I've played a few games with a team of my friend's, decided it was time to make my own. Critique is always welcome
Dracovish @ Choice scarf
Ability: Water Absorb
Evs: 252 Atk/4 SpA/252 Spe
Naive nature
- Fishious Rend
- Earth Power
- Ice Fang
- Dragon Pulse
We already know Dracovish is good, almost was required to include him. Good physical sweeper, scarf to ensure that rend gets the boosted attack. Water absorb to prevent scald burns and to tank water attacks from Seismitoad. Ice fang to deal with pesky ground and rock types, Dragon pulse as a good STAB move. No clue why earth power is on there, why not I guess.
Toxapex @ Black sludge
Ability: Regenerator
Evs: 252 Hp/252 Def/4 SpD
Calm nature
- Baneful Bunker
- Toxic Spikes
- Hydro Pump
- Sludge Wave
My main choice for a lead. Standard stuff with Baneful bunker and Toxic spikes, Sludge wave is decent STAB. I decided to add Hydro pump as not many people expect it on a wall, leads people to switch in Rotom heat or Cinderace on him.
Mew @ Assault Vest
Ability: Synchronize
Evs: 4 Atk/252 SpA/252 Spe
Lonely nature
- Flamethrower
- Hydro pump
- Psychic
- Volt switch
Okay so I really love Hydro pump..... Anyway, mew is here to deal with annoying walls like Toxapex and Ferrothorn. Flamethrower 4x effective on Ferrothorn helps a lot. Aside from that, we have psychic for STAB and volt switch for pivots, pretty fast special sweeper.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Evs: 8 Hp/250 Def/252 SpD
Relaxed nature
- Spikes
- Leech seed
- Power whip
- Gyro ball
Another wall, this time pretty mixed. Can also be used as a lead, but I typically bring him in after a defogger. Dies to fire so keep him away from that. Tanks physical like a boss as well.
Kommo-O @ Assault vest
Ability: Bulletproof
Evs: 252 Atk/4 SpA/252 Spe
Naive nature
- Dragon pulse
- Close combat
- Drain punch
- Dragon claw
I chose Kommo-O to deal with one mon: Hydreigon. I've seen him way too much around the meta and personally, I'm not a fan. Bulletproof on Kommo-O tanks shadow ball easily due to bulletproof, and has STAB fighting AND dragon to take down Hydreigon without a second thought. Other than that, he can be a decent mixed attacker, though definitely focusing on the physical side of things. He can also take down other physical attackers like Bisharp, and honestly I love having him on the team.
Last but not least
Excadrill @ Focus sash
Ability: Mold breaker
Evs: 252 Atk/4 SpD/252 Spe
Jolly nature
- Rapid spin
- Earthquake
- Iron head
- Swords dance
Welp, here's my spinner. Gets rid of hazards and can stay alive for at least one turn if you want to set up a swords dance. Swords dance STAB boosted earthquake is nothing to scoff at and many a mon will quiver at the thought of a 150 base power earthquake. Iron head is also a very respectable 120 base power and destroys fairy types without a second thought. All in all, I feel this is a pretty good fit for the team.
So, what do you think? Its my first try at a decent g8 team and I really hope you all like it.
Dracovish @ Choice scarf
Ability: Water Absorb
Evs: 252 Atk/4 SpA/252 Spe
Naive nature
- Fishious Rend
- Earth Power
- Ice Fang
- Dragon Pulse
We already know Dracovish is good, almost was required to include him. Good physical sweeper, scarf to ensure that rend gets the boosted attack. Water absorb to prevent scald burns and to tank water attacks from Seismitoad. Ice fang to deal with pesky ground and rock types, Dragon pulse as a good STAB move. No clue why earth power is on there, why not I guess.
Toxapex @ Black sludge
Ability: Regenerator
Evs: 252 Hp/252 Def/4 SpD
Calm nature
- Baneful Bunker
- Toxic Spikes
- Hydro Pump
- Sludge Wave
My main choice for a lead. Standard stuff with Baneful bunker and Toxic spikes, Sludge wave is decent STAB. I decided to add Hydro pump as not many people expect it on a wall, leads people to switch in Rotom heat or Cinderace on him.
Mew @ Assault Vest
Ability: Synchronize
Evs: 4 Atk/252 SpA/252 Spe
Lonely nature
- Flamethrower
- Hydro pump
- Psychic
- Volt switch
Okay so I really love Hydro pump..... Anyway, mew is here to deal with annoying walls like Toxapex and Ferrothorn. Flamethrower 4x effective on Ferrothorn helps a lot. Aside from that, we have psychic for STAB and volt switch for pivots, pretty fast special sweeper.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Evs: 8 Hp/250 Def/252 SpD
Relaxed nature
- Spikes
- Leech seed
- Power whip
- Gyro ball
Another wall, this time pretty mixed. Can also be used as a lead, but I typically bring him in after a defogger. Dies to fire so keep him away from that. Tanks physical like a boss as well.
Kommo-O @ Assault vest
Ability: Bulletproof
Evs: 252 Atk/4 SpA/252 Spe
Naive nature
- Dragon pulse
- Close combat
- Drain punch
- Dragon claw
I chose Kommo-O to deal with one mon: Hydreigon. I've seen him way too much around the meta and personally, I'm not a fan. Bulletproof on Kommo-O tanks shadow ball easily due to bulletproof, and has STAB fighting AND dragon to take down Hydreigon without a second thought. Other than that, he can be a decent mixed attacker, though definitely focusing on the physical side of things. He can also take down other physical attackers like Bisharp, and honestly I love having him on the team.
Last but not least
Excadrill @ Focus sash
Ability: Mold breaker
Evs: 252 Atk/4 SpD/252 Spe
Jolly nature
- Rapid spin
- Earthquake
- Iron head
- Swords dance
Welp, here's my spinner. Gets rid of hazards and can stay alive for at least one turn if you want to set up a swords dance. Swords dance STAB boosted earthquake is nothing to scoff at and many a mon will quiver at the thought of a 150 base power earthquake. Iron head is also a very respectable 120 base power and destroys fairy types without a second thought. All in all, I feel this is a pretty good fit for the team.
So, what do you think? Its my first try at a decent g8 team and I really hope you all like it.
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