First RMT

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Chesnaught @ Leftovers
Ability: Bulletproof
Evs: 252 Hp / 4 Atk / 252 Def
Impish Nature
- Hammer Arm
- Spiky Shield
- Leech Seed
- Spikes

Possibly my favourite pokemon from Gen 6, Chesnaught is a great physical wall. I use hammer arm as my STAB move of choice since its powerful and unlike wood hammer, doesnt cause recoil. Spiky Shield to scout out my opponents move as well as possibly damage them a bit. Once they see it at first, it causes a bit of a prediction game. Leech Seed for great recovery along with the leftovers and then spikes to get the hazards going. Bulletproof allows it to wall most Gengar sets as it is immune to shadow ball, focus blast and sludge bomb. It also checks certain physcial threats like Excadrill, Dragonite, Breloom and Aegislash quite well.

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Hippowdon @ Leftovers
Ability: Sand Force
Evs: 252 Hp / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind

A cool physical wall that I have come to love within the past few weeks. Earthquake is a powerful STAB that even uninvested hits pretty hard. I use it also as my Stealth rock setter. Slack off to heal off any damage to go along with the leftovers and then Whirlwind to phaze opponents to rack up the hazard damage from rocks and spikes. Sand Stream surprisingly helps a lot to whittle down threats. It is a great check to almost every physical attacker that doesnt carry a move that hits it super effectively and it handles things that Chesnaught cannot like Mega Charizard X, Talonflame, Mega-Pinsir and Infernape.

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Heatran @ Leftovers
Ability: Flash Fire
Evs: 252 Hp / 4 SpAtk / 252 Spdef
Ivs: 0 Atk
Calm Nature
- Lava Plume
- Toxic
- Protect
- Roar

A special wall that covers all weaknesses that chesnaught has giving them great synergy. Lava Plume can net key burns as well as deal big damage with Heatrans impressive 130 base SpAtk. Toxic is there to stall out the opponent if it is more ideal than burning it. Protect to get more Leftovers recovery, scout out the opponent and stall out toxic/burn damage and then Roar to go along with Hippowdown in phazing the opponent to get more hazard damage. Flash fire gives it heavy hitting Lava Plumes and a very nice immunity. It can check multiple threats such as Genesect, Jirachi, Volcarona and Mega Mawile.

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Azumarill @ Leftovers
Ability: Huge Power
Evs: 252 Hp / 252 Atk / 4 SpDef
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off

A huge offensive threat to any team, azumarill has locked earned itself a spot in OU and on my team. Sixth gen gave Azumarill another great STAB to use as well as great typing that give it key resistances to attacking types like Fighting and Dark. It walls AV Conkeldurr, does a pretty good job in handling Mega-Luc and is just an all around threat o everything. Aqua Jet for the priority STAB. Waterfall if you're looking for more damage (Thinking of replacing with Superpower) Play Rough as a great secondary STAB that hits dragons hard and then Knock Off to get rid of the item and for things like aegislash and Ferrothorn that may want to switch in.

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Manectric @ Manectite
Ability: Lightningrod > Intimidate
Evs: 252 SpAtk / 4 SpDef / 252 Spd
Ivs: 30 Atk / 30 Def
Timid Nature
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]

Mega-Manectric is the first part of my volt-turn combo which is used to force my opponent to switch, therefore getting more hazard damage. This moveset is walled by very few pokemon as it gives it very nice coverage in general. Volt Switch for the volt-turning shenanigans, Thunderbolt for a very powerful STAB, Flamethrower to hit Grass types and HP Ice to hit ground types and things like Landorus-T and Gliscor. At a high base 135 base, most pokemon in the tier that aren't scarfed will not be outspeeding therefore allowing you to get a hit off before they can. It's Intimidate can come in handy a lot and it just looks cool in general which earned it a spot on my team.

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Genesect @ Choice Scarf
Ability: Download
Evs: 128 Atk / 128 SpAtk / 252 Spd
Hasty Nature
- U-Turn
- Iron Head
- Flamethrower
- Ice Beam

Genesect completes the volt-turn combo and does it very well. It has one of the most powerful U-turns in the game especially if at +1 and it is a great Scarfer. For physical moves: U-Turn for very obvious reasons Iron Head to hit annoying Fairy-Types like Clefable and Togekiss. For Special moves: Ice beam to hit possible switch ins like Landorus-T or Gliscor and then Flamethrower to hit possible switch ins like Ferrothorn and Forretress. Evs are spread out to give it a nice balance of power while maximizing its speed for its scarf. Genesect should probably be Ubers but its here now so why not use it.

POSSIBLE THREATS:

Reuniclus: Its ability magic guard saves it from hazards and indirect damage so the only thing i can hit it with decently is genesect. Depending on its coverage moves of either Psychic and Focus Blast or Psychic and Shadow Ball or even all three, its definitely hard to deal with.
 
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Ok so first thing first your team is rather mega luke weak as all carry a dark type move and can 2hko your entire team so id reccomend a azumarill>jellicent because jellicent is not that good this gen and you lack offensive presence and gives you a good conk check. second of all no need to run sand stream as no other pokemon (except genesect and tran benefit from it) and will wither away the rest of your team. Next i would switch genesect to 252 Spa 252spe 4 attack and replace iron head with another special attacking move such as bug buzz or t-bolt other then that solid team and the pokemon really compliment each other well.
 
I'm going to test azumarill over jellicent as it seems like a great idea. For the genesect, I feel like running Tbolt over iron head gives it redundant coverage with manectric and that u-turn would usually be the move i would go for over bug buzz. Something in the back of my mind has me wanting to replace manectric with specially defensive rotom-wash and then genesect with mega-scizor. It keeps the volt-turn combo in tact but is slower, not sure.
 
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