Monotype Forretress (Bug)

Havens

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[OVERVIEW]

Bug
========

Forretress is one of the few viable forms of entry hazard control for Bug teams. Its Steel typing and physical bulk benefit Bug teams greatly, as it is able to switch into powerful Rock-types such as Terrakion and Tyranitar. Not only is Forretress one of the best hazard removers for Bug teams, but it is also among its best hazard setters. Its access to Stealth Rock, Spikes, and Toxic Spikes make Forretress mendable for matchups that Bug teams may struggle with, such as Dragon, Fairy, and Water. Thanks to its low Speed, Forretress can utilize Volt Switch to bring in teammates such as Mega Pinsir and Scizor with relative safety. However, Forretress's typing, while good defensively, compounds its weakness to Fire-type moves. While Forretress is great as a utility option, the lack of offensive presence can allow itself to become setup bait for sweepers such as Kommo-o and Porygon-Z and leave it shut down by Taunt users such as Gliscor and Mew. While its physical bulk is very high, Forretress's special bulk is very poor and leaves it susceptible to many special attackers such as Porygon2 and Suicune. Forretress faces competition with Armaldo as a spinner, which has better utility through Knock Off and is able to threaten Flying-types such as Mega Charizard Y and Zapdos with its Rock-type attacks. Armaldo also has the advantage of providing a Fire-type neutrality on top of a Flying-type neutrality.

[SET]
name: Utility
move 1: Rapid Spin
move 2: Stealth Rock
move 3: Volt Switch
move 4: Gyro Ball / Spikes
item: Leftovers
ability: Sturdy
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Rapid Spin allows Forretress to remove entry hazards from its side of the field, which is especially important because Bug teams don't have a reliable Defog user to utilize. Stealth Rock is used to support teammates such as Mega Scizor and Heracross, as it assists in breaking down foes. Volt Switch allows Forretress to pivot out against foes that block its hazards or wall it completely, such as Mega Sableye and Toxapex. Gyro Ball is used as a means of damaging faster foes such as Tapu Bulu and Terrakion. It's especially useful against Fairy teams, as it's able to OHKO Mega Diancie, which would otherwise block Forretress's hazards. Spikes can be used to stack damage against grounded foes upon entry, which helps teammates such as Volcarona and Mega Pinsir break down teams more reliably.

Set Details
========

Maximum HP and Defense investment paired with a Relaxed nature makes Forretress as physically bulky as possible. Additionally, a Relaxed nature enables Forretress to guarantee as slow of a Volt Switch as possible to safely bring in a teammate. It also amplifies Gyro Ball's damage output. Sturdy allows Forretress to take hits from full HP such as Fire-type moves, which ensures Forretress will be able to set up at least one hazard most of the time. Leftovers provide passive recovery for Forretress, as its solid physical bulk is useful for taking on foes such as Tapu Bulu and Terrakion.

Usage Tips
========

Forretress can be used as lead to scout the foe's options thanks to Sturdy. However, against major threats to Bug teams such as Mega Pinsir and Terrakion, it should be conserved as much as possible in order to reliably check them. Bring in Forretress against powerful physical attackers such as Mega Aerodactyl and Terrakion that otherwise threaten its teammates. It's ideal to remove entry hazard setters from the opponent's side of the field first, as continually removing hazards with Forretress causes Bug teams to lose momentum and creates setup opportunities for the opponent. Additionally, when the opponent's hazard setters are removed, it opens up opportunities for Forretress to set its own hazards. Utilize Volt Switch often to gain momentum and prevent getting set up on by foes such as Keldeo and Mega Latias. Forretress should also utilize its slow Volt Switch to pivot out of unfavorable matchups and into teammates that can take care of them better. It should also use Gyro Ball to catch faster targets such as Tapu Koko and Terrakion as they switch in, as foes like these heavily threaten Bug teams with their offensive prowess.


