Hello, I'm here to have you guys check out this team that me and my friend made while we were bored, we've never really made a team before, so we're open to changes and criticism. I personally am relatively new to pokemon, started in May. So without further adieu.....
CHANGES ARE IN RED
We started with wanting to build around a DD Nite, that can sweep late game.
We decided on a Lead Empoleon to compliment the DD nite
Shaymin to cover most of empoleon's weaknesses
Jolteon for electric type coverage, and to keep away pesky common Gyarados'
Starmie to check most of Dragonite's counters as well as a spinner
Infernape for typing coverage + Bliss Check
Jolteon was the first poke to leave, as it wasn't serving its purposes as well as a Rotom could, and gave us a very major weakness to ground
props to Psychotic on the Uxie suggestion, he has functioned fantastically over Empoleon
Uxie @ Choice Scarf
Impish Nature
EVs: 252 HP/104 Def/152 Spe
Move Set
Trick
Thunder Wave
Stealth Rock
U-Turn
What I Do Against Common Leads:
Azelf - Lead: Trick It Scarf, T-Wave on Switch if not Taunted, U-Turn or Stealth Rocks depending on the switch in
Aerodactyl - Trick It Scarf, T-Wave on Switch if not Taunted, U-Turn or Stealth Rocks depending on Switch in
Dragonite - ? dont know what to do against AntiLead Dragonite
Heatran - T-Wave it, Set Up Rocks, U-Turn Out
Infernape - After Fake Out, trick it Scarf, T-Wave Switch, Rocks/U-Turn depending on Switch in
Machamp - Dont know which to do to be honest, they're all somewhat decent options, but im not sure, suggestions?
Mamoswine - Trick It Scarf, T-Wave on switch, U-Turn/Stealth Rock depending on Switch In
Ninjask - Bluff the trick on a protect, go for T-Wave or Stealth Rock assuming a baton pass
Roserade - Trick It Scarf, if slept i'll switch out to Infernape, otherwise, T-Wave the Switch, Stealth Rocks or U-Turn depending on switch in
Swampert - Trick the Scarf, T-Wave the switch, Stealth Rock or U-Turn depending on switch
Shaymin @ Leftovers
Modest Nature
EVs: 252 HP/70 SpA/188 Spe
Move Set
Seed Flare
Protect
Leech Seed
Hidden Power Fire
Shaymin is our main counter to stalls, Rest + Toxic walls most Blisseys + STAB Seed Flare. Aroma Therapy is there to take all status' off of Dragonite if I end up taking a T-Wave / Burn, ruining my sweep. Shaymin is the perfect typing coverage to weaknesses such as Pert and other Bulky Waters. It also does a fair job at taking ground attacks, as most do a little under 25% with Life Orb. Example: Mamoswine. Skarmory presents a problem to this set however, taking suggestions as to deal with Skarm.
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Rotom-W @ Choice Scarf
Timid Nature
EVs: 200 HP/56 SpA/252 Spe
Move Set
Thunderbolt
Hydro Pump
Trick
Hidden Power Ice (Considering
Shadow Ball for Gengar / Dusknoir)
Props to The LegendKiller for the suggestion! Jolteon was just another pokemon we had that was perfect setup fodder for (Gyarados, etc)to come in and sweep if we were choiced into the wrong move. We also had a very apparent ground weakness, and with Rotom, that has been lessened considerably. This pokemon so far has worked superbly for our revenge killing purposes, however i have been considering shadow ball over HP Ice, simply because of a Gengar issue i've been having.
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Starmie @ Life Orb
Timid Nature
EVs: 252 SpA/4 HP/252 Spe
Move Set
Hydro Pump
Ice Beam
Thunderbolt
Recover
This is the spinner. Dragonite hates Stealth Rocks, and Starmie can do a great job at not only spinning away rocks, but covering common Dragonite counters, such as those that pack ice attacks. As well as being a fairly bulky pokemon in itself. Thunderbolt is there to deal with pesky Gyarados' as well as Suicune. Recover to heal off any damage taken from walling Dragonite Counters, and surf for the obvious STAB move. Problems can come about if a T-Tar comes in on Starmie, Shaymin can usually take care of T-Tar.
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Infernape @ Life Orb
Naive Nature
EVs: 252 Atk/64 SpA/192 Spe
Move Set
Overheat
Close Combat
Mach Punch
U-Turn
Infernape was chosen as our main revenger killer as well as fire typing coverage. It also serves as a decent scout with U-Turn. It's also our Blissey and Skarmory check. Overheat is in our opinion the best choice for a STAB fire move, because we are scarf'd we dont plan on sticking around for very long, so we dont mind the SpA drops. Close Combat is for Bliss as well as T-Tar and Mamoswine. HP Ice for Dragonite and Flygon, and U-Turn for scouting purposes. Infernape is also a great type coverage and synergizes well with Starmie + Shaymin.
