor
Facade
Fire Punch
Flame Charge
Flare Blitz
Fling
Focus Punch
Frustration
Giga Impact
Gyro Ball
Hammer Arm
Head Smash
Heat Crash
Heavy Slam
Hold Back
Iron Head
Iron Tail
Low Kick
Low Sweep
Magnitude
Poison Jab
Power-Up Punch
Return
Rock Slide
Rock Tomb
Rollout
Secret Power
Smack Down
Stomping Tantrum
Stone Edge
Strength
Sucker Punch
Superpower
Tackle
Take Down
Thrash
Thunder Punch
Wild Charge
Zen Headbutt

Blast Burn
Burn Up
Echoed Voice
Ember
Fire Blast
Fire Pledge
Flamethrower
Focus Blast
Grass Knot
Heat Wave
Hidden Power [Ice]
Hyper Beam
Incinerate
Overheat
Round
Scald
Smog
Snore
Solar Beam


Attract
Block
Bulk Up
Confide
Curse
Defense Curl
Double Team
Helping Hand
Odor Sleuth
Protect
Rest
Roar
Sleep Talk
Substitute
Sunny Day
Swagger
Tail Whip
Taunt
Toxic
Will-O-Wisp
Yawn

88|88 Moves
MAXXED


Team JJayyFeather the Perpetual Challenger



Greninja [M] [The Artist]
NATURE:
Hasty (+23% Accuracy)
TYPE: Water/Dark
ABILITIES: Torrent | Protean [Hidden]

STATS
HP: 100
Atk: 3
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

COUNTERS
EC:
9/9
MC: 0
AC: 5/5

MOVES (77/77)
Physical (32)
Acrobatics
Aerial Ace
Bounce
Brutal Swing
Cut
Dig
Dive
Facade
Feint Attack
Fling
Frustration
Giga Impact
Gunk Shot
Ice Punch
Lick
Low Kick
Night Slash
Pound
Power-Up Punch
Quick Attack
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Sneak
Smack Down
Strength
Thief
U-Turn
Water Shuriken
Waterfall

Special (18)
Blizzard
Bubble
Dark Pulse
Echoed Voice
Extrasensory
Grass Knot
Hidden Power (Fairy)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Round
Scald
Snore
Surf
Water Pledge
Water Pulse

Status (27)
Attract
Bestow
Camouflage
Confide
Double Team
Growl
Happy Hour
Haze
Mat Block
Mind Reader
Mud Sport
Protect
Rain Dance
Rest
Role Play
Sleep Talk
Smokescreen
Snatch
Spikes
Spite
Substitute
Swagger
Taunt
Toxic
Toxic Spikes
Water Sport
Work Up


Tyrantrum [M] [Max]
Nature: Jolly
Type: Rock/Dragon

[Abilities]
Strong Jaw (Passive): This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Bug Bite, Crunch, Fire Fang, Hyper Fang, Ice Fang, Poison Fang, Thunder Fang.
Rock Head (Passive) [Hidden]: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.

[Stats]
HP: 100
Atk: 5
Def: 5
SpA: 2-
SpD: 3
Spe: 82+
+8% Accuracy
Size Class: 5
Weight Class: 6
Base Rank Total: 22

[Counters]
EC:
6/6
MC: 11
AC: 5/5

[Moves] [49|66]
Ancient Power
Bide
Bite
Block
Brick Break
Bulldoze
Charm
Crunch
Dig
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Tail
Earthquake
Facade
Fire Fang
Giga Impact
Head Smash
Hone Claws
Horn Drill
Ice Fang
Iron Defense
Iron Head
Iron Tail
Outrage
Poison Fang
Protect
Rest
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Sleep Talk
Snore
Stealth Rock
Stomp
Stone Edge
Substitute
Superpower
Swagger
Tackle
Tail Whip
Thrash
Thunder Fang
Toxic
Zen Headbutt
Moves Missing said:
2 MC: Aerial Ace, Attract, Brutal Swing, Confide, Curse, Dark Pulse, Dragon Pulse, Earth Power, Frustration, Hidden Power, Hyper Beam, Hyper Voice, Return, Round, Secret Power, Strength, Sunny Day