Team Options
========

Forretress's Bug-type teammates appreciate its ability to spin away entry hazards, especially Stealth Rock, which many of them are weak to. Setup sweepers such as Mega Pinsir and Volcarona must be healthy in order to break down bulky foes such as Toxapex and Celesteela much more effectively. Choice Scarf Heracross checks Steel-types that Forretress can't touch, such as Heatran and Magnezone. It can also Pursuit trap Victini, an incredible threat to Forretress. Alternatively, Buzzwole can be used as a Choice Scarf user, as its great base Attack and solid movepool make it better equipped to handle bad matchups such as Dragon and Flying. Choice Band Scizor and Mega Scizor check Fairy- and Rock-types such as Mega Diancie and Tyranitar much better and can allow Forretress to forego Gyro Ball and use Spikes instead. Additionally, Choice Band Scizor can Pursuit trap Choice Band Victini, which is a terrifying threat to Forretress. Galvantula acts as a check to Flying-types such as Celesteela and Mega Charizard Y thanks to its Compound Eyes-boosted Thunder and appreciates Forretress's ability to remove hazards for it and help it preserve its Focus Sash. Araquanid acts as an amazing check to Fire-types such as Heatran, Alolan Marowak, and Volcarona by virtue of its typing and unique ability, Water Bubble.


[STRATEGY COMMENTS]
Other Options
=============

Bug
--------
Toxic Spikes can be utilized in Forretress's last moveslot to chip away at bulkier foes as they switch in, such as Chansey, Suicune, and Hippowdon. A set running a Custap Berry and Explosion can be utilized to make Forretress act as a lead, as it would be able to set hazards and heavily damage the foe. Dual screens can be utilized on Forretress in order to provide teammates such as Mega Pinsir and Volcarona with better setup opportunities.


Checks and Counters
===================

Bug
--------

**Mega Sableye**: Mega Sableye is the best counter to Forretress, as its Magic Bounce prevents Forretress from setting hazards, while its additional Ghost typing prevents Forretress from removing them.

**Fire-type Moves**: Fire-types such as Heatran and Volcarona, as well as foes that carry Fire-type coverage such as Kommo-o and Magnezone, can capitalize on Forretress's 4x weakness to Fire.

**Taunt**: Taunt users such as Gliscor and Mew prevent Forretress from setting entry hazards and force it to switch out as a result.

**Ghost-types**: Ghost-types such as Jellicent and Decidueye prevent Forretress from removing hazards through Rapid Spin, shortening the longevity of Bug teams.

**Special Attackers**: Forretress's terrible special bulk leaves it susceptible to many special attackers such as Hydreigon, Suicune, and Tapu Koko.

**Setup Sweepers**: Setup sweepers such as Keldeo and Kommo-o can take advantage of Forretress's passivity.

[CREDITS]
- Written by: [[Havens, 391540]]
- Bug analysis by: [[Havens, 391540]
- Quality checked by: [[Decem, 362454], [maroon, 305839], [Moosical, 215618]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Fireflame479, 231476]]
 
Last edited:

mushamu

God jihyo
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[OVERVIEW]

Bug
========

*Forretress is one of the few viable forms of hazard control for Bug teams, and is Bug's best defensive spinner by virtue of its typing.
- calling it bugs best defensive spinners kinda odd when armaldos better, probably should rephrase this

*Forretress's Steel typing and physical bulk benefits Bug teams greatly, as it is able to switch into powerful Rock-types such as Terrakion and Tyranitar.
*Not only is Forretress one of the best hazard removers for Bug teams, but is also among its best hazard setters. Its access to Stealth Rock, Spikes, and Toxic Spikes make Forretress mendable for matchups that Bug teams may struggle with, such as Dragon and Water.
* slow volt switch bringing in bug's offensive pokemon safetly
*Forretress is great as a utility option, but the lack of an offensive presence can allow itself to become setup bait for setup sweepers such as Kommo-o and PorygonZ.
e; * its steel typing amplifying its weakness to fire
*While it's physical bulk is very high, Forretress's special bulk is very poor, and leaves it susceptible to many special attackers such as Porygon2 and Suicune.
*Forretress faces competition with Armaldo as a spinner, as Armaldo has better utility through Knock Off while also being able to threaten Flying types such as Mega Charizard Y and Mantine with its Rock-type attacks.
- mention armaldos fire neutrality

[SET]
name: Utility
move 1: Rapid Spin
move 2: Stealth Rock
move 3: Volt Switch
move 4: Gyro Ball / Spikes
item: Leftovers / Mental Herb
ability: Sturdy
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

*Rapid Spin allows Forretress to remove entry hazards from its side of the field, which is especially important as Bug teams don't have a reliable Defog user to utilize.
*Stealth Rock is used to support teammates such as Mega Scizor and Heracross, as it assists in breaking down foes easier.
*Volt Switch allows Forretress to pivot out against foes that block its hazards or wall it completely, such as Mega Sableye and Toxapex.
*Gyro Ball is used as a means of damaging certain foes before being KOed faster Pokemon such as x, x, and x. It's especially useful against Fairy teams as it's able to OHKO Mega Diancie, which would otherwise block Forretress's hazards.
- probably could use Tapu Bulu and Terrakion as examples of what Gyro Ball hits since you mention checking them a lot later on.

