Gen 3 Forretress (OU Revamp) (Done!)

Status
Not open for further replies.
Had some extra time, finished this up -- let me know what you think!

ADV Forre

[OVERVIEW]

Forretress has established itself as a strong pillar of the ADV metagame due to its access to both Spikes and Rapid Spin. Its Steel / Bug typing, solid resilience, and role compression give common Toxic, Sandstorm, and Spikes (TSS) teams versatility in fitting other Pokemon. Forretress can use its good bulk to set up Spikes on Pokemon that cannot threaten it effectively, such as Skarmory, most Metagross, most Blissey, Milotic, some Celebi, some Zapdos, defensive Swampert, and Porygon2. With Pursuit support, it can also be an effective counter to many Toxic, Sandstorm, and Spikes teams due to its prowess as a spinner.

Forretress is commonly compared to Skarmory and Cloyster as a Spikes user and Claydol and defensive Starmie as a Rapid Spin user. In comparison to Skarmory, Forretress is much more difficult to trap with Magneton, as Forretress’s Earthquake OHKOes variants not specifically EVed to survive it. In addition, Modest Magneton’s Hidden Power Fire has only a 25% chance to OHKO Forretress, whereas Magneton’s Magnet-boosted Thunderbolt is much more likely to eliminate Skarmory. Forretress is much more resilient than Cloyster due to its Toxic and sand immunity as well as superior special bulk. As a spinner, Forretress is a better counter to Skarmory than Claydol and Starmie due to its Toxic immunity; Claydol can run Refresh but is vulnerable to Skarmory's Taunt. Skarmory can still use Taunt on Forretress to prevent Spikes or actively wear it down with Drill Peck, however.

Forretress’s primary faults lie in its tendency to get worn down, weakness to specially defensive Gengar, and relative passivity. Forretress performs worse as a physical wall than Skarmory despite its numerical bulk advantage, as it can't phaze, typically can't fit Protect to passively recover health, and is damaged by Spikes. Cloyster's superior Speed, resistance to Water, and immunity to being trapped by Magneton allow it to be used on offensive teams that can't fit the rigid support Forretress teams need. Unlike Claydol, Forretress is not immune to the Spikes it is removing, and unlike Starmie, it cannot use a recovery move nor heal status by switching. Forretress is also vulnerable to surprise Fire-type moves from Pokemon such as Metagross and Blissey, which often greatly weaken or OHKO it. Additionally, due to the prominence of specially defensive Gengar, which can't be OHKOed by Tyranitar's Pursuit, Forretress will struggle to use Rapid Spin, as its sets typically have very weak or no options to hurt it. Forretress is also quite easy to set up on with Pokemon like Curse Snorlax, Substitute Heracross, and Jirachi, as its only counterplay is to use Explosion or hit them with weak coverage moves.

[SET]
name: Standard
move 1: Spikes
move 2: Rapid Spin
move 3: Hidden Power Bug / Explosion
move 4: Earthquake / Explosion
item: Leftovers
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Set Description
=========
Forretress sets Spikes up against a wide variety of Pokemon and can often do so multiple times a game due to its bulk. With maximum special bulk and Leftovers, Forretress shields itself as much as possible against Magneton and greatly increases the amount of Pokemon it can use Spikes on, like Milotic and Zapdos. In addition, this allows Forretress to better combat defensive Starmie trying to remove Spikes. Rapid Spin is a rare support move Forretress gets; almost all Forretress run it due to Spikes’s prominence in the metagame. Beware of teams likely to have defensive Gengar, as opponents will often liberally bring it in with Spikes set to prevent losing them as well as force Forretress out.

After Spikes and Rapid Spin, Forretress’s options open up quite a bit, letting it defeat some of its counters or be a general threat with Explosion. Hidden Power Bug helps against Claydol and Starmie as well as Celebi and Tyranitar. It is a guaranteed 3HKO at least on all Claydol and Starmie—this discourages them from performing their duty of removing Spikes. It also 2HKOes all variants of Celebi, which is useful due to Forretress teams frequently being weak to Celebi passing Calm Minds or Swords Dance. If Gengar tries to block Rapid Spin, Hidden Power Bug can remove it after sand if it was hit by Pursuit upon switching out, easing Forretress's ability to keep Spikes off the field. Earthquake Forretress OHKOes most Magneton and damages Metagross, Tyranitar, and Jirachi. If you suspect Magneton is on the opposing team, aggressively using Earthquake as it comes in can be a game-winning play. Earthquake's utility against Metagross can be very important to stop it, especially Choice Band sets, from accumulating chances for Meteor Mash boosts and potentially steamrolling Forretress's team, especially since the best common option to phaze Metagross is a Roar Swampert that lacks its own Earthquake. Earthquake also gives Forretress an option to combat Dragon Dance Tyranitar and Substitute Jirachi without Fire Punch in desperate situations. Forretress can additionally use Explosion, which notably prevents setup from Pokemon such as Curse Snorlax, Dragon Dance Gyarados, and Dragon Dance Salamence. It can additionally eliminate threats coming in, such as Moltres and Charizard. Smart uses of Explosion include against incoming Claydol and Starmie to keep Spikes up, on paralyzed threats to end turns—Explosion prevents action by slower threats in ADV, or even against Rock-resistant Pokemon or bulky walls to set up an Aerodactyl or mixed Salamence sweep. Be careful of Gengar switching in, however. Picking two of Hidden Power Bug, Earthquake, and Explosion is up to personal preference outside of teams with specific needs.

Team Options
========
Forretress needs specific support from its teammates in order to be most effective: Pursuit support for removing Gengar, special walls for the strong threats like Moltres it often attracts, good physical answers for the threats that try to set up on it, like Salamence and Snorlax, and Pokemon that take advantage of the extra residual damage Spikes provides. Tyranitar is by far the best partner for Forretress. It not only sets up the sand that helps make Spikes damage stick, it also Pursuit traps Gengar, acts as a solid answer to Moltres as well as some Snorlax, and takes advantage of Spikes with Roar or a well-timed Focus Punch. With smart play, Pursuit Tyranitar can remove Claydol and Starmie to prevent Rapid Spin, but be careful of their Earthquake and Surf, which will typically 2HKO Tyranitar. However, Forretress's Pursuit trapper does not have to be Tyranitar—Umbreon and Houndoom are other options that can also free up Tyranitar to run a physical set, such as Choice Band, Dragon Dance, or bulky physical attacker, that benefits more from Spikes. Forretress can also be ran without a Pursuit Pokemon if it has additional assistance from another Rapid Spin user such as Claydol, though this pairing is relatively niche. Gengar is another good Forretress teammate because it not only greatly appreciates Spikes, but also helps keep Spikes up against Claydol, Starmie, other Forretress, and even the rare Donphan. A Forretress, Gengar, and Tyranitar core is commonly used to take advantage of Spikes and keep them up against spinners while also finding opportunities to trap and remove them.

As for special walls, the standard on many Forretress teams is Blissey, often with Wish to help Forretress deal with residual damage. Blissey also commonly runs Counter, sometimes with Wish as well, due to Forretress teams generally being weak to mixed sweepers such as Salamence and Tyranitar. This point is especially true when the team does not have strong physical walls. However, the special wall can easily be Jirachi, which has an easier time fitting Wish, works well with Pursuit trappers to prevent Gengar from burning Jirachi, and shores the team up against physical threats such as Metagross, Fighting-type Pokemon, Aerodactyl, and Tyranitar. Wish support in general from not only Blissey and Jirachi, but also Salamence and Umbreon can be helpful to keep Forretress and its teammates healthy, especially if Spikes can't be removed as easily. Celebi can also fill the specially defensive role, as it is stronger against defensive Water-types such as Rest Suicune and switches into Leech Seed from opposing Celebi and Venusaur. Beware of offensive Water-types such as fast Calm Mind Suicune and Starmie hitting hard or freezing with potentially boosted Ice Beam, however. Specially defensive Roar + Rest Zapdos is a good choice on these teams, as it provides additional support against Calm Mind Celebi, Jirachi, and Suicune as well as mixed Salamence, which often tries to take advantage of Forretress. It also is great as additional support against offensive Water-types, such as the aforementioned Suicune and Starmie, which love to spam Hydro Pump against Forretress and its common teammates. It additionally stops Gyarados from taking advantage of Forretress's passivity. Zapdos can even use Light Screen to give Forretress a better chance against Magneton.

For physical walls, Forretress appreciates Pokemon like Swampert and Flygon to help the team handle physical threats such as Tyranitar and Salamence. Defensive Metagross, Milotic, and bulky Roar Suicune can also work on some Forretress teams, as they check the Rock-type threats and Metagross that can break apart Forretress teams. Milotic is especially nice here, as it also is a fantastic counter to Fire-types such as Moltres and Charizard as well as mixed Salamence, which prey on Forretress and its common teammates. Dugtrio can also be helpful on some Forretress teams, as it can trap threats such as Calm Mind Celebi and Jirachi as well as Dragon Dance Tyranitar and Heracross—dangerous Pokemon that are typically difficult to handle for many Forretress teams.

Forretress really appreciates Pokemon that can take advantage of the residual damage Spikes provides. Roar is a good option to repeatedly force Spikes damage on the opposing Pokemon, and it can easily be fit on essential teammates, such as Pursuit Tyranitar, Swampert, Suicune, and even mixed Salamence. Outside of Roar users, the aforementioned Zapdos, physical Tyranitar, and Gengar work great, but so do Salamence, Aerodactyl, Venusaur, and Moltres. Aerodactyl is especially strong, as it not only benefits from a good Skarmory answer and Pursuit support, but also cleans effectively with Spikes and helps against Calm Mind and Swords Dance Baton Pass Celebi with its own Hidden Power Bug. Moltres is a nice mid-ground switch-in against Gengar, as it is immune to Gengar's Will-O-Wisp and takes a pittance from Grass-type coverage and Focus Punch meant for catching Pursuit Tyranitar. Moltres, Salamence, and Gengar also provide a switch-in to Heracross—a dangerous threat that takes advantage of the lack of Drill Peck Skarmory on these types of teams. Very aggressive Forretress teams can also run their own Fighting-type Pokemon such as Medicham, Breloom, or Hariyama, as its role compression of Spikes and Rapid Spin user allows Toxic, Sandstorm, and Spikes teams to fit a variety of Pokemon.

[STRATEGY COMMENTS]
Other Options
=============

Forretress is generally required to be specially defensive, but it has quite a few options for its last moveslots. One of the more prominent of these is Counter, which can defeat Hidden Power Fire variants of Magneton, mixed Metagross, and Celebi—Counter always succeeds against Hidden Power in ADV. Counter also allows Forretress to act as a physical wall, notably improving its matchup against Metagross, Tyranitar, Snorlax, Gyarados, Heracross, and Dugtrio. Forretress survives Snorlax's +6 Earthquake, avoids a 2HKO from even +1 Choice Band Metagross's Meteor Mash, and takes any of +2 Heracross's attacks bar Focus Punch. Forretress can also use Counter to surprise threats like Dragon Dance Gyarados and Tyranitar, as they need multiple boosts to OHKO Forretress. Counter additionally improves Forretress's matchup against Drill Peck Skarmory—a common way to chip Forretress is using Drill Peck whenever it tries to remove Spikes, but Forretress outdamages Skarmory with Counter.

Another option is Zap Cannon, which is often used in tandem with Counter or even over Rapid Spin. Zap Cannon allows Forretress to chip and paralyze Gengar and hit Skarmory fairly hard. Notably, Zap Cannon + Pursuit from Tyranitar is a guaranteed KO on 248 HP / 112 SpD Gengar in sand. Zap Cannon's unreliability is its main drawback, but against Skarmory, Forretress has quite a few chances to use it. Forretress can use a variety of Hidden Power types, such as Fire for completely invalidating opposing Forretress (it does 38.4 - 45.1%) and doing some small chip damage to Skarmory, Ghost for hitting Gengar as hard as possible, and Flying for teams horribly weak to Heracross. These alternate Hidden Power types allow for versatility in choosing teammates—Hidden Power Fire can cover for a lack of Gengar to block opposing Forretress's Rapid Spin, as an example. For both Hidden Power Fire and Zap Cannon, make sure to give Forretress a Sassy nature to increase power.

Toxic is also a very nice choice on Forretress, as many of its common switch-ins, such as Claydol without Refresh, Starmie, Moltres, and Salamence, really hate being poisoned. It additionally improves Forretress’s match-up against Cloyster considerably. Watch out for Gengar or Magneton switching into Toxic, however. Forretress can also run Protect to help with residual damage, as well as Light Screen to assist with tanking special hits from Magneton or help teammates. These are often difficult to fit, however.

Despite being very slow, Forretress can hit 196 Speed when fully invested with a Jolly nature, allowing it to use Explosion on most Claydol before they can remove Spikes on aggressive teams.

Checks and Counters
===================

**Ghost-types**: Gengar spinblocks and forces Forretress out, making it take more Spikes damage when it switches in again to remove Spikes. Defensive Gengar dodges an OHKO after sand from Pursuit Tyranitar, whereas offensive Gengar can run Hidden Power Grass, Hypnosis, or even Focus Punch to defeat Pursuit Tyranitar on the switch. Even a defensive Gengar hit by Pursuit on the switch is a risk to Forretress, as Forretress commonly runs sets that do little or no damage to Gengar. If Forretress chooses to stay in, it risks being burned or possibly OHKOed by Gengar’s Fire Punch. Dusclops is rare but threatens Forretress the same way.

**Magneton**: Forretress can beat Magneton, but it will always do major damage to Forretress with Hidden Power Fire or Thunderbolt before falling to Earthquake if it switches in safely. Additionally, Magneton can use 240 HP and 80 Def EVs to survive Forretress’s Earthquake. Hidden Power Fire Magneton should be careful of the occasional Counter, which will always OHKO.

**Residual Damage**: Forretress is not immune to Spikes, and it therefore can be worn down easily if not played carefully. An example of this unfavorable situation is Skarmory using Taunt against Forretress to prevent Spikes, and then switching to Gengar on the ensuing Rapid Spin. Being phazed in with Spikes down wears Forretress down quite a bit.

**Fire-type Moves and Pokemon**: Teams with multiple Pokemon using Fire-type moves, such as Moltres, Charizard, Blaziken, Fire Blast Tyranitar, and Fire Blast Salamence, as well as surprise ones from Blissey, Metagross, Snorlax, Porygon2, and Regice, can greatly damage Forretress if not OHKO it.

**Setup Threats**: Forretress and its common partners are frequently weak to Calm Mind users such as Jirachi, Celebi, and Suicune. Forretress without Hidden Power Bug or Explosion is setup fodder for these Pokemon, and it is generally scared of Jirachi and Celebi’s Fire-type coverage. This weakness is exacerbated by Forretress's most common phazer teammates being Pursuit Tyranitar and Swampert with Surf as its only attack, both of which don't have strong offensive pressure and are defensively poor against Grass- and Water-type coverage. Forretress’s offensive output besides Explosion does not scare physical sweepers like Curse Snorlax, Dragon Dance Salamence, Dragon Dance Gyarados, and Substitute and/or Swords Dance Heracross. While these Pokemon typically won't try to switch in and counter Forretress, they can be very dangerous against Forretress and its common partners with momentum.

