ToonRules and arena said:Arena: Sacred Grove
"You finally got accepted to challenge the Fire Gym! Hope you don't get lost!" One of the members of the Gym Committee smirks as he says this to you as they hand you the coordinates of the gym. Who even gets lost going to the a gym?
Following the instructions of the Gym League people, you rent a Gogoat, mount it and enter a strange forest. "Search for the Sound of Music", the instructions said.
"What a lousy advice. How can I find Music in these Woods?" - You say to yourself.
Still, you heard that the Fire Gym was an easy target, so you move on. Somewhere in the trail, you feel...weird, as if you were not there anymore...or as if "there" wasn't there anymore.
You and your rented Gogoat continue to move forward, following the trail. You can find footprints of many species...and yet you don't recognize any of them. Also, the woods seem to...shine? Despite being really late, there are enough sources of light around, allowing you to see your way quite clearly.
After a good hour, the trail divides into two. Before falling to despair, you manage to hear a faint sound. A song of sorts. Well...strap me a bow and call me Snubbull, music in the woods. You decide to follow it and in no time you find...
GAAAAHHH!!!
You yell, after seeing the such an odd kid. Needless to say, your Gogoat fled before you could say "what the fuck".
"Heheh, Are you looking for someone, big guy?" - The kid asks.
You look at the instructions and respond "I'm looking for a place called 'Sacred Gr-'"
The kid interrupts you, "Oh! You're here to fight the fire guy? This will be fun to watch, Tee Hee! Follow the music and look for a ruins, that'll lead you right to him!"
Before you could even thank him, he disappears in a blink of an eye. No point in wondering where the kid went, you're just ready to get your badge and never come back here again.
The music grow louder and louder and you finally spot hopefully the ruins that kid was talking about! You find the energy of excitement once again and run into the place. You shout desperately for the Gym Leader hoping you didn't waste many hours coming here with no battle.
"I'm coming, I'm coming! Jeez. Welcome to the Sacred Grove my friend! After traveling this far into the woods, you would think this was the Grass Gym huh? Well the first Fire Gym Leader tried to find this place to use it as his own arena, but unfortunately after about 14 battles he got tired of being lost in the woods and decided to go be the Ice Gym Leader. I decided to search for the temple he's been talking about since no one was too excited to help him out and what do you know! Sadly it is in ruins, but hey it's still a pretty place eh?"
You agree this place is pretty with all its shimmering greenery as well as the pixies and fairies adventuring through the woods, but at this point you don't care about his backstory and is ready to fight.
"Alright, I won't bore you any longer. Let's get this party started."
Immediately as those words leave his mouth, the fairies stopped what they were doing and became attracted to the temple.
"Looks like you got an audience to please. Don't fail to entertain them!"
Format: 3 v 3 Gym Singles (leader b6p3)
DQ: 3 Days, 1 Warnings
Substitutions: 3 per Pokemon
Switch: OK
Abilities: All
Items: On
Mega Evolutions: 1
Z-Moves: None
Recoveries / Chills: 2 / Infinite per Pokemon
Arena: Sacred Grove
Turn Order: Coin Flip
Effects:
-All resources are available here; Water, Grass, Rock, with the exception of Fissure, Hail, and Sand (unless they have their respective stones). Don't want to damage these ruins even more by leaving a gaping crack in the middle of it.
-Grassy Terrain is always up, if another terrain is summoned, they stack together....The temple is covered in greenery grass and flowery flowers. 'nuff said.
-Hazards may not be placed and Sport moves have their duration lowered by 3 actions The Gym Leader and the Fairy audience prefer you not to place down any hazardous objects like Rocks or dangerous spikes as a fairy may accidentally trigger them and get hurt in the process...You don't want to see a group of fairies be mad at you, you've seen what a Mega Gardevoir can do.
-No flinches with the exception for Fake Out The fairies fill the temple with energy, making your Pokemon more courageous and filled with high spirits. Not a lot of things can make them shudder.
