Gen 1 Flareon (Stadium OU) [QC 2/2] [GP 1/1]

Plague von Karma

Banned deucer.
[OVERVIEW]

Flareon experiences a stark shift from its original role in cartridge RBY, now functioning as a Focus Energy user in Stadium OU. Once boosted, Flareon becomes extremely threatening, with even Fire-resistant Pokemon like Slowbro and Starmie taking over 40% if Fire Blast lands a critical hit thereafter. It's not just a strong special attacker either; Flareon has a solid base 130 Attack stat to support it against Pokemon like Chansey, which it can 2HKO with consecutive critical hit Body Slams. If an opposing team has been paralyzed, Flareon can savagely rip into it with some of the strongest mixed offense available.

However, that's about all Flareon can offer: its firepower is no joke, but it's terrible on the defensive, taking serious damage from any attack, having zero defensive utility in its typing, and lacking reliable recovery. Its Speed also leaves a bit to be desired, with it being narrowly outrun by Cloyster, often meaning it requires paralysis support to be effective; this also makes it terrified of receiving paralysis itself. Because it demands paralysis support and offers little defensive utility, Flareon is difficult to build around. Additionally, it has no consistent methods of handling Water-types like Starmie and Slowbro, forcing it out and giving these two powerhouses significant momentum. Furthermore, Flareon is extremely inconsistent, relying on consecutive critical hits to KO Pokemon, which tend to only happen around a third of the time at best even after Focus Energy. Ergo, Flareon is a rare sight in the metagame.

[SET]
name: Focus Energy Wallbreaker
move 1: Focus Energy
move 2: Fire Blast
move 3: Body Slam
move 4: Quick Attack / Substitute

[SET COMMENTS]

Boasting a 58% critical hit rate when Focus Energy is used, Flareon can deal massive damage to anything it hits with critical hit Fire Blast, even possessing chances to OHKO Cloyster, Exeggutor, and Tauros. In fact, even Rhydon can take up to 60% while being outsped, though that KO is extremely risky to go for. The burn chance is also very helpful, crippling Pokemon like Snorlax and Tauros while also aiding in KO ranges; however, landing a burn against Pokemon like Starmie, Alakazam, and Chansey can make it significantly harder to beat them in the long run. Body Slam complements Fire Blast well, making Flareon more self-sufficient with paralysis while 2HKOing Chansey and Starmie with consecutive critical hits; however, it's recommended to use Substitute first in this scenario to avoid paralysis. A single critical hit can also put Alakazam into sub-25% range, meaning it cannot use Substitute thereafter; this also puts it in range for Quick Attack to KO. Quick Attack can be used to pick off Pokemon that barely survive Flareon's attacks, or that alternatively have used Substitute to the point they're left with 1 HP. However, Flareon can use Substitute itself for additional safety against paralysis users like Chansey and Exeggutor. It's worth attempting to set up Substitute against paralyzed Pokemon to try and get it for free with full paralysis. However, this is inconsistent, as setting up both Substitute and Focus Energy naturally means giving the opponent free turns, meaning the turns spent can be for naught.

Flareon has minor potential to be customized further; generally, the fourth moveslot is used. Double-Edge is a valid option, providing a good option to finish off limping Pokemon or pressure Substitute users while avoiding recoil. Additionally, a critical hit Double-Edge can KO Alakazam if it's taken minor damage or used Substitute. Flamethrower is also a fair option as an accurate Fire Blast alternative with far more PP, but the drop in damage is significant. While Hyper Beam's downsides are poor, a critical hit can OHKO Chansey, Jolteon, and Alakazam while KOing Starmie if it's taken even minute damage, though the recharge turn usually leads to Flareon taking paralysis right after.

