[Fire] Leader Toon vs Challenger JjayyFeather

TMan87

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Rules and arena said:
Arena: Sacred Grove

"You finally got accepted to challenge the Fire Gym! Hope you don't get lost!" One of the members of the Gym Committee smirks as he says this to you as they hand you the coordinates of the gym. Who even gets lost going to the a gym?

Following the instructions of the Gym League people, you rent a Gogoat, mount it and enter a strange forest. "Search for the Sound of Music", the instructions said.

"What a lousy advice. How can I find Music in these Woods?" - You say to yourself.

Still, you heard that the Fire Gym was an easy target, so you move on. Somewhere in the trail, you feel...weird, as if you were not there anymore...or as if "there" wasn't there anymore.

You and your rented Gogoat continue to move forward, following the trail. You can find footprints of many species...and yet you don't recognize any of them. Also, the woods seem to...shine? Despite being really late, there are enough sources of light around, allowing you to see your way quite clearly.

After a good hour, the trail divides into two. Before falling to despair, you manage to hear a faint sound. A song of sorts. Well...strap me a bow and call me Snubbull, music in the woods. You decide to follow it and in no time you find...





GAAAAHHH!!!

You yell, after seeing the such an odd kid. Needless to say, your Gogoat fled before you could say "what the fuck".

"Heheh, Are you looking for someone, big guy?" - The kid asks.

You look at the instructions and respond "I'm looking for a place called 'Sacred Gr-'"

The kid interrupts you, "Oh! You're here to fight the fire guy? This will be fun to watch, Tee Hee! Follow the music and look for a ruins, that'll lead you right to him!"

Before you could even thank him, he disappears in a blink of an eye. No point in wondering where the kid went, you're just ready to get your badge and never come back here again.







The music grow louder and louder and you finally spot hopefully the ruins that kid was talking about! You find the energy of excitement once again and run into the place. You shout desperately for the Gym Leader hoping you didn't waste many hours coming here with no battle.





"I'm coming, I'm coming! Jeez. Welcome to the Sacred Grove my friend! After traveling this far into the woods, you would think this was the Grass Gym huh? Well the first Fire Gym Leader tried to find this place to use it as his own arena, but unfortunately after about 14 battles he got tired of being lost in the woods and decided to go be the Ice Gym Leader. I decided to search for the temple he's been talking about since no one was too excited to help him out and what do you know! Sadly it is in ruins, but hey it's still a pretty place eh?"

You agree this place is pretty with all its shimmering greenery as well as the pixies and fairies adventuring through the woods, but at this point you don't care about his backstory and is ready to fight.





"Alright, I won't bore you any longer. Let's get this party started."

Immediately as those words leave his mouth, the fairies stopped what they were doing and became attracted to the temple.





"Looks like you got an audience to please. Don't fail to entertain them!"

Format: 3 v 3 Gym Singles (leader b6p3)
DQ: 3 Days, 1 Warnings
Substitutions: 3 per Pokemon
Switch: OK
Abilities: All
Items: On
Mega Evolutions: 1
Z-Moves: None
Recoveries / Chills: 2 / Infinite per Pokemon
Arena: Sacred Grove
Turn Order: Coin Flip

Effects:

-All resources are available here; Water, Grass, Rock, with the exception of Fissure, Hail, and Sand (unless they have their respective stones). Don't want to damage these ruins even more by leaving a gaping crack in the middle of it.
-Grassy Terrain is always up, if another terrain is summoned, they stack together....The temple is covered in greenery grass and flowery flowers. 'nuff said.
-Hazards may not be placed and Sport moves have their duration lowered by 3 actions The Gym Leader and the Fairy audience prefer you not to place down any hazardous objects like Rocks or dangerous spikes as a fairy may accidentally trigger them and get hurt in the process...You don't want to see a group of fairies be mad at you, you've seen what a Mega Gardevoir can do.
-No flinches with the exception for Fake Out The fairies fill the temple with energy, making your Pokemon more courageous and filled with high spirits. Not a lot of things can make them shudder.
-Every Pokemon can use Dazzling Gleam The fairies have seen some of the interesting battles the old Fire Leaders in the past have had and they want to be involved as well!
-Air Lock and Cloud Nine have no effect/disabled The constant pressure in the air of these abilities make the fairies feel restricted and uncomfortable. They'll use their own magic to counter them to be free if they need to.
-Pokemon forced out by a Switch-Forcing Move or Red Card, the Pokemon's trainer can choose which Pokemon replaces it spot The fairies' last act of kindness for the Gym Leader and Challenger is using their powers to change the effects of certain moves and item to allow the trainers to be more free and choose their own path

