Completed Flash: Keriel vs. SolarHaven (B3P1 Lvl 3)

Keriel's Corner
:pmd/iron valiant::revenankh::astrolotl:
:sv/iron valiant:

Cunning from Cruelty (Iron Valiant)
Level 3 EXP: 0 / 10

Careful nature ( +Special Defense, -Special Attack )
Typing: Fairy/Fighting
Abilities: Quark Drive

HP: 85
Attack: 9
Defen.: 7
Sp.Atk: 8 (-)
Sp.Def: 7 (+)
Speed: 116
Size: 3
Weight: 3


Movepool
Level 0:
Aerial Ace
Aura Sphere
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Light Screen
Liquidation
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Vacuum Wave
X-Scissor
Zen Headbutt

Level 1:
Agility
Coaching
Confuse Ray
Double Team
Electric Terrain
Encore
False Swipe
Helping Hand
Magical Leaf
Misty Terrain
Psybeam
Psychic Terrain
Quick Guard
Swift
Taunt
Trick
Wide Guard

Level 2:
Close Combat
Disable
Expanding Force
Feint
Grass Knot
Low Kick
Reversal

Level 3:
Charge Beam
Drain Punch
Fury Cutter
Hex
Icy Wind
Knock Off
Moonblast
Psych Up
Psyshock
Spirit Break
Throat Chop
:sv/revenankh:

Pursuit of Eternity (Revenankh)
Level 3 EXP: 00 / 10

Adamant nature ( +Attack, -Special Attack )
Typing: Ghost/Fighting
Abilities: Shed Skin, Air Lock Hidden Ability: Triage

HP: 95
Attack: 9 (+)
Defen.: 7
Sp.Atk: 4 (-)
Sp.Def: 8
Speed: 65
Size: 3
Weight: 3


Movepool
Level 0:
Brick Break
Bulk Up
Dazzling Gleam
Earthquake
Facade
Focus Blast
Glare
Ice Punch
Mach Punch
Nasty Plot
Poison Jab
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Vacuum Wave
Will-O-Wisp
Work Up

Level 1:
Ancient Power
Brutal Swing
Captivate
Coaching
Confide
Confuse Ray
Counter
Curse
Double Team
Dual Chop
Echoed Voice
Force Palm
Helping Hand
High Horsepower
Mega Punch
Moonlight
Mud-Slap
Ominous Wind
Pain Split
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Vital Throw
Wide Guard
Wrap

Level 2:
Arm Thrust
Bind
Close Combat
Dream Eater
Focus Punch
Hammer Arm
Payback
Poltergeist
Power Whip
Punishment
Revenge
Reversal
Secret Power
Submission
Superpower
Take Down

Level 3:
Attract
Bide
Body Slam
Bulldoze
Drain Punch
Frustration
Headbutt
Hex
Knock Off
Low Sweep
Phantom Force
Psych Up
Return
Rock Tomb
Smack Down
Telekinesis
Throat Chop
Torment
Wring Out
:sv/astrolotl:

Whimsy of Aether (Astrolotl)
Level 3 EXP: 02 / 10

Adamant nature ( +Attack, -Special Attack )
Typing: Fire/Dragon
Abilities: Regenerator, Vital Spirit Hidden Ability: Magician

HP: 100
Attack: 9 (+)
Defen.: 5
Sp.Atk: 6 (-)
Sp.Def: 5
Speed: 114
Size: 3
Weight: 3


Movepool
Level 0:
Dazzling Gleam
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fire Fang
Fire Punch
Flamethrower
Heal Bell
Light Screen
Protect
Reflect
Rest
Round
Sleep Talk
Snore
Substitute
Tail Whip
Thunder Wave
Toxic
Will-O-Wisp
Work Up

Level 1:
Agility
Charm
Cosmic Power
Dragon Breath
Ember
Encore
Fire Spin
Flame Wheel
Helping Hand
Life Dew
Magical Leaf
Pound
Safeguard
Spikes
Sunny Day
Swift
Taunt
Trick
Twister
Yawn

Level 2:
Dragon Rush
Fire Blast
Flare Blitz
Heat Wave
Meteor Beam
Solar Beam
Take Down

Level 3:
Acrobatics
Attract
Baton Pass
Breaking Swipe
Bulldoze
Fire Lash
Flame Charge
Knock Off
Mystical Fire
Outrage
Scorching Sands

:fire gem: Fire Gem
:leftovers: Leftovers
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy

SolarHaven's Corner
:pmd/drampa::pmd/grumpig::pmd/shiftry:
:sv/drampa:

Edwin, Elder of Sanctity (Drampa)
Hearts can be as fluffy as clouds. I smite those constructed to be volatile winds.
Level 2 EXP: 00 / 10
tbd

Serious nature ( +None, -None )
Typing: Normal/Dragon
Abilities: Berserk, Sap Sipper Hidden Ability: Cloud Nine

HP: 90
Attack: 5
Defen.: 6
Sp.Atk: 10
Sp.Def: 7
Speed: 36
Size: 3
Weight: 5

Movepool
Level 0:
Calm Mind
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Energy Ball
Facade
Flamethrower
Focus Blast
Glare
Hyper Voice
Ice Beam
Light Screen
Play Rough
Protect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Uproar
Work Up