Flareon is best used late-game when the opposing team has likely been paralyzed, though it can also be used to punish a Snorlax or Exeggutor asleep from Rest, which are decently common sights in the Stadium OU metagame. From there, Flareon can set up Focus Energy with impunity and start firing off potentially nuclear blows at the opposing team. While its consistency is poor, the reward often means removing crucial parts of the opposing team, which Flareon's teammates should greatly appreciate. Flareon works best alongside Pokemon that can consistently land paralysis on the opposing team, such as Starmie, Alakazam, and Chansey. Because it struggles to break past Slowbro, Starmie, and the rare Kabutops, it's recommended to use it alongside consistent checks to them, such as Thunderbolt Chansey alongside Exeggutor.

[CREDITS]
- Written by: [[Plague von Karma, 236353]]
- Quality checked by: [[Ctown6, 509438], [Mikon, 535276]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:
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some notes about my favorite fiery dog

- I’m a personal believer in double edge. Don’t think this should be the standard but honestly it’s devistating. Should probably mention somewhere along with the fact it can OHKO zam from full with a Crit. After doing some calcs it would seem this is probably the only notable advantage, and the odds are slim. You don’t have to put this in if you don’t want but I think it’s fun.

- I think substitute needs more emphasis. Imo better than quick attack, I’d even reccomend it as the standard with sub / quick attack. Having a sub up makes it so infuriating to beat this thing with para support. But requiring 2 turns to set up sucks so it’s kind of a mixed bag.

- one thing I’ve found to be incredibly useful is flareon against Amnesia reflect Lax. These things can be so annoying to break, but if you get a focus energy while they rest you have great odds to beat it.

- probably worth noting the few things it can struggle to break through; Slowbro, Starmie, and Kabu.

- somewhere there needs to be something talking about the burn chance of fire blast. As it can help immensely against lax and bull but can be horrible if you hit on starmie, zam, or chans.

- sometimes I’ll lead this thing to fuck with the extremely common lead egg. Still not sure if this is good or not but in theory it can help t1

other than this it looks good. Big thing is the burn chance. Make sure you add that in somewhere. As far as the other things you can use your own discretion. A few of these things I mentioned seem like minor things. But no one really knows what flareon does or really uses it, so adding some extra information can’t really hurt IMO.

Great writing! Once you give it a look and implement the pros/cons of burn, as well as anything else you want to add, you’ll be good for qc 1/2
 
Once boosted, Flareon becomes extremely threatening, with even Fire resists like Dragonite and Gyarados taking around 40% if Fire Blast lands a critical hit thereafter.
I would name relevant Pokemon like Starmie and Slowbro instead. Dragonite and Gyarados are almost never seen in the metagame, with only 2-3 uses each in the entire Global Championship tour this year. Dragonite is also G rank while Gyarados is UR.

However, that's about all Flareon can offer: its firepower is no joke, but it's decidedly mediocre on the defensive, often taking serious damage on either end of the spectrum.
  • Mediocre is a pretty generous word considering it has relevant weaknesses, terrible physical bulk, and no resistances or Recover to make up for it
  • There are only two defensive stats... there is no spectrum.

In fact, even Rhydon can take up to 60% while being outsped.
Using Flareon to finish off Rhydon at 50% health is incredibly risky as it's OHKOed by Earthquake and only has a 50% chance to get a critical hit with Fire Blast, counting the accuracy. Even if Flareon doesn't get the crit but burns Rhydon, Tauros can KO it afterwards with Earthquake, Double-Edge, or even Body Slam if Rhydon got a decently high roll with EQ.

Furthermore, the critical hits help massively in breaking Amnesia Snorlax variants, giving a somewhat consistent method of breaking through its boosts.
Flareon is pretty bad against AmneLax unless it has Focus Energy set up when it comes in or it switches in on a predicted Rest, but not all AmneLax are going to carry it. Also, they are going to know you have Flareon because of Team Preview. This makes predicting Rest very risky; Flareon usually gets KOed by the combination of Body Slam and +4 Blizzard. Even if it does switch in on Rest, it needs to score two critical hits immediately after setting up Focus Energy (25% chance with FB) to KO Snorlax without retaliation. If it fails to do so, it'll have to take a +4 or +6 Blizzard, allowing Flareon to be picked off easily by something else even if it manages to KO Snorlax.