Codifications:

-Camouflage makes the user Grass Type
-Nature Power calls Energy Ball

-Secret Power has a 30% chance to Burn
Toon

Infernape [♂] Gooby
Nature: Hasty (+15% Speed, +18% Accuracy, -1 Def)
Type:

Abilities: Blaze/Iron Fist
Stats:
HP:
100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 125 (+) (+18% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5

Attacks

Acrobatics
Aerial Ace
Blaze Kick
Brick Break
Bulldoze
Close Combat
Counter
Covet
Cut
Dig
Double Kick
Dual Chop
Earthquake
Endeavor
Facade
Fake Out
Feint
Fire Punch
Flame Charge
Flame Wheel
Flare Blitz
Fling
Focus Punch
Frustration
Fury Swipes
Giga Impact
Gunk Shot
Headbutt
Iron Tail
Low Kick
Low Sweep
Mach Punch
Natural Gift
Poison Jab
Power-Up Punch
Punishment
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Scratch
Shadow Claw
Stone Edge
Strength
Submission
Thunder Punch
U-Turn


Blast Burn
Ember
Fire Blast
Fire Pledge
Fire Spin
Flamethrower
Focus Blast
Grass Knot
Heat Wave
Hidden Power [Ice]
Hyper Beam
Incinerate
Mud-Slap
Overheat
Round
Solar Beam
Snore
Swift
Uproar
Vacuum Wave


Assist
Attract
Bulk Up
Calm Mind
Captivate
Confide
Double Team
Encore
Endure
Focus Energy
Helping Hand
Hone Claws
Laser Focus
Leer
Nasty Plot
Protect
Quick Guard
Rest
Roar
Role Play
Slack Off
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Torment
Toxic
Will-O-Wisp
Work Up

103|103 Moves
MAXXED

Charizard [♀] Draco
Nature: Lonely (+1 Atk, -1 Def)
Type:

Abilities: Blaze/Solar Power
Stats:
HP:
100
Atk: 4 (+)
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Type:

Abilities: Blaze/Solar Power/Tough Claws
Stats
HP:
100
Atk: 6 (+)
Def: 3 (-)
SpA: 5
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 5
Base Rank Total: 24

Type:

Abilities: Blaze/Solar Power/Drought
Stats
HP:
100
Atk: 5 (+)
Def: 2 (-)
SpA: 7
SpD: 4
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks

Acrobatics
Aerial Ace
Beat Up
Bide
Bite
Body Slam
Brick Break
Brutal Swing
Bulldoze
Counter
Crunch
Cut
Dig
Double-Edge
Dragon Claw
Dragon Rush
Dragon Tail
Dynamic Punch
Earthquake
Facade
False Swipe
Fire Fang
Fire Punch
Fissure
Flame Charge
Flare Blitz
Fling
Fly
Focus Punch
Frustration
Fury Cutter
Giga Impact
Headbutt
Iron Tail
Mega Kick
Mega Punch
Metal Claw
Natural Gift
Outrage
Power-Up Punch
Quick Attack
Rage
Return
Rock Slide
Rock Smash
Rock Tomb
Scratch
Secret Power
Seismic Toss
Shadow Claw
Skull Bash
Sky Drop
Slash
Steel Wing
Strength
Submission
Tackle
Take Down
Thunder Punch
Wing Attack


