Hey everyone! I am trying to get into competitive battling, so I made a team after stalking these forums and the strategy dex quite a bit. I have practiced a bit with this team on showdown, going 8-3. So far it works if I eliminate charizard's threats early, but I tend to need to use him early in the matches to take out certain pokemon. I feel some experienced eyes could help me improve on this team and point out holes in matchups. So here it goes:
=== [ou] First OU ===
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Roost
My bread and butter. Dragon dance as soon as I get a favorable opponent, and then proceed to wreak havoc with perfect coverage in dragon claw and flare blitz. Roost helps sustain him, as he has trouble with stealth rocks and flare blitz also causes recoil damage.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Soft-Boiled
- Thunder Wave
I chose Clefable because it always manages to get off stealth rocks as my lead and can cripple some of its threats with thunder wave. I went with the Smodex suggested EV spread since it helps Clefable survive various hits from both kinds of attackers.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
I use Lando as a revenge killer and momentum builder with U-Turn. This choice set gives pretty great coverage and outspeeds unsuspecting opponents. Works great as a revenge threat thanks to intimidate. Pairs nicely with Charizard as far as checking Heatran and the like.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Icy Wind
- Sludge Bomb
- Taunt
Gengar is here because he is unmatched in terms of special attack and speed for all ghost/poison OU pokemon. Sludge bomb wrecks opposing unboosted clefables and especially slowbros. Taunt is useful for defensive pokemon and can make for a safe switch in for charizard/lando. Icy wind can take out unsuspecting dragons, landorus, and gliscor. He is also among my favorite pokemon :)
Azumarill @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Jolly Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
Azumarill is another pokemon that can check many of charizard's threats. Choice band makes it hit hard. It has great coverage and is capable of taking a couple hits thanks to its bulkiness. Makes for a pretty good pivot. Aqua jet is my only priority move on this team, so it comes in handy.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpA
Timid Nature
- Rapid Spin
- Recover
- Scald
- Thunder Wave
Starmie plays an important role in being a spinner. Without starmie, Charizard can have a rough time getting in due to its massive SR weakness. Starmie is set up to survive and dish out burns or paralysis when possible.
=== [ou] First OU ===
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Roost
My bread and butter. Dragon dance as soon as I get a favorable opponent, and then proceed to wreak havoc with perfect coverage in dragon claw and flare blitz. Roost helps sustain him, as he has trouble with stealth rocks and flare blitz also causes recoil damage.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Soft-Boiled
- Thunder Wave
I chose Clefable because it always manages to get off stealth rocks as my lead and can cripple some of its threats with thunder wave. I went with the Smodex suggested EV spread since it helps Clefable survive various hits from both kinds of attackers.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
I use Lando as a revenge killer and momentum builder with U-Turn. This choice set gives pretty great coverage and outspeeds unsuspecting opponents. Works great as a revenge threat thanks to intimidate. Pairs nicely with Charizard as far as checking Heatran and the like.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Icy Wind
- Sludge Bomb
- Taunt
Gengar is here because he is unmatched in terms of special attack and speed for all ghost/poison OU pokemon. Sludge bomb wrecks opposing unboosted clefables and especially slowbros. Taunt is useful for defensive pokemon and can make for a safe switch in for charizard/lando. Icy wind can take out unsuspecting dragons, landorus, and gliscor. He is also among my favorite pokemon :)
Azumarill @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Jolly Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
Azumarill is another pokemon that can check many of charizard's threats. Choice band makes it hit hard. It has great coverage and is capable of taking a couple hits thanks to its bulkiness. Makes for a pretty good pivot. Aqua jet is my only priority move on this team, so it comes in handy.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpA
Timid Nature
- Rapid Spin
- Recover
- Scald
- Thunder Wave
Starmie plays an important role in being a spinner. Without starmie, Charizard can have a rough time getting in due to its massive SR weakness. Starmie is set up to survive and dish out burns or paralysis when possible.