3v3 FE 2apr Doubles
Standard Rules
FMD:
Togekiss (Female)
Type: Fairy/Flying
Abilities: Hustle / Serene Grace / Super Luck
Nature: Timid (-Atk, +Speed, +10% Acc)
Stats:
HP: 100
Atk: 1-
Def: 3
SpA: 5
SpD: 4
Spe: 92+
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: Fully Evolved.
MC: 1
AC: Unlocked.
Attacks: 41
Level Up
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Magical Leaf
Fairy Wind
After You
Sky Attack
Extreme Speed
Aura Sphere
Air Slash
Egg
Morning Sun
Psycho Shift
Future Sight
Extrasensory
Nasty Plot
TM/HM
Dazzling Gleam
Flamethrower
Shadow Ball
Solar Beam
Thunder Wave
Aerial Ace
Reflect
Light Screen
Psyshock
Toxic
Endure
Incinerate
Tutor
Magic Coat
Water Pulse
Shock Wave
Trick
Heat Wave
Counter
Air Cutter
Heal Bell
Endeavor
Crucibelle (Female) "Crawlersout"
Type: Rock/Poison
Abilities: Regenerator / Mold Breaker / Liquid Ooze
Nature: Jolly (-SpAtk, +Speed, +17% Acc)
Stats:
HP: 110
Atk: 4
Def: 3
SpA: 2-
SpD: 3
Spe: 120+
Size Class: 3
Weight Class: 2
Base Rank Total: 21
Mega Crucibelle (Female) "Crawlersout"
Type: Rock/Poison
Abilities: Regenerator / Mold Breaker / Liquid Ooze / Magic Guard
Nature: Jolly (-SpAtk, +Speed, +20% Acc)
Stats:
HP: 110
Atk: 5
Def: 3
SpA: 2-
SpD: 5
Spe: 132+
Size Class: 3
Weight Class: 2
Base Rank Total: 24
EC: N/A
MC: 0
AC: Unlocked.
Attacks: 35
Level Up
Head Smash
Astonish
Endure
Protect
Withdraw
Rock Throw
Toxic
Fake Tears
Confusion
Confuse Ray
Toxic Spikes
Smack Down
Reflect
Acid Armor
Gunk Shot
Rock Slide
Rock Blast
Explosion
Sludge
Egg
Coil
Defense Curl
Rollout
Wood Hammer
TM/HM
Substitute
Torment
Stone Edge
U-Turn
Payback
Tutor
Zen Headbutt
Iron Head
Low Kick
Wonder Room
Stealth Rock
Snatch
Block
Pyroak (Female)
Type: Fire/Grass
Abilities: Rock Head / Battle Armor / Chlorophyll
Nature: Brave (+Atk, -Speed, -10% Evasion)
Stats:
HP: 120
Atk: 4+
Def: 4
SpA: 3
SpD: 3
Spe: 52-
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: Fully Evolved.
MC: 0
AC: Unlocked.
Attacks: 31
Level Up
Sweet Scent
Bullet Seed
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Lava Plume
Double-Edge
Flame Burst
Synthesis
Flare Blitz
Wood Hammer
Leafage
Egg
Petal Blizzard
Blaze Kick
Grassy Terrain
Revenge
Counter
TM/HM
Rock Slide
Will-o-Wisp
Protect
Substitute
Flash Cannon
Endure
Earthquake
Tutor
Earth Power
Low Kick
Worry Seed
ZhengTann:
FMD sends out
ZhengTann sends out and orders
FMD orders
I ref
Standard Rules
FMD:
Togekiss (Female)
Type: Fairy/Flying
Abilities: Hustle / Serene Grace / Super Luck
Nature: Timid (-Atk, +Speed, +10% Acc)
Stats:
HP: 100
Atk: 1-
Def: 3
SpA: 5
SpD: 4
Spe: 92+
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: Fully Evolved.
MC: 1
AC: Unlocked.
