Metagame Flipped


art by b-torterra

Flipped


Premise
All pokemon have their base stats flipped. (HP/Atk/Def/SpA/SpD/Spe --> Spe/SpD/SpA/Def/Atk/HP)

In this metagame, everything's stats are rendered backwards. For example, in normal play, Sylveon has a statline of 95/65/65/110/130/60, but in Flipped it enters the field with 60/130/110/65/65/95, transforming it from a slow Calm Mind user to a physical attacking breaker.

Almost everything is reinvented in this meta. Slow walls are now glass cannons. High HP mons are now speed demons. Get ready for a meta where type conventions are new--Fighting types tend to be specially defensive, most Psychics have physical bulk, Rocks are special attackers, and so on. Not everything has the movepool to adapt, but for those that do, it's a wild new world.



Rules
Standard OM Clauses
Evasion Clause
Sleep Mod Clause



Banlist
Pokemon:

:Azumarill:Azumarill
:Blissey:Blissey
:Houndstone:Houndstone
:Koraidon:Koraidon
:Miraidon:Miraidon

Items:
:King King's Rock

Abilities:
:Trapinch:Arena Trap
:Wynaut:Shadow Tag
:Bidoof:Moody

Moves:
:Eevee:Baton Pass
:Shellder:Shell Smash



Questions & Answers
How are the stat changes applied?
The base stats are flipped, not the final calculated level 100 stats. This means that you should still apply EVs/IVs to the actual intended areas. If you want a max speed Choice Band Sylveon, you would still place EVs in speed and attack and give it a Jolly nature. The teambuilder won't display the Flipped stats, so the final values it shows won't be accurate, but when you start a battle you'll be operating on the Flipped stats with the applied investments. You can find the correct value of a final calculated stat using this damage calculator. We will compile speed tiers as the meta develops.

Is there a command in Pokemon Showdown for looking up the new statlines?
Yes. Enter "/flip [pokemon name]" if you don't want to read the base stats backwards.

Are items affected in any way?
No. Items function as normal. For instance, a choice band will increase the holder's newly acquired attack stat.

What happens with the HP of form-changing pokemon?
In normal play, some pokemon who can change form mid-battle acquire a new speed stat, which in this meta would result in a new HP--an event that cannot occur. This means that such form-changing pokemon will retain the HP of their base form, derived from the base form's original speed stat. In the current meta this only concerns Eiscue.

Is this playable?
Yes! Though so far we have only had a ladder during Leader's Choice/OMOTM, you can challenge other users to play Flipped games. Here is the challenge code: /challenge gen9anythinggoes @@@ Flipped Mod, Standard OMs, Sleep Clause mod, Evasion Clause, -kings rock, -baton pass, -shell smash, -arena trap, -moody, -shadow tag, -miraidon, -koraidon, -azumarill, -blissey, -houndstone

Is there a Discord channel?
Yes, follow this link.



Resources
Gen 8 Flipped Discussion Forum

https://www.smogon.com/forums/threads/flipped.3662020/

Council:
:Swinub:flying moose
:Clauncher:SBPC
:Shroomish:shnowshner
:Psyduck:Ducky
 

Attachments

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Reserved for Speed Tiers

250::Chansey:
200::Regidrago:
170::Cetitan:
165::Alomomola:
155::Ting-Lu:
154::Iron Hands:
150::Drifblim::Dondozo::Slaking:
144::Hariyama:
140::Wigglytuff:
130::Ursaluna::Clodsire::Vaporeon:
125::Dudunsparce:
123::Gogoat:
122:Copperajah:
120::Cresselia::Basculegion::Basculegion-F::Farigiraf::Greedent:
115::Baxcalibur::Great Tusk::Scream Tail::Oinkologne:
114::Amoonguss:
111::Brute Bonnet::Gastrodon:
110::Coalossal::Annihilape::Braviary-Hisui::Whiscash::Appletun::Oinkologne:
109::Bellibolt:
108::Garchomp::Hippowdon:
105::Roaring Moon::Zarude::Muk-Alola;::Muk:
104::Skeledirge:
103::Skuntank::Wyrdeer:
100::Tyranitar::Iron Thorns::Palafin-Hero::Kingambit::Glastrier::Spectrier::Meloetta::Mew::Garganacl::Urshifu::Honchkrow::Stonjourner::Braviary::Passimian::Mudsdale::Swalot::Dunsparce::Calyrex::Rillaboom:
99::Walking Wake::Tropius:
98::Corviknight:
97::Crabominable:
95::Sylveon::Avalugg::Avalugg-Hisui::Umbreon::Salamence::Arcanine-Hisui::Krookodile::Samurott::Beartic::Espathra::Grimmsnarl::Slowbro::Slowbro-Galar::Slowking::Slowking-Galar::Gyarados::Quagsire:
94::Iron Jugulis:
92::Hydreigon:
91::Dragonite::Heatran:
90::Iron Treads::Goodra::Arcanine::Articuno::Articuno-Galar::Moltres::Moltres-Galar::Zapdos::Zapdos-Galar::Iron Leaves::Samurott-Hisui::Abomasnow::Drednaw::Ampharos::Oranguru::Veluza::Ursaring::Donphan:
89::Landorus::Landorus-Therian:
88::Dragapult::Decidueye-Hisui::Chesnaught::Gumshoos:
87::Gholdengo:
86::Pyroar:
85::Sandy Shocks::Slither Wing::Tinkaton::Wo-Chien::Armarouge::Overqwil::Eelektross::Floatzel::Hypno::Lycanroc-Midnight::Noivern::Palossand::Quaquaval::Staraptor:
83::Glimmora::Toxicroak:
82::Flamigo::Squawkabilly:
80::Goodra-Hisui::Hoopa::Hoopa-Unbound::Magearna::Regieleki::Chien-Pao::Iron Moth::Cryogonal::Cinderace::Mesprit::Glalie::Golduck::Grumpig::Heracross::Luxray::Mabosstiff::Revavroom::Sawsbuck::Toedscruel::Vivillon-Fancy:
79::Thundurus::Thundurus-Therian::Tornadus::Tornadus-Therian:
78::Typhlosion::Charizard::Decidueye::Arboliva::Florges::Hawlucha::Talonflame:
77::Kricketune:
76::Haxorus::Meowscarada:
75::Ceruledge::Azelf::Uxie::Delphox::Altaria::Eiscue::Forretress::Houndoom::Jumpluff::Lycanroc::Lycanroc-Dusk::Oricorio::Oricorio-Pa:Oricorio-Pom-Pom::Oricorio-Sensu::Rabsca::Sunflora::Tauros-Paldea::Tauros-Paldea-Fire::Tauros-Paldea-Water::Toxtricity:
74::Iron Valiant::Enamorus::Enamorus-Therian::Maushold:
73::Typhlosion-Hisui::Seviper::Stantler::Zangoose:
72::Houndstone::Tsareena::Sandaconda:
71::Clawitzer::Lokix:
70::Cyclizar::Torkoal::Kilowattrel::Bombirdier::Sneasler::Kleavor::Scizor::Lilligant-Hisui::Lilligant::Cacturne::Masquerain::Camerupt::Flapple::Froslass::Frosmoth::Gothitelle::Indeedee-F::Klawf::Basculin::Lucario::Lurantis::Magnezone::Orthworm::Pawmot::Perrserker::Sudowoodo::Venomoth::Vespiquen::Weavile::Girafarig:
69::Lumineon:
68::Salazzle::Gardevoir::Gallade::Bruxish::Tatsugiri:
67::Bronzong:
65::Espeon::Jolteon::Flareon::Leafeon::Glaceon::Persian-Alola::Dragalge::Falinks::Persian::Scovillain::Bisharp::Primeape::Qwilfish-Hisui:
64:Banette:
63::Grafaiai:
61::Barraskewda:
60::Breloom::Electrode-Hisui::Electrode::Gengar::Indeedee::Mismagius::Medicham::Pachirisu::Pelipper::Polteageist::Raichu::Spidops::Zoroark::Murkrow:
57::Hatterene::Klefki:
56::Iron Bundle:
55::Flutter Mane::Chi-Yu::Zoroark-Hisui::Brambleghast::Mimikyu:
50::Cloyster::Diancie::Carbink::Rotom::Rotom-Heat::Rotom-Wash::Rotom-Mow::Rotom-Frost::Rotom-Fan::Sableye::Spiritomb::Toxapex:
48::Pincurchin::Ditto::Delibird:
43::Luvdisc:
35::Dugtrio::Wugtrio:
 
