Flygon Revamp (QC 2/2) (GP 2/2)

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Ophion

Inner Peace
is a Smogon Social Media Contributor
[OVERVIEW]
Flygon is a decent Pokemon thanks to its offensive and defensive traits that suit the metagame well. For one, its incredible typing and ability provide a resistance to Rock and immunities to sand, Spikes, and Electric- and Ground-type attacks. These traits improve longevity and make it one of, if not the, best counter to Dragon Dance Tyranitar in the entire tier and a good check to Hidden Power Grass Zapdos lacking Toxic, Jolteon, and Aerodactyl. Its offenses are also quite good, as its Earthquake is strong enough to hit offensive Pokemon quite hard, and its coverage makes the majority of the offensive metagame think twice before coming in. This offensive prowess is furthered by Flygon's very good base 100 Speed, which lets it outspeed common Pokemon like Heracross, Metagross, some Zapdos variants, and bulky Dragon Dance Tyranitar at +1. However, Flygon has some major shortcomings that prevent it from being considered a top-tier threat. While it has great defensive merit, its typing leaves it vulnerable to Ice-type coverage from the likes of Gengar, Zapdos, Jolteon, Blissey, and offensive Water-types. It also often relies on trapping support from Magneton and Pursuit Tyranitar, as Skarmory and Gengar are unfazed by Flygon and can use it to generate free turns. While it's quite strong, Pokemon like defensive Swampert, Skarmory, and Milotic are able to take Flygon's attacks and recover them off. Its matchup against most common Toxic + Sandstorm + Spikes teams featuring SkarmBliss cores requires quite a bit of support from Spikes and trapping due to those teams being able to take Flygon's hits easily and even use it for free turns. Flygon also faces stiff competition from Swampert; despite Flygon being Spikes immune and not having to worry about being lured in and removed by sets like Hidden Power Grass Zapdos and Jolteon, Swampert's typing and greater bulk let it answer a lot more of the overall metagame and make it easier to fit on teams. As a result, Flygon is a more specialized, matchup-based pick in comparison.

[SET]
name: Offensive
move 1: Earthquake
move 2: Rock Slide
move 3: Hidden Power Bug
move 4: Substitute / Fire Blast
item: Leftovers
ability: Levitate
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Set Description
=========
Offensive Flygon sports a unique combination of speed, power, and defensive utility. Its unique typing, Spikes immunity, and decent bulk allow it to pivot into threatening attacks like Tyranitar's Rock Slide and Zapdos's Thunderbolt at any point in the game, making Flygon one of the few Pokemon that can turn the momentum around against offensive teams. It can be difficult to pivot into, because it can punishes physical walls with its powerful Earthquake especially with Spikes on the field, and has the appropriate coverage moves for hovering checks. As Flygon outspeeds most of the metagame and can hold its ground against several faster Pokemon like Hidden Power Grass Jolteon and Aerodactyl, it can frequently sweep weakened teams too.

Earthquake can take out most Tyranitar and Metagross variants with a little bit of chip damage. Rock Slide hits Zapdos, Moltres, Salamence, Aerodactyl, and Gyarados hard while also doing relatively solid damage to Gengar as it switches in. Hidden Power Bug does a lot of damage to Celebi and hits Claydol quite hard, preventing these common switch-ins from being totally safe, and also preventing Calm Mind + Baton Pass Celebi from freely passing boosts. Substitute is preferred in the fourth moveslot, as it punishes switches and certain Choiced-locked Pokemon, lets Flygon evade status from status spreaders like Zapdos and Milotic, and allows it to fire off at least one free attack. Fire Blast can be run over Substitute if Skarmory and Forretress are a bigger concern and denies them from setting up Spikes, which helps against Spikes-centric builds and makes Flygon less reliant on a potential Magneton partner while also doing decent damage to Gengar and Celebi on the switch. A Jolly nature is preferred to outspeed Timid Moltres and offensive Celebi and at worst Speed tie with Zapdos and Jirachi rather than risk being outsped. An Adamant nature lets Flygon threaten the bulky teams it's supposed to more effectively but makes it unable to outspeed a large fraction of offensive Celebi and tie with offensive Jirachi, making it an overall inferior choice on most teams. When using Fire Blast, Naive and Naughty should be used over Jolly and Adamant to preserve the much needed power on Fire Blast.

Team Options
========
Pursuit Tyranitar is a fantastic partner because it brings sand to wear down Pokemon like Zapdos, Snorlax, Suicune, Celebi, and Gengar so Flygon's damage sticks while also trapping the aforementioned Gengar, which is a massive nuisance to this set, and it can even slam Swampert with Hidden Power Grass so Flygon can more easily take it out. Magneton is another good partner, as it traps Skarmory, Forretress, and Choice Band Metagross not locked into Earthquake, which is a move that Flygon can dissuade thanks to Levitate, so Flygon can more easily threaten teams that rely on Skarmory for handling Ground-types and drop Fire Blast for Substitute more reliably. In return, Flygon can force Skarmory and Forretress to come in so Magneton can come in on a double switch to trap them, as well as handle Tyranitar and come in on many Choice Band Pokemon that rely on Earthquake to take out Magneton, like Metagross, Aerodactyl, and Tyranitar.

Spikes setters like Skarmory and Forretress are great to have, as they make Flygon's attacks sting even more, especially since some of Flygon's best answers, namely Milotic, Swampert, and Blissey, are very vulnerable to Spikes and Spikes synergize well in tandem with the sand likely to be up. These two also bring some much-needed defensive stops to Pokemon like non-Hidden Power Fire Metagross and physical Salamence. This Flygon is also able to threaten spinners like Claydol and opposing Forretress if it has Fire Blast, keeping the Spikes up and letting the Spikes setter on Flygon's team come in less often, helping it stay healthy to check what it needs to. Flygon is also able to wall Pokemon like Aerodactyl and physical Tyranitar in tandem with these Pokemon because they bait Rock Slide from these and let Flygon get safely in, compensating for its lack of bulk. Flygon can even force in a potential Porygon2 so the Spiker can set Spikes on it. Gengar makes for a good partner, since it can spread residual damage through Will-O-Wisp burns and check Salamence, Heracross, and Snorlax while taking advantage of Flygon checking Pursuit Tyranitar lacking Ice Beam. It can even take advantage of the holes Flygon breaks in the opposing team to sweep late-game, and it even fits on many of the same Spikes-based teams that this Flygon is meant to be on. They can also both pivot around many Pokemon with their defensive synergy, namely Choice Band users and weakened Hidden Power Grass Zapdos.

Bulky Water-types like Suicune, Milotic, and Swampert are able to switch into physical attackers like Metagross, MixMence, and Swampert and potentially even spread status for residual damage, while Flygon can break down their checks with its powerful attacks, namely Celebi, Zapdos, Snorlax, and Jolteon. Defensive Swampert, in particular, is a good partner because it can take the pressure off Flygon to handle physical Tyranitar and Aerodactyl, which can often overwhelm this Flygon set due to its lack of bulk investment and Protect. It also helps that all three of these Water-types fit on the same Spikes-based builds Flygon does. Zapdos is able to take on Water-types, Skarmory, Heracross, and spread status so Flygon can have an easier time making damage stick while even having the potential to run Baton Pass to get Flygon in safely. Flygon can also switch into Rock Slides for Zapdos to gain offensive momentum and potentially do a lot of damage to Pokemon like Snorlax and Celebi so Zapdos has an easier time spamming Thunderbolt late-game while also acting as backup Ground-type check so Zapdos isn't as pressured to come into them. Metagross is a great partner for this Flygon because it can elect to run a mixed or bulky physical attacker Leftovers set if Flygon is running Fire Blast, which can help to lure in and remove Skarmory, and more bulk on Metagross means Flygon is relied on less to take on Rock-types. Meanwhile, Choice Band sets can use Explosion on Skarmory or Swampert and wallbreak so Flygon can clean through weakened walls.

Specially defensive Celebi is able to handle Gengar and Water-types while piling on the residual damage to get Pokemon in range of Flygon's attacks with Leech Seed (which can also give Flygon extra longevity that it wouldn't have), while Flygon can offensively handle Metagross and pivot into Rock Slide, Earthquake, or Hidden Power Bug from Aerodactyl or Tyranitar well. Blissey can pivot into many special attackers, including Zapdos, Jolteon, Jirachi, Moltres, certain Gengar variants, and Water-types, while even potentially passing Wishes to keep Flygon healthy so it can threaten the bulky teams it's supposed to. Meanwhile, Flygon can offensively handle Pokemon that wall and use Blissey for free turns, like Tyranitar, as well as come in on some resisted hits that are often targeted at Blissey, namely Rock Slide and Earthquake, to get a chance to fire off a free hit. Moltres can roast Skarmory, Celebi, and Forretress and spread burns with Will-O-Wisp for residual damage so Flygon's damage sticks better, while Flygon can switch into physical Tyranitar, Aerodactyl, and Salamence and start wallbreaking on top of wearing down Water-types with its powerful Earthquake so they're more hesitant to come into Moltres. Moltres also improves the Metagross matchup quite a bit, which teams featuring Flygon over Swampert can often struggle switching into due to Flygon's lack of a Meteor Mash resistance.

[SET]
name: Defensive
move 1: Protect
move 2: Earthquake
move 3: Rock Slide / Fire Blast
move 4: Toxic
item: Leftovers
ability: Levitate
nature: Impish
evs: 252 HP / 196 Def / 28 SpD / 32 Spe

[SET COMMENTS]
Set Description
=========
Defensive Flygon is a good Spikes-immune check to common threats like physical Tyranitar, Aerodactyl, and Electric-types lacking Hidden Power Ice or Toxic. It also bolsters the team's resilience against Metagross and Dragon Dance Salamence.

Protect allows Flygon to receive a free turn of Leftovers recovery, scout Choice Band users, and rack up potential poison and sand damage. Rock Slide gives nearly perfect coverage in tandem with Earthquake and hits Zapdos, Moltres, Salamence, and Aerodactyl hard while also not giving Gengar entirely free entry, wearing it down over time. Fire Blast can be used if getting good damage on Skarmory and Forretress and relying less on Magneton to handle them is preferred, but it's usually better to just pair this set with Magneton because Rock Slide's coverage is too valuable to pass up on a lot of the time. Toxic cripples Pokemon like non-Refresh Swampert, Zapdos, Porygon2, Suicune, non-Refresh Claydol, and opposing Flygon. It also forces Celebi to switch at some point to remove poison, which can give you a free turn as it switches. The EVs let Flygon outspeed maximum Speed positive-natured Tyranitar, allow it to survive two hits from Metagross, help it take Tyranitar's uninvested Ice Beam, and help it handle physical attackers as well as possible.

Team Options
========
Pursuit Tyranitar is this set's best partner, as its sand is important to negate Leftovers from many foes, namely defensive Zapdos, Gengar, Celebi, and Suicune. Pursuit trapping Gengar and Celebi so Flygon can more effectively spread poison with Toxic is absolutely crucial as well, and Tyranitar can even lure in and destroy Swampert, Skarmory, Forretress, and Claydol with the appropriate coverage. Physical sets are able to check and take out Blissey, Ice Punch Jirachi, and Hidden Power Ice Zapdos. In return, Flygon can pivot into Earthquakes from Pokemon like Claydol and Tyranitar while also being able to pivot around Electric-types and Aerodactyl in tandem with Tyranitar, as they can wall Zapdos and Jolteon when played properly.

Gengar makes for a good partner, as it can spread residual damage through Will-O-Wisp burns and threaten bulkier teams that Flygon struggles with via Taunt + Will-O-Wisp sets while also taking out Skarmory and taking advantage of Flygon checking Pursuit Tyranitar lacking Ice Beam. They can also both pivot around many Pokemon with their defensive synergy, namely Choice Band users and weakened Hidden Power Grass Zapdos and are both Spikes immune, making them fit on similar structures. Skarmory can set Spikes to help Flygon get lasting damage on the opposing team as a lot of Flygon's defensive answers, like Milotic, Swampert, and Blissey, are very vulnerable to Spikes and will likely be taking damage from sand and Toxic poison from Flygon too. Skarmory also provides a switch-in to Pokemon like Snorlax lacking Fire Blast and defensive Swampert. In return, Flygon can take on Electric-types like Zapdos and Jolteon as well as scout Fire-type coverage from Pokemon that run it, namely Metagross, Salamence, and Tyranitar. Flygon even poisons Spikes-immune Pokemon like Claydol, Zapdos, and Moltres with Toxic.

