Fire Your Guns - UU RMT

Heysup

is a Top Tiering Contributoris a Top Contributoris a Forum Moderator Alumnus
RUPL Champion
Team Fire Your Guns
blastoise0.jpg

Intoduction


Hi, my name is Heysup.

Team Building:

While I was testing Blastoise for QC, I found myself in awe over Choice Specs Blastoise. It was hilariously good at destroying Ghost-types who switch in to block Rapid Spin but get OHKOed by a Specs Water Spout or Surf. And so it was written, Heysup the Specs Blastoise user was to make a team to utilize Specs Blastoise to its fullest potential.

dpiconani009.gif

I started with Blastoise, and the next obvious thing was to use an actual Rapid Spinner to get rid of Stealth Rock. Donphan was an obvious choice as a semi-reliable Raikou check.

dpiconani009.gif
dpiconani232.gif

Who is the most dangerous Pokemon in the metagame with Stealth Rock off the field that 4x resist's Grass that isn't named Scyther? Moltres!

dpiconani009.gif
dpiconani232.gif
dpiconani146.gif

The next choice was also pretty straightforward. Froslass, with Rapid Spin support and Moltres to abuse Spikes is basically a must.

dpiconani478.gif
dpiconani009.gif
dpiconani232.gif
dpiconani146.gif

Swellow, again, is fairly straightforward as a Spikes abuser and makes a great late-game sweeper.

dpiconani065.gif
dpiconani478.gif
dpiconani009.gif
dpiconani232.gif
dpiconani146.gif
dpiconani277.gif

All I need now is a lead....I considered my usual Venusaur but I was not really keen on, well, being boring. I "guess" this leads to me not being as effective against bulky Waters such as Milotic, but really, with Spikes, Moltres, and Blastoise, I'll get them down eventually. Alakazam has always been a great lead, and it stops early set up.

dpiconani478.gif
dpiconani254.gif
dpiconani009.gif
dpiconani232.gif
dpiconani146.gif
dpiconani277.gif

New!: Milotic and other bulky waters got quite annoying, so I put Froslass in the lead position and brought in SubSeed Sceptile.


--------------------------------------------------
Team Fire Your Guns
065alakazam.png
478froslass.png
009blastoise.png
232donphan.png
146moltres.png
277swellow.png


--------------------------------------------------
478.png

Froslass (F) @ Leftovers
Ability: Snow Cloak
EVs: 120 HP/252 Def/136 Spd
Timid nature (+Spd, -Atk)
- Spikes
- Taunt
- Pain Split
- Ice Beam
---

Role Summary: I mean are you honestly surprised. I could probably copy/paste from my..well...other 2-ish RMTs that include this set, however I will not. Froslass comes in on a huge portion of the metagame, sets up a layer or two of Spikes, and just lives for the rest of the match in order to block spin. It is particularly useful for Moltres and Swellow, since it drastically reduces their counters. I'll often sacrifice Froslass to set up 3 layers of Spikes, Pain Split, and Taunt Milotic. This is for the sole reason that Blastoise will destroy things when Milotic is down. It's a pretty good lead, not the best, but it still does its job which is the most important aspect of it.

Moveset:
Taunt is for Hitmontop and to stop set up. Spikes are Spikes. Ice Beam hits Donphan for STAB and OHKOes it after Pain Split, which keeps Froslass marginally healthy.

EVs, Nature, and Item:
I am actually using different EVs than my usual ones because frankly Froslass needs to outpace Uxie and Moltres in this current metagame. Leftovers are for extra survivability.
--------------------------------------------------
New!
254.png

Sceptile (M) @ Leftovers
Ability: Overgrow
EVs: 160 HP/252 Spd/96 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Ice]
- Substitute
- Leech Seed
- Leaf Storm
---

Role Summary: Sceptile was needed to replace Alakazam because my lack of water-type switch ins really hindered Blastoise and Moltres's ability to function properly. This set absolutely destroys so many teams because of its mixture of power and bulky/healing capabilities. This set also gives me a great way to deal with Azumaril, Kabutops, and even RP Torterra.

Moveset:
SubSeed with Hidden Power Ice to deal with Venusaur and other opposing Grass-types. LEAF STORM is the shit. With Substitute giving me the ability to manipulate my health into Overgrow range, Leaf Storm is an incredibly useful surprise - offensive tool.

