Forest scramble! MK_Ultra vs Mylo Xyloto!

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A beginner battle... Makes me feel nostalgic...

Team Ultra:
MK Ultra said:

Gastly [Reverie] (F)
Nature: Bold (+Def, -Atk)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 2
Spe: 80
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 0/9
MC: 0

Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap). If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch

Perish Song
Will-O-Wisp
Disable

Toxic
Venoshock
Thunderbolt


Hippopotas [Dune] (M)
Nature: Adamant (+Atk, -Spa)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 32
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Command: (Ability: Sand Stream)

The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) or the Sand Veil, Sand Strength, or Sand Force abilities.
Sand Force (DW Locked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Moves (13):
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb

Slack Off
Revenge
Body Slam

Rock Slide
Protect
Substitute


Torchic [Barchetta] (M)
Nature: Quiet (+Spa, -Spe)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 39 (45/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (e.g. Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
Speed Boost (DW Locked): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Moves (13):
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin

Agility
Counter
Endure

Protect
Rock Slide
Fire Blast

Team Mylo:


Oshawott [Oshawott] (M)
Nature:Naive (+15% Speed, +9% Accuracy, -1 SpD)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious
Abilities:
Torrent:(Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor(DW):(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 52 (45*1.15) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC:
DC: 0/5

Attacks:
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge

Air Slash
Brine
Night Slash

Swords Dance
Ice Beam
Surf


Exeggcute

Exeggcute [Exeggcute] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW) :(Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC:
DC: 0/5

Attacks:
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Bullet Seed
Stun Spore
PoisonPowder
Sleep Powder
Confusion

Giga Drain
Leaf Storm
Synthesis

Sunny Day
Psychic
Hidden Power (Ice, 7)

arena said:
Forest clearing with many tall pine trees lining the arena, but no underwood to speak of. Clear skies in mid-afternoon, and the sun is fairly low.
rules said:
Beginner
2v2 singles
No DQ
Two uses of Recover/Rest and 5 chills
All Abilities
No Items
Switch=OK
Mylo sends out and equips.
MK sends out, equips, orders.
Mylo orders.
I ref and make errors, get called on those errors, correct errors.
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Gastly@EXP. Share
Toxic-Thunderbolt-Venoshock
If Night Slash, replace the next action with Disable [Night Slash] and push actions down.
 
The battle starts, and so far Oshawott's all-out attacking strategy has served him well, but Gastly now has the deck stacked in his favor! Who will prevail?


65 HP- 81%
Toxic Poison (2 DPA)
2/2/3/1/52


53 HP-80%
1/3/4/2/80​
A1
Gastly Toxic (6531 hit) -6 en
Oshawott Surf (hit 810 no crit) 14,5 dmg -6 en
Oshawott -1 HP
A2
Gastly Thunderbolt (hit 6461 no crit 4954 no effect) 21,75 dmg -7 en
Oshawott Night Slash(hit 5414 no crit) 8,25 dmg -5 en
Oshawott -1 HP
A3
Gastly Disable Night Slash -7 en
Oshawott Surf (hit 9154 no crit) 14,5 dmg -6 en
Oshawott -1 HP
 
Gastly lets loose a barrage of bolts and poisonous gases, knocking out Oshawott and making his attempt at boosting himself pointless.


KO- gassed%
Toxic Poison (2 DPA)
2/2/3/1/52



38 HP-60%
1/3/4/2/80​

A1
Gastly Thunderbolt (hit 5836 no crit 5183 no effect) 21,75 dmg -7 en
Oshawott Surf (hit 9857 no crit) 14,5 dmg -6 en
Oshawott -2 HP
A2
Gastly Venoshock (hit 7636 no crit) 20,5 dmg -6 en
Oshawott Swords Dance -7 en +2 Atk
Oshawott -2 HP
A3
Gastly Thunderbolt (hit 7937 no crit 3719 no effect) 21,75 dmg -7 en
Oshawott KO
 
Out comes Exeggcute, who psychically batters and puts to sleep Gastly, but gets poisoned in the process. Will his performance be a repeat of Oshawott's?

68 HP- 84%
Toxic Poison 1 DPA
1/3/3/2/40


3 HP-48%
Asleep- will wake up next action
1/3/4/2/80

A1
Gastly Toxic (7010 hit) -6 en
Exeggcute Psychic (hit 7188 no crit 8534 no effect) 17,25 dmg -5 en
Exeggcute -1 HP
A2
Gastly Venoshock(hit 2142 no crit) 19 dmg -6 en
Exegccute Sleep Powder (2776 hit 1358 light sleep)-6 en
Exeggcute -1 HP
A3
Gastly sleeps (counter 0)
Exeggcute Psychic (hit 4421 no crit 4812 no effect) 17,25 dmg -5 en
Exeggcute -1 HP
 
Exegccute finishes off Gastly with a Psychic, but the ghost manages to get a last attack in. Who will be MK's last mon?

49 HP- 78%
Toxic Poison 2 DPA
1/3/3/2/40


KO- dead again%
1/3/4/2/80
A1
Gastly Venoshock(hit 8097 no crit) 19 dmg -6 en
Exeggcute Psychic (hit 4746 no crit 649 effect) 17,25 dmg -5 en
Exegccute -2 HP
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
lgi torchic no item

Fire Blast-Fire Spin-Fire Blast
Protect if non-consecutive Sleep Powder or Stun Spore
 
Exeggcute manages to put Barchetta the Torchic to sleep, but poison is taking its toll on the eggs! Is this the final bout?


20 HP- 61
Toxic Poison 3 DPA
1/3/3/2/40


78 HP-86%
2/2/4/2/39

A1
Exeggcute Psychic(hit 5320 no crit 2920 no effect) 11,5 dmg -5 en
Torchic Fire Blast (3404 hit 7522 no crit 4042 no effect) 20,25 dmg -7 en
Exeggcute -3 HP
A2
Torchic Protect -7 en
Exeggcute Stun Spore blocked -6 en
Exeggcute -3 HP
A3
Exeggcute Sleep Powder (8146 hit 2739 light sleep) -6 en
Torchic asleep (counter=0, will wake up next action)
Exeggcute -3 HP
 
The two combatants exchange attacks for the last time, and when the smoke from Torchic's Fire Blast clears, his opponent has fainted, too battered and burned to go ahead.


KO- à la coque%
1/3/3/2/40


67 HP-79%
2/2/4/2/39

A1
Exeggcute Psychic(hit 7646 no crit 3353 no effect) 11,5 dmg -5 en
Torchic Fire Blast (1805 hit 9622 no crit 3972 no effect) 20,25 dmg -7 en

Both of you get 2 CC, Gastly, Torchic and Exeggcute 1 KOC, all the mons get their due.
 
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