Flygon fits very well on teams that have many Spikes-immune Pokemon to minimize the control Spikes have on the game, reducing the need for Magneton support in the process. With these things in mind, Zapdos is a great partner because it's able to take on Water-types, Skarmory, and Heracross and spread its own status in tandem with Flygon while contributing to the anti-Spikes idea this Flygon often fits on so well. Moltres improves the Metagross matchup quite a bit, which these teams can often struggle switching into due to Flygon's lack of a Meteor Mash resistance, while Flygon can spread poison with Toxic on bulky Water-types and pivot into Rock- and Electric-types well. Specially defensive Jirachi can take Ice-type moves from Pokemon like Gengar, opposing Jirachi, and Suicune, which these teams can sometimes struggle to take, and passes Flygon and its other teammates Wish to keep sustain throughout the game. This is especially important given many Pokemon on these teams can't recover with Leftovers due to being vulnerable to sand. It can even potentially spread paralysis or Toxic poison of its own to suffocate the opposing team in tandem with Flygon. In return, Flygon switches into Earthquakes and strong physical attackers that may overwhelm Jirachi on its own. Plus, most synergistic specially defensive cores in ADV cover Electric-types and Water-types, so the combination of Flygon + Zapdos + Jirachi makes a good specially defensive core without having a dedicated special wall. They can also wall Zapdos completely in tandem with each other because Jirachi handles Hidden Power Ice variants and Flygon stonewalls Thunder Wave variants, as they run Hidden Power Grass. Aerodactyl takes advantage of the residual damage Flygon spreads to make late-game sweeps more easily accomplished while providing these teams with a good form of speed control and even being Spikes and sand immune, making it fit on these structures even better.

Specially defensive Celebi is able to handle Gengar and Water-types while piling on the residual damage in tandem with Flygon with Leech Seed, while Flygon can handle weakened Metagross and pivot into Aerodactyl. Blissey can pivot into many special attackers, including Zapdos, Jolteon, Jirachi, Moltres, certain Gengar variants, and Water-types, in a similar way to Celebi. It can even potentially pass Wishes to keep Flygon healthy. Meanwhile, Flygon can pressure and potentially force out physical attackers that scare Blissey, like Metagross, Salamence, Aerodactyl, and Tyranitar. Zapdos is able to take on Water-types, Skarmory, Heracross, and spread its own status in tandem with Flygon.

[SET]
name: Choice Band
move 1: Earthquake
move 2: Rock Slide
move 3: Hidden Power Bug
move 4: Gust / Toxic / Fire Blast
item: Choice Band
ability: Levitate
nature: Jolly / Adamant
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========
Choice Band Flygon is a wallbreaker that can easily get onto the field due to its unique typing and its immunity to Spikes and Sand. It boasts the strongest Earthquake in the metagame, severely threatening even the most resilient physical walls.

Earthquake OHKOes some Tyranitar and Metagross variants from full thanks to Choice Band, takes out pretty much all of them after a layer of Spikes, and gets good damage on Suicune and Milotic, especially if sand is up. Rock Slide hits Zapdos, Moltres, Salamence, Aerodactyl, Gengar, and Gyarados really hard. Hidden Power Bug smashes Celebi and hits Claydol really hard, preventing these common switch-ins from being safe with proper prediction. Gust takes out Heracross and Breloom, which teams with this Flygon set often have a very rough matchup against. Alternatively, Toxic cripples Porygon2, offensive Swampert, Zapdos, and Moltres and makes them incapable of coming in as safely or staying in for long periods of time. Fire Blast can also be run to hit Skarmory and Forretress and denies them from setting up Spikes; it also does decent damage to Gengar and forces Celebi to use Recover. A Jolly nature is preferred because it lets Flygon outspeed Timid Moltres and offensive Celebi and at worst Speed tie with Zapdos and Jirachi rather than risk being outsped. However, Adamant is better for some teams, as it allows Flygon to threaten the bulky teams it's supposed to more effectively.

Team Options
========
Pursuit Tyranitar is an essential partner, as it brings sand to wear down Pokemon like Zapdos, Snorlax, Suicune, Celebi, and Gengar so Flygon's damage sticks while also trapping Gengar and Celebi and even threatening Zapdos with a potential Ice Beam so Flygon can begin to more freely throw around Earthquakes. It can even slam Swampert with Hidden Power Grass so Flygon can more easily take it out later in the game with Earthquake. Magneton is another almost mandatory partner, as it traps Skarmory and Forretress, two Pokemon that can take Flygon's attacks with ease and use it for free turns. Flygon can force Skarmory and Forretress to come in so Magneton can come in on a double switch to trap them. Conversely, Flygon can come in on many Choice Band Pokemon that rely on Earthquake to take out Magneton like Metagross, Aerodactyl, Salamence, and Tyranitar. If Magneton is not used as a partner, other measures of dealing with Skarmory's Spikes will be necessary. Forretress is great partner in this regard not only because of its ability to spin and lay its own Spikes, but also because it synergizes with Pursuit Tyranitar.

Skarmory acts as a more reliable answer to Rock-types, Salamence, and Celebi while also setting Spikes so Flygon can wallbreak even more effectively. It's often worth running Drill Peck on the types of teams this Flygon fits on, as they're often weak to Heracross, which Flygon can sometimes have a tendency to let come in. Flygon is able to take on Electric-types relatively well in return while even doing a ton of damage to the spinners of the tier, so Spikes are likelier to stay up. Specially defensive Celebi is able to handle Gengar and Water-types while netting residual damage to get Pokemon in range of Flygon's attacks with Leech Seed, which can also give Flygon extra longevity that it wouldn't have, while Flygon can offensively handle Metagross and pivot into Rock Slide, Earthquake, or Hidden Power Bug from Aerodactyl or Tyranitar well. It also fits on many of the Spikes-based builds this set does.

Metagross is able to run a bulkier Protect set to handle Dragon Dance Tyranitar, Salamence, and Aerodactyl, as Flygon is unable to handle these Pokemon reliably due to lacking Leftovers. Milotic works well on the same builds this Flygon can, stops non-Choice Band Salamence, Claydol, Tyranitar, and Skarmory, and forces Suicune to use Rest, while Flygon threatens Snorlax, Celebi, and Zapdos for it. It can even come in on Rock Slide from Tyranitar, which Milotic often encourages it to do for free damage. Suicune can do largely the same thing as Milotic except it gives up reliability in countering threats in the long run for more initial bulk and more of an offensive presence. Defensive Swampert is a particularly good partner, as it can take the pressure off Flygon to handle Rock-types, which can overwhelm this Flygon set due to its lack of bulk investment and Leftovers; it can even wall Electric-types in tandem with Flygon, as they can take the Hidden Power the other can't. Because of this more reliable backbone and decreased offensive pressure, Flygon is able to come in more sparingly throughout games and keep healthy so it can be a threat in the long run.


[STRATEGY COMMENTS]
Other Options
=============
Hidden Power Ghost can be used to hit Gengar harder than any other move and does decent damage to Celebi, which makes Flygon less reliant on a Pursuit Tyranitar partner. However, this is all it does, and it's a more situational move than Hidden Power Bug on sets that run it. Hidden Power Flying can be used on teams that have issues dealing with Heracross. However, this is all it does, and Heracross can be pressured in other ways, usually via overloading it with offense. Hidden Power Grass or Giga Drain can be run on a special attacking set to lure in and take a large chunk out of Swampert and do more to Skarmory with fully invested Fire Blast. However, this usually isn't very effective because Flygon's Special Attack stat is quite mediocre, Swampert can heal off Giga Drain over time anyway, and having a weaker Earthquake hurts the Tyranitar and Metagross matchups. A pinch Berry set utilizing Liechi Berry with Substitute or Salac Berry with Endure can be used to help give Flygon some extra cleaning ability late-game; a Salac Berry + Endure set can also act as a failsafe against fast Pokemon and setup sweepers, giving Flygon an extra hit before going down. However, this comes at the cost of the increased longevity granted by Leftovers, making Flygon a less reliable check to Rock-types. Pinch berry sets are hence most appropriate for short games.

Checks and Counters
===================
**Bulky Water-types**: Suicune, Milotic, and Swampert are able to take Flygon's hits well and threaten it out with strong Water- or Ice-type coverage. Defensive Swampert in particular is a fantastic answer, as, in tandem with being able to heal in sand with Leftovers and use Protect, it also isn't too bothered by Toxic due to Refresh. However, Suicune and Milotic are both vulnerable to sand, so Flygon's damage is going to stick, and Suicune lacks any recovery outside of Rest. Choice Band sets can also pressure all of these Pokemon if they directly switch in, especially in sand for the former two and if Spikes are down for all three of them. Offensive Swampert also takes a lot from Earthquake and is completely crippled by Toxic.

**Gengar**: Gengar is immune to Earthquake, isn't hit that hard by any of Leftovers Flygon's moves depending on its physical bulk investment, and can OHKO Flygon with Ice Punch. It can also use Will-O-Wisp, crippling either Flygon or whatever switches into Gengar as Flygon gives Gengar a free turn. However, multiple Rock Slide in sand can start to sting from Leftovers Flygon, and Choice Band sets do a ton of damage, leaving Gengar unable to fulfill other potential defensive duties throughout the game. Gengar is also very vulnerable to Pursuit Tyranitar, a common Flygon partner.

**Ice-type Coverage**: Pokemon Flygon is typically meant to counter or at least check, like Tyranitar, Zapdos, and Jolteon, are all able to potentially lure it in and take it out with Ice Beam or Hidden Power Ice. However, these moves can be scouted with smart play. Ice-type coverage can also be seen on other Pokemon like Jirachi, Porygon2, Starmie, and Blissey.

**Porygon2**: Porygon2 is able to come into Flygon thanks to copying Levitate with Trace, taking little damage from Flygon's coverage options, and having longevity thanks to Recover. It's also able to use Ice Beam on Flygon to take it out and can cripple potential switch-ins with Thunder Wave. While Toxic is a good stop to it in most cases, Porygon2 can trace a Natural Cure user to heal the poison. However, Porygon2 gives free turns to common Flygon partners, namely Spikers, especially when Porygon2 has to recover.

**Status**: Will-O-Wisp on Pokemon like Moltres and especially Gengar makes Flygon have to switch out, as burns remove any offensive threat it may have while chipping it beyond what Leftovers heals. Toxic poison ruins Flygon, as it forces Flygon out more often and makes it take constant chip damage so it can't counter or check what it's meant to. This is compounded on when Protect users are on the opposing team, which they very often are. Paralysis from Body Slam Jirachi means Flygon is outsped by the entire metagame.

**Skarmory**: Skarmory doesn't take much from any attack Flygon has besides Fire Blast, and if it lacks said move, Skarmory is free to lay up Spikes in Flygon's face and take its attacks with ease. However, Fire Blast will sting Skarmory, and Choice Band-boosted Rock Slide can do some noticeable damage. It also doesn't help Magneton can easily be employed to remove it.

[CREDITS]
- Written by: [[Ophion, 433215]]
- Earlier version by: [[kd24, 16144]]
- Quality checked by: [[Triangles, 118250], [vapicuno, 5454]]
- Grammar checked by: [[Rabia, 336073], [The Dutch Plumberjack, 232216]]
 
Last edited by a moderator:

Triangles

Done Ripping Myself Up
is a Contributor to Smogonis a Past SPL Champion
[OVERVIEW]
Flygon is a great Pokemon in the metagame thanks to its great offensive and defensive traits that suit the metagame very well. This is really overselling how good Flygon is, it certainly isn't a great mon in the meta. I'd just talk about it as a mon that can sometimes do very well on certain teams, and is very very matchup dependent (it's pretty much always either the best pokemon or the worst pokemon in the game). There will be that taunt dd tar balance it just tears apart, but it sucks vs most TSS for example. If you can word that into slightly more analysis-friendly language, that is just my opinion on the mon but not necessarily what one should be writing. For one, its resistances are incredible, namely its Rock and Electric resistance as well as its Ground, Spikes, and sand immunity. These traits make it one of the best if not, the best counter to Dragon Dance Tyranitar in the entire tier and a great check to Aerodactyl, Hidden Power Grass Zapdos lacking Toxic, Charizard, and Jolteon that's able to have great longevity. Its offenses are also quite good, as its Earthquake is strong enough to hit offensive Pokemon quite hard and its coverage in Earthquake + Rock Slide + another move is able to hit the majority of the offensive metagame think twice before coming in. This offensive prowess is furthered by Flygon's very good 100 base Speed, which lets it outspeed common Pokemon like Heracross, Metagross, some Zapdos variants, and bulky Dragon Dance Tyranitar at +1. However, Flygon has some major shortcomings that prevent it from being considered a top tier threat. While it has great defensive merit, its typing leaves it vulnerable to Ice coverage from the likes of Gengar, Zapdos, Jolteon, Blissey, and offensive Water-types. It also necessitates doesn't necessitate but often relies on trapping support from Magneton or Pursuit Tyranitar, as Skarmory, Claydol, and Gengar are unphased by Flygon and can use it to generate free turns. And while its quite strong, Pokemon like defensive Swampert, Skarmory, Milotic, and Celebi Celebi doesn't like HP Bug are able to take its attacks and recover them off. It also faces competition with Claydol, who shares most of its defensive qualities but can spin away Spikes, doesn't have to fear Ice coverage as much, can dent Gengar hard with Psychic, and generate offense with Explosion. Flygon also faces competition from Swampert, whos typing and higher bulk let it answer a lot more of the overall metagame. However, Flygon lacks the weakness to Bug that Caydol has and has the (much) stronger Earthquake, which makes it able to be the better Dragon Dance Tyranitar answer and threatens Zapdos offensively better without having to take itself out to do so. Meanwhile, it's Spikes-immune, unlike Swampert, and doesn't have to worry as much about getting lured by what it's supposed to check, as Swampert's omnipresence makes it so many Pokemon run Hidden Power Grass to lure it and even has Pokemon like Zapdos drop Hidden Power Ice, giving Flygon an overall better matchup against some Pokemon, most notably Tyranitar and Metagross who's set isn't revealed Swampert is obviously way better vs any Metagross than Flygon cuz Gon doesn't resist Mash and depending on your spread is OHKOd by CB.