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First Impressions are:

Blissey looks broken similarly how it was last gen. I don't think there is any point of emplaining why something with 135 base Attack and 255 base Speed and serene grace and incredible coverage is dumb and restricting.

No Mienshao here so special attackers now again can do something without weather or Psyshock.

Brute Bonnet looks strong with 115 base speed, Spore, CC, Earth Power, and good special and physical moves, allowing it to bypass checks and counters with its sets ranging from CB to Specs to even scarf unless you pull up the random phys def Breloom.

Dudunspace looks interesting with Boomburst, that speed tier and the covarage are very good but the sp.atk doesn't look like it'll cut it.

Its kind of sad that we get so many speedy pokemon but none of them until Bonnet (you can argue Dudunsparce and Ting-Lu but they have their problems with damage output and coverage + and physical bulk) are fast with usable stats, until Garchomp which usually doesn't go offfensive sets here, so Roaring Moon.

(You forgot to add Houndstone to the Speed Tiers section btw)

Flutter Mane looks very weird with no real physical options but 135 base attack but it get night shade will-o plus the Wish + tect which also is quite important with the recovery nerf it looks quite decent and this is just a super impressive calc here that shows its bulk:
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Flutter Mane: 204-241 (43 - 50.8%) -- 3.1% chance to 2HKO this calc is with flipped Azu as well so yeah, this is why its usable even with no real physical moves without random Tera plus tera blast and you would rather tera something else.

Gholdengo looks like a decent physdef mon that can find itself place on hazard stack as the only foggers and spinners that can clear Hazards in front of it and are also viable are: Iron Treads ( a quite good mon on itself fearing focus blast and eating everything else and also getting up rocks on it), Brambleghast ( Can always avoid 2HKO from uninvested Shadow Ball with 248HP 20 Spdef EVs and 2HKO back always, also its a spdef mon so it probably runs more spdef) and for defoggers its special Talonflame, Noivern with chip can; as flame doesn't 2HKO Max Hp variants, (Oricorio-Sensu and Drifblim exist but are bad) And you can go Plot as well and its a decent sylveon stoper which is a plus.

CB Tinkaton looks like a nice way to make progress, physically bulky pokemon that resist its coverage don't really exist. And has moldy to beat unaware that also doesn't really exist.

To be continued( i got tired. )
 
Fat Cyclizar with the large subs looks nice but no speed definitely hurts. Not sure if it'll stay legal as it now passes slow subs and will be easier to abuse the subs for set-up.

Its nice seeing old staple Goodra around still, it keeps most of its physical coverage so thats going to be fun to use, Outrage go brr after you iron tail the Sylveon.

Krilowattrel looks like bad Zapdos mostly but that HP stat is very nice. Even though the horrible offensive stats and no Defog on a flying type sucks it should find a spot on some build as Electric/Flying is a good typing and it has reliable recovery, pivoting, good physical and acceptable special bulk.

Squawkabilly is .... not usable next

Flamigo, is a pokeomon i am excited about, Bulk Up looks like its fire, Taunt, reliable recovery, good spdef and usable speed and finally a stab nothing is immune to make a good combination. Despite the fact its weak pre-setup, its ability to outspeed and taunt stuff makes it a very decent stall breaker and it isn't horrible against balance.You can use somethinglike this:
Flamigo @ Leftovers
Ability: Costar
EVs: 248 HP / 96 SpD / 164 Spe
Careful Nature
- Brave Bird
- Bulk Up
- Roost
- Taunt
I made the set on point so the evs could be adjusted but basically it outspeeds bas 60's with positive natures and the remainder in bulk, you could optimize it but since the meta hasn't started yet I can't post an actual set depending on the meta.
 
Ting-Lu will likely be the best special attacker in this meta I am guessing, likely on top of the metagame since there is no way blobs don't get banned, and Cetitan has practically no offensive presence, with Dondozo and Iron Hands have basically no special moves either. Defensive Weed Cat can set up hazards and stuff, and Scream Tail appears to be a good physical attacker with its movepool and stats
That's basically all I got rn
anyways I'll quickly paste some sets here cuz I'm bored

Ting-Lu @ Life Orb
Ability: Vessel of Ruin
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Dark Pulse
- Stealth Rock / Ruination
- Tera Blast

Scream Tail @ Booster Energy
Ability: Protosynthesis
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Play Rough
- Psychic Fangs
- Fire Punch / Thunder Punch

Meowscarada @ Leftovers
Ability: Protean
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Spikes
- Toxic Spikes
- Taunt / Leech Seed
- Flower Trick / U-turn
 
Some random S/V mon thoughts at a glance.

:sv/skeledirge: (66 / 75 / 110 / 100 / 75 / 104)
A fast special sweeper with somewhat unfortunate low special bulk. Physical bulk is still passable though. Torch Song now lets it snowball better than before.

:sv/houndstone: (68 / 97 / 50 / 100 / 101 / 72)
Significantly worse off than base form due to now having an abusable physical defense stat to hit, but Last Respects is still Last Respects.

:sv/palafin: (100 / 62 / 53 / 72 / 70 / 100 -> 100 / 152 / 78 / 125 / 95 / 100)
Palafin with better mixed potential at the cost of being a bit harder to get in safely.

:sv/iron-valiant: (116 / 60 / 120 / 90 / 130 / 74)
This thing is... weird. No reliable recovery means its best option may just be to run maximum damage output and use it as a bulky hitter? It's got potential, but the typing makes it difficult to use.
 
