So I made a team and I wanted Luxray in it, so I mad a team that was mostly on offense. How can I make it better?
Luxray @ Flame Orb
Ability: Guts
EVs: 4 HP / 252 Def / 252 Spd
Jolly Nature
- Fire Fang
- Ice Fang
- Crunch
- Wild Charge
Simipour @ Choice Band
Ability: Torrent
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Rock Slide
- Crunch
- Acrobatics
- Waterfall
Metagross @ Life Orb
Ability: Clear Body
EVs: 252 Atk / 120 Def / 136 SDef
Adamant Nature
- Earthquake
- Zen Headbutt
- Ice Punch
- Bullet Punch
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 4 HP / 252 Def / 252 SDef
Adamant Nature
- Spore
- Spikes
- Stealth Rock
- Sticky Web
Manaphy @ Leftovers
Ability: Hydration
EVs: 8 HP / 124 Def / 252 SAtk / 124 SDef
Modest Nature
- Tail Glow
- Ice Beam
- Rest
- Energy Ball
Chandelure
Ability: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Overheat
- Energy Ball
- Shadow Ball
- Psychic
(Not sure if this fits in the category)
Luxray @ Flame Orb
Ability: Guts
EVs: 4 HP / 252 Def / 252 Spd
Jolly Nature
- Fire Fang
- Ice Fang
- Crunch
- Wild Charge
Simipour @ Choice Band
Ability: Torrent
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Rock Slide
- Crunch
- Acrobatics
- Waterfall
Metagross @ Life Orb
Ability: Clear Body
EVs: 252 Atk / 120 Def / 136 SDef
Adamant Nature
- Earthquake
- Zen Headbutt
- Ice Punch
- Bullet Punch
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 4 HP / 252 Def / 252 SDef
Adamant Nature
- Spore
- Spikes
- Stealth Rock
- Sticky Web
Manaphy @ Leftovers
Ability: Hydration
EVs: 8 HP / 124 Def / 252 SAtk / 124 SDef
Modest Nature
- Tail Glow
- Ice Beam
- Rest
- Energy Ball
Chandelure
Ability: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Overheat
- Energy Ball
- Shadow Ball
- Psychic
(Not sure if this fits in the category)