Camerupt[M] [Krakatoa]
Nature: Quiet
Type: Fire / Ground

[Abilities]
Magma Armor (Passive)
Solid Rock (Passive)
Anger Point (Passive) (H) (Unlocked)
Sheer Force (Toggle) (Mega)
[Stats]
HP: 100
Atk: 4
Def: 3
SpA: 5+
SpD: 3
Spe: 34-
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19
[Mega Stats]
HP: 100
Atk: 5
Def: 4
SpA: 7+
SpD: 4
Spe: 17-
-10% Evasion
Size Class: 4
Weight Class: 7
Base Rank Total: 23
EC: 6/6
MC: 17
AC: 5/5

[Moves] [51|80]
PHYSICAL
Body Slam
Bulldoze
Dig
Earthquake
Explosion
Facade
Fissure
Flame Charge
Giga Impact
Iron Head
Magnitude
Rock Slide
Secret Power
Self-Destruct
Stone Edge
Tackle
Take Down

SPECIAL
Ancient Power
Earth Power
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power [Electric]
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Overheat
Snore
Solar Beam

OTHER
Amnesia
Endure
Focus Energy
Growl
Mimic
Nature Power
Protect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Toxic
Will-O-Wisp
Yawn



"Coming to you RECORDED from Fire Gym!"

"Wait, what?"

"This fiery feud between Toon and Jayy is about to get underway! Toon has decided to bring a... slightly unusual team, with Simisear, Rotom, and Emboar all making appearances. Jayy brought only one holdover from his last challenge's team (Greninja) and swapped Golem-A for the much harder-hitting Tyrantrum. He even decided to give Toon a taste of his own medicine by bringing Camerupt."

"If you can't beat 'em, join 'em, huh?"

"Indeed. Now, we'll determine who goes first with a coin flip..."

Toon sends <=5000; Jayy sends >5000
1525387711730.png



"Wow, Jayy's sending first in both battles. Anyway, best of luck to both combatants, and let's begin!"

JJayyFeather sends and equips
Toon sends, equips, and orders
JJayyFeather orders
I ref
 

Toon

NOT A BUNNY!
is a Forum Moderator
Moderator
#3
“Hmmm...gotta change things up...but not right now, Jalapeño spice it up a bit!”

Jalapeño Pepper #Miracle Seed

Pyroak Wood Hammer -> Grass Knot -> Wood Hammer

IF Roar and Camerupt is not behind a Substitute THEN Throat Chop And Push Back
IF Substitute and not Substitute 25 and the Sunny Weather is not active when you are to act THEN Solar Beam And Push Back
IF Under the effects of D/E when you are to act THEN Earthquake And Push Back
 
Last edited:
#5
Team Toon the Fire Master
@ Miracle Seed
HP: 120
EN: 100
4/4/3/3/52 (-10% Evade)
Status: OK

Grassy Terrain (Forever)

Team JJayyFeather the Perpetual Challenger
@ Cameruptite
HP: 100
EN: 100
4/3/5/3/34 (-10% Evade)
Status: OK

Action 1
Camerupt megavolved!

Camerupt used Protect! (-7 EN)
Camerupt protected itself!

Pyroak used Wood Hammer! (-8.5 EN)
13 + 3 + 3 + 6 - 6 - 1 + 4 = 22 dmg
Camerupt lost 8.8 EN!

Action 2
Pyroak used Grass Knot! (-6.5 EN)
Crit roll (<=417): 6203 (no)
13 + 3 + 3 + 4.5 - 6 - 1 + 4 = 20.5 dmg
Camerupt lost 17.5 HP!

Camerupt used Ancient Power! (-4 EN)
(6 + 2 + 10 - 4.5) * 1.5 = 20.25 dmg
Pyroak lost 20.25 HP!

Pyroak recovers 2 HP from Grassy Terrain!
Camerupt recovers 2 HP from Grassy Terrain!

Action 3
Pyroak used Throat Chop! (-6 EN)
Crit roll (<=417): 7458 (no)
8 + 6 - 6 - 1 = 7 dmg
Camerupt lost 7 HP!
Camerupt can't made a sound! (6a)

Camerupt can't use Roar!