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shnowshner

Actually Not Underrated or Silent
is a Pre-Contributor
okay time to talk about stuff
anything not mentioned is unviable(!!!) or i legit did not have energy to even look at

:palafin-hero: very interesting stat spread and a good priority move bodes well, though it shouldn't be as overwhelming now that it lacks a massive attack stat
:baxcalibur: dragon dance sets should still be decently viable
:iron-valiant: very fat, cool typing, calm mind sets could definitely work
:roaring-moon: given tera is still around u can probably make flying acro put in work, stats are funky tho
:brute-bonnet: 111 speed spore with decent offenses and cool movepool. probably okay
:flutter mane: this has 135 attack and nothing on the physical side. basically a physdef ghost/fairy wall which is cool but very passive
:great-tusk: uhhhh its fast has earth power knock off rapid spin??? iron treads is probably better
:iron bundle: slow as hell and less special attack in exchange for high physical bulk. it still might be annoying to switch into but it no longer outspeeds almost everything, rather the opposite
:iron-hands: awful special movepool but this has 154 speed and Belly Drum so who gives a damn HO is everywhere this can probably carry its own weight
:iron-moth: salazzle with recovery pivoting and fiery dance ig, should be fine
:iron-thorns: good special movepool on this, especially with volt switch. could be neat
:iron-treads: ground/steel stab ala steelix though this looks way less powerful, good utility pool tho
:sandy-shocks: idk what this does but it's maybe not awful
:scream-tail: fast and quite strong, can go physical or special honestly and has a deep movepool with setup and team support.
:slither-wing: bulky bug/fighting with fimpression and fire coverage, not bad
:ting-lu: oh lord LMAO you basically only have stab as special coverage but hey rocks + taunt could be neat
:wo-chien: good attack and nice stats all around, stab knock is a pretty big deal right now as well
:houndstone: last respects
:annihilape: i can see this working alright, faster but weaker though rage fist is still a nutty move
:armarouge: weak armor + calm mind has potential, honestly seems fun to use if not tricky
:bellibolt: it's fast and is an electric with something to dissuade grounds in muddy water. okay?
:bombirdier: probably not good but it learns all four of rocks/parting shot/knock off/taunt lol
:ceruledge: SD sets should remain quite strong if less immediately threatening
:cetitan: 170 speed but it needs to setup to remotely threaten things. belly drum tho, and sheer force can pull a lot of weight in the power department. very scary mon imo
:clodsire: not bad at all, fast and strong with high power stabs, but its insanely frail so u have to be careful
:cyclizar: Shed Tail
:dudunsparce: fast, has boomburst and lots of random moves, you could do a whole lot worse than this and it might find a home depending on how the meta shapes up
:garganacl: specially offensive rock that still has decent attack, salt cure is a good move no matter the case just for being able to harass passive stuff
:gholdengo: yeah steel/ghost with crazy moves and good stats blahblah whatever just slap this on hazard stack
:glimmora: hazard stack
:grafaiai: why is this not terrible. prankster parting shot and toxic is quite valuable, its got good bulk, knock off and super fang to annoy like anything really. kinda crazy
:kilowattrel: zapdos lite, even comes with volt absorb in exchange for being a good pokemon
:kingambit: strong special stats, decent offensive movepool and supreme overlord. you can absolutely get away with sucker punch on this as well, which is a great selling point imo
:klawf: could be an interesting suicide lead or just annoying rocker that doesn't die to chip. its fine.
:maushold: the rats. tidy up is legit like one of the few available hazard removal options
:revavroom: funny special movepool and parting shot but it's probably not that good. steel/poison is rather unique though
:scovillain: i guess u can run this as an annoying subseeder thanks to stab flame and will-o-wisp? idk it's a very strange mon
:skeledirge: good
:spidops:
MONO BUG MONO WIN (Spidops) @ Silver Powder
Ability: Stakeout
- First Impression
- U-turn
- Silk Trap
- Leech Life
*You feel better but not much
:tinkaton: has an actual attack stat now, and fairy/steel is never a bad typing. hopefully.
:toedscruel: very interesting mon thanks to spore, high attack with power whip + knock, and rapid spin. gholdengo can be spored as well to frustrate its spinblocking attempts, which is honestly very cool. if this had EQ it'd truly be a fun guy.
:veluza: fillet away probably does enough to make it viable in conjunction with sharpness and its cutting moves.

returning stuff

:sylveon: the sylveon. you know what it does and it does so quite well. terastallization is huge as well for either overloading your fairy STAB or unlocking tera blast to blow past checks.
:chansey: this lost headbutt which is quite epic. might still be annoying and uncompetitive but the worst aspect about it is at least gone.
:avalugg: the lugg. this will likely remain viable until hisuian avalugg drops which is a much stronger option overall.
:cloyster: cloyster but you can terastall it
:torkoal: weather ball being gone kinda sucks but this mon is still insane to switch into after smash
:goodra: it's decent
:arcanine: no teleport makes this a lot less interesting as a defensive mon, still has neat tools though
:garchomp: chomper wit da spikes is very cool
:dragapult: still fat as hell, infiltrator + wisp or twave could be high value with shed tail being so strong
:salamence: no defog. basically fat intimidate blob.
:dragonite: should be more than okay, tera is a big deal for it
:hydreigon: no roost, F
:tyranitar: this got power gem and that's really neat honestly, also sand stream for houndstone
:volcarona: still a fine mon
:mimikyu: disguise could come in clutch a lot depending on how offensive the metagame is, and it's not too weak either
:salazzle: corrosion toxic and knock are the big things keeping this relevant in the face of iron moth
:coalossal: fast specially offensive rock doing much of what it could do last gen
:drifblim: defog user #1. strength sap is a huge move to have, they finally gave it air slash, and yes, DEFOG
:noivern: this is the only other defog user i could find that looked passable. otherwise its bad mence which already looks pretty dogwater
:rotom-wash: its washtom it'll win a game at some point
:grimmsnarl: very strong HO enabler, screens + pshot + filler and prankster is a big deal, and it's decently bulky as well.
:pelipper: rain
:abomasnow: snow
:klefki: another fairy/steel, with knock a lot less common recycle might be a decent recovery option for it, otherwise prankster + utility movepool

new old mons (they are almost all terrible)

:florges: the 154 attack stat with zero attacking moves. i feel sorry for any team that needs to run this
:gogoat: it's alright????????????
:muk: nothing special, hopefully we get muk-alola at some point though because that could be quite strong on the right team
:slaking: 150 speed and maybe u just eat special hits and slack off, the fact this feels more workable here than it does in standard play is horrifying to think about


btw we're working on getting up a Viability List sometime in the near future (if i really strain myself out perhaps even tonight after supper) so stay tuned for that!
 
Lmao
Vaporeon @ Assault Vest
Ability: Water Absorb
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Trailblaze
- Last Resort

95 atk and 130 speed means that most likely you can't out speed it after the +1 though unfortunately it doesn't get anything like swords dance, it'll probably get a lot of kills through sheer base power plus stab alone so swords dance probably wouldn't be useful anyways
 
Hi everyone. I'd like to make a couple announcements.


First off, I'd like to officially welcome Ducky to the council. We are excited to have you.


Next, I'd like to make a few comments on our initial banlist.