Level 1:
Amnesia
Confide
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Echoed Voice
Extrasensory
Helping Hand
Mist
Play Nice
Rain Dance
Roost
Safeguard
Shock Wave
Steel Wing
Sunny Day
Swift
Tailwind
Tickle
Twister
Water Pulse

Level 2:
Blizzard
Dragon Rush
Fire Blast
Grass Knot
Heat Wave
Hurricane
Hydro Pump
Razor Wind
Scale Shot
Solar Beam
Superpower
Thunder
:sv/grumpig:

Stella, Lithe of Adjudication (Grumpig)
Rules bend when answers are most dire.
Level 2 EXP: 00 / 10
tbd

Serious nature ( +None, -None )
Typing: Psychic
Abilities: Thick Fat, Own Tempo Hidden Ability: Gluttony
Requires no Tech for their first Technique each battle.

HP: 90
Attack: 4
Defen.: 5
Sp.Atk: 7
Sp.Def: 8
Speed: 80
Size: 2
Weight: 4

Movepool
Level 0:
Brick Break
Calm Mind
Dazzling Gleam
Earth Power
Energy Ball
Facade
Fire Punch
Flash Cannon
Focus Blast
Heal Bell
Hyper Voice
Ice Punch
Light Screen
Nasty Plot
Power Gem
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Uproar
Whirlwind
Zen Headbutt

Level 1:
Amnesia
Captivate
Confide
Confuse Ray
Confusion
Counter
Double Team
Encore
Extrasensory
Flash
Growl
Helping Hand
Mega Punch
Mirror Coat
Mud-Slap
Night Shade
Power-Up Punch
Psybeam
Psychic Terrain
Psywave
Rain Dance
Recycle
Role Play
Seed Bomb
Seismic Toss
Shock Wave
Simple Beam
Snowscape
Sunny Day
Swagger
Swift
Taunt
Teeter Dance
Trick

Level 2:
Belch
Covet
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Focus Punch
Grass Knot
Iron Tail
Low Kick
Mega Kick
Payback
Secret Power
Take Down
Thief
:sv/shiftry:

Cedith, Foreman of Gale (Shiftry)
I'll huff, and I'll puff, and suddenly a Cat-5 hurricane is in your area.
Level 1 EXP: 00 / 10
tbd
Serious nature ( +None, -None )
Typing: Grass/Dark
Abilities: Chlorophyll, Wind Rider Hidden Ability: Pickpocket (Locked)
Requires no Tech for their first Technique each battle.

HP: 95
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 80
Size: 3
Weight: 4

Movepool
Level 0:
Aerial Ace
Air Slash
Astonish
Brick Break
Bullet Seed
Dark Pulse
Defog
Energy Ball
Facade
Feint Attack
Focus Blast
Leaf Blade
Nasty Plot
Night Slash
Petal Blizzard
Protect
Quick Attack
Refresh
Rest
Rock Slide
Round
Screech
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Tackle
Toxic
Uproar
Vacuum Wave
Whirlwind
Will-O-Wisp
X-Scissor

Level 1:
Absorb
Air Cutter
Amnesia
Brutal Swing
Captivate
Confide
Confuse Ray
Curse
Cut
Defense Curl
Double Team
Extrasensory
Fake Out
False Swipe
Flash
Grassy Terrain
Growth
Harden
Magical Leaf
Mud-Slap
Ominous Wind
Pound
Power-Up Punch
Rain Dance
Razor Leaf
Rock Smash
Scary Face
Seed Bomb
Silver Wind
Sucker Punch
Sunny Day
Swagger
Swift
Synthesis
Tailwind
Taunt
Toxic Spikes
Twister
Weather Ball

:quick claw: Quick Claw
:choice specs: Choice Specs
:razz berry: Razz Berry
:leftovers: Leftovers
:sv/solrock:
The stars converge on this speck of the universe to bear witness to a testament of character and authenticity. I can't provide further information at this time.

SolarHaven To Send + Equip
Keriel To Send + Equip + Order
SolarHaven to Order


Sending out Stella (Grumpig) holding a :razz berry: Razz Berry.
:sv/grumpig: :razz berry:
 
May you be acquainted with Cunning from Cruelty (Iron Valiant @ Weakness Policy).
:ss/iron valiant: :weakness policy:
Light Screen ~ Swords Dance ~ Swords Dance

[start of step] If Grumpig is to use a Confusion-inflicting move targeting Iron Valiant this step and no other step, use Protect.
[start of turn] If Grumpig is to use a Physical-returning move, use Toxic the first instance and Hex subsequent instances.
[start of turn] If Grumpig is holding Weakness Policy and Grumpig lacks Protection, use Spirit Break.
[start of turn] If Grumpig lacks Protection, use X-Scissor if step 2 and Throat Chop on other steps.
 
:sv/grumpig: :razz berry:

Orders:
(Psychic Terrain + Expanding Force), Expanding Force, Expanding Force

Reffing on hold until ruling is made about Razz Berry + Gluttony. :( I just learned that's a thing happening.
 