Pyroak healed 2 HP from Grassy Terrain!
Camerupt healed 2 HP from Grassy Terrain!

Summary:
Pyroak: -16 HP, -21 EN
Camerupt: -24 HP, -20 EN



"The f--"

"This is a TV broadcast!"

"The f... f...udgesicles was that?"

"Indeed. The round opened, as expected with Camerupt megavolving."

"(deep breaths, Lightning. 'megavolve' is not that bad.)"

"However, the camel then shielded itself from Pyroak slamming its arm into it. Pyroak followed the assault tripping Camerupt for solid damage, and Camerupt retaliated by summoning mystical stones to assail Pyroak for even more damage."

"Okay, hold on. 'Mystical stones'? Is that what Ancient Power does?"

"I mean... I don't really know why it's called 'Ancient Power'. Other than the fact a bunch of prehistoric and legendary mons learn it."

"Well, the description says 'The user summons up an ancient force from the earth that forms into a glowing white ball.'"

"...what."

"Don't blame me, blame Game Freak. Or Deck Knight."

"Oh, I am. Okay, so to do that over: Camerupt retaliated by summoning an ancient force from the earth in the form of a glowing white ball that slammed into Pyroak for even more damage."

"No, that wasn't wooden at all. What?"

"Shut up. Camerupt then prepared to rawr Pyroak out of the field, but Pyroak hit it in the windpipe with a judo chop before it could do so, leaving Camerupt gasping for air as the close to this opening round."

"That's... kinda disturbing."

Team Toon the Fire Master
@ Miracle Seed
HP: 104
EN: 79
4/4/3/3/52 (-10% Evade)
Status: OK

Grassy Terrain (Forever)

Team JJayyFeather the Perpetual Challenger
@ Cameruptite
HP: 76
EN: 80
5/4/7/4/17 (-10% Evade)
Status: Megavolved, Silenced (5a)

JJayyFeather orders
Toon orders
I ref
 
Last edited:

Toon

NOT A BUNNY!
is a Forum Moderator
Moderator
#7
Thx ZT, let's not regret it

"Can't take the heat? Stay out of the kitchen! Microwavable Pepper turn it up!!!"

Microwavable Pepper #Zoom Lens

Rotom Thunder -> Thunder -> Thunder
IF Smack Down and Only once this round THEN Protect and Push Back
IF U-Turn THEN Volt Switch First Instance and Push Back
IF D/E (Attack) and Greninja is faster and not in a combo and Rotom is under the effects of Smack Down THEN Sucker Punch and Push Back
 
#9
Team Toon the Fire Master
@ Zoom Lens
HP: 90
EN: 100
2/4/5/4/86
Status: +1 Crit, +30% Acc against speedsters

@ Miracle Seed
HP: 104
EN: 79
4/4/3/3/52 (-10% Evade)
Status: OK


Grassy Terrain (Forever)

Team JJayyFeather the Perpetual Challenger
@ Rare Candy
HP: 100
EN: 100
3/2/5/3/141 (+23% Acc)
Status: OK

@ Cameruptite
HP: 76
EN: 80
5/4/7/4/17 (-10% Evade)
Status: Megavolved


Action 1
Greninja used Mud Sport! (-5 EN)
Electric-type moves were weakened!

Rotom-H used Thunder! (-7 EN)
Crit roll (<=1250): 5861 (no)
Paralyze roll (<=3000): 5139 (no)
((11 + 3 + 7.5 - 4.5) * 1.5)/2 = 12.75 dmg
Greninja lost 12.75 HP!

Greninja healed 2 HP from Grassy Terrain.

Action 2
Greninja became Water-typed!
Greninja used Hydro Pump! (-7 EN)
Crit roll (<=417): 3097 (no)
(11 + 3 + 2 + 7.5 - 6) * 1.5 = 26.25 dmg
Rotom-H lost 26.25 HP!

Rotom-H used Thunder! (-11 EN)
Crit roll (<=1250): 576 (YES)
Paralyze roll (<=3000): 8187 (no)
((11 + 3 + 3 + 7.5 - 4.5) * 1.5)/2 = 15 dmg
Greninja lost 15 HP!