Regarding pokemon:
  • :Houndstone: The only new initial ban (besides the obvious box legendaries) is Houndstone, whose Attack and Speed are virtually identical to in standard OU, and is thus set to terrorize the meta with Last Respects. We will reassess whether to ban Last Respects rather than Houndstone once Home transfers are enabled and another user of the move is added.
  • :Azumarill::Blissey:Azumarill and Blissey are just as problematic as they were last generation so their bans are carrying over. The other Flipped-specific pokemon ban from last gen (Steelix) is not in the game this generation.
  • Gen 9 OU has implemented several pokemon bans (:Palafin::Iron Bundle::Flutter Mane::Chi-yu::Annihilape::Cyclizar:) that we will not be implementing in Flipped, as almost all of them are far less threatening with their new statlines. The main one that we will be keeping a close watch on is :Cyclizar:Cyclizar, whose newfound immense bulk could still make it an effective though very different Shed Tail passer than in standard, but we will give it the chance to see how it fares.
Regarding moves and abilities.
  • We are carrying over our Shell Smash ban from last generation. In a meta where the defensive pokemon who typically get this move are reinvented as heavy hitters, SS continues to put multiple pokemon over the edge (namely Torkoal and Cloyster). This is admittedly fewer than last gen, since Blastoise and Turtonator are absent, whereas Polteageist and Drednaw appear manageable, so it's possible we may reassess and ban the specific problematic pokemon when this meta receives a ladder, but for now we are going to continue with the Shell Smash ban.
  • We will however free up Psychic Surge and Psychic Terrain. These were banned during the extreme hyper-offensive phase of the meta's launch, as they allowed Flipped's numerous glass cannons to completely subvert priority as a counter strategy, but after Gen 8's dex expansion the meta became extremely stally. Since we can't say what it will look like at the start of Gen 9, we are operating on a clean slate and allowing the terrain.
  • We will start with Sleep Mod clause rather than Sleep Moves clause, and will assess making the switch only if sleep moves turn out to be troublesome.
  • Other bans (Moody, trapping abilities, Baton Pass, King's Rock) are pretty standard stuff.

Finally, I'd like to share the challenge code so everyone can start battling in this wild OM. Thanks Ducky for sourcing this. I have updated the OP with this information as well.
/challenge gen9anythinggoes @@@ Flipped Mod, Standard OMs, Sleep Clause mod, Evasion Clause, -kings rock, -baton pass, -shell smash, -arena trap, -moody, -shadow tag, -miraidon, -koraidon, -azumarill, -blissey, -houndstone
 
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shnowshner

Actually Not Underrated or Silent
is a Pre-Contributor
so I have recently been getting the itch to play Flipped again (also would like to push resources further but sorta need to play games first) and spent a good amount of time building teams/sets, here's some stuff I like so far:

:sv/sylveon:
Sylveon @ Choice Band / Life Orb / Expert Belt / Soft Sand
Ability: Pixilate
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Tera Blast
- Quick Attack
- Body Slam / Double-Edge
- Double-Edge / Facade / honestly whatever

On the surface, it doesn't look like Sylveon gained much. Trailblaze is a funny new move but I think your bread-and-butter "run 4 Normal moves like its RBY" sets are still the best option. That is, until I remembered Sylveon did get a fantastic new tool: Tera Blast. Now, it is weaker than Body Slam and has no paralysis chance, so it may feel redundant at first, but there's two specific advantages this brings to your set. The first is that this isn't a contact move, which is extremely helpful as a midground option to reduce the pressure Rocky Helmet/Flame Body would normally present to you. The second is you Tera Ground and delete the Fire/Steel/Poison types that otherwise impede your progress. That isn't a specific advantage of Sylveon, but what is would be how Tera Blast is actually somewhat useful without needing to Tera Sylveon thanks to its properties and Pixilate. This makes it a lot less troublesome to include multiple Tera Blast users on the same team, as Sylveon doesn't even need to Tera in order to have potential use out of the move. Add in the fact that this monstrosity only needs like 2 moves to be threatening anyway so who cares if it's something you rarely use. The only major hinderance is that Pixie Plate was just axed entirely with zero compensation, so no free +1.2 boost to your STAB like before.

:sv/ting-lu:
Ting-Lu @ Choice Specs
Ability: Vessel of Ruin
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Dark Pulse
- Ruination
- Spikes

Supremely funny mon, it's Speed is nearly unmatched by the unboosted metagame and Ground/Dark STAB is very nice. Unfortunately, that's the extent of its useful Special movepool, so you sorta need to scavenge for the last two slots. I figured Ruination was a decent filler slot in case you find yourself against something like Slither Wing, as it's your best way of chipping it down from full before needing to switch. Spiking is useful in general if you'd rather capitalize on forced switches and play the long game. Tera shenanigans are also always an option.

:sv/chansey:
Chansey (F) @ Heavy-Duty Boots
Ability: Serene Grace
Tera Type: Normal / Fighting / Dark
EVs: 252 Atk / 32 Def / 224 Spe
Adamant Nature
- Body Slam
- Drain Punch
- Thief
- Stealth Rock

Chansey lost Headbutt which is bad for it and great for everyone else. However, in one of the most random and ostensibly inconsequential movepool updates of Gen 9, this line was given access to Thief, finally providing a way to hit Ghost-types for SE damage! The item-stealing attributes aren't terribly helpful unless you're okay with your physically frail Chansey eating a Knock Off, but it's better than nothing I guess. 224 Speed lets you outpace a +1 max Speed Base 130, you can absolutely go lower depending on team comp though because this mon genuinely can get away with running zero Speed investment and still outrun most things. The main goal of this thing is to threaten out fast Frail mons or anything that doesn't want to eat a Paralysis, and try to wear down the opponent with status or Rocks. There's plenty of strong priority you need to watch out for, and without Headbutt it's a whole lot less threatening to walls, but I still think it's viable just off being so ungodly fast.

:sv/palafin-hero:
Palafin-Hero @ Leftovers
Ability: Zero to Hero
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Jet Punch
- Bulk Up
- Taunt

Palafin looks super weird, but it should be workable regardless. WIthout the insane 160 Base Attack it's way less threatening overall, though Jet Punch remains a strong priority move even in base form, giving it opportunities to hit the field and potentially contribute even before transforming into Hero Mode. 100/106/160 bulk is more than enough to give this turns to set up, especially alongside Taunt, and said bulk makes it rather easy to dump heavy investment into Attack to make up for the significant power loss compared to standard play. Honestly I could even see this go the route of a defensive pivot that just eats random Special attacks and uses its wide array of useful Water-type moves to dance around the opponent.

Palafin-Hero @ Leftovers
Ability: Zero to Hero
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish / Careful Nature
- Flip Turn
- Jet Punch
- Wave Crash
- Protect / Taunt / Encore / Close Combat

Like surely this isn't too awful. Pivoting, priority, strong STAB, and some utility option in the back. EVs could use work but I think going full Defense and letting your naturally high SpDef do the rest of the work is valid. Alternatively just overload on SpDef and get threatened by virtually no Special Attackers without setup.

