Flamestar vs. Agender Nerd (3v3 Singles)

nightblitz42

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Moderator
3v3 FE Singles
2 Day DQ
2 Subs
Standard chills and recoveries
1 Mega
1 Z move
All items
ASB Arena
Switch = OK​
Team Flamestar:

Alakazam [M] [Dende]
Abilities: Synchronize / Inner Focus / Magic Guard (H, Unlocked)
Nature: Timid (+30% Speed, -1 Atk, +22% Acc)
Stats:
Atk:
1 (-)
Def: 2
SpAtk: 5
SpDef: 3
Spe: 138 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 9/9
MC: 0
AC: 5/5
KOC: 12
Attacks:

Physical (5)
Foul Play
Knock Off
Fire Punch
Thunder Punch
Ice Punch
Special (9)
Confusion
Psybeam
Future Sight
Psychic
HP Fire
Shadow Ball
Energy Ball
Dazzling Gleam
Focus Blast
Status (19)
Kinesis
Teleport
Disable
Miracle Eye
Thunder Wave
Power Trick
Barrier
Encore
Psycho Shift
Barrier
Guard Swap
Magic Coat
Embargo
Telekinesis
Snatch
Guard Split
Skill Swap
Bide
Metronome


Abilities:
Synchronize / Inner Focus / Magic Guard (H, Unlocked) / Trace (Megability)
Nature: Timid (+30% Speed, -1 Atk, +30% Acc)
Stats:
Atk: 1 (-)
Def: 3
SpAtk: 8
SpDef: 4
Spe: 195 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 24

Infernape [Male] [Harambe]
Types: Fire/Fighting
Abilities:: Blaze / Iron Fist (H)
Nature: Hasty (+15% Spe, -1 Def, +18% Acc)
Stats:
HP:
100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 124 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks: (102 l 102) +7 CC
Acrobatics
Aerial Ace
Assist
Attract
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Close Combat
Confide
Counter
Covet
Cut
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Headbutt
Heat Wave
Helping Hand
Hidden Power Ice
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Mud-Slap
Nasty Plot
Natural Gift
Overheat
Poison Jab
Power-Up Punch
Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Scratch
Secret Power
Shadow Claw
Slack Off
Sleep Talk
Snore
Solar Beam
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-turn
Uproar
Vaccum Wave
Will-O-Wisp
Work Up
Maxxed!

As he came into the window
It was the sound of a crescendo
He came into her apartment
He left the bloodstains on the carpet
You've been hit by
A smooth criminal

Weavile [M] [Smooth Criminal]
Type: Dark/Ice
Ability: Pressure/Pickpocket (H)
Nature: Adamant (+Atk, -SpA)
Stats:
HP:
100
Atk: 6 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5

Attacks: (34 l 103)
Level Up

Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Feint Attack
Icy Wind
Fury Swipes
Nasty Plot
Agility
Metal Claw
Hone Claws
Screech
Snatch
Punishment
Night Slash
Fling
Dark Pulse
Egg
Throat Chop
Counter
Pursuit
Fake Out
Icicle Crash
Punishment
Ice Shard
Feint
Spite
Assist
TM/HM
Protect
Brick Break
Aerial Ace
Shadow Claw
Embargo
Thief
Poison Jab
Swords Dance
Substitute
False Swipe
Giga Impact

Team Agender Nerd:
Tiro the Pinsir

Tiro | Pinsir (M)
[Type]

[Abilities]
Hyper Cutter | Mold Breaker | Moxie (L)​

[Nature]
Adamant (+ 1 Atk, - 1 SpA)​

[Stats]
HP: 100​
Atk: 6 (+)​
Def: 4​
SpA: 1 (-)​
SpD: 3​
Spe: 85​
Size Class: 3​
Weight Class: 4​
Base Rank Total: 20​

Tiro | Mega Pinsir (M)
[Type]
|
[Abilities]
Hyper Cutter | Mold Breaker | Moxie (L) | Aerilate​
[Stats]
HP: 100​
Atk: 8 (+)​
Def: 5​
SpA: 2 (-)​
SpD: 3​
Spe: 105​
Size Class: 3​
Weight Class: 4​
Base Rank Total: 25​
[Counters]
MC: 0​
AC: 0/5 (Locked)​