EVs, Nature, and Item: With max Speed, Sceptile is going to outpace basically everything minus Swellow and Electrode, allowing it to stall them out with SubSeed. 160 EVs gives me a Substitute number, and the rest is dumped in SpA to give Sceptile some much needed power.
--------------------------------------------------
9.png

Blastoise (M) @ Choice Specs
Ability: Torrent
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Hidden Power [Grass]
- Surf
- Water Spout
---

Role Summary: The "star" of the team and my favourite test subject from Quality Control testing: Specs Blastoise. When I came across this set in the analysis yea whatever, I laughed to myself in real life. Anyway, I fixed the set up a bit and tested it, wow was I amazed at how well it worked at netting at least one kill, and a crucial one at that. Specs Blastoise destroyed 9 Ghosts in 20 matches, and the other teams probably didn't even carry Ghosts. I realized "uhhh so let me just use a Rapid Spinner with this Blastoise set and abuse the extra powerful SR weak mons". So, yea, that's what I did and this set works like a charm. After they realize I'm Specs, I use Hidden Power to weaken Milotic and co. for Moltres and Swellow.

Moveset:
Water Spout is hilarious, no one expects it and it 2HKOes offensive Venusaur. Surf is for backup when Blastoise takes damage, and Ice Beam and Hidden Power Grass give it pretty great coverage.

EVs, Nature, and Item:
Timid and Max Speed put Blastoise at 280 Speed, outpacing Modest Moltres by a single point, defensive Rotom, and various others. Choice Specs works wonders because it has no recoil and allows me to use Water Spout.
--------------------------------------------------
232.png

Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/12 Atk/244 SpD
Impish nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Roar / Toxic
- Rapid Spin
---

Role Summary: After the opponent gets over the fact that their Rotom or Froslass has been OHKOed by Specs Blastoise Water Spout, Donphan comes in and Rapid Spins whenever it needs to. It also "checks" Raikou, Rhyperior, and various other physical threats. Rock-type attacks are also often flying at my team, and Donphan absorbs them while firing off powerful Earthquakes and HEAD SMASHes.

Moveset:
I usually hate using Defensive Donphan because, well, Donphan usually needs to hit hard to 1-2HKO Ghosts. However, since Blastoise is taking care of my Ghost problem, I can afford to run a "gimmicky" SpD set that can actually deal with Raikou reliably and doesn't need a second attack for Ghost-types. Toxic and Roar, well, I tend to switch it up every so often. Roar is great for spamming and spreading Spikes + Stealth Rock damage, Toxic makes Milotic's life hell.

EVs, Nature, and Item:
Again, Specially bulky with a couple points in Attack.
--------------------------------------------------
146.png

Moltres @ Life Orb
Ability: Pressure
EVs: 252 Spd/252 SAtk/4 Def
Timid nature (+Spd, -Atk)
- Air Slash
- Hidden Power [Grass]
- Fire Blast
- Roost
---

Role Summary: Staple with Donphan and Froslass. With Froslass' Spikes support, easy Spinning from the Blastoise + Donphan combination I figured it would be some sort of sin not to run Moltres.

Moveset:
Everyone should realize why these moves are run on this set.

EVs, Nature, and Item:
I use Timid to get the jump on other Moltres, Jolly Venusaurs, and whatnot.
--------------------------------------------------
277.png

Swellow (M) @ Flame Orb
Ability: Guts
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Facade
- Quick Attack
- U-turn
- Pursuit
---

Role Summary: Swellow is great at luring in Pokemon that Moltres can incinerate with Fire Blast or destroy with a 4x super effective Hidden Power. It has three main jobs as always:

1) Spread Spikes damage with U-turn
2) Check the entire unboosted metagame
3) Sweep late game

Usually in that order. Now add on Pursuit for Chansey, since with Pursuit damage Moltres can easily 2HKO Chansey with Fire Blast.

Moveset:
Pursuit is the only thing that isn't standard, Brave Bird is overrated, it doesn't even OHKO bulky Froslass! Pursuit helps me fuck with Ghosts...more...

EVs, Nature, and Item:
Flame Orb is used because I'm not going to be staying in unless I'm sweeping late game (ie I'll be spamming U-turn).
 