Air Cutter
Air Slash
Ancient Power
Blast Burn
Dragon Breath
Dragon Pulse
Dragon Rage
Echoed Voice
Ember
Fire Blast
Fire Pledge
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Heat Wave
Hidden Power [Ice]
Hyper Beam
Incinerate
Inferno
Mud-Slap
Ominous Wind
Overheat
Round
Snore
Solar Beam
Swift
Twister


Attract
Belly Drum
Block
Captivate
Confide
Curse
Defense Curl
Defog
Double Team
Dragon Dance
Endure
Growl
Hold Hands
Hone Claws
Howl
Leer
Mimic
Protect
Reflect
Rest
Roar
Roost
Sandstorm
Scary Face
Sleep Talk
Smokescreen
Substitute
Sunny Day
Swagger
Swords Dance
Tailwind
Toxic
Will-O-Wisp
Work Up

122|123 Moves

Pyroak [♀] Tiki
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Type:

Abilities: Rock Head/Battle Armor/White Smoke
Stats:
HP:
120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 52 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5

Attacks

Blaze Kick
Brutal Swing
Bulldoze
Bullet Seed
Counter
Double-Edge
Dragon Tail
Earthquake
Facade
Flame Charge
Flame Wheel
Flare Blitz
Frustration
Giga Impact
Heat Crash
Headbutt
Iron Head
Iron Tail
Leafage
Low Kick
Low Sweep
Natural Gift
Petal Blizzard
Return
Revenge
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Seed Bomb
Stomping Tantrum
Strength
Throat Chop
Wild Charge
Wood Hammer
Zen Headbutt


Absorb
Ancient Power
Burn Up
Dragon Breath
Dragon Pulse
Earth Power
Ember
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash Cannon
Giga Drain
Grass Knot
Heat Wave
Hidden Power [Ice]
Hyper Beam
Incinerate
Inferno
Lava Plume
Leaf Tornado
Mud-Slap
Overheat
Petal Dance
Psybeam
Round
Snore
Solar Beam
Zap Cannon


Amnesia
Aromatherapy
Aromatic Mist
Attract
Block
Confide
Double Team
Grassy Terrain
Grass Whistle
Growth
Endure
Flash
Iron Defense
Leech Seed
Light Screen
Nature Power
Protect
Rest
Roar
Rock Polish
Safeguard
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-O-Wisp
Worry Seed

101|101 Moves
MAXXED

The spirit of Birkal
Rotom [-] Odin
Nature: Modest (+1 SpA, -1 Atk)
Type:

Abilities: Levitate
Stats:
HP:
90
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Nature: Modest (+1 SpA, -1 Atk)
Type:
(
/
/
/
/
)
Abilities: Levitate
Stats
HP:
90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 86
Size Class: 1 [Spin] / 2 [Heat, Cut] / 3 [Wash] / 4 [Frost]
Weight Class: 2 [Spin] / 3 [Heat, Cut] / 4 [Wash] / 5 [Frost]
Base Rank Total: 20

EC: N/A
MC: 0
AC: N/A
Attacks

Astonish
Facade
Frustration
Foul Play
Natural Gift
Return
Secret Power
Sucker Punch
Thief


Charge Beam
Dark Pulse
Dream Eater
Discharge
Electro Ball
Electroweb
Hex
Hidden Power [Fire]
Mud-Slap
Ominous Wind
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Swift
Thunderbolt
Thunder
Thunder Shock
Uproar
Volt Switch
Thunder Shock/Air Slash/Overheat/Leaf Storm/Hydro Pump/Blizzard


Ally Switch
Charge
Confide
Confuse Ray
Defog
Double Team
Endure
Flash
Light Screen
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Telekinesis
Thunder Wave
Toxic
Trick
Will-O-Wisp

57|57 Moves

Volkraken [♀] Blue Tips
Nature: Timid (+15% Speed, +14% Accuracy, -1 Atk)
Type:

Abilities: Analytic/Infiltrator/Pressure
Stats:
HP:
110
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 110 (+) [+14% Accuracy]
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5