And for the star....
/
Dragonite @ Life Orb
Adamant Nature
EVs: 252 HP/52 Atk/204 Spe
Move Set
Dragon Dance
Outrage
Earthquake
Roost
Here's the main dude. Dragonite is supposed to come in late game when most of the scouted Dragonite sweepers have been killed off or scared away. The EV Spread allows for as much bulk as possible without sacrificing too much Speed/Attack. Outrage for the STAB Dragon Attack, we are considering replacing it with Dragon Claw, as getting locked into Outrage + Confusion can be very frustrating. Earthquake for better ground coverage, as we dont have many pokemon in this team that can use a ground move. Roost for recovering off the Life Orb recoil and avoiding ice attacks.
A Final Look
CURRENTLY TESTING
/
Metagross @ ? (Leftovers/Shuca Berry/Occa Berry?)
Adamant Nature
Move Set
Stealth Rock
Meteor Mash
Bullet Punch
Explosion
(considering Zen Headbutt)
props to smith and ginganinja for the Metagross lead suggestion, my very evident ground weakness + lead machamp gap have me testing a metagross lead, i dont know whether i should be using Zen Headbutt over some of these moves for machamp, but this is what im testing for now, maybe earthquake as well.
Switching Shaymin Moveset/EV Spread to:
The LegendKiller/Ginganinja's suggestions
Switching Spinner Starmie To Life Orb Starmie(props to LegendKiller)
Switching ScarfApe To Either Gyarados, Or Physical MixApe
Testing a Scarf'd Rotom-W in place of Jolteon
PREVIOUS MEMBERS
Jolteon @ Choice Specs
Timid Nature
EVs: 4 SpD/252 SpA/252 Spe
Move Set
Signal Beam
Thunderbolt
Shadow Ball
Hidden Power Grass
Jolteon is our main counters to Gyarados and Gengar, as well as Celebi. This set can punch tons of holes through teams expecting Life Orb. This is also our main Electric absorber, as most of the pokemon on our team dont appreciate electric attacks. Jolteon synergizes well with Starmie + Infernape as he carries the HP Ice, while Jolteon has the HP Grass. Shadow Ball guarantee's a 0hko on Gengar, and it hits anything not normal fairly well. T-Bolt is for the obvious stab move, Signal Beam is for lack of a Psychic check. HP Grass for the Swamperts / Hippowdon's.
Empoleon @ Chople Berry
Modest Nature
EVS: 168HP/82 Def/170SpA/86Spe
Move Set
Ice Beam
Hydro Pump
Stealth Rock
Aqua Jet
This Empoleon set has quickly become one of my favorite leads, besides crits, it isnt 0hko'd by anything, and only 2hko'd by Metagross and Mamoswine. It can 2hko/0hko any lead outside of Dual Screen Azelfs. Ice Beam is to cover any Anti-Lead Dragonite's, we chose Ice Beam over Grass Knot mainly because we already have sufficient grass coverage, and needed a more reliable ice attack than HP Ice. The obvious Hydro Pump is the STAB Attack that gets my most of my 2hko's, combined with Aqua Jet it can 2hko Azelf. Dragonite appreciates the Stealth Rock for its 0hko's
CHANGES ARE IN RED
We started with wanting to build around a DD Nite, that can sweep late game.
We decided on a Lead Empoleon to compliment the DD nite
Shaymin to cover most of empoleon's weaknesses
Jolteon for electric type coverage, and to keep away pesky common Gyarados'
Starmie to check most of Dragonite's counters as well as a spinner
Infernape for typing coverage + Bliss Check
Jolteon was the first poke to leave, as it wasn't serving its purposes as well as a Rotom could, and gave us a very major weakness to ground
props to Psychotic on the Uxie suggestion, he has functioned fantastically over Empoleon
Impish Nature
EVs: 252 HP/104 Def/152 Spe
Move Set
What I Do Against Common Leads:
Colbur Berry - See Above
Dual Screens - See Above
Dual Screens - See Above
Modest Nature
EVs: 252 HP/70 SpA/188 Spe
Move Set
Shaymin is our main counter to stalls, Rest + Toxic walls most Blisseys + STAB Seed Flare. Aroma Therapy is there to take all status' off of Dragonite if I end up taking a T-Wave / Burn, ruining my sweep. Shaymin is the perfect typing coverage to weaknesses such as Pert and other Bulky Waters. It also does a fair job at taking ground attacks, as most do a little under 25% with Life Orb. Example: Mamoswine. Skarmory presents a problem to this set however, taking suggestions as to deal with Skarm.