*Spikes can used to amplify damage against grounded foes upon entry, which helps teammates such as Volcarona and Mega Pinsir break down teams more reliably.

Set Details
========

*Maximum HP invesment and Maximum Defense investment when paired with a Relaxed nature make Forretress as physically bulky as possible.
*Additionally, Forretress having a Relaxed nature enables Forretress to guarantee as slow of a Volt Switch as possible to safely bring in a teammate. It also amplifies Gyro Ball's damage output.
*Its ability in Sturdy allows Forretress to live hits from full HP that would other wise KO it, such as Fire-type moves. This is useful as Forretress will be able to set up at least one hazard most of the time.
*Leftovers provide passive recovery for Forretress, as it's solid physical bulk is useful for taking on foes such as Tapu Bulu and Terrakion.
*A Mental Herb can be utilized over Leftovers as a means of setting up hazards against anti-leads such as Aerodactyl and Mew.

Usage Tips
========

*Forretress can be used as lead to scout the foes options thanks to Sturdy, but shouldn't be weakened to the point where it can't remove hazards anymore.
*Bring in Forretress against powerful physical attackers such as Terrakion and Mega Aerodactyl that otherwise threaten its teammates.
*Try to remove hazard setters from the opponents side of the field first before utilizing Forretress for hazards, as being forced to spin hazards away loses momentum.
*Utilize Volt Switch often to gain momentum and to prevent getting set up on by foes such as Keldeo and Mega Latias.
*Forretress should also utilize its slow Volt Switch to pivot out of unfavorable matchups and into teammates that can counteract them better.

Team Options
========

*Bug teams appreciate Forretress's ability to spin away hazards, especially Stealth Rock which many of them are weak to.
*Setup sweepers such as Mega Pinsir and Volcarona must be healthy in order to break down bulky foes such as Toxapex and Celesteela much more safely.
*Choice Scarf Heracross better checks Steel-types that Forretress can't touch, such as Heatran and Magnezone. It can also Pursuit trap Victini, an incredibly threat to Forretress.
*Choice Band Scizor and Mega Scizor check Fairy and Rock-types such as Mega Diancie and Tyranitar much better, and can allow Forretress to forego Gyro Ball and use Spikes instead. Additionally, Choice Band Scizor can also Pursuit trap Choice Band Victini which is a terrifying threat to Forretress.
*Galvantula acts as a check to Flying-types such as Celesteela and Mega Charizard Y thanks to its Compoundeyes boosted Thunder. It also acts as a lead with it's Focus Sash and Sticky Web combination.
- I don't get what the last part has to do with forretress, maybe say something about forretress's rapid spin preserving its focus sash in return?
*Araquanid acts as an amazing Fire-type check that can also trap and remove bulkier foes such as Chansey, Mantine, and Mega Venusaur. It can also be an alternative Sticky Web setter.
- focus on how araquanid can switch into fire for forretress and name some pokemon / attacks it can switch into. don't think talking about trapping / webs is the way to go since trapper araquanids kinda niche and webs don't do anything for it

[STRATEGY COMMENTS]
Other Options
=============

Bug
--------
*Toxic Spikes can be utilized in Forretress's last moveslot to chip away at bulkier foes upon switchin, such as Chansey, Suicune, and Hippowdon.
*A set consisting of a Custap Berry and Explosion can be utilized to make Forretress to act as a lead, as it would be able to set hazards then explode on the foe.


Checks and Counters
===================

Bug
--------

**Mega Sableye**: Mega Sableye is the best counter to Forretress’s functions, as its Magic Bounce prevents Forretress from setting hazards while its additional Ghost typing prevents it from removing them.

**Fire-type moves**: Fire-types such as Heatran and Volcarona, as well as those that carry Fire-type coverage such as Kommo-o and Magnezone
can capitalize on Forretress's 4x weakness to Fire-type moves.

**Anti-leads**: Taunt users such as Mew and Magic Bounce users such as Mega Sableye prevent Forretress from setting entry hazards, and is forced to switch out as a result.
- rename this to taunt and take out mega sableye since its your first bullet

**Ghost-types**: Ghost-types such as Jellicent and prevent Forretress from removing hazards through Rapid Spin, and therefore shortens the longevity of Bug teams.