Attacks

Aqua Jet
Assurance
Bind
Bite
Bounce
Constrict
Covet
Dive
Facade
False Swipe
Fire Lash
Fling
Frustration
Giga Impact
Leech Life
Payback
Return
Secret Power
Thief
U-Turn
Waterfall


Absorb
Clear Smog
Ember
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power [Ice]
Hydro Pump
Hyper Beam
Incinerate
Infestation
Laval Plume
Overheat
Power Gem
Round
Scald
Snore
Surf
Water Gun
Water Pulse
Whirlpool
Wring Out


Attract
Aqua Ring
Captivate
Confide
Destiny Bond
Double Team
Flash
Laser Focus
Memento
Pain Split
Protect
Quash
Rain Dance
Reflect
Reflect Type
Rest
Scary Face
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Tickle
Torment
Toxic
Will-O-Wisp
71|71 Moves

Camerupt [♀] Eeyore
Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
Type:

Abilities: Magma Armor/Solid Rock/Anger Point
Stats:
HP:
100
Atk: 4
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 34 (-) (-10% Evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

Type:

Abilities: Magma Armor/Solid Rock/Anger Point/Sheer Force
Stats
HP:
100
Atk: 5
Def: 4
SpA: 7 (+)
SpD: 4
Spe: 17 (-) (-10% Evasion)
Size Class: 4
Weight Class: 7
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Attacks

Body Slam
Bulldoze
Dig
Double-Edge
Earthquake
Explosion
Facade
Fissure
Flame Charge
Frustration
Giga Impact
Headbutt
Heavy Slam
Iron Head
Magnitude
Natural Gift
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Self-Destruct
Stomp
Stomping Tantrum
Stone Edge
Strength
Tackle
Take Down


Ancient Power
Earth Power
Echoed Voice
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power [Ice]
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Mud-Slap
Nature Power
Overheat
Round
Snore
Solar Beam
Spit Up


Attract
Captivate
Charm
Confide
After You
Amnesia
Curse
Defense Curl
Double Team
Endure
Focus Energy
Growl
Growth
Howl
Mimic
Protect
Rest
Roar
Rock Polish
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Toxic
Will-O-Wisp
Yawn
80|80 Moves
MAXXED


JJayyFeather

Colossoil [M] [Moby Dick]
NATURE: Jolly (+14% Accuracy)
TYPE: Dark/Ground
ABILITIES: Rebound | Guts | Unnerve [Hidden]

STATS
HP: 120​
Atk: 5​
Def: 3​
SpA: 2 (-)​
SpD: 3​
Spe: 110 (+)​
Size Class: 5​
Weight Class: 10​
Base Rank Total: 22​

COUNTERS
EC: 6/6​
MC: 19​
AC: 5/5​

MOVES (73/100)
Physical (45)
Aqua Tail​
Bite​
Body Slam​
Bounce​
Brick Break​
Bulldoze​
Crunch​
Dig​
Dive​
Double-Edge​
Dragon Tail​
Drill Run​
Earthquake​
Facade​
Fake Out​
Fire Fang​
Fissure​
Flail​
Foul Play​
Giga Impact​
High Horsepower​
Horn Attack​
Horn Drill​
Iron Tail​
Knock Off​
Magnitude​
Megahorn​
Payback​
Peck​
Poison Jab​
Pursuit​
Rapid Spin​
Rock Slide​
Rock Smash​
Rock Tomb​
Rollout​
Sand Tomb​
Smack Down​
Stone Edge​
Sucker Punch​
Superpower​
Tackle​
Thief​
Thunder Fang​
U-Turn​
Special (8)
Bubble Beam​
Dark Pulse​
Earth Power​
Mud Bomb​
Muddy Water​
Sludge Wave​
Spit Up​
Water Spout​
Status (20)
Block​
Double Team​
Encore​
Endure​
Leer​
Protect​
Quash​
Rest​
Roar​
Rototiller​
Sandstorm​
Sleep Talk​
Snatch​
Stockpile​
Substitute​
Swallow​
Taunt​
Torment​
Toxic​
Wide Guard​