Some other stuff I'd love to try and figure out:
:wo-chien: This mon looks so cool, and maybe it's also viable here. Wo-Chien's stats were always the most oddly balanced of the quartet, but that's worked to its favor for once as it has a very respectable stat spread with no real bad stat outside of somewhat mediocre HP. 135 Attack and a free Defense Boost from Tablets of Ruin is very appealing, as is the fabled STAB Knock Off. The typing is the biggest issue IMO, I'm not exactly sure what this comes in safely on, and rounding out its movepool feels challenging. Terastallization feels big for this one.
:gholdengo: Strong typing and one of the few remaining bulky Steels left, even coming packed with Recover. 95 Special Attack isn't terrible to the point it can't threaten damage, but the main issue I found is I'm not sure what I want Ghold to do once it hits the field. Regardless, blocking Status moves is a huge draw and will certainly give the mon a proper niche in the tier.
:garchomp::dragonite::dragapult: These guys all have gained a lot from SV mechanics, though how well their new tools translate to such different stats still needs to be ironed out. Tera is tentatively very useful for Pult and DNite, allowing them to switch to safer defensive typings like Water, Fairy, Ghost, or Steel, and hopefully be better poised to wall out threats with their massive bulk. Extreme Speed strats should also remain plenty feasible for the latter. Chomp meanwhile could be promising as a fast Spiker that has nice coverage and the capacity to tank hits when needed, though its low offenses really bother me.
:cyclizar: Crafting HO teams is awkward when the metagame is rather ethereal at the moment, finding good sweepers/breakers (that aren't banned) hasn't been easy for me. The prospects of such massive Substitutes is tantalizing, however, especially when your newly-low Speed could potentially help you slow pivot into a teammate.
 
:sv/Sylveon:

On the surface, it doesn't look like Sylveon gained much. Trailblaze is a funny new move but I think your bread-and-butter "run 4 Normal moves like its RBY" sets are still the best option. That is, until I remembered Sylveon did get a fantastic new tool: Tera Blast. Now, it is weaker than Body Slam and has no paralysis chance, so it may feel redundant at first, but there's two specific advantages this brings to your set. The first is that this isn't a contact move, which is extremely helpful as a midground option to reduce the pressure Rocky Helmet/Flame Body would normally present to you. The second is you Tera Ground and delete the Fire/Steel/Poison types that otherwise impede your progress. That isn't a specific advantage of Sylveon, but what is would be how Tera Blast is actually somewhat useful without needing to Tera Sylveon thanks to its properties and Pixilate. This makes it a lot less troublesome to include multiple Tera Blast users on the same team, as Sylveon doesn't even need to Tera in order to have potential use out of the move. Add in the fact that this monstrosity only needs like 2 moves to be threatening anyway so who cares if it's something you rarely use. The only major hinderance is that Pixie Plate was just axed entirely with zero compensation, so no free +1.2 boost to your STAB like before.
Yup, I am very concerned about Sylveon. Ground Tera Blast allows it to either instantly obliterate or 2HKO a ton of the pokemon that otherwise would have been excellent answers to it, namely these guys:
:Iron Moth:
:Salazzle:
:Glimmora:
:Gholdengo:
:Arcanine:
. As a result I think the best checks at the moment are
:Volcarona:
, thanks to its Ground neutrality, and
:Talonflame:
:Oricorio:
:Charizard:
:Rotom-Heat:
, who take nothing from Ground TBlast but have less optimal stats and movepools for eating powerful Fairy attacks all day. Charizard has lost its access to Roost, making it subpar despite having the best stats of the three Fire/Flyings. Rotom-H doesn't have recovery either.

Would-be counters that are destroyed by Tera Ground
:Iron Moth:

  • 252 Atk Choice Band Tera Ground Sylveon Tera Blast vs. 252 HP / 252+ Def Iron Moth: 444-528 (104.7 - 124.5%) -- guaranteed OHKO
  • 252 Atk Life Orb Tera Ground Sylveon Tera Blast vs. 252 HP / 252+ Def Iron Moth: 390-458 (91.9 - 108%) -- 43.8% chance to OHKO
:Glimmora:

  • 252 Atk Choice Band Tera Ground Sylveon Tera Blast vs. 252 HP / 252+ Def Glimmora: 472-556 (125.5 - 147.8%) -- guaranteed OHKO
  • 252 Atk Life Orb Tera Ground Sylveon Tera Blast vs. 252 HP / 252+ Def Glimmora: 411-489 (109.3 - 130%) -- guaranteed OHKO
:Gholdengo:

  • 252 Atk Choice Band Tera Ground Sylveon Tera Blast vs. 252 HP / 252+ Def Gholdengo: 234-276 (62.9 - 74.1%) -- guaranteed 2HKO after Leftovers recovery
  • 252 Atk Life Orb Tera Ground Sylveon Tera Blast vs. 252 HP / 252+ Def Gholdengo: 203-242 (54.5 - 65%) -- guaranteed 2HKO after Leftovers recovery
:Arcanine:

  • -1 252 Atk Choice Band Tera Ground Sylveon Tera Blast vs. 252 HP / 252+ Def Arcanine: 188-224 (47.7 - 56.8%) -- 89.5% chance to 2HKO
  • -1 252 Atk Life Orb Tera Ground Sylveon Tera Blast vs. 252 HP / 252+ Def Arcanine: 164-195 (41.6 - 49.4%) -- guaranteed 3HKO
Counters that can still handle or are immune to Tera Ground
:Volcarona:

  • 252 Atk Choice Band Tera Ground Sylveon Tera Blast vs. 252 HP / 252+ Def Volcarona: 115-136 (28.4 - 33.6%) -- 96.6% chance to 4HKO after Leftovers recovery
  • 252 Atk Life Orb Tera Ground Sylveon Tera Blast vs. 252 HP / 252+ Def Volcarona: 99-118 (24.5 - 29.2%) -- possible 5HKO after Leftovers recovery
:Talonflame:

  • 252 Atk Choice Band Pixilate Sylveon Double-Edge vs. 252 HP / 252+ Def Talonflame: 153-181 (33.5 - 39.6%) -- guaranteed 3HKO
  • 252 Atk Life Orb Pixilate Sylveon Double-Edge vs. 252 HP / 252+ Def Talonflame: 133-157 (29.1 - 34.4%) -- 5.8% chance to 3HKO
  • 252 Atk Choice Band Pixilate Sylveon Body Slam vs. 252 HP / 252+ Def Talonflame: 109-129 (23.9 - 28.2%) -- 93.8% chance to 4HKO
  • 252 Atk Life Orb Pixilate Sylveon Body Slam vs. 252 HP / 252+ Def Talonflame: 94-112 (20.6 - 24.5%) -- guaranteed 5HKO
:Oricorio:

  • 252 Atk Choice Band Pixilate Sylveon Double-Edge vs. 252 HP / 252+ Def Oricorio: 128-151 (32.8 - 38.7%) -- 99.3% chance to 3HKO
  • 252 Atk Life Orb Pixilate Sylveon Double-Edge vs. 252 HP / 252+ Def Oricorio: 112-133 (28.7 - 34.1%) -- 0.9% chance to 3HKO
  • 252 Atk Choice Band Pixilate Sylveon Body Slam vs. 252 HP / 252+ Def Oricorio: 91-108 (23.3 - 27.6%) -- 75.5% chance to 4HKO
  • 252 Atk Life Orb Pixilate Sylveon Body Slam vs. 252 HP / 252+ Def Oricorio: 78-94 (20 - 24.1%) -- guaranteed 5HKO

Of course, the problem that quickly arises is that Sylveon can just as easily run Tera Water, eliminating most of these as potential answers.
I'm having a really hard time coming up with counters that can account for all this. The truest natural switchin is Eviolite
:Haunter:
, who is hardly scratched by Fairy moves, is immune to Ground TBlast, and neutral to Water TBlast. But Haunter is extremely passive, relying entirely on some combo of Toxic/Night Shade/Foul Play, and worse, it has no recovery, not even Black Sludge.
My most promising idea so far is actually
:Cryogonal:
who can use Tera Poison or Steel to tank Fairy hits, while being immune to Ground, neutral to Water, and having actual longevity, utility, and offensive presence.

