I recently started Ubers a few weeks ago. I constructed this team quickly for an uber battle with a friend, and then I tried it out on the ladder. To my surprise, it worked quite well. I adjusted a few things, and this is the final result.
Scizor @ Lum Berry
Ability: Technician
EVs: 248 HP / 10 Atk / 252 / SDef
Adamant Nature
- Bug bite
- Bullet Punch
- Brick Break / Superpower
- Pursuit
This is a slight variation of the Scizor Uber lead; namely, pursuit over roost. Originally I had Roost, but I never found the oppurtunity to use it, and found that focus sash leads with 1 HP would just switch out and come back in later before I had gotten Stealth Rock up, so Pursuit fixed that problem. It is pretty tricky to choose between Bullet Punch and Pursuit against a lead with 1 HP. Usually they expect a Bullet Punch and switch out, so Pursuit KO's them. And vice versa, of course. I'm still working on the prediction, but I can usually always get it now.
I haven't tried Superpower over Brick Break, but I am heavily considering it. First of all, I have never come across a Dual Screener in Ubers. Not once. Secondly, I find this Scizor very commonly up against Dialga and Brick Break, while supereffective, fails to do substantial damage to Dialga.
Overall, this Scizor is an awesome lead. It specifically counters Deoxys-S and Darkrai. I have only seen lead Darkrai a couple times, and they usually switch out. However, I see Deoxys-S extremely frequently, which is where the Pursuit vs. Bullet Punch prediction has to play. Deoxys-A without Focus Sash is KO'd by Bullet Punch. I haven't seen on with a Focus Sash (it's not too common a lead), but I'd imagine it would KO me with HP Fire after I Bullet Punch. Dialga leads are a problem; like I said, Brick Break doesn't do much, I think it 3HKO's, meaning that Dialga will get up Stealth Rock and do whatever he does. Mewtwo, Shaymin-S, and Tyranitar are all easily disposed of. Kyogre, Palkia, and Groudon all force me to switch; luckily, I can counter all of them fairly well with my other team members.
Lacking Roost, I think that the EVs could be change a bit. But, I have no idea what to change them too, so help would be appreciated.
Latias @ Soul Dew
Ability: Levitate
EVs: 252 HP / 252 Def / 6 SpA
Bold Nature
- Thunder Wave
- Protect
- Dragon Pulse
- Wish
This set is reminiscent of my incredibly effective Wish Passing Vaporeon in my OU team. It doesn't work as good, mostly due to lack of Leftovers. But, there's not really any way to justify using Leftovers over Soul Dew, especially in Ubers.
The reason for Thunder Wave is simply lack of an alternative. I rarely find this Latias up against a pokemon weak to Thunder or Grass Knot, at least one that is much more easily disposed of by my other pokemon. Kyogre heavily despises Paralysis, however. As for Toxic, my team causes many switches and I am rarely in a stall battle, so the poison damage would rarely get to rack up. And as for Calm Mind, that option doesn't make sense to me. This Latias is used to switch and heal team members, meaning that it would lose its Calm Mind boosts. I might consider Ice Beam, if specifically for Shaymin-S.
Overall, this Latias is very effective at keaping my team healthy, especially my Kyogre and Dialga, who are frequently at low health.
Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 6 HP / 252 SpA / 252 Speed
Modest Nature
-Surf
-Thunder
-Ice Beam
-Water Spout
I could not justify using a Specs set, because everyone in Ubers wants to be fast. If I fire off a Specs Water Spout and am slower, there goes the Base Damage of the Water Spout. However, with Scarf, Kyogre can outspeed everyone except other scarfers and just attack with Water Spout, or any other move. This is also my only Ice attack on my team, so this Kyogre HAS to take care of Shaymin-S, which it simply cannot do with Choice Specs. Granted, it can't take care of scarfed Shaymin-S anyway, but those are actually fairly uncommon.
Manaphy @ Life Orb
Ability: Hydration
EVs:252 HP / 6 SpA / 252 Speed
Nature: Timid
- Rest
- Surf
- Grass Knot / Ice Beam
- Tail Glow
When I first placed Manaphy onto this team, I had no idea the extreme destruction it would cause to the other team with a Tail Glow sweep. This Manaphy turns out to be blindingly fast, as hardly any other base 100 speed will run max speed. Therefore, I am able to insta-heal with Rest before they KO me, and the 252 HP EVs leave this Manaphy fairly bulky. Many attacks against it are 3HKOs. In other words, when rain is up, I will beat them. Regardless, this is completely walled by Blissey. Even a +6 Rain-booseted Surf is a 3 or 4HKO on Blissey. But, Blissey cant do anything in return, at least in Rain.
The huge problem with this Manaphy is its 4-moveslot syndrome, so to speak. Grass Knot is almost exclusively for Kyogre, it is an OHKO. To a lesser extent, it is also used for Groudon, but STAB surf has the same base power as Grass Knot to Groudon, and both are supereffective. Usually I use Grass Knot, in case they expect a Surf and switch to Kyogre. However, Kyogre is not a problem to me anyway, so it doesn't matter.
The problem with using Grass Knot is: Giratina, Giratina-O, Rayquaza, Latios, Latias, Lugia, Shaymin-S, and Dialga. All of these pokemon resist the combination of water + grass, except Lugia, but Surf can't to anything to him. Ice Beam would wrap all these threats up in a second, except maybe Dialga, but he rarely carries Thunder that I've seen. Either that or he just never uses it. But if I drop Grass Knot for Ice Beam, Kyogre would endlessly ruin my team. Even though Kyogre could OHKO with Thunder, this Manaphy outspeeds and OHKOs with Grass Knot (except Scarf Variants, but they may not be able to OHKO with Thunder). A +2 Surf is a 2HKO on Kyogre, according to Manaphy's analysis. The analysis says this isn't a problem, but it is... Kyogre will OHKO with Thunder.