Azumarill [M] [Zenith]
Nature: Adamant
Type: Water/Fairy

[Abilities]
Thick Fat (Passive)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power (Passive)
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Sap Sipper (Passive) [Hidden]
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack stage (adjusting the natural stage).
[Stats]
HP: 110​
Atk: 3+ [6 HP]​
Def: 3​
SpA: 2-​
SpD: 3​
Spe: 50​
Size Class: 2​
Weight Class: 3​
Base Rank Total: 17 [20 HP]​

[Counters]
EC: 9/9​
MC: 0​
AC: 5/5​

[Moves] [99|99] [+6 CC]
Amnesia​
Aqua Jet​
Aqua Ring​
Aqua Tail​
Attract​
Belly Drum​
Blizzard​
Body Slam​
Bounce​
Brick Break​
Bubble​
Bubble Beam​
Bulldoze​
Camouflage​
Captivate​
Charm​
Confide​
Copycat​
Covet​
Curse​
Defense Curl​
Dig​
Dive​
Dizzy Punch​
Double-Edge​
Double Team​
Dynamic Punch​
Encore​
Endure​
Facade​
Fake Tears​
Fling​
Focus Blast​
Focus Punch​
Foresight​
Frustration​
Future Sight​
Giga Impact​
Grass Knot​
Hail​
Headbutt​
Helping Hand​
Hidden Power [Electric]​
Hydro Pump​
Hyper Beam​
Hyper Voice​
Ice Beam​
Ice Punch​
Icy Wind​
Iron Tail​
Knock Off​
Light Screen​
Liquidation​
Mega Kick​
Mega Punch​
Mimic​
Mud-Slap​
Muddy Water​
Natural Gift​
Perish Song​
Play Rough​
Power-Up Punch​
Present​
Protect​
Rain Dance​
Refresh​
Rest​
Return​
Rock Smash​
Rollout​
Round​
Scald​
Scary Face​
Secret Power​
Seismic Toss​
Sing​
Slam​
Sleep Talk​
Snore​
Soak​
Splash​
Strength​
Substitute​
Superpower​
Supersonic​
Surf​
Swagger​
Swift​
Tackle​
Tail Whip​
Tickle​
Toxic​
Uproar​
Waterfall​
Water Gun​
Water Pulse​
Water Sport​
Whirlpool​
Work Up​

Naviathan [F] [Nyla]
Nature: Adamant
Type: Water/Steel

[Abilities]: Guts | Heatproof | Light Metal [Hidden]
Guts (Passive)
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn.
Heatproof (Passive)
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Light Metal (Passive)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
[Stats]
HP: 110​
Atk: 5+​
Def: 3​
SpA: 2-​
SpD: 3​
Spe: 97​
Size Class: 6​
Weight Class: 9 [Light Metal: 7]​
Base Rank Total: 21​

[Counters]
EC: 9/9​
MC: 1​
AC: 5/5​

[Moves] [48|71+]
Peck​
Dragon Breath​
Gust​
Splash​
Water Gun​
Metal Claw​
Scary Face​
Bubble Beam​
Metal Sound​
Drill Peck​
Flash Cannon​
Slack Off​
Brine​
Icicle Crash​
Hydro Pump​
Iron Head​
Self-Destruct​
Hurricane​
Water Pulse​
Icicle Spear​
Liquidation​
Thunder Fang​
Whirlpool​
Wide Guard​
Feint​
Iron Tail​
Metronome​
Dragon Pulse​
Ice Punch​
Thunder Punch​
Waterfall​
Ice Beam​
Surf​
Dragon Claw​
Protect​
Toxic​
Hail​
Blizzard​
Hyper Beam​
Rest​
Sleep Talk​
Scald​
Giga Impact​
Substitute​
Dive​
Heavy Slam​
Psychic Fangs​
Brutal Swing​

We're gettin' hot and steamy today in the Fire Gym as Jayy wants to best a fellow Gym Leader. There's little memeing on his side this time around with two solid Water-types boasting additional help versus Fire in the form of Thick Fat and Heatproof, as well as Guts to deter stray burns in Naviathan's case, and Colossoil to round up the team adding offensive presence even though Sacred Grove will weaken its Ground-type moves.
Meanwhile, Toon gets on the spicy side of things with his lineup of mouth-tearing Fire-types, including Pyroak and Infernape who can certainly dent the opposing team. However, Jayy is as tricky as being the Dark Leader could suggest, so he surely has a plan to play around these.
Now for the coin toss, and this match's opening!


