Completed Forever Doubles! Lucarioisawesome vs. C$FP!

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#1
Looking for a 1v1.

2v2 FE+NFE doubles
(Training Match: Doesn't count towards W/L/T)
1 Day DQ Time
2 Recoveries/5 Chills per Pokemon
Arena: ASB Arena, feeling uncreative
I'll accept. Items on, all abilities.

lucarioisawesome said:

Beedrill[Sting] (Male)
Nature: Adamant(+1* atk,-1* SpAtk)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 5/5
MC: 9
DC: 0/5

Abilities:
Swarm:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

DW(unlocked):
Sniper:
Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Moves:
Poison Sting
String Shot
Bug bite
Harden
Furry attack
Focus Energy
Twineedle
Rage
Pursuit
Toxic Spikes
Agillity
Poison Jab
Endeavor

Sword Dance
X-sciccers

total moves: 15


Litwick( Inferno) (M)
Nature: Modest (+1* SpAtk -1* def)

Type:
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Flame Body: (Innate)
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag (DW) : (Innate)
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison

Endure
Heat Wave
Clear Smog

Solarbeam
Sunny Day
Psychic

Total: 16 moves.
C$FP said:

Piplup [Piplup] (Male)
Nature: Modest (+ to Attack; - from Special Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2 (DW): Defiant
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Brine
Hydro Pump

Agility
Icy Wind
Yawn

Ice Beam
Scald
Surf
Double Team
Protect
Rain Dance

Moves: 19

Aggron [Heavy Head] (Male)
Nature: Careful (+ to Special Defense, - from Special Attack)
Type: Rock/Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 2: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 3: Heavy Metal (DW) [unlocked]
Type:Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (360kg)
Base Rank Total: 20

EC: 9/9
MC:
1
DC:
5/5

Attacks:

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Tail
Metal Burst
Heavy Slam
Double-Edge

Curse
Head Smash
Iron Head
Counter

Earthquake
Shadow Claw
Rock Slide
Giga Impact
Smack Down
Brick Break

Moves: 22
 
#2
"Well, quite the match-up we have here... Aggron will take a Macho Brace, Piplup will take a Life Orb."

Aggron: Hone Claws, Rock Slide, Rock Slide

Piplup: Hydro Pump (Litwick), Scald (Beedrill), Hydro Pump (Beedrill)
 
#4
Turn 1:
Beedrill used swords dance!
Beedrill's attack rose!
-7 energy

Aggron used hone claws!
Aggron's attack and accuracy rose!
-6 energy

Piplup used hydro pump!
hit = 7423/10000 = hit
crit = 9257/10000 = no
(12+3+6-3)*1.5 = 27 damage!
-7 energy

Litwick used minimize!
+1 evasion!
-9 energy


Turn 2:

Beedrill used poison Jab + poison Jab combo!
poison = 3101/10000 = POISONED PIPLUP!
crit = 6911/10000 = no
(18+3+6-3) +3.5 = 28 damage (rounded up)!
-28 energy

Aggron used rock slide!
hit = 5619/10000|6364/10000 = hit
flinch = (1890/10000) = FLINCH

crit = (4819/10000)(7458/10000) = no
(6+3+6-3)*1.5 +1.75= 20 damage to both beedrill and Litwick!
-5 energy

Piplup used scald!
burn = 3834/10000 = no
crit = 5018/10000 = no
(8+3+6-3) = 17 damage!
-5 energy
-1 damage

Litwick flinched!


Turn 3:

Beedrill relaxed!

Aggron used rock slide!
hit = 3830/10000 3138/10000= hit
flinch = (720/10000) = FLINCH
crit = (6144/10000)(5636/10000) = no
(6+3+6-3)*1.5 +1.75= 20 damage to both beedrill and Litwick!
-9 energy

Piplup used hydro pump!
hit = 3431/10000 = hit
crit = 2118/10000 = no
(12+3+6-3) = 18 damage!
-7 energy
-1 damage

Litwick flinched!



lucarioisawesome said:

Beedrill[Sting] (Male)
Nature: Adamant(+1* atk,-1* SpAtk)

Stats:
HP: 25
Atk: Rank 4 (+) (+1 temporarily)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Energy: 65


Litwick( Inferno) (M)
Nature: Modest (+1* SpAtk -1* def)

Type:
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 23
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Energy: 91
C$FP said:

Piplup [Piplup] (Male)
Nature: Modest (+ to Attack; - from Special Attack)
Stats:

HP: 60
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 40
Energy: 81
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Moves: 19

Aggron [Heavy Head] (Male)
Nature: Careful (+ to Special Defense, - from Special Attack)
Type: Rock/Steel

Stats:

HP: 100
Atk: Rank 4
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (360kg)
Base Rank Total: 20
Energy: 80
 
#9
Beedrill used Endeavor!
(100-25)/1.75 = 43 damage to Aggron!
-30 energy

Aggron used Head Smash!
hit = 707/10000 = MISS
-10 energy

Piplup used brine!
crit = 4608/10000 = no
(13+3+6-3)*1.5 =29 damage (rounded up)!
-7 energy
Litwick fainted!
-2 damage

Turn 2:
Beedrill used Endeavor!
(100-62)/1.75 = 22 damage to Piplup!
-18 energy

Aggron used rock slide!
crit = 419/10000 = CRIT
(8+3+6-3)*1.5 = 21 damage!
-5 energy

Piplup used brine!
crit = 2614/10000 = no
(13+3+6-3) = 19 damage!
Beedrill fainted!

C$PF wins!
 
#11
I get 5 UC

Beedrill gets 2 MC and 1 DC
Litwick gets 1 EC, 2 MC, and 1 DC
Piplup gets 1 EC, 2 MC, 1 DC, and 2 KOC
Aggron gets 2 MC

C$FP gets 2 TC
lucarioisawesome gets 2 TC
 
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