**Special Attackers**: Forretress's terrible special bulk leaves it susceptible to many special attackers such as Hydreigon, Suicune and Tapu Koko.

[CREDITS]
- Written by: [[Havens, 391540]]
- Bug analysis by: [[Havens, 391540]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <username2>]]
QC 1/3
 
Last edited:

Havens

WGI World Champion
is a Tiering Contributoris a Contributor to Smogonis a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnus
Implemented? You have some text listed in Black lettering, so it was hard to tell if you wanted me to remove it or not. Regardless, I implemented the check to the best of my ability. Next one please.
 

maroon

free palestine
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RMT & Mono Leader
add/comment
remove
[OVERVIEW]

Bug
========

*Forretress is one of the few viable forms of hazard control for Bug teams.
*Forretress's Steel typing and physical bulk benefits Bug teams greatly, as it is able to switch into powerful Rock-types such as Terrakion and Tyranitar.
*Not only is Forretress one of the best hazard removers for Bug teams but is also among its best hazard setters. Its access to Stealth Rock, Spikes, and Toxic Spikes make Forretress mendable for matchups that Bug teams may struggle with, such as Dragon, Fairy, and Water.
- if you are gonna mention tspikes add fairy mu

*Thank's to its slow speed, Forretress utilize Volt Switch to bring in teammates such as Mega Pinsir and Scizor with relative safety.
*Forretress's typing, while good defensively, compounds its weakness to Fire-type moves.
*Forretress is great as a utility option, but the lack of an offensive presence can allow itself to become setup bait for setup sweepers such as Kommo-o and PorygonZ.
- also talk about how taunt just shuts it down

*While it's physical bulk is very high, Forretress's special bulk is very poor, and leaves it susceptible to many special attackers such as Porygon2 and Suicune.
*Forretress faces competition with Armaldo as a spinner, as Armaldo has better utility through Knock Off while also being able to threaten Flying-types such as Mega Charizard Y and Mantine with its Rock-type attacks. Armaldo also has the advantage of being Fire-type neutrality on top of being Flying-type neutrality.
- would mention zapdos as flying types armaldo can beat, imo harder to break for bug than mantine

[SET]
name: Utility
move 1: Rapid Spin
move 2: Stealth Rock
move 3: Volt Switch
move 4: Gyro Ball / Spikes
item: Leftovers
ability: Sturdy
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

*Rapid Spin allows Forretress to remove entry hazards from its side of the field, which is especially important as Bug teams don't have a reliable Defog user to utilize.
*Stealth Rock is used to support teammates such as Mega Scizor and Heracross, as it assists in breaking down foes easier.
*Volt Switch allows Forretress to pivot out against foes that block its hazards or wall it completely, such as Mega Sableye and Toxapex.
*Gyro Ball is used as a means of damaging faster foes such as Tapu Bulu and Terrakion. It's especially useful against Fairy teams as it's able to OHKO Mega Diancie, which would otherwise block Forretress's hazards.
*Spikes can be used to amplify stack damage against grounded foes upon entry, which helps teammates such as Volcarona and Mega Pinsir break down teams more reliably.
- amplify is the wrong word here, its sounds like a multiplier of damage

Set Details
========

*Maximum HP invesment and Maximum Defense investment when paired with a Relaxed nature make Forretress as physically bulky as possible.
*Additionally, Forretress having a Relaxed nature enables Forretress to guarantee as slow of a Volt Switch as possible to safely bring in a teammate. It also amplifies Gyro Ball's damage output.
*Its ability in Sturdy allows Forretress to live hits from full HP that would otherwise KO it, such as Fire-type moves. This is useful as Forretress will be able to set up at least one hazard most of the time.
*Leftovers provide passive recovery for Forretress, as it's solid physical bulk is useful for taking on foes such as Tapu Bulu and Terrakion.

Usage Tips
========

*Forretress can be used as a lead to scout the foes options thanks to Sturdy, but shouldn't be weakened to the point where it can't remove hazards anymore.
*Bring in Forretress against powerful physical attackers such as Terrakion and Mega Aerodactyl that otherwise threaten its teammates.
*Try to remove hazard setters from the opponents side of the field first before utilizing Forretress for hazards, as being forced to spin hazards away loses momentum.
- make this more clear. break it up into 2 parts, taking about removing hazards (more important), then setting them

*Utilize Volt Switch often to gain momentum and to prevent getting set up on by foes such as Keldeo and Mega Latias.
*Forretress should also utilize its slow Volt Switch to pivot out of unfavorable matchups and into teammates that can counteract them better.