[SET]
name: Toxic 2 Attacks
move 1: Protect / Substitute
move 2: Earthquake
move 3: Rock Slide / Fire Blast
move 4: Toxic
item: Leftovers
ability: Levitate
nature: Impish
evs: 252 HP / 196 Def / 28 SpD / 32 Spe

[SET COMMENTS]
Set Description
=========
Protect allows Flygon to receive a free turn of Leftovers, scout Choice Band users, and rack up potential Toxic and sand damage. Substitute is able to punish switches and certain Choice-locks, rack up Toxic damage, and make Flygon able to evade status from status spreaders like 0 Speed Zapdos and Milotic. Rock Slide gives nearly perfect coverage in tandem with Earthquake and hits Zapdos, Moltres, Salamence, and Aerodactyl hard while also not giving Gengar entirely free entry, wearing it down over time. Fire Blast can be used if getting good damage on Skarmory and Forretress is preferred, but it's usually better to just pair this set with a Magneton as Rock Slide's coverage is too valuable to pass up on a lot of the time. Toxic cripples Pokemon like Refreshless Swampert, Zapdos, Porygon2, Suicune, Refreshless Claydol, and opposing Flygon. It also forces Celebi to switch at some point to alleviate it, which is important given Celebi is a common Flygon check. It isn't The EVs outspeed max Speed positive nature Tyranitar, live an uninvested Tyranitar Ice Beam, not have Substitute break from Zapdos and Jolteon's Hidden Power Grass, and rest of the EVs are to help Flygon handle physical attackers as well as possible.

Team Options
========
Tyranitar is this sets best partner, as it brings sand, which is important to negate Leftovers from many foes, namely defensive Zapdos, Gengar, Celebi, and Suicune. Special sets can also run Pursuit to trap Gengar, Moltres, and Celebi so Flygon can more effectively spread Toxic as well as lure in and destroy Swampert, Skarmory, Forrestress, and Claydol with the appropriate coverage. Physical sets are able to check and take out Blissey, Ice Punch Jirachi, and Hidden Power Ice Zapdos. In return, Flygon can pivot into Earthquakes from Pokemon like Claydol and Tyranitar while also able to pivot around Electric-types and Aerodactyl in tandem with Tyranitar as they can wall Zapdos and Jolteon when played properly. Magneton is another incredible partner as it traps Skarmory, Forretress, and Choice Band Metagross not locked into Earthquake (which Flygon can force to not Earthquake thanks to Levitate) so it can spread Toxic much more easily. Flygon can force Skarmory and Forretress to come in so Magneton can come in on a double switch to trap as well as handle Tyranitar and come in on many Choice Band Pokemon that rely on Earthquake to take out Magneton like the previously mentioned Metagross, Aerodactyl, Salamence, and Tyranitar. Spikes setters, mainly Skarmory and Forretress are great partners for Flygon as a lot of Flygon's defensive answers, like Milotic, Swampert, and Blissey are very vulnerable to Spikes while suffocating the opponent from the sand likely to be up as well as the Toxic Flygon spreads. In return, Flygon can take on Electric-types like Zapdos, Magneton, and Jolteon for them as well as scout Fire coverage from Pokemon that run it, namely Metagross, Salamence, and Tyranitar. Flygon even Toxics Spikes-immune Pokemon like Claydol, Zapdos, and Moltres. Metagross can run a faster Choice Band or mixed set more freely thanks to Flygon taking pressure off it to handle Dragon Dance Tyranitar, Salamence, and Aerodactyl while being able to take advantage of Flygon Toxicing Pokemon like Zapdos. CB meta and impish gon rarely feature on the same team in practice. Metagross can also Explode on Skarmory and Swampert, removing a big roadblock for this Flygon. Gengar makes for a good partner as it can spread residual damage through Will-O-Wisp and threaten bulkier teams that Flygon struggles with via Taunt + Will-O-Wisp sets while also taking out Skarmory and taking advantage of Flygon checking Pursuit Tyranitar lacking Ice Beam for it. They can also both pivot around many Pokemon with their synergy, namely Choice Band users and weakened Hidden Power Grass Zapdos. Offensive Swampert is a good partner as it's able to be less pressured to come in and take a lot of damage throughout a game as Flygon provides a good enough defensive backbone for it while Swampert can present a threat to the bulky teams that this Flygon can struggle with. Specially defensive Celebi is able to handle Gengar and Water-types while piling on the residual damage in tandem with Flygon with Leech Seed while Flygon can handle weakened Metagross and pivot into Aerodactyl. Specially defensive Jirachi can take Flying-type moves from Pokemon like Choice Band Aerodactl and Salamence, pass Flygon Wish to heal it, and potentially spread paralysis or even Toxic of its own to suffocate the opposing team in tandem with Flygon. In return, Flygon switches into Earthquakes and strong physical attackers that may overwhelm Jirachi on its own. Blissey can pivot into many special attackers, including Zapdos, Jolteon, Jirachi, Moltres, certain Gengar variants, and Water-types while even potentially passing Wishes to keep Flygon healthy. Meanwhile, Flygon can take on the physical attackers that scare Blissey, like Metagross, Stop saying flygon 'takes on' metagross lol Aerodactyl, and Tyranitar. Zapdos is able to take on Water-types, Skarmory, Heracross, and spread its own status in tandem with Flygon.


[SET]
name: Offensive Leftovers
move 1: Earthquake
move 2: Fire Blast / Substitute I'd personally slash sub first and focus on talking about Gon with Mag more, I think fire move gon is pretty bad. Lets see what other QC guys say
move 3: Hidden Power [Bug]
move 4: Rock Slide
item: Leftovers
ability: Levitate
nature: Naughty / Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========
Just talk about EQ man, the major reason for using max attack gon is its eq is really strong. Fire Blast slams Skarmory and Forretress and denies them from setting up Spikes, which is part of what makes this set so devastating against Spikes-centric builds while also doing decent damage to Gengar and Celebi switch-ins. Substitute is able to punish switches and certain Choice-locks, evade status from status spreaders like Zapdos and Milotic, and fire off at least one free attack. Hidden Power Bug does a lot more damage to Celebi and hits Claydol quite hard, preventing these common switch-ins from being totally safe. Rock Slide hits Zapdos, Moltres, Salamence, Aerodactyl, and Gyarados hard while also doing solid damage to Gengar and Cloyster switch-ins. A Naughty nature is preferred as it gives Flygon a boost to its strength so it can threaten the bulky teams it's supposed to more effectively but Naive is better on some teams that need the ability to outspeed Timid Moltres and at worst tie with Zapdos, rather than risk being outsped.

Team Options
========
Pursuit Tyranitar is a fantastic partner as it brings sand to chip Pokemon like Zapdos, Snorlax, Suicune, Celebi, and Gengar so Flygon's damage sticks while also trapping the aforementioned Gengar and Celebi and even threatening Zapdos with a potential Ice Beam. It can even slam Swampert with Hidden Power Grass so Flygon can more easily take it out later in the game with Earthquake. Spikes setters like Skarmory and Forretress are also great to have as they set Spikes spike setters set spikes, slightly off sentence, which make Flygon's attacks sting even more, especially since some of Flygon's best answers, namely Milotic, Swampert, and Blissey are very vulnerable to Spikes and Spikes suffocate the opponent from the sand likely to be up. These Pokemon also bringing some much-needed defensive stops against Pokemon like non-Hidden Power Fire Metagross, physical Salamence as well as wall Aerodactyl in tandem with Flygon. This Flygon is also able to threaten spinners like Claydol and opposing Forretress, keeping the Spikes up, which lets the Spiker come in less often and as a result, stay healthier to check what they need to. Flygon is also able to wall Pokemon like Aerodactyl and physical Tyranitar in tandem with these Pokemon as they bait Rock Slide from these and let Flygon get in, which it needs to do more carefully than the Toxic + Protect set due to its lack of bulk and can even force in a potential Porygon2 so the Spiker can get them up on it. Gengar makes for a good partner as it can spread residual damage through Will-O-Wisp while checking Salamence, Heracross, and Snorlax while taking advantage of Flygon checking Pursuit Tyranitar lacking Ice Beam for it and can even take advantage of the holes Flygon puts into opposing teams to go on a sweep late-game and fit on to many of the same Spikes-based teams that this Flygon is meant to be on. They can also both pivot around many Pokemon with their synergy, namely Choice Band users and weakened Hidden Power Grass Zapdos. Metagross is a great partner for this Flygon as it can elect to run a mixed or bulky physical attacker Leftovers set as Flygon running Fire Blast means Skarmory is able to be taken out and more bulk on Metagross means Flygon is less of a crutch to take on Rock-types. Specially defensive Celebi is able to handle Gengar and Water-types while piling on the residual damage to get Pokemon in range of Flygon's attacks with Leech Seed (which can also give Flygon extra longevity that it wouldn't have) while Flygon can offensively handle Metagross and pivot into Rock Slide, Earthquake, or Hidden Power Bug from Aerodactyl or Tyranitar well. Blissey can pivot into many special attackers, including Zapdos, Jolteon, Jirachi, Moltres, certain Gengar variants, and Water-types while even potentially passing Wishes to keep Flygon healthy so it can threatening the bulky teams it's supposed to. Meanwhile, Flygon can offensive handle Pokemon that wall and use Blissey for free turns, like Skarmory, Forretress, and Tyranitar as well as come in on some resisted hits that are often targetted at Blissey, namely Rock Slides and Earthquakes. Bulky Water-types like Suicune, Milotic, and Swampert are able to switch into physical attackers like Metagross, MixMence, and Swampert for Flygon and potentially even spread status for residual damage while Flygon can break down their checks with its powerful attacks, namely Celebi, Zapdos, Snorlax, and Zapdos. It also helps all three of these Water-types fit on the same Spikes-based builds Flygon does. Defensive Swampert, in particular, is a good partner as it can take the pressure off Flygon to handle physical Tyranitar and Aerodactyl, which can often overwhelm this Flygon set due to its lack of bulk investment and Protect to stay out of KO range from some attacks. Moltres can roast Skarmory, Celebi, and Forretress and appreciates the Toxic Flygon spreads around crippling its checks while Flygon switches into physical Tyranitar, Aerodactyl, and Salamence. Blissey can pivot into many special attackers, including Zapdos, Jolteon, Jirachi, Moltres, certain Gengar variants, and Water-types while even potentially passing Wishes to keep Flygon healthy, which is an especially big deal given this Flygon's lack of Leftovers this flygon has lefties. Zapdos is able to take on Water-types, Skarmory, Heracross, and spread status so Flygon can have an easier time making damage stick while even having the potential to run Baton Pass to get Flygon in safely.


[SET]
name: Choice Band
move 1: Earthquake
move 2: Toxic / Fire Blast
move 3: Hidden Power [Bug]
move 4: Rock Slide
item: Leftovers
ability: Levitate
nature: Jolly / Adamant
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========
Start by talking about EQ - it OHKOs some Tar and Meta spreads and pretty much all of them after a layer - this is deliberately a vague statement because of the million possible spreads you could be facing - in general your EQ will be a somewhat favourable roll to kill from full on the bulkiest ttar (252 hp), and outright ohkos squishy ones easily. As for meta, EQ is a roll on most average spreads, but can't kill the really bulky protect ones without a bit of chip. EQ damage also sticks to waters like milo and cune, pert to a lesser extent. Toxic snipes Porygon2, offensive Swampert, Zapdos, and Moltres and makes them unable to come in as safely or stay in for long periods from there on. Fire Blast can be run to hit Skarmory and Forretress and denies them from setting up Spikes while also doing decent damage to Gengar and forces Celebi to Recover. Hidden Power Bug smashes Celebi and hits Claydol really hard, preventing these common switch-ins from being safe with the right prediction. Rock Slide hits Zapdos, Moltres, Salamence, Aerodactyl, Gengar, and Gyarados really hard. Gust can be run over Fire Blast or Toxic to take out Heracross, as many teams this set is found on are weak to it, but this usually isn't worth it as the other moves have more tangible utility. A Jolly nature is preferred as it outspeeds Timid Moltres and at worst ties with Zapdos, rather than risk being outsped. Timid ties superachi and beats supercele too, both of which are very relevant for this set. However, Adamant is better for some teams as it gives Flygon a boost to its strength so it can threaten the bulky teams it's supposed to more effectively.

