NU Flareon

Lord Alphose

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Overview
########

Flareon is a great Pokemon, both for offense and for support, due to its high Attack and Special Defense stats, as well as its unique movepool. However, it is limited as an offensive Pokemon by its poor base 65 Speed. It also lacks coverage options, and as such is forced to resort to moves that damage itself in order to be a significant offensive presence. As a defensive Pokemon, it is hindered by its poor physical bulk and weakness to Stealth Rock. However, Flareon's biggest weakness is its susceptibility to Water-types, which are incredibly common in the tier. It is incapable of damaging defensive Water-types such as Seismitoad, and offensive Water-types such as Feraligatr can quickly tear Flareon apart.

Offensive
########
name: Offensive
move 1: Flare Blitz
move 2: Superpower
move 3: Quick Attack
move 4: Sleep Talk / Baton Pass
ability: Flash Fire
item: Choice Band / Charcoal
evs: 252 Atk / 4 SpD / 252 Spe
nature: Adamant

Moves
========

Flare Blitz is a powerful STAB move that hits the common Grass- and Steel-types extremely hard. Superpower can break through Rock-types, as well as deal neutral damage to Fire-, Water-, and Dragon-types, all of which resist Flare Blitz. Quick Attack is used to mitigate Flareon's poor Speed, which means it can snipe Pokemon on their last bit of health, or else outpseed some faster offensive threat. Sleep Talk can be used so that Flareon can absorb the sleep status for its team and continue fighting. Alternatively,(AC) Baton Pass allows Flareon to slowly switch out to its teammates. This makes it much easier for Flareon to switch second, allowing you too counter the opponent's switch.

Set Details
========

Max Attack and Speed investment allows Flareon to be more offensively threatening. Flash Fire allows Flareon to switch in on Fire-types, such as Magmortar and Typhlosion, which are common in the metagame. Choice Band can be used for the increased damage on every move, but at the cost of being locked into that one move. On the other hand, Charcoal only increases the damage of Flare Blitz and doesn't increase damage output as much as Choice Band, but it doesn't require that Flareon lock itself into a move. In addition, most of the time Flare Blitz is the best move to use anyway, so it's not a problem for it to be the only boosted move.

Usage Tips
========

Flare Blitz is most often Flareon's best option, unless the opponent resists it. Quick Attack should be used sparingly, as being Choice-locked into such a weak attack isn't preferable. Due to the stat drops caused by Superpower, Superpower should also be used only when necessary. If you're using Sleep Talk, know which Pokemon are going to use sleep moves so that you know when to switch in. For example, anti-lead Vivillon often carries Sleep Powder and Jynx usually uses Lovely Kiss.

Team Options
========

Seismitoad is useful for absorbing Water-type attacks, thereby negating one of Flareon's key weaknesses. Offensive Flareon is a wallbreaker, an attribute which is appreciated by many Pokemon, such as Rotom or Mesprit, who have the potential to sweep once some walls are removed or broken. Flareon does a great job switching into Pokemon that love to spam their Fire-type STAB attacks, such as Typhlosion and Magmortar, so Pokemon such a Lilligant and Tangela that fear Fire-type attacks appreciate Flareon as a teammate. In addition, a Rapid Spin or Defog user that can keep entry hazards off of your side of the field makes for a good teammate. Cryogonal, in particular, pairs well with Flareon, as it can use Rapid Spin and appreciates the Flash Fire protection. Xatu provides fantastic Magic Bounce support, and it loves protection from dangerous Fire-type Pokemon. Sticky Web support from Pokemon such as Leavanny and Ariados allows Flareon to be more of a threat and mitigates its poor Speed, but cannot be used effectively alongside Defog.

Specially Defensive
########
name: Specially Defensive
move 1: Wish
move 2: Protect
move 3: Roar / Will-O-Wisp
move 4: Lava Plume / Flare Blitz
ability: Flash Fire
item: Leftovers
evs: 248 HP / 8 Def / 252 SpD
nature: Careful

Moves
========

Wish allows a Pokemon to be healed the next turn. This gives Flareon the option of healing itself or another Pokemon. Protect is necessary so that Wish can heal Flareon in safety if needed. Roar is advised in the third slot so that setup sweepers can't easily set up on Flareon, but Will-O-Wisp is also useful in order to cripple physical attackers, as Flareon has little investment in Defense and is easily taken down by physical attackers without the burn. Lava Plume is a STAB attack with a 30% chance to burn the opposing Pokemon, so it is helpful if not running Will-O-Wisp. Flare Blitz is a different STAB attack that could be used over Lava Plume, particularly if running Will-O-Wisp. Flare Blitz, however, deals recoil damage, which is bad on a defensive set that requires constant switching. As an alternative, Heal Bell can be used instead of Roar or Will-O-Wisp in the third slot as it removes all status afflictions from any Pokemon on Flareon's team.

Set Details
========

Maximum Special Defense allows Flareon to wall many dangerous special attackers in the tier, such as Mesprit and Mismagius. 248 HP EVs pumps up Flareon's bulk as well, but also helps Flareon better switch into entry hazards, as it takes less damage from Stealth Rock. Flash Fire helps it to deal with Fire-type attackers; Typhlosion, for example, has serious trouble getting around Flareon. Leftovers allows Flareon to better deal with having to constantly switch into attacks for other Pokemon.

