Flora (winner) vs elDino ref: caballero de oro

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little gk

competitive oosos player
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don't post etc

elDino said:
Right, lets post a new battle. Pokemon training time!
1v1
Singles
DQ: 2 day
No recoveries or chills (or any of that bullshit)
No evolved pokemon, only stage 1.
Arena:
Wimbledon Centre Court. People are watchin from the stands, you can randomly get hit by tennis balls if you annoy the players. Anything else cool that the ref wants to implement is encouraged, so long as it doesn't make me lose :P

Switch = KO
No items
One ability

Gastly * (Male)
Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)

Typing:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 92 (+)

EC 2/9
MC 1
DW 2/5

Moves:

Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Night Shade*
Confuse Ray*
Sucker Punch*
Shadow Ball

Clear Smog*
Disable*
Fire Punch*

Thunderbolt*
Sludge Bomb*
Will-O-Wisp*



Gible * (Male)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)

Typing:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: (DW)When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)

Stats:

HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 1 (-)
Spe: 42

EC 3/9
MC 0
DW 2/5

Moves:

Tackle*
Sand-Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Slash*

Outrage*
Iron Head*
Body Slam*
Earthquake

Dig*
Stone Edge*
Dragon Claw*


Embirch (Male)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)


Typing:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (-)

EC 2/9
MC 0
DW 0/5

Moves:

Pound*
Sweet Scent*
Growth*
Ember*
Leech Seed*
Bullet Seed*
Flame Wheel*

Grasswhistle*
Giga Drain*
Aromatherapy*

Will-o-Wisp*
SolarBeam*
Substitute*


Flora said:

Lileep (Lily) (F)
Nature: Brave (Adds * to Atk; Multiples .85 to Spe).

Type:
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 20 (-)

EC: 5/6
MC: 0
DC: 0/5

Abilities:
Suction Cup: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray

Rock Slide
Sludge Bomb
Sandstorm
Giga Drain

Recover
Mirror Coat
Wring Out



Budew (Marigold) (F)
Nature: Modest (Adds * to SpA; Subtracts * from Atk).

Type:
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Garbodor, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

EC: 4/9
MC: 0
DC: 0/5

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time. It goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Energy Ball
Venoshock
Shadow Ball

Extrasensory
Sleep Powder
Leaf Storm



Embirch (Ginger) (F)
Nature: Quiet (+SpA, -Spe).

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. SolarBeam has Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (-)

EC: 7/9
MC: 0
DC: 0/5

Ability:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Pound
Sweet Scent
Growth
Ember
Leech Seed
Bullet Seed
Flame Wheel
Synthesis

Sunny Day
Flamethrower
SolarBeam
Will-O-Wisp
Light Screen

Revenge
Counter
Earth Power
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Go Ginger the Embirch!

lolno. I'm going to go with Marigold for this wonderful tennis court! Don't get mistakened for a tennis ball out there deary!

Okay, your first match, Marigold! Here's what we're going to do.

Disable your Poison Point ability! This will do whatever this says:

"When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison."

Because:

"Can be Disabled: This Ability can be disabled at the beginning of a round without using an action, however the trainer must then issue their attacks first. It will remain disabled until ordered otherwise. In the Pokemon has just been sent out, the ability may be disabled without forfeiting turn advantage."

Now that's settled, here's what we're going to do.

Spray a Water Sport onto yourself! That way, that Embirch's Fire-type attacks will be MUCH weaker! After that, I want you to go on a double Venoshock assault to give PAIN!

Water Sport - Venoshock - Venoshock
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Ok Embirch. Your gonna use you're Leaf Guard ability, and hopefully it will be sunny at Wimbledon today. First off, use Substitute as he uses Water Sport. Then hit him with Grasswhistle until he falls asleep. Then finally, use Flame Wheel to inflict some damage.

Substitute - Grasswhistle - Grasswhistle / Flame Wheel
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus

Budew (Marigold) (F)
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Energy: 100
Boosts/Other: Nope


Embirch (Male)
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (-)
Energy: 100
Boosts/Other: Nope

Marigold Water Sport 5 Energy, Embirch Substitute 15 HP 12 Energy
Marigold Venoshock destroy sub 8 Energy, Grasswhistle miss 4 Energy
Marigold Venoshock 18 HP 12 Energy, Grasswhistle miss 8 Energy

Fire attacks half as strong for 6 actions


Here we are at Wimbledon as Marigold the Vudew and Embirch the Embirch begin their battle after a day's worth of matches on the court. Marigold immediately uses the timing of the match to help everyone around her, wetting the court down and saving the maintenance team some trouble with a Water Sport... although we might need another rinsing later on. Embirch uses the opportunity to create a doubles partner with a Substitute. Unfortunately for him, Marigold begins to spam Venoshock and deal solid damage despite not poisoning Embirch who begins to tear up after his attempts at singing with a Grasswhistle fail miserably.