So I guess what I really need is advice on the choice between Grass Knot and Ice Beam. Regardless of this problem, this Manaphy is awesome. It is my favorite member of the team, and wreaks some serious havoc on the opponent late-game.
Dialga @ Leftovers
Ability: Pressure
EVs: 252 HP, 80 Def, 176 SDef
IVs: 0 Speed
Nature: Sassy (+Sdef, -Speed)
-Protect
-Stealth Rock
-Metal Burst
-Dragon Pulse
I designed this set using Bastiodon's Metal Burst set. Obviously I need help with the EVs. Anyway, the surprise factor of this set is awesome. Metal Burst deals monster damage, and is often an extremely important KO against a pokemon which could otherwise ruin me. For instance, This Dialga can survive 1, and sometimes 2, Spacial Rends from Palkia and deal at least 80% back, almost always a KO. Rayquaza cannot KO with Outrage, so it dies. If Rayquaza KOs one of my pokemon with Outrage, he is locked into it so I can come in and Metal Burst for an OHKO. Protect is really useful to find out what move the opponent will be using. If it is not an attack. I obviously won't Metal Burst. The annoying thing is, if I Protect an attack that could have been Metal Bursted for an OHKO, they will often switch, leaving me using a useless Metal Burst and they learn the secret. I don't know why they do this. If they see the Dialga using Protect, they can figure out that this is not an offensive variant, which can't harm them, so why do they switch?
Despite the effectiveness against Palkia, Rayquaza, Groudon and some others, this set doesn't work sometimes obviously. I am considering changing it to the Registeel set I saw on the Smog 7. That would give me useful resists to Ice and Dragon, a useful Explosion, a useful physical Ice attack, and still get Stealth Rock. Also, Thunder Wave means I could change that attack on Latias to something more productive.
Darkrai @ Leftovers
Ability: Bad Dreams
EVs: 252 Atk / 252 Speed / 6 SDef
Nature: Adamant
-Substitute / Dark Void
-Sucker Punch
-Focus Punch
-Swords Dance
NO ONE expects a Physical Darkrai. Which is what makes it so good. The worst thing is prediction. With no "normal" attacking move, this set requires some extreme prediction, the likes of which is impossible to always get right. The first move helps a lot with the prediction. I started with Dark Void, but I switched to Substitute for a number of reasons. First of all, I am terrible with accuracy (the reason I don't use Fire Blast and try to avoid Stone Edge in OU), and Dark Void literally missed more than it hit. I don't know why, shouldn't it hit 4 times out of 5? That would make sense. But it didn't. Secondly, Lati@s, Lugia, and the Giratinas (pokemon resisting Focus Punch) made me useless while they were asleep. I couldn't use Sucker Punch waiting for them to wake up, because they would sleep for too long, and that would give it away and they would find a way to counter it. And with my luck, I couldn't just continue to Swords Dance, because then they would wake up early and KO me. Both of these happened several times, because it is impossible to tell how long they will stay asleep. That is beyond prediction.
However, Substitute causes as many problems as it solves. Usually when I substitute, they just break it, leaving me unable to Swords Dance. And he is useless against full-HP foes without Swords Dance. I can't help but think that Taunt will cause just as many problems as that would solve, too.
However, this Darkrai usually works great. It destroys Blissey, especially once I switched to Substitute. Sucker Punch is great, especially against Deoxys-A and other sweepers.
Threats:
Usually on my teams, I have one huge threat that pretty much can destroy my team (like Kingdra on my OU team). But for this one, there is a number of threats, but they are significantly less threatening than that Kingdra is. They are:
I hate Jirachi, Togekiss, and Shaymin-S for a reason. And that reason is FLINCH! The funny thing is, if my OU team faced a Shaymin-S, it would be disposed of incredibly easily by Mamoswine Ice Shard. But there is no room on this team for an Ice Shard, so Shaymin-S proceeds to be annoying with incredible speed and that darn flinch hax.
Simply put, I lack an effective way to just KO these guys. They are incredibly unpredictable, and so hard to take down.
Spacial Rend threatens Latias, which would be its best counter. Usually I take care of it by Metal Burst from Dialga.
I can rarely stop it from Baton Passing. Luckily, I can usually take down the Baton Pass recipient somewhat easily.
You may have noticed I don't have a single Fire attack. Forretress is much much more of a problem, as entry hazards ruin my Darkrai. Scizor also is ruthless to my Latias.
Synergy:
Scizor:
Fire- Latias, Kyogre, Manaphy
Latias:
Dragon - Scizor, and Dialga takes hits pretty well too.
Ice- Scizor, Kyogre, Manaphy
Bug- Scizor, Dialga
Dark/Ghost- Scizor, Dialga, Darkrai
Kyogre / Manaphy:
Electric - Latias, Dialga
Grass - Scizor, Latias, Dialga
Dialga:
Ground- Latias
Fighting- Latias
Darkrai:
Fighting- Latias
Bug- Scizor, Dialga
Overall, not awesome synergy. I may rely on Latias for too many resistances, but when she is gone I get troubled by some types.