Here's my set.

:sv/Cryogonal:

Cryogonal @ Leftovers
Ability: Levitate
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Poison Jab
- Ice Shard/Ice Spinner
- Rapid Spin
- Recover

With Poison Jab and an Ice STAB, you have options for hitting Sylveon super-effectively regardless of whether it has Tera'd, and you have the utility of clearing hazards and spreading Poison. Offensive teams can also run max attack instead of defense to take better advantage of Cryogonal's excellent attack stat and STAB priority, though this definitely cuts into how well it tanks hits from Sylveon. Cryogonal doesn't get physical Steel STAB so I think Poison is the superior Tera option. Tera Steel would be better if you want to lean into Cryogonal's utility as a Rapid Spinner, thanks to resisting SR and being immune to all other hazards, or if you want to run both Ice Spinner and Ice Shard, probably with the bulky attacker set. But the drawback of Cryogonal as a spinner is that it has absolutely no way of touching the premier spinblocker, Gholdengo, so I think maximizing your tools for damaging Sylveon is the better approach. The other main problems with Cryogonal are that you need a chance to Tera before you need to switch in to Sylveon, it is weak to Stealth Rock before Tera, and of course it uses up your Tera slot.

:Haunter:

  • 252 Atk Choice Band Pixilate Tera Ground Sylveon Double-Edge vs. 252 HP / 252+ Def Eviolite Haunter: 77-91 (19.5 - 23%) -- possible 5HKO
  • 252 Atk Life Orb Pixilate Tera Ground Sylveon Double-Edge vs. 252 HP / 252+ Def Eviolite Haunter: 66-79 (16.7 - 20%) -- possible 5HKO
  • 252 Atk Choice Band Pixilate Tera Ground Sylveon Body Slam vs. 252 HP / 252+ Def Eviolite Haunter: 54-65 (13.7 - 16.4%) -- possible 7HKO
  • 252 Atk Life Orb Pixilate Tera Ground Sylveon Body Slam vs. 252 HP / 252+ Def Eviolite Haunter: 47-56 (11.9 - 14.2%) -- possible 8HKO
  • 252 Atk Choice Band Pixilate Tera Water Sylveon Double-Edge vs. 252 HP / 252+ Def Eviolite Haunter: 77-91 (19.5 - 23%) -- possible 5HKO
  • 252 Atk Life Orb Tera Water Sylveon Tera Blast vs. 252 HP / 252+ Def Eviolite Haunter: 75-90 (19 - 22.8%) -- possible 5HKO
:Cryogonal:
with Tera Poison
vs. max defense Cryogonal
  • 252 Atk Choice Band Pixilate Sylveon Double-Edge vs. 252 HP / 252+ Def Tera Poison Cryogonal: 131-155 (31.6 - 37.4%) -- 0% chance to 3HKO after Leftovers recovery
  • 252 Atk Life Orb Pixilate Sylveon Double-Edge vs. 252 HP / 252+ Def Tera Poison Cryogonal: 113-134 (27.2 - 32.3%) -- 66.2% chance to 4HKO after Leftovers recovery
  • 252 Atk Choice Band Pixilate Sylveon Body Slam vs. 252 HP / 252+ Def Tera Poison Cryogonal: 93-110 (22.4 - 26.5%) -- possible 5HKO after Leftovers recovery
  • 252 Atk Life Orb Pixilate Sylveon Body Slam vs. 252 HP / 252+ Def Tera Poison Cryogonal: 82-96 (19.8 - 23.1%) -- possible 6HKO after Leftovers recovery
  • 4 Atk Tera Poison Cryogonal Poison Jab vs. 4 HP / 0 Def Sylveon: 206-246 (78.6 - 93.8%) -- guaranteed 2HKO
  • 4 Atk Tera Poison Cryogonal Ice Shard vs. 4 HP / 0 Def Tera Ground Sylveon: 104-126 (39.6 - 48%) -- guaranteed 3HKO
  • 4 Atk Tera Poison Cryogonal Ice Spinner vs. 4 HP / 0 Def Tera Ground Sylveon: 206-246 (78.6 - 93.8%) -- guaranteed 2HKO
vs. bulky offensive Cryogonal
  • 252 Atk Choice Band Pixilate Sylveon Double-Edge vs. 252 HP / 4 Def Tera Poison Cryogonal: 183-216 (44.2 - 52.1%) -- guaranteed 3HKO after Leftovers recovery
  • 252 Atk Life Orb Pixilate Sylveon Double-Edge vs. 252 HP / 4 Def Tera Poison Cryogonal: 160-187 (38.6 - 45.1%) -- guaranteed 3HKO after Leftovers recovery
  • 252 Atk Choice Band Pixilate Sylveon Body Slam vs. 252 HP / 4 Def Tera Poison Cryogonal: 130-153 (31.4 - 36.9%) -- guaranteed 4HKO after Leftovers recovery
  • 252 Atk Life Orb Pixilate Sylveon Double-Edge vs. 252 HP / 4 Def Tera Poison Cryogonal: 160-187 (38.6 - 45.1%) -- guaranteed 3HKO after Leftovers recovery
  • 252+ Atk Tera Poison Cryogonal Poison Jab vs. 4 HP / 0 Def Sylveon: 272-324 (103.8 - 123.6%) -- guaranteed OHKO
  • 252+ Atk Tera Poison Cryogonal Ice Shard vs. 4 HP / 0 Def Tera Ground Sylveon: 138-164 (52.6 - 62.5%) -- guaranteed 2HKO
  • 252+ Atk Tera Poison Cryogonal Ice Spinner vs. 4 HP / 0 Def Tera Ground Sylveon: 272-324 (103.8 - 123.6%) -- guaranteed OHKO




Just so this post isn't entirely about Sylveon, here are some thoughts on other Pokemon that look threatening/interesting, most of which have already been commented on:

:sv/Ting Lu:

Ting-Lu looks like a premier special attacker despite being limited to its STABs. Mostly I wanted to say that the best counters to it that I've noticed are these fellows:
:Slither Wing:
:Breloom:
:Palafin-Hero:
:Cyclizar:


:sv/Iron Hands:

Iron Hands is the other blazing fast special attacker who is also limited to its STABs and Tera Blast. One of those STABs is Focus Miss, and it doesn't have hazards/Taunt to fill up the leftover slots like Ting-Lu does, but its access to Volt Switch really boosts this mon, making a great revenge killer that maintains momentum when your opponent has no Ground types left.

:sv/Espeon:

This really hates losing access to Heal Bell and Toxic. Now the standard defensive set doesn't really know what to do with the fourth moveslot (Light Screen or an attacking move I guess, or perhaps Trick Room to support promising new TR options like :Iron Bundle: and :Chi-Yu:). Even so, it is still an amazing hazard bouncer and Wish Passer, and Tera may breathe new life into it. Turning to Fairy type to frustrate the Dark Pulse users that have arisen to break it seems very obnoxious. Calm Mind sets are probably better as a result. :Kingambit: wins from this as an Espeon breaker who doesn't care about Tera Fairy.