* talk about appropriate times to gyro ball

Team Options
========

*Bug teams appreciate Forretress's ability to spin away hazards, especially Stealth Rock which many of them are weak to.
*Setup sweepers such as Mega Pinsir and Volcarona must be healthy in order to break down bulky foes such as Toxapex and Celesteela much more safely effectively.
*Choice Scarf Heracross better checks Steel-types that Forretress can't touch, such as Heatran and Magnezone. It can also Pursuit trap Victini, an incredible threat to Forretress.
- would also talk about using buzzwole for improve flying/dragon mu

*Choice Band Scizor and Mega Scizor check Fairy and Rock-types such as Mega Diancie and Tyranitar much better, and can allow Forretress to forego Gyro Ball and use Spikes instead. Additionally, Choice Band Scizor can also Pursuit trap Choice Band Victini which is a terrifying threat to Forretress.
*Galvantula acts as a check to Flying-types such as Celesteela and Mega Charizard Y thanks to its Compoundeyes boosted Thunder, and appreciates Forretress's ability to remove hazards for it, as it would preserve its Focus Sash.
*Araquanid acts as an amazing check to Fire-types such as Heatran, Alolan Marowak, and Volcarona by virtue of its typing and unique ability, Water Bubble.


[STRATEGY COMMENTS]
Other Options
=============

Bug
--------
*Toxic Spikes can be utilized in Forretress's last moveslot to chip away at bulkier foes upon switchin, such as Chansey, Suicune, and Hippowdon.
*A set consisting of a Custap Berry and Explosion can be utilized to make Forretress to act as a lead, as it would be able to set hazards then explode on the foe.
- actually not to sure how much i like suiciding your hazard control

*Dual Screens can be utilized on Forretress in order to allow its teammates such as Mega Pinsir and Volcarona with better setup opportunities.


Checks and Counters
===================

Bug
--------

**Mega Sableye**: Mega Sableye is the best counter to Forretress’s functions, as its Magic Bounce prevents Forretress from setting hazards while its additional Ghost typing prevents it from removing them.

**Fire-type moves**: Fire-types such as Heatran and Volcarona, as well as those that carry Fire-type coverage such as Kommo-o and Magnezone
can capitalize on Forretress's 4x weakness to Fire-type moves.

**Taunt**: Taunt users such as Mew prevent Forretress from setting entry hazards, and is forced to switch out as a result.
- would add gliscor since it also prevents volt switch and can defog away exisiting hazards

**Ghost-types**: Ghost-types such as Jellicent and prevent Forretress from removing hazards through Rapid Spin, and therefore shortens the longevity of Bug teams.

**Special Attackers**: Forretress's terrible special bulk leaves it susceptible to many special attackers such as Hydreigon, Suicune and Tapu Koko.

[CREDITS]
- Written by: [[Havens, 391540]]
- Bug analysis by: [[Havens, 391540]
- Quality checked by: [[Decem, 362454], [maroon, 305839], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <username2>]]
QC 2/3
 

Moosical

big yikes
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Usage Tips
"Forretress can be used as lead to scout the foes options thanks to Sturdy, but shouldn't be weakened to the point where it can't remove hazards anymore."
This statement is kind of contradictory. You're saying you can scout thanks to Sturdy, but also say don't let it get weakened (which means don't let sturdy activate...?). These are two different scenarios, I would state some match ups that you would use each tip as they're both relevant depending on what type/team you're vs.
Also talk about using volt switch to take advantage of setup opportunities with one of the megas or volc.

I'm thinking about setup sweepers for C&C as well since Forretress is mostly passive enough to be threatened by them. But, up to you.

QC 3/3
 
Last edited:

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Bug
========

Forretress is one of the few viable forms of entry hazard control for Bug teams. Its Steel typing and physical bulk benefits benefit Bug teams greatly, as it is able to switch into powerful Rock-types such as Terrakion and Tyranitar. Not only is Forretress one of the best hazard removers for Bug teams, but is also among its best hazard setters. Its access to Stealth Rock, Spikes, and Toxic Spikes make Forretress mendable (weird word choice, not sure what it should be though) for matchups that Bug teams may struggle with, such as Dragon, Fairy, and Water. Thank's Thanks to its slow low Speed, Forretress cn utilize Volt Switch to bring in teammates such as Mega Pinsir and Scizor with relative safety. However, Forretress's typing, while good defensively, compounds its weakness to Fire-type moves. While Forretress is great as a utility option, but the lack of an offensive presence can allow itself to become setup bait for setup sweepers such as Kommo-o and PorygonZ (RC) and can also be leave it shut down by Taunt users such as Gliscor and Mew. While it's its physical bulk is very high, Forretress's special bulk is very poor (RC) and leaves it susceptible to many special attackers such as Porygon2 and Suicune. Forretress faces competition with Armaldo as a spinner, as Armaldo which has better utility through Knock Off while also being and is able to threaten Flying-types such as Mega Charizard Y and Zapdos with its Rock-type attacks. Armaldo also have the advantage of being providing a Fire-type neutrality on top of being a Flying-type neutrality.