Ability: Technician
EVs: 248 HP / 10 Atk / 252 / SDef
Adamant Nature
- Bug bite
- Bullet Punch
- Brick Break / Superpower
- Pursuit
This is a slight variation of the Scizor Uber lead; namely, pursuit over roost. Originally I had Roost, but I never found the oppurtunity to use it, and found that focus sash leads with 1 HP would just switch out and come back in later before I had gotten Stealth Rock up, so Pursuit fixed that problem. It is pretty tricky to choose between Bullet Punch and Pursuit against a lead with 1 HP. Usually they expect a Bullet Punch and switch out, so Pursuit KO's them. And vice versa, of course. I'm still working on the prediction, but I can usually always get it now.
I haven't tried Superpower over Brick Break, but I am heavily considering it. First of all, I have never come across a Dual Screener in Ubers. Not once. Secondly, I find this Scizor very commonly up against Dialga and Brick Break, while supereffective, fails to do substantial damage to Dialga.
Overall, this Scizor is an awesome lead. It specifically counters Deoxys-S and Darkrai. I have only seen lead Darkrai a couple times, and they usually switch out. However, I see Deoxys-S extremely frequently, which is where the Pursuit vs. Bullet Punch prediction has to play. Deoxys-A without Focus Sash is KO'd by Bullet Punch. I haven't seen on with a Focus Sash (it's not too common a lead), but I'd imagine it would KO me with HP Fire after I Bullet Punch. Dialga leads are a problem; like I said, Brick Break doesn't do much, I think it 3HKO's, meaning that Dialga will get up Stealth Rock and do whatever he does. Mewtwo, Shaymin-S, and Tyranitar are all easily disposed of. Kyogre, Palkia, and Groudon all force me to switch; luckily, I can counter all of them fairly well with my other team members.
Lacking Roost, I think that the EVs could be change a bit. But, I have no idea what to change them too, so help would be appreciated.