Attacks: 41
Level Up
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Magical Leaf
Fairy Wind
After You
Sky Attack
Extreme Speed
Aura Sphere
Air Slash
Egg
Morning Sun
Psycho Shift
Future Sight
Extrasensory
Nasty Plot
TM/HM
Dazzling Gleam
Flamethrower
Shadow Ball
Solar Beam
Thunder Wave
Aerial Ace
Reflect
Light Screen
Psyshock
Toxic
Endure
Incinerate
Tutor
Magic Coat
Water Pulse
Shock Wave
Trick
Heat Wave
Counter
Air Cutter
Heal Bell
Endeavor
Crucibelle (Female) "Crawlersout"
Type: Rock/Poison
Abilities: Regenerator / Mold Breaker / Liquid Ooze
Nature: Jolly (-SpAtk, +Speed, +17% Acc)
Stats:
HP: 110
Atk: 4
Def: 3
SpA: 2-
SpD: 3
Spe: 120+
Size Class: 3
Weight Class: 2
Base Rank Total: 21
Mega Crucibelle (Female) "Crawlersout"
Type: Rock/Poison
Abilities: Regenerator / Mold Breaker / Liquid Ooze / Magic Guard
Nature: Jolly (-SpAtk, +Speed, +20% Acc)
Stats:
HP: 110
Atk: 5
Def: 3
SpA: 2-
SpD: 5
Spe: 132+
Size Class: 3
Weight Class: 2
Base Rank Total: 24
MC: 0
AC: Unlocked.
Attacks: 35
Level Up
Head Smash
Astonish
Endure
Protect
Withdraw
Rock Throw
Toxic
Fake Tears
Confusion
Confuse Ray
Toxic Spikes
Smack Down
Reflect
Acid Armor
Gunk Shot
Rock Slide
Rock Blast
Explosion
Sludge
Egg
Coil
Defense Curl
Rollout
Wood Hammer
TM/HM
Substitute
Torment
Stone Edge
U-Turn
Payback
Tutor
Zen Headbutt
Iron Head
Low Kick
Wonder Room
Stealth Rock
Snatch
Block
Pyroak (Female)
Type: Fire/Grass
Abilities: Rock Head / Battle Armor / Chlorophyll
Nature: Brave (+Atk, -Speed, -10% Evasion)
Stats:
HP: 120
Atk: 4+
Def: 4
SpA: 3
SpD: 3
Spe: 52-
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: Fully Evolved.
MC: 0
AC: Unlocked.
Attacks: 31
Level Up
Sweet Scent
Bullet Seed
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Lava Plume
Double-Edge
Flame Burst
Synthesis
Flare Blitz
Wood Hammer
Leafage
Egg
Petal Blizzard
Blaze Kick
Grassy Terrain
Revenge
Counter
TM/HM
Rock Slide
Will-o-Wisp
Protect
Substitute
Flash Cannon
Endure
Earthquake
Tutor
Earth Power
Low Kick
Worry Seed
Camerupt - Elfman (M)
"Hey mon," is probably Elfman's QOTD, all day, everyday. His easy-going attitude is reflective of his species' nature - slowly pacing on with the simple pleasures of daily life. Or so it seems. Elfman is as stubborn as they come - in fact, he got into a tussle with Natsu just because they wanted to cross the same (outer) side of the ledge. It took Gray's help to wrestle him down (a fact all but Gray is unhappy about) but Zheng's capture brought him into the family. Being slow to anger doesn't mean Elfman is slow on the uptake, but it does mean that he's slow to cooldown after he gets really riled up.
Having a family to be with changes Elfman - he is becoming more and more a stolid guardian than a laid-back jock. Steadfast to the point of tactless, he will not give way if he feels that his family is threatened. He is especially protective of Mirajane, and will often go out of his way to help her in any way perceived possible.
Being able to mega-evolve is something Elfman cherish. For one thing, he actually can take life at a slower pace because of that. For another, he punched harder, meaning he can force his opponents to dance for him, per se, but eventually they'll have to duke it out like "real mons" if they want to win.
Nature: Quiet (+1 SpAtk, -15% Speed, -10% evasion)
Type:
Fire type: Fire STAB; immune to burn status.
Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Ability 1: Magma Armour
Type: Passive
Elfman has a strong, heated armor that makes it incapable of being frozen. His armor also reduces the Base Attack Power of all incoming attacks by one (1).
Ability 2: Solid Rock
Type: Passive
Elfman’s solid body and durable constitution causes the Base Attack Power of incoming super-effective attacks to be reduced by two (2).
Ability 3: Anger Point (DW Unlocked)
Type: Passive
When struck with a critical hit, Elfman becomes enraged and its Attack rises to maximum (Stage 6). However, his Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the Pokemon's natural Attack stage. Critical hits from self-targeting moves do not activate Anger Point.