Greninja healed 2 HP from Grassy Terrain.

Action 3
Greninja became Water-typed!
Greninja used Hydro Pump! (-11 EN)
Crit roll (<=417): 6770 (no)
(11 + 3 + 2 + 7.5 - 6) * 1.5 = 26.25 dmg
Rotom-H lost 26.25 HP!

Rotom-H used Thunder! (-15 EN)
Crit roll (<=1250): 5862 (no)
Paralyze roll (<=3000): 1978 (YES)
((11 + 3 + 7.5 - 4.5) * 1.5)/2 = 12.75 dmg
Greninja lost 12.75 HP!
Greninja was paralyzed! (20%)

Greninja healed 2 HP from Grassy Terrain.

Greninja's paralysis degrades to 15%.

Summary:
Greninja: -35 HP, -23 EN
Rotom-H: -53 HP, -33 EN



"And we're back with more HOT action from Fire Gym!"

"Pause for audience laughter."

"That's a stage direction, you imbecile."

"But... we're not on a stage."

"All the world's a stage."

"Really? Then where the fudge is the script?!"

"...can't argue with that. Anyway, getting back to the battle, we have two completely different combatants now, a Greninja and a Rotom-Heat! The round opened with Greninja throwing mud everywhere, mucking up Rotom's reputation with the electorate and weakening Electric moves. Rotom nevertheless responded by dropping a lightning bolt on Greninja for far less damage than would otherwise have been applied."

"Wait, but mud is comprised of both dirt and water. It really shouldn't have any effect on the conductivity of the electricity."

"Well, it's just that it's associated with the classical element of the earth, which doesn't conduct electricity too well."

"Ignoring that classical Greek science isn't really relevant here, mud would actually be a mix of earth and water, like I already said, so it shouldn't have an effect."

"Well, um... *reviews the scene* it's really more like just thick dirt in this case."

"Mm-hmm. How interesting that your initial analysis of the mud was so far off."

"Well, you know, even the best can make mistakes. The battle continued with Greninja pouring water over the ghostly oven, which retaliated by dropping a second lightning bolt on Greninja, this time finding its weak point for critical damage. They struck the same blows again, but this time Rotom paralyzed the frog with its electrical assault, slowing it down greatly."

"And as we all know, speed is the greatest stat in existence."

"Yeah, and your only good one. Here's the post-round."

Team Toon the Fire Master
@ Zoom Lens
HP: 37
EN: 67
2/4/5/4/86
Status: +1 Crit, +30% Acc against speedsters

@ Miracle Seed
HP: 104
EN: 79
4/4/3/3/52 (-10% Evade)
Status: OK


Grassy Terrain (Forever)

Team JJayyFeather the Perpetual Challenger
@ Rare Candy
HP: 65
EN: 77
3/2/5/3/70 (+23% Acc)
Status: Paralyzed (15%)

@ Cameruptite
HP: 76
EN: 80
5/4/7/4/17 (-10% Evade)
Status: Megavolved


JJayyFeather orders
Toon orders
I ref
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderator
Moderator
#12
I want this arena nerfed so badly ._.

Greninja: Surf | Hydro Pump | Surf
IF Rotom-H is to use Rest, THEN Hydro Pump and restart queue.
IF Rotom-H is under the effects of Endure AND is not poisoned, THEN Toxic and restart queue.
IF Rotom-H is to use a Damaging Electric Combination, THEN Mat Block and restart queue
 

Toon

NOT A BUNNY!
is a Forum Moderator
Moderator
#13
hmm paralysis rng ruins a lot of my ideas

Rotom Electroweb -> Electroweb -> Thunderbolt
IF Electroweb misses THEN Electroweb a3
IF Greninja is unable to act due to paralysis a1 AND a2 THEN Thunderbolt a3
IF Greninja is unable to act due to paralysis a1 OR a2 THEN Thunder Wave a3
 
#14
Team Toon the Fire Master
@ Zoom Lens
HP: 37
EN: 67
2/4/5/4/86
Status: +1 Crit, +30% Acc against speedsters