Usage Tips
========

By using Wish + Protect, Flareon can heal itself; by using Wish and then switching out, it can heal a teammate. Avoid powerful physical hits, regardless of whether its user has been burned. Also, avoid burning Pokemon that could potentially be carrying Guts, as Gurdurr and Hariyama with that ability will appreciate the burn.

Team Options
========

This set's most notable feature is its ability to switch into Fire-type attacks that almost no other Pokemon can. It goes well with Pokemon that are really weak to dedicated Fire-type attackers such as Lilligant, Scyther, or Tangela. Physical walls go well with with Flareon to help form a defensive core; for example, Granbull walls most physical attackers. Ferroseed walls Water-type attacks and appreciates the protection from Fire-types. Flareon also appreciates Defog and Rapid Spin support. Cryogonal hates Fire-type attacks and keeps hazards off the field with Rapid Spin, as does Xatu with Magic Bounce.

Other Options
########

Flareon is capable of functioning as a Toxic Orb Guts sweeper, but it's outclassed in this role by Zangoose. Return is a physical attack that doesn't have negative side-effects like Flare Blitz and Superpower do, but it's too weak to be useful. Toxic can work on the special wall set to help it stall out other walls, but all of the moves that it already struggles to fit on there are very useful and necessary. Yawn can be used to force switches, providing Flareon with the opportunity to safely use Wish or get a free attack. Hidden Power Grass can be used to hit Seismitoad and Rhydon as well as some other common Water-types, but lacks the sheer power to be worth the moveslot.

Checks & Counters
########

**Water-types**: Feraligatr and Samurott easily OHKO Flareon with a STAB Waterfall. Offensive Qwilfish only needs 88 Attack EVs to OHKO all of the time and is able to outspeed and Taunt the defensive set. Seismitoad and defensive Qwilfish are capable of easily taking a Flare Blitz and can deal a good amount of damage in return.

**Physical Attackers**: Sawk, Tauros, Archeops, and Golem all OHKO Flareon with their powerful STAB moves. However, Golem must be wary, as even with max Speed investment, offensive Flareon outspeeds it. Gurdurr and Hariyama can take a Will-O-Wisp and hit harder, thanks to Guts, so that Gurdurr can 2HKO with a Guts Drain Punch + Mach Punch and Hariyama can OHKO with a Guts Close Combat.

**Entry Hazards**: As a Pokemon that either takes a lot of recoil or has to constantly switch in and out to be effective, Flareon especially hates entry hazards. Stealth Rock removes a quarter of its health, and Spikes and Toxic Spikes damage quickly adds up.

**Lampent**: Lampent is immune to Flare Blitz, Superpower, and Quick Attack. It is also immune to Will-O-Wisp, due to its Fire typing.

Overview
########

+Dangerous Pokemon
+Great base 130 Attack
-Sluggish base 65 Speed
-Poor bulk and a gaping weakness to Stealth Rock
-Lacking in coverage options
-Water-types are extremely common

Offensive
########
name: Offensive
move 1: Flare Blitz
move 2: Superpower
move 3: Quick Attack
move 4: Sleep Talk / Baton Pass
ability: Flash Fire
item: Choice Band / Charcoal
evs: 252 Atk / 4 SpD / 252 Spe
nature: Adamant

Moves
========

- Flare Blitz is a powerful STAB move hits extremely hard.
- Superpower can break through Rock-types, as well as deal neutral damage to Fire-, Water-, and Dragon-types, all of which resists Flare Blitz.
- Quick Attack is used to mitigate Flareon's poor Speed. Essentially, it snipes Pokemon for the last bit of health or outspeeds some faster offensive threat.
- Sleep Talk can be used so that Flareon can absorb sleep for its team and continue fighting.
- Baton Pass allows Flareon to slowly switch out to its opponents. This makes it much easier for Flareon to counter switch, as you will know what Pokemon the opponent is sending in.

Set Details
========

- Max Attack and Speed so that you're offensive and stuff
- Flash Fire allows you to switch in on Fire-types, like Magmortar and Typhlosion, that are so common in the metagame.
- Choice Band can be used for the increased damage on every move.
- Charcoal only increases the damage that Flare Blitz does, but it doesn't require that Flareon lock itself into a move. However, Flare Blitz is commonly the best move to use anyways, so it's not a problem for it to be the only boosted move.

Usage Tips
========

- Flare Blitz is most often Flareon's best option, unless it's hitting resisted Pokemon.
- Quick Attack should be used sparingly, as being Choice-locked into such a weak attack isn't really preferable.
- The stat drop caused by Superpower should be avoided. Unless needed. But it sucks.
- If you're using Sleep Talk, know which Pokemon are going to use sleep moves so that you know when to switch in Flareon. Anti-lead Vivillon often carries Sleep Powder and Jynx commonly uses Lovely Kiss.

