Flygon is cooler then Garchomp...
[Overview]
name: Choice Scarf
move 1: Outrage
move 2: Earthquake
move 3: Stone Edge / Fire Blast
move 4: U-turn
item: Choice Scarf
nature: Jolly/Adamant
evs: 4 HP / 252 Atk / 252 Spe
Set Comments:
*Ideas are welcome.
[Overview]
- Overall Flygon remains relatively unchanged, but the addition of Dragon Tail and Claw Sharpen may help it find a new niche.
- Dual Dragon/Ground typing gives it great coverage with a handy electric immunity.
- Base 100 Spe let it outspeed the new dragons this generation making it a key check to them.
- Can come in easily on the new behemoth of Doryuuzu, while taking on the new Rock-Types like Gigaiasu.
- He break through most Steel-Types with his STAB Earthquake.
- I can't help describing Flygon without mentioning his Dragon-Type brother Garchomp, who has a higher Base Atk and Spe. If Garchomp remains OU I can see Flygon moving into the lower tiers.
- Has Levitate making it immune to ground moves and spikes, and U-turn for scouting, which set it apart from Garchomp.
- Flygon shouldn't be undermined, because the way you use it becomes the defining factor in its help to your team.
name: Choice Scarf
move 1: Outrage
move 2: Earthquake
move 3: Stone Edge / Fire Blast
move 4: U-turn
item: Choice Scarf
nature: Jolly/Adamant
evs: 4 HP / 252 Atk / 252 Spe
Set Comments:
- Using a Choice Scarf, Flygon becomes a key revenge killer and late-game sweeper.
- Ononokusu, Sazandora, and his veteran brethren have to think twice before setting up.
- Some of the most strongest pokemon this generation like Doryuuzu, Hihidaruma, Shandera, and Gigaiasu are threatened by Flygon.
- Outrage will be its main form of attack with its higher damage output.
- Earthquake is key for trying to take out Steel-types that resist Outrage.
- Stone Edge can be used for flyers, while Fire Blast hits the numerous Grass and Bug-Types introduced and walling Steel-Types.
- With U-turn, Flygon becomes a reliable scouter.
- An Adamant nature can be used for more power, but isn't recommened because of its tail-gating brothers.
- Dragon Claw is a decent choice if you don't want to get locked into Outrage, but doesn't compare in sheer power.
- Enjoys entry hazards on the field, most importantly Stealth Rock, for late-game sweeping.
- Pairs well with a Rapid Spinner.
- Good combination with Water-Types like Tentacruel, Jellicent, etc.
*Ideas are welcome.