@ Miracle Seed
HP: 104
EN: 79
4/4/3/3/52 (-10% Evade)
Status: OK


Grassy Terrain (Forever)

Team JJayyFeather the Perpetual Challenger
@ Rare Candy
HP: 65
EN: 77
3/2/5/3/70 (+23% Acc)
Status: Paralyzed (15%)

@ Cameruptite
HP: 76
EN: 80
5/4/7/4/17 (-10% Evade)
Status: Megavolved


Action 1
Rotom-H used Electroweb! (-4 EN)
Hit roll (<=9500): 5124 (yes)
Crit roll (<=417): 2386 (no)
(6 + 3 + 9 - 6) * 1.5 = 18 dmg
Greninja lost 18 HP!
Greninja's Speed fell to -1!

Paralysis roll (>1500 to move): 8374 (yes)
Greninja used Surf! (-6 EN)
Crit roll (<=417): 9968 (no)
(9 + 3 + 2 + 7.5 - 6) * 1.5 = 23.25 dmg
Rotom-H lost 23.25 HP!

Greninja recovered 2 HP from Grassy Terrain.

Action 2
Rotom-H used Electroweb! (-8 EN)
Hit roll (<=9500): 7707 (yes)
Crit roll (<=417): 1597 (no)
(6 + 3 + 9 - 6) * 1.5 = 18 dmg
Greninja lost 18 HP!
Greninja's Speed fell to -2!

Paralysis roll (>1500 to move): 3295 (yes)
Greninja used Hydro Pump! (-7 EN)
Crit roll (<=417): 9130 (no)
(11 + 3 + 2 + 7.5 - 6) * 1.5 = 26.25 dmg
Rotom-H lost 26.25 HP!
Rotom-H fainted!

Greninja recovered 2 HP from Grassy Terrain.

Greninja's paralysis degraded to 10%.

Summary:
Greninja: -32 HP, -13 EN
Rotom-H: -50 HP, -12 EN, KO'd



"I'm not sure what Toon was expecting to have happen here..."

"Well, I guess he was banking on Greninja being fully paralyzed in the first two actions... and for some reason felt that the possibility of Greninja being unable to move was an obstruction to whatever he'd originally planned and didn't just spam Thunderbolt. Anyway. The round kicked off with Rotom spewing electricity-infused silk at Greninja to slow the frog down even further--"

"Timeout. How does an electric ghost oven spit silk. At all."

"I don't know. Because it's like, electrical silk?"

"So it can provide the element, but not the base material. Is that your 'explanation'?"

"Er... wait, hold on. I reffed a battle not too long ago where another non-insectile Electric type used Electroweb... lemme look for it.

...okay, that mon was Tapu Koko."

"Oh, that's a good example, a mon that's basically a deity of our kind in Alola, so logically it could do whatever it wanted with Electric moves."

"Except give itself decent stats, apparently. And anyway, how do you summon a bunch of razor-sharp petals for Petal Dance?"

"I... um, well that's different, plants are just everywhere, occurring in nature."

"Right, and are just at the beck-and-call of a lightning mouse."

"Screw you." *zaps Earth Traveler* "After Rotom's inexplicable silky assault, Greninja summoned a tidal wave to extinguish Rotom's fire. Rotom webbed gangsta frog in silk again, just before it retaliated by washing the ghastly oven away with a mighty blast of water. Here's the post-round."

Team Toon the Fire Master
@ Zoom Lens
HP: 0
EN: 55
2/4/5/4/86
Status: +1 Crit, +30% Acc against speedsters

@ Miracle Seed
HP: 104
EN: 79
4/4/3/3/52 (-10% Evade)
Status: OK


Grassy Terrain (Forever)

Team JJayyFeather the Perpetual Challenger
@ Rare Candy
HP: 33
EN: 64
3/2/5/3/28 (+23% Acc)
Status: Paralyzed (10%), -2 Speed

@ Cameruptite
HP: 76
EN: 80
5/4/7/4/17 (-10% Evade)
Status: Megavolved


Toon replaces Rotom and orders
JJayyFeather orders
I ref
 

Toon

NOT A BUNNY!
is a Forum Moderator
Moderator
#15
"Jalapeño, finish the job!"