Team Options
========

- Seimsitoad is useful for absorbing Water-type attacks.
- Many Pokemon have the potential to sweep and just need some walls broken down first. Flareon does a good job of breaking through these walls.
- Flareon does a great job of switching into Fire spam Pokemon like Typhlosion and Magmortar.
- A Rapid Spin or Defog Pokemon that can keep entry hazards off of your side of the field makes a good teammate. Cryogonal especially pairs well with Flareon as it can use Rapid Spin and appreciates the Flash Fire protection. Xatu provides fantastic Magic Bounce support, and it loves coverage from dangerous Fire-type Pokemon.
- Sticky Web support from Pokemon such as Leavanny and Ariados allows Flareon to be more of a threat and mitigates its poor Speed.

Specially Defensive
########
name: Specially Defensive
move 1: Wish
move 2: Protect
move 3: Roar / Will-O-Wisp
move 4: Lava Plume / Flare Blitz
ability: Flash Fire
item: Leftovers
evs: 248 HP / 8 Def / 252 SpD
nature: Careful

Moves
========

- Wish allows a Pokemon to be healed the next turn. This gives Flareon the option of healing itself or healing another Pokemon.
- Protect is used so that Wish can heal Flareon in safety if needed.
- Roar is used so that setup sweepers can't easily set up on Flareon.
- Will-O-Wisp is used to cripple physical attackers, as Flareon has little investment in Defense and is easily taken down by any of them without the burn.
- Lava Plume is a STAB attack with a 30% chance to burn the opposing Pokemon.
- Flare Blitz is a different STAB attack that could be used over Lava Plume. Flare Blitz, however, deals recoil damage, meaning that Flareon will be at lower health.
- Heal Bell can be used as removes all status inflictions from any Pokemon on Flareon's team.

Set Details
========

- Maximum Special Defense allow Flareon to wall off many dangerous special attackers in the tier.
- 248 HP EVs helps Flareon better switch into entry hazards.
- Flash Fire helps it to deal with Fire Spam. Typhlosion, for example, has serious trouble getting around Flareon.
- Leftovers allows Flareon to better deal with having to constantly switching into attacks for other Pokemon.

Usage Tips
========

- By using Wish + Protect, Flareon can heal itself. By using Wish and then switching out, another Pokemon is healed.
- Avoid powerful physical hits, regardless of whether you have burned them. Also, avoid burning Pokemon that could potentially be carrying Guts. Guts Gurdurr and Hariyama will appreciate the burn.

Team Options
========

- This set's most notable feature is it's ability to switch into Fire-type attacks that almost no other Pokemon can. It goes well with Pokemon that are really weak to Fire spam, like Lilligant, Scyther, or Tangela.
- Physical walls go well with with Flareon to help for a defensive core. Granbull walls most phsyical attackers.
- Ferroseed walls Water-type attacks and appreciates the Fire spam coverage.
- Flareon appreciates Defog and Rapid Spin support. Cryogonal hates Fire-type attacks and keeps hazards off the field with Rapid Spin, and Natu detests Fire spam and keeps the field clear with Magic Bounce.

Other Options
########

- Toxic Orb Guts sweeper
- Return is a physical attack that doesn't have negative side effects like Flare Blitz and Superpower, but it's too weak to be dependable.
- Toxic can work on the special wall set to help it stall out other walls, but all of the moves that it has on there are very useful and kinda necessary.
- Yawn can be used to force switches, providing Flareon with the opportunity to safely use Wish or get a free attack.
- Hidden Power Grass can be used to hit Seismitoad and Rhydon as well as some other common Water-types, but lacks the sheer power to be worth the moveslot.

Checks & Counters
########

**Water-types**: Feraligatr, Seismitoad, Samurott, Qwilfish (be sure to specify between offensive and defensive Water-types)

**Physical Attackers**: Sawk, Tauros, Archeops, and Golem all outspeed OHKO. Gurdurr and Hariyama can take a Will-O-Wisp and hit harder.

**Entry Hazards**: Especially for a Pokemon that either takes a lot of recoil or has to constantly switch in and out to be effective, Flareon hates entry hazards. Stealth Rock does a quarter of its health, and Spikes and Toxic Spikes damage quickly adds up.
 
Last edited:
Set order should be offensive->spdef. Both are good sets, and both should be on the analysis. But offensive is way scarier.

"Choice Band" set should be:

Offensive
########
name: Offensive
move 1: Flare Blitz
move 2: Superpower
move 3: Quick Attack
move 4: Sleep Talk / Baton Pass
ability: Flash Fire
item: Choice Band / Flame Plate
evs: 252 Atk / 4 SpD / 252 Spe
nature: Adamant

You don't need Return at all. There's never a good time to click it because it doesn't offer any additional coverage, and Flare Blitz hits resists almost as hard as Return would. You're much better off with Baton Pass, which lets you pivot, or Sleep Talk, which helps it pivot into bulky Grasses better. I've never found a reason to run Jolly; if someone else has good ones, let me know. Flash Fire is also like 6000x better than Guts because it offers utility for your team and makes Flareon an awesome switch into the thousand Fire-types in the meta. Flame Plate is cool too because it still hits retardedly hard with it, but you can actually hit resists without worrying about locking in. It's also safer with Baton Pass.