Team Options
========
Pursuit Tyranitar is an essential partner as it brings sand to chip Pokemon like Zapdos, Snorlax, Suicune, Celebi, and Gengar so Flygon's damage sticks while also trapping Gengar and Celebi and even threatening Zapdos with a potential Ice Beam so Flygon can begin to just throw around Earthquakes. It can even slam Swampert with Hidden Power Grass so Flygon can more easily take it out later in the game with Earthquake. Magneton is another required partner as it traps Skarmory and Forretress, two Pokemon that can take its attacks with ease and use it for free turns. Flygon can force Skarmory and Forretress to come in so Magneton can come in on a double switch to trap as well as handle Tyranitar and come in on many Choice Band Pokemon that rely on Earthquake to take out Magneton like the previously mentioned Metagross, Aerodactyl, Salamence, and Tyranitar. Metagross can either run a bulky Choice Band set to wallbreak alongside Flygon and generate a level of power most bulky teams can't properly handle while even being able to Explode on Skarmory, Swampert, or another Flygon so it can clean through with Earthquake late-game. Metagross can also run a bulkier Protect set to handle Dragon Dance Tyranitar, Salamence, and Aerodactyl, as Flygon is unable to handle these Pokemon reliably due to lacking Leftovers. Milotic works well on the same builds this Flygon can and stops non-Choice Band Salamence, Claydol, Tyranitar, Skarmory, and force Suicune to use Rest while Flygon threatens Snorlax, Celebi, and Zapdos for it in return. It can even come in on Rock Slide from Tyranitar, which Milotic often encourages it to do for free damage. Suicune can do largely do the same thing as Milotic except it gives up reliability in countering threats in the long-game for more initial bulk and more of an offensive presence. Defensive Swampert is a particularly good partner as it can take the pressure off Flygon to handle the Rock-types, which can overwhelm this Flygon set easily due to its lack of bulk investment and Leftovers, it can even wall the Electric-types in tandem with Flygon as they can take the Hidden Power the other can't. Because of this more reliable backbone and less pressure, Flygon is able to come in more sparingly throughout games and keep healthy so it can have a threat factor in the long-game. Skarmory acts as a more reliable answer to the Rock-types, Salamence, and Celebi while also setting Spikes so Flygon can wallbreak even more effectively. It's often worth running Drill Peck on the types of teams this Flygon fits on as they're often weak to Heracross and Flygon can sometimes have a tendency to let that come in. Flygon is able to take on Electric-types relatively well in return while even doing a ton of damage to the Rapid Spinners of the tier, so the Spikes are likelier to stay up. Specially defensive Celebi is able to handle Gengar, and Water-types while giving residual damage to get Pokemon in range of Flygon's attacks with Leech Seed (which can also give Flygon extra longevity that it wouldn't have) while Flygon can offensively handle Metagross it can't 'handle' metagross and pivot into Rock Slide, Earthquake, or Hidden Power Bug from Aerodactyl or Tyranitar well. It also fits on many of the Spikes-based builds this set does.


[STRATEGY COMMENTS]
Other Options
=============
Hidden Power Ghost can be used to hit Gengar harder than any other move and does decent damage to Celebi. However, this is all it does and it's usually better to use wear these down over time, and in Gengar's case, just run a Pursuit Tyranitar to remove it. I think HP ghost is better than these 2 sentences make it out to be. Hidden Power Flying can be used on teams that have issues dealing with Heracross. However, this is all it does and Heracross can be pressured in other ways, usually via overloading it with offense. Hidden Power Grass or Giga Drain can be run to lure and take a large chunk out of Swampert. However, this usually isn't very effective as Flygon's Special Attack stat is quite mediocre and Swampert can heal it all off over time anyway. Could also talk about these moves in the scheme of a specially oriented mixed attacker, which is a (bad) possiblity for a Flygon set.

Checks and Counters
===================
**Swampert**: Defensive Swampert is able to wall Flygon well thanks to its astronomical physical bulk in tandem with being able to heal in sand and Protect while offensively threatening it with Toxic, Surf, and or even Ice Beam. It also isn't too bothered by Toxic due to Refresh. However, offensive variants, while still able to take a hit or two, are not nearly as reliable in answering offensive Flygon variants due to their lack of bulk making them take a lot from Earthquake. Choice Band Flygon is even able to do a pretty decent chunk with Earthquake.

**Gengar**: Gengar is immune to Earthquake, isn't hit that hard by any of Leftovers Flygon's moves (depending on the Gengar's physical bulk investment), and can OHKO with Ice Punch. It can also Will-O-Wisp, crippling either Flygon or whatever switches into Gengar as Flygon gives Gengar a free turn. However, multiple Rock Slide in sand can start to sting from Leftovers Flygon and Choice Band does a ton of damage, leaving Gengar unable to fulfill other potential defensive duties throughout the game. Gengar is also very susceptible to Pursuit Tyranitar, a common Flygon partner.

**Ice Coverage**: Pokemon Flygon is typically meant to counter or at least check, like Tyranitar, Zapdos, and Jolteon are all able to potentially lure and take out Flygon with Ice Beam or Hidden Power Ice. However, these moves can be scouted with smart play. Ice coverage can also be seen on other Pokemon like Jirachi, Porygon2, Starmie, and Blissey.

**Porygon2**: Porygon2 is able to come into Flygon thanks to tracing Levitate, taking little damage from Flygon's coverage options, and having longevity thanks to Recover. It's also able to Ice Beam Flygon to take it out and can Thunder Wave potential switch-ins. However, Toxic utterly cripples Porygon2 p2 can still trace natural cure to heal itself and it gives free turns to common Flygon partners, especially when Porygon2 has to recover.

**Bulky Pokemon**: While offensive Flygon is quite strong, it isn't a massive powerhouse so walls like Porygon2, Swampert , Skarmory, Celebi, Suicune, Claydol, and Forretress can come into it relatively comfortably and take a hit, and in many cases, recover the damage off. However, all of these Pokemon can all potentially take a lot of damage if Flygon has the right coverage option or Spikes are down although they won't go down to these coverage options a lot of the time without prior damage. Delete this, half the mons you have here are mentioned somewhere else in the checks and counters (P2, pert, skarm), and Cele and Forry aren't Gon switchins.

**Status**: Will-O-Wisp on Pokemon like Moltres and especially Gengar makes Flygon have to switch as Will-O-Wisp removes any offensive threat it may have while chipping it beyond what Leftovers heal. Toxic poison makes it so Flygon can't stay in as it wants and in a best case scenario, makes it not heal Leftovers. Kind of understating how much toxic shits on Gon here tbh, everything has protect and just vibes on it. Paralysis from Body Slam Jirachi means Flygon is outsped by the entire metagame.

**Skarmory and Forretress**: I don't think forry is a good flygon switchin, even just regular EQ does OK damage to it and pressures its life total which means it cant come in and do its hazard control stuff for long. Skarmory and Forretress don't take much from any attack Flygon has besides Fire Blast, and if it lacks said move, they're free to lay up Spikes in Flygon's face and take its attacks with ease. However, Fire Blast will sting Skarmory and KO Forretress while Choice Band Earthquake does pretty good damage to Forretress. It also doesn't help Magneton can easily be employed to remove these two.

[CREDITS]
- Written by: [[Ophion, 433215]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Gonna give you QC 1/2 when the sets are figured out and you do these changes.
 

vapicuno

你的价值比自己想象中的所有还要低。我却早已解脱,享受幸福
is a member of the Site Staffis a Forum Moderatoris a Community Contributoris a Contributor to Smogonis a Past WCoP Champion
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As per discussions on discord, team options sections were rewritten so, QC 2/2.
 

Rabia

POGGAROO
is a member of the Site Staffis a Top Smogon Social Media Contributoris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator
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add remove comments
[OVERVIEW]

Flygon is a decent Pokemon in the metagame thanks to its offensive and defensive traits that suit the metagame well. For one, its resistances typing and ability are incredible, namely its providing a resistance to Rock- and Electric-type attacks as well as its immunity Rock and immunities to sand, Spikes, and Ground- and Electric-type attacks. These traits improve longevity and make it one of the best, if not the,(AC) best counter to Dragon Dance Tyranitar in the entire tier and a good check to Aerodactyl, Hidden Power Grass Zapdos lacking Toxic, and Jolteon that's able to have good longevity. Its offenses are also quite good, as its Earthquake is strong enough to hit offensive Pokemon quite hard,(AC) and its coverage in Earthquake + Rock Slide + another move is able to hit makes the majority of the offensive metagame think twice before coming in. This offensive prowess is furthered by Flygon's very good 100 base 100 Speed, which lets it outspeed common Pokemon like Heracross, Metagross, some Zapdos variants, and bulky Dragon Dance Tyranitar at +1. However, Flygon has some major shortcomings that prevent it from being considered a top-tier(AH) threat. While it has great defensive merit, its typing leaves it vulnerable to Ice-type coverage from the likes of Gengar, Zapdos, Jolteon, Blissey, and offensive Water-types. It also often relies on trapping support from Magneton and Pursuit Tyranitar,(AC) as Skarmory, and Gengar are unphased unfazed by Flygon and can use it to generate free turns. And while While its quite strong, Pokemon like defensive Swampert, Skarmory, and Milotic are able to take Flygon's attacks and recover them off. Its matchup against most common Toxic + sandstorm + Spikes teams featuring SkarmBliss cores requires quite a bit of support from Spikes and trapping due to those teams being able to take Flygons Flygon's hits easily and even use it for free turns. Flygon also faces stiff competition from Swampert;(comma -> semicolon) whos despite Flygon being Spikes-immune and not having to worry about being lured in and removed by sets like Hidden Power Grass Zapdos—actually benefiting from the dropping of Hidden Power Ice from such Pokemon—Swampert's typing and higher greater bulk let it answer a lot more of the overall metagame and make it more splashable on more team compositions easier to fit on teams. As a result, Flygon is a more specialized, matchup-based pick in comparison. However, Flygon is Spikes-immune and doesn't have to worry as much about getting lured by what it's supposed to check, unlike Swampert, as Swampert's omnipresence makes it so many Pokemon run Hidden Power Grass to lure it and as a result Pokemon like Zapdos drop Hidden Power Ice, giving Flygon an overall better matchup against these Pokemon.

[SET]
name: Offensive
move 1: Earthquake
move 2: Rock Slide
move 3: Hidden Power [Bug] Bug
move 4: Substitute / Fire Blast
item: Leftovers
ability: Levitate
nature: Naive / Naughty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========

Earthquake on this set is the main reason to run maximum Attack and it's very strong, being able to can take out most Tyranitar and Metagross variants with a little bit of chip damage. Rock Slide hits Zapdos, Moltres, Salamence, Aerodactyl, and Gyarados hard while also doing relatively solid damage to Gengar and Cloyster switch-ins as they switch in. Hidden Power Bug does a lot of damage to Celebi and hits Claydol quite hard, preventing these common switch-ins from being totally safe. Substitute is preferred in the 4th fourth moveslot,(AC) as it's able to punish it punishes switches and certain Choiced-locked Pokemon, lets Flygon evade status from status spreaders like Zapdos and Milotic, and allows it to fire off at least one free attack. Fire Blast can be run over Substitute if Skarmory and Forretress are a bigger concern and denies them from setting up Spikes, which can help in being better helps against Spikes-centric builds and less reliant on a potential Magneton partner while also doing decent damage to Gengar and Celebi switch-ins on the switch. A Naive nature is preferred to outspeed Timid Moltres and offensive Celebi and at worst Speed tie with Zapdos and Jirachi rather than risk being outsped. A Naughty nature lets Flygon threaten the bulky teams it's supposed to more effectively but makes it unable to Speed tie with Superachi, making it an overall inferior choice on most teams.

Team Options
========

Pursuit Tyranitar is a fantastic partner (RC) because it brings sand to chip Pokemon like Zapdos, Snorlax, Suicune, Celebi, and Gengar so Flygon's damage sticks while also trapping the aforementioned Gengar, who's which is a massive nuisance to this set,(AC) and it can even slam Swampert with Hidden Power Grass so Flygon can more easily take it out later in the game. Magneton is another good partner,(AC) as it traps Skarmory, Forretress, and Choice Band Metagross not locked into Earthquake—which Flygon can force to not dissuade from using Earthquake thanks to Levitate—so Flygon can more easily threaten teams that rely on Skarmory for handling Ground-types while being able to more easily and drop Fire Blast for Substitute more reliably. In return,(AC) Flygon can force Skarmory and Forretress to come in so Magneton can come in on a double switch to trap them as well as handle Tyranitar and come in on many Choice Band Pokemon that rely on Earthquake to take out Magneton, like the previously mentioned Metagross, Aerodactyl, and Tyranitar.

Spikes setters like Skarmory and Forretress are great to have,(AC) as they make Flygon's attacks sting even more, especially since some of Flygon's best answers, namely Milotic, Swampert, and Blissey,(AC) are very vulnerable to Spikes,(AC) and Spikes suffocate the opponent in tandem synergize well with the sand likely to be up. These two also bringing bring some much-needed defensive stops against to Pokemon like non-Hidden Power Fire Metagross and physical Salamence. This Flygon is also able to threaten spinners like Claydol and opposing Forretress if it has Fire Blast, keeping the Spikes up (RC) which lets and letting the Spikes setter on Flygon's team come in less often, and, as a result (RC) helping it stay healthier to check what they need it needs to. Flygon is also able to wall Pokemon like Aerodactyl and physical Tyranitar in tandem with these Pokemon as because they bait Rock Slide from these and let Flygon safely get in, which it needs to do more carefully than the Toxic + Protect set due to compensating for its lack of bulk.(AP) and Flygon can even force in a potential Porygon2 so the Spikes setter Spiker can get them up set Spikes on it. Gengar makes for a good partner,(AC) since it can spread residual damage through Will-O-Wisp burns and check Salamence, Heracross, and Snorlax while also taking advantage of Flygon checking Pursuit Tyranitar lacking Ice Beam for it. It can even take advantage of the holes Flygon breaks on in the opposing team to sweep late-game,(AC) and it even fits on to many of the same Spikes-based teams that this Flygon is meant to be on. They can also both pivot around many Pokemon with their defensive synergy, namely Choice Band users and weakened Hidden Power Grass Zapdos.