-Every Pokemon can use Dazzling Gleam The fairies have seen some of the interesting battles the old Fire Leaders in the past have had and they want to be involved as well!
-Air Lock and Cloud Nine have no effect/disabled The constant pressure in the air of these abilities make the fairies feel restricted and uncomfortable. They'll use their own magic to counter them to be free if they need to.
-Pokemon forced out by a Switch-Forcing Move or Red Card, the Pokemon's trainer can choose which Pokemon replaces it spot The fairies' last act of kindness for the Gym Leader and Challenger is using their powers to change the effects of certain moves and item to allow the trainers to be more free and choose their own path
Codifications:
-Camouflage makes the user Grass Type
-Nature Power calls Energy Ball
-Secret Power has a 30% chance to Burn
Infernape [] Gooby
Nature: Hasty (+15% Speed, +18% Accuracy, -1 Def)
Type:
Abilities: Blaze/Iron Fist
Stats:
HP: 100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 125 (+) (+18% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks
Acrobatics
Aerial Ace
Blaze Kick
Brick Break
Bulldoze
Close Combat
Counter
Covet
Cut
Dig
Double Kick
Dual Chop
Earthquake
Endeavor
Facade
Fake Out
Feint
Fire Punch
Flame Charge
Flame Wheel
Flare Blitz
Fling
Focus Punch
Frustration
Fury Swipes
Giga Impact
Gunk Shot
Headbutt
Iron Tail
Low Kick
Low Sweep
Mach Punch
Natural Gift
Poison Jab
Power-Up Punch
Punishment
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Scratch
Shadow Claw
Stone Edge
Strength
Submission
Thunder Punch
U-Turn
Blast Burn
Ember
Fire Blast
Fire Pledge
Fire Spin
Flamethrower
Focus Blast
Grass Knot
Heat Wave
Hidden Power [Ice]
Hyper Beam
Incinerate
Mud-Slap
Overheat
Round
Solar Beam
Snore
Swift
Uproar
Vacuum Wave
Assist
Attract
Bulk Up
Calm Mind
Captivate
Confide
Double Team
Encore
Endure
Focus Energy
Helping Hand
Hone Claws
Laser Focus
Leer
Nasty Plot
Protect
Quick Guard
Rest
Roar
Role Play
Slack Off
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Torment
Toxic
Will-O-Wisp
Work Up
103|103 Moves
MAXXED
Charizard [] Draco
Nature: Lonely (+1 Atk, -1 Def)
Type:
Abilities: Blaze/Solar Power
Stats:
HP: 100
Atk: 4 (+)
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Type:
Abilities: Blaze/Solar Power/Tough Claws
Stats
HP: 100
Atk: 6 (+)
Def: 3 (-)
SpA: 5
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 5
Base Rank Total: 24
Type:
Abilities: Blaze/Solar Power/Drought
Stats
HP: 100
Atk: 5 (+)
Def: 2 (-)
SpA: 7
SpD: 4
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
Attacks
Acrobatics
Aerial Ace
Beat Up
Bide
Bite
Body Slam
Brick Break
Brutal Swing
Bulldoze
Counter
Crunch
Cut
Dig
Double-Edge
Dragon Claw
Dragon Rush
Dragon Tail
Dynamic Punch
Earthquake
Facade
False Swipe
Fire Fang
Fire Punch
Fissure
Flame Charge
Flare Blitz
Fling
Fly
Focus Punch
Frustration
Fury Cutter
Giga Impact
Headbutt
Iron Tail
Mega Kick
Mega Punch
Metal Claw
Natural Gift
Outrage
Power-Up Punch
Quick Attack
Rage
Return
Rock Slide
Rock Smash
Rock Tomb
Scratch
Secret Power
Seismic Toss
Shadow Claw
Skull Bash
Sky Drop
Slash
Steel Wing
Strength
Submission
Tackle
Take Down
Thunder Punch
Wing Attack
