FLAWLESS
Good evening, Ladies and Gentlemen, I'm glad to present here a creature born from a superior intellect. After years and years of research, numerous attempts with concerning fails, I, Kappa, nestled like gems on a ring these six Pokémon, giving life to the most destructive war machine! Handle it could make you crazy cuz its only possession creates a sort of addiction....
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PROOF OF PEAK
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AT GLANCE
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TEAM BUILDING PROCESS
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I started to build around Mega Sableye + Suicune, a good core imo. Sab is supported by Suicune against Clefable, Heatran and other mons.
Then I added Ferrothorn since it has a great sinergy with the other 2 and it's a safe switchin against Dragons and fairies (Azumarill).
For the fourth and fifth slot i picked Landorus-T and Tyranitar. Landorus-T is my ground immunity, my fight resistor and something against opposing Doubledance Landorus. TTar traps spinners and defoggers (Starmie, Latios and Latias) so I can Keep spikes and sr and it helps against Charizard Y and Gengar.
Clefable, the nightmare of the whole mg able to sweep whole teams, gets the last slot in order to support against stuff like Tornadus-T, Alakazam, and form the core Sr + Spikes + MGuard is one of the best combo in the metagame, imo.
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THE TEAM
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Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Fake Out
- Will-O-Wisp
- Foul Play
- Recover
Mega Sableye, some monstrous thing. The Ability + Bulkyness combo makes him amazing and not so difficult to use. Fake out allows him to insta mega evolve at turn 1. Will-O-Wisp and Recover are standard moves and Foul Play > Knock Off cuz it's my main Bisharp's check. It could also work as anti spinner. Sableye is also my main answer to Mega Medicham that would destroy the team
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Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Calm Mind
- Rest
- Sleep Talk
The set is standard and I don't think there's too much to say. Calm mind allows it to boost and sweep. Scald is the main stab, even if it doesn't burn at all, rest as recovery move and sleep talk helps it to attack even if asleep.It's my status absorber cuz of Rest and my main switchin on stuff like keldeo It's a decent scarf hoopa Check and pressure helps me in order to win calm mind wars and an important win condition
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Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Spikes
- Protect
- Power Whip
- Leech Seed
As I said for Suicune, i don't think there's much to say about Ferrothorn. Should be send against pokemons that are not a problem for him like azumarill, slowbro, suicune and proceed to set up Spikes. I suggest to play carefully using protect cuz it could be used from your opponent's in order to take advantage and gain momentum. It's used for extra recovering and scout of moves such as Latios HP fire. Power whip > Gyro Ball to hits Manaphy and other water mons.
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Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 4 Atk / 240 Def / 16 SpA
Relaxed Nature
- Earthquake
- U-turn
- Hidden Power [Ice]
- Stealth Rock
I chose a "bw set". I preferred HP ice cuz it hits opposing Landorus-T and hits Gliscor that could be annoying for the team. Landorus-T is a safe switchin against threats such as Terrakion, Mega Char X and Tyranitar cuz of Intimidate that lowers their attack. However, make sure to scout for potential Ice-type coverage moves on opposing threats such as Hidden Power Ice on Terrakion and Ice Beam or Ice Punch on Tyranitar. Rocky helmet in order to cause asthma on opposing pokémons.
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Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Superpower
- Pursuit
As previously mentioned, this set should be used in order to trap Gengar, Latios, Latias, Starmie, and other Psychic-types Tyranitar forces out. Tyranitar also makes for a great check to Mega Pinsir, Talonflame, Mega Charizard Y, Thundurus, and Hoopa-u. Finally, Tyranitar can be used as a revenge killer as well because it outspeeds everything up to Starmie and can force out a lot of relevant threats with its STAB moves and coverage.
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Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Sassy Nature
IVs: 0 Spe
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
This fairy is like Nutella: good everywere. Clefable's trait allows it to be a decent status absorber and switchin on stuff like Rotom-W and Alomomola, and setup on them too. Thunderwave is a good support move in order to cripple pokèmon such as Heatran and Mega Venusaur, giving clefable a chance to obtain a lategame sweep. TWave is also useful in order to cripple the most common Clefable's switchins such as Metagross and Talonflame . 0IVs in speed in order to take less damages from Ferrothorn's Gyro balls.
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REPLAYS
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THREATLIST
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IMPORTABLE
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Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Fake Out
- Will-O-Wisp
- Foul Play
- Recover
Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Calm Mind
- Rest
- Sleep Talk
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Spikes
- Protect
- Power Whip
- Leech Seed
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Superpower
- Pursuit
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Sassy Nature
IVs: 0 Spe
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 4 Atk / 240 Def / 16 SpA
Relaxed Nature
- Earthquake
- U-turn
- Hidden Power [Ice]
- Stealth Rock
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Fake Out
- Will-O-Wisp
- Foul Play
- Recover
Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Calm Mind
- Rest
- Sleep Talk
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Spikes
- Protect
- Power Whip
- Leech Seed
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Superpower
- Pursuit
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Sassy Nature
IVs: 0 Spe
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 4 Atk / 240 Def / 16 SpA
Relaxed Nature
- Earthquake
- U-turn
- Hidden Power [Ice]
- Stealth Rock
shototus to -Snow for his help with english
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