Timid Nature
EVs: 200 HP/56 SpA/252 Spe
Move Set
Props to The LegendKiller for the suggestion! Jolteon was just another pokemon we had that was perfect setup fodder for (Gyarados, etc)to come in and sweep if we were choiced into the wrong move. We also had a very apparent ground weakness, and with Rotom, that has been lessened considerably. This pokemon so far has worked superbly for our revenge killing purposes, however i have been considering shadow ball over HP Ice, simply because of a Gengar issue i've been having.
Timid Nature
EVs: 252 SpA/4 HP/252 Spe
Move Set
This is the spinner. Dragonite hates Stealth Rocks, and Starmie can do a great job at not only spinning away rocks, but covering common Dragonite counters, such as those that pack ice attacks. As well as being a fairly bulky pokemon in itself. Thunderbolt is there to deal with pesky Gyarados' as well as Suicune. Recover to heal off any damage taken from walling Dragonite Counters, and surf for the obvious STAB move. Problems can come about if a T-Tar comes in on Starmie, Shaymin can usually take care of T-Tar.
Naive Nature
EVs: 252 Atk/64 SpA/192 Spe
Move Set
Infernape was chosen as our main revenger killer as well as fire typing coverage. It also serves as a decent scout with U-Turn. It's also our Blissey and Skarmory check. Overheat is in our opinion the best choice for a STAB fire move, because we are scarf'd we dont plan on sticking around for very long, so we dont mind the SpA drops. Close Combat is for Bliss as well as T-Tar and Mamoswine. HP Ice for Dragonite and Flygon, and U-Turn for scouting purposes. Infernape is also a great type coverage and synergizes well with Starmie + Shaymin.
And for the star....
Adamant Nature
EVs: 252 HP/52 Atk/204 Spe
Move Set
Here's the main dude. Dragonite is supposed to come in late game when most of the scouted Dragonite sweepers have been killed off or scared away. The EV Spread allows for as much bulk as possible without sacrificing too much Speed/Attack. Outrage for the STAB Dragon Attack, we are considering replacing it with Dragon Claw, as getting locked into Outrage + Confusion can be very frustrating. Earthquake for better ground coverage, as we dont have many pokemon in this team that can use a ground move. Roost for recovering off the Life Orb recoil and avoiding ice attacks.
A Final Look
CURRENTLY TESTING
Adamant Nature
Move Set
(considering Zen Headbutt)
props to smith and ginganinja for the Metagross lead suggestion, my very evident ground weakness + lead machamp gap have me testing a metagross lead, i dont know whether i should be using Zen Headbutt over some of these moves for machamp, but this is what im testing for now, maybe earthquake as well.
Switching Shaymin Moveset/EV Spread to:
The LegendKiller/Ginganinja's suggestions
Switching Spinner Starmie To Life Orb Starmie(props to LegendKiller)
Switching ScarfApe To Either Gyarados, Or Physical MixApe
Testing a Scarf'd Rotom-W in place of Jolteon
PREVIOUS MEMBERS
Jolteon @ Choice Specs
Timid Nature
EVs: 4 SpD/252 SpA/252 Spe
Move Set
Signal Beam
Thunderbolt
Shadow Ball
Hidden Power Grass
Jolteon is our main counters to Gyarados and Gengar, as well as Celebi. This set can punch tons of holes through teams expecting Life Orb. This is also our main Electric absorber, as most of the pokemon on our team dont appreciate electric attacks. Jolteon synergizes well with Starmie + Infernape as he carries the HP Ice, while Jolteon has the HP Grass. Shadow Ball guarantee's a 0hko on Gengar, and it hits anything not normal fairly well. T-Bolt is for the obvious stab move, Signal Beam is for lack of a Psychic check. HP Grass for the Swamperts / Hippowdon's.
Empoleon @ Chople Berry
Modest Nature
EVS: 168HP/82 Def/170SpA/86Spe
Move Set
Ice Beam
Hydro Pump
Stealth Rock
Aqua Jet
This Empoleon set has quickly become one of my favorite leads, besides crits, it isnt 0hko'd by anything, and only 2hko'd by Metagross and Mamoswine. It can 2hko/0hko any lead outside of Dual Screen Azelfs. Ice Beam is to cover any Anti-Lead Dragonite's, we chose Ice Beam over Grass Knot mainly because we already have sufficient grass coverage, and needed a more reliable ice attack than HP Ice. The obvious Hydro Pump is the STAB Attack that gets my most of my 2hko's, combined with Aqua Jet it can 2hko Azelf. Dragonite appreciates the Stealth Rock for its 0hko's