Flail Vileplume

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jrp

Banned deucer.
While Vileplume is almost always seen as inferior to Venusaur, expecially with the move Swords Dance, she has one useful tool in the move Flail, which allows her to deal a good amount of damage when factoring in the move Swords Dance. After a Swords Dance, Adamant Vileplume reaches 568 Attack, allowing her to do a large amount of damage with Flail, expecially if you can get multiple Swords Dances down, which can be accomplished considering her decent bulk.

[SET NAME]
Flail

Item: Salec Berry

Nature: Adamant/Jolly
252 Atk/4 Def/252 spe

[MOVESET]

~Seed Bomb
~Flail
~Swords Dance
~Endure/Substitute

While Vileplume might not have a very impressive Attack stat at all, it can take advantage of the helpful combination of the moves Flail and Swords Dance. After a Swords Dance, Vileplume reaches 568 Attack, which is a fairly decent number. If you're lucky enough to pull off two Swords Dances, Vileplume reaches a high 852 Attack, which shouldn't be hard to do considering Vileplume's acceptable 75/80/90 defenses. Once you're finished setting up, use Endure/Substitute to activate its Salec Berry. Even with the Salec boost, Jolly Vileplume only reaches a somewhat unimpressive 327 speed. For that reason, Vileplume greatly welcomes Sunny Day support to help boost her speed to high levels. Flail does a minimum of 84.3% to max HP/Def Venasaur, maxing out at 99.5% after a single Swords Dance. Against Blastoise, Flail does a minimum of 75.1% to max HP/Def Blastioise, maxing out at 88.7%. Chansey is always OHKO'd, and Cloyster takes 58.2%-68.8% from Flail. Seed Bomb does 71.1%-83.6% against Cloyster.


[TEAM OPTIONS]
Vileplume enjoys having a Sunny Day boost, allowing her abmyssal speed to improve, and with a Salec Berry boost added to the Chloryphil boost, she can outspeed any unboosted Pokemon. Entry hazards are great to eliminate the Pokemon who are almost OHKO'd by Flail.

[COUNTERS]
Cloyster takes heavy damage on a switch in, but can retaliate with Ice Shard, which proves fatal to Vileplume in most cases. Anything with priority that isn't KO'd by Flail can take Vileplume out as well, unless it's behind a substitute.
 
NO.

Flail sets have been determined gimmicky and un-set worthy by QC, with the (barely) exception of Lucario.

There's so much wrong with Vileplume trying to pull one off, it's ridiculous. Not only do you need Sunny Day support, you need to waste turns of sunlight using Substitute to get down to low enough health or use Endure (which is unreliable), you have to remove Priority, you need to eliminate Stealth Rock, you need to set up Swords Dance, you need to make sure there's no other Weather users on your opponent's team. Even with Swords Dance Vileplume can't get past Registeel, Weezing, Steelix, (there's so many I can't list them all).

If Vileplume's going to be used under the sun, it should be using a SunnyBeamer set.

If Blaziken can't pull a Reversal/Flail set off, there's no way in hell Vileplume can.

Not only that, you don't even have the set in the correct format.

Nice try though.

Locking and moving.
 
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