Air Cutter
Air Slash
Ancient Power
Blast Burn
Dragon Breath
Dragon Pulse
Dragon Rage
Echoed Voice
Ember
Fire Blast
Fire Pledge
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Heat Wave
Hidden Power [Ice]
Hyper Beam
Incinerate
Inferno
Mud-Slap
Ominous Wind
Overheat
Round
Snore
Solar Beam
Swift
Twister
Attract
Belly Drum
Block
Captivate
Confide
Curse
Defense Curl
Defog
Double Team
Dragon Dance
Endure
Growl
Hold Hands
Hone Claws
Howl
Leer
Mimic
Protect
Reflect
Rest
Roar
Roost
Sandstorm
Scary Face
Sleep Talk
Smokescreen
Substitute
Sunny Day
Swagger
Swords Dance
Tailwind
Toxic
Will-O-Wisp
Work Up
122|123 Moves
Pyroak [] Tiki
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Type:
Abilities: Rock Head/Battle Armor/White Smoke
Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 52 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks
Blaze Kick
Brutal Swing
Bulldoze
Bullet Seed
Counter
Double-Edge
Dragon Tail
Earthquake
Facade
Flame Charge
Flame Wheel
Flare Blitz
Frustration
Giga Impact
Heat Crash
Headbutt
Iron Head
Iron Tail
Leafage
Low Kick
Low Sweep
Natural Gift
Petal Blizzard
Return
Revenge
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Seed Bomb
Stomping Tantrum
Strength
Throat Chop
Wild Charge
Wood Hammer
Zen Headbutt
Absorb
Ancient Power
Burn Up
Dragon Breath
Dragon Pulse
Earth Power
Ember
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash Cannon
Giga Drain
Grass Knot
Heat Wave
Hidden Power [Ice]
Hyper Beam
Incinerate
Inferno
Lava Plume
Leaf Tornado
Mud-Slap
Overheat
Petal Dance
Psybeam
Round
Snore
Solar Beam
Zap Cannon
Amnesia
Aromatherapy
Aromatic Mist
Attract
Block
Confide
Double Team
Grassy Terrain
Grass Whistle
Growth
Endure
Flash
Iron Defense
Leech Seed
Light Screen
Nature Power
Protect
Rest
Roar
Rock Polish
Safeguard
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-O-Wisp
Worry Seed
101|101 Moves
MAXXED
The spirit of Birkal
Rotom [-] Odin
Nature: Modest (+1 SpA, -1 Atk)
Type:
Abilities: Levitate
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Nature: Modest (+1 SpA, -1 Atk)
Type:
Abilities: Levitate
Stats
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 86
Size Class: 1 [Spin] / 2 [Heat, Cut] / 3 [Wash] / 4 [Frost]
Weight Class: 2 [Spin] / 3 [Heat, Cut] / 4 [Wash] / 5 [Frost]
Base Rank Total: 20
EC: N/A
MC: 0
AC: N/A
Attacks
Astonish
Facade
Frustration
Foul Play
Natural Gift
Return
Secret Power
Sucker Punch
Thief
Charge Beam
Dark Pulse
Dream Eater
Discharge
Electro Ball
Electroweb
Hex
Hidden Power [Fire]
Mud-Slap
Ominous Wind
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Swift
Thunderbolt
Thunder
Thunder Shock
Uproar
Volt Switch
Thunder Shock/Air Slash/Overheat/Leaf Storm/Hydro Pump/Blizzard
Ally Switch
Charge
Confide
Confuse Ray
Defog
Double Team
Endure
Flash
Light Screen
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Telekinesis
Thunder Wave
Toxic
Trick
Will-O-Wisp
57|57 Moves
Volkraken [] Blue Tips
Nature: Timid (+15% Speed, +14% Accuracy, -1 Atk)
Type:
Abilities: Analytic/Infiltrator/Pressure
Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 110 (+) [+14% Accuracy]
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks
Aqua Jet
Assurance