Bulky Water-types like Suicune, Milotic, and Swampert are able to switch into physical attackers like Metagross, MixMence, and Swampert for Flygon and potentially even spread status for residual damage,(AC) while Flygon can break down their checks with its powerful attacks, namely Celebi, Zapdos, Snorlax, and Jolteon. Defensive Swampert, in particular, is a good partner as because it can take the pressure off Flygon to handle physical Tyranitar and Aerodactyl, which can often overwhelm this Flygon set due to its lack of bulk investment and Protect to stay out of KO range from some attacks. It also helps all three of these Water-types fit on the same Spikes-based builds Flygon does. Zapdos is able to take on Water-types, Skarmory, Heracross, and spread status so Flygon can have an easier time making damage stick while even having the potential to run Baton Pass to get Flygon in safely. Flygon can also switch into Rock Slides for Zapdos to gain offensive momentum and potentially do a lot of damage to Pokemon like Snorlax or and Celebi so Zapdos has an easier time spamming Thunderbolt late-game while also acting as backup Ground resist Ground-type check so Zapdos isn't as pressured to come into them. Metagross is a great partner for this Flygon as because it can elect to run a mixed or bulky physical attacker Leftovers set as if Flygon is running Fire Blast, Skarmory is able to be taken out which can help to lure in and remove Skarmory,(AC) and more bulk on Metagross means Flygon is relied on less of a crutch to take on Rock-types. Meanwhile, Choice Band sets can Explode use Explosion on Skarmory or Swampert and wallbreak for so Flygon can clean through weakened walls.

Specially defensive Celebi is able to handle Gengar and Water-types while piling on the residual damage to get Pokemon in range of Flygon's attacks with Leech Seed—which can also give Flygon extra longevity that it wouldn't have—while Flygon can offensively handle Metagross and pivot into Rock Slide, Earthquake, or Hidden Power Bug from Aerodactyl or Tyranitar well. Blissey can pivot into many special attackers, including Zapdos, Jolteon, Jirachi, Moltres, certain Gengar variants, and Water-types,(AC) while even potentially passing Wishes to keep Flygon healthy so it can threaten the bulky teams it's supposed to. Meanwhile, Flygon can offensive offensively handle Pokemon that wall and use Blissey for free turns, like Tyranitar, as well as come in on some resisted hits that are often targetted targeted at Blissey, namely Rock Slide and Earthquake,(AC) to get a chance to fire off a free hit. Moltres can roast Skarmory, Celebi, and Forretress and spread burns with Will-O-Wisp for residual damage so Flygon's damage sticks better,(AC) while Flygon can use switch into physical Tyranitar, Aerodactyl, and Salamence as entry to do damage and start wallbreaking on top of wearing down Water-types with its powerful Earthquake so they're more scared hesitant to come into Moltres. Moltres also alleviates improves the Metagross matchup quite a bit, which teams featuring Flygon over Swampert can often struggle switching into due to Flygon's lack of a Meteor Mash resistance.

[SET]
name: Defensive
move 1: Protect
move 2: Earthquake
move 3: Rock Slide / Fire Blast
move 4: Toxic
item: Leftovers
ability: Levitate
nature: Impish
evs: 252 HP / 196 Def / 28 SpD / 32 Spe

[SET COMMENTS]
Set Description
=========

Protect allows Flygon to receive a free turn of Leftovers recovery, scout Choice Band users, and rack up potential Toxic poison and sand damage. Rock Slide gives nearly perfect coverage in tandem with Earthquake and hits Zapdos, Moltres, Salamence, and Aerodactyl hard while also not giving Gengar entirely free entry, wearing it down over time. Fire Blast can be used if getting good damage on Skarmory and Forretress and relying less on Magneton to handle them is preferred, but it's usually better to just pair this set with a Magneton as because Rock Slide's coverage is too valuable to pass up on a lot of the time. Toxic cripples Pokemon like Refreshless Swampert, Zapdos, Porygon2, Suicune, Refreshless Claydol, and opposing Flygon. It also forces Celebi to switch at some point to alleviate it remove poison, which can give you a free turn as it switches. The EVs let Flygon outspeed max maximum Speed positive nature Tyranitar, live help it take an uninvested Tyranitar Tyranitar's Ice Beam, and rest of the EVs are to help Flygon it handle physical attackers as well as possible.

Team Options
========

Pursuit Tyranitar is this set's(apostrophe) best partner, as it brings sand, which is important to negate Leftovers from many foes, namely defensive Zapdos, Gengar, Celebi, and Suicune. Pursuit trapping Gengar and Celebi so Flygon can more effectively spread poison with Toxic is absolutely crucial as well,(AC) and Tyranitar can even lure in and destroy Swampert, Skarmory, Forrestress Forretress, and Claydol with the appropriate coverage. Physical sets are able to check and take out Blissey, Ice Punch Jirachi, and Hidden Power Ice Zapdos. In return, Flygon can pivot into Earthquakes from Pokemon like Claydol and Tyranitar while also able to pivot around Electric-types and Aerodactyl in tandem with Tyranitar,(AC) as they can wall Zapdos and Jolteon when played properly.

Gengar makes for a good partner,(AC) as it can spread residual damage through Will-O-Wisp burns and threaten bulkier teams that Flygon struggles with via Taunt + Will-O-Wisp sets while also taking out Skarmory and taking advantage of Flygon checking Pursuit Tyranitar lacking Ice Beam for it. They can also both pivot around many Pokemon with their defensive synergy, namely Choice Band users and weakened Hidden Power Grass Zapdos while even and are both Spikes-immune, making it them fit on these similar structures. Skarmory can set Spikes to help Flygon get lasting damage on the opposing team,(AC) as a lot of Flygon's defensive answers, like Milotic, Swampert, and Blissey,(AC) are very vulnerable to Spikes while suffocating the opponent from the sand likely to be up as well as the Toxic Flygon spreads and will likely be taking damage from sand and Toxic poison from Flygon too. Skarmory also provides a switch-in to Pokemon like Snorlax lacking Fire Blast and defensive Swampert. In return, Flygon can take on Electric-types like Zapdos and Jolteon for it as well as scout Fire for Fire-type coverage from Pokemon that run it, namely Metagross, Salamence, and Tyranitar. Flygon even Toxics poisons Spikes-immune Pokemon like Claydol, Zapdos, and Moltres with Toxic.

Flygon fits very well on teams that have many Spikes-immune Pokemon to minimize the control Spikes have on the game, minimizing reducing the need for Magneton support in the process. With these things in mind, Zapdos is a great partner as because it's able to take on Water-types, Skarmory, and Heracross (RC) and spread its own status in tandem with Flygon while contributing to the anti-Spikes idea this Flygon often fits on so well. Moltres alleviates improves the Metagross matchup quite a bit, which these teams featuring Flygon over Swampert can often struggle switching into due to Flygon's lack of a Meteor Mash resistance,(AC) while Flygon can spread poison with Toxic on bulky Water-types and pivot into the Rock-(AH) and Electric-types well. Specially defensive Jirachi can take Ice-type moves from Pokemon like Gengar, opposing Jirachi, and Suicune—which these teams can sometimes struggle to take—and passes Flygon and its other teammates Wish to keep sustain them throughout the game.(AP) This is especially important given many Pokemon on these teams can't recover with Leftovers due to being vulnerable to sand. It can even potentially spread paralysis or Toxic poison of its own to suffocate the opposing team in tandem with Flygon. In return, Flygon switches into Earthquakes and strong physical attackers that may overwhelm Jirachi on its own. Plus, most synergistic specially defensive cores in ADV cover Electric-types and Water-types, so the combination of Flygon + Zapdos + Jirachi makes a good specially defensive core without having a super dedicated special wall. They can also wall Zapdos completely in tandem with each other as because Jirachi handles Hidden Power Ice variants and Flygon stone walls Thunder Wave variants,(AC) as they run Hidden Power Grass. Aerodactyl takes advantage of the residual damage Flygon spreads to make late-game sweeps more easily accomplished while providing these teams with a good form of speed control and even being Spikes-(AH) and sand-immune, making it fit on these structures even better.

Specially defensive Celebi is able to handle Gengar and Water-types while piling on the residual damage in tandem with Flygon with Leech Seed,(AC) while Flygon can handle weakened Metagross and pivot into Aerodactyl. Blissey can pivot into many special attackers, including Zapdos, Jolteon, Jirachi, Moltres, certain Gengar variants, and Water-types,(AC) in a similar way to Celebi. It can even potentially passing pass Wishes to keep Flygon healthy. Meanwhile, Flygon can pressure and potentially force out physical attackers that scare Blissey, like Metagross, Salamence, Aerodactyl, and Tyranitar. Zapdos is able to take on Water-types, Skarmory, Heracross, and spread its own status in tandem with Flygon.

Part 1. I blame Gust Flygon for this being so long, will finish the GP check soon.
 

Rabia

POGGAROO
is a member of the Site Staffis a Top Smogon Social Media Contributoris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator
GP Co-Leader
[SET]
name: Choice Band
move 1: Earthquake
move 2: Rock Slide
move 3: Hidden Power [Bug] Bug
move 4: Gust / Toxic / Fire Blast
item: Leftovers
ability: Levitate
nature: Jolly / Adamant
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========

Earthquake is the strongest move on the set and OHKOs OHKOes some Tyranitar and Metagross from full thanks to the Choice Band and pretty much all of them after a layer of Spikes and gets good damage on Suicune and Milotic, especially if sand is up. Rock Slide hits Zapdos, Moltres, Salamence, Aerodactyl, Gengar, and Gyarados really hard. Hidden Power Bug smashes Celebi and hits Claydol really hard, preventing these common switch-ins from being safe with the right proper prediction. Gust can be run over Fire Blast or Toxic to take out Heracross, as many teams this set is found on are weak to it, but this usually isn't worth it as the other moves have more tangible utility. Gust takes out Heracross and Breloom, which teams with this Flygon set often have a very rough matchup against. Alternatively, Toxic cripples Porygon2, offensive Swampert, Zapdos, and Moltres and makes them incapable of coming in safely or staying in for long periods of time. Fire Blast can also be run to hit Skarmory and Forretress hard and denies them from setting Spikes; it also does good damage to Gengar and forces Celebi to use Recover. A Jolly nature is preferred as it outspeeds because it lets Flygon outspeed Timid Moltres and offensive Celebi and at worst ties Speed tie with Zapdos and Jirachi rather than risk being outsped. However, Adamant is better for some teams,(AC) as it gives Flygon a boost to its strength so it can threaten the bulky teams it's supposed to more effectively. Gust takes out Heracross and Breloom, which teams with this Flygon set often have a very rough matchup against them. Toxic snipes Porygon2, offensive Swampert, Zapdos, and Moltres and makes them unable to come in as safely or stay in for long periods from there on. Fire Blast can be run to hit Skarmory and Forretress and denies them from setting up Spikes while also doing decent damage to Gengar and forces Celebi to Recover.

Team Options
========

Pursuit Tyranitar is an essential partner,(AC) as it brings sand to chip Pokemon like Zapdos, Snorlax, Suicune, Celebi, and Gengar so Flygon's damage sticks while also trapping Gengar and Celebi and even threatening Zapdos with a potential Ice Beam so Flygon can begin to more freely throw around Earthquakes. It can even slam Swampert with Hidden Power Grass so Flygon can more easily take it out later in the game with Earthquake. Magneton is another required partner,(AC) as it traps Skarmory and Forretress, two Pokemon that can take its Flygon's attacks with ease and use it for free turns. Flygon can force Skarmory and Forretress to come in so Magneton can come in on a double switch to trap them as well as handle Tyranitar and come in on many Choice Band Pokemon that rely on Earthquake to take out Magneton like the previously mentioned Metagross, Aerodactyl, Salamence, and Tyranitar.

Skarmory acts as a more reliable answer to the Rock-types, Salamence, and Celebi while also setting Spikes so Flygon can wallbreak even more effectively. It's often worth running Drill Peck on the types of teams this Flygon fits on,(AC) as they're often weak to Heracross,(AC) and Flygon can sometimes have a tendency to let that come in. Flygon is able to take on Electric-types relatively well in return while even doing a ton of damage to the Rapid Spinners spinners of the tier, so the Spikes are likelier to stay up. Specially defensive Celebi is able to handle Gengar (RC) and Water-types while giving netting residual damage to get Pokemon in range of Flygon's attacks with Leech Seed—which can also give Flygon extra longevity that it wouldn't have—while Flygon can offensively handle Metagross and pivot into Rock Slide, Earthquake, or Hidden Power Bug from Aerodactyl or Tyranitar well. It also fits on many of the Spikes-based builds this set does.