I was going to do this analysis but thieves,,,,,,
so know that I'll be harsh on this one :)
 
Double post because COME AT ME

SpDef's moves should be:

- Wish
- Protect
- Roar / Will-O-Wisp
- Lava Plume / Flare Blitz

Mention Heal Bell in moves, but Roar is really important for CM/CM+Cotton Guard Slurpuff. And it absolutely needs an attacking move.
 
-Outclassed as a Guts Sweeper by Zangoose
Since none of Flareon's main sets use Guts, this should be removed. Instead, elaborate that Flareon's poor physical bulk and hazard weakness (alongside low Speed which you've already mentioned) make it really easy to revenge KO.
 
- Flame Plate only increases the damage that Flare Blitz does, but it doesn't require that Flareon lock itself into a move.
Also note that you mostly spam Flare Blitz anyways, which means other moves getting boosted doesn't matter that much.

- If you're using Sleep Talk, know which Pokemon are going to use sleep moves so that you know when to switch in Flareon. Anti-lead Vivillon often carries Sleep Powder and Jynx commonly uses Hypnosis.
> Anti-lead Vivillon often carries Sleep Powder and Jynx commonly uses Hypnosis.
> and Jynx commonly uses Hypnosis.
> Jynx commonly uses Hypnosis.
> Jynx uses Hypnosis.

- A Rapid Spin or Defog Pokemon that can keep entry hazards off of your side of the field makes a good teammate. Cryogonal especially pairs well with Flareon as it can use Rapid Spin and appreciates the Flash Fire protection.
Mention Xatu here.

Rename Special Wall to Specially Defensive, and make the EV spread 248 HP / 8 Def / 252 SpD for hazard survival.

Mention Defog support in Team Options for SpDef.
 
- If you're using Sleep Talk, know which Pokemon are going to use sleep moves so that you know when to switch in Flareon. Anti-lead Vivillon often carries Sleep Powder and Jynx commonly uses Hypnosis.
> Anti-lead Vivillon often carries Sleep Powder and Jynx commonly uses Hypnosis.
> and Jynx commonly uses Hypnosis.
> Jynx commonly uses Hypnosis.
> Jynx uses Hypnosis.
You didn't see anything.

I added all these things, including Xatu being used for both Defog and Magic Bounce support. Would you like it to remain like that or only mention one or the other?
 
Mention it's somewhat lacking in coverage in the Overview and that Water-types are everywhere

Sticky Web support in TO for Offensive

Yawn and HP Grass in OO

QC 2/3
 
While Lampent is a counter I have yet to see anyone use it, slow weak to rocks and spikes and while it was pretty nifty last gen its just bad this gen .-. Dont mention it.

Charcoal over Flame Plate cause apparently trick Fling is a thing.
In C&C under water types add in Qwilfish, and then mention the difference between offensive water types and how they provide offensive pressure and defensive and how they can absorb a flare blitz.

[QC 3/3]
 
amcheck, implement whatever you like and don't implement whatever you don't like ^_^

add (Capitalize)
remove
(comments)

QC Checks: Hollywood / Dat Blast / Montsegur
GP Checks: ---/---

Overview
########

Flareon is a great Pokemon, both for offense and support, due to its high base Attack and Special Defense stats. It sports an interesting movepool that allows it to take on some unique roles. However, it is limited as an offensive Pokemon by its poor base 65 Speed. It lacks coverage options, resorting to moves that damage itself to be an offensive presence. It is inhibited as a defensive Pokemon (perhaps move 'as a defensive Pokemon' to the front for emphasis, considering you have a topic shift here?) by its poor physical bulk and its weakness to Stealth Rock. However, Flareon's biggest weakness is its susceptibility to Water-type Pokemon, which are incredibly common in the tier. It is incapable of damaging defensive Water-types such as Seismitoad, and offensive Water-types like such as Feraligatr tear Flareon apart.

Offensive
########
name: Offensive
move 1: Flare Blitz
move 2: Superpower
move 3: Quick Attack
move 4: Sleep Talk / Baton Pass
ability: Flash Fire
item: Choice Band / Charcoal
evs: 252 Atk / 4 SpD / 252 Spe
nature: Adamant

Moves
========

Flare Blitz is a powerful STAB move that hits common Grass- and Steel-types extremely hard. Superpower can break through Rock-types, as well as deal neutral damage to Fire-, Water-, and Dragon-types, all of which resists Flare Blitz. Quick Attack is used to mitigate Flareon's poor Speed. Essentially, it snipes Pokemon for the last bit of health or outspeeds some faster offensive threat. Sleep Talk can be used so that Flareon can absorb sleep for its team and continue fighting. Baton Pass allows Flareon to slowly switch out to its opponents. This makes it much easier for Flareon to counter switch, as you will know what Pokemon the opponent is sending in.

Set Details
========

Max Attack and Speed investment allows Flareon to be more offensive and offensively threatening. Flash Fire allows Flareon to switch in on Fire-types, such as Magmortar and Typhlosion, that which are so very common in the metagame. Choice Band can be used for the increased damage on every move, but at the cost of being locked into one move. Charcoal only increases the damage that Flare Blitz does, but it doesn't require that Flareon lock itself into a move. However, most of the time Flare Blitz is the best move to use anyways, so it's not a problem for it to be the only boosted move. (Then why wouldn't you use CB? This is a bit confusing, please rephrase/elaborate a little.)