Bind
Bite
Bounce
Constrict
Covet
Dive
Facade
False Swipe
Fire Lash
Fling
Frustration
Giga Impact
Leech Life
Payback
Return
Secret Power
Thief
U-Turn
Waterfall
Absorb
Clear Smog
Ember
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power [Ice]
Hydro Pump
Hyper Beam
Incinerate
Infestation
Laval Plume
Overheat
Power Gem
Round
Scald
Snore
Surf
Water Gun
Water Pulse
Whirlpool
Wring Out
Attract
Aqua Ring
Captivate
Confide
Destiny Bond
Double Team
Flash
Laser Focus
Memento
Pain Split
Protect
Quash
Rain Dance
Reflect
Reflect Type
Rest
Scary Face
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Tickle
Torment
Toxic
Will-O-Wisp
71|71 Moves
Camerupt [] Eeyore
Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
Type:
Abilities: Magma Armor/Solid Rock/Anger Point
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 34 (-) (-10% Evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
Type:
Abilities: Magma Armor/Solid Rock/Anger Point/Sheer Force
Stats
HP: 100
Atk: 5
Def: 4
SpA: 7 (+)
SpD: 4
Spe: 17 (-) (-10% Evasion)
Size Class: 4
Weight Class: 7
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks
Body Slam
Bulldoze
Dig
Double-Edge
Earthquake
Explosion
Facade
Fissure
Flame Charge
Frustration
Giga Impact
Headbutt
Heavy Slam
Iron Head
Magnitude
Natural Gift
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Self-Destruct
Stomp
Stomping Tantrum
Stone Edge
Strength
Tackle
Take Down
Ancient Power
Earth Power
Echoed Voice
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power [Ice]
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Mud-Slap
Nature Power
Overheat
Round
Snore
Solar Beam
Spit Up
Attract
Captivate
Charm
Confide
After You
Amnesia
Curse
Defense Curl
Double Team
Endure
Focus Energy
Growl
Growth
Howl
Mimic
Protect
Rest
Roar
Rock Polish
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Toxic
Will-O-Wisp
Yawn
80|80 Moves
MAXXED
JJayyFeather
Colossoil [M] [Moby Dick]
NATURE: Jolly (+14% Accuracy)
TYPE: Dark/Ground
ABILITIES: Rebound | Guts | Unnerve [Hidden]
STATS
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22
COUNTERS
EC: 6/6
MC: 19
AC: 5/5
MOVES (73/100)
Physical (45)
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Dive
Double-Edge
Dragon Tail
Drill Run
Earthquake
Facade
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Giga Impact
High Horsepower
Horn Attack
Horn Drill
Iron Tail
Knock Off
Magnitude
Megahorn
Payback
Peck
Poison Jab
Pursuit
Rapid Spin
Rock Slide
Rock Smash
Rock Tomb
Rollout
Sand Tomb
Smack Down
Stone Edge
Sucker Punch
Superpower
Tackle
Thief
Thunder Fang
U-Turn
Special (8)
Bubble Beam
Dark Pulse
Earth Power
Mud Bomb
Muddy Water
Sludge Wave
Spit Up
Water Spout
Status (20)
Block
Double Team
Encore
Endure
Leer
Protect
Quash
Rest
Roar
Rototiller
Sandstorm
Sleep Talk
Snatch
Stockpile
Substitute
Swallow
Taunt
Torment
Toxic
Wide Guard
Azumarill [M] [Zenith]
Nature: Adamant
Type: Water/Fairy
[Abilities]
Thick Fat (Passive)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power (Passive)
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Sap Sipper (Passive) [Hidden]
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack stage (adjusting the natural stage).