[Learned Moves]
[19|84]
[16|53]​
Brick Break
Brutal Swing
Bug Bite
Bind
Close Combat
Dig
Double Hit
Earthquake
Feint
Flail
Revenge
Rock Slide
Quick Attack
Seismic Toss
Vice Grip
Vital Throw
[0|6]​
[3|25]​
Harden
Focus Energy
Protect
Wrexial the Huntail

Wrexial | Huntail ♀
[Type]

[Abilities]
Swift Swim | Water Veil​

[Nature]
Brave (+1 Atk, - 7 Spe, -10 Evasion)​

[Stats]
HP: 90​
Atk: 5 (+)​
Def: 4​
SpA: 3​
SpD: 3​
Spe: 45 (-)​
Size Class: 2​
Weight Class: 3​
Base Rank Total: 18​
[Counters]
EC: 6/6​
MC: 0​
AC: 5/5​

[Learned Moves]
[29|66]

[9|18]​
Brine
Hidden Power (Grass)
Ice Beam
Icy Wind
Muddy Water
Scald
Water Gun
Water Pulse
Whirlpool
[10|21]​
Bite
Body Slam
Bounce
Clamp
Dive
Feint Atttack
Ice Fang
Waterfall
Rock Tomb
Sucker Punch
[10|27]​
Aqua Ring
Confuse Ray
Endure
Iron Defense
Refresh
Protect
Scary Face
Screech
Shell Smash
Substitute
Heidar the Vanilluxe

Heidar | Vanilluxe♂
[Type]

[Abilities]
Ice Body | Snow Warning | Weak Armor​

[Nature]
Modest (+1 SpA, - 1 Atk)​

[Stats]
HP: 100​
Atk: 2 (-)​
Def: 3​
SpA: 5 (+)​
SpD: 3​
Spe: 79​
Size Class: 3​
Weight Class: 4​
Base Rank Total: 19​
[Counters]
EC: 9/9​
MC: Maxxed (+3 CC)​
AC: 5/5 (Unlocked)​

[Learned Moves]
[51|51]

[18|18]​
Blizzard
Flash Cannon
Freeze Dry
Frost Breath
Hidden Power (Fighting)
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Mirror Shot
Powder Snow
Round
Signal Beam
Sheer Cold
Snore
Uproar
Water Pulse
Weather Ball
[11|11]​
Astonish
Avalanche
Explosion
Facade
Frustration
Giga Impact
Ice Shard
Icicle Spear
Natural Gift
Return
Secret Power
[22|22]​
Acid Armor
Ally Switch
Attract
Autotomize
Confide
Double Team
Harden
Hail
Imprison
Iron Defense
Light Screen
Magic Coat
Magnet Rise
Mist
Protect
Rain Dance
Rest
Sleep Talk
Substitute
Swagger
Taunt
Toxic
This round's conveyance:
Flamestar sends out / equips
Agender Nerd sends out / equips / orders
Flamestar orders
I ref​
 
Huntail w/Deep Sea Tooth

Muddy Water ~ Whirlpool ~ Muddy Water
If Infernape uses a D/E move and not in a combo and not suspended, use Dive and push back.
If Infernape uses a P/E move, use Iron Defense and push back. Do not activate consecutively
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator

Fire/Fighting | Blaze/Iron Fist | Firium Z
HP: 100 | EN: 100
4/2/4/3/124 | 3/4/21
Status: +18% Acc

Water | Swift Swim/Water Veil | Deep Sea Tooth
HP: 90 | EN: 100
5/4/3[6]/3/43 | 2/3/18
Status: -10% Eva, *2 SpA (Deep Sea Tooth)​
A1

Thunder Punch
Crit chance = 1/24 (rolled 19)
Damage = (8+2+6-6)*1.5 = 15 damage (75hp remaining)
Para chance = 10% (rolled 9/10)
-6en (94en remaining)

Muddy Water
Crit chance = 1/24 (rolled 7)
Damage = (9+3+9-4.5)*1.5 = 24.75 damage (75.25hp remaining)
Effect chance = 30% (rolled 2/10): -1 Acc
-6en (94en remaining)