Body Slam complements this well, making Flareon more self-sufficient in the paralysis spreading effort while having the potential to 2HKO Chansey and Starmie with consecutive critical hits.
Flareon only has a 34.6% chance of critting twice in a row overall with Body Slam, so the odds of it breaking through these without getting crippled by paralysis first are very low unless it's using Substitute.

Flareon can also be used as a lead during Team Preview if an Exeggutor is anticipated, threatening up to 70.7% damage with Fire Blast right out of the gate. If using Substitute, this also prevents Exeggutor from paralyzing any Pokemon on turn 1, potentially giving a significant advantage.
  • Regardless of Stun Spore, the Exeggutor player is generally not going to want to stay in and risk losing an important defensive piece turn 1 to a critical hit Fire Blast or letting Flareon set up Substitute for free, especially since they will most likely have at least one of Starmie/Alakazam to switch to
  • Considering the above, using Substitute turn 1 is a waste imo, breaking subs is trivial with a full, healthy team. The most you'll realistically be able to do is try for a Body Slam para on Alakazam or Starmie, since Exeggutor won't be staying in most of the time. However, there are more reliable ways to paralyse these Pokemon that don't require sacrificing Flareon's HP. Using Substitute here also means you can't use Substitute again in the lategame without putting yourself in OHKO range of EQ Tauros/Snorlax and unboosted Slowbro.
  • If you ignore Substitute and try to Body Slam Alakazam or Starmie on the switch, you put yourself at risk of Stun Spore from a player expecting you to do that.
The only decent, safe use of Flareon as a lead I can see is causing a predictable switch that you can take advantage of with your own switch.

Flareon has minor potential to be customized further; generally, the fourth moveslot is used.
Hyper Beam is bad, but it might be worth a mention here. With a critical hit, it OHKOes Chansey, Jolteon, Alakazam, and does 86-101% to Starmie. It's also a more reliable way to finish off Pokemon that are outside of non-crit Body Slam range. Obviously, having to recharge regardless of the outcome is a terrible flaw. You don't have to put this in if you don't think it's worth noting.

Additionally, a critical hit Double-Edge can OHKO Alakazam.
Flareon Double-Edge vs. Alakazam on a critical hit: 265-312 (84.6 - 99.6%) -- guaranteed 2HKO
It cannot.

Because it struggles break Slowbro, Starmie, and the rare Kabutops, it's recommended to use it alongside consistent checks to them, such as Jolteon or Zapdos.
  • Add "to" after struggles
  • I don't think running an Electric alongside Flareon is a good idea; you are making your Rhydon matchup more difficult. Running Thunderbolt on Chansey is a better choice as you can beat Starmie and fish for critical hits on Slowbro while not being walled by Ground-types. Raichu is also an option, but it's Raichu.
That should be all. Address these and I'll grant this a QC 2/2
 
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Adeleine

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[OVERVIEW]

Flareon experiences a stark shift from its original role in cartridge RBY, now functioning as a Focus Energy user in Stadium OU. Once boosted, Flareon becomes extremely threatening, with even Fire resists Fire-resistant Pokemon like Slowbro and Starmie taking over 40% if Fire Blast lands a critical hit thereafter. It's not just a strong special attacker either; Flareon has a solid base 130 Attack stat to support it against Pokemon like Chansey, which it can 2HKO with consecutive critical hit Body Slams. If an opposing team has been paralyzed, Flareon can savagely rip into them it with some of the strongest mixed offense available.

However, that's about all Flareon can offer: its firepower is no joke, but it's terrible on the defensive, taking serious damage from any attack, having zero defensive utility in its typing, and lacking reliable recovery. Its Speed also leaves a bit to be desired, with it being narrowly outrun by Cloyster, often meaning it requires paralysis support to be effective; this also makes it terrified of receiving paralysis itself. Because of this, Flareon demands much from its teammates, but offers little defensive utility in return due to its "slow and frail" nature. Because it demands paralysis support and offers little defensive utility, Flareon is difficult to build around. (I imagine? the removed sentence felt a bit retreading what you already said. feel free to tinker or replace the "Flareon is difficult to build around" part though) Additionally, Flareon it has no consistent methods of handling Water-types like Starmie and Slowbro, forcing it out and giving these two powerhouses significant momentum. Furthermore, Flareon is extremely inconsistent, relying on consecutive critical hits to KO Pokemon, which tend to only happen around a third of the time at best even after Focus Energy. (I assume?) Ergo, Flareon is a rare sight in the metagame.