Budew (Marigold) (F)
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Energy: 75
Boosts/Other: Nope


Embirch (Male)
HP: 67
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (-)
Energy: 76
Boosts/Other: Nope
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Lol, typical...

Keep trying to sleep him! When you do, hit him hard with Flame Wheel.

Grasswhistle - Grasswhistle / Flame Wheel - Grasswhistle / Flame Wheel
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
So the second Venoshock didn't go poison? Ah, I won't worry about it then since it seems I'm already at the advantage. No poison for the day.

I got a trick up my sleeve. ^_^

Marigold, use a Worry Seed on yourself to give yourself the Insomnia ability! No Poison Point but oh well. Now laugh! LAUGH! Get some damage in by Venoshocking on the second action and make a random Shadow Ball toward Embirch on the third action!

Worry Seed (Self) - Venoshock - Shadow Ball
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus

Budew (Marigold) (F)
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Energy: 75
Boosts/Other: Nope


Embirch (Male)
HP: 67
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (-)
Energy: 76
Boosts/Other: Nope

Marigold Worry Seed failure 7 Energy, Embirch Grasswhistle missed 4 Energy
Marigold Venoshock 18 HP 8 Energy, Embirch Grasswhistle hit!!!!!!! 8 Energy
Marigold zzzzzzzzzzz, Embirch Flame Wheel 7 HP 3 Energy

Water Sport in effect


Oh...Oh dear. We all seem to be in distress as Marigold starts off her round with a Worry Seed, whatever happens to her can't be good... Wait, things are alright, Marigold is immune to the attack! Unfortunately, Embirch was too busy this action to sing as he rushed to help the little bud. Marigold grins sheepishly as she hits her knight in green armor with a close range Venoshock. This rage, this mislead passion, this shame all build up in Embirch until he explodes with the best mother fucking Grasswhistle solo anybody would ever hear. The shock of the song was so powerful, that anybody in the entire complex without ear plugs (me) is asleep for one action. As the complex snores, Embirch hits Marigold with a watered down Flame Wheel.


Budew (Marigold) (F)
HP: 83
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Energy: 60
Boosts/Other: Waking up


Embirch (Male)
HP: 49
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (-)
Energy: 61
Boosts/Other: Nope
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Embirch should be at 49. =D (since 67 - 18 = 49)

Anyway, Marigold, let's just finish this. I don't know how long you're asleep or even if you're sleeping, but ATTACK!

Venoshock - Shadow Ball - Venoshock
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus

Budew (Marigold) (F)
HP: 83
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Energy: 60
Boosts/Other: Waking up


Embirch (Male)
HP: 49
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (-)
Energy: 61
Boosts/Other: Nope

Marigold Venoshock 18 HP 8 Energy, Embirch Ember 14 HP 2 Energy
Marigold Shadow Ball 10 HP 6 Energy, Embirch Flame Wheel 14 HP 3 Energy
Marigold Venoshock KO KNOCK OUT CRIT

no more water spout, js


As the crowd wakes up from their brief slumber, Marigold attacks the unaware Embirch with a Venoshock that sends shivers down the viewer's spines; is this the beginning of the end? As the poison runs through his body, Embirch pukes up an Ember that makes little Marigold sick to her stomach. Suddenly, all the shadows from the stadium burt towards Embirch, Marigold must've hit him with a Shadow Ball! Still fighting, Embirch rushes towards Marigold, hitting her with a Flame Wheel. Unfortunately for him, the close range lets Marigold flex her sweet guns as she takes out Embirch with a critical hit while using Venoshock. As Embirch lay knocked out, the small petite bud walks with her trophy in hand.

Budew (Marigold) (F)
HP: 47
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Energy: 36
Boosts/Other: n.n


Embirch (Male)
HP: 0
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (-)
Energy: 54
Boosts/Other: <_>

ok soooooooo
i get 2 rc

marigold gets 1 ec, 1 dc, 1 ko counter, and 2 mc

embirch gets 1 ec, 1 dc, and 2 mc

embirch just couldn't match marigold in base power :S
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
I'm playing catch-up so that was pretty awesome in terms of speed.

Thanks elDino for battling me and GK for the reffing!

1 down 3 to go!
 
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