**Rapid Spin Users**: Claydol, Starmie, other Forretress, and even Donphan can easily remove the Spikes that Forretress sets up. While Forretress can combat these Pokemon, they can easily weaken Forretress so that another threat such as Magneton or Dugtrio can remove it with certainty. Forretress needs Hidden Power Bug to have any chance against Starmie and Claydol, whereas Forretress will stalemate with itself unless it has Hidden Power Fire. Donphan doesn't particularly care about anything Forretress runs besides Toxic and Explosion.

[CREDITS]
- Written by: [[johnnyg2,57904]]
- Quality checked by: [[vapicuno,5454], [watermess,440992]]
- Grammar checked by: [[CryoGyro, 331519 ], [Finland, 517429]]
 
Last edited by a moderator:

vapicuno

你的价值比自己想象中的所有还要低。我却早已解脱,享受幸福
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributoris a Past WCoP Champion
Moderator
Great writing! blue = make these changes, green = comments

vapi to QC team: not sure about Counter, should it be in OO? Don't know if we want to give it such a strong emphasis with such a long explanation in main. Also not sure about the point about scouting counter with tbolt then hp fire. Seems too rare to be of significance. The last time I remember that happened (think it was soulwind vs linear or star?) the mag ended up getting koed by forre because tbolt into hp fire couldn't finish it off.

edit: updated with some QC members comments.

Had some extra time, finished this up -- let me know what you think!

ADV Forre

[OVERVIEW]

Forretress has established itself as a strong pillar of the ADV metagame due to its access to both Spikes and Rapid Spin. Forretress’ Steel and Bug typing, solid resilience, and role compression give common Toxic, Sandstorm, and Spikes (TSS) teams versatility in fitting other Pokemon. Forretress can use its good bulk to set up Spikes on Pokemon that cannot threaten it effectively, such as Skarmory, most Metagross, most Blissey, Milotic, some Celebi, Defensive Swampert and Zapdos, Porygon2, among others. With Pursuit support, it can also be an effective counter to many TSS teams due to its prowess as a Rapid Spinner.

As a Spiker, Forretress is commonly compared to Skarmory and Cloyster, whereas in Rapid Spinning, Claydol and Defensive Starmie. In comparison to Skarmory, Forretress notably is much more difficult to trap with Magneton, as Forretress’ Earthquake OHKOs variants not specifically EV’d to survive it. In addition, Magnet Magneton’s Modest Hidden Power Fire has only a 25% to OHKO Forretress, whereas Magneton’s Magnet-boosted Thunderbolt is almost guaranteed much more certain to eliminate Skarmory. Forretress is also much more resilient than Cloyster due to its Toxic and Sand immunity as well as superior Special bulk. As a Spinner, Forretress is notably a better counter to Skarmory than either Claydol or Starmie due to its Toxic immunity and, in the case of Claydol, less vulnerability to Skarmory Taunting them to prevent Refresh or Recover, respectively. Skarmory can still Taunt Forretress to prevent Spikes, however. (say something about how Skarmory is still a better wall due to Spikes immunity, Protect, and Roar, and Cloyster is not magtrapped. It's good to provide a balanced opinion. Maybe in the next paragraph since you're talking about negatives there)

Forretress’ primary faults lie in its tendency to get worn down, weakness to Specially Defensive Gengar, and its relative passivity. Forretress, unlike Claydol, is not immune to the Spikes it is removing, and unlike Starmie, can’t Recover health besides Leftovers without Wish passing or heal Status without Heal Bell support. Forretress also is vulnerable to surprise Fire moves from Pokemon such as Metagross and Blissey, which often greatly weaken it or even OHKO it. Additionally, as long as Gengar is still alive, Forretress will struggle to Rapid Spin, as its sets typically have very weak or even no options to hurt it (explain that Pursuit Tyranitar cannot get rid Gengar completely). Even with Explosion, Forretress still is very easy to set up on with Pokemon like Curse Snorlax, Substitute Heracross, and Jirachi, as its only counterplay is to sacrifice itself through Explosion.

[SET]
name: Standard
move 1: Spikes
move 2: Rapid Spin
move 3: Hidden Power [Bug] / Explosion
move 4: Earthquake / Explosion / Counter
item: Leftovers
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Set Description
=========
This is the Standard Forretress set: it sets up Spikes and removes them. Forretress has many other options it can try to defeat some of its counters or be a general threat with Explosion.

Spikes is the key to Forretress – it can set them up against a wide variety of Pokemon and can often do so multiple times a game due to its bulk. With max Special Bulk and Leftovers, Forretress not only shields itself as much as possible against Magneton, but also greatly increases the amount of Pokemon it can Spike on, like Milotic and Defensive Zapdos. It also allows Forretress to better combat Defensive Starmie trying to Rapid Spin the Spikes away. Rapid Spin also is a rare support move Forretress gets, so almost all Forretress run it due to Spikes’ prominence in the metagame. Beware of teams likely to have Defensive Gengar, as opponents will often liberally bring it in with Spikes down to prevent losing them as well as force Forretress out.

After these moves, Forretress’ options open up quite a bit. Hidden Power Bug is a common option that helps in the matchup against Claydol and Starmie as well as Celebi and Tyranitar, doing 40.3 - 47.7% to standard 252 HP / 0 Claydol and 38.2 - 45% to 248 HP / 136 Def Bold Starmie (mention the implications - 3HKO before dol/mie take out Forre themselves). Doing this kind of damage helps to keep Spikes up as Forretress continually forces damage on them (another good use of hp bug is to take out weakened pursuited gar; also to threaten cm pass celebi that tries to set up on forre especially since forre teams are frequently weak to them). Earthquake is another common option that allows Forretress to most notably OHKO most Magneton, but also damage Metagross, Tyranitar, and Jirachi, among others (in particular meta frequently gets mash raises so eq really limits the meta threat). If Magneton is suspected on the opposing team, aggressively predicting it by Earthquaking as it comes it can be a game winning play. Forretress can also use Explosion, which notably prevents set up from Pokemon such as Curse Snorlax, Dragon Dance Gyarados and Salamence, as well as eliminates threats coming in, such as Moltres and Charizard, among others. Smart uses of Explosion also include Exploding on incoming Claydol and Starmie to keep Spikes up or on Paralyzed threats to end turns (other uses of Explosion are severely denting Rock or Steel types to ease an Aerodactyl sweep or aid Mixmence breaking). Be careful of Gengar switching in, however. Picking between the two best of these three options is often a personal preference for the user. However, another viable option is Counter, which can defeat all variants of Hidden Power Fire Magneton by Countering its Hidden Power (Hidden Power is considered Physical in ADV) (useless vs grass mag). Counter also allows Forretress to act as a Physical wall, notably improving its matchup against Metagross, Tyranitar, Snorlax, Gyarados, and Heracross among others, by Countering boosted attacks (insert HP Fire Metagross/Celebi somewhere maybe). Forretress lives Snorlax +6 Earthquake, as well as is not 3HKOed by Choice Band Metagross’ Metoer Mash, nor is it OHKOed most of the time by a +6 Rest Gyarados’ Hidden Power Flying or any of +2 Heracross’ attacks bar Focus Punch.

vapi to QC team: not sure about Counter, should it be in OO? Don't know if we want to give it such a strong emphasis with such a long explanation in main.

Team Options
========
Forretress needs specific support from its teammates in order to be most effective: Pursuit support for removing Gengar (clops is too rare) or other Ghosts such as the rare Dusclops, effective Spikes abusers, Special walls for the strong threats like Moltres it often attracts in, as well as good physical answers for the threats that try to set up on it, like Salamence and Snorlax. If there was one Pokemon that is by far the best partner for Forretress, it is Tyranitar. Tyranitar not only sets up the Sand that helps make Spikes damage stick, it also Pursuit traps Gengar and other Ghosts, acts a solid answer to Moltres and Snorlax, and can abuse Spikes well with Roar or a well-timed Focus Punch. (mention that Pursuit with some astute playing also helps trap Claydol/Starmie to prevent them from spinning - this ties in to your point later on)However, the Pursuit trapper Forretress often needs does not have to be Tyranitar – Umbreon and Houndoom are also fantastic options (they're not fantastic mons) that can also free up Tyranitar to run other physical sets, such as Choice Band, Dragon Dance, or a Bulky Physical attacker, that abuse Spikes better. Forretress can also be ran without a Pursuit Pokemon if it has additional assistance from another Rapid Spinner such as Claydol, though this pairing is relatively niche. Gengar is another common choice to pair with Forretress, because it not only greatly appreciates Spikes, but also helps keep Spikes up in the face of the spinners Claydol, Starmie, Donphan, or other Forretress, or the rare Donphan (reorder so less important at the back). A Forretress, Gengar, and Tyranitar core is commonly used to abuse Spikes and keep them up against opposing Rapid Spinners while finding opportunities to trap and weaken them.

(paragraph break) As for Special walls, the standard on many Forretress teams is Blissey, often with Wish to help Forretress deal with residual damage (counter is also used quite a bit, as forre teams are frequently weak to mixed attackers and forre isnt as good of a physical wall as skarm). However, it can easily be Jirachi, which has the advantage of not being as easily trapped by Dugtrio with Serene Grace Body Slam (not convinced about the Dugtrap point, because bliss is ok beaming dug with Spikes too. I think the main reason to use rachi is Wish, that it synergizes well with Pursuit tar keeping rachi free of status, and that it's also physically more resilient to Fighters/Ttar/Meta) and more easily fitting Wish, or Celebi to help with Offensive Water types such as Suicune (celebi helps more with defensive water types with Leech especially rest cune, offmie/offcune's Ice Beam just smacks Celebi really badly especially on a leech miss/crit/freeze). Specially Defensive Rest Zapdos with Roar is a common good choice on these teams, as it provides additional support against Calm Mind Celebi, Jirachi, and Suicune as well as the Mixed Salamence that often tries to take advantage of Forretress. It also helps against the Gyarados that likes to set up on non-Explosion Forretress and abuses the Spikes with Roar as well as generally its counters being Grounded. (spdef zap also helps against offensive waters which love clicking hydro for free vs Forre teams; btw a minor point is the rare light screen zap also helps forre stay alive vs mag and zap/waters)

For Physical Walls, Forretress appreciates Pokemon like Swampert or even Flygon and Steelix (lix is too niche) to help it handle Physical threats such as Tyranitar and Salamence that it doesn’t handle effectively. Defensive Metagross, Milotic, and Roar Bulky Suicune can also work on some Forretress teams. Roar Suicune is especially nice for opposing Suicune that commonly match up well against Forretress teams. Dugtrio can also be helpful on some Forretress teams, as it can trap threats such as Calm Mind Celebi and Jirachi as well as Dragon Dance Tyranitar and Heracross – dangerous Pokemon that are typically difficult to handle for many Forretress teams.

(paragraph break) Lastly, Forretress really appreciates Spikes abusers. The aforementioned Zapdos, Tyranitar (i don't think ttar is a Spikes abuser; even roar suit tar rarely gets the chance to roar anyway) and Gengar work great, but so does mixed Salamence, which can also help against Fighting type Pokemon, Aerodactyl, Venusaur, and Moltres, among others (include Aerodactyl, which benefits from pursuit as well, and helps forre teams against mixmence and cm pass celebi). Very aggressive Forretress teams can also run their own Fighting Type Pokemon such as Medicham, Breloom, and Hariyama, as its role compression (role compression of?) allows TSS teams to fit a variety of Pokemon.

[STRATEGY COMMENTS]
Other Options
=============

Despite Forretress being locked into running a Specially Defensive set, it has quite a few options for the other moveslots. One of the more prominent of these is Zap Cannon, often used in tandem with Counter or even over Rapid Spin. Zap Cannon allows Forretress to heavily cripple Gengar, as well as hit Skarmory fairly hard. Notably, Zap Cannon + Pursuit from Tyranitar is a guaranteed KO on Defensive 248 HP / 112 SpD Gengar in Sand. Its unreliability is its main drawback, but against Skarmory, Forretress has quite a few chances to use it. Forretress also has access to a variety of Hidden Powers, such as Fire for opposing Forretress (does 38.4 - 45.1%) and do some small damage to Skarmory, Ghost for chipping Gengar, and even Flying for teams horribly weak to Heracross. For both Hidden Power Fire and Zap Cannon, make sure to give Forretress a Sassy nature to increase power. Toxic is also a very nice choice on Forretress, as many of its common switch-ins, such as Claydol without Refresh, Starmie, Moltres, and Salamence really hate being Poisoned. It also improves Forretress’ match-up against Cloyster considerably. Watch out for Magneton switching into Toxic, however. Forretress can also run Protect to help with the residual damage, as well as Light Screen to assist with tanking Special hits from Magneton or help teammates. These are often difficult to fit, however. (also mention fast forre that outspeeds claydol so that it can boom on it and keep spikes)

Checks and Counters
===================

**Defensive Ghost types**: (even offensive Gengar can threaten suit tar with hp grass/hypno so the threat is not restricted to defensive gar) Gengar and the rare Dusclops (move fringe stuff to the back) invalidates Forretress’ Rapid Spin and force it out, making it take more Spikes damage on switch in to remove Spikes. If Forretress chooses to stay in, it risks being Burned or possibly OHKOed by Gengar’s Fire Punch. Even a Pursuited Defensive Gengar is a risk to Forretress, as Forretress commonly runs sets that do little damage to Gengar. Dusclops is another Ghost-type that is rarely seen but threatens Forretress the same way.

**Magneton**: Despite Forretress having the ability to beat Magneton, Magneton will always do major damage to Forretress with Hidden Power Fire or Thunderbolt before falling to Earthquake if it switches in safely. Additionally, Magneton can EV itself to survive Forretress’ Earthquake with 240 HP / 80 Def. Magneton should also be eternally careful of Counter, which will always OHKO it. A way around this if EV’d to survive Earthquake is to Thunderbolt into Hidden Power Fire. However, this can give Forretress more Spikes or chances to score a critical hit with Earthquake. (not sure about this point, see my comments at the start of this post)

**Residual Damage**: Forretress is not immune to Spikes, and as such, can be worn down easily if not played carefully. An example of this is Skarmory Taunting Forretress to prevent Spikes, then switching to Gengar on the ensuing Rapid Spin. Also, being Phazed in with Spikes down wears Forretress down quite a bit.

**Fire Type Moves and Pokemon**: Teams with multiple Pokemon using Fire type moves, such as Moltres, Charizard, Blaziken, Mixed as well as Special Tyranitar and Salamence, as well as surprise ones from Blissey, Metagross, Snorlax, Porygon2, or Regice can greatly damage Forretress if not OHKO it.