Coin toss: 1-5000: Toon | 5001-10000: Jayy
rolled 588 ==> Toon!
Toon sends out and equips
JJayyFeather sends out, equips and orders
Toon makes fire plays
I ref
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
1519144324833.png

"Honestly, who really knows."


Azumarill @ Sticky Barb

Azumarill: Aqua Jet | Liquidation | Aqua Tail
IF Pyroak is under the effects of a Protective/Evasive action when you are to act, THEN Curse and push back.
IF Pyroak is to use Counter, THEN Whirlpool the first instance, Surf the second instance, Hydro Pump the third instance, pushing back each instance.
IF Pyroak is to use Burn Up, THEN Initiate Action String [Encore | Ice Punch | Bounce]
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
“Jalapeño, why can’t you ever keep your item”

Pyroak Wild Charge -> Burn Up+Burn Up -> Wild Charge
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Round 1:
#Ring
Rock Head/Battle Armor/White Smoke
120/100
4/4/3/3/52
Status: -10% Eva​
//VS//
#Barb
Thick Fat/Huge Power/Sap Sipper
110/100
3[6]/3/2/3/50
Status: OK!



Batlle calcs said:
(2075 + 2208 + 9067 + 7615 + 2113 + 3832 + 4940 + 253 + 7265 + 7593 + 63 + 2660 + 7054 + 955 + 6459 = 64152)

1st action

Azumarill used Aqua Jet!
Damage: (4[BAP]+3[STAB]+3[stat diff])*1+(2) = 12
Pyroak gets Sticky Barb!
-3 EN

Pyroak used Wild Charge!
Crit: 2075 (400) No
Damage: (11[BAP]+1.5[stat diff])*1.5+(2) = 20.75
-8 EN

Barb -2 HP Pyroak
GT +2 HP Pyroak and Azu

2nd action

Azumarill used Encore!
Encored into Wild Charge (2a)
-10 EN

Pyroak used Wild Charge!
Crit: 2208 (400) No
Damage: (11[BAP]+1.5[stat diff])*1.5+(2) = 20.75
-8 EN

Barb -2 HP Pyroak
GT +2 HP Pyroak and Azu

3rd action

Pyroak used Wild Charge!
Crit: 2208 (400) No
Damage: (11[BAP]+1.5[stat diff])*1.5+(2) = 20.75
-8 EN

Azumarill used Ice Punch!
Crit: 9067 (400) No
Effect: 7615 (960) No
Damage: (8[BAP]+3[stat diff])*1 = 11
-6 EN

Barb -2 HP Pyroak
GT +2 HP Pyroak and Azu
Pyroak's Encore ended!

Post-round:
Azumarill HP ==> 54
Summary said:
Pyroak HP: 120 ==> 97
Pyroak EN: 100 ==> 76
Azumarill HP: 110 ==> 54
Azumarill EN: 100 ==> 81
FIELD
Grassy Terrain (inf.)


#Barb
Rock Head/Battle Armor/White Smoke
97/76
4/4/3/3/52
Status: -10% Eva​
//VS//
#Nothing
Thick Fat/Huge Power/Sap Sipper
54/81
3[6]/3/2/3/50
Status: OK!