Usage Tips
========

Flare Blitz is most often Flareon's best option, unless it's hitting resisted Pokemon. Quick Attack should be used sparingly, as being Choice-locked into such a weak attack isn't really preferable. The stat drop caused by Superpower should be avoided. Unless needed. But it sucks. Because of the detrimental stat drops it causes, Superpower should only be used if it's really needed. (or rephrase it another way if you prefer, but I fear those two interjections aren't really acceptable) If you're using Sleep Talk, know which Pokemon are going to use sleep moves so that you know when to switch in Flareon. Anti-lead Vivillon often carries Sleep Powder and Jynx commonly uses Lovely Kiss.

Team Options
========

Seimsitoad is useful for absorbing Water-type attacks. Many Pokemon, such as Rotom or Mesprit, have the potential to sweep and just need some walls broken down first. Flareon does a good job of at breaking through these walls. Flareon does a great job of at switching into Fire spam Pokemon like such as Typhlosion and Magmortar, so Pokemon that fear Fire-type attacks appreciate Flareon as a teammate. A Rapid Spin or Defog Pokemon that can keep entry hazards off of your side of the field makes a good teammate. Cryogonal especially pairs well with Flareon, (AC) as it can use Rapid Spin and appreciates the Flash Fire protection. Xatu provides fantastic Magic Bounce support, and it loves coverage from protection against (probably. Afaik 'coverage' is mainly an offensive term, and it's not like Flareon carries a move that's super effective against them; I don't think it's appropriate to use it in a defensive sense) dangerous Fire-type Pokemon. Sticky Web support from Pokemon such as Leavanny and Ariados allows Flareon to be more of a threat and mitigates its poor Speed.

Specially Defensive
########
name: Specially Defensive
move 1: Wish
move 2: Protect
move 3: Roar / Will-O-Wisp
move 4: Lava Plume / Flare Blitz
ability: Flash Fire
item: Leftovers
evs: 248 HP / 8 Def / 252 SpD
nature: Careful

Moves
========

Wish allows a Pokemon to be healed the next turn. This gives Flareon the option of healing itself or healing another Pokemon. Protect is used so that Wish can heal Flareon in safety if needed. Roar is used so that setup sweepers can't easily set up on Flareon. Will-O-Wisp is used to cripple physical attackers, as Flareon has little investment in Defense and is easily taken down by any of them without the burn. Lava Plume is a STAB attack with a 30% chance to burn the opposing Pokemon. Flare Blitz is a different STAB attack that could be used over Lava Plume. Flare Blitz, however, deals recoil damage, meaning that Flareon will be at lower health (too generic) which is counterproductive on a defensive set. Heal Bell can be used instead of Roar and and Will-O-Wisp, (AC) as it removes all status inflictions from any Pokemon on Flareon's team.

Set Details
========

Maximum Special Defense allows Flareon to wall off many dangerous special attackers in the tier. 248 HP EVs helps Flareon better switch into entry hazards (a bit vague, consider 'minimize Stealth Rock damage taken'). Flash Fire helps it to deal with Fire Spam. Typhlosion, for example, has serious trouble getting around Flareon. Leftovers allows Flareon to better deal with having to constantly switching into attacks for other Pokemon.

Usage Tips
========

By using Wish + Protect, Flareon can heal itself. By using Wish and then switching out, another Pokemon is healed. Avoid powerful physical hits, regardless of whether you have burned them. Also, avoid burning Pokemon that could potentially be carrying Guts. Guts Gurdurr and Hariyama will appreciate the burn.

Team Options
========

This set's most notable feature is it's its ability to switch into Fire-type attacks that almost no other Pokemon can. It goes well with Pokemon that are really weak to Fire spam, like such as Lilligant, Scyther, or Tangela. Physical walls go well with with Flareon to help form a defensive core. Granbull walls most phsyical physical attackers. Ferroseed walls Water-type attacks and appreciates the Fire spam coverage protection. Flareon also (you're switching to a different kind of teammates here, which isn't really clear/reads chunky without some kind of marker imo) appreciates Defog and Rapid Spin support. Cryogonal hates Fire-type attacks and keeps hazards off the field with Rapid Spin, and Natu Xatu (I assume?) detests Fire spam and keeps the field clear with Magic Bounce.

Other Options
########

Flareon is capable of functioning as a Toxic Orb Guts sweeper, but it's outclassed in the this role by Zangoose. Return is a physical attack that doesn't have negative side effects like Flare Blitz and Superpower does do, but it's too weak to be dependable. Toxic can work on the special wall set to help it stall out other walls, but all of the moves that it has on there are very useful and kinda basically necessary. Yawn can be used to force switches, providing Flareon with the opportunity to safely use Wish or get a free attack. Hidden Power Grass can be used to hit Seismitoad and Rhydon as well as some other common Water-types, but lacks the sheer power to be worth the moveslot.

Checks & Counters
########

**Water-types**: Feraligatr and Samurott easily OHKO Flareon with a STAB Waterfall. Offensive Qwilfish only needs 88 Attack EVs to OHKO all of the time and is able to outspeed and Taunt the defensive set. Seismitoad and defensive Qwilfish are capable of easily taking a Flare Blitz and can deal a good amount of damage in return.