**Set-up Threats**: Forretress teams and its common partners are commonly frequently weak to Set-up Calm Minders such as Jirachi, Celebi, and Suicune. Forretress without Hidden Power Bug or Explosion is set up fodder for these Pokemon, as well as generally scared of Jirachi and Celebi’s Fire type coverage. On the Physical Side, Forretress’ offensive output besides Explosion does not scare Curse Snorlax, Dragon Dance Salamence or Gyarados, as well as Substitute and/or Swords Dance Heracross, among others. (mention that part of this weakness comes from the fact that phazers on forre teams are usually roar pert or roar special ttar, both of which dont really do well vs calm minders. mention also that you dont switch this stuff into forre generically as a check, but that once these mons have the momentum they are very dangerous vs forre and its common partners)

**Rapid Spinners**: Claydol, Starmie, and even Donphan as well as other Forretress can easily remove the Spikes that Forretress sets up. While it can combat these threats, they can easily weaken Forretress so that another threat such as Magneton can remove Forretress with certainty. (mention that the first two spinners beat forre without bug)

[CREDITS]
- Written by: [[johnnyg2, I don’t know what my number is ]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
Last edited:
Implemented the above -- just had a few comments re Counter:

I find Counter to be gaining some prominence over the last few years -- I know Linear used to run it a lot, and Marcop used it on his Forre teams in this year's SPL -- I'm sure others run it too, but those were the ones off the top of my head. Forre with Counter has been used quite a bit this SPL and last, as well as in other major tournaments throughout the last few years like Callous Invite and the various opens. I personally like it quite a bit, as it has all kinds of cool scenarios besides the obvious Magneton to help Forre not be so passive, like against Agility and CB Meta when its own EQ is so weak, Curse Snorlax, Drill Peck Skarm, and others. However, I am fully aware this is probably a minority opinion to put such a full throated endorsement of it in the main Standard, as the goal is to hit Mag on the switch so you don't lose 80% plus to Hidden Power. As such, I am 100% ok with paring it down and moving it to OO. Let me know what the consensus is.

As for the HP Fire into TBolt point -- if you run very low SpA on Mag, Forre is somewhat likely to live tbolt into HP Fire (I went ahead and calced it, it's 29.2 % for Forre to live from 276 SpA Mag into 252 / 252+ forre without HP Bug and including critical hits). As a big Counter user, I am eternally worried about it, which is why I typically run Modest on my bulky Mags so this doesn't happen to me, but I removed it from the analysis as I agree that it is probably too rare to be of significance.

edit: does anybody actually use the super fast forre? I’ve only seen it once in a ladder game where it died to a porygon2 hp fire. I added it into the analysis cause I didn’t mention any other viable spreads than max special bulk and to make sure all bases are covered.
 
Last edited:

vapicuno

你的价值比自己想象中的所有还要低。我却早已解脱,享受幸福
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributoris a Past WCoP Champion
Moderator
Once the following edits are done, consider it QC 1/2.

Not sure about counter's placement yet - I think we will discuss it before QC 2.
edit: consensus is to move counter to OO.

The scouting stuff is so conditional on the mag being both super bulky and wet noodle. I don't really think I am for it.

Some people like hclat and [insert famed adv player who does not want to be named] have used yoloforre.

Had some extra time, finished this up -- let me know what you think!

ADV Forre

[OVERVIEW]

Forretress has established itself as a strong pillar of the ADV metagame due to its access to both Spikes and Rapid Spin. Forretress’ Steel and Bug typing, solid resilience, and role compression give common Toxic, Sandstorm, and Spikes (TSS) teams versatility in fitting other Pokemon. Forretress can use its good bulk to set up Spikes on Pokemon that cannot threaten it effectively, such as Skarmory, most Metagross, most Blissey, Milotic, some Celebi, Defensive Swampert and Zapdos, Porygon2, among others. With Pursuit support, it can also be an effective counter to many TSS teams due to its prowess as a Rapid Spinner.

As a Spiker, Forretress is commonly compared to Skarmory and Cloyster, whereas in Rapid Spinning, Claydol and Defensive Starmie. In comparison to Skarmory, Forretress notably is much more difficult to trap with Magneton, as Forretress’ Earthquake OHKOs variants not specifically EV’d to survive it. In addition, Magneton’s Modest Hidden Power Fire has only a 25% to OHKO Forretress, whereas Magneton’s Magnet boosted Thunderbolt is much more likely to eliminate Skarmory. Forretress is also much more resilient than Cloyster due to its Toxic and Sand immunity as well as superior Special bulk. As a Spinner, Forretress is notably a better counter to Skarmory than either Claydol or Starmie due to its Toxic immunity and, in the case of Claydol, less vulnerability to Skarmory Taunting it to prevent Refresh. Skarmory can still Taunt Forretress to prevent Spikes, however.

Forretress’ primary faults lie in its tendency to get worn down, weakness to Specially Defensive Gengar, and its relative passivity. Forretress performs worse as a Physical wall than Skarmory despite its numerical bulk advantage, as it can't phase, typically can't fit Protect to passively recover health, and is Spikes weak. Cloyster's much superior Speed, resistance to Water, and immunity to being trapped by Magneton allow it to be used on Offensive teams that can't fit the rigid support Forretress teams need. Forretress, unlike Claydol, is not immune to the Spikes it is removing, and unlike Starmie, can’t Recover health besides Leftovers without Wish passing or heal Status without Heal Bell support. Forretress also is vulnerable to surprise Fire moves from Pokemon such as Metagross and Blissey, which often greatly weaken it or even OHKO it. Additionally, due to the prominence of Specially Defensive Gengar, which can't be eliminated by Tyranitar's Pursuit from full, Forretress will struggle to Rapid Spin, as its sets typically have very weak or even no options to hurt it. Forretress is also quite easy to set up on with Pokemon like Curse Snorlax, Substitute Heracross, and Jirachi, as its only counterplay is to Explode on them or hit them with weak coverage moves.

[SET]
name: Standard
move 1: Spikes
move 2: Rapid Spin
move 3: Hidden Power [Bug] / Explosion
move 4: Earthquake / Explosion / Counter
item: Leftovers
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Set Description
=========
This is the Standard Forretress set: it sets up Spikes and removes them. Forretress has many other options it can try to defeat some of its counters or be a general threat with Explosion.

Spikes is the key to Forretress – it can set them up against a wide variety of Pokemon and can often do so multiple times a game due to its bulk. With max Special Bulk and Leftovers, Forretress not only shields itself as much as possible against Magneton, but also greatly increases the amount of Pokemon it can Spike on, like Milotic and Zapdos. It also allows Forretress to better combat Defensive Starmie trying to Rapid Spin the Spikes away. Rapid Spin also is a rare support move Forretress gets, so almost all Forretress run it due to Spikes’ prominence in the metagame. Beware of teams likely to have Defensive Gengar, as opponents will often liberally bring it in with Spikes down to prevent losing them as well as force Forretress out.

After these moves, Forretress’ options open up quite a bit. Hidden Power Bug helps in the matchup against Claydol and Starmie as well as Celebi and Tyranitar, doing 40.3 - 47.7% to standard 252 HP / 0 Claydol and 38.2 - 45% to 248 HP / 136 Def Bold Starmie. This is a guaranteed 3HKO that discourages Claydol from combatting Forretress and forces Starmie to continuously Recover, which keeps Spikes up before they can eliminate Forretress. (a bit lengthy as a whole, but nothing technically wrong) Despite being 4x resisted, Hidden Power Bug also can remove a Pursuited Gengar after Sand damage should it try to block Rapid Spin. It also 2HKOs all variants of Celebi, which can be useful due to Forretress teams frequently being weak to Celebi passing Calm Minds or Swords Dance. Earthquake allows Forretress to notably OHKO most Magneton, but also damage Metagross, Tyranitar, and Jirachi, among others. If Magneton is suspected on the opposing team, aggressively predicting it by Earthquaking as it comes it can be a game winning play. Earthquake provides Forretress an option to combat boosted Metagross, as it is never 2HKOed even by +1 Choice Banded Metagross -- something that can frequently steamroll through the typically soft Physical checks Forretress teams have. (this phrasing makes it sound very optimistic for the forre user - this is frequently not the case. if forre switches into cbmeta, meta is favored to win by mashing through. also, forre teams don't necessarily have soft physical checks, but the sheer number of opportunities for cbmeta to get a mash raise means even pert is going to have a hard time if it decides to come in - not to mention that many perts on forre teams are mono allow for Roar, and so can't 2hko meta. consider the following edit instead - ) Metagross, which can be very dangerous if it gets an Attack boost from Meteor Mash. Without Earthquake, Choice Band Metagross in particular gets many opportunities to obtain this boost and potentially steamroll through the team. Earthquake also gives Forretress an option to combat Dragon Dance Tyranitar and Substitute Jirachi without Fire Punch in desperate situations. Forretress can also use Explosion, which notably prevents set up from Pokemon such as Curse Snorlax, Dragon Dance Gyarados and Salamence, as well as eliminates threats coming in, such as Moltres and Charizard, among others. Smart uses of Explosion also include Exploding on incoming Claydol and Starmie to keep Spikes up, on Paralyzed threats to end turns, or even against Rock resists or bulky walls to set up an Aerodactyl or Mixed Salamence sweep. Be careful of Gengar switching in, however. Picking between the two best of these three options is often a personal preference for the user. (moved counter to OO)

Team Options
========
Forretress needs specific support from its teammates in order to be most effective: Pursuit support for removing Gengar, Special walls for the strong threats like Moltres it often attracts in, good Physical answers for the threats that try to set up on it, like Salamence and Snorlax, as well as effective Spikes abusers. If there was one Pokemon that is by far the best partner for Forretress, it is Tyranitar. Tyranitar not only sets up the Sand that helps make Spikes damage stick, it also Pursuit traps Gengar, acts a solid answer to Moltres and some Snorlax, and can abuse Spikes well with Roar or a well-timed Focus Punch. With smart play, Pursuit Tyranitar can also remove Claydol and Starmie due to their Dark weakness to prevent Rapid Spin, but be careful of Earthquake and Surf, respectively, as this will typically 2HKO Tyranitar. However, the Pursuit trapper Forretress often needs does not have to be Tyranitar – Umbreon and Houndoom are other options that can also free up Tyranitar to run Physical sets, such as Choice Band, Dragon Dance, or a Bulky Physical attacker, that abuse Spikes better. Forretress can also be ran without a Pursuit Pokemon if it has additional assistance from another Rapid Spinner such as Claydol, though this pairing is relatively niche. Gengar is another common choice to pair with Forretress, because it not only greatly appreciates Spikes, but also helps keep Spikes up in the face of Claydol, Starmie, other Forretress, or even the rare Donphan. A Forretress, Gengar, and Tyranitar core is commonly used to abuse Spikes and keep them up against opposing Rapid Spinners, while also finding opportunities to trap and remove them.

As for Special walls, the standard on many Forretress teams is Blissey, often with Wish to help Forretress deal with residual damage. Blissey also commonly runs Counter, sometimes with Wish as well, due to Forretress teams generally being susceptible to Mixed Salamence and Tyranitar and also not overloading on especially when the team doesn't have strong Physical walls. However, it can easily be Jirachi, which has the advantage more easily fitting Wish, synergizing well with Pursuit trappers to prevent Gengar from Burning it, and also shoring the team up against Physical threats such as Metagross, Fighting type Pokemon, and Aerodactyl as well as Tyranitar due to its assortment of resistances and increased Physical bulk over Blissey. Celebi can also fill this role, as it is stronger against Defensive Waters such as Rest Suicune as well as gives a Leech Seed immunity against opposing Celebi and Venusaur. Beware of Offensive Waters such as fast Offensive Calm Mind Suicune and Starmie hitting hard or Freezing with a potentially boosted Ice Beam, however. Specially Defensive Rest Zapdos with Roar is a good choice on these teams, as it provides additional support against Calm Mind Celebi, Jirachi, and Suicune as well as the Mixed Salamence that often tries to take advantage of Forretress. It also is great as additional support against Offensive Water types, such as Suicune, Starmie, and even Gyarados, which love to spam Hydro Pump (this phrasing makes it sound like Gyarados is using hydro, need to rephrase), or in Gyarados case, set up Dragon Dance, against Forretress and its common teammates. It can even use Light Screen to give Forretress a better chance against Magneton.

For Physical walls, Forretress appreciates Pokemon like Swampert or Flygon to help it handle Physical threats such as Tyranitar and Salamence that it doesn’t handle effectively. Defensive Metagross, Milotic, and Roar Bulky Suicune can also work on some Forretress teams, as they can help against the Rock threats and opposing Metagross that can break apart Forretress teams. Roar Suicune is especially nice for opposing Suicune that commonly match up well against Forretress teams. Despite not being a Physical wall, Dugtrio can also be helpful on some Forretress teams, as it can trap threats such as Calm Mind Celebi and Jirachi as well as Dragon Dance Tyranitar and Heracross – dangerous Pokemon that are typically difficult to handle for many Forretress teams.

Lastly, Forretress really appreciates Spikes abusers. Roar is a good option to abuse Spikes, and it can easily be fit on pieces needed for the team to work, such as Pursuit Tyranitar, Swampert, Suicune, or even Mixed Salamence. As for strong abusers, the aforementioned Zapdos, Physical Tyranitar, and Gengar work great, but so does Salamence, which can also help against Fighting type Pokemon, Aerodactyl, Venusaur, and Moltres, among others (phrasing weird, is Aero/Venu/Molt the Spikes abuser or the stuff that Salamence does well against? I'm guessing you mean the former. I forgot to mention that molt is good for pivoting into gar wisp early as a midground against Gengar pivoting out to avoid suit tar). Aerodactyl is especially strong, as it not only benefits from a good Skarmory answer and Pursuit support, but also helps in the fight against Calm Mind and Swords Dance Baton Pass Celebi with its own Hidden Power Bug as well as is a strong cleaner with Spikes down. Very aggressive Forretress teams can also run their own Fighting Type Pokemon such as Medicham, Breloom, and Hariyama, as its role compression of Spiker and Rapid Spinner allows TSS teams to fit a variety of Pokemon.

[STRATEGY COMMENTS]
Other Options
=============

Despite Forretress primarily being locked into running a Specially Defensive set, it has quite a few options for the other moveslots. One of the more prominent of these is Counter, which can defeat Hidden Power Fire variants of Magneton by Countering its Hidden Power (Hidden Power is considered Physical in ADV). (think this raises more questions than necessary) It can also counter Hidden Power Fires from Mixed Metagross and Celebi too, as they never OHKO without a boost. Counter also allows Forretress to act as a Physical wall, notably improving its matchup against Metagross, Tyranitar, Snorlax, Gyarados, and Heracross among others, by Countering boosted attacks. Forretress lives Snorlax +6 Earthquake, as well as is not 3HKOed by Choice Band Metagross’ Meteor Mash, nor is it OHKOed most of the time by a +6 Rest Gyarados’ Hidden Power Flying or any of +2 Heracross’ attacks bar Focus Punch. Counter also improves Forretress' matchup against Drill Peck Skarmory -- a common way to chip Forretress is to Drill Peck it down whenever it tries to remove Spikes, but Forretress outdamages it with Counter.

(paragraph break) Another option is Zap Cannon, which is often used in tandem with Counter or even over Rapid Spin. Zap Cannon allows Forretress to heavily cripple Gengar, as well as hit Skarmory fairly hard. Notably, Zap Cannon + Pursuit from Tyranitar is a guaranteed KO on Defensive 248 HP / 112 SpD Gengar in Sand. Its unreliability is its main drawback, but against Skarmory, Forretress has quite a few chances to use it. Forretress also has access to a variety of Hidden Powers, such as Fire for opposing Forretress (does 38.4 - 45.1%) and do some small damage to Skarmory, Ghost for chipping Gengar, and even Flying for teams horribly weak to Heracross. For both Hidden Power Fire and Zap Cannon, make sure to give Forretress a Sassy nature to increase power.