And here! We! Go! As expected against a Water-heavy team, Toon sends out Pyroak with a Ring Target, an item that gained in popularity recently. Wary of its effects, Jayy uses Azumarill and a Sticky Barb.
The latter doesn't lose time as Azumarill rushes in to deliver a small blow, but that's enough for the barbs to switch owners and destroy the dreaded Ring Target in the process. Pyroak isn't really fazed though and retaliates with a thunderous blow that leaves Azumarill quite shaken.
Now that's where the weird things begin: as Pyroak is charging up a big attack, Azumarill then asks of him to... replay that last attack. You know, the one that shaved off a good portion of its health. Either it's masochistic or feared the impressive attack that would have happened (let's go with the latter). In any case, Pyroak happily obliges and then deals a third one as well, while Azumarill does its best to land blows of its own, but that's... eh.
Looks like Jayy has been outtricked this round with great consequences, but maybe ordering second will allow him to regain some ground.

Toon orders
JJayyFeather orders
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
"Shocking."

Pyroak Double-Edge -> Wild Charge -> Wild Charge
[Non-Consecutive] IF Encore and Pyroak used Counter the previous action THEN Dodge
IF D/E (Attack) and Azumarill is faster and not in a combo THEN Counter
IF Azumarill is a Grass Type THEN Flare Blitz
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Round 2:
#Barb
Rock Head/Battle Armor/White Smoke
97/76
4/4/3/3/52
Status: -10% Eva​
//VS//
#Nothing
Thick Fat/Huge Power/Sap Sipper
54/81
3[6]/3/2/3/50
Status: OK!



Batlle calcs said:
(8710 + 8540 + 4959 + 5933 + 1484 + 4971 + 74 + 9145 + 3326 + 1085 = 48227)

1st action

Pyroak used Double-Edge!
Crit: 8710 (400) No
Damage: (14[BAP]+1.5[stat diff])*1+(2) = 17.5
-8 EN

Azumarill used Bulldoze!
Damage: (6[BAP]-2[GT]+3[stat diff])*1 = 7
[Pyroak's White Smoke]
Pyroak's Speed didn't fall!
-5 EN

Barb -2 HP Pyroak
GT +2 HP Pyroak and Azu

2nd action

Pyroak used Wild Charge!
Crit: 8540 (400) No
Damage: (11[BAP]+1.5[stat diff])*1.5+(2) = 20.75
-8 EN

Azumarill used Encore!
Encore (2a)
-10 EN

Barb -2 HP Pyroak
GT +2 HP Pyroak and Azu

3rd action

Pyroak used Wild Charge!
Crit: 4959 (400) No
Damage: (11[BAP]+1.5[stat diff])*1.5+(2) = 20.75 KO!
-8 EN

Barb -2 HP Pyroak
GT +2 HP Pyroak
Summary said:
Pyroak HP: 97 ==> 90
Pyroak EN: 76 ==> 52
Azumarill HP: 54 ==> 0
Azumarill EN: 81 ==> 66
FIELD
Grassy Terrain (inf.)


#Barb
Rock Head/Battle Armor/White Smoke
90/52
4/4/3/3/52
Status: -10% Eva, Encore (1a)​
//VS//
#Nothing
Thick Fat/Huge Power/Sap Sipper
0/66
3[6]/3/2/3/50
Status: KO!

Pyroak begins this second round with another fierce charge, this time without electricity surrounding it.
Azumarill, apparently fed up with being forced to retaliate each damn time, decides it's time to switch roles and sends shockwaves through the ground, creating obstacles on Pyroak's side of the field. That doesn't slow the Grass-type Pokémon for long though, as it once again rams into the bunny with electricity surrounding it, and once again the same bunny asks for more. What kind of training does Jayy inflict upon his Pokémon exactly?
Anyway, even trying to escape through the air doesn't work as Azu finally falls.
Now Pyroak can let loose with its boosted Grass-type attacks!

JJayyFeather orders
Toon orders
Why am I bad at reffing
 
Last edited:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Well that was short-lived.

Rewards:
Toon 2CC
Pyroak 4 MC 1 KOC
Also I guess you can choose two mons and retroactively equip them to get rewards for free? maybe not I don't think I know how that works

JJayyFeather A "at least you tried" badge

Me: 6*1.5 = 9 UC

Thank you for playing!​
 

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