:ss/Brambleghast:
This is where I fall victim to cool toy syndrome and post something that is probably completely outclassed but looks really fun. Namely, Infiltrator Strength Sap and Leech Seed look really cool on a mon with 90/80/115 bulk that is also a spinblocker and spinner/setter (choose one but I think spinner is better). Alas, why use this as a spinblocker when :Gholdengo: exists. At least this thing can win against Gholdengo if you use it as a spinner--its Shadow Ball hits Dengo's bad SpDef, while it has good SpDef for softening Dengo's Shadow Balls.

:sv/Cyclizar:

Finally, the more I look at this, the more I think it is insane. Completely forget about Shed Tail for a moment, look at its other attributes, and you will see that this is basically the new Mienshao. 121/85/95 bulk with RegenVest is really good, and it has amazing utility attacks, sharing U-turn and Knock Off with Mienshao but with Rapid Spin and Dragon Tail in place of Drain Punch and Poison Jab. While its typing is awkward in some ways, it also confers upon it resistances to shrug off some of the most terrifying special attackers. It is probably THE best check to :Torkoal::Skeledirge:, and shrugs off :Ting Lu: and even :Iron Hands:. Here is a replay where it just does not die, including taking only 49% from an Iron Hands Focus Blast: https://replay.pokemonshowdown.com/gen9anythinggoes-1786379901 Also, it does not fear Psyshock the way Mienshao did, taking away an option for special sweepers to get past it. At least it still fears :Avalugg: (unless it starts running Tera Water, with which it can still switch in on the above powerful Fire moves).
Add in the fact that it can also run a Shed Tail set to slowly pass extremely beefy subs to setup sweepers, and I think this looks problematic. Probably the most problematic along with Sylveon. The council hasn't yet discussed Cyclizar, Shed Tail as a move, or Sylveon yet, and we may not convene to do so until the meta becomes playable, but expect that all three of these will be brought up.

EDIT:
:ss/Hawlucha:
Hawlucha @ Leftovers
Ability: Mold Breaker
Tera Type: Fighting
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Body Press
- Defog
- Roost
- U-turn/Taunt/Encore
Also wanted to note that bulky Mold Breaker Hawlucha has more of a niche this generation as the only pokemon that can clear hazards on Gholdengo. Last generation it very rarely popped up as a Toxic/Taunt user that messed with Espeon, but it was low tier because it took too much from Espeon's Psychic Fangs to actually be a good check, its defenses weren't great enough, and it was too passive. It doesn't have Toxic anymore, but guaranteed Defog is a much more reliable service. Unfortunately it can't actually hurt Gholdengo (its Fire Punch is far too weak to be consequential), so Taunt/Encore might be useful over U-turn.
 
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Home Assesment

:Arcanine-Hisui: Generic Wallbreaker that can’t beat Espeon and doesn’t have a high enough attack stat to utilize outside of clicking Head Smash. Releavant but not very releavant.

:Arceus: Its the same as it always has been, no

:Articuno: RIP Triple Axel but it has Ice Spinner now so you could still make a offensive pivot set work without Triple Axel. Quad weak to Rocks and with the current Hazard Removal it wont be able to run anything except Boots.

:Articuno-Galar: Outclassed defensively by Espeon and has a overall mid typing but I believe it could find a niche through its overall balanced stats as some sort of Calm Mind sweeper taking advantage of its high bulk, Recover and Stored Power.

:Avalugg-Hisui: Not necessarily bad but outclassed by base Avalugg since it has a worse typing and a bit more special bulk for losing water moves which means its coverage is Ice + Steel so I can’t see a world this isn’t outclassed by base unless it receives Meteor Beam in the DLC’s.

:Azelf: Fat Pivot with Rocks, Pivoting, Dual Screens and a very useful Ability that allows it to not care about (T) Spikes and run leftovers, will probably see usage as a fat screen setter or a bulky pivot for BO/Balance teams.

:Basculegion: and :Basculegion-F: The stat differences are defensively so it doesn’t matter which one it is but, Zoroark-H is the only thing that stops Last Respects due to the extra Power given to these two thanks to Adapt and their good speed tiers, probably banned.

:Braviary-Hisui: Stats are worse than Articuno-G, I don’t think SFLO gives enough power to patch 70 Spatk up, it probably won’t see usage.

:Calyrex: Stats are bad, movepool is bad, not much to say here.

:Calyrex-Shadow: Offenses aren’t bad, can use plot and SubSeed very well, could be given a chance but very borderline.

:Calyrex-Ice: This now has Base 100 speed and keeps acceptable 50/85 physical bulk and 130 – 150 Offenses. Broken.

:Carbink: Sturdy offensive lead is the only thing you’ll ever use this with, outclassed by Diancie.

:Decidueye-Hisui: HP is bad so bulk ends up being not very impressive and in a bulky psychic invested metagame Triple Arrows isn’t making progress. Although it has a niche being a Defogger that doesn’t care about Ting-Lu at all that can also hit Gholdengo super effectively for some damage.

:Delphox: Outclassed by the Physical Fire types and the bulky Physical Psychics but workable with since Wish having 16 PP is nice in a tier with 8 PP Recovery moves but doesn’t do anything except that and outclassed by Espeon stats wise.

:Dialga: Has less Spatk for more bulk, yeah if this was legal it may not be broken but its still overcentralizing by the fact that it has insane bulk which pairs well with Bulk Up and has coverage for special sets.

:Dialga-Origin: Same, forced to hold its item but Bulk Up sets might be too much due to more Attack.

:Diancie: Its slow and has 50/100/100 Bulk so this won’t see usage outside of TR but it seems to be really good under TR due to massive 150/150 attacking stats and decent coverage.

:Dugtrio-Alola: This doesn’t do anything except sitting there without Toxic.

:Electrode-Hisui: SubSeed could work but its horrible speed tier and bad offenses stop offensive sets while the lack of recovery stops defensive sets.

:Enamorus: Spatk is too low to properly use bulky Calm Mind but bulky Superpower alongside Contrary could work but needs too long to get going.

:Enamorus-Therian: Loses a decent chunk of its bulk for offensive ability while still keeping the horrible speed tier. Maybe someone could make CM Draining Kiss work but until that happens this is bad.

:Eternatus: Too Bulky and Fast. Broken.

:Giratina: Too strong, powerful and fast. Broken.

:Giratina-Origin: Slightly weaker and can’t run specs but its still too much of a stat stick to be balanced.

:Glastrier: Does what it did last gen with fast Set up with Ice Beam to handle the Physical walls it brings in. It also has Tera to be funny now. Will see decent amounts of usage.

:Goodra-Hisui: Its Goodra but loses Bulk and speed for Spatk and Steel STAB, probably a sidegrade since the Sylveon matchup is far better but overall Goodra seems more useful.

:Groudon: Too Strong, has good coverage, stat stick. Broken.

:Heatran: What it did last gen but worse since it lost Toxic and gained a counter in Cyclizar. But will probably love Tera to surprise the glass cannons that think they can kill it with a super effective STAB move.

:Hoopa: Its Bulkyish but physical STABs are very lackluster with Phantom Force and Zen Headbutt, probably outclassed by other Psychics.

:Hoopa-Unbound: It is a Espeon abuser with excellent coverage and good bulk while taking excellent advantage of Tera, will always see use for those reasons and its also one of the few mons who keep Knock.