Metagross is able to run a bulkier Protect set to handle Dragon Dance Tyranitar, Salamence, and Aerodactyl, as Flygon is unable to handle these Pokemon reliably due to lacking Leftovers. Milotic works well on the same builds this Flygon can and,(AC) stops non-Choice Band Salamence, Claydol, Tyranitar, and Skarmory, and force forces Suicune to use Rest,(AC) while Flygon threatens Snorlax, Celebi, and Zapdos for it in return. It can even come in on Rock Slide from Tyranitar, which Milotic often encourages it to do for free damage. Suicune can do largely do the same thing as Milotic except it gives up reliability in countering threats in the long-game for more initial bulk and more of an offensive presence. Defensive Swampert is a particularly good partner,(AC) as it can take the pressure off Flygon to handle the Rock-types, which can easily overwhelm this Flygon set easily due to its lack of bulk investment and Leftovers;(comma -> semicolon) it can even wall the Electric-types in tandem with Flygon,(AC) as they can take the Hidden Power the other can't. Because of this more reliable backbone and less decreased offensive pressure, Flygon is able to come in more sparingly throughout games and keep healthy so it can have be a threat factor in the long-game.


[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Ghost can be used to hit Gengar harder than any other move and does decent damage to Celebi, which makes it Flygon less reliant on a Pursuit Tyranitar partner. However, this is all it does,(AC) and it's a more situational move than Hidden Power Bug on sets that run it. Hidden Power Flying can be used on teams that have issues dealing with Heracross. However, this is all it does,(AC) and Heracross can be pressured in other ways, usually via overloading it with offense. Hidden Power Grass or Giga Drain can be run on a special attacking set to lure in and take a large chunk out of Swampert and do more to Skarmory with fully invested Fire Blasted Blast. However, this usually isn't very effective as because Flygon's Special Attack stat is quite mediocre and,(AC) Swampert can heal off Giga Drain over time anyway,(AC) and having a less strong weaker Earthquake hurts the Tyranitar and Metagross matchups.

Checks and Counters
===================

**Bulky Water-types**: Suicune, Milotic, and Swampert are able to take Flygon's hits well and threaten it out with strong Water- or Ice-type coverage. Defensive Swampert (RC) in particular (RC) is a fantastic answer,(AC) as, in tandem with being able to heal in sand with Leftovers and use Protect, it also isn't too bothered by Toxic due to Refresh. However, Suicune and Milotic are both vulnerable in to sand, so Flygon's damage is going to stick,(AC) and Suicune lacks any recovery outside of Rest. Choice Band sets can also pressure all of these Pokemon from coming if they directly switch in, especially in sand for the former two and if Spikes are down for all three of them if Spikes are down. Offensive Swampert also takes a lot from Earthquake and is completely crippled by Toxic.

**Gengar**: Gengar is immune to Earthquake, isn't hit that hard by any of Leftovers Flygon's moves—depending on the Gengar's physical bulk investment—and can OHKO Flygon with Ice Punch. It can also use Will-O-Wisp, crippling either Flygon or whatever switches into Gengar as Flygon gives Gengar a free turn. However, multiple Rock Slide in sand can start to sting from Leftovers Flygon,(AC) and Choice Band does sets do a ton of damage, leaving Gengar unable to fulfill other potential defensive duties throughout the game. Gengar is also very susceptible vulnerable to Pursuit Tyranitar, a common Flygon partner.

**Ice-type Coverage**: Pokemon Flygon is typically meant to counter or at least check, like Tyranitar, Zapdos, and Jolteon,(AC) are all able to potentially lure it in and take it out Flygon with Ice Beam or Hidden Power Ice. However, these moves can be scouted with smart play. Ice-type coverage can also be seen on other Pokemon like Jirachi, Porygon2, Starmie, and Blissey.

**Porygon2**: Porygon2 is able to come into Flygon thanks to tracing copying Levitate with Trace, taking little damage from Flygon's coverage options, and having longevity thanks to Recover. It's also able to use Ice Beam on Flygon to take it out and can Thunder Wave cripple potential switch-ins with Thunder Wave. And while While Toxic is a good stop to it in most cases, Porygon2 can trace a Natural Cure user to heal of the Toxic poison. However, Porygon2 gives free turns to common Flygon partners, namely Spikers, especially when Porygon2 has to recover.

**Status**: Will-O-Wisp on Pokemon like Moltres and especially Gengar makes Flygon have to switch out,(AC) as Will-O-Wisp removes burns remove any offensive threat it may have while chipping it beyond what Leftovers heal heals. Toxic poison ruins Flygon,(AC) as with it, it can't stay in as it wants to forces Flygon out more often and makes it take constant chip damage so it can't counter or check what it's meant to. This is exasperated compounded on when Protect users are on the opposing team, which they very often are. Paralysis from Body Slam Jirachi means Flygon is outsped by the entire metagame.

**Skarmory**: Skarmory doesn't take much from any attack Flygon has besides Fire Blast, and if it lacks said move, Skarmory is free to lay up Spikes in Flygon's face and take its attacks with ease. However, Fire Blast will sting Skarmory,(AC) and Choice Band-boosted Rock Slide can do some noticeable damage. It also doesn't help Magneton can easily be employed to remove these it.

[CREDITS]
- Written by: [[Ophion, 433215]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]

do credits too, gp 1/2 when done
 
Rock Slide hits Zapdos, Moltres, Salamence, Aerodactyl, and Gyarados hard while also doing relatively solid damage to Gengar and Cloyster switch-ins.
About Rock Slide hitting Cloyster: In the context of this sentence I do not believe it makes sense to include Cloyster. For one, every other mon mentioned is EQ immune, so using Rock Slide obivously results in non-zero damage comparatively when it hits. Also, while I do not disagree that Cloyster is a nice switch-in to Flygon like all the rest of the mons that are mentioned (a reason we might think it deserves a place here) - the fact that EQ does the same damage to Cloyster as Rock Slide (when it hits) makes it silly -- as if it is appearing to say that Rock Slide is the best attack to use against Cloyster, when it is not for pure damage purposes. I just hate giving the impression that Rock Slide is better than EQ against Cloyster. It just so happens that Rock Slide does cover a Cloyster switch-in pretty much (or almost) equally effective as EQ for the damage it is expected to do.

I mean...was Regice going to get included too?

I fear novices will get the wrong idea about "super effective" making Rock Slide better, or something.
Anything we can do to avoid misconceptions, I say.

We do not want to perpetuate what happened to me the other day -- when someone had Dugtrio use HP Bug on my Starmie ...and then me being like "WTF? Does not this person know that EQ does more?" STAB and math and shit. (Aerial Ace against a non-4x weak Fighting-type is even more of a mistake. I am sure this has happened to us all and it is frustrating to witness stupidity sometimes.)
 

Rabia

POGGAROO
is a member of the Site Staffis a Top Smogon Social Media Contributoris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator
GP Co-Leader
About Rock Slide hitting Cloyster: In the context of this sentence I do not believe it makes sense to include Cloyster. For one, every other mon mentioned is EQ immune, so using Rock Slide obivously results in non-zero damage comparatively when it hits. Also, while I do not disagree that Cloyster is a nice switch-in to Flygon like all the rest of the mons that are mentioned (a reason we might think it deserves a place here) - the fact that EQ does the same damage to Cloyster as Rock Slide (when it hits) makes it silly -- as if it is appearing to say that Rock Slide is the best attack to use against Cloyster, when it is not for pure damage purposes. I just hate giving the impression that Rock Slide is better than EQ against Cloyster. It just so happens that Rock Slide does cover a Cloyster switch-in pretty much (or almost) equally effective as EQ for the damage it is expected to do.

I mean...was Regice going to get included too?

I fear novices will get the wrong idea about "super effective" making Rock Slide better, or something.
Anything we can do to avoid misconceptions, I say.

We do not want to perpetuate what happened to me the other day -- when someone had Dugtrio use HP Bug on my Starmie ...and then me being like "WTF? Does not this person know that EQ does more?" STAB and math and shit. (Aerial Ace against a non-4x weak Fighting-type is even more of a mistake. I am sure this has happened to us all and it is frustrating to witness stupidity sometimes.)
given the context of the sentence I think it's probably fine enough because it specifies that Cloyster is switching into the move rather than it being used in an ideal one-on-one encounter. as someone that doesn't play ADV OU, I read this and take from it that Rock Slide is a generally decent move to use that covers a wide variety of potential switch-ins, and it just so happens that Cloyster is one of those possible answers.
 

Ophion

Inner Peace
is a Smogon Social Media Contributor
[SET]
name: Choice Band
move 1: Earthquake
move 2: Rock Slide
move 3: Hidden Power [Bug] Bug
move 4: Gust / Toxic / Fire Blast
item: Leftovers
ability: Levitate
nature: Jolly / Adamant
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========

Earthquake is the strongest move on the set and OHKOs OHKOes some Tyranitar and Metagross from full thanks to the Choice Band and pretty much all of them after a layer of Spikes and gets good damage on Suicune and Milotic, especially if sand is up. Rock Slide hits Zapdos, Moltres, Salamence, Aerodactyl, Gengar, and Gyarados really hard. Hidden Power Bug smashes Celebi and hits Claydol really hard, preventing these common switch-ins from being safe with the right proper prediction. Gust can be run over Fire Blast or Toxic to take out Heracross, as many teams this set is found on are weak to it, but this usually isn't worth it as the other moves have more tangible utility. Gust takes out Heracross and Breloom, which teams with this Flygon set often have a very rough matchup against. Alternatively, Toxic cripples Porygon2, offensive Swampert, Zapdos, and Moltres and makes them incapable of coming in safely or staying in for long periods of time. Fire Blast can also be run to hit Skarmory and Forretress hard and denies them from setting Spikes; it also does good damage to Gengar and forces Celebi to use Recover. A Jolly nature is preferred as it outspeeds because it lets Flygon outspeed Timid Moltres and offensive Celebi and at worst ties Speed tie with Zapdos and Jirachi rather than risk being outsped. However, Adamant is better for some teams,(AC) as it gives Flygon a boost to its strength so it can threaten the bulky teams it's supposed to more effectively. Gust takes out Heracross and Breloom, which teams with this Flygon set often have a very rough matchup against them. Toxic snipes Porygon2, offensive Swampert, Zapdos, and Moltres and makes them unable to come in as safely or stay in for long periods from there on. Fire Blast can be run to hit Skarmory and Forretress and denies them from setting up Spikes while also doing decent damage to Gengar and forces Celebi to Recover.

Team Options
========

Pursuit Tyranitar is an essential partner,(AC) as it brings sand to chip Pokemon like Zapdos, Snorlax, Suicune, Celebi, and Gengar so Flygon's damage sticks while also trapping Gengar and Celebi and even threatening Zapdos with a potential Ice Beam so Flygon can begin to more freely throw around Earthquakes. It can even slam Swampert with Hidden Power Grass so Flygon can more easily take it out later in the game with Earthquake. Magneton is another required partner,(AC) as it traps Skarmory and Forretress, two Pokemon that can take its Flygon's attacks with ease and use it for free turns. Flygon can force Skarmory and Forretress to come in so Magneton can come in on a double switch to trap them as well as handle Tyranitar and come in on many Choice Band Pokemon that rely on Earthquake to take out Magneton like the previously mentioned Metagross, Aerodactyl, Salamence, and Tyranitar.

Skarmory acts as a more reliable answer to the Rock-types, Salamence, and Celebi while also setting Spikes so Flygon can wallbreak even more effectively. It's often worth running Drill Peck on the types of teams this Flygon fits on,(AC) as they're often weak to Heracross,(AC) and Flygon can sometimes have a tendency to let that come in. Flygon is able to take on Electric-types relatively well in return while even doing a ton of damage to the Rapid Spinners spinners of the tier, so the Spikes are likelier to stay up. Specially defensive Celebi is able to handle Gengar (RC) and Water-types while giving netting residual damage to get Pokemon in range of Flygon's attacks with Leech Seed—which can also give Flygon extra longevity that it wouldn't have—while Flygon can offensively handle Metagross and pivot into Rock Slide, Earthquake, or Hidden Power Bug from Aerodactyl or Tyranitar well. It also fits on many of the Spikes-based builds this set does.

Metagross is able to run a bulkier Protect set to handle Dragon Dance Tyranitar, Salamence, and Aerodactyl, as Flygon is unable to handle these Pokemon reliably due to lacking Leftovers. Milotic works well on the same builds this Flygon can and,(AC) stops non-Choice Band Salamence, Claydol, Tyranitar, and Skarmory, and force forces Suicune to use Rest,(AC) while Flygon threatens Snorlax, Celebi, and Zapdos for it in return. It can even come in on Rock Slide from Tyranitar, which Milotic often encourages it to do for free damage. Suicune can do largely do the same thing as Milotic except it gives up reliability in countering threats in the long-game for more initial bulk and more of an offensive presence. Defensive Swampert is a particularly good partner,(AC) as it can take the pressure off Flygon to handle the Rock-types, which can easily overwhelm this Flygon set easily due to its lack of bulk investment and Leftovers;(comma -> semicolon) it can even wall the Electric-types in tandem with Flygon,(AC) as they can take the Hidden Power the other can't. Because of this more reliable backbone and less decreased offensive pressure, Flygon is able to come in more sparingly throughout games and keep healthy so it can have be a threat factor in the long-game.