Pyroak Wood Hammer -> Petal Blizzard -> Wood Hammer
IF Under the effects of P/E THEN Synthesis First Instance, Chill Second Instance, Push Back each Instance
IF Damaging Priority Combo THEN Protect and Push Back
IF Greninja resist or is immune to Grass-Typed Damaging Moves THEN Flare Blitz and Push Back
 
#17
Team Toon the Fire Master
@ Miracle Seed
HP: 104
EN: 79
4/4/3/3/52 (-10% Evade)
Status: OK

@ Zoom Lens
HP: 0
EN: 55
2/4/5/4/86
Status: rekt


Grassy Terrain (Forever)

Team JJayyFeather the Perpetual Challenger
@ Rare Candy
HP: 33
EN: 64
3/2/5/3/28 (+23% Acc)
Status: Paralyzed (10%), -2 Speed

@ Cameruptite
HP: 76
EN: 80
5/4/7/4/17 (-10% Evade)
Status: Megavolved


Action 1
Paralysis roll (>1000 to move): 5407 (yes)
Greninja became Normal-typed!
Greninja used Quick Attack! (-2 EN)
4 + 3 + 2 + 4.5 - 6 = 7.5 dmg
Pyroak lost 7.5 HP!

Pyroak used Wood Hammer! (-8.5 EN)
Crit roll (<=417): 3057 (no)
13 + 3 + 3 + 6 - 3 + 4 = 26 dmg
Greninja lost 26 HP!

Pyroak healed 2 HP from Grassy Terrain.
Greninja healed 2 HP from Grassy Terrain.

Action 2
Paralysis roll (>1000 to move): 8993 (yes)
Greninja became Water-typed!
Greninja used Water Shuriken! (-3 EN)
# of hits (<=3333: 2; <=6666: 3; <=8333: 4; <=10000: 5): 6890 (4 hits)
8 + 3 + 2 + 7.5 - 4.5 = 16 dmg
Pyroak lost 16 HP!

Pyroak used Petal Blizzard! (-6 EN)
Crit roll (<=417): 6507 (no)
(9 + 3 + 3 + 4.5 - 4.5) * 1.5 + 4 = 26.5 dmg
Greninja lost 26.5 HP!
Greninja fainted!

Pyroak healed 2 HP from Grassy Terrain.

Summary:
Pyroak: -20 HP, -15 EN
Greninja: -51 HP, -5 EN, KO'd



"Well, that was a predictable end."

"Yeah, the power of electricity has been demonstrated once again :) "

"Yeah whatever. The abbreviated round opened with Greninja fighting through its paralysis for a quick, weak strike on Pyroak, who retaliated with a devastating slam from its wooden arm. Greninja recovered enough to toss a quartet of weak watery ninja stars at Pyroak for decent damage, but was promptly finished off by Pyroak tossing a bunch of flowers at it."

"'Ninja stars'? Really? The name of it is right in the title of the attack."

"I know that, I just don't wanna repeat the same of the attack right in my flavor."

"Whatever suits you. I'd just as soon copy-and-paste the move descriptions if I were doing this flavor."

"Mm. I doubt you're the only one."

Team Toon the Fire Master
@ Miracle Seed
HP: 84
EN: 64
4/4/3/3/52 (-10% Evade)
Status: OK

@ Zoom Lens
HP: 0
EN: 55
2/4/5/4/86
Status: rekt


Grassy Terrain (Forever)

Team JJayyFeather the Perpetual Challenger
@ Rare Candy
HP: 0
EN: 59
3/2/5/3/141 (+23% Acc)
Status: rekt

@ Cameruptite
HP: 76
EN: 80
5/4/7/4/17 (-10% Evade)
Status: Megavolved


JJayyFeather replaces Greninja and orders
Toon orders
I ref
 

JJayyFeather

Drifting~
is a Forum Moderator
Moderator
#19
Tyrantrum @ Jaw Fossil

Tyrantrum: Head Smash | Head Smash | Head Smash
IF Counter, THEN Ancient Power
IF Pyroak is not a Fire-type, THEN Fire Fang on odd instances, Ice Fang on even instances
IF Pyroak is under the effect of a Protective/Evasive Move, THEN Chill the second instance only.
 