Last edited:
Round 1
Keriel's Corner
:pmd/iron valiant: Cunning from Cruelty the Iron Valiant @ :weakness policy:
Quark Drive
85/85 HP | 100% EN
9 / 7 / 8 / 7 / 116 | S3 W3
C:5 R:2 T:2

SolarHaven's Corner
:razz berry: @ Stella the Grumpig :pmd/grumpig:
Thick Fat / Own Tempo / Gluttony
90/90 HP | 100% EN
4 / 5 / 7 / 8 / 80 | S2 W4
C:5 R:2 T:2
:grumpig: Grumpig consumed its Razz Berry (-1 :razz berry:)
Grumpig healed 10 HP (Overheal), no stat stages though. ;( Curse you, Razz Berry wording!

Step 1
:iron valiant: Iron Valiant uses Throat Chop (-6 EN)
Crit (1/24): No (8)
Damage: (8+9-5)*1.5 = 18 Damage
Grumpig was Silenced! (N6T)

:grumpig: Grumpig uses Prophetic Oblivion (-54 EN, -0T)
Crit (1/24): No (11)
The Terrain got Weird! (5R)
Damage: (12+7-7+3)*1.5 = 23 Damage
Iron Valiant's Weakness Policy activated! (-:weakness policy:, +2 ATK/SPA (N4T))

Step 2
:iron valiant: Iron Valiant uses X-Scissor (-6 EN)
Crit (1/24): No (10)
Damage: (8+9-5)*1.5 + 8 = 26 Damage

:grumpig: Grumpig uses Expanding Force (-8 EN)
Crit (1/24): No (9)
Damage: (12+7-7+3+2)*1.5 = 26 Damage

Step 3

:iron valiant: Iron Valiant uses Throat Chop (-6 EN)
Crit (1/24): No (23)
Damage: (8+9-5)*1.5 + 8 = 26 Damage

:grumpig: Grumpig uses Expanding Force (-8 EN)
Crit (1/24): No (12)
Damage: (12+7-7+3+2)*1.5 = 26 Damage
Keriel's Corner
:pmd/iron valiant:
Cunning from Cruelty the Iron Valiant @ Nothing
Quark Drive
10/85 HP | 72% EN
9 / 7 / 8 / 7 / 116 | S3 W3
C:5 R:2 T:2
+2 ATK (N2T)
+2 SPA (N2T)


Psychic Terrain (4R)​

SolarHaven's Corner
Nothing @ Stella the Grumpig
:pmd/grumpig:

Thick Fat / Own Tempo / Gluttony
30/90 HP | 30% EN
4 / 5 / 7 / 8 / 80 | S2 W4
C:5 R:2 T:2
Silenced (N3T)

(Keriel to check for errors <3)
Will order soon.
 
Sorry for the wait, Keriel.

:sv/grumpig:
Orders:
Expanding Force, Expanding Force, Expanding Force

Substitutions:
At the start of Grumpig's turn, if Iron Valiant has Protection, use Chill.
Once, At the start of the Step, if Iron Valiant is to use Confuse Ray in a combination, use Protect
At the start of Grumpig's turn, if Expanding Force is Sealed, use Psychic
 
Round 2
Keriel's Corner
:pmd/iron valiant:
Cunning from Cruelty the Iron Valiant @ Nothing
Quark Drive
10/85 HP | 72% EN
9 / 7 / 8 / 7 / 116 | S3 W3
C:5 R:2 T:2
+2 ATK (N2T)
+2 SPA (N2T)


Psychic Terrain (4R)​

SolarHaven's Corner
Nothing @ Stella the Grumpig
:pmd/grumpig:

Thick Fat / Own Tempo / Gluttony
30/90 HP | 30% EN
4 / 5 / 7 / 8 / 80 | S2 W4
C:5 R:2 T:2
Silenced (N3T)
:iron valiant: Iron Valiant uses Umbral Retribution (Shadow Sneak + Reversal) (-12 EN, -2T)
It was blocked by Psychic Terrain, but WOW that was a cool find.

:grumpig: Grumpig uses Expanding Force (-8 EN)
Crit (1/24): No (11)
Damage: (12+7-7+3+2)*1.5 = 26 Damage

:pmd/iron valiant: Iron Valiant Fainted! :pmd/iron valiant:
:pmd/iron valiant: Cunning from Cruelty the Iron Valiant @ Nothing
Quark Drive
-16/85 HP | 60% EN
9 / 7 / 8 / 7 / 116 | S3 W3
C:5 R:2 T:0
+2 ATK (N1T)
+2 SPA (N1T)
Fainting


Psychic Terrain (3R)​

SolarHaven's Corner
Nothing @ Stella the Grumpig
:pmd/grumpig:

Thick Fat / Own Tempo / Gluttony
30/90 HP | 22% EN
4 / 5 / 7 / 8 / 80 | S2 W4
C:5 R:2 T:2
Silenced (N2T)
Rewards:
Keriel : +3 TC, +4 RC, -2 JC
SolarHaven : +3 TC, +8 RC, +2 JC
Thank you for your patience, and for playing <3
 
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