Ability 4: Sheer Force (Mega-Evo)
At default, Elfman energizes all his attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). That way, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 4
Weight Class: 6
CRT: 19
Stats (Mega-Evo):
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (20/1.15)
Size Class: 4
Weight Class: 7
BRT: 23
EC: 6/6 Evolution at 6
MC: 0
AC: 5/5
Attacks:
After You
Amnesia
Ancient Power
Attract
Body Slam
Bulldoze
Captivate
Confide
Curse
Defense Curl
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Ember
Endure
Eruption
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Heat Wave
Hidden Power Grass
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Overheat
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Tomb
Rollout
Sandstorm
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn
"Hey mon," is probably Elfman's QOTD, all day, everyday. His easy-going attitude is reflective of his species' nature - slowly pacing on with the simple pleasures of daily life. Or so it seems. Elfman is as stubborn as they come - in fact, he got into a tussle with Natsu just because they wanted to cross the same (outer) side of the ledge. It took Gray's help to wrestle him down (a fact all but Gray is unhappy about) but Zheng's capture brought him into the family. Being slow to anger doesn't mean Elfman is slow on the uptake, but it does mean that he's slow to cooldown after he gets really riled up.
Having a family to be with changes Elfman - he is becoming more and more a stolid guardian than a laid-back jock. Steadfast to the point of tactless, he will not give way if he feels that his family is threatened. He is especially protective of Mirajane, and will often go out of his way to help her in any way perceived possible.
Being able to mega-evolve is something Elfman cherish. For one thing, he actually can take life at a slower pace because of that. For another, he punched harder, meaning he can force his opponents to dance for him, per se, but eventually they'll have to duke it out like "real mons" if they want to win.
Nature: Quiet (+1 SpAtk, -15% Speed, -10% evasion)
Type:
Fire type: Fire STAB; immune to burn status.
Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Ability 1: Magma Armour
Type: Passive
Elfman has a strong, heated armor that makes it incapable of being frozen. His armor also reduces the Base Attack Power of all incoming attacks by one (1).
Ability 2: Solid Rock
Type: Passive
Elfman’s solid body and durable constitution causes the Base Attack Power of incoming super-effective attacks to be reduced by two (2).
Ability 3: Anger Point (DW Unlocked)
Type: Passive
When struck with a critical hit, Elfman becomes enraged and its Attack rises to maximum (Stage 6). However, his Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the Pokemon's natural Attack stage. Critical hits from self-targeting moves do not activate Anger Point.
Ability 4: Sheer Force (Mega-Evo)
At default, Elfman energizes all his attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). That way, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 4
Weight Class: 6
CRT: 19
Stats (Mega-Evo):
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (20/1.15)
Size Class: 4
Weight Class: 7
BRT: 23
EC: 6/6 Evolution at 6
MC: 0
AC: 5/5
Attacks:
After You
Amnesia
Ancient Power
Attract
Body Slam
Bulldoze
Captivate
Confide
Curse
Defense Curl
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Ember
Endure
Eruption
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Heat Wave
Hidden Power Grass
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Overheat
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Tomb
Rollout
Sandstorm
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn
Cradily (F)
A forbidden right arm sealed by magic. Whosoever breaks the seal will know the power of the ancient weapon of destruction.
Nature: Quiet (+SpAtk, -15% Speed, -10% Evasion) - A golem's arm has no definite personality
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Grass type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Ability 1: Suction Cups
Type: Passive
Lileep has sticky suction cups that anchor down to prevent it from being moved by Roar or Whirlwind. It will hold its ground against Dragon Tail and Circle Throw and will not be forced out in a switch battle.
Ability 2: Storm Drain (unlocked)
Type: Passive
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (-10%)
Size Class: 3
Weight Class: 4
BRT: 19
EC: 6/6
MC: 1
AC: 5/5
Attacks (76/76):
Acid
Amnesia
Ancient Power
Astonish
Attract
Barrier
Bind
Block
Body Slam
Brine
Bulldoze
Bullet Seed
Captivate
Confide
Confuse Ray
Constrict
Curse
Double Team
Double-Edge
Earth Power
Earthquake
Endure
Energy Ball
Facade
Flash
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power Fighting
Hyper Beam
Infestation
Ingrain
Mega Drain
Mimic
Mirror Coat
Mud-Slap
Natural Gift
Pain Split
Protect
Psych Up
Recover
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seed Bomb
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Strength
String Shot
Substitute
Sunny Day
Swagger
Swallow
Swords Dance
Synthesis
Tickle
Toxic
Worry Seed
Wring Out
A forbidden right arm sealed by magic. Whosoever breaks the seal will know the power of the ancient weapon of destruction.