**Physical Attackers**: Sawk, Tauros, Archeops, and Golem all OHKO Flareon with powerful STAB moves. However, Golem must be wary, as even with max Speed investment, offensive Flareon outspeeds it. Gurdurr and Hariyama can take a Will-O-Wisp and hit harder, thanks to Guts, and can deal incredible damage to any Flareon set.

**Entry Hazards**: Especially for As a Pokemon that either takes a lot of recoil or has to constantly switch in and out to be effective, Flareon especially hates entry hazards. Stealth Rock does removes a quarter of its health, and Spikes and Toxic Spikes damage quickly adds up.

Overview
########

+Dangerous Pokemon
+Great base 130 Attack
-Sluggish base 65 Speed
-Poor bulk and a gaping weakness to Stealth Rock
-Lacking in coverage options
-Water-types are extremely common

Offensive
########
name: Offensive
move 1: Flare Blitz
move 2: Superpower
move 3: Quick Attack
move 4: Sleep Talk / Baton Pass
ability: Flash Fire
item: Choice Band / Charcoal
evs: 252 Atk / 4 SpD / 252 Spe
nature: Adamant

Moves
========

- Flare Blitz is a powerful STAB move hits extremely hard.
- Superpower can break through Rock-types, as well as deal neutral damage to Fire-, Water-, and Dragon-types, all of which resists Flare Blitz.
- Quick Attack is used to mitigate Flareon's poor Speed. Essentially, it snipes Pokemon for the last bit of health or outspeeds some faster offensive threat.
- Sleep Talk can be used so that Flareon can absorb sleep for its team and continue fighting.
- Baton Pass allows Flareon to slowly switch out to its opponents. This makes it much easier for Flareon to counter switch, as you will know what Pokemon the opponent is sending in.

Set Details
========

- Max Attack and Speed so that you're offensive and stuff
- Flash Fire allows you to switch in on Fire-types, like Magmortar and Typhlosion, that are so common in the metagame.
- Choice Band can be used for the increased damage on every move.
- Charcoal only increases the damage that Flare Blitz does, but it doesn't require that Flareon lock itself into a move. However, Flare Blitz is commonly the best move to use anyways, so it's not a problem for it to be the only boosted move.

Usage Tips
========

- Flare Blitz is most often Flareon's best option, unless it's hitting resisted Pokemon.
- Quick Attack should be used sparingly, as being Choice-locked into such a weak attack isn't really preferable.
- The stat drop caused by Superpower should be avoided. Unless needed. But it sucks.
- If you're using Sleep Talk, know which Pokemon are going to use sleep moves so that you know when to switch in Flareon. Anti-lead Vivillon often carries Sleep Powder and Jynx commonly uses Lovely Kiss.

Team Options
========

- Seimsitoad is useful for absorbing Water-type attacks.
- Many Pokemon have the potential to sweep and just need some walls broken down first. Flareon does a good job of breaking through these walls.
- Flareon does a great job of switching into Fire spam Pokemon like Typhlosion and Magmortar.
- A Rapid Spin or Defog Pokemon that can keep entry hazards off of your side of the field makes a good teammate. Cryogonal especially pairs well with Flareon as it can use Rapid Spin and appreciates the Flash Fire protection. Xatu provides fantastic Magic Bounce support, and it loves coverage from dangerous Fire-type Pokemon.
- Sticky Web support from Pokemon such as Leavanny and Ariados allows Flareon to be more of a threat and mitigates its poor Speed.

Specially Defensive
########
name: Specially Defensive
move 1: Wish
move 2: Protect
move 3: Roar / Will-O-Wisp
move 4: Lava Plume / Flare Blitz
ability: Flash Fire
item: Leftovers
evs: 248 HP / 8 Def / 252 SpD
nature: Careful

Moves
========

- Wish allows a Pokemon to be healed the next turn. This gives Flareon the option of healing itself or healing another Pokemon.
- Protect is used so that Wish can heal Flareon in safety if needed.
- Roar is used so that setup sweepers can't easily set up on Flareon.
- Will-O-Wisp is used to cripple physical attackers, as Flareon has little investment in Defense and is easily taken down by any of them without the burn.
- Lava Plume is a STAB attack with a 30% chance to burn the opposing Pokemon.
- Flare Blitz is a different STAB attack that could be used over Lava Plume. Flare Blitz, however, deals recoil damage, meaning that Flareon will be at lower health.
- Heal Bell can be used as removes all status inflictions from any Pokemon on Flareon's team.

Set Details
========

- Maximum Special Defense allow Flareon to wall off many dangerous special attackers in the tier.
- 248 HP EVs helps Flareon better switch into entry hazards.
- Flash Fire helps it to deal with Fire Spam. Typhlosion, for example, has serious trouble getting around Flareon.
- Leftovers allows Flareon to better deal with having to constantly switching into attacks for other Pokemon.

Usage Tips
========

- By using Wish + Protect, Flareon can heal itself. By using Wish and then switching out, another Pokemon is healed.
- Avoid powerful physical hits, regardless of whether you have burned them. Also, avoid burning Pokemon that could potentially be carrying Guts. Guts Gurdurr and Hariyama will appreciate the burn.