(paragraph break) Toxic is also a very nice choice on Forretress, as many of its common switch-ins, such as Claydol without Refresh, Starmie, Moltres, and Salamence really hate being Poisoned. It also improves Forretress’ match-up against Cloyster considerably. Watch out for Magneton switching into Toxic, however. Forretress can also run Protect to help with the residual damage, as well as Light Screen to assist with tanking Special hits from Magneton or help teammates. These are often difficult to fit, however.

(paragraph break) Despite being very slow, Forretress can hit 196 Speed when fully invested with a Jolly nature, allowing it to outspeed and Explode on most Claydol before it can Rapid Spin away Spikes on very aggressive teams.

Checks and Counters
===================

**Ghost types**: Gengar invalidates Forretress’ Rapid Spin and forces it out, making it take more Spikes damage on switch in to remove Spikes. Defensive Gengar dodges an OHKO after Sand from Pursuit Tyranitar, whereas Offensive Gengar can run Hidden Power Grass, Hypnosis, or even Focus Punch to defeat Pursuit Tyranitar before it goes down. Even a Pursuited Defensive Gengar is a risk to Forretress, as Forretress commonly runs sets that do little damage to Gengar. If Forretress chooses to stay in, it risks being Burned or possibly OHKOed by Gengar’s Fire Punch. Dusclops is another Ghost type that is rarely seen but threatens Forretress the same way.

**Magneton**: Despite Forretress having the ability to beat Magneton, Magneton will always do major damage to Forretress with Hidden Power Fire or Thunderbolt before falling to Earthquake if it switches in safely. Additionally, Magneton can EV itself to survive Forretress’ Earthquake with 240 HP / 80 Def. Magneton should also be eternally careful of the occasional Counter, which will always OHKO it should it try to Hidden Power Fire Forretress.

**Residual Damage**: Forretress is not immune to Spikes, and as such, can be worn down easily if not played carefully. An example of this is Skarmory Taunting Forretress to prevent Spikes, then switching to Gengar on the ensuing Rapid Spin. Also, being Phased in with Spikes down wears Forretress down quite a bit.

**Fire Type Moves and Pokemon**: Teams with multiple Pokemon using Fire type moves, such as Moltres, Charizard, Blaziken, Mixed as well as Special Tyranitar and Salamence, and surprise ones from Blissey, Metagross, Snorlax, Porygon2, or Regice can greatly damage Forretress if not OHKO it.

**Set-up Threats**: Forretress and its common partners are frequently weak to Set-up Calm Minders such as Jirachi, Celebi, and Suicune. Forretress without Hidden Power Bug or Explosion is set up fodder for these Pokemon, as well as generally scared of Jirachi and Celebi’s Fire type coverage. This weakness is exemplified by the fact that the most common phazers that come with Forretress are Pursuit Tyranitar and Swampert, both of which don't have strong offensive pressure and are defensively poor against Grass or Water coverage. On the Physical Side, Forretress’ offensive output besides Explosion does not scare Curse Snorlax, Dragon Dance Salamence or Gyarados, as well as Substitute and/or Swords Dance Heracross, among others. This vulnerability comes from the fact that the only common phasers on Forretress teams are Tyranitar, Swampert, and sometimes Zapdos, which have difficulty taking repeatedly boosted Physical and Special hits. (i don't really think this is accurately placed wrt physicals - usually cmers are the ones that need phazing because they are defensively boosted as well (exception of lax, and these phazers are the better phazers vs non-eq lax actually), and physical dders can usually just be traded down. i think it's more accurate to split them up.) While these Pokemon typically won't try to switch in and counter Forretress, once they get momentum they can be very dangerous against Forretress and its common partners.

**Rapid Spinners**: Claydol, Starmie, other Forretress, and even Donphan can easily remove the Spikes that Forretress sets up. While it can combat these Pokemon, they can easily weaken Forretress so that another threat such as Magneton can remove Forretress with certainty. Forretress needs to have Hidden Power Bug to have any chance against Starmie and Claydol, or else they will switch in and remove Spikes with impunity, whereas Forretress will stall itself unless it has Hidden Power Fire. Donphan doesn't particularly care about anything Forretress runs besides Toxic.

[CREDITS]
- Written by: [[johnnyg2, 57904 ]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
Last edited:

Light Sanctity

The Usurper
is a Community Contributor Alumnusis a Smogon Discord Contributor Alumnus
Add Remove Comment

AM Check - AC = add comma, RC = Remove Comma


Please take a look at the following: Tricks of the Trade and Spelling and Grammar Standards. Along with this if you have not implemented a grammar check. These will help you with patching up some stuff! Finally, this does NOT count toward the GP requirement! You also had several instances of double spaces, so be careful of those :)

Had some extra time, finished this up -- let me know what you think!

ADV Forre

[OVERVIEW]

Forretress has established itself as a strong pillar of the ADV metagame due to its access to both Spikes and Rapid Spin. Forretress’ Forretress's Steel and Bug Steel / Bug typing, solid resilience, and role compression give common Toxic, Sandstorm, and Spikes (TSS) teams versatility in fitting other Pokemon. Forretress can use its good bulk to set up Spikes on Pokemon that cannot threaten it effectively, such as Skarmory, most Metagross, most Blissey, Milotic, some Celebi, some Zapdos, defensive Swampert, Porygon2, among others. With Pursuit support, it can also be an effective counter to many TSS Toxic, Sandstorm, and Spikes teams due to its prowess as a Rapid spinner.

As a Spiker, Forretress is commonly compared to Skarmory and Cloyster, whereas in Rapid Spinning, Claydol and defensive Starmie As a Spikes user Forretress is commonly compared to Skarmory and Cloyster, while as a Rapid Spin user is compared to Claydol and defensive Starmie. In comparison to Skarmory, Forretress notably is much more difficult to trap with Magneton, as Forretress’ Forretress's Earthquake OHKOs variants not specifically EV’d EVed to survive it. In addition, Magneton’s Magneton's Modest Hidden Power Fire has only a 25% to OHKO Forretress, whereas Magneton’s Magneton's Magnet- (AH) boosted Thunderbolt is much more likely to eliminate Skarmory. Forretress is also much more resilient than Cloyster due to its Toxic and Sand sand immunity as well as superior special bulk. As a Spinner, Forretress is notably a better counter to Skarmory than either Claydol or Starmie due to its Toxic poison immunity and, in the case of Claydol, less vulnerability to Skarmory taunting it to prevent Refresh. Skarmory can still Taunt Forretress to prevent Spikes or actively wear it down with Drill Peck, however.

Forretress’ Forretress's primary faults lie in its tendency to get worn down, weakness to Specially Defensive specially defensive (lowercase) Gengar, and its relative passivity. Forretress performs worse as a physical wall than Skarmory despite its numerical bulk advantage, as it can't phase phaze, typically can't fit Protect to passively recover health, and is Spikes- (AH)weak. Cloyster's much superior Speed, resistance to Water, and immunity to being trapped by Magneton allow it to be used on offensive teams that can't fit the rigid support Forretress teams need. Forretress, unlike Claydol, is not immune to the Spikes it is removing, and unlike Starmie, can’t can't Recover health besides Leftovers without Wish passing or heal status without Heal Bell support. Forretress also is is also vulnerable to surprise Fire moves from Pokemon such as Metagross and Blissey, which often greatly weaken it or even OHKO it. Additionally, due to the prominence of specially defensive Gengar, which can't be eliminated by Tyranitar's Pursuit from full, Forretress will struggle to Rapid Spin, as its sets typically have very weak or even no options to hurt it. Forretress is also quite easy to set up on with Pokemon like Curse Snorlax, Substitute Heracross, and Jirachi, as its only counterplay is to explode on them or hit them with weak coverage moves.

[SET]
name: Standard
move 1: Spikes
move 2: Rapid Spin
move 3: Hidden Power [Bug] / Explosion
move 4: Earthquake / Explosion
item: Leftovers
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Set Description
=========
This is the standard Forretress set: it sets up Spikes and removes them. Forretress has many other options in its other two slots that it can use to defeat some of its counters or be a general threat with Explosion.

Spikes is the key to Forretress – it can set them up against a wide variety of Pokemon and can often do so multiple times a game due to its bulk. With max Special Bulk special bulk and Leftovers, Forretress not only shields itself as much as possible against Magneton, but also greatly increases the amount of Pokemon it can Spike use Spikes on, like Milotic and Zapdos. It additionally In addition, it allows Forretress to better combat defensive Starmie trying to Rapid Spin the Spikes away. Rapid Spin is a rare support move Forretress gets, so almost all Forretress run it due to Spikes’ prominence in the metagame. Beware of teams likely to have defensive Gengar, as opponents will often liberally bring it in with Spikes down to prevent losing them as well as force Forretress out.

After these moves, Forretress’ Forretress's options open up quite a bit. Hidden Power Bug helps in the matchup against Claydol and Starmie as well as Celebi and Tyranitar. It is a guaranteed 3HKO at least on all Claydol and Starmie -- this discourages them from performing their duty of Spinning away removing Spikes. It also 2HKOs all variants of Celebi, which is useful due to Forretress teams frequently being weak to Celebi passing Calm Minds or Swords Dance. Despite being 4x resisted, Hidden Power Bug can remove a pursuited Gengar after sand damage should it try to block Rapid Spin, easing Forretress's ability to keep Spikes off the field. Earthquake allows Forretress to not only notably OHKO most Magneton, but also damage Metagross, Tyranitar, and Jirachi. If Magneton is suspected on the opposing team, aggressively predicting it by using Earthquaking Earthquake as it comes it in can be a game winning play. Earthquake provides Forretress an option to combat boosted Metagross, which can be very dangerous if it gets an Attack boost from Meteor Mash. Without Earthquake, Choice Band Metagross in particular gets many opportunities to obtain this boost and potentially steamroll through the team, especially since often the best option to phase phaze out Metagross is a Roar Swampert that lacks its own Earthquake. Earthquake also gives Forretress an option to combat Dragon Dance Tyranitar and Substitute Jirachi without Fire Punch in desperate situations. Forretress can additionally use Explosion, which notably prevents set up from Pokemon such as Curse Snorlax, Dragon Dance Gyarados, (AC) and Salamence. It can additionally eliminate threats coming in, such as Moltres and Charizard, among others. Smart uses of Explosion include exploding on incoming Claydol and Starmie to keep Spikes up, on paralyzed threats to end turns, or even against Rock resists Rock-resistant Pokemon or bulky walls to set up an Aerodactyl or mixed Salamence sweep. Be careful of Gengar switching in, however. Picking between the two best of these three options is often a personal preference for the user.

Team Options
========
Forretress needs specific support from its teammates in order to be most effective: Pursuit support for removing Gengar, special walls for the strong threats like Moltres it often attracts in, good physical answers for the threats that try to set up on it, like Salamence and Snorlax, as well as effective Spikes abusers users (if this is incorrect please change but do not use "abuser"). If there was one Pokemon that is by far the best partner for Forretress, it is Tyranitar. Tyranitar not only sets up the sand that helps make Spikes damage stick, it also Pursuit traps Gengar, acts a solid answer to Moltres and some Snorlax, and abuses takes advantage of Spikes well along with Roar or a well-timed Focus Punch. With smart play, Pursuit Tyranitar can remove Claydol and Starmie due to their Dark weakness to prevent Rapid Spin, but be careful of their Earthquake and Surf, respectively, as this will typically 2HKO Tyranitar. However, the Pursuit trapper Forretress often needs does not have to be Tyranitar – Umbreon and Houndoom are other options that can also free up Tyranitar to run physical sets, such as Choice Band, Dragon Dance, or a bulky physical attacker, that abuse benefits from Spikes better. Forretress can also be ran without a Pursuit Pokemon if it has additional assistance from another Rapid Spinner Spin user such as Claydol, though this pairing is relatively niche. Gengar is another good choice to pair with Forretress (RC) because it not only greatly appreciates Spikes, but also helps keep Spikes up in the face of Claydol, Starmie, other Forretress, or even the rare Donphan. A Forretress, Gengar, and Tyranitar core is commonly used to abuse take advantage of Spikes and keep them up against opposing Rapid Spinners Spin users (RC) while also finding opportunities to trap and remove them.

As for special walls, the standard on many Forretress teams is Blissey, often with Wish to help Forretress deal with residual damage. Blissey also commonly runs Counter, sometimes with Wish as well, due to Forretress teams generally being weak to mixed Salamence and Tyranitar. This point is especially true when the team does not have strong physical walls. However, the special wall can easily be Jirachi, which has the advantage more easily an easier time fitting Wish, synergizing well with Pursuit trappers to prevent Gengar from burning Jirachi, and shoring the team up against physical threats such as Metagross, Fighting type Fighting-type Pokemon, and Aerodactyl as well as Tyranitar due to its assortment of resistances and increased physical bulk over Blissey. Wish support in general from not only Blissey and Jirachi, but also Salamence and Umbreon can be helpful to keep Forretress and its teammates healthy, especially in the case that Spikes can't be removed as easily. Celebi can also fill this specially defensive role, as it is stronger against Defensive Waters such as Rest Suicune as well as gives a Leech Seed immunity against opposing Celebi and Venusaur. Beware of offensive Waters such as fast Calm Mind Suicune and Starmie hitting hard or freezing with a potentially boosted Ice Beam, however. Specially defensive Rest Zapdos with Roar is a good choice on these teams, as it provides additional support against Calm Mind Celebi, Jirachi, and Suicune as well as mixed Salamence that often tries to take advantage of Forretress. It also is great as additional support against Offensive Water types offensive Water-types, such as the aforementioned Suicune and Starmie, which love to spam powerful Hydro Pumps against Forretress and its common teammates. It additionally stops Gyarados from taking advantage of Forretress' passivity. Zapdos can even use Light Screen to give Forretress a better chance against Magneton.

For physical walls, Forretress appreciates Pokemon like Swampert or Flygon to help the team handle physical threats such as Tyranitar and Salamence that Forretress can't handle effectively. Defensive Metagross, Milotic, and Roar bulky Suicune can also work on some Forretress teams, as they check the Rock threats and opposing Metagross that can break apart Forretress teams. Milotic is especially nice here, as in addition to the aforementioned threats, it also is a fantastic counter to the Fire types Fire-types such as Moltres and Charizard as well as mixed Salamence that prey on Forretress and its common teammates. Despite not being a physical wall, Dugtrio can also be helpful on some Forretress teams, as it can trap threats such as Calm Mind Celebi and Jirachi as well as Dragon Dance Tyranitar and Heracross – dangerous Pokemon that are typically difficult to handle for many Forretress teams.

Lastly, Forretress really appreciates Spikes abusers Pokemon that can take advantage of Spikes. Roar is a good option to abuse take advantage of Spikes, and it can easily be fit on pieces needed for the team to work, such as Pursuit Tyranitar, Swampert, Suicune, or even Mixed Salamence. As for Pokemon choices, the aforementioned Zapdos, physical Tyranitar, and Gengar work great, but so do Salamence, Aerodactyl, Venusaur, and Moltres, among others. Aerodactyl is especially strong, as it not only benefits from a good Skarmory answer and Pursuit support, but also helps in the fight against Calm Mind and Swords Dance Baton Pass Celebi with its own Hidden Power Bug as well as is a strong cleaner with Spikes down. Moltres additionally is a nice mid-ground switch in against Gengar, as it is immune to Gengar's Will-O-Wisp and takes pittance against Grass coverage as well as Focus Punch if Gengar is trying to catch Pursuit Tyranitar on the switch after blocking Rapid Spin. Moltres, Salamence, (AC) and Gengar also provide a switch in to Heracross -- a dangerous threat that takes advantage of the lack of Drill Peck Skarmory on these types of teams. Very aggressive Forretress teams can also run their own Fighting Type Fighting-type Pokemon such as Medicham, Breloom, and Hariyama, as its role compression of Spiker and Rapid Spinner Spin user allows TSS Toxic, Sandstorm, and Spikes teams to fit a variety of Pokemon.