[SET]
name: Utility
move 1: Rapid Spin
move 2: Stealth Rock
move 3: Volt Switch
move 4: Gyro Ball / Spikes
item: Leftovers
ability: Sturdy
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Rapid Spin allows Forretress to remove entry hazards from its side of the field, which is especially important as because Bug teams don't have a reliable Defog user to utilize. Stealth Rock is used to support teammates such as Mega Scizor and Heracross, as it assists in breaking down foes easier. Volt Switch allows Forretress to pivot out against foes that block its hazards or wall it completely, such as Mega Sableye and Toxapex. Gyro Ball is used as a means of damaging faster foes such as Tapu Bulu and Terrakion. It's especially useful against Fairy teams, (AC) as it's able to OHKO Mega Diancie, which would otherwise block Forretress's hazards. Spikes can used to stack damage against grounded foes upon entry, which helps teammates such as Volcarona and Mega Pinsir break down teams more reliably.

Set Details
========

Maximum HP invesment and Maximum Defense investment when paired with a Relaxed nature make makes Forretress as physically bulky as possible. Additionally, Forretress having a Relaxed nature enables Forretress to guarantee as slow of a Volt Switch as possible to safely bring in a teammate. It also amplifies Gyro Ball's damage output. Its ability in Sturdy allows Forretress to live take hits from full HP that would other wise KO it, such as Fire-type moves, (comma) This is useful as which ensures Forretress will be able to set up at least one hazard most of the time. Leftovers provide passive recovery for Forretress, as it's its solid physical bulk is useful for taking on foes such as Tapu Bulu and Terrakion.

Usage Tips
========

Forretress can be used as lead to scout the foes foe's options thanks to Sturdy. However, (AC) against major foes threats to Bug teams such as Mega Pinsir and Terrakion, it should be conserved as much as possible in order to reliably check them. Bring in Forretress against powerful physical attackers such as Mega Aerodactyl and Terrakion that otherwise threaten its teammates. It's ideal to remove entry hazard setters from the opponent's side of the field first, as continuously removing hazards with Forretress causes Bug teams to lose momentum and creates setup opportunities for the opponent. Additionally, when the opponent's hazard setters are removed, it opens up opportunities for Forretress to set its own hazards. Utilize Volt Switch often to gain momentum and to prevent getting set up on by foes such as Keldeo and Mega Latias. Forretress should also utilize its slow Volt Switch to pivot out of unfavorable matchups and into teammates that can counteract take care of them better. It should also use Gyro Ball to catch faster opponents targets such as Tapu Koko and Terrakion upon switching as they switch in, as foes like these heavily threaten Bug teams with their offensive prowess.


Team Options
========

Forretress's Bug-type teammates (making "them" in p2 refer to pokemon not teams) appreciate Forretress's its ability to spin away entry hazards, especially Stealth Rock, (AC) which many of them are weak to. Setup sweepers such as Mega Pinsir and Volcarona must be healthy in order to break down bulky foes such as Toxapex and Celesteela much more effectively. Choice Scarf Heracross better (better than what?) checks Steel-types that Forretress can't touch, such as Heatran and Magnezone. It can also Pursuit trap Victini, an incredibly incredible threat to Forretress. Alternatively, Buzzwole can be used as a Choice Scarf user, as its improved great base Attack and solid movepool makes make it better equipped to handle bad matchups such as Dragon and Flying. Choice Band Scizor and Mega Scizor check Fairy- (AH) and Rock-types such as Mega Diancie and Tyranitar much better (RC) and can allow Forretress to forego Gyro Ball and use Spikes instead. Additionally, Choice Band Scizor can also Pursuit trap Choice Band Victini, (AC) which is a terrifying threat to Forretress. Galvantula acts as a check to Flying-types such as Celesteela and Mega Charizard Y thanks to its Compoundeyes-boosted (AH) Thunder (RC) and appreciates Forretress's ability to remove hazards for it, as it would and help it preserve its Focus Sash. Araquanid acts as an amazing check to Fire-types such as Heatran, Alolan Marowak, and Volcarona by virtue of its typing and unique ability, Water Bubble.