Team Options
========

- This set's most notable feature is it's ability to switch into Fire-type attacks that almost no other Pokemon can. It goes well with Pokemon that are really weak to Fire spam, like Lilligant, Scyther, or Tangela.
- Physical walls go well with with Flareon to help for a defensive core. Granbull walls most phsyical attackers.
- Ferroseed walls Water-type attacks and appreciates the Fire spam coverage.
- Flareon appreciates Defog and Rapid Spin support. Cryogonal hates Fire-type attacks and keeps hazards off the field with Rapid Spin, and Natu detests Fire spam and keeps the field clear with Magic Bounce.

Other Options
########

- Toxic Orb Guts sweeper
- Return is a physical attack that doesn't have negative side effects like Flare Blitz and Superpower, but it's too weak to be dependable.
- Toxic can work on the special wall set to help it stall out other walls, but all of the moves that it has on there are very useful and kinda necessary.
- Yawn can be used to force switches, providing Flareon with the opportunity to safely use Wish or get a free attack.
- Hidden Power Grass can be used to hit Seismitoad and Rhydon as well as some other common Water-types, but lacks the sheer power to be worth the moveslot.

Checks & Counters
########

**Water-types**: Feraligatr, Seismitoad, Samurott, Qwilfish (be sure to specify between offensive and defensive Water-types)

**Physical Attackers**: Sawk, Tauros, Archeops, and Golem all outspeed OHKO. Gurdurr and Hariyama can take a Will-O-Wisp and hit harder.

**Entry Hazards**: Especially for a Pokemon that either takes a lot of recoil or has to constantly switch in and out to be effective, Flareon hates entry hazards. Stealth Rock does a quarter of its health, and Spikes and Toxic Spikes damage quickly adds up.
 
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While Lampent is a counter I have yet to see anyone use it, slow weak to rocks and spikes and while it was pretty nifty last gen its just bad this gen .-. Dont mention it.

Charcoal over Flame Plate cause apparently trick Fling is a thing.
In C&C under water types add in Qwilfish, and then mention the difference between offensive water types and how they provide offensive pressure and defensive and how they can absorb a flare blitz.

[QC 3/3]
me and atomicllamas have both used it,,,,,
flareon is slow and weak to rocks and spikes =(
why you hate my lamp fren
 
I'm getting mixed signals here, guys.
Flareon may be slow and weak to rocks and spikes. However, Flareon is cuter than Lampent, which is relevant.
It's at an incredibly low usage, even used less than Vigoroth, and I don't even know what that does. I wouldn't say a Pokemon at .25% usage is totally relevant. That's about the use of Shedinja is OU or Rattata in Ubers.
QC TEAM VOTE TIME!!!
 