[STRATEGY COMMENTS]
Other Options
=============

Despite Forretress primarily being locked into running a Specially Defensive specially defensive set, it has quite a few options for the other moveslots. One of the more prominent of these is Counter, which can defeat Hidden Power Fire variants of Magneton by countering its Hidden Power. It can also Counter Hidden Power Fires from mixed Metagross and Celebi too, as they never OHKO without a boost. Counter also allows Forretress to act as a physical wall, notably improving its matchup against Metagross, Tyranitar, Snorlax, Gyarados, and Heracross, among others. Forretress survives Snorlax's +6 Earthquake, avoids the 2HKO from even attack boosted Choice Band Metagross's Meteor Mash, and lives any of +2 Heracross's attacks bar Focus Punch. Forretress can also use Counter to surprise threats like Dragon Dance Gyarados and Tyranitar, as they need multiple boosts to OHKO Forretress. Counter additionally improves Forretress's matchup against Drill Peck Skarmory -- a common way to chip Forretress is to Drill Peck it down whenever it tries to remove Spikes, but Forretress outdamages Skarmory with Counter.

Another option is Zap Cannon, which is often used in tandem with Counter or even over Rapid Spin. Zap Cannon allows Forretress to heavily cripple Gengar, as well as hit Skarmory fairly hard. Notably, Zap Cannon + Pursuit from Tyranitar is a guaranteed KO on defensive 248 HP / 112 SpD Gengar in sand. Zap Cannon's unreliability is its main drawback, but against Skarmory, Forretress has quite a few chances to use it. Forretress also has access to a variety of Hidden Powers Power types, such as Fire for completely blanking opposing Forretress (does 38.4 - 45.1%) and doing some small chip damage to Skarmory, Ghost for hitting Gengar as hard as possible, and even Flying for teams horribly weak to Heracross. These alternate Hidden Powers types allow for versatility in choosing teammates -- Hidden Power Fire can cover for a lack of Gengar to block opposing Forretress's Rapid Spin, as an example. For both Hidden Power Fire and Zap Cannon, make sure to give Forretress a Sassy nature to increase power.

Toxic is also a very nice choice on Forretress, as many of its common switch-ins, such as Claydol without Refresh, Starmie, Moltres, and Salamence really hate being poisoned. It additionally improves Forretress’ Forretress's match-up against Cloyster considerably. Watch out for Gengar or Magneton switching into Toxic, however. Forretress can also run Protect to help with residual damage, as well as Light Screen to assist with tanking Special hits from Magneton or help teammates. These are often difficult to fit, however.

Despite being very slow, Forretress can hit 196 Speed when fully invested with a Jolly nature, allowing it to outspeed and explode on most Claydol before it can Rapid Spin away Spikes on very aggressive teams.

Checks and Counters
===================

**Ghost types Ghost-types**: Gengar invalidates Forretress’ Forretress's Rapid Spin and forces it out, making it take more Spikes damage when it switches in again to remove Spikes. Defensive Gengar dodges an OHKO after sand from Pursuit Tyranitar, whereas offensive Gengar can run Hidden Power Grass, Hypnosis, or even Focus Punch to defeat Pursuit Tyranitar before it goes down. Even a Pursuited Defensive Gengar is a risk to Forretress, as Forretress commonly runs sets that do little damage to Gengar. If Forretress chooses to stay in, it risks being burned or possibly OHKOed by Gengar’s Gengar's Fire Punch. Dusclops is another Ghost type Ghost-type that is rarely seen but threatens Forretress the same way.

**Magneton**: Despite Forretress having the ability to beat Magneton, Magneton will always do major damage to Forretress with Hidden Power Fire or Thunderbolt before falling to Earthquake if it switches in safely. Additionally, Magneton can EV itself to survive Forretress’ Forretress's Earthquake with 240 HP / 80 Def. Magneton should also be careful of the occasional Counter, which will always OHKO it should it try to Hidden Power Fire Forretress.

**Residual Damage**: Forretress is not immune to Spikes, and as such, can be worn down easily if not played carefully. An example of this is Skarmory Taunting using Taunt against Forretress to prevent Spikes, then switching to Gengar on the ensuing Rapid Spin. Also, being Phased in with Spikes wears Forretress down quite a bit. Being phazed with Spikes down wears Forretress down quite a bit.

**Fire Type Fire-type Moves and Pokemon**: Teams with multiple Pokemon using Fire type Fire-type moves, such as Moltres, Charizard, Blaziken, Fire Blast Tyranitar, (AC) and Salamence, as well as surprise ones from Blissey, Metagross, Snorlax, Porygon2, or Regice can greatly damage Forretress if not OHKO it.

**Set-up Threats**: Forretress and its common partners are frequently weak to set-up Calm Minders Mind users such as Jirachi, Celebi, and Suicune. Forretress without Hidden Power Bug or Explosion is set up fodder for these Pokemon, as well as generally scared of Jirachi and Celebi’s Fire type Celebi's Fire-type coverage. This weakness is exemplified by the fact that the most common phazers that come with Forretress are Pursuit Tyranitar and Mono Surf Swampert, both of which don't have strong offensive pressure and are defensively poor against Grass or Water coverage. On the physical side, Forretress’ Forretress's offensive output besides Explosion does not scare Curse Snorlax, Dragon Dance Salamence, and Gyarados, as well as Substitute and / or Swords Dance Heracross, among others. While these Pokemon typically won't try to switch in and counter Forretress, once they get momentum they can be very dangerous against Forretress and its common partners.

**Rapid Spinners Spin Users**: Claydol, Starmie, other Forretress, and even Donphan can easily remove the Spikes that Forretress sets up. While Forretress can combat these Pokemon, they can easily weaken Forretress so that another threat such as Magneton can remove it with certainty. Forretress needs to have Hidden Power Bug to have any chance against Starmie and Claydol, or else they will switch in and remove Spikes with impunity, whereas Forretress will stall itself unless it has Hidden Power Fire. Donphan doesn't particularly care about anything Forretress runs besides Toxic and Explosion.

[CREDITS]
- Written by: [[johnnyg2, 57904 ]]
- Quality checked by: [[vapicuno, 5454 ], [Altina, 259041] [watermess, 440992 ]]
- Grammar checked by: [[, ], [, ]]
 
Last edited:
Add Remove Comment

AM Check - AC = add comma, RC = Remove Comma


Please take a look at the following: Tricks of the Trade and Spelling and Grammar Standards. Along with this if you have not implemented a grammar check. These will help you with patching up some stuff! Finally, this does NOT count toward the GP requirement! You also had several instances of double spaces, so be careful of those :)

Had some extra time, finished this up -- let me know what you think!

ADV Forre

[OVERVIEW]

Forretress has established itself as a strong pillar of the ADV metagame due to its access to both Spikes and Rapid Spin. Forretress’ Forretress's Steel and Bug Steel / Bug typing, solid resilience, and role compression give common Toxic, Sandstorm, and Spikes (TSS) teams versatility in fitting other Pokemon. Forretress can use its good bulk to set up Spikes on Pokemon that cannot threaten it effectively, such as Skarmory, most Metagross, most Blissey, Milotic, some Celebi, some Zapdos, defensive Swampert, Porygon2, among others. With Pursuit support, it can also be an effective counter to many TSS Toxic, Sandstorm, and Spikes teams due to its prowess as a Rapid spinner.

As a Spiker, Forretress is commonly compared to Skarmory and Cloyster, whereas in Rapid Spinning, Claydol and defensive Starmie As a Spikes user Forretress is commonly compared to Skarmory and Cloyster, while as a Rapid Spin user is compared to Claydol and defensive Starmie. In comparison to Skarmory, Forretress notably is much more difficult to trap with Magneton, as Forretress’ Forretress's Earthquake OHKOs variants not specifically EV’d EVed to survive it. In addition, Magneton’s Magneton's Modest Hidden Power Fire has only a 25% to OHKO Forretress, whereas Magneton’s Magneton's Magnet- (AH) boosted Thunderbolt is much more likely to eliminate Skarmory. Forretress is also much more resilient than Cloyster due to its Toxic and Sand sand immunity as well as superior special bulk. As a Spinner, Forretress is notably a better counter to Skarmory than either Claydol or Starmie due to its Toxic poison immunity and, in the case of Claydol, less vulnerability to Skarmory taunting it to prevent Refresh. Skarmory can still Taunt Forretress to prevent Spikes or actively wear it down with Drill Peck, however.

Forretress’ Forretress's primary faults lie in its tendency to get worn down, weakness to Specially Defensive specially defensive (lowercase) Gengar, and its relative passivity. Forretress performs worse as a physical wall than Skarmory despite its numerical bulk advantage, as it can't phase phaze, typically can't fit Protect to passively recover health, and is Spikes- (AH)weak. Cloyster's much superior Speed, resistance to Water, and immunity to being trapped by Magneton allow it to be used on offensive teams that can't fit the rigid support Forretress teams need. Forretress, unlike Claydol, is not immune to the Spikes it is removing, and unlike Starmie, can’t can't Recover health besides Leftovers without Wish passing or heal status without Heal Bell support. Forretress also is is also vulnerable to surprise Fire moves from Pokemon such as Metagross and Blissey, which often greatly weaken it or even OHKO it. Additionally, due to the prominence of specially defensive Gengar, which can't be eliminated by Tyranitar's Pursuit from full, Forretress will struggle to Rapid Spin, as its sets typically have very weak or even no options to hurt it. Forretress is also quite easy to set up on with Pokemon like Curse Snorlax, Substitute Heracross, and Jirachi, as its only counterplay is to explode on them or hit them with weak coverage moves.

[SET]
name: Standard
move 1: Spikes
move 2: Rapid Spin
move 3: Hidden Power [Bug] / Explosion
move 4: Earthquake / Explosion
item: Leftovers
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Set Description
=========
This is the standard Forretress set: it sets up Spikes and removes them. Forretress has many other options in its other two slots that it can use to defeat some of its counters or be a general threat with Explosion.

Spikes is the key to Forretress – it can set them up against a wide variety of Pokemon and can often do so multiple times a game due to its bulk. With max Special Bulk special bulk and Leftovers, Forretress not only shields itself as much as possible against Magneton, but also greatly increases the amount of Pokemon it can Spike use Spikes on, like Milotic and Zapdos. It additionally In addition, it allows Forretress to better combat defensive Starmie trying to Rapid Spin the Spikes away. Rapid Spin is a rare support move Forretress gets, so almost all Forretress run it due to Spikes’ prominence in the metagame. Beware of teams likely to have defensive Gengar, as opponents will often liberally bring it in with Spikes down to prevent losing them as well as force Forretress out.

After these moves, Forretress’ Forretress's options open up quite a bit. Hidden Power Bug helps in the matchup against Claydol and Starmie as well as Celebi and Tyranitar. It is a guaranteed 3HKO at least on all Claydol and Starmie -- this discourages them from performing their duty of Spinning away removing Spikes. It also 2HKOs all variants of Celebi, which is useful due to Forretress teams frequently being weak to Celebi passing Calm Minds or Swords Dance. Despite being 4x resisted, Hidden Power Bug can remove a pursuited Gengar after sand damage should it try to block Rapid Spin, easing Forretress's ability to keep Spikes off the field. Earthquake allows Forretress to not only notably OHKO most Magneton, but also damage Metagross, Tyranitar, and Jirachi. If Magneton is suspected on the opposing team, aggressively predicting it by using Earthquaking Earthquake as it comes it in can be a game winning play. Earthquake provides Forretress an option to combat boosted Metagross, which can be very dangerous if it gets an Attack boost from Meteor Mash. Without Earthquake, Choice Band Metagross in particular gets many opportunities to obtain this boost and potentially steamroll through the team, especially since often the best option to phase phaze out Metagross is a Roar Swampert that lacks its own Earthquake. Earthquake also gives Forretress an option to combat Dragon Dance Tyranitar and Substitute Jirachi without Fire Punch in desperate situations. Forretress can additionally use Explosion, which notably prevents set up from Pokemon such as Curse Snorlax, Dragon Dance Gyarados, (AC) and Salamence. It can additionally eliminate threats coming in, such as Moltres and Charizard, among others. Smart uses of Explosion include exploding on incoming Claydol and Starmie to keep Spikes up, on paralyzed threats to end turns, or even against Rock resists Rock-resistant Pokemon or bulky walls to set up an Aerodactyl or mixed Salamence sweep. Be careful of Gengar switching in, however. Picking between the two best of these three options is often a personal preference for the user.

Team Options
========
Forretress needs specific support from its teammates in order to be most effective: Pursuit support for removing Gengar, special walls for the strong threats like Moltres it often attracts in, good physical answers for the threats that try to set up on it, like Salamence and Snorlax, as well as effective Spikes abusers users (if this is incorrect please change but do not use "abuser"). If there was one Pokemon that is by far the best partner for Forretress, it is Tyranitar. Tyranitar not only sets up the sand that helps make Spikes damage stick, it also Pursuit traps Gengar, acts a solid answer to Moltres and some Snorlax, and abuses takes advantage of Spikes well along with Roar or a well-timed Focus Punch. With smart play, Pursuit Tyranitar can remove Claydol and Starmie due to their Dark weakness to prevent Rapid Spin, but be careful of their Earthquake and Surf, respectively, as this will typically 2HKO Tyranitar. However, the Pursuit trapper Forretress often needs does not have to be Tyranitar – Umbreon and Houndoom are other options that can also free up Tyranitar to run physical sets, such as Choice Band, Dragon Dance, or a bulky physical attacker, that abuse benefits from Spikes better. Forretress can also be ran without a Pursuit Pokemon if it has additional assistance from another Rapid Spinner Spin user such as Claydol, though this pairing is relatively niche. Gengar is another good choice to pair with Forretress (RC) because it not only greatly appreciates Spikes, but also helps keep Spikes up in the face of Claydol, Starmie, other Forretress, or even the rare Donphan. A Forretress, Gengar, and Tyranitar core is commonly used to abuse take advantage of Spikes and keep them up against opposing Rapid Spinners Spin users (RC) while also finding opportunities to trap and remove them.

As for special walls, the standard on many Forretress teams is Blissey, often with Wish to help Forretress deal with residual damage. Blissey also commonly runs Counter, sometimes with Wish as well, due to Forretress teams generally being weak to mixed Salamence and Tyranitar. This point is especially true when the team does not have strong physical walls. However, the special wall can easily be Jirachi, which has the advantage more easily an easier time fitting Wish, synergizing well with Pursuit trappers to prevent Gengar from burning Jirachi, and shoring the team up against physical threats such as Metagross, Fighting type Fighting-type Pokemon, and Aerodactyl as well as Tyranitar due to its assortment of resistances and increased physical bulk over Blissey. Wish support in general from not only Blissey and Jirachi, but also Salamence and Umbreon can be helpful to keep Forretress and its teammates healthy, especially in the case that Spikes can't be removed as easily. Celebi can also fill this specially defensive role, as it is stronger against Defensive Waters such as Rest Suicune as well as gives a Leech Seed immunity against opposing Celebi and Venusaur. Beware of offensive Waters such as fast Calm Mind Suicune and Starmie hitting hard or freezing with a potentially boosted Ice Beam, however. Specially defensive Rest Zapdos with Roar is a good choice on these teams, as it provides additional support against Calm Mind Celebi, Jirachi, and Suicune as well as mixed Salamence that often tries to take advantage of Forretress. It also is great as additional support against Offensive Water types offensive Water-types, such as the aforementioned Suicune and Starmie, which love to spam powerful Hydro Pumps against Forretress and its common teammates. It additionally stops Gyarados from taking advantage of Forretress' passivity. Zapdos can even use Light Screen to give Forretress a better chance against Magneton.

