Plague von Karma
Banned deucer.
[OVERVIEW]
Flareon experiences a stark shift from its original role in cartridge RBY, now functioning as a Focus Energy user in Stadium OU. Once boosted, Flareon becomes extremely threatening, with even Fire-resistant Pokemon like Slowbro and Starmie taking over 40% if Fire Blast lands a critical hit thereafter. It's not just a strong special attacker either; Flareon has a solid base 130 Attack stat to support it against Pokemon like Chansey, which it can 2HKO with consecutive critical hit Body Slams. If an opposing team has been paralyzed, Flareon can savagely rip into it with some of the strongest mixed offense available.
However, that's about all Flareon can offer: its firepower is no joke, but it's terrible on the defensive, taking serious damage from any attack, having zero defensive utility in its typing, and lacking reliable recovery. Its Speed also leaves a bit to be desired, with it being narrowly outrun by Cloyster, often meaning it requires paralysis support to be effective; this also makes it terrified of receiving paralysis itself. Because it demands paralysis support and offers little defensive utility, Flareon is difficult to build around. Additionally, it has no consistent methods of handling Water-types like Starmie and Slowbro, forcing it out and giving these two powerhouses significant momentum. Furthermore, Flareon is extremely inconsistent, relying on consecutive critical hits to KO Pokemon, which tend to only happen around a third of the time at best even after Focus Energy. Ergo, Flareon is a rare sight in the metagame.
[SET]
name: Focus Energy Wallbreaker
move 1: Focus Energy
move 2: Fire Blast
move 3: Body Slam
move 4: Quick Attack / Substitute
[SET COMMENTS]
Boasting a 58% critical hit rate when Focus Energy is used, Flareon can deal massive damage to anything it hits with critical hit Fire Blast, even possessing chances to OHKO Cloyster, Exeggutor, and Tauros. In fact, even Rhydon can take up to 60% while being outsped, though that KO is extremely risky to go for. The burn chance is also very helpful, crippling Pokemon like Snorlax and Tauros while also aiding in KO ranges; however, landing a burn against Pokemon like Starmie, Alakazam, and Chansey can make it significantly harder to beat them in the long run. Body Slam complements Fire Blast well, making Flareon more self-sufficient with paralysis while 2HKOing Chansey and Starmie with consecutive critical hits; however, it's recommended to use Substitute first in this scenario to avoid paralysis. A single critical hit can also put Alakazam into sub-25% range, meaning it cannot use Substitute thereafter; this also puts it in range for Quick Attack to KO. Quick Attack can be used to pick off Pokemon that barely survive Flareon's attacks, or that alternatively have used Substitute to the point they're left with 1 HP. However, Flareon can use Substitute itself for additional safety against paralysis users like Chansey and Exeggutor. It's worth attempting to set up Substitute against paralyzed Pokemon to try and get it for free with full paralysis. However, this is inconsistent, as setting up both Substitute and Focus Energy naturally means giving the opponent free turns, meaning the turns spent can be for naught.
Flareon has minor potential to be customized further; generally, the fourth moveslot is used. Double-Edge is a valid option, providing a good option to finish off limping Pokemon or pressure Substitute users while avoiding recoil. Additionally, a critical hit Double-Edge can KO Alakazam if it's taken minor damage or used Substitute. Flamethrower is also a fair option as an accurate Fire Blast alternative with far more PP, but the drop in damage is significant. While Hyper Beam's downsides are poor, a critical hit can OHKO Chansey, Jolteon, and Alakazam while KOing Starmie if it's taken even minute damage, though the recharge turn usually leads to Flareon taking paralysis right after.
Flareon is best used late-game when the opposing team has likely been paralyzed, though it can also be used to punish a Snorlax or Exeggutor asleep from Rest, which are decently common sights in the Stadium OU metagame. From there, Flareon can set up Focus Energy with impunity and start firing off potentially nuclear blows at the opposing team. While its consistency is poor, the reward often means removing crucial parts of the opposing team, which Flareon's teammates should greatly appreciate. Flareon works best alongside Pokemon that can consistently land paralysis on the opposing team, such as Starmie, Alakazam, and Chansey. Because it struggles to break past Slowbro, Starmie, and the rare Kabutops, it's recommended to use it alongside consistent checks to them, such as Thunderbolt Chansey alongside Exeggutor.