[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Ghost can be used to hit Gengar harder than any other move and does decent damage to Celebi, which makes it Flygon less reliant on a Pursuit Tyranitar partner. However, this is all it does,(AC) and it's a more situational move than Hidden Power Bug on sets that run it. Hidden Power Flying can be used on teams that have issues dealing with Heracross. However, this is all it does,(AC) and Heracross can be pressured in other ways, usually via overloading it with offense. Hidden Power Grass or Giga Drain can be run on a special attacking set to lure in and take a large chunk out of Swampert and do more to Skarmory with fully invested Fire Blasted Blast. However, this usually isn't very effective as because Flygon's Special Attack stat is quite mediocre and,(AC) Swampert can heal off Giga Drain over time anyway,(AC) and having a less strong weaker Earthquake hurts the Tyranitar and Metagross matchups.

Checks and Counters
===================

**Bulky Water-types**: Suicune, Milotic, and Swampert are able to take Flygon's hits well and threaten it out with strong Water- or Ice-type coverage. Defensive Swampert (RC) in particular (RC) is a fantastic answer,(AC) as, in tandem with being able to heal in sand with Leftovers and use Protect, it also isn't too bothered by Toxic due to Refresh. However, Suicune and Milotic are both vulnerable in to sand, so Flygon's damage is going to stick,(AC) and Suicune lacks any recovery outside of Rest. Choice Band sets can also pressure all of these Pokemon from coming if they directly switch in, especially in sand for the former two and if Spikes are down for all three of them if Spikes are down. Offensive Swampert also takes a lot from Earthquake and is completely crippled by Toxic.

**Gengar**: Gengar is immune to Earthquake, isn't hit that hard by any of Leftovers Flygon's moves—depending on the Gengar's physical bulk investment—and can OHKO Flygon with Ice Punch. It can also use Will-O-Wisp, crippling either Flygon or whatever switches into Gengar as Flygon gives Gengar a free turn. However, multiple Rock Slide in sand can start to sting from Leftovers Flygon,(AC) and Choice Band does sets do a ton of damage, leaving Gengar unable to fulfill other potential defensive duties throughout the game. Gengar is also very susceptible vulnerable to Pursuit Tyranitar, a common Flygon partner.

**Ice-type Coverage**: Pokemon Flygon is typically meant to counter or at least check, like Tyranitar, Zapdos, and Jolteon,(AC) are all able to potentially lure it in and take it out Flygon with Ice Beam or Hidden Power Ice. However, these moves can be scouted with smart play. Ice-type coverage can also be seen on other Pokemon like Jirachi, Porygon2, Starmie, and Blissey.

**Porygon2**: Porygon2 is able to come into Flygon thanks to tracing copying Levitate with Trace, taking little damage from Flygon's coverage options, and having longevity thanks to Recover. It's also able to use Ice Beam on Flygon to take it out and can Thunder Wave cripple potential switch-ins with Thunder Wave. And while While Toxic is a good stop to it in most cases, Porygon2 can trace a Natural Cure user to heal of the Toxic poison. However, Porygon2 gives free turns to common Flygon partners, namely Spikers, especially when Porygon2 has to recover.

**Status**: Will-O-Wisp on Pokemon like Moltres and especially Gengar makes Flygon have to switch out,(AC) as Will-O-Wisp removes burns remove any offensive threat it may have while chipping it beyond what Leftovers heal heals. Toxic poison ruins Flygon,(AC) as with it, it can't stay in as it wants to forces Flygon out more often and makes it take constant chip damage so it can't counter or check what it's meant to. This is exasperated compounded on when Protect users are on the opposing team, which they very often are. Paralysis from Body Slam Jirachi means Flygon is outsped by the entire metagame.

**Skarmory**: Skarmory doesn't take much from any attack Flygon has besides Fire Blast, and if it lacks said move, Skarmory is free to lay up Spikes in Flygon's face and take its attacks with ease. However, Fire Blast will sting Skarmory,(AC) and Choice Band-boosted Rock Slide can do some noticeable damage. It also doesn't help Magneton can easily be employed to remove these it.

[CREDITS]
- Written by: [[Ophion, 433215]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]

do credits too, gp 1/2 when done
Ive implemented both parts, ready for pt 2
 

The Dutch Plumberjack

ace of wands
is a member of the Site Staffis a Top Smogon Social Media Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator
C&C & TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]
Flygon is a decent Pokemon thanks to its offensive and defensive traits that suit the metagame well. For one, its incredible typing and ability are incredible, providing provide a resistance to Rock and immunities to sand, Spikes, and Electric- and Ground-type attacks. These traits improve longevity and make it one of, if not the, best counter to Dragon Dance Tyranitar in the entire tier and a good check to Aerodactyl, Hidden Power Grass Zapdos lacking Toxic, and Jolteon. Its offenses are also quite good, as its Earthquake is strong enough to hit offensive Pokemon quite hard, and its coverage makes the majority of the offensive metagame think twice before coming in. This offensive prowess is furthered by Flygon's very good base 100 Speed, which lets it outspeed common Pokemon like Heracross, Metagross, some Zapdos variants, and bulky Dragon Dance Tyranitar at +1. However, Flygon has some major shortcomings that prevent it from being considered a top-tier threat. While it has great defensive merit, its typing leaves it vulnerable to Ice-type coverage from the likes of Gengar, Zapdos, Jolteon, Blissey, and offensive Water-types. It also often relies on trapping support from Magneton and Pursuit Tyranitar, as Skarmory and Gengar are unfazed by Flygon and can use it to generate free turns. While it's quite strong, Pokemon like defensive Swampert, Skarmory, and Milotic are able to take Flygon's attacks and recover them off. Its matchup against most common Toxic + sandstorm + Spikes teams featuring SkarmBliss cores requires quite a bit of support from Spikes and trapping due to those teams being able to take Flygon's hits easily and even use it for free turns. Flygon also faces stiff competition from Swampert; despite Flygon being Spikes immune (RH) and not having to worry about being lured in and removed by sets like Hidden Power Grass Zapdos and Jolteon, (comma) Swampert's typing and greater bulk let it answer a lot more of the overall metagame and make it easier to fit on teams. As a result, Flygon is a more specialized, matchup-based pick in comparison.

[SET]
name: Offensive
move 1: Earthquake
move 2: Rock Slide
move 3: Hidden Power Bug
move 4: Substitute / Fire Blast
item: Leftovers
ability: Levitate
nature: Naive / Naughty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========
Earthquake can take out most Tyranitar and Metagross variants with a little bit of chip damage. Rock Slide hits Zapdos, Moltres, Salamence, Aerodactyl, and Gyarados hard while also doing relatively solid damage to Gengar as it switches in. Hidden Power Bug does a lot of damage to Celebi and hits Claydol quite hard, preventing these common switch-ins from being totally safe. Substitute is preferred in the fourth moveslot, as it punishes switches and certain Choiced-locked Pokemon, lets Flygon evade status from status spreaders like Zapdos and Milotic, and allows it to fire off at least one free attack. Fire Blast can be run over Substitute if Skarmory and Forretress are a bigger concern and denies them from setting up Spikes, which helps against Spikes-centric builds and makes Flygon less reliant on a potential Magneton partner while also doing decent damage to Gengar and Celebi on the switch. A Naive nature is preferred to outspeed Timid Moltres and offensive Celebi and at worst Speed tie with Zapdos and Jirachi rather than risk being outsped. A Naughty nature lets Flygon threaten the bulky teams it's supposed to more effectively but makes it unable to tie with offensive Jirachi, making it an overall inferior choice on most teams.

Team Options
========
Pursuit Tyranitar is a fantastic partner because it brings sand to chip wear down Pokemon like Zapdos, Snorlax, Suicune, Celebi, and Gengar so Flygon's damage sticks while also trapping the aforementioned Gengar, which is a massive nuisance to this set, and it can even slam Swampert with Hidden Power Grass so Flygon can more easily take it out. Magneton is another good partner, as it traps Skarmory, Forretress, and Choice Band Metagross not locked into Earthquake, (AC) (which is a move that Flygon can force to not Earthquake dissuade thanks to Levitate);, (AC) so Flygon can more easily threaten teams that rely on Skarmory for handling Ground-types and drop Fire Blast for Substitute more reliably. In return, Flygon can force Skarmory and Forretress to come in so Magneton can come in on a double switch to trap them, (AC) as well as handle Tyranitar and come in on many Choice Band Pokemon that rely on Earthquake to take out Magneton, like Metagross, Aerodactyl, and Tyranitar.

Spikes setters like Skarmory and Forretress are great to have, as they make Flygon's attacks sting even more, especially since some of Flygon's best answers, namely Milotic, Swampert, and Blissey, are very vulnerable to Spikes and Spikes synergize well in tandem with the sand likely to be up. These two also bring some much-needed defensive stops to Pokemon like non-Hidden Power Fire Metagross and physical Salamence. This Flygon is also able to threaten spinners like Claydol and opposing Forretress if it has Fire Blast, keeping the Spikes up and letting the Spikes setter on Flygon's team come in less often, helping it stay healthy to check what it needs to. Flygon is also able to wall Pokemon like Aerodactyl and physical Tyranitar in tandem with these Pokemon because they bait Rock Slide from these and let Flygon get safely in, compensating for its lack of bulk. Flygon can even force in a potential Porygon2 so the Spiker can set Spikes on it. Gengar makes for a good partner, since it can spread residual damage through Will-O-Wisp burns and check Salamence, Heracross, and Snorlax while taking advantage of Flygon checking Pursuit Tyranitar lacking Ice Beam. It can even take advantage of the holes Flygon breaks in the opposing team to sweep late-game, and it even fits on many of the same Spikes-based teams that this Flygon is meant to be on. They can also both pivot around many Pokemon with their defensive synergy, namely Choice Band users and weakened Hidden Power Grass Zapdos.

Bulky Water-types like Suicune, Milotic, and Swampert are able to switch into physical attackers like Metagross, MixMence, and Swampert and potentially even spread status for residual damage, while Flygon can break down their checks with its powerful attacks, namely Celebi, Zapdos, Snorlax, and Jolteon. Defensive Swampert, in particular, is a good partner because it can take the pressure off Flygon to handle physical Tyranitar and Aerodactyl, which can often overwhelm this Flygon set due to its lack of bulk investment and Protect. It also helps that all three of these Water-types fit on the same Spikes-based builds Flygon does. Zapdos is able to take on Water-types, Skarmory, Heracross, and spread status so Flygon can have an easier time making damage stick while even having the potential to run Baton Pass to get Flygon in safely. Flygon can also switch into Rock Slides for Zapdos to gain offensive momentum and potentially do a lot of damage to Pokemon like Snorlax and Celebi so Zapdos has an easier time spamming Thunderbolt late-game while also acting as backup Ground-type check so Zapdos isn't as pressured to come into them. Metagross is a great partner for this Flygon because it can elect to run a mixed or bulky physical attacker Leftovers set if Flygon is running Fire Blast, which can help to lure in and remove Skarmory, and more bulk on Metagross means Flygon is relied on less to take on Rock-types. Meanwhile, Choice Band sets can use Explosion on Skarmory or Swampert and wallbreak so Flygon can clean through weakened walls.

Specially defensive Celebi is able to handle Gengar and Water-types while piling on the residual damage to get Pokemon in range of Flygon's attacks with Leech Seed (which can also give Flygon extra longevity that it wouldn't have), (comma) while Flygon can offensively handle Metagross and pivot into Rock Slide, Earthquake, or Hidden Power Bug from Aerodactyl or Tyranitar well. Blissey can pivot into many special attackers, including Zapdos, Jolteon, Jirachi, Moltres, certain Gengar variants, and Water-types, while even potentially passing Wishes to keep Flygon healthy so it can threaten the bulky teams it's supposed to. Meanwhile, Flygon can offensively handle Pokemon that wall and use Blissey for free turns, like Tyranitar, as well as come in on some resisted hits that are often targeted at Blissey, namely Rock Slide and Earthquake, to get a chance to fire off a free hit. Moltres can roast Skarmory, Celebi, and Forretress and spread burns with Will-O-Wisp for residual damage so Flygon's damage sticks better, while Flygon can switch into physical Tyranitar, Aerodactyl, and Salamence and start wallbreaking on top of wearing down Water-types with its powerful Earthquake so they're more hesitant to come into Moltres. Moltres also improves the Metagross matchup quite a bit, which teams featuring Flygon over Swampert can often struggle switching into due to Flygon's lack of a Meteor Mash resistance.