Ability: Levitate
EVs: 252 HP / 252 Def / 6 SpA
Bold Nature
- Thunder Wave
- Protect
- Dragon Pulse
- Wish
This set is reminiscent of my incredibly effective Wish Passing Vaporeon in my OU team. It doesn't work as good, mostly due to lack of Leftovers. But, there's not really any way to justify using Leftovers over Soul Dew, especially in Ubers.
The reason for Thunder Wave is simply lack of an alternative. I rarely find this Latias up against a pokemon weak to Thunder or Grass Knot, at least one that is much more easily disposed of by my other pokemon. Kyogre heavily despises Paralysis, however. As for Toxic, my team causes many switches and I am rarely in a stall battle, so the poison damage would rarely get to rack up. And as for Calm Mind, that option doesn't make sense to me. This Latias is used to switch and heal team members, meaning that it would lose its Calm Mind boosts. I might consider Ice Beam, if specifically for Shaymin-S.
Overall, this Latias is very effective at keaping my team healthy, especially my Kyogre and Dialga, who are frequently at low health.

Ability: Drizzle
EVs: 6 HP / 252 SpA / 252 Speed
Modest Nature
-Surf
-Thunder
-Ice Beam
-Water Spout
I could not justify using a Specs set, because everyone in Ubers wants to be fast. If I fire off a Specs Water Spout and am slower, there goes the Base Damage of the Water Spout. However, with Scarf, Kyogre can outspeed everyone except other scarfers and just attack with Water Spout, or any other move. This is also my only Ice attack on my team, so this Kyogre HAS to take care of Shaymin-S, which it simply cannot do with Choice Specs. Granted, it can't take care of scarfed Shaymin-S anyway, but those are actually fairly uncommon.

Ability: Hydration
EVs:252 HP / 6 SpA / 252 Speed
Nature: Timid
- Rest
- Surf
- Grass Knot / Ice Beam
- Tail Glow
When I first placed Manaphy onto this team, I had no idea the extreme destruction it would cause to the other team with a Tail Glow sweep. This Manaphy turns out to be blindingly fast, as hardly any other base 100 speed will run max speed. Therefore, I am able to insta-heal with Rest before they KO me, and the 252 HP EVs leave this Manaphy fairly bulky. Many attacks against it are 3HKOs. In other words, when rain is up, I will beat them. Regardless, this is completely walled by Blissey. Even a +6 Rain-booseted Surf is a 3 or 4HKO on Blissey. But, Blissey cant do anything in return, at least in Rain.
The huge problem with this Manaphy is its 4-moveslot syndrome, so to speak. Grass Knot is almost exclusively for Kyogre, it is an OHKO. To a lesser extent, it is also used for Groudon, but STAB surf has the same base power as Grass Knot to Groudon, and both are supereffective. Usually I use Grass Knot, in case they expect a Surf and switch to Kyogre. However, Kyogre is not a problem to me anyway, so it doesn't matter.
The problem with using Grass Knot is: Giratina, Giratina-O, Rayquaza, Latios, Latias, Lugia, Shaymin-S, and Dialga. All of these pokemon resist the combination of water + grass, except Lugia, but Surf can't to anything to him. Ice Beam would wrap all these threats up in a second, except maybe Dialga, but he rarely carries Thunder that I've seen. Either that or he just never uses it. But if I drop Grass Knot for Ice Beam, Kyogre would endlessly ruin my team. Even though Kyogre could OHKO with Thunder, this Manaphy outspeeds and OHKOs with Grass Knot (except Scarf Variants, but they may not be able to OHKO with Thunder). A +2 Surf is a 2HKO on Kyogre, according to Manaphy's analysis. The analysis says this isn't a problem, but it is... Kyogre will OHKO with Thunder.
So I guess what I really need is advice on the choice between Grass Knot and Ice Beam. Regardless of this problem, this Manaphy is awesome. It is my favorite member of the team, and wreaks some serious havoc on the opponent late-game.