hi
Overview
########
Flareon is a great Pokemon, both for offense and support, due to its high base Attack and Special Defense stats. It sports an interesting movepool that allows it to take on some unique roles. However, it is limited as an offensive Pokemon by its poor base 65 Speed. It lacks coverage options, resorting to moves that damage itself to be an offensive presence. As a defensive Pokemon, it is inhibited by its poor physical bulk and its weakness to Stealth Rock. However, Flareon's biggest weakness is its susceptibility to Water-type Pokemons, which are incredibly common in the tier. It is incapable of damaging defensive Water-types such as Seismitoad, and offensive Water-types such as Feraligatr tear Flareon apart.
Offensive
########
name: Offensive
move 1: Flare Blitz
move 2: Superpower
move 3: Quick Attack
move 4: Sleep Talk / Baton Pass
ability: Flash Fire
item: Choice Band / Charcoal
evs: 252 Atk / 4 SpD / 252 Spe
nature: Adamant
Moves
========
Flare Blitz is a powerful STAB move that hits common Grass- and Steel-types extremely hard. Superpower can break through Rock-types, as well as deal neutral damage to Fire-, Water-, and Dragon-types, all of which resist Flare Blitz. Quick Attack is used to mitigate Flareon's poor Speed. Essentially, it snipes Pokemon for the last bit of health or outspeeds some faster offensive threat. Sleep Talk can be used so that Flareon can absorb sleep for its team and continue fighting. Baton Pass allows Flareon to slowly switch out to its opponentteammates. This makes it much easier for Flareon to counter switch, as you will know what Pokemon the opponent is sending in.
Set Details
========
Max Attack and Speed investment allows Flareon to be more offensively threatening. Flash Fire allows Flareon to switch in on Fire-types, such as Magmortar and Typhlosion, which are common in the metagame. Choice Band can be used for the increased damage on every move, but at the cost of being locked into one move. Charcoal only increases the damage thatof Flare Blitz does and doesn't increase damage output as much as Choice Band, but it doesn't require that Flareon lock itself into a move. However, most of the time Flare Blitz is the best move to use anyways, so it's not a problem for it to be the only boosted move.
Usage Tips
========
Flare Blitz is most often Flareon's best option, unless it's hitting resisted Pokemon. Quick Attack should be used sparingly, as being Choice-locked into such a weak attack isn't preferable. Due to the stat drops caused by Superpower, Superpower should be used sparingly. If you're using Sleep Talk, know which Pokemon are going to use sleep moves so that you know when to switch in Flareon. Anti-lead Vivillon often carries Sleep Powder, and Jynx commonusually uses Lovely Kiss.
Team Options
========
Seimsitoad is useful for absorbing Water-type attacks. Many Pokemon, such as Rotom or Mesprit, have the potential to sweep and just need some walls broken down first. Flareon is effective at breaking through these walls. Flareon does a great job switching into Fire spam Pokemon such as Typhlosion and Magmortar, so Pokemon that fear Fire-type attacks appreciate Flareon as a teammate. A Rapid Spin or Defog Pokemonuser that can keep entry hazards off of your side of the field makes for a good teammate. Cryogonal especially, in particular, pairs well with Flareon, as it can use Rapid Spin and appreciates the Flash Fire protection. Xatu provides fantastic Magic Bounce support, and it loves protection from dangerous Fire-type Pokemon. Sticky Web support from Pokemon such as Leavanny and Ariados allows Flareon to be more of a threat and mitigates its poor Speed.
Specially Defensive
########
name: Specially Defensive
move 1: Wish
move 2: Protect
move 3: Roar / Will-O-Wisp
move 4: Lava Plume / Flare Blitz
ability: Flash Fire
item: Leftovers
evs: 248 HP / 8 Def / 252 SpD
nature: Careful
Moves
========
Wish allows a Pokemon to be healed the next turn. This gives Flareon the option of healing itself or healing another Pokemon. Protect is used so that Wish can heal Flareon in safety if needed. Roar is used so that setup sweepers can't easily set up on Flareon. Will-O-Wisp is used to cripple physical attackers, as Flareon has little investment in Defense and is easily taken down by any of themphysical attackers without the burn. Lava Plume is a STAB attack with a 30% chance to burn the opposing Pokemon. Flare Blitz is a different STAB attack that could be used over Lava Plume.; Flare Blitz, however, deals recoil damage, which is bad on a defensive set that requires constant switching. Heal Bell can be used instead of Roar and Will-O-Wisp, as it removes all status inflictions from any Pokemon on Flareon's team.
Set Details
========
Maximum Special Defense allows Flareon to wall off many dangerous special attackers in the tier. 248 HP EVs helps Flareon better switch into entry hazards. Flash Fire helps it to deal with Fire Sspam. Typhlosion, for example, has serious trouble getting around Flareon. Leftovers allows Flareon to better deal with having to constantly switch into attacks for other Pokemon.
Usage Tips
========
By using Wish + Protect, Flareon can heal itself. B; by using Wish and then switching out, another Pokemon isit can healed a teammate. Avoid powerful physical hits, regardless of whether you haveits user is burned them. Also, avoid burning Pokemon that could potentially be carrying Guts. Guts Gurdurr and Hariyama will appreciate the burn.
Team Options
========
This set's most notable feature is its ability to switch into Fire-type attacks that almost no other Pokemon can. It goes well with Pokemon that are really weak to Fire spam, such as Lilligant, Scyther, or Tangela. Physical walls go well with with Flareon to help form a defensive core. Granbull walls most physical attackers. Ferroseed walls Water-type attacks and appreciates the Fire spam protection. Flareon also appreciates Defog and Rapid Spin support. Cryogonal hates Fire-type attacks and keeps hazards off the field with Rapid Spin, and Xatu detests Fire spam and keeps the field clear with Magic Bounce.
Other Options
########
Flareon is capable of functioning as a Toxic Orb Guts sweeper, but it's outclassed in this role by Zangoose. Return is a physical attack that doesn't have negative side effects like Flare Blitz and Superpower do, but it's too weak to be dependable. Toxic can work on the special wall set to help it stall out other walls, but all of the moves that it has on there are very useful and essentially necessary. Yawn can be used to force switches, providing Flareon with the opportunity to safely use Wish or get a free attack. Hidden Power Grass can be used to hit Seismitoad and Rhydon as well as some other common Water-types, but lacks the sheer power to be worth the moveslot.
Checks & Counters
########
**Water-types**: Feraligatr and Samurott easily OHKO Flareon with a STAB Waterfall. Offensive Qwilfish only needs 88 Attack EVs to OHKO all of the time and is able to outspeed and Taunt the defensive set. Seismitoad and defensive Qwilfish are capable of easily taking a Flare Blitz and can deal a good amount of damage in return.
**Physical Attackers**: Sawk, Tauros, Archeops, and Golem all OHKO Flareon with their powerful STAB moves. However, Golem must be wary, as even with max Speed investment, offensive Flareon outspeeds it. Gurdurr and Hariyama can take a Will-O-Wisp and hit harder, thanks to Guts, and can deal incredible damage to any Flareon set.
**Entry Hazards**: As a Pokemon that either takes a lot of recoil or has to constantly switch in and out to be effective, Flareon especially hates entry hazards. Stealth Rock removes a quarter of its health, and Spikes and Toxic Spikes damage quickly adds up.
**Lampent**: Lampent is immune to Flare Blitz, Superpower, and Quick Attack. It is also immune to Will-O-Wisp, due to its Fire typing.
GP 1/2
 
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