A2

U-Turn
Hit chance = 75+18+10 = 103%
Crit chance = 1/24 (rolled 3)
Damage = 7+6-6 = 7 damage (68hp remaining)
Phasing
-5en (89en remaining)

Whirlpool
Hit chance = 85% (rolled 22/100)
Crit chance = 1/24 (rolled 17)
Damage = (4+3+9-4.5)*1.5 = 17.25 damage (58hp remaining)
Trapping (4a)
-4en (90en remaining)

Whirlpool: -2hp (56hp remaining)

A3

Thunder Punch
Crit chance = 1/24 (rolled 2)
15 damage (53hp remaining)
Para chance = 10% (rolled 9/10)
-6en (83en remaining)
Trapped (3a)

Muddy Water
Crit chance = 1/24 (rolled 11/24)
24.75 damage (33.25hp remaining)
Effect chance = 30% (rolled 10/10)
-6en (84en remaining)

Whirlpool: -2hp (31.25hp remaining)


Fire/Fighting | Blaze/Iron Fist | Firium Z
HP: 31 | EN: 83
4/2/4/3/124 | 3/4/21
Status: +18% Acc, switching out

Water | Swift Swim/Water Veil | Deep Sea Tooth
HP: 53 | EN: 84
5/4/3[6]/3/43 | 2/3/18
Status: -10% Eva, *2 SpA (Deep Sea Tooth)​

This round's rotation:
Flamestar sends out/equips/orders
Agender Nerd orders
I ref​
 
Alakazam @ Alakazite

[MEGA EVOLVE] [Trace Swift Swim] Energy Ball - Psychic - Energy Ball

IF a successful P/E move is performed, THEN use Barrier and push back

IF Feint Attack THEN Thunder Wave and push back [ONCE]
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Flamestar please add your Alakazam's HP stat to its profile.

Psychic | Synchronize/Inner Focus/Magic Guard/Trace | Alakazite
HP: 90 | EN: 100
1/3/8/4/195 | 3/3/24
Status: +30% Acc

Fire/Fighting | Blaze/Iron Fist | Firium Z
HP: 31 | EN: 83
4/2/4/3/124 | 3/4/21
Status: +18% Acc


Water | Swift Swim/Water Veil | Deep Sea Tooth
HP: 53 | EN: 84
5/4/3[6]/3/43 | 2/3/18
Status: -10% Eva, *2 SpA (Deep Sea Tooth)​
Trace: -6en (94en remaining)

A1

Sucker Punch
Crit=1/24 (rolled 2)
Damage = (7+7.5-4.5)*1.5 = 15 damage (75hp remaining)
-5en (48en remaining)

Energy Ball
Crit=1/24 (rolled 10/24)
Damage = (9+11-4.5)*1.5 = 23.25 damage (29.75hp remaining)
Effect=1/10 (rolled 2)
-7en (87en remaining)
Trace -> 5a

A2

Psychic
Crit=1/24 (rolled 7)
Damage=6+3+3+11-4.5 = 18.5 damage (11.25hp remaining)
Effect=1/10 (rolled 9)
-5.5en (81.5en remaining)
Trace -> 4a

Bite
Crit=1/24 (rolled 18)
Damage = (6+7.5-4.5)*1.5 = 13.5 damage (61.5hp remaining)
-4en (44en remaining)

A3

Base EN cost = 5+9 = 11
Double Sucker Punch!
Crit = 1/24 (rolled 2)
Damage = (7*2.25+7.5-4.5)*1.5 = 28.125 damage (33.375hp remaining)
EN cost = (5+2)*3.5 = -24.5en (19.5en remaining)

Energy Ball
Crit chance = 1/24 (rolled 14)
23.25 damage (KO!)
-7en (74.5en remaining)
Trace -> 3a


Psychic | Synchronize/Inner Focus/Magic Guard/Trace(Swift Swim) | Alakazite
HP: 33 | EN: 74
1/3/8/4/195 | 3/3/24
Status: +30% Acc, Trace (3a), 1KOC

Fire/Fighting | Blaze/Iron Fist | Firium Z
HP: 31 | EN: 83
4/2/4/3/124 | 3/4/21
Status: +18% Acc