Ability: Pressure
EVs: 252 HP, 80 Def, 176 SDef
IVs: 0 Speed
Nature: Sassy (+Sdef, -Speed)
-Protect
-Stealth Rock
-Metal Burst
-Dragon Pulse
I designed this set using Bastiodon's Metal Burst set. Obviously I need help with the EVs. Anyway, the surprise factor of this set is awesome. Metal Burst deals monster damage, and is often an extremely important KO against a pokemon which could otherwise ruin me. For instance, This Dialga can survive 1, and sometimes 2, Spacial Rends from Palkia and deal at least 80% back, almost always a KO. Rayquaza cannot KO with Outrage, so it dies. If Rayquaza KOs one of my pokemon with Outrage, he is locked into it so I can come in and Metal Burst for an OHKO. Protect is really useful to find out what move the opponent will be using. If it is not an attack. I obviously won't Metal Burst. The annoying thing is, if I Protect an attack that could have been Metal Bursted for an OHKO, they will often switch, leaving me using a useless Metal Burst and they learn the secret. I don't know why they do this. If they see the Dialga using Protect, they can figure out that this is not an offensive variant, which can't harm them, so why do they switch?
Despite the effectiveness against Palkia, Rayquaza, Groudon and some others, this set doesn't work sometimes obviously. I am considering changing it to the Registeel set I saw on the Smog 7. That would give me useful resists to Ice and Dragon, a useful Explosion, a useful physical Ice attack, and still get Stealth Rock. Also, Thunder Wave means I could change that attack on Latias to something more productive.

Ability: Bad Dreams
EVs: 252 Atk / 252 Speed / 6 SDef
Nature: Adamant
-Substitute / Dark Void
-Sucker Punch
-Focus Punch
-Swords Dance
NO ONE expects a Physical Darkrai. Which is what makes it so good. The worst thing is prediction. With no "normal" attacking move, this set requires some extreme prediction, the likes of which is impossible to always get right. The first move helps a lot with the prediction. I started with Dark Void, but I switched to Substitute for a number of reasons. First of all, I am terrible with accuracy (the reason I don't use Fire Blast and try to avoid Stone Edge in OU), and Dark Void literally missed more than it hit. I don't know why, shouldn't it hit 4 times out of 5? That would make sense. But it didn't. Secondly, Lati@s, Lugia, and the Giratinas (pokemon resisting Focus Punch) made me useless while they were asleep. I couldn't use Sucker Punch waiting for them to wake up, because they would sleep for too long, and that would give it away and they would find a way to counter it. And with my luck, I couldn't just continue to Swords Dance, because then they would wake up early and KO me. Both of these happened several times, because it is impossible to tell how long they will stay asleep. That is beyond prediction.
However, Substitute causes as many problems as it solves. Usually when I substitute, they just break it, leaving me unable to Swords Dance. And he is useless against full-HP foes without Swords Dance. I can't help but think that Taunt will cause just as many problems as that would solve, too.
However, this Darkrai usually works great. It destroys Blissey, especially once I switched to Substitute. Sucker Punch is great, especially against Deoxys-A and other sweepers.
Threats:
Usually on my teams, I have one huge threat that pretty much can destroy my team (like Kingdra on my OU team). But for this one, there is a number of threats, but they are significantly less threatening than that Kingdra is. They are:

I hate Jirachi, Togekiss, and Shaymin-S for a reason. And that reason is FLINCH! The funny thing is, if my OU team faced a Shaymin-S, it would be disposed of incredibly easily by Mamoswine Ice Shard. But there is no room on this team for an Ice Shard, so Shaymin-S proceeds to be annoying with incredible speed and that darn flinch hax.


Simply put, I lack an effective way to just KO these guys. They are incredibly unpredictable, and so hard to take down.

Spacial Rend threatens Latias, which would be its best counter. Usually I take care of it by Metal Burst from Dialga.

I can rarely stop it from Baton Passing. Luckily, I can usually take down the Baton Pass recipient somewhat easily.


You may have noticed I don't have a single Fire attack. Forretress is much much more of a problem, as entry hazards ruin my Darkrai. Scizor also is ruthless to my Latias.
Synergy:
Scizor:
Fire- Latias, Kyogre, Manaphy
Latias:
Dragon - Scizor, and Dialga takes hits pretty well too.
Ice- Scizor, Kyogre, Manaphy
Bug- Scizor, Dialga
Dark/Ghost- Scizor, Dialga, Darkrai
Kyogre / Manaphy:
Electric - Latias, Dialga
Grass - Scizor, Latias, Dialga
Dialga:
Ground- Latias
Fighting- Latias
Darkrai:
Fighting- Latias
Bug- Scizor, Dialga
Overall, not awesome synergy. I may rely on Latias for too many resistances, but when she is gone I get troubled by some types.