For physical walls, Forretress appreciates Pokemon like Swampert or Flygon to help the team handle physical threats such as Tyranitar and Salamence that Forretress can't handle effectively. Defensive Metagross, Milotic, and Roar bulky Suicune can also work on some Forretress teams, as they check the Rock threats and opposing Metagross that can break apart Forretress teams. Milotic is especially nice here, as in addition to the aforementioned threats, it also is a fantastic counter to the Fire types Fire-types such as Moltres and Charizard as well as mixed Salamence that prey on Forretress and its common teammates. Despite not being a physical wall, Dugtrio can also be helpful on some Forretress teams, as it can trap threats such as Calm Mind Celebi and Jirachi as well as Dragon Dance Tyranitar and Heracross – dangerous Pokemon that are typically difficult to handle for many Forretress teams.

Lastly, Forretress really appreciates Spikes abusers Pokemon that can take advantage of Spikes. Roar is a good option to abuse take advantage of Spikes, and it can easily be fit on pieces needed for the team to work, such as Pursuit Tyranitar, Swampert, Suicune, or even Mixed Salamence. As for Pokemon choices, the aforementioned Zapdos, physical Tyranitar, and Gengar work great, but so do Salamence, Aerodactyl, Venusaur, and Moltres, among others. Aerodactyl is especially strong, as it not only benefits from a good Skarmory answer and Pursuit support, but also helps in the fight against Calm Mind and Swords Dance Baton Pass Celebi with its own Hidden Power Bug as well as is a strong cleaner with Spikes down. Moltres additionally is a nice mid-ground switch in against Gengar, as it is immune to Gengar's Will-O-Wisp and takes pittance against Grass coverage as well as Focus Punch if Gengar is trying to catch Pursuit Tyranitar on the switch after blocking Rapid Spin. Moltres, Salamence, (AC) and Gengar also provide a switch in to Heracross -- a dangerous threat that takes advantage of the lack of Drill Peck Skarmory on these types of teams. Very aggressive Forretress teams can also run their own Fighting Type Fighting-type Pokemon such as Medicham, Breloom, and Hariyama, as its role compression of Spiker and Rapid Spinner Spin user allows TSS Toxic, Sandstorm, and Spikes teams to fit a variety of Pokemon.

[STRATEGY COMMENTS]
Other Options
=============

Despite Forretress primarily being locked into running a Specially Defensive specially defensive set, it has quite a few options for the other moveslots. One of the more prominent of these is Counter, which can defeat Hidden Power Fire variants of Magneton by countering its Hidden Power. It can also Counter Hidden Power Fires from mixed Metagross and Celebi too, as they never OHKO without a boost. Counter also allows Forretress to act as a physical wall, notably improving its matchup against Metagross, Tyranitar, Snorlax, Gyarados, and Heracross, among others. Forretress survives Snorlax's +6 Earthquake, avoids the 2HKO from even attack boosted Choice Band Metagross's Meteor Mash, and lives any of +2 Heracross's attacks bar Focus Punch. Forretress can also use Counter to surprise threats like Dragon Dance Gyarados and Tyranitar, as they need multiple boosts to OHKO Forretress. Counter additionally improves Forretress's matchup against Drill Peck Skarmory -- a common way to chip Forretress is to Drill Peck it down whenever it tries to remove Spikes, but Forretress outdamages Skarmory with Counter.

Another option is Zap Cannon, which is often used in tandem with Counter or even over Rapid Spin. Zap Cannon allows Forretress to heavily cripple Gengar, as well as hit Skarmory fairly hard. Notably, Zap Cannon + Pursuit from Tyranitar is a guaranteed KO on defensive 248 HP / 112 SpD Gengar in sand. Zap Cannon's unreliability is its main drawback, but against Skarmory, Forretress has quite a few chances to use it. Forretress also has access to a variety of Hidden Powers Power types, such as Fire for completely blanking opposing Forretress (does 38.4 - 45.1%) and doing some small chip damage to Skarmory, Ghost for hitting Gengar as hard as possible, and even Flying for teams horribly weak to Heracross. These alternate Hidden Powers types allow for versatility in choosing teammates -- Hidden Power Fire can cover for a lack of Gengar to block opposing Forretress's Rapid Spin, as an example. For both Hidden Power Fire and Zap Cannon, make sure to give Forretress a Sassy nature to increase power.

Toxic is also a very nice choice on Forretress, as many of its common switch-ins, such as Claydol without Refresh, Starmie, Moltres, and Salamence really hate being poisoned. It additionally improves Forretress’ Forretress's match-up against Cloyster considerably. Watch out for Gengar or Magneton switching into Toxic, however. Forretress can also run Protect to help with residual damage, as well as Light Screen to assist with tanking Special hits from Magneton or help teammates. These are often difficult to fit, however.

Despite being very slow, Forretress can hit 196 Speed when fully invested with a Jolly nature, allowing it to outspeed and explode on most Claydol before it can Rapid Spin away Spikes on very aggressive teams.

Checks and Counters
===================

**Ghost types Ghost-types**: Gengar invalidates Forretress’ Forretress's Rapid Spin and forces it out, making it take more Spikes damage when it switches in again to remove Spikes. Defensive Gengar dodges an OHKO after sand from Pursuit Tyranitar, whereas offensive Gengar can run Hidden Power Grass, Hypnosis, or even Focus Punch to defeat Pursuit Tyranitar before it goes down. Even a Pursuited Defensive Gengar is a risk to Forretress, as Forretress commonly runs sets that do little damage to Gengar. If Forretress chooses to stay in, it risks being burned or possibly OHKOed by Gengar’s Gengar's Fire Punch. Dusclops is another Ghost type Ghost-type that is rarely seen but threatens Forretress the same way.

**Magneton**: Despite Forretress having the ability to beat Magneton, Magneton will always do major damage to Forretress with Hidden Power Fire or Thunderbolt before falling to Earthquake if it switches in safely. Additionally, Magneton can EV itself to survive Forretress’ Forretress's Earthquake with 240 HP / 80 Def. Magneton should also be careful of the occasional Counter, which will always OHKO it should it try to Hidden Power Fire Forretress.

**Residual Damage**: Forretress is not immune to Spikes, and as such, can be worn down easily if not played carefully. An example of this is Skarmory Taunting using Taunt against Forretress to prevent Spikes, then switching to Gengar on the ensuing Rapid Spin. Also, being Phased in with Spikes wears Forretress down quite a bit. Being phazed with Spikes down wears Forretress down quite a bit.

**Fire Type Fire-type Moves and Pokemon**: Teams with multiple Pokemon using Fire type Fire-type moves, such as Moltres, Charizard, Blaziken, Fire Blast Tyranitar, (AC) and Salamence, as well as surprise ones from Blissey, Metagross, Snorlax, Porygon2, or Regice can greatly damage Forretress if not OHKO it.

**Set-up Threats**: Forretress and its common partners are frequently weak to set-up Calm Minders Mind users such as Jirachi, Celebi, and Suicune. Forretress without Hidden Power Bug or Explosion is set up fodder for these Pokemon, as well as generally scared of Jirachi and Celebi’s Fire type Celebi's Fire-type coverage. This weakness is exemplified by the fact that the most common phazers that come with Forretress are Pursuit Tyranitar and Mono Surf Swampert, both of which don't have strong offensive pressure and are defensively poor against Grass or Water coverage. On the physical side, Forretress’ Forretress's offensive output besides Explosion does not scare Curse Snorlax, Dragon Dance Salamence, and Gyarados, as well as Substitute and / or Swords Dance Heracross, among others. While these Pokemon typically won't try to switch in and counter Forretress, once they get momentum they can be very dangerous against Forretress and its common partners.

**Rapid Spinners Spin Users**: Claydol, Starmie, other Forretress, and even Donphan can easily remove the Spikes that Forretress sets up. While Forretress can combat these Pokemon, they can easily weaken Forretress so that another threat such as Magneton can remove it with certainty. Forretress needs to have Hidden Power Bug to have any chance against Starmie and Claydol, or else they will switch in and remove Spikes with impunity, whereas Forretress will stall itself unless it has Hidden Power Fire. Donphan doesn't particularly care about anything Forretress runs besides Toxic and Explosion.

[CREDITS]
- Written by: [[johnnyg2, 57904 ]]
- Quality checked by: [[vapicuno, 5454 ], [Altina, 259041] [watermess, 440992 ]]
- Grammar checked by: [[, ], [, ]]

Implemented the AM Check -- thanks for this and the grammar resources! Pretty sure I got all of the double spaces, excess capitalization, and misunderstand of 's haha
 
GP 1/2
[OVERVIEW]
(as a general note, spinner and spinblocking are accepted terms)
Forretress has established itself as a strong pillar of the ADV metagame due to its access to both Spikes and Rapid Spin. Forretress’s Its Steel / Bug typing, solid resilience, and role compression give common Toxic, Sandstorm, and Spikes (TSS) teams versatility in fitting other Pokemon. Forretress can use its good bulk to set up Spikes on Pokemon that cannot threaten it effectively, such as Skarmory, most Metagross, most Blissey, Milotic, some Celebi, some Zapdos, defensive Swampert, and Porygon2, among others. With Pursuit support, it can also be an effective counter to many Toxic, Sandstorm, and Spikes teams due to its prowess as a user of Rapid Spin spinner.

As a Spikes user, Forretress is commonly compared to Skarmory and Cloyster, while as a Rapid Spin user, Claydol and defensive Starmie. In comparison to Skarmory, Forretress notably is much more difficult to trap with Magneton, as Forretress’s Earthquake OHKOes variants not specifically EVed to survive it. In addition, Modest Magneton’s Modest Hidden Power Fire has only a 25% chance to OHKO Forretress, whereas Magneton’s Magnet-boosted Thunderbolt is much more likely to eliminate Skarmory. Forretress is also much more resilient than Cloyster due to its Toxic and sand immunity as well as superior special bulk. As a Rapid Spin user, Forretress is notably a better counter to Skarmory than either Claydol or and Starmie due to its Toxic immunity and, in the case of Claydol, less lower vulnerability to Skarmory using Taunt on it to prevent Refresh. Skarmory can still use Taunt on Forretress to prevent Spikes or actively wear it down with Drill Peck, however.

Forretress’s primary faults lie in its tendency to get worn down, weakness to specially defensive Gengar, and its relative passivity. Forretress performs worse as a physical wall than Skarmory despite its numerical bulk advantage, as it can't phaze, typically can't fit Protect to passively recover health, and is damaged by Spikes-weak. Cloyster's superior Speed, resistance to Water, and immunity to being trapped by Magneton allow it to be used on offensive teams that can't fit the rigid support Forretress teams need. Forretress, Unlike Claydol, Forretress is not immune to the Spikes it is removing, and unlike Starmie, can’t Recover health besides Leftovers without Wish passing or heal Status without Heal Bell support cannot use a recovery move nor heal status by switching. Forretress is also vulnerable to surprise Fire-type moves from Pokemon such as Metagross and Blissey, which often greatly weaken it or even OHKO it. Additionally, due to the prominence of specially defensive Gengar, which can't be eliminated OHKOed by Tyranitar's Pursuit from full, Forretress will struggle to use Rapid Spin, as its sets typically have very weak or even no options to hurt it. Forretress is also quite easy to set up on with Pokemon like Curse Snorlax, Substitute Heracross, and Jirachi, as its only counterplay is to Explode on them use Explosion or hit them with weak coverage moves.

[SET]
name: Standard
move 1: Spikes
move 2: Rapid Spin
move 3: Hidden Power [Bug] / Explosion
move 4: Earthquake / Explosion
item: Leftovers
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Set Description
=========
This is the standard Forretress set: it Standard Forretress sets up Spikes and removes them. Forretress has many other options in its other two slots that it can use to defeat some of its counters or be a general threat with Explosion.

Spikes is the key to Forretress – it can set them Forretress sets Spikes up against a wide variety of Pokemon and can often do so multiple times a game due to its bulk. With maximum special bulk and Leftovers, Forretress not only shields itself as much as possible against Magneton, (comma) but also and greatly increases the amount of Pokemon it can use Spikes on, like Milotic and Zapdos. In addition, it allows Forretress to better combat defensive Starmie trying to Rapid Spin the Spikes away remove Spikes. Rapid Spin is a rare support move Forretress gets,; (semi) so almost all Forretress run it due to Spikes’s prominence in the metagame. Beware of teams likely to have defensive Gengar, as opponents will often liberally bring it in with Spikes down set to prevent losing them as well as force Forretress out.

After these moves Spikes and Rapid Spin, Forretress’s options open up quite a bit. Hidden Power Bug helps in the matchup against Claydol and Starmie as well as Celebi and Tyranitar. It is a guaranteed 3HKO at least on all Claydol and Starmie -- this discourages them from performing their duty of removing Spikes. It also 2HKOes all variants of Celebi, which is useful due to Forretress teams frequently being weak to Celebi passing Calm Minds or Swords Dance. Despite being 4x resisted, Hidden Power Bug can also remove a Pursuited Gengar hit by Pursuit after sand damage should it try to block Rapid Spin, easing Forretress's ability to keep Spikes off the field. Earthquake allows Forretress to not only notably OHKO most Magneton, but also OHKOes Magneton and damages Metagross, Tyranitar, and Jirachi. If Magneton is suspected on the opposing team, aggressively predicting it by using Earthquake as it comes in can be a game-winning play. Earthquake provides Forretress an option to combat boosted Metagross, which can be very dangerous if it gets an Attack boost from Meteor Mash. Without Earthquake, Choice Band Metagross in particular gets many opportunities to obtain this boost and potentially steamroll through the Forretress's team, especially since often the best option to phaze out Metagross is often a Roar Swampert that lacks its own Earthquake. Earthquake also gives Forretress an option to combat Dragon Dance Tyranitar and Substitute Jirachi without Fire Punch in desperate situations. Forretress can additionally use Explosion, which notably prevents setup from Pokemon such as Curse Snorlax, (comma) Dragon Dance Gyarados, and Dragon Dance Salamence as well as both Dragon Dance Gyarados and Salamence. It can additionally eliminate threats coming in, such as Moltres and Charizard, among others. Smart uses of Explosion include exploding on against incoming Claydol and Starmie to keep Spikes up, on paralyzed threats to end turns, or even against Rock-resistant Pokemon or bulky walls to set up an Aerodactyl or mixed Salamence sweep. Be careful of Gengar switching in, however. Picking between the two best of these three options Hidden Power Bug, Earthquake, and Explosion is often a personal preference for the user.