Defensive Threats

dpicon009.png
Blastoise - Froslass handily stops Rapid Spin and weakens Blastoise to the point of not being able to switch in.

dpicon113.png
Chansey - Froslass switches in, Taunts, sets up Spikes, heals, and whatnot. Swellow OHKOes as well.

dpicon344.png
Claydol - Froslass.

dpicon091.png
Cloyster - Donphan can take Rock Blast variants.

dpicon346.png
Cradily - Taunt with Froslass.

dpicon232.png
Donphan - Donphan is usually an easy switch for Moltres, however if I have Spikes on the field, obviously I'll switch Froslass in. Froslass actually beats Donphan 100% of the time if I have more than 85% HP (and Stealth Rock is down) or 60% HP if Stealth Rock isn't down, as Earthquake does 59% max. I can then Pain Split and Ice Beam to KO Donphan.

dpicon481.png
Mesprit - Set up prevented by Sleep Powder.

dpicon350.png
Milotic - Sceptile.

dpicon031.png
Nidoqueen - Not a big deal really, Moltres switches into almost anything and OHKOes. Donphan can spin away SR.

dpicon195.png
Quagsire - "Anything" beats this...

dpicon377.png
Regirock - Donphan, Blastoise.

dpicon379.png
Registeel -
Donphan, Moltres.

dpicon479.png
Rotom - I trap Choiced variants with Swellow, and I OHKO defensive variants with Blastoise.

dpicon080.png
Slowbro - Walls nothing except "sort of" Swellow, who will U-turn to something else. S

dpicon442.png
Spiritomb - Moltres rocks it. Blastoise does too, actually.

dpicon197.png
Umbreon - Roar with Donphan, or Taunt with Froslass if it's the last Pokemon. I can stall it with Sceptile.

dpicon480.png
Uxie - Slept. I can stall CM variants with Sceptile.

dpicon110.png
Weezing - Moltres OHKOes, and Froslass sets up Spikes on it.
.......

Offensive Threats


dpicon359.png
Absol - Donphan is a good check, along with Swellow's QA.

dpicon065.png
Alakazam - Swellow revenges.


dpicon424.png
Ambipom - Froslass Spikes on most variants. Donphan easily handles every variant (minus lolNP).

dpicon059.png
Arcanine - Moltres. Donphan if I "need" to.


dpicon184.png
Azumarill - Sceptile and Blastoise.

dpicon257.png
Blaziken - Moltres + easily revenged.

dpicon452.png
Drapion - Donphan.

dpicon160.png
Feraligatr - Swellow revenge kills. Blastoise can take a hit and hit it hard with HP Grass. Froslass isn't OHKOed and can Pain Split. Etc.

dpicon478.png
Froslass - Taunted if a lead, otherwise I take care of it with basically anything. Donphan Spins away Spikes given the opportunity.

dpicon297.png
Hariyama - Froslass, Moltres, or Donphan if needed.

dpicon106.png
Hitmonlee - Froslass, Moltres, or Donphan if needed.

dpicon237.png
Hitmontop - Froslass beats almost every variant with ease due to Taunt and Pain Split.

dpicon229.png
Houndoom - Moltres.

dpicon141.png
Kabutops - Donphan beats it when it isn't raining.

dpicon115.png
Kangaskhan
- Donphan.


dpicon470.png
Leafeon - Moltres and Froslass.

dpicon467.png
Magmortar - Mispredictions can be costly, but it is easily revenge killed.

dpicon429.png
Mismagius - Swellow is an excellent counter and trapper.

dpicon146.png
Moltres -
How on earth could I possibly switch into this thing? If it's modest, I can beat it with Blastoise. If not...tough shit.

dpicon139.png
Omastar - Taunt, etc to stop from setting up, and Moltres, Venusaur, and Absol can deal with it.

dpicon243.png
Raikou - Swellow revenge kills, and Alakazam stops set up. Oh yea, Donphan works well.
dpicon464.png
Rhyperior - Donphan works decently well.

dpicon123.png
Scyther - Stealth Rock, Donphan, and Moltres usually handle this. Froslass helps too.

dpicon277.png
Swellow - Donphan covers it pretty well.


dpicon389.png
Torterra - Moltres beats non- Stone Edge variants, while Froslass can also take a hit and OHKO with Ice Beam. My main tactic is to not let it set up because, well, it can't really set up on anything since Donphan has Roar.

dpicon003.png
Venusaur - Moltres comes in on Leaf Storm, Froslass sets up on Sludge Bomb. Most physical variants are walled to hell and back by Moltres.