[SET]
name: Focus Energy Wallbreaker
move 1: Focus Energy
move 2: Fire Blast
move 3: Body Slam
move 4: Quick Attack / Substitute

[SET COMMENTS]

Boasting a 58% critical hit rate when Focus Energy is used, Flareon has the potential to can deal massive damage to anything it hits with critical hit Fire Blast, even possessing chances to OHKO Cloyster, Exeggutor, and Tauros. In fact, even Rhydon can take up to 60% while being outsped, though it's that KO is (or "that's") extremely risky to go for. The burn chance is also very helpful, crippling Pokemon like Snorlax and Tauros while also aiding in KO ranges; however, landing a burn against Pokemon like Starmie, Alakazam, and Chansey can make it significantly harder to beat them in the long run. (removed hyphen) Body Slam complements this Fire Blast well, making Flareon more self-sufficient in the paralysis spreading effort with paralysis while having the potential to 2HKO 2HKOing Chansey and Starmie with consecutive critical hits; however, it's recommended to use Substitute first (I imagine?) in this scenario to avoid paralysis. A single critical hit can also put Alakazam into sub-25% range, meaning it cannot use Substitute thereafter; it this also puts it in range for Quick Attack to KO. Quick Attack can be used to pick off Pokemon that barely survive Flareon's attacks, or have otherwise that alternatively have used Substitute to the point they're left with 1 HP. However, Flareon can use Substitute itself for additional safety against paralysis users like Chansey and Exeggutor. It's worth attempting to set up Substitute against paralyzed Pokemon to try and get it for free until they experience with full paralysis. However, this can be is inconsistent, and setting up both Substitute and Focus Energy still doesn't beget any reward on its own, doesn't win any matchups besides those each move wins individually, (possibly? if not, could you tinker or increase specificity a bit with some other prhase) meaning the turns spent can be for naught.

Flareon has minor potential to be customized further; generally, the fourth moveslot is used. Double-Edge is a valid option, as recoil isn't sustained when KOing a Pokemon or Substitute in Stadium, providing a good option to finish off limping Pokemon or pressure Substitute users while avoiding recoil. Additionally, a critical hit Double-Edge can KO Alakazam if it's taken minor damage or after using used Substitute. Flamethrower is also a fair option as an accurate Fire Blast alternative with far more PP, but the drop in damage is significant. While Hyper Beam's downsides are poor, a critical hit can OHKO Chansey, Jolteon, and Alakazam while KOing Starmie if it's taken even minute damage, though the recharge turn usually leads to Flareon taking paralysis right after.

Flareon is best used late-game where when the opposing team has likely been paralyzed, though it can also be used to punish a resting Snorlax or Exeggutor asleep from Rest, which are decently common sights in the Stadium OU metagame. From there, Flareon can set up Focus Energy with impunity and start firing off potentially nuclear blows at the opposing team. While its consistency is poor, the reward often means removing crucial parts of the opposing team, (AC) that which Flareon's teammates should greatly appreciate. Flareon works best alongside Pokemon that can consistently land paralysis on the opposing team, such as Starmie, Alakazam, and Chansey. Because it struggles to break past Slowbro, Starmie, and the rare Kabutops, it's recommended to use it alongside consistent checks to them, such as Thunderbolt Chansey alongside Exeggutor.

[CREDITS]
- Written by: [[Plague von Karma, 236353]]
- Quality checked by: [[Ctown6, 509438], [Mikon, 535276]]
- Grammar checked by: [[Finland, 517429]]

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