Team Options
========
Forretress needs specific support from its teammates in order to be most effective: Pursuit support for removing Gengar, special walls for the strong threats like Moltres it often attracts in, good physical answers for the threats that try to set up on it, like Salamence and Snorlax, as well as effective and Pokemon that take advantage of the extra residual damage Spikes provide. If there was one Pokemon that Tyranitar is by far the best partner for Forretress, it is Tyranitar. Tyranitar It not only sets up the sand that helps make Spikes damage stick, it also Pursuit traps Gengar, acts a solid answer to Moltres as well as some Snorlax, and takes advantage of Spikes with Roar or a well-timed Focus Punch. With smart play, Pursuit Tyranitar can remove Claydol and Starmie due to their Dark weakness to prevent Rapid Spin, but be careful of their Earthquake and Surf, respectively, as this will which typically 2HKO Tyranitar. However, the Pursuit trapper Forretress often needs does not have to be Tyranitar – Umbreon and Houndoom are other options that can also free up Tyranitar to run a physical set, such as Choice Band, Dragon Dance, or a bulky physical attacker, that benefits from Spikes more effectively. Forretress can also be ran without a Pursuit Pokemon if it has additional assistance from another Rapid Spin user such as Claydol, though this pairing is relatively niche. Gengar is another good choice to pair with Forretress teammate because it not only greatly appreciates Spikes, but also helps keep Spikes up in the face of against Claydol, Starmie, other Forretress, or and even the rare Donphan. A Forretress, Gengar, and Tyranitar core is commonly used to take advantage of Spikes and keep them up against opposing Rapid Spin users while also finding opportunities to trap and remove them.

As for special walls, the standard on many Forretress teams is Blissey, often with Wish to help Forretress deal with residual damage. Blissey also commonly runs Counter, sometimes with Wish as well, due to Forretress teams generally being weak to mixed sweepers such as Salamence and Tyranitar. This point is especially true when the team does not have strong physical walls. However, the special wall can easily be Jirachi, which has an easier time fitting Wish, synergizing works well with Pursuit trappers to prevent Gengar from burning Jirachi, and shoring shores the team up against physical threats such as Metagross, Fighting-type Pokemon, and Aerodactyl, (comma) and Tyranitar as well as Tyranitar due to its assortment of resistances and increased physical bulk over Blissey. Wish support in general from not only Blissey and Jirachi, but also Salamence and Umbreon can be helpful to keep Forretress and its teammates healthy, especially in the case that if Spikes can't be removed as easily. Celebi can also fill this specially defensive role, as it is stronger against defensive Water-types such as Rest Suicune as well as gives a Leech Seed immunity against and switches into Leech Seed from opposing Celebi and Venusaur. Beware of offensive Water-types such as fast Calm Mind Suicune and Starmie hitting hard or freezing with a potentially boosted Ice Beam, however. Specially defensive Roar + Rest Zapdos with Roar is a good choice on these teams, as it provides additional support against Calm Mind Celebi, Jirachi, and Suicune as well as mixed Salamence, (comma) which that often tries to take advantage of Forretress. It also is great as additional support against offensive Water-types, such as the aforementioned Suicune and Starmie, which love to spam powerful Hydro Pumps against Forretress and its common teammates. It additionally stops Gyarados from taking advantage of Forretress' passivity. Zapdos can even use Light Screen to give Forretress a better chance against Magneton.

For physical walls, Forretress appreciates Pokemon like Swampert or and Flygon to help the team handle physical threats such as Tyranitar and Salamence that Forretress can't handle effectively. Defensive Metagross, Milotic, and bulky Roar Bulky Suicune can also work on some Forretress teams, as they check the Rock-type threats and opposing Metagross that can break apart Forretress teams. Milotic is especially nice here, as in addition to the aforementioned threats, it also is a fantastic counter to the Fire-types such as Moltres and Charizard as well as mixed Salamence, (comma) which that prey on Forretress and its common teammates. Despite not being a physical wall, Dugtrio can also be helpful on some Forretress teams, as it can trap threats such as Calm Mind Celebi and Jirachi as well as Dragon Dance Tyranitar and Heracross – dangerous Pokemon that are typically difficult to handle for many Forretress teams.

Lastly, Forretress really appreciates Pokemon that can take advantage of the residual damage Spikes provides. Roar is a good option to repeatedly force Spikes damage on the opposing Pokemon, and it can easily be fit on pieces needed for the team to work, essential teammates such as Pursuit Tyranitar, Swampert, Suicune, or and even mixed Salamence. As for Pokemon choices, the aforementioned Zapdos, physical Tyranitar, and Gengar work great, but so do Salamence, Aerodactyl, Venusaur, and Moltres, among others. Aerodactyl is especially strong, as it not only benefits from a good Skarmory answer and Pursuit support, but also cleans effectively with Spikes and helps in the fight against Calm Mind and Swords Dance Baton Pass Celebi with its own Hidden Power Bug as well as is a strong cleaner with Spikes down. Moltres additionally is a nice mid-ground switch-in against Gengar, as it is immune to Gengar's Will-O-Wisp and takes pittance from Grass-type coverage as well as Focus Punch if Gengar is trying to catch Pursuit Tyranitar on the switch after blocking Rapid Spin and Focus Punch meant for catching Pursuit Tyranitar. Moltres, Salamence, and Gengar also provide a switch-in to Heracross -- a dangerous threat that takes advantage of the lack of Drill Peck Skarmory on these types of teams. Very aggressive Forretress teams can also run their own Fighting-type Pokemon such as Medicham, Breloom, and or Hariyama, as its role compression of Spikes and Rapid Spin user allows Toxic, Sandstorm, and Spikes teams to fit a variety of Pokemon.

[STRATEGY COMMENTS]
Other Options
=============

Despite Forretress primarily being locked into running a specially defensive set, Forretress is generally required to be specially defensive, but it has quite a few options for the other its last moveslots. One of the more prominent of these is Counter, which can defeat Hidden Power Fire variants of Magneton, mixed Metagross, and Celebi by using Counter on its Hidden Power. It can also Counter Hidden Power Fire from mixed Metagross and Celebi too, as they never OHKO without a boost. Counter also allows Forretress to act as a physical wall, notably improving its matchup against Metagross, Tyranitar, Snorlax, Gyarados, Heracross, and Dugtrio, among others. Forretress survives Snorlax's +6 Earthquake, avoids the a 2HKO from even attack boosted +1 Choice Band Metagross's Meteor Mash, and lives takes any of +2 Heracross's attacks bar Focus Punch. Forretress can also use Counter to surprise threats like Dragon Dance Gyarados and Tyranitar, as they need multiple boosts to OHKO Forretress. Counter additionally improves Forretress's matchup against Drill Peck Skarmory -- a common way to chip Forretress is to Drill Peck it down using Drill Peck whenever it tries to remove Spikes, but Forretress outdamages Skarmory with Counter.

Another option is Zap Cannon, which is often used in tandem with Counter or even over Rapid Spin. Zap Cannon allows Forretress to heavily cripple Gengar, as well as hit Skarmory fairly hard. heavily damages Gengar and hits Skarmory fairly hard. Notably, Zap Cannon + Pursuit from Tyranitar is a guaranteed KO on 248 HP / 112 SpD Gengar in sand. Zap Cannon's unreliability is its main drawback, but against Skarmory, Forretress has quite a few chances to use it. Forretress also has access to can use a variety of Hidden Power types, such as Fire for completely blanking invalidating opposing Forretress (does 38.4 - 45.1%) and doing some small chip damage to Skarmory, Ghost for hitting Gengar as hard as possible, and even Flying for teams horribly weak to Heracross. These alternate Hidden Power types allow for versatility in choosing teammates -- Hidden Power Fire can cover for a lack of Gengar to block opposing Forretress's Rapid Spin, as an example. For both Hidden Power Fire and Zap Cannon, make sure to give Forretress a Sassy nature to increase power.

Toxic is also a very nice choice on Forretress, as many of its common switch-ins, such as Claydol without Refresh, Starmie, Moltres, and Salamence, (comma) really hate being poisoned. It additionally improves Forretress’s matchup against Cloyster considerably. Watch out for Gengar or Magneton switching into Toxic, however. Forretress can also run Protect to help with residual damage, as well as Light Screen to assist with tanking special hits from Magneton or help teammates. These are often difficult to fit, however.

Despite being very slow, Forretress can hit 196 Speed when fully invested with a Jolly nature, allowing it to outspeed and explode use Explosion on most Claydol before it they can Rapid Spin away remove Spikes on aggressive teams.

Checks and Counters
===================

**Ghost-types**: Gengar invalidates Forretress’s Rapid Spin and forces it out spinblocks and forces Forretress out, making it take more Spikes damage when it switches in again to remove Spikes. Defensive Gengar dodges an OHKO after sand from Pursuit Tyranitar, whereas offensive Gengar can run Hidden Power Grass, Hypnosis, or even Focus Punch to defeat Pursuit Tyranitar before it goes down on the switch. Even a Pursuited defensive Gengar hit by Pursuit is a risk to Forretress, as Forretress commonly runs sets that do little damage to Gengar. If Forretress chooses to stay in, it risks being burned or possibly OHKOed by Gengar’s Fire Punch. Dusclops is another Ghost-type that is rarely seen rare but threatens Forretress the same way.

**Magneton**: Despite Forretress having the ability to beat Magneton, Magneton Forretress can beat Magneton, but it will always do major damage to Forretress with Hidden Power Fire or Thunderbolt before falling to Earthquake if it switches in safely. Additionally, Magneton can EV itself use EVs to survive Forretress’s Earthquake with 240 HP / 80 Def. Hidden Power Fire Magneton should also be careful of the occasional Counter, which will always OHKO it should it try to Hidden Power Fire Forretress.

**Residual Damage**: Forretress is not immune to Spikes, and as such, can be worn down easily if not played carefully. An example of this is Skarmory using Taunt against Forretress to prevent Spikes, then switching to Gengar on the ensuing Rapid Spin. Being phazed in with Spikes down wears Forretress down quite a bit.

**Fire-type Moves and Pokemon**: Teams with multiple Pokemon using Fire-type moves, such as Moltres, Charizard, Blaziken, Fire Blast Tyranitar and Salamence, as well as surprise ones from Blissey, Metagross, Snorlax, Porygon2, or and Regice, (comma) can greatly damage Forretress if not OHKO it.

**Setup Threats**: Forretress and its common partners are frequently weak to set-up Calm Mind users such as Jirachi, Celebi, and Suicune. Forretress without Hidden Power Bug or Explosion is setup fodder for these Pokemon, (comma) as well as and is generally scared of Jirachi and Celebi’s Fire-type coverage. This weakness is exemplified by the fact that the most common phazers that come with Forretress are Pursuit Tyranitar and Mono Surf Swampert with Surf as the only attack, both of which don't have strong offensive pressure and are defensively poor against Grass or Water Grass- and Water-type coverage. On the physical side, Forretress’s offensive output besides Explosion does not scare physical sweepers like Curse Snorlax, Dragon Dance Salamence, (comma) Dragon Dance Gyarados, and Substitue or Swords Dance Heracross and Gyarados, as well as Substitute and / or Swords Dance Heracross, among others. While these Pokemon typically won't try to switch in and counter Forretress, once they get momentum they can be very dangerous against Forretress and its common partners with momentum.

**Rapid Spin Users**: Claydol, Starmie, other Forretress, and even Donphan can easily remove the Spikes that Forretress sets up. While Forretress can combat these Pokemon, they can easily weaken Forretress so that another threat such as Magneton or even Dugtrio can remove it with certainty. Forretress needs to have Hidden Power Bug to have any chance against Starmie and Claydol, or else they will switch in and remove Spikes with impunity, whereas Forretress will stall stalemate with itself unless it has Hidden Power Fire. Donphan doesn't particularly care about anything Forretress runs besides Toxic and Explosion.

[CREDITS]
- Written by: [[johnnyg2, 57904 ]]
- Quality checked by: [[vapicuno, 5454 ], [watermess, 440992 ]]
- Grammar checked by: [[, ], [, ]]
 

vapicuno

你的价值比自己想象中的所有还要低。我却早已解脱,享受幸福
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributoris a Past WCoP Champion
Moderator
Thanks for the check.
Zap Cannon allows Forretress to heavily cripple Gengar, as well as hit Skarmory fairly hard. heavily damages Gengar and hits Skarmory fairly hard.
The crippling of Gengar is not so much by damaging Gengar but by paralyzing it. I suggest "chips and paralyzes" over "heavily damages".
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add/Fix Remove Comment
(AC)/(RC): Add/Remove Comma

[OVERVIEW]

Forretress has established itself as a strong pillar of the ADV metagame due to its access to both Spikes and Rapid Spin. Its Steel / Bug typing, solid resilience, and role compression give common Toxic, Sandstorm, and Spikes (TSS) teams versatility in fitting other Pokemon. Forretress can use its good bulk to set up Spikes on Pokemon that cannot threaten it effectively, such as Skarmory, most Metagross, most Blissey, Milotic, some Celebi, some Zapdos, defensive Swampert, and Porygon2. With Pursuit support, it can also be an effective counter to many Toxic, Sandstorm, and Spikes teams due to its prowess as a spinner.

As a Spikes user, Forretress is commonly compared to Skarmory and Cloyster (RC) while as a Rapid Spin user, as a Spikes user and Claydol and defensive Starmie as a Rapid Spin user. In comparison to Skarmory, Forretress is much more difficult to trap with Magneton, as Forretress’s Earthquake OHKOes variants not specifically EVed to survive it. In addition, Modest Magneton’s Hidden Power Fire has only a 25% chance to OHKO Forretress, whereas Magneton’s Magnet-boosted Thunderbolt is much more likely to eliminate Skarmory. Forretress is much more resilient than Cloyster due to its Toxic and sand immunity as well as superior special bulk. As a spinner, Forretress is a better counter to Skarmory than Claydol and Starmie due to its Toxic immunity; (added semicolon) and, in the case of Claydol, lower vulnerability to Skarmory using Taunt on it to prevent Refresh. Claydol can run Refresh but is vulnerable Skarmory's Taunt. (you could also just do "runs" if refresh is common enough or whatnot) Skarmory can still use Taunt on Forretress to prevent Spikes or actively wear it down with Drill Peck, however.

Forretress’s primary faults lie in its tendency to get worn down, weakness to specially defensive Gengar, and its relative passivity. Forretress performs worse as a physical wall than Skarmory despite its numerical bulk advantage, as it can't phaze, typically can't fit Protect to passively recover health, and is damaged by Spikes. Cloyster's superior Speed, resistance to Water, and immunity to being trapped by Magneton allow it to be used on offensive teams that can't fit the rigid support Forretress teams need. Unlike Claydol, Forretress is not immune to the Spikes it is removing, and unlike Starmie, it cannot use a recovery move nor heal status by switching. Forretress is also vulnerable to surprise Fire-type moves from Pokemon such as Metagross and Blissey, which often greatly weaken or OHKO it. Additionally, due to the prominence of specially defensive Gengar, which can't be OHKOed by Tyranitar's Pursuit, Forretress will struggle to use Rapid Spin, as its sets typically have very weak or no options to hurt it. Forretress is also quite easy to set up on with Pokemon like Curse Snorlax, Substitute Heracross, and Jirachi, as its only counterplay is to use Explosion or hit them with weak coverage moves.