KO

This round's arrangement:
Agender Nerd sends out/equips/orders
Flamestar orders
I figure out how Huntail performed Sucker Punch​
 
Vanillish w/Amulet Coin

[Activate Snow Warning on Sendout] Blizzard + Sheer Cold ~ Cooldown (Signal Beam) ~ Signal Beam
If fully Paralyzed, Push Back.
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator

Psychic | Synchronize/Inner Focus/Magic Guard/Trace(Swift Swim) | Alakazite
HP: 33 | EN: 74
1/3/8/4/195 | 3/3/24
Status: +30% Acc, Trace (3a), 1KOC

Fire/Fighting | Blaze/Iron Fist | Firium Z
HP: 31 | EN: 83
4/2/4/3/124 | 3/4/21
Status: +18% Acc


Ice | Ice Body/Snow Warning/Weak Armor | Amulet Coin
HP: 100 | EN: 100
2/3/5/3/79 | 3/4/19
Status: OK, +1CC

KO
Snow Warning
Hail (4r)
-10en (90en remaining)

A1

Teleport (evasive)
-6en
(68en remaining)

Sheer Blizzard!
Teleport only avoids single-target attacks w/o perfect accuracy!
Accuracy: Perfect
Crit= 1/24 (rolled 2)
Damage = 36+3+7.5-6 = 40.5 damage (KO!)
EN cost = (26*1.5)-1 = -38en (52en remaining)
Cooldown (1a)

Hail -> 3r


KO, 1KOC

Fire/Fighting | Blaze/Iron Fist | Firium Z
HP: 31 | EN: 83
4/2/4/3/124 | 3/4/21
Status: +18% Acc

Arena: Hail (3r)


Ice | Ice Body/Snow Warning/Weak Armor | Amulet Coin
HP: 100 | EN: 52
2/3/5/3/79 | 3/4/19
Status: Cooldown (1a), +1CC, 1KOC

KO
This round's instructions:
Flamestar sends in/equips/orders
Agender Nerd orders
I put on a warm sweater​
 
Lets go nape

Fire Punch + Fire Punch - cooldown ( Fire Blast ) - Fire Punch

IF successful P/E THEN Swords Dance and push back
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator

Fire/Fighting | Blaze/Iron Fist | Firium Z
HP: 31 | EN: 83
4/2/4/3/124 | 3/4/21
Status: +18% Acc

KO, 1KOC

Arena: Hail (3r)

Ice | Ice Body/Snow Warning/Weak Armor | Amulet Coin
HP: 100 | EN: 52
2/3/5/3/79 | 3/4/19
Status: Cooldown (1a), +1CC, 1KOC

KO
A1

Wildfire Punch!
Crit=1/24 (rolled 21)
Damage = (8*2.25+2+2+3+3+6-4.5)*1.5 = 44.25 damage (55.75hp remaining)
Effect chance = 20% (rolled 7/10)
EN cost = (6+2)*3.5-1 = -27en (56en remaining)
Cooldown (1a)

Weak Armor: -1Def, +2Spe
Speed=79*2.5 = 198

Vanilluxe: +2hp (57.75hp)
Infernape: -2hp (29hp)

Cooldown

A2

Water Pulse
Crit=1/24 (rolled 8)
Damage = (6+7.5-4.5)*1.5 = 13.5 damage (15.5hp)
Effect chance = 20% (rolled 2/10): Confusion
Duration = 1d3+1 (rolled 2/3 +1): Confused (3a)
-4en
(48en remaining)

Cooldown

Vanilluxe: +2hp (59.75hp)
Infernape: -2hp (13.5hp)

A3

Water Pulse
Crit=1/24 (rolled 24)
13.5 damage (KO!)
-8en (40en remaining)

Vanilluxe: +2hp (61.75hp)

Hail -> 2r


KO

KO, 1KOC

Arena: Hail (2r)

Ice | Ice Body/Snow Warning/Weak Armor | Amulet Coin
HP: 62 | EN: 40
2/3/5/3/79(198) | 3/4/19
Status: -1Def, +2Spe, +1CC, 2KOC

KO
This round's crimes:
Flamestar sends in/equips
Agender Nerd orders
Flamestar orders
I ref​
 

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