Team Styles:


Rain Dance - Annoying, but I can outstall them with careful switching.

Stall - Spikestacking Team with a Pursuit Swellow, do the math.

Sandstorm - Has trouble with Moltres.

Offense - I have Swellow and a pretty solid anti-lead to keep momentum in my favor.
 
Specs Blastoise really does look like it can kill off most ghosts, but the only problem you might have with that is double ghost utilizing teams where if you kill one the other will know the surprise Water Spout and switch in on the actual spinner, Donphan.

Spiritomb (without Brave Bird on you swellow) and Slowking/Milotic in particular could give you some trouble. Otherwise, this looks like a really neat team. :)
 
This team is actually surprisingly awesome. Choice Specs Blastoise? I've got to try it.

I haven't gotten any changes but I have a nitpick. With Raikou you said that your only checks are Alakazam and Swellow but don't forgot about your SpD Donphan who can live a LO 1+ HP grass/ice and OHKO in return with Earthquake.
 
Hey, sup (yeah, live with that ._.)

I like the way you recycled your old concept of spinning to give birds an easier time using some things the metagame isn't really ready to face. Anyways, I guess I'll just be nitpicking some stuff, as you seem to be well aware of what troubles you and what could solve them:

- The first thing you should consider is running Stone Edge on Donphan and net yourself the perfect Moltres bait. Because Donphan is such an easy switch-in for Moltres they usually don't hesitate switching in and start shooting Fire Blasts around; but because you're running a specially defensive spread you can actually survive Fire Blast 100% of the time, even from Modest Moltres [383 Atk vs 217 Def & 384 HP (120 Base Power): 295 - 348 (76.82% - 90.63%)] and OHKO it in return (as long as it hits, naturally; which it never will).

- The second suggestion is something I'm not really confortable with, as I myself have ran choiced spinners in the past and can tell that even though they actually work well, they aren't really reliable. Anyways, I believe you could consider replacing one of Blastoise's attacks with Rapid Spin and switching Donphan, especially because you've got a lead that stops rocks from going down early and a pursuiter, for a defensive Grass-type like Leafeon, Saur or Growth, to help with your overall weakness to Water-types (or whatever you think fits best, maybe a Toxicroack or something like that). Of course, that leaves you with no rocks setup (unless you go with Torterra, which wouldn't be really bad considering it helps with your notable RP Perior weakness, that it gets Roar and maintains your Rock resist) and even weaker to Swellow, but I really can't figure out a way to fix that without changing the whole team.

I guess that's all for now. If I come up with something new I'll make sure I post it here. Good Luck =)
 

EVs, Nature, and Item:
Flame Orb is used because I'm not going to be staying in unless I'm sweeping late game (ie I'll be spamming U-turn).

just throwing toxic orb out there as i can see you coming in on status from chansey, ballsweak hp grass etc and then doing the uturn game. 6.25 > 12.5 for that turn yes plix.

maybe just throw those missing 4 evs onto moltres to make the rmt prettier too.

gj on another team.
 
Nice team. Specs Blastoise really catches people off guard.
Also nice Donphan spread.

But you don't consider Aggron to be a threat? Poor Aggron...


Because if Aggron comes in on Swellow when you don't use U-Turn, it's pretty much game set (especially when it has Magnet Rise, which i believe people are starting using, like PK Gaming).

Also, Froslass means a free Head Smash for Aggron.

But, of course, Aggron can only set up on Swellow... (and Blastoise locked on Ice Beam, i guess), and you said you're going to spam U-Turn...



But here comes a dilemma: with Stone Edge (mentioned by Bluewind), Donphan can take Moltres out thanks to the special EVs. But without Roar, Magnet Rise RP Aggron can set up in front of him.

I say go with Stone Edge: Aggron is still rare (as does the RP Magnet Rise set), while Moltres is everywhere.

Torterra over Donphan is a nice suggestion: but i see you need Rapid Spin, and Torterra just makes you even weaker to Moltres, so keep Donphan.