:Kleavor: Stats are bad Stabs don’t exist, Abilities are useless. Stone Axe doesn’t justify using this.

:Kyogre: Stat stick, too powerful, bulky and has good coverage. Broken.

:Landorus: Bulky Sheer Force abuser, will see usage due to that and its great bulk but outclassed defensively by its Therian form.

:Landorus-Therian: It might have lost Toxic, Knock Off and Defog but its still a glue and one of the few mixed bulky Grounds still out there while supporting a typing that has minimal vulnerability to hazards and will see usage due to its unique properties.

:Lilligant-Hisui: Hustle doesn’t fix this up, though its stats are perfect for Victory Dance set up it takes too long to get going while having low offensive stats and bad defense at the beginning. Its Bad.

:Magearna: Its the same mon as last gen but got Spikes and Play Rough on top of it so this might end up being broken this round. If it doesn’t end up being broken than it’ll be a good glue and a very deadly set-up sweper thanks to its typing, movepool and ability.

:Meloetta: It has good stats, SD and coverage but its STAB’s being the slightly buffed Zen Headbutt which still flinches around as much as a normal Iron Head and Facade without Guts or Quick Feet is dissapointing. Might see use.

:Meloetta-Pirouette: Its just bad now, has a bunch of special bulk. Don’t use Relic Song.

:Mesprit: Nothing changes. Bad.

:Mew: Its the same and lost its Recovery Moves on top of a bunch more moves. Niche.

:Mewtwo: Too Bulky, has set up, good coverage. Broken.

:Moltres: It does what it did last gen but now without Mystical Fire, Defog, Toxic and Scorching Sands. One of the biggest losers here, but still has great bulk with a good typing and reliable recovery without being passive, so it will see usage.

:Moltres-Galar: This just looks and feels like Standard Honchkrow but with more speed, more bulk and U-Turn in return for having a useless Ability, ZERO Movepool outside of BB, Sucker and U-Turn. Very Niche.

:Muk-Alola: It gets a bit faster but its offenses are still pretty average 100/105 and coverage and access to STAB Knock can get you so far. Niche.

:Overqwil: A specially based set might work on some rain teams but for a mon whose stabs aren’t boosted by rain this just seems underwhelming offensively. Very Niche.

:Palkia: and :Palkia-Origin: They both do similar thing compared to Dialga-O but they have an offensively good STAB in Water so they are probably more broken but due to the lack of some utility options less centralizing.

:Persian-Alola: This continues on doing what it di last gen being an already bulky Pokemon that gets its defense doubled to essentially beat every physical attacker, Stall exclusive. Good.

:Raichu-Alola: This doesn’t do anything interesting offensively or defensively. Outclassed by base Raichu as a wish passer. Unviable.

:Rayquaza: Too bulky, insane coverage, set up, utility. Broken but offensive stats are bad and lacks reliable recovery so this could be a candidate for an un-ban.

:Regidrago: Same, late game cleaner, doesn’t have the power to use tera steel flash cannon. Niche but will see use as a cleaner.

:Regieleki: Very bulky pivot capable of clearing hazards while using Transisistor and Thunder Cage set damage to make progress that gets walled by Ground Types. It will see usage due to the fact that it has only one weakness and can sponge hits coming from all around for more offensive teams while working as Hazard control.

:Rillaboom: Grassy Glide doesn’t exist and without it Rillaboom doesn’t do anything, not worth using for its terrain. Bad.

:Samurott-Hisui: It can get up Spikes against Espeon and has a good typing in to Gholdengo and Ting-Lu counterplay but its really weak and without recovery it isn’t bulky enough to be consistent defensively. Time will tell if this ends up being niche or useful.

:Slowbro-Galar: It can do Nasty Plot stuff alongside its QD-QC combination to be uncompetitive but it won’t end up being more than a HO threat due to its horrible HP stat. Matchup fish.

:Slowking-Galar: Very similar to its siblings in being mostly a HO threat behind screens and it works similarly to Slowking-K in being a Belly Drum sweeper but Slowking-G has a higher powered STAB in Gunk Shot. Matchup fish.

:Sneasler: Unless the goal is to build a PP stalling team there isn’t much reason to use this mon since it doesn’t do much except being specially bulky and spreading poison and T-Spikes. Bad.

:Spectrier: Similar to last gen by being a very physically bulky Pokemon that is also one of the only 100% safe Chansey switch ins. Stall/Fat Balance exclusive but with the Chansey line getting Thief this guy hates losing its item which will cause its viability to be slightly lower than before.

:Tauros: Its a SFLO mon but it doesn’t have a SF boosted STAB move while having bad speed and horrible physical bulk. Really niche pick on Webs teams which are already niche.

:Thundurus: Its a bulky set up mon utilizing its bulk to set up and slowly win but it it has 4MSS syndrome since it wants all of Bulk Up/NP, Electric STAB, Move that hits grounds, Rest and Sleep Talk. Takes too long to get going.

:Thundurus-Therian: The Pokemon above but has more defense for less special bulk. A sidegrade.

:Tornadus: The above 2 pokemon but utilizes Flying STAB instead of Electric moves and doesn’t need a second coverage move so it has no 4MSS but a worse typing. A sidegrade.

The above 3 are all sidegrades of each other filling a very small role that Prankster allows them to do but their competition basically makes them bad.

:Tornadus-Therian: The bulky utility mon that just doesn’t die and and pivots all around. It lost Knock Off, Defog and Toxic which basically forces its sets to go a set up move due to the loss of all the utility moves. Still a amazing blanket check and a dominant Pokemon.

:Typhlosion-Hisui: This doesn’t have anything that seperates it from Spectrier that makes it worth using. Bad.

:Ursaluna: Balance breaker that takes advantage of its massive speed stat, Guts and good special attack making it a cool stall breaker that works decently well until you hit a wall with good bulk on both sides. Niche.

:Urshifu: and :Urshifu-Rapid-Strike: They are special attackers without special moves and they don’t have good enough stats to be usable with that kind of a special movepool. Bad.

:Uxie: It isn’t good at anything except Atk and Spatk but its at that awkward speed tier where its too slow for normal play while being too fast for TR. Coverage is also eh. Very Niche.

:Volcanion: It does basically what it does in the standard meta, trading 10 base speed for 10 bas Spatk. Steam Eruption is a really good move. Not different but still good.

:Wyrdeer: This doesn’t do anything special its purpose is making, Eviolite Stantler possible as a very niche bulky option.

:Zacian: Too strong, coverage is really good, typing and special bulk is really good. Broken.

:Zacian-Crowned: The Above but more Spdef and HP (?) Broken.

:Zamazenta: The Above but its a Fighting type that abuses great bulk alongside IronPress and Tera Dark Crunch to be broken.

:Zamazenta-Crowned:The above but its stronger offensively and has a better defensive typing for less HP (?).

:Zapdos: The good old Mon, excellent defensively, only really loses Defog and will continue being a important part of the metagame with its excellent typing.

:Zapdos-Galar: It’s in the group of Fighting types that can do Spdef Bulk Up but its outclassed by Hawlucha due to Hawlucha having Roost.

:Zarude: This wasn’t very viable last gen and now its outclassed by Wo-Chien outside of U-Turn and Jungle Healing. Not really viable.
 

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