[CREDITS]
- Written by: [[Plague von Karma, 236353]]
- Quality checked by: [[Ctown6, 509438], [Mikon, 535276]]
- Grammar checked by: [[Finland, 517429]]
Flareon experiences a stark shift from its original role in cartridge RBY, now functioning as a Focus Energy user in Stadium OU. Once boosted, Flareon becomes extremely threatening, with even Fire-resistant Pokemon like Slowbro and Starmie taking over 40% if Fire Blast lands a critical hit thereafter. It's not just a strong special attacker either; Flareon has a solid base 130 Attack stat to support it against Pokemon like Chansey, which it can 2HKO with consecutive critical hit Body Slams. If an opposing team has been paralyzed, Flareon can savagely rip into it with some of the strongest mixed offense available.
However, that's about all Flareon can offer: its firepower is no joke, but it's terrible on the defensive, taking serious damage from any attack, having zero defensive utility in its typing, and lacking reliable recovery. Its Speed also leaves a bit to be desired, with it being narrowly outrun by Cloyster, often meaning it requires paralysis support to be effective; this also makes it terrified of receiving paralysis itself. Because it demands paralysis support and offers little defensive utility, Flareon is difficult to build around. Additionally, it has no consistent methods of handling Water-types like Starmie and Slowbro, forcing it out and giving these two powerhouses significant momentum. Furthermore, Flareon is extremely inconsistent, relying on consecutive critical hits to KO Pokemon, which tend to only happen around a third of the time at best even after Focus Energy. Ergo, Flareon is a rare sight in the metagame.
[SET]
name: Focus Energy Wallbreaker
move 1: Focus Energy
move 2: Fire Blast
move 3: Body Slam
move 4: Quick Attack / Substitute
[SET COMMENTS]
Boasting a 58% critical hit rate when Focus Energy is used, Flareon can deal massive damage to anything it hits with critical hit Fire Blast, even possessing chances to OHKO Cloyster, Exeggutor, and Tauros. In fact, even Rhydon can take up to 60% while being outsped, though that KO is extremely risky to go for. The burn chance is also very helpful, crippling Pokemon like Snorlax and Tauros while also aiding in KO ranges; however, landing a burn against Pokemon like Starmie, Alakazam, and Chansey can make it significantly harder to beat them in the long run. Body Slam complements Fire Blast well, making Flareon more self-sufficient with paralysis while 2HKOing Chansey and Starmie with consecutive critical hits; however, it's recommended to use Substitute first in this scenario to avoid paralysis. A single critical hit can also put Alakazam into sub-25% range, meaning it cannot use Substitute thereafter; this also puts it in range for Quick Attack to KO. Quick Attack can be used to pick off Pokemon that barely survive Flareon's attacks, or that alternatively have used Substitute to the point they're left with 1 HP. However, Flareon can use Substitute itself for additional safety against paralysis users like Chansey and Exeggutor. It's worth attempting to set up Substitute against paralyzed Pokemon to try and get it for free with full paralysis. However, this is inconsistent, as setting up both Substitute and Focus Energy naturally means giving the opponent free turns, meaning the turns spent can be for naught.
Flareon has minor potential to be customized further; generally, the fourth moveslot is used. Double-Edge is a valid option, providing a good option to finish off limping Pokemon or pressure Substitute users while avoiding recoil. Additionally, a critical hit Double-Edge can KO Alakazam if it's taken minor damage or used Substitute. Flamethrower is also a fair option as an accurate Fire Blast alternative with far more PP, but the drop in damage is significant. While Hyper Beam's downsides are poor, a critical hit can OHKO Chansey, Jolteon, and Alakazam while KOing Starmie if it's taken even minute damage, though the recharge turn usually leads to Flareon taking paralysis right after.
Flareon is best used late-game when the opposing team has likely been paralyzed, though it can also be used to punish a Snorlax or Exeggutor asleep from Rest, which are decently common sights in the Stadium OU metagame. From there, Flareon can set up Focus Energy with impunity and start firing off potentially nuclear blows at the opposing team. While its consistency is poor, the reward often means removing crucial parts of the opposing team, which Flareon's teammates should greatly appreciate. Flareon works best alongside Pokemon that can consistently land paralysis on the opposing team, such as Starmie, Alakazam, and Chansey. Because it struggles to break past Slowbro, Starmie, and the rare Kabutops, it's recommended to use it alongside consistent checks to them, such as Thunderbolt Chansey alongside Exeggutor.
[CREDITS]
- Written by: [[Plague von Karma, 236353]]
- Quality checked by: [[Ctown6, 509438], [Mikon, 535276]]
- Grammar checked by: [[Finland, 517429]]
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