Just a niptick: on the "defensive threats", you said Froslass OHKO Chansey. I think you meant Swellow.

That's all, folks! And nice team, good work!
 
Hey HYU,

From the looks of your team, you have a nice synergy going here so I'm not going to touch that. However, I really can't help but suggest a Grass in there to patch up your issues with Milotic - nothing can switch out to take a Surf bar Blastoise who apparently covers a lot of Pokemon for your team. With that being said, I would like to make a nice switch between Froslass and Alakazam in the lead role (Lass is still a beast in that spot), then switching Alakazam to an offensive Venusaur. Alakazam seems like something that was just put because it unfortunately doesn't provide much outside the lead slot. With that being said, I think you can try out a Mix Venusaur at the moment with Synthesis equipped. I was initially going to suggest an SD Venusaur, but I think you need the survivability more from what I see since Blastoise is going to be taking most hits. Synthesis allows you to heal off stuff like Azumarill Waterfall, Milotic Ice Beam, etc. Eh i don't like the current spread online but you can try a 252 Atk / 4 SpA / 252 Spe with the EVs and the nature Hasty with the movesets Sleep Powder / Power Whip / Sludge Bomb / Synthesis with Life Orb. Sludge Bomb won't really need the boost since it will still hurt tangrowth, Sceptile, and enemy Venusaur for hard damage. The magic of this set is the ability to lure in Registeel; nail it with Sleep, then spam 26-32~ facades to it with Swellow. Lastly, Venusaur gives you a nice insurance against Rain Dance somewhat, so that's a bonus for sure.

As for other options, I'd like you to incorporate Head Smash on Donphan for the reasons Bluewind listed. Moltres is a true bitch and Blastoise will not live to survive HP Grass from a smart player. If the player finds that you lack Leftovers, they can exploit this and conserve Moltres. Head Smash ensures that you'll hit it hard, OHKO I believe. Thank god I didn't play this team, this seems very scary. overall gl.
 
Specs Blastoise really does look like it can kill off most ghosts, but the only problem you might have with that is double ghost utilizing teams where if you kill one the other will know the surprise Water Spout and switch in on the actual spinner, Donphan.

Spiritomb (without Brave Bird on you swellow) and Slowking/Milotic in particular could give you some trouble. Otherwise, this looks like a really neat team. :)

Well the initial switch in is often going to be Froslass, so once Froslass is gone Donphan will not have a difficult time wearing down Spiritomb with Roar.

This team is actually surprisingly awesome. Choice Specs Blastoise? I've got to try it.

I haven't gotten any changes but I have a nitpick. With Raikou you said that your only checks are Alakazam and Swellow but don't forgot about your SpD Donphan who can live a LO 1+ HP grass/ice and OHKO in return with Earthquake.

Fixed lol.

Hey, sup (yeah, live with that ._.)

I like the way you recycled your old concept of spinning to give birds an easier time using some things the metagame isn't really ready to face. Anyways, I guess I'll just be nitpicking some stuff, as you seem to be well aware of what troubles you and what could solve them:

- The first thing you should consider is running Stone Edge on Donphan and net yourself the perfect Moltres bait. Because Donphan is such an easy switch-in for Moltres they usually don't hesitate switching in and start shooting Fire Blasts around; but because you're running a specially defensive spread you can actually survive Fire Blast 100% of the time, even from Modest Moltres [383 Atk vs 217 Def & 384 HP (120 Base Power): 295 - 348 (76.82% - 90.63%)] and OHKO it in return (as long as it hits, naturally; which it never will).

I guess that's all for now. If I come up with something new I'll make sure I post it here. Good Luck =)

I considered (and tested) this, but Roar really helped because it allowed me to deal with Pokemon like Aggron and RP Torterra. I can always Stealth Rock, live through Fire Blast, and then Roar to make Moltres's Life miserable anyway.

just throwing toxic orb out there as i can see you coming in on status from chansey, ballsweak hp grass etc and then doing the uturn game. 6.25 > 12.5 for that turn yes plix.

gj on another team.

When I come in the first time I don't take anything. After that it's really just revenging and using U-turn. However I'll consider switching.