[SET]
name: Defensive
move 1: Protect
move 2: Earthquake
move 3: Rock Slide / Fire Blast
move 4: Toxic
item: Leftovers
ability: Levitate
nature: Impish
evs: 252 HP / 196 Def / 28 SpD / 32 Spe

[SET COMMENTS]
Set Description
=========
Protect allows Flygon to receive a free turn of Leftovers recovery, scout Choice Band users, and rack up potential poison and sand damage. Rock Slide gives nearly perfect coverage in tandem with Earthquake and hits Zapdos, Moltres, Salamence, and Aerodactyl hard while also not giving Gengar entirely free entry, wearing it down over time. Fire Blast can be used if getting good damage on Skarmory and Forretress and relying less on Magneton to handle them is preferred, but it's usually better to just pair this set with Magneton because Rock Slide's coverage is too valuable to pass up on a lot of the time. Toxic cripples Pokemon like Refreshless non-Refresh Swampert, Zapdos, Porygon2, Suicune, Refreshless non-Refresh Claydol, and opposing Flygon. It also forces Celebi to switch at some point to remove poison, which can give you a free turn as it switches. The EVs let Flygon outspeed maximum Speed positive-natured (AH) Tyranitar, help it take an Tyranitar's uninvested Tyranitar Ice Beam, and help it handle physical attackers as well as possible.

Team Options
========
Pursuit Tyranitar is this set's best partner, as it brings sand, which its sand is important to negate Leftovers from many foes, namely defensive Zapdos, Gengar, Celebi, and Suicune. Pursuit trapping Gengar and Celebi so Flygon can more effectively spread poison with Toxic is absolutely crucial as well, and Tyranitar can even lure in and destroy Swampert, Skarmory, Forretress, and Claydol with the appropriate coverage. Physical sets are able to check and take out Blissey, Ice Punch Jirachi, and Hidden Power Ice Zapdos. In return, Flygon can pivot into Earthquakes from Pokemon like Claydol and Tyranitar while also being able to pivot around Electric-types and Aerodactyl in tandem with Tyranitar, as they can wall Zapdos and Jolteon when played properly.

Gengar makes for a good partner, as it can spread residual damage through Will-O-Wisp burns and threaten bulkier teams that Flygon struggles with via Taunt + Will-O-Wisp sets while also taking out Skarmory and taking advantage of Flygon checking Pursuit Tyranitar lacking Ice Beam. They can also both pivot around many Pokemon with their defensive synergy, namely Choice Band users and weakened Hidden Power Grass Zapdos and are both Spikes immune, (RH) making them fit on similar structures. Skarmory can set Spikes to help Flygon get lasting damage on the opposing team as a lot of Flygon's defensive answers, like Milotic, Swampert, and Blissey, are very vulnerable to Spikes and will likely be taking damage from sand and Toxic poison from Flygon too. Skarmory also provides a switch-in to Pokemon like Snorlax lacking Fire Blast and defensive Swampert. In return, Flygon can take on Electric-types like Zapdos and Jolteon as well as scout Fire-type coverage from Pokemon that run it, namely Metagross, Salamence, and Tyranitar. Flygon even poisons Spikes-immune Pokemon like Claydol, Zapdos, and Moltres with Toxic.

Flygon fits very well on teams that have many Spikes-immune Pokemon to minimize the control Spikes have on the game, reducing the need for Magneton support in the process. With these things in mind, Zapdos is a great partner because it's able to take on Water-types, Skarmory, and Heracross and spread its own status in tandem with Flygon while contributing to the anti-Spikes idea this Flygon often fits on so well. Moltres improves the Metagross matchup quite a bit, which these teams can often struggle switching into due to Flygon's lack of a Meteor Mash resistance, while Flygon can spread poison with Toxic on bulky Water-types and pivot into Rock- and Electric-types well. Specially defensive Jirachi can take Ice-type moves from Pokemon like Gengar, opposing Jirachi, and Suicune, which these teams can sometimes struggle to take, (commas) and passes Flygon and its other teammates Wish to keep sustain throughout the game. This is especially important given many Pokemon on these teams can't recover with Leftovers due to being vulnerable to sand. It can even potentially spread paralysis or Toxic poison of its own to suffocate the opposing team in tandem with Flygon. In return, Flygon switches into Earthquakes and strong physical attackers that may overwhelm Jirachi on its own. Plus, most synergistic specially defensive cores in ADV cover Electric-types and Water-types, so the combination of Flygon + Zapdos + Jirachi makes a good specially defensive core without having a dedicated special wall. They can also wall Zapdos completely in tandem with each other because Jirachi handles Hidden Power Ice variants and Flygon stone walls stonewalls Thunder Wave variants, as they run Hidden Power Grass. Aerodactyl takes advantage of the residual damage Flygon spreads to make late-game sweeps more easily accomplished while providing these teams with a good form of speed control and even being Spikes (RC) and sand immune, (RH) making it fit on these structures even better.

Specially defensive Celebi is able to handle Gengar and Water-types while piling on the residual damage in tandem with Flygon with Leech Seed, while Flygon can handle weakened Metagross and pivot into Aerodactyl. Blissey can pivot into many special attackers, including Zapdos, Jolteon, Jirachi, Moltres, certain Gengar variants, and Water-types, in a similar way to Celebi. It can even potentially pass Wishes to keep Flygon healthy. Meanwhile, Flygon can pressure and potentially force out physical attackers that scare Blissey, like Metagross, Salamence, Aerodactyl, and Tyranitar. Zapdos is able to take on Water-types, Skarmory, Heracross, and spread its own status in tandem with Flygon.

[SET]
name: Choice Band
move 1: Earthquake
move 2: Rock Slide
move 3: Hidden Power Bug
move 4: Gust / Toxic / Fire Blast
item: Leftovers
ability: Levitate
nature: Jolly / Adamant
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========
Earthquake OHKOes some Tyranitar and Metagross variants from full thanks to Choice Band, (AC) and takes out pretty much all of them after a layer of Spikes, (AC) and gets good damage on Suicune and Milotic, especially if sand is up. Rock Slide hits Zapdos, Moltres, Salamence, Aerodactyl, Gengar, and Gyarados really hard. Hidden Power Bug smashes Celebi and hits Claydol really hard, preventing these common switch-ins from being safe with proper prediction. Gust takes out Heracross and Breloom, which teams with this Flygon set often have a very rough matchup against. Alternatively, Toxic cripples Porygon2, offensive Swampert, Zapdos, and Moltres and makes them incapable of coming in as safely or staying in for long periods of time. Fire Blast can also be run to hit Skarmory and Forretress and denies them from setting up Spikes; it also does decent damage to Gengar and forces Celebi to use Recover. A Jolly nature is preferred because it lets Flygon outspeed Timid Moltres and offensive Celebi and at worst Speed tie with Zapdos and Jirachi rather than risk being outsped. However, Adamant is better for some teams, as it gives Flygon a boost to its strength so it can allows Flygon to threaten the bulky teams it's supposed to more effectively.

Team Options
========
Pursuit Tyranitar is an essential partner, as it brings sand to chip wear down Pokemon like Zapdos, Snorlax, Suicune, Celebi, and Gengar so Flygon's damage sticks while also trapping Gengar and Celebi and even threatening Zapdos with a potential Ice Beam so Flygon can begin to more freely throw around Earthquakes. It can even slam Swampert with Hidden Power Grass so Flygon can more easily take it out later in the game with Earthquake. Magneton is another required partner, as it traps Skarmory and Forretress, two Pokemon that can take Flygon's attacks with ease and use it for free turns. Flygon can force Skarmory and Forretress to come in so Magneton can come in on a double switch to trap them as well as handle Tyranitar and come in on many Choice Band Pokemon that rely on Earthquake to take out Magneton like Metagross, Aerodactyl, Salamence, and Tyranitar.

Skarmory acts as a more reliable answer to Rock-types, Salamence, and Celebi while also setting Spikes so Flygon can wallbreak even more effectively. It's often worth running Drill Peck on the types of teams this Flygon fits on, as they're often weak to Heracross, and which Flygon can sometimes have a tendency to let that come in. Flygon is able to take on Electric-types relatively well in return while even doing a ton of damage to the spinners of the tier, so Spikes are likelier to stay up. Specially defensive Celebi is able to handle Gengar and Water-types while netting residual damage to get Pokemon in range of Flygon's attacks with Leech Seed, (comma) which can also give Flygon extra longevity that it wouldn't have, (comma) while Flygon can offensively handle Metagross and pivot into Rock Slide, Earthquake, or Hidden Power Bug from Aerodactyl or Tyranitar well. It also fits on many of the Spikes-based builds this set does.

Metagross is able to run a bulkier Protect set to handle Dragon Dance Tyranitar, Salamence, and Aerodactyl, as Flygon is unable to handle these Pokemon reliably due to lacking Leftovers. Milotic works well on the same builds this Flygon can, stops non-Choice Band Salamence, Claydol, Tyranitar, and Skarmory, and forces Suicune to use Rest, while Flygon threatens Snorlax, Celebi, and Zapdos for it. It can even come in on Rock Slide from Tyranitar, which Milotic often encourages it to do for free damage. Suicune can do largely the same thing as Milotic except it gives up reliability in countering threats in the long-game run for more initial bulk and more of an offensive presence. Defensive Swampert is a particularly good partner, as it can take the pressure off Flygon to handle Rock-types, which can overwhelm this Flygon set due to its lack of bulk investment and Leftovers; it can even wall Electric-types in tandem with Flygon, as they can take the Hidden Power the other can't. Because of this more reliable backbone and decreased offensive pressure, Flygon is able to come in more sparingly throughout games and keep healthy so it can be a threat in the long-game run.


[STRATEGY COMMENTS]
Other Options
=============
Hidden Power Ghost can be used to hit Gengar harder than any other move and does decent damage to Celebi, which makes Flygon less reliant on a Pursuit Tyranitar partner. However, this is all it does, and it's a more situational move than Hidden Power Bug on sets that run it. Hidden Power Flying can be used on teams that have issues dealing with Heracross. However, this is all it does, and Heracross can be pressured in other ways, usually via overloading it with offense. Hidden Power Grass or Giga Drain can be run on a special attacking set to lure in and take a large chunk out of Swampert and do more to Skarmory with fully invested Fire Blast. However, this usually isn't very effective because Flygon's Special Attack stat is quite mediocre, Swampert can heal off Giga Drain over time anyway, and having a weaker Earthquake hurts the Tyranitar and Metagross matchups.

Checks and Counters
===================
**Bulky Water-types**: Suicune, Milotic, and Swampert are able to take Flygon's hits well and threaten it out with strong Water- or Ice-type coverage. Defensive Swampert in particular is a fantastic answer, as, in tandem with being able to heal in sand with Leftovers and use Protect, it also isn't too bothered by Toxic due to Refresh. However, Suicune and Milotic are both vulnerable to sand, so Flygon's damage is going to stick, and Suicune lacks any recovery outside of Rest. Choice Band sets can also pressure all of these Pokemon if they directly switch in, especially in sand for the former two and if Spikes are down for all three of them. Offensive Swampert also takes a lot from Earthquake and is completely crippled by Toxic.

**Gengar**: Gengar is immune to Earthquake, isn't hit that hard by any of Leftovers Flygon's moves (depending on the Gengar's its physical bulk investment);, (comma) and can OHKO Flygon with Ice Punch. It can also use Will-O-Wisp, crippling either Flygon or whatever switches into Gengar as Flygon gives Gengar a free turn. However, multiple Rock Slide in sand can start to sting from Leftovers Flygon, and Choice Band sets do a ton of damage, leaving Gengar unable to fulfill other potential defensive duties throughout the game. Gengar is also very vulnerable to Pursuit Tyranitar, a common Flygon partner.

**Ice-type Coverage**: Pokemon Flygon is typically meant to counter or at least check, like Tyranitar, Zapdos, and Jolteon, are all able to potentially lure it in and take it out with Ice Beam or Hidden Power Ice. However, these moves can be scouted with smart play. Ice-type coverage can also be seen on other Pokemon like Jirachi, Porygon2, Starmie, and Blissey.

**Porygon2**: Porygon2 is able to come into Flygon thanks to copying Levitate with Trace, taking little damage from Flygon's coverage options, and having longevity thanks to Recover. It's also able to use Ice Beam on Flygon to take it out and can cripple potential switch-ins with Thunder Wave. Ehile While Toxic is a good stop to it in most cases, Porygon2 can trace a Natural Cure user to heal the poison. However, Porygon2 gives free turns to common Flygon partners, namely Spikers, especially when Porygon2 has to recover.

**Status**: Will-O-Wisp on Pokemon like Moltres and especially Gengar makes Flygon have to switch out, as burns remove any offensive threat it may have while chipping it beyond what Leftovers heals. Toxic poison ruins Flygon, as it forces Flygon out more often and makes it take constant chip damage so it can't counter or check what it's meant to. This is compounded on when Protect users are on the opposing team, which they very often are. Paralysis from Body Slam Jirachi means Flygon is outsped by the entire metagame.

**Skarmory**: Skarmory doesn't take much from any attack Flygon has besides Fire Blast, and if it lacks said move, Skarmory is free to lay up Spikes in Flygon's face and take its attacks with ease. However, Fire Blast will sting Skarmory, and Choice Band-boosted Rock Slide can do some noticeable damage. It also doesn't help Magneton can easily be employed to remove it.

[CREDITS]
- Written by: [[Ophion, 433215]]
- Quality checked by: [[Triangles, 118250], [vapicuno, 5454]]
- Grammar checked by: [[Rabia, 336073], [, ]]
 

vapicuno

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edited for a more beefed up set description
 
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