[SET]
name: Standard
move 1: Spikes
move 2: Rapid Spin
move 3: Hidden Power [Bug] / Explosion
move 4: Earthquake / Explosion
item: Leftovers
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Set Description
=========
Standard Forretress sets up Spikes and removes them. Forretress has many options in its other two slots that it can use to defeat some of its counters or be a general threat with Explosion.

Forretress sets Spikes up against a wide variety of Pokemon and can often do so multiple times a game due to its bulk. With maximum special bulk and Leftovers, Forretress shields itself as much as possible against Magneton and greatly increases the amount of Pokemon it can use Spikes on, like Milotic and Zapdos. In addition, it this allows Forretress to better combat defensive Starmie trying to remove Spikes. Rapid Spin is a rare support move Forretress gets; almost all Forretress run it due to Spikes’s prominence in the metagame. Beware of teams likely to have defensive Gengar, as opponents will often liberally bring it in with Spikes set to prevent losing them as well as force Forretress out.

After Spikes and Rapid Spin, Forretress’s options open up quite a bit, (AC) letting it defeat some of its counters or be a general threat with Explosion. Hidden Power Bug helps against Claydol and Starmie as well as Celebi and Tyranitar. It is a guaranteed 3HKO at least on all Claydol and Starmie—this (reformatted dash) discourages them from performing their duty of removing Spikes. It also 2HKOes all variants of Celebi, which is useful due to Forretress teams frequently being weak to Celebi passing Calm Minds or Swords Dance. If Gengar tries to block Rapid Spin, Hidden Power Bug can remove a Gengar it after sand if it was hit by Pursuit upon switching out after sand damage should it try to block Rapid Spin, easing Forretress's ability to keep Spikes off the field. Earthquake Forretress OHKOes most Magneton and damages Metagross, Tyranitar, and Jirachi. If you suspect Magneton is suspected on the opposing team, aggressively using Earthquake as it comes in can be a game-winning play. Earthquake provides Forretress an option to combat boosted Metagross, which can be very dangerous if it gets an Attack boost from Meteor Mash. Without Earthquake, Choice Band Metagross in particular gets many opportunities to obtain this boost Earthquake's utility against Metagross can be very important to stop it, especially Choice Band sets, from accumulating chances for Meteor Mash boosts (lmk if I failed to incorporate something important) and potentially steamrolling Forretress's team, especially since often the best option to phaze out Metagross is often a Roar Swampert that lacks its own Earthquake. Earthquake also gives Forretress an option to combat Dragon Dance Tyranitar and Substitute Jirachi without Fire Punch in desperate situations. Forretress can additionally use Explosion, which notably prevents setup from Pokemon such as Curse Snorlax, Dragon Dance Gyarados, and Dragon Dance Salamence. It can additionally eliminate threats coming in, such as Moltres and Charizard. Smart uses of Explosion include against incoming Claydol and Starmie to keep Spikes up, on paralyzed threats to end turns give teammates free entry into them, (if this isn't what you meant, could you elaborate on the meaning or importance of "end turns") or even against Rock-resistant Pokemon or bulky walls to set up an Aerodactyl or mixed Salamence sweep. Be careful of Gengar switching in, however. Picking between the two best of two of Hidden Power Bug, Earthquake, and Explosion is often a personal preference for the user. up to personal preference outside of teams with specific needs. (tried to specify the "often", but if this doesn't make sense or is incomplete, then just do like "...is often up to personal preference.")

Team Options
========
Forretress needs specific support from its teammates in order to be most effective: Pursuit support for removing Gengar, special walls for the strong threats like Moltres it often attracts, good physical answers for the threats that try to set up on it, like Salamence and Snorlax, and Pokemon that take advantage of the extra residual damage Spikes provides. Tyranitar is by far the best partner for Forretress. It not only sets up the sand that helps make Spikes damage stick, it also Pursuit traps Gengar, acts as a solid answer to Moltres as well as some Snorlax, and takes advantage of Spikes with Roar or a well-timed Focus Punch. With smart play, Pursuit Tyranitar can remove Claydol and Starmie to prevent Rapid Spin, but be careful of their Earthquake and Surf, which will typically 2HKO Tyranitar. However, the Pursuit trapper Forretress often needs Forretress's Pursuit trapper does not have to be Tyranitar—Umbreon (reformatted dash) and Houndoom are other options that can also free up Tyranitar to run a physical set, such as Choice Band, Dragon Dance, or a bulky physical attacker, (alternatively "or a bulky physical attacker set, that...") that benefits more from Spikes more effectively. Forretress can also be ran without a Pursuit Pokemon if it has additional assistance from another Rapid Spin user such as Claydol, though this pairing is relatively niche. Gengar is another good Forretress teammate because it not only greatly appreciates Spikes, but also helps keep Spikes up against Claydol, Starmie, other Forretress, and even the rare Donphan. A Forretress, Gengar, and Tyranitar core is commonly used to take advantage of Spikes and keep them up against spinners while also finding opportunities to trap and remove them.

As for special walls, the standard on many Forretress teams is Blissey, often with Wish to help Forretress deal with residual damage. Blissey also commonly runs Counter, sometimes with Wish as well, due to Forretress teams generally being weak to mixed sweepers such as Salamence and Tyranitar. This point is especially true when the team does not have strong physical walls. However, the special wall can easily be Jirachi, which has an easier time fitting Wish, works well with Pursuit trappers to prevent Gengar from burning Jirachi, and shores the team up against physical threats such as Metagross, Fighting-type Pokemon, Aerodactyl, and Tyranitar. Wish support in general from not only Blissey and Jirachi, but also Salamence and Umbreon can be helpful to keep Forretress and its teammates healthy, especially if Spikes can't be removed as easily. Celebi can also fill this the specially defensive role, as it is stronger against defensive Water-types such as Rest Suicune and switches into Leech Seed from opposing Celebi and Venusaur. Beware of offensive Water-types such as fast Calm Mind Suicune and Starmie hitting hard or freezing with potentially boosted Ice Beam, however. Specially defensive Roar + Rest Zapdos is a good choice on these teams, as it provides additional support against Calm Mind Celebi, Jirachi, and Suicune as well as mixed Salamence, which often tries to take advantage of Forretress. It also is great as additional support against offensive Water-types, such as the aforementioned Suicune and Starmie, which love to spam Hydro Pump against Forretress and its common teammates. It additionally stops Gyarados from taking advantage of Forretress's passivity. Zapdos can even use Light Screen to give Forretress a better chance against Magneton.

For physical walls, Forretress appreciates Pokemon like Swampert and Flygon to help the team handle physical threats such as Tyranitar and Salamence. Defensive Metagross, Milotic, and bulky Roar Suicune can also work on some Forretress teams, as they check the Rock-type threats and Metagross that can break apart Forretress teams. Milotic is especially nice here, as it also is a fantastic counter to the Fire-types such as Moltres and Charizard as well as mixed Salamence, which prey on Forretress and its common teammates. Dugtrio can also be helpful on some Forretress teams, as it can trap threats such as Calm Mind Celebi and Jirachi as well as Dragon Dance Tyranitar and Heracross—dangerous (reformatted hyphen) Pokemon that are typically difficult to handle for many Forretress teams.

Forretress really appreciates Pokemon that can take advantage of the residual damage Spikes provides. Roar is a good option to repeatedly force Spikes damage on the opposing Pokemon, and it can easily be fit on essential teammates, such as Pursuit Tyranitar, Swampert, Suicune, and even mixed Salamence. As for Pokemon choices Outside of Roar users, the aforementioned Zapdos, physical Tyranitar, and Gengar work great, but so do Salamence, Aerodactyl, Venusaur, and Moltres. Aerodactyl is especially strong, as it not only benefits from a good Skarmory answer and Pursuit support, but also cleans effectively with Spikes and helps against Calm Mind and Swords Dance Baton Pass Celebi with its own Hidden Power Bug. Moltres is a nice mid-ground switch-in against Gengar, as it is immune to Gengar's Will-O-Wisp and takes a pittance from Grass-type coverage and Focus Punch meant for catching Pursuit Tyranitar. Moltres, Salamence, and Gengar also provide a switch-in to Heracross—a (reformatted dash) dangerous threat that takes advantage of the lack of Drill Peck Skarmory on these types of teams. Very aggressive Forretress teams can also run their own Fighting-type Pokemon such as Medicham, Breloom, or Hariyama, as its role compression of Spikes and Rapid Spin user allows Toxic, Sandstorm, and Spikes teams to fit a variety of Pokemon.

[STRATEGY COMMENTS]
Other Options
=============

Forretress is generally required to be specially defensive, but it has quite a few options for its last moveslots. One of the more prominent of these is Counter, which can defeat Hidden Power Fire variants of Magneton—Counter always succeeds against Hidden Power in ADV, mixed Metagross, and Celebi. Counter also allows Forretress to act as a physical wall, notably improving its matchup against Metagross, Tyranitar, Snorlax, Gyarados, Heracross, and Dugtrio. Forretress survives Snorlax's +6 Earthquake, avoids a 2HKO from even +1 Choice Band Metagross's Meteor Mash, and takes any of +2 Heracross's attacks bar Focus Punch. Forretress can also use Counter to surprise threats like Dragon Dance Gyarados and Tyranitar, as they need multiple boosts to OHKO Forretress. Counter additionally improves Forretress's matchup against Drill Peck Skarmory—a common way to chip Forretress is using Drill Peck whenever it tries to remove Spikes, but Forretress outdamages Skarmory with Counter.

Another option is Zap Cannon, which is often used in tandem with Counter or even over Rapid Spin. Zap Cannon allows Forretress to chip and paralyze Gengar and hit Skarmory fairly hard. Notably, Zap Cannon + Pursuit from Tyranitar is a guaranteed KO on 248 HP / 112 SpD Gengar in sand. Zap Cannon's unreliability is its main drawback, but against Skarmory, Forretress has quite a few chances to use it. Forretress can use a variety of Hidden Power types, such as Fire for completely invalidating opposing Forretress (it does 38.4 - 45.1%) and doing some small chip damage to Skarmory, Ghost for hitting Gengar as hard as possible, and Flying for teams horribly weak to Heracross. These alternate Hidden Power types allow for versatility in choosing teammates—Hidden (reformatted dash) Power Fire can cover for a lack of Gengar to block opposing Forretress's Rapid Spin, as an example. For both Hidden Power Fire and Zap Cannon, make sure to give Forretress a Sassy nature to increase power.

Toxic is also a very nice choice on Forretress, as many of its common switch-ins, such as Claydol without Refresh, Starmie, Moltres, and Salamence, really hate being poisoned. It additionally improves Forretress’s match-up against Cloyster considerably. Watch out for Gengar or Magneton switching into Toxic, however. Forretress can also run Protect to help with residual damage, as well as Light Screen to assist with tanking special hits from Magneton or help teammates. These are often difficult to fit, however.

Despite being very slow, Forretress can hit 196 Speed when fully invested with a Jolly nature, allowing it to use Explosion on most Claydol before they can remove Spikes on aggressive teams.

Checks and Counters
===================

**Ghost-types**: Gengar spinblocks and forces Forretress out, making it take more Spikes damage when it switches in again to remove Spikes. Defensive Gengar dodges an OHKO after sand from Pursuit Tyranitar, whereas offensive Gengar can run Hidden Power Grass, Hypnosis, or even Focus Punch to defeat Pursuit Tyranitar on the switch. Even a defensive Gengar hit by Pursuit on the switch is a risk to Forretress, as Forretress commonly runs sets that do little or no damage to Gengar. If Forretress chooses to stay in, it risks being burned or possibly OHKOed by Gengar’s Fire Punch. Dusclops is rare but threatens Forretress the same way.

**Magneton**: Forretress can beat Magneton, but it will always do major damage to Forretress with Hidden Power Fire or Thunderbolt before falling to Earthquake if it switches in safely. Additionally, Magneton can use 240 HP and 80 Defense EVs to survive Forretress’s Earthquake with 240 HP / 80 Def. Hidden Power Fire Magneton should be careful of the occasional Counter, which will always OHKO.

**Residual Damage**: Forretress is not immune to Spikes, and as such, it therefore can be worn down easily if not played carefully. An example of this risk (or like "unfavorable situation" or whatever else) is Skarmory using Taunt against Forretress to prevent Spikes, and then switching to Gengar on the ensuing Rapid Spin. Being phazed in with Spikes down wears Forretress down quite a bit.

**Fire-type Moves and Pokemon**: Teams with multiple Pokemon using Fire-type moves, such as Moltres, Charizard, Blaziken, Fire Blast Tyranitar, (AC) and Salamence, as well as surprise ones from Blissey, Metagross, Snorlax, Porygon2, and Regice, can greatly damage Forretress if not OHKO it.

**Setup Threats**: Forretress and its common partners are frequently weak to Calm Mind users such as Jirachi, Celebi, and Suicune. Forretress without Hidden Power Bug or Explosion is setup fodder for these Pokemon, (AC) and it is generally scared of Jirachi and Celebi’s Fire-type coverage. This weakness is exemplified by the fact that the most common phazers that come with Forretress are exacerbated by Forretress's most common phazer teammates being Pursuit Tyranitar and Swampert with Surf as its only attack, both of which don't have strong offensive pressure and are defensively poor against Grass- and Water-type coverage. Forretress’s offensive output besides Explosion does not scare physical sweepers like Curse Snorlax, Dragon Dance Salamence, Dragon Dance Gyarados, and Substitute and/or (removed spaces around /) Swords Dance Heracross. While these Pokemon typically won't try to switch in and counter Forretress, they can be very dangerous against Forretress and its common partners with momentum.

**Rapid Spin Users**: Claydol, Starmie, other Forretress, and even Donphan can easily remove the Spikes that Forretress sets up. While Forretress can combat these Pokemon, they can easily weaken Forretress so that another threat such as Magneton or Dugtrio can remove it with certainty. Forretress needs Hidden Power Bug to have any chance against Starmie and Claydol, whereas Forretress will stalemate with itself unless it has Hidden Power Fire. Donphan doesn't particularly care about anything Forretress runs besides Toxic and Explosion.

[CREDITS] (removed spaces after numbers)
- Written by: [[johnnyg2, 57904]]
- Quality checked by: [[vapicuno, 5454], [watermess, 440992]]
- Grammar checked by: [[CryoGyro, 331519], [Finland, 517429]]

hikari.gif
2/2
 
Thanks Finland -- implemented and I really liked your way of wording some of that in the main section paragraph! Just wanted to ask a follow-up, for "on paralyzed threats to end turns", you asked to clarify what end turns meant. I added the dash to explain Explosion mechanics in ADV. I wasn't sure if this was correct practice, but you've added the Counter mechanics in the OO section, so I thought this was OK here. Lemme know what you think. Other than that, it is ready to upload!
 

vapicuno

你的价值比自己想象中的所有还要低。我却早已解脱,享受幸福
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributoris a Past WCoP Champion
Moderator
Some ambiguities and errors that I will make the following changes/corrections to.

Claydol can run Refresh but is vulnerable to Skarmory's Taunt.
The following change reflects that HP Fire is a move on Magneton, Metagross, and Celebi, not just Magneton.

One of the more prominent of these is Counter, which can defeat Hidden Power Fire variants of Magneton—Counter always succeeds against Hidden Power in ADV, mixed Metagross, and Celebi—Counter always succeeds against Hidden Power in ADV.
I will directly edit and upload.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top