Hey HYU,

From the looks of your team, you have a nice synergy going here so I'm not going to touch that. However, I really can't help but suggest a Grass in there to patch up your issues with Milotic - nothing can switch out to take a Surf bar Blastoise who apparently covers a lot of Pokemon for your team. With that being said, I would like to make a nice switch between Froslass and Alakazam in the lead role (Lass is still a beast in that spot), then switching Alakazam to an offensive Venusaur. Alakazam seems like something that was just put because it unfortunately doesn't provide much outside the lead slot. With that being said, I think you can try out a Mix Venusaur at the moment with Synthesis equipped. I was initially going to suggest an SD Venusaur, but I think you need the survivability more from what I see since Blastoise is going to be taking most hits. Synthesis allows you to heal off stuff like Azumarill Waterfall, Milotic Ice Beam, etc. Eh i don't like the current spread online but you can try a 252 Atk / 4 SpA / 252 Spe with the EVs and the nature Hasty with the movesets Sleep Powder / Power Whip / Sludge Bomb / Synthesis with Life Orb. Sludge Bomb won't really need the boost since it will still hurt tangrowth, Sceptile, and enemy Venusaur for hard damage. The magic of this set is the ability to lure in Registeel; nail it with Sleep, then spam 26-32~ facades to it with Swellow. Lastly, Venusaur gives you a nice insurance against Rain Dance somewhat, so that's a bonus for sure.

As for other options, I'd like you to incorporate Head Smash on Donphan for the reasons Bluewind listed. Moltres is a true bitch and Blastoise will not live to survive HP Grass from a smart player. If the player finds that you lack Leftovers, they can exploit this and conserve Moltres. Head Smash ensures that you'll hit it hard, OHKO I believe. Thank god I didn't play this team, this seems very scary. overall gl.

I think you have a point with Venusaur being good over Alakazam, and if you saw in my team building I actually considered it for those reasons. I guess, even though Alakazam is great, that I should probably switch to Venusaur - or any grass-type - in the end. Maybe I'll use Sceptile or something to be original....

So yea I'll test Venusaur and others. I want to keep Froslass out of the lead slot if possible.
 
Typo:

EVs, Nature, and Item: Timid and Max Speed put Blastoise at 280 Speed, outpacing timid Moltres by a single point, defensive Rotom, and various others. Choice Specs works wonders because it has no recoil and allows me to use Water Spout.

Should be Modest ... you made me double-check to see if Blastoise had 91 base speed lol. Otherwise interesting team, I'm not a good team rater but you might want Wish somewhere to keep Blastoise's Water Spout strong.

PS: Ambipom's Fake Out eliminates Alakazam's Focus Sash (although if it does use Fake Out, you have a 70% chance of OHKO'ing it), while if it doesn't use Fake Out and switches instead then Ambipom would be fully healthy (and so Alakazam hasn't "beaten" it). Also I'm curious about max speed on Alakazam. You can't outspeed Electrode, while everyone else is handily outsped with 216 EVs. Why not run 216 and drop the rest into HP? Although I guess max speed lets Alakazam tie other Alakazam who're running max speed, as well as be one of the fastest Pokemon around if you use it later in the match ...
 
Is Headsmash a fad? Donphan learns it but I hardly think it's viable. Heck you don't even run it...

Anywho I wanted this post to have a point. I know you hate using Froslass as a lead but if your were to add a grass type Alakazam would need to go. If you want the surprise fact you can always use Mixed Sceptile!


Sceptile@ Life Orb
EVs:200 SpA/80 Atk/216 Spe
Hasty Nature
~Leaf Storm
~Rock Slide
~Earthquake/ Focus Punch
~Hp Ice


It's always an option at least. The more recommended option would be using Lead Venusaur so Froslass can remain a secret. Still give Mixtile a go at the very least.
 
Typo:



Should be Modest ... you made me double-check to see if Blastoise had 91 base speed lol. Otherwise interesting team, I'm not a good team rater but you might want Wish somewhere to keep Blastoise's Water Spout strong.

Yea I messed that one up...

Is Headsmash a fad? Donphan learns it but I hardly think it's viable. Heck you don't even run it...

I ran it on every team except this one...
PK Gaming said:
Anywho I wanted this post to have a point. I know you hate using Froslass as a lead but if your were to add a grass type Alakazam would need to go. If you want the surprise fact you can always use Mixed Sceptile!