[STRATEGY COMMENTS]
Other Options
=============

Bug
--------
Toxic Spikes can be utilized in Forretress's last moveslot to chip away at bulkier foes upon switchin as they switch in, such as Chansey, Suicune, and Hippowdon. A set consisting of a running Custap Berry and Explosion can be utilized to make Forretress to act as a lead, as it would be able to set hazards then explode on and heavily damage the foe. Dual screens can be utilized on Forretress in order to allow its provide teammates such as Mega Pinsir and Volcarona with better setup opportunites.


Checks and Counters
===================

Bug
--------

**Mega Sableye**: Mega Sableye is the best counters to Forretress’s functions, as its Magic Bounce prevents Forretress from setting hazards, (AC) while its additional Ghost typing prevents it from removing them.

**Fire-type moves**: Fire-types such as Heatran and Volcarona, as well as those foes that carry Fire-type coverage such as Kommo-o and Magnezone, (AC) can capitalize on Forretress's 4x weakness to Fire-type moves.

**Taunt**: Taunt users such as Gliscor and Mew prevent Forretress from setting entry hazards (RC) and is forced force it to switch out as a result.

**Ghost-types**: Ghost-types such as Jellicent and prevent Forretress from removing hazards through Rapid Spin, and therefore shortens shortening the longevity of Bug teams.

**Special Attackers**: Forretress's terrible special bulk leaves it susceptible to many special attackers such as Hydreigon, Suicune, (AC) and Tapu Koko.

**Setup Sweepers**: Setup sweepers such as Keldeo and Kommo-o can take advantage of how passive Forretress is often threatened by them Forretress's passivity.

[CREDITS]
- Written by: [[Havens, 391540]]
- Bug analysis by: [[Havens, 391540]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <username2>]]
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Be sure to add all of the credits before this is finished!

Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Bug
========

Forretress is one of the few viable forms of entry hazard control for Bug teams. Its Steel typing and physical bulk benefit Bug teams greatly, as it is able to switch into powerful Rock-types such as Terrakion and Tyranitar. Not only is Forretress one of the best hazard removers for Bug teams, but it is also among its best hazard setters. Its access to Stealth Rock, Spikes, and Toxic Spikes make Forretress mendable for matchups that Bug teams may struggle with, such as Dragon, Fairy, and Water. Thanks to its low Speed, Forretress can utilize Volt Switch to bring in teammates such as Mega Pinsir and Scizor with relative safety. However, Forretress's typing, while good defensively, compounds its weakness to Fire-type moves. While Forretress is great as a utility option, the lack of an offensive presence can allow itself to become setup bait for sweepers such as Kommo-o and Porygon-(AH)Z and can leave it shut down by Taunt users such as Gliscor and Mew. While its physical bulk is very high, Forretress's special bulk is very poor and leaves it susceptible to many special attackers such as Porygon2 and Suicune. Forretress faces competition with Armaldo as a spinner, which has better utility through Knock Off and is able to threaten Flying-types such as Mega Charizard Y and Zapdos with its Rock-type attacks. Armaldo also have has the advantage of providing a Fire-type neutrality on top of a Flying-type neutrality.

[SET]
name: Utility
move 1: Rapid Spin
move 2: Stealth Rock
move 3: Volt Switch
move 4: Gyro Ball / Spikes
item: Leftovers
ability: Sturdy
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Rapid Spin allows Forretress to remove entry hazards from its side of the field, which is especially important because Bug teams don't have a reliable Defog user to utilize. Stealth Rock is used to support teammates such as Mega Scizor and Heracross, as it assists in breaking down foes. Volt Switch allows Forretress to pivot out against foes that block its hazards or wall it completely, such as Mega Sableye and Toxapex. Gyro Ball is used as a means of damaging faster foes such as Tapu Bulu and Terrakion. It's especially useful against Fairy teams, as it's able to OHKO Mega Diancie, which would otherwise block Forretress's hazards. Spikes can be used to stack damage against grounded foes upon entry, which helps teammates such as Volcarona and Mega Pinsir break down teams more reliably.

