VGC First ever attempt at a competitive team for vgc

This is the first time I've ever tried to play competitively and I'm back playing pokemon after over a decade gap so any help would be appreciated in refining this team.

Cursola @ Aguav Berry
Ability: Perish Body
Happiness: 160
EVs: 252 HP / 252 Def
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Strength Sap
- Will-O-Wisp
- Protect
- Perish Song

Cursola's purpose is to get in (or more often than not come out first), fire off perish song and then depending on the opposing team's composition either remain in and stall out physical attackers until switching on the last turn of perish - will-o-wisp, strength sap and ev spread making this a cake walk for the most part. Or stalling one turn with protect before switching out if there is a significant threat.
I prefer to keep Cursola alive if possible purely for it's griefing power with perish body, but it also gets sacrificed to minimise damage to stronger party members when necessary.

Gothitelle @ Focus Sash
Ability: Shadow Tag
Happiness: 160
EVs: 252 HP / 132 Def / 124 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Endure
- Imprison
- Protect

Often leading with Cursola, Gothitelle's goal is to get trick room up and survive to take the opponent's first 2 pokemon out. Endure and protect together make this successful more often than not and imprison is in place to counter other trick room users, with the nice side benefit of denying protect. Focus sash gives just enough survivability to counter beat up teams, guaranteeing trick room and allowing the switch in to OHKO, but it's far from a perfect solution.

Torkoal @ Charcoal
Ability: Drought
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Fire Spin
- Protect
- Solar Beam

Torkoal is a strong sweeper, obviously a fairly standard inclusion in a trick room based team at the minute. The only change I've made from the standard set up is the inclusion of fire spin, it provides a trapping method other than Gothitelle and gives better coverage over Dugtrio for the team in it's current set up. Torkoal tends to work well in tandem with other big hitters in the team but has also swung games in my favour pairing with Cursola when things have gone south early on.

Mudsdale @ Life Orb
Ability: Stamina
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 0 Spe
- Rock Slide
- Body Press
- Iron Head
- High Horsepower

Another fairly standard addition for trick room based teams, good coverage and a handy ability make it an obvious choice. Mudsdale is more often than not my main dynamax mon, abusing max steel to build defence along with stamina ability in order to set up OP body press. Generally a late game sweeper, the gameplan I tend to run means teams leading aggressively are (hopefully) mostly neutralised by the time Mudsdale comes out, leaving a fairly straightforward clean up in the ideal scenario.

Dracovish @ Choice Band
Ability: Strong Jaw
Level: 50
EVs: 252 Atk / 4 Def / 252 SpD
Brave Nature
IVs: 0 Spe
- Fishious Rend
- Psychic Fangs
- Crunch
- Leech Life

Dracovish is one of the biggest hitters in the party, choice band + strong jaw makes it a pretty ridiculous sweeper. It's sweeping ability is obvious with Fishious Rend but it's coverage with Psychic fangs, Crunch and Leech Life give it the option to dynamax to bypass the choice band. It also has the benefit of not being as prone to misses as Dracozolt and I find just the intimidation factor of both fossils can set me up fairly well with torkoal/mudsdale.

Dracozolt @ Leftovers
Ability: Hustle
Level: 50
EVs: 252 HP / 252 Atk
Brave Nature
IVs: 0 Spe
- Bolt Beak
- Dragon Claw
- Low Kick
- Substitute

Dracozolt is currently taking my final spot but it's the most likely to change, it's built to switch in and hit hard. It's providing coverage for flying types and water heavy teams which I was having some trouble with, but has also become my second most common dynamax, using max knuckle to maximise damage with bolt beak similarly to Mudsdale's approach with dynamax The obvious issue is the risk taken with the hustle ability, I'm not keen on the accuracy however when it goes right, it really goes right.
 
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