[Stats]HP: 110
Atk: 3+ [6 HP]
Def: 3
SpA: 2-
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 17 [20 HP]
[Counters]
EC: 9/9
MC: 0
AC: 5/5
[Moves] [99|99] [+6 CC]
Amnesia
Aqua Jet
Aqua Ring
Aqua Tail
Attract
Belly Drum
Blizzard
Body Slam
Bounce
Brick Break
Bubble
Bubble Beam
Bulldoze
Camouflage
Captivate
Charm
Confide
Copycat
Covet
Curse
Defense Curl
Dig
Dive
Dizzy Punch
Double-Edge
Double Team
Dynamic Punch
Encore
Endure
Facade
Fake Tears
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Hail
Headbutt
Helping Hand
Hidden Power [Electric]
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Knock Off
Light Screen
Liquidation
Mega Kick
Mega Punch
Mimic
Mud-Slap
Muddy Water
Natural Gift
Perish Song
Play Rough
Power-Up Punch
Present
Protect
Rain Dance
Refresh
Rest
Return
Rock Smash
Rollout
Round
Scald
Scary Face
Secret Power
Seismic Toss
Sing
Slam
Sleep Talk
Snore
Soak
Splash
Strength
Substitute
Superpower
Supersonic
Surf
Swagger
Swift
Tackle
Tail Whip
Tickle
Toxic
Uproar
Waterfall
Water Gun
Water Pulse
Water Sport
Whirlpool
Work Up
Naviathan [F] [Nyla]
Nature: Adamant
Type: Water/Steel
[Abilities]: Guts | Heatproof | Light Metal [Hidden]
Guts (Passive)
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn.
Heatproof (Passive)
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Light Metal (Passive)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
[Stats]HP: 110
Atk: 5+
Def: 3
SpA: 2-
SpD: 3
Spe: 97
Size Class: 6
Weight Class: 9 [Light Metal: 7]
Base Rank Total: 21
[Counters]
EC: 9/9
MC: 1
AC: 5/5
[Moves] [48|71+]
Peck
Dragon Breath
Gust
Splash
Water Gun
Metal Claw
Scary Face
Bubble Beam
Metal Sound
Drill Peck
Flash Cannon
Slack Off
Brine
Icicle Crash
Hydro Pump
Iron Head
Self-Destruct
Hurricane
Water Pulse
Icicle Spear
Liquidation
Thunder Fang
Whirlpool
Wide Guard
Feint
Iron Tail
Metronome
Dragon Pulse
Ice Punch
Thunder Punch
Waterfall
Ice Beam
Surf
Dragon Claw
Protect
Toxic
Hail
Blizzard
Hyper Beam
Rest
Sleep Talk
Scald
Giga Impact
Substitute
Dive
Heavy Slam
Psychic Fangs
Brutal Swing
We're gettin' hot and steamy today in the Fire Gym as Jayy wants to best a fellow Gym Leader. There's little memeing on his side this time around with two solid Water-types boasting additional help versus Fire in the form of Thick Fat and Heatproof, as well as Guts to deter stray burns in Naviathan's case, and Colossoil to round up the team adding offensive presence even though Sacred Grove will weaken its Ground-type moves.
Meanwhile, Toon gets on the spicy side of things with his lineup of mouth-tearing Fire-types, including Pyroak and Infernape who can certainly dent the opposing team. However, Jayy is as tricky as being the Dark Leader could suggest, so he surely has a plan to play around these.
Now for the coin toss, and this match's opening!
Coin toss: 1-5000: Toon | 5001-10000: Jayy
rolled 588 ==> Toon!
Toon sends out and equipsMeanwhile, Toon gets on the spicy side of things with his lineup of mouth-tearing Fire-types, including Pyroak and Infernape who can certainly dent the opposing team. However, Jayy is as tricky as being the Dark Leader could suggest, so he surely has a plan to play around these.
Now for the coin toss, and this match's opening!
Coin toss: 1-5000: Toon | 5001-10000: Jayy
rolled 588 ==> Toon!
JJayyFeather sends out, equips and orders
Toon makes fire plays
I ref