Toon

NOT A BUNNY!
is a Forum Moderator
Moderator
#21
Sorry been banking on three ways to go about this

I choose this one

Pyroak Worry Seed -> Giga Drain -> Wood Hammer
 
#22
Team Toon the Fire Master
@ Miracle Seed
HP: 84
EN: 64
4/4/3/3/52 (-10% Evade)
Status: OK

@ Zoom Lens
HP: 0
EN: 55
2/4/5/4/86
Status: rekt


Grassy Terrain (Forever)

Team JJayyFeather the Perpetual Challenger
@ Jaw Fossil
HP: 100
EN: 100
5/5/2/4/82 (+8% Acc)
Status: OK

@ Cameruptite
HP: 76
EN: 80
5/4/7/4/17 (-10% Evade)
Status: Megavolved

@ Rare Candy
HP: 0
EN: 59
3/2/5/3/141 (+23% Acc)
Status: rekt


Action 1
Tyrantrum used Head Smash! (-10.4 EN)
(16 + 3 + 7.5 - 6) * 1.5 = 30.75 dmg
Pyroak lost 30.75 HP!

Pyroak used Worry Seed! (-7 EN)
Tyrantrum's Abilities were changed to Insomnia! (6a)

Pyroak healed 2 HP from Grassy Terrain.

Action 2
Tyrantrum used Head Smash! (-14.4 EN)
(16 + 3 + 7.5 - 6) * 1.5 = 30.75 dmg
Pyroak lost 30.75 HP!
Tyrantrum lost 15.375 HP from recoil!

Pyroak used Giga Drain! (-11 EN)
Crit roll (<=417): 8988 (no)
8 + 3 + 3 - 1 + 4.5 - 6 + 4 = 15.5 dmg
Tyrantrum lost 15.5 HP!
Pyroak recovered 7.75 HP!

Tyrantrum healed 2 HP from Grassy Terrain.
Pyroak healed 2 HP from Grassy Terrain.

Action 3
Tyrantrum used Head Smash! (-18.4 EN)
(16 + 3 + 7.5 - 6) * 1.5 = 30.75 dmg
Pyroak lost 30.75 HP!
Tyrantrum lost 15.375 HP from recoil!

Pyroak used Wood Hammer! (-8.5 EN)
Crit roll (<=417): 4663 (no)
13 + 3 + 3 - 1 + 6 - 7.5 + 4 = 20.5 dmg
Tyrantrum lost 20.5 HP!

Tyrantrum healed 2 HP from Grassy Terrain.
Pyroak healed 2 HP from Grassy Terrain.

Summary:
Tyrantrum: -63 HP, -43 EN
Pyroak: -79 HP, -27 EN


Team Toon the Fire Master
@ Miracle Seed
HP: 5
EN: 37
4/4/3/3/52 (-10% Evade)
Status: OK

@ Zoom Lens
HP: 0
EN: 55
2/4/5/4/86
Status: rekt


Grassy Terrain (Forever)

Team JJayyFeather the Perpetual Challenger
@ Jaw Fossil
HP: 37
EN: 57
5/5/2/4/82 (+8% Acc)
Status: Insomnized (3a)

@ Cameruptite
HP: 76
EN: 80
5/4/7/4/17 (-10% Evade)
Status: Megavolved

@ Rare Candy
HP: 0
EN: 59
3/2/5/3/141 (+23% Acc)
Status: rekt


Toon orders within a reasonable time frame
JJayyFeather also orders within a reasonable time frame
I ref
 
Last edited:

Toon

NOT A BUNNY!
is a Forum Moderator
Moderator
#23
I'm getting Tyrantrum at 37hp
Recoil*2+Giga Drain+Wood Hammer-Grassy Terrain
15.375*2+15.5+20.5-4=~63dmg

Pyroak Endure -> Wood Hammer -> Wood Hammer
IF Rest THEN Solar Beam and Push Back
IF Iron Defense THEN Solar Beam and Push Back
IF Under the Effects of Dig THEN Earthquake and Push Back
 

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