Nature: Quiet (+SpAtk, -15% Speed, -10% Evasion) - A golem's arm has no definite personality
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Grass type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Ability 1: Suction Cups
Type: Passive
Lileep has sticky suction cups that anchor down to prevent it from being moved by Roar or Whirlwind. It will hold its ground against Dragon Tail and Circle Throw and will not be forced out in a switch battle.
Ability 2: Storm Drain (unlocked)
Type: Passive
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (-10%)
Size Class: 3
Weight Class: 4
BRT: 19
EC: 6/6
MC: 1
AC: 5/5
Attacks (76/76):
Acid
Amnesia
Ancient Power
Astonish
Attract
Barrier
Bind
Block
Body Slam
Brine
Bulldoze
Bullet Seed
Captivate
Confide
Confuse Ray
Constrict
Curse
Double Team
Double-Edge
Earth Power
Earthquake
Endure
Energy Ball
Facade
Flash
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power Fighting
Hyper Beam
Infestation
Ingrain
Mega Drain
Mimic
Mirror Coat
Mud-Slap
Natural Gift
Pain Split
Protect
Psych Up
Recover
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seed Bomb
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Strength
String Shot
Substitute
Sunny Day
Swagger
Swallow
Swords Dance
Synthesis
Tickle
Toxic
Worry Seed
Wring Out
Leatherback - Carracosta(M)
Threat Category IV. When traveling on land, Leatherback uses its fore-knuckles to drag its body. Its hard, ridged carapace allows it to withstand great amounts of damage without falter. Leatherback excels at unexpectedly swift movements under the rain and in water, where its size lends to the deception of its true speed and maneuverability.
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type:
Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Ability 1: Solid Rock
Type: Passive
Leatherback's carapace is extremely solid and durable, reducing the Base Attack Power of incoming super-effective attacks by two (2).
Ability 2: Sturdy
Type: Passive
Furthermore, Leatherback's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3: Swift Swim (Unlocked)
Leatherback can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (-)
Size Class: 3
Weight Class: 4
BRT: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Ancient Power
Aqua Jet
Aqua Tail
Bide
Bite
Blizzard
Body Slam
Brine
Crunch
Dig
Dive
Earth Power
Earthquake
Flail
Focus Blast
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Iron Head
Iron Tail
Knock Off
Low Kick
Protect
Rain Dance
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rollout
Round
Sandstorm
Scald
Slam
Sleep Talk
Smack Down
Stone Edge
Superpower
Surf
Toxic
Water Gun
Waterfall
Whirlpool
Wide Guard
Withdraw
Zen Headbutt
Threat Category IV. When traveling on land, Leatherback uses its fore-knuckles to drag its body. Its hard, ridged carapace allows it to withstand great amounts of damage without falter. Leatherback excels at unexpectedly swift movements under the rain and in water, where its size lends to the deception of its true speed and maneuverability.
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type:
Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Ability 1: Solid Rock
Type: Passive
Leatherback's carapace is extremely solid and durable, reducing the Base Attack Power of incoming super-effective attacks by two (2).
Ability 2: Sturdy
Type: Passive
Furthermore, Leatherback's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3: Swift Swim (Unlocked)
Leatherback can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (-)
Size Class: 3
Weight Class: 4
BRT: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Ancient Power
Aqua Jet
Aqua Tail
Bide
Bite
Blizzard
Body Slam
Brine
Crunch
Dig
Dive
Earth Power
Earthquake
Flail
Focus Blast
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Iron Head
Iron Tail
Knock Off
Low Kick
Protect
Rain Dance
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rollout
Round
Sandstorm
Scald
Slam
Sleep Talk
Smack Down
Stone Edge
Superpower
Surf
Toxic
Water Gun
Waterfall
Whirlpool
Wide Guard
Withdraw
Zen Headbutt
FMD sends out
ZhengTann sends out and orders
FMD orders
I ref