Set Details
========

Maximum HP and Defense investment paired with a Relaxed nature makes Forretress as physically bulky as possible. Additionally, a Relaxed nature enables Forretress to guarantee as slow of a Volt Switch as possible to safely bring in a teammate. It also amplifies Gyro Ball's damage output. Sturdy allows Forretress to take hits from full HP such as Fire-type moves, which ensures Forretress will be able to set up at least one hazard most of the time. Leftovers provide passive recovery for Forretress, as its solid physical bulk is useful for taking on foes such as Tapu Bulu and Terrakion.

Usage Tips
========

Forretress can be used as lead to scout the foe's options thanks to Sturdy. However, against major threats to Bug teams such as Mega Pinsir and Terrakion, it should be conserved as much as possible in order to reliably check them. Bring in Forretress against powerful physical attackers such as Mega Aerodactyl and Terrakion that otherwise threaten its teammates. It's ideal to remove entry hazard setters from the opponent's side of the field first, as continuously continually removing hazards with Forretress causes Bug teams to lose momentum and creates setup opportunities for the opponent. Additionally, when the opponent's hazard setters are removed, it opens up opportunities for Forretress to set its own hazards. Utilize Volt Switch often to gain momentum and to prevent getting set up on by foes such as Keldeo and Mega Latias. Forretress should also utilize its slow Volt Switch to pivot out of unfavorable matchups and into teammates that can take care of them better. It should also use Gyro Ball to catch faster targets such as Tapu Koko and Terrakion as they switch in, as foes like these heavily threaten Bug teams with their offensive prowess.


Team Options
========

Forretress's Bug-type teammates appreciate its ability to spin away entry hazards, especially Stealth Rock, which many of them are weak to. Setup sweepers such as Mega Pinsir and Volcarona must be healthy in order to break down bulky foes such as Toxapex and Celesteela much more effectively. Choice Scarf Heracross checks Steel-types that Forretress can't touch, such as Heatran and Magnezone. It can also Pursuit trap Victini, an incredible threat to Forretress. Alternatively, Buzzwole can be used as a Choice Scarf user, as its great base Attack and solid movepool make it better equipped to handle bad matchups such as Dragon and Flying. Choice Band Scizor and Mega Scizor check Fairy- and Rock-types such as Mega Diancie and Tyranitar much better and can allow Forretress to forego Gyro Ball and use Spikes instead. Additionally, Choice Band Scizor can Pursuit trap Choice Band Victini, which is a terrifying threat to Forretress. Galvantula acts as a check to Flying-types such as Celesteela and Mega Charizard Y thanks to its Compoundeyes Compound Eyes-boosted Thunder and appreciates Forretress's ability to remove hazards for it and help it preserve its Focus Sash. Araquanid acts as an amazing check to Fire-types such as Heatran, Alolan Marowak, and Volcarona by virtue of its typing and unique ability, Water Bubble.


[STRATEGY COMMENTS]
Other Options
=============

Bug
--------
Toxic Spikes can be utilized in Forretress's last moveslot to chip away at bulkier foes as they switch in, such as Chansey, Suicune, and Hippowdon. A set running a Custap Berry and Explosion can be utilized to make Forretress to act as a lead, as it would be able to set hazards and heavily damage the foe. Dual screens can be utilized on Forretress in order to provide teammates such as Mega Pinsir and Volcarona with better setup opportunites opportunities.


Checks and Counters
===================

Bug
--------

**Mega Sableye**: Mega Sableye is the best counters counter to Forretress, as its Magic Bounce prevents Forretress from setting hazards, while its additional Ghost typing prevents it Forretress from removing them.

**Fire-type Moves**: Fire-types such as Heatran and Volcarona, as well as foes that carry Fire-type coverage such as Kommo-o and Magnezone, can capitalize on Forretress's 4x weakness to Fire.

**Taunt**: Taunt users such as Gliscor and Mew prevent Forretress from setting entry hazards and force it to switch out as a result.

**Ghost-types**: Ghost-types such as Jellicent and (you're missing another example here) prevent Forretress from removing hazards through Rapid Spin, shortening the longevity of Bug teams.

**Special Attackers**: Forretress's terrible special bulk leaves it susceptible to many special attackers such as Hydreigon, Suicune, and Tapu Koko.

**Setup Sweepers**: Setup sweepers such as Keldeo and Kommo-o can take advantage of Forretress's passivity.

[CREDITS]
- Written by: [[Havens, 391540]]
- Bug analysis by: [[Havens, 391540]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <username2>]]
GP 2/2
 

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