Sceptile@ Life Orb
EVs:200 SpA/80 Atk/216 Spe
Hasty Nature
~Leaf Storm
~Rock Slide
~Earthquake/ Focus Punch
~Hp Ice


It's always an option at least. The more recommended option would be using Lead Venusaur so Froslass can remain a secret. Still give Mixtile a go at the very least.

Well I was considering this, but it was really, well, not what I needed. It dies to quickly for a Pokemon that I need to be able to switch into Water-types.

However I do like using SubSeed Sceptile with Leaf Storm. I really like this set over Alakazam, and Froslass is still damn good as a lead. I reflected these changes in the OP.

What do you guys think now?
 
You could try a subseed SD Sceptile with Leaf Blade as your main attack. You do get walled by Leafeon and Tangrowth, but your team covers them really well. Sub seed lets it beat some of it's would be counters such as Registeel and Weezing. Leaf Storm and HP Ice are viable as well.
 
A subseeding would be amazing for this team. Bulky waters never beat Sceptile one and one. They can try but they always manage to lose out in the end.

Subseeding Sceptile works marvelously with Moltres (they cover each other's threats) and I have seen such team pairings that anniliate teams.

Sub seed's is notorious at racking up damage/switches and with spikes on this team it could be a NIGHTMARE to face.

you could bring SubseedSceptile back in style lol
 
If you're so reluctant about leading with Froslass, why not just do it with Moltres? I believe it's not the best way to go in this case, as it could turn out to be bad you expose one of your main sweepers to things like Uxie and Alakazam; but it would also be a great way to force Lead Moltres to stay in, potentially removing one of your main nemesis from the get go .
 
If you're so reluctant about leading with Froslass, why not just do it with Moltres? I believe it's not the best way to go in this case, as it could turn out to be bad you expose one of your main sweepers to things like Uxie and Alakazam; but it would also be a great way to force Lead Moltres to stay in, potentially removing one of your main nemesis from the get go .

In the end I decided to bite the bullet and put Froslass as the lead because I don't want to give away Moltres that early. Sceptile is making a nice addition to the team, too be honest.
 
In the end I decided to bite the bullet and put Froslass as the lead because I don't want to give away Moltres that early. Sceptile is making a nice addition to the team, too be honest.

Oh, how AWESOME. Seriously is it the subseeder set? I KNEW it would be awesome. I so want to play this game, and the pokemon run in this team (everyone is epic save for Whorelass) makes it an even better team.
 
Save for Donphan, Blaziken rapes your team.
Froslass: Fire Blast
Sceptile: Fire Blast/Vacuum Wave
Blastoise: Hidden Power Electric
Moltres: Stone Edge
Swellow: Stone Edge
This is why Swellow needs Brave Bird.
 
Moltres can outspeed and OHKO, which means you have to predict a switch-in, Swellow can OHKO Blaziken with Facade anyways, Blastoise can take a hit and OHKO back (etc, etc).
 
From experience Uxie is used late game. It can out stall Sceptile and Froslass will probably be dead by then. An offensive CroUxie is only stopped by unpoisoned Dark Pokemon and taunters.
 
HOLYCRAP that picture is scary.... ._____. ...and... fitting... olol.

Interesting team, don't know if I really have much to add to this...
I suppose it's worth throwing out Big Root / Giga Drain on Sceptile. I too ran SubSeedtile for a while, only I used Big Root instead of Lefties and Giga Drain instead of Leaf Storm. It sounds gimmicky and mostly is, but STAB-Overgrown-Giga Drain with Big Root has a nice side-effect of recovering you to like half or greater health on a neutral hit, in addition to scoring the KO.

Leaf Storm sounds pretty scary, but if you're not gonna be running in and out a lot, then maybe something more reliable is better, but you're the best judge of that.
 
A well played offensive Uxie is going to blow you over if Blastoise is lacking a bit of health and SR is up.

Sorry for not responding I was busy.

Anyway, I don't see where an offensive Uxie would come in without taking >50% unless it's Donphan who's going to roar it out anyway. If it comes on on a revenge kill against Ice Beam or HP from Blastoise, I can still easily revenge kill it with Swellow or stall it out with Sceptile.
 
I think I played this team...didn't expect a Water Spout to the face. :(

Awesome team, can't